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- on break:
- delete {gen::%player%}
- if event-block is a coal block:
- cancel event
- set {_money} to a random integer between 1 and 10
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a iron block:
- cancel event
- set {_money} to a random integer between 11 and 25
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a gold block:
- cancel event
- set {_money} to a random integer between 26 and 50
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a diamond block:
- cancel event
- set {_money} to a random integer between 51 and 100
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a emerald block:
- cancel event
- set {_money} to a random integer between 101 and 250
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a redstone block:
- cancel event
- set {_money} to a random integer between 251 and 500
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a lapis block:
- cancel event
- set {_money} to a random integer between 501 and 1000
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a block of quartz:
- cancel event
- set {_money} to a random integer between 1001 and 1750
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else if event-block is a netherrack:
- cancel event
- if {prestige::%player%} is 10:
- set {_money} to a random integer between 2250 and 3000
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else:
- send "&c&lNeed to Be Prestige 10 To Break!"
- else if event-block is a soul sand:
- cancel event
- if {prestige::%player%} is 10:
- set {_money} to a random integer between 3001 and 5500
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else:
- send "&c&lNeed to Be Prestige 10 To Break!"
- else if event-block is a red nether brick:
- cancel event
- if {prestige::%player%} is 10:
- set {_money} to a random integer between 5501 and 10000
- if {mvp+::%player%} is set:
- set {_money} to {_money} * 3
- add {_money} to {balance::%player%}
- send action bar "&2&l+&a&l$%{_money}%" to player
- else:
- send "&c&lNeed to Be Prestige 10 To Break!"
- command /genprotreset:
- permission: *
- trigger:
- loop {inventory::*}:
- delete {inventory::%loop-value%}
- on right click:
- if player is sneaking:
- stop
- if event-block is a coal block:
- if {inventory::%location of event-block%} is set:
- send "&cCant Open this gen as its already open!"
- stop
- else:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&0&lCoal Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a5,000" to run:
- open virtual chest inventory with size 3 named "&0&lCoal Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 iron block in their inventory:
- message "&cYou already have a generator!"
- else:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- set block at {_block} to air
- give player 1 iron block named "&8&lLevel 2 Generator"
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 coal block named "&0&lLevel 1 Generator"
- delete {inventory::%location of event-block%}
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 coal block
- delete {inventory::%location of event-block%}
- #Iron block
- else if event-block is a iron block:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&8&lIron Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a20,000" to run:
- open virtual chest inventory with size 3 named "&8&lIron Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 gold block in their inventory:
- message "&cYou already have a generator!"
- else:
- if {balance::%player%} is greater than 20000:
- subtract 20000 from {balance::%player%}
- set block at {_block} to air
- give player 1 gold block named "&6&lLevel 3 Generator"
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 iron block named "&8&lLevel 2 Generator"
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 iron block
- #Gold block
- else if event-block is a gold block:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&6&lGold Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a75,000" to run:
- open virtual chest inventory with size 3 named "&6&lGold Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 diamond block in their inventory:
- message "&cYou already have a generator!"
- else:
- if {balance::%player%} is greater than 75000:
- subtract 75000 from {balance::%player%}
- set block at {_block} to air
- give player 1 diamond block named "&b&lLevel 4 Generator"
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 gold block named "&6&lLevel 3 Generator"
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 gold block
- #Diamond block
- else if event-block is a diamond block:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&b&lDiamond Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a200,000" to run:
- open virtual chest inventory with size 3 named "&b&lDiamond Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 emerald block in their inventory:
- message "&cYou already have a generator!"
- else:
- if {balance::%player%} is greater than 200000:
- subtract 200000 from {balance::%player%}
- set block at {_block} to air
- give player 1 emerald block named "&2&lLevel 5 Generator"
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 diamond block named "&b&lLevel 4 Generator"
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 diamond block
- #Emerald block
- else if event-block is a emerald block:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&2&lEmerald Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a1,000,000" to run:
- open virtual chest inventory with size 3 named "&2&lEmerald Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 redstone block in their inventory:
- message "&cYou already have a generator!"
- else:
- if {balance::%player%} is greater than 1000000:
- subtract 1000000 from {balance::%player%}
- set block at {_block} to air
- give player 1 redstone block named "&4&lLevel 6 Generator"
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 emerald block named "&2&lLevel 5 Generator"
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 emerald block
- #Redstone block
- else if event-block is a redstone block:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&4&lRedstone Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a1,750,000" to run:
- open virtual chest inventory with size 3 named "&4&lRedstone Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 lapis block in their inventory:
- message "&cYou already have a generator!"
- else:
- if {balance::%player%} is greater than 1750000:
- subtract 1750000 from {balance::%player%}
- set block at {_block} to air
- give player 1 lapis block named "&1&lLevel 7 Generator"
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 redstone block named "&4&lLevel 6 Generator"
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 redstone block
- #Lapis block
- else if event-block is a lapis block:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&1&lLapis Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a5,000,000" to run:
- open virtual chest inventory with size 3 named "&1&lLapis Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 quartz block in their inventory:
- message "&cYou already have a generator!"
- else:
- if {balance::%player%} is greater than 5000000:
- subtract 5000000 from {balance::%player%}
- set block at {_block} to air
- give player 1 quartz block named "&f&lLevel 8 Generator"
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 lapis block named "&4&lLevel 7 Generator"
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 lapis block
- #Quartz block
- else if event-block is a quartz block:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&f&lQuartz Block Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a100,000,000" to run:
- open virtual chest inventory with size 3 named "&f&lQuartz Block Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 netherrack in their inventory:
- message "&cYou already have a generator!"
- else:
- if {prestige::%player%} is 10:
- if {balance::%player%} is greater than 100000000:
- subtract 100000000 from {balance::%player%}
- set block at {_block} to air
- give player 1 netherrack
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- else:
- send "&c&lNeed to be prestige 10!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 quartz block
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 block of quartz
- #Netherrack
- else if event-block is a netherrack:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&c&lNetherrack Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a350,000,000" to run:
- open virtual chest inventory with size 3 named "&c&lNetherrack Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 netherrack in their inventory:
- message "&cYou already have a generator!"
- else:
- if {prestige::%player%} is 10:
- if {balance::%player%} is greater than 350000000:
- subtract 350000000 from {balance::%player%}
- set block at {_block} to air
- give player 1 soul sand
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- else:
- send "&c&lNeed to be prestige 10!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 netherrack
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 netherrack
- else if event-block is a soul sand:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&7&lSoul Sand Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lUpgrade Generator" with lore "&7Costs: &a5,000,000,000" to run:
- open virtual chest inventory with size 3 named "&7&lSoul Sand Generator" to player
- format gui slot 11 of player with green terracotta named "&a&lConfirm" to run:
- if player has 1 soul sand in their inventory:
- message "&cYou already have a generator!"
- else:
- if {prestige::%player%} is 10:
- if {balance::%player%} is greater than 5000000000:
- subtract 5000000000 from {balance::%player%}
- set block at {_block} to air
- give player 1 red nether brick
- message "&aYou have upgraded your generator!"
- else:
- message "&c&lYou don't have enough money!"
- else:
- send "&c&lNeed to be prestige 10!"
- format gui slot 15 of player with red terracotta named "&c&lCancel" to close:
- set block at {_block} to air
- give player 1 soul sand
- format gui slot 15 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 soul sand
- else if event-block is a red nether brick:
- set {_block} to location of event-block
- open virtual chest inventory with size 3 named "&4&lRed Nether Brick Generator" to player
- format gui slot 13 of player with red terracotta named "&7&lPick up Generator" to close:
- set block at {_block} to air
- give player 1 red nether brick
- command /mvp+ [<player>]:
- trigger:
- if player is op:
- set {mvp+::%arg 1%} to "true"
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