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- 1001 Things to do with your Commodore 128
- 1001 Things to do with your Commodore 64
- 1541 Maintenance Guide
- 1541 Users Guide
- 24 Tested Ready-To-Run Game Programs in BASIC
- 32 BASIC Programs for the PET Computer
- 33 Challenging Computer Games
- 34 More Tested Game Programs in BASIC
- 35 Amazing Games for the Commodore 128
- 35 Amazing Games for the Commodore 64
- 40 Best Machine Code Routines for C64
- 6500-10A MCS6500 Hardware Manual (1975 Aug)
- 6500-10A MCS6500 Hardware Manual (1976 Jan)
- 6500-50A MCS6500 Programming Manual (1976 Jan)
- 6502 Applications
- 6502 Applications Book
- 6502 Assembly Language Programming
- 6502 Assembly Language Subroutines
- A Beginners Guide to Real Programming Discover your VIC-20
- A Guide to Programming the Commodore Computers
- A Guide to Programming the Commodore Computers Teachers Guide
- A to Z Book of Computer Games
- A2 Hyde 6502 Asm Lang
- Advanced 6502 Programming
- Advanced BASIC
- Advanced Commodore 128 Graphics and Sound Programming
- Advanced Machine Code Programming
- Adventure Gamewriters Handbook for Commodore 64
- Arcade Game Asm
- Artificial Intelligence Projects for the Commodore 64
- Assembly Language for Kids Commodore with Addendum 64
- Assembly Language Programming with the Commodore 64
- Basic 4.0 Programming for the PET-CBM
- BASIC A Hands-On-Method 2nd Edition
- BASIC BASIC 2nd Edition
- BASIC BASIC English Dictionary
- Basic Computer Games Microcomputer Edition
- BASIC Fun
- Big Computer Games
- C64 Sight Sound
- CBM 64 Graphics
- COMAL Handbook
- COMAL Reference Guide
- Commodore 128 Assembly Language Programming
- Commodore 128 BASIC Programming Techniques
- Commodore 128 Book 1 Internals
- Commodore 128 Book 3 Tips and Tricks
- Commodore 128 Book 4 1571 Internals
- Commodore 128 Book 6 BASIC Training Guide
- Commodore 128 Book 7 Peeks and Pokes
- Commodore 128 Book 8 CPM User's Guide
- Commodore 128 Data File Programming
- Commodore 128 Programming Secrets
- Commodore 1541 Troubleshooting and Repair Guide
- Commodore 16 Beginners Micro Guide
- Commodore 64 Adventures
- Commodore 64 An Introduction to Basic Part 1
- Commodore 64 and 128 Programs for Amateur Radio and Electronics
- Commodore 64 Assembly Language Programming
- Commodore 64 BASIC Quick Reference Guide
- Commodore 64 Data Files A Basic Tutorial
- Commodore 64 Disk Companion
- Commodore 64 Fun and Games
- Commodore 64 Getting the most from it
- Commodore 64 Graphics and Sound
- Commodore 64 Graphics and Sound Programming
- Commodore 64 Guide for the Inquisitive Adult
- Commodore 64 Puzzlements
- Commodore 64 Starter Book
- Commodore 64 Troubleshooting and Repair Guide
- Commodore C16 Plus4 Reference Book
- Commodore Care Manual
- Commodore Component Data Catalog 1981
- Commodore Pet 2001 Quick Reference
- Commodore64 Tune-Up
- Computer Battlegames
- Computer Space Games
- Computer Spy Games
- Compute's 128 Machine Language for Beginners
- Compute's 128 Programmer's Guide
- Compute's 1st Book of Commodore 64
- Compute's 40 Great Flight Simulator Adventures
- Compute's 64 Games for Kids
- Compute's All About the Commodore 64 Volume One
- Compute's All About the Commodore 64 Volume Two
- Compute's Beginners Guide to C64 Sound
- Compute's Commodore 64 and 128 Collection
- Compute's Commodore Collection Volume One
- Compute's Commodore Collection Volume Two
- Compute's Computer Viruses
- Compute's Creating Arcade Games on the Commodore 64
- Compute's Creating Arcade Games on the VIC
- Compute's Data File Handler for the Commodore 64
- Compute's First Book of 64 Sound and Graphics
- Compute's First Book of C64 Games
- Compute's First Book of Commodore 128
- Compute's First Book of VIC
- Compute's First Book of VIC Games
- Compute's Guide to Adventure Games
- Compute's Home Energy Applications
- Compute's Kids and the Commodore 64 Revised
- Compute's Machine Language for Beginners
- Compute's Machine Language Games for the Commodore 64
- Compute's Machine Language Routines for the Commodore 64
- Compute's Machine Language Routines for the Commodore 64 and 128
- Compute's Mapping the 64 and 64C
- Compute's Mapping the Commodore 128
- Compute's Mapping the Commodore 64
- Compute's Mapping the VIC
- Compute's Music System for the Commodore 128 and 64
- Compute's Personal Accounting Manager for the Commodore 64 and 128
- Compute's Programming the Commodore 64 The Definitive Guide
- Compute's Reference Guide to Commodore 64 Graphics
- Compute's Second Book of Commodore 128
- Compute's Second Book of Commodore 64
- Compute's Second Book of Commodore 64 Games
- Compute's Second Book of VIC
- Compute's Second Book of VIC Games
- Compute's Speedscript
- Compute's Telecomputing on the Commodore 64
- Compute's The Complete 64
- Compute's The Second Book of Machine Language
- Compute's Third Book of Commodore 64
- Compute's Third Book of Commodore 64 Games
- Compute's Third Book of Vic
- Compute's Users Guide to GEOS
- Compute's VIC Games for Kids
- Compute's Vic-20 Commodore 64 Tool kit Basic
- Compute's Vic-20 Commodore 64 Tool Kit Kernal
- Comute's First Book of PET-CBM
- Conquering Adventure Games
- CPM Operating System Manual
- Creating Simulation Games on your Computer
- Creepy Computer Games
- DIY Robotics and Sensors on the Commodore Computer
- Dont or How to Care for your Computer
- Dr Wacko Presents Commodore 64 BASIC and the Whizbang Miracle Machine
- Dr Watson C64 Assembler docs
- Electronic Computer Projects for Commodore and Atari Personnal Computers
- Electronic Projects for your Commodore 64 and 128
- Everything You Can Do With You Commododore 64
- Games Commodores Play
- GEOProgrammer Users Manual
- GEOS Inside and Out
- GEOS Tips and Tricks
- Getting More from your PET-CBM
- Gold Mine Game Tips for Commodore Users
- Golden Flutes and Great Escapes How to Write Adventure Games
- Gortek and the Microchips
- Hands-On BASIC for the Commodore 64
- Hands-On BASIC with a PET
- How to get the most out of GEOS
- How to get the most out of GEOS Floppy Binder
- How to Program Commodore 64 BASIC for Beginners
- How to Program the Z80
- How To Program Your Commodore 64 in 6502-10 Machine Language
- I Speak BASIC to my Commodore 64
- I Speak BASIC to my Commodore 64 Exam Set
- I Speak BASIC to my VIC
- Ideas for Use on your Commodore 64
- Impossible Routines for the C64
- Inside Commodore Dos
- Inside the Commodore 64
- Inside the VIC
- Introduction to Advanced Basic Commands and Concepts
- Island of Secrets
- Kids and the Commodore 64
- Kids and the VIC
- KIM Hints
- KIM-1 Extended Monitor Users Manual (1982 Jan)
- KIM-1 Microprocessor Fundamentals
- KIM-1 Users Manual
- KIM-4 Users Manual Motherboard
- K-Power Computer Craziness
- K-Power Computer Monsters
- K-Power Computer Olympics
- K-Power Computer Space Adventures
- Library of Pet Subroutines
- Machine Code Games Routines for the Commodore 64
- Machine Code Master
- Machine Language for the Absolute Beginner
- Machine Language for the Commodore Revised and Expanded Edition
- Make your Commodore 64 Sing
- Mastering CPM
- Mastering the Commodore 64
- Mastering the VIC-20
- Mastering the VIC-20 John Herriott
- ML for the C64 and Other Commodore Computers
- More BASIC Computer Games
- More Than 32 BASIC Programs for the Commodore 64
- Mostly BASIC Applications for your Commodore 64 Book 1
- Mostly BASIC Applications for your Commodore 64 Book 2
- Online Guide for the Commodore Computers
- Pascal 64
- PET and the IEEE488 Bus
- PET-CBM Personal Computer Guide 1
- PET-CBM Personal Computer Guide 2
- Plus-4 Programmers Reference Guide
- Printer Book for the Commodore 64 and VIC-20
- Programming Microprocessors
- Programming the 6502
- Programming the 65816
- Programming The PET CBM
- Programming the Z-80 2nd Edition
- R6500 Hardware Manual
- R6500 Programming Manual
- SAMS Computerfacts CC18 C128
- SAMS Computerfacts CC20 64C 1986 Version
- SAMS Computerfacts CD12 1571
- SAMS Computerfacts CD20 1541-II
- SAMS Computerfacts CD22 1581
- Scott Adams Book of Hints
- Secrets of the Commodore 64
- Some Common Basic Programs PET-CBM Edition
- Sprites and Sound on the Commodore 64
- Start with BASIC on the Commodore VIC-20
- Super PET Waterloo 6809 Assembler
- Super PET Waterloo microAPL
- Super PET Waterloo microFortran
- Super PET Waterloo MicroPascal
- Superpet Computers System Overview
- SuperPET Waterloo microBASIC
- Survival Guide to the 1541 Disk Drive Number 1
- Synertek Hardware Manual
- Synertek Programming Manual
- The Advanced Machine Language Binder
- The Advanced Machine Language Book for the Commodore 64
- The Anatomy of the 1541 Disk Drive
- The Anatomy of the Commodore 64
- The Basic Programmers Toolkit for PET
- The Best of The Transactor Volume 1
- The Black Book of C128
- The Book of Facts C64 Number 3
- The Book of Facts C64 Number 4
- The Brain A Programmers Assistant
- The Commodore 128 Subroutine Library
- The Commodore 16 Games Book
- The Commodore 64 Home Companion
- The Commodore 64 Idea Book
- The Commodore 64 Music Book
- The Complete Commodore Inner Space Anthology
- The CPM Handbook with MPM
- The Easy Guide to your Commodore 64
- The Elementary Commodore 64 Datamost
- The Elementary VIC-20
- The First Book of KIM
- The Giant Handbook of Computer Projects
- The Graphics Book for the Commodore 64
- The Great International Paper Airplane Construction Kit
- The Hitchhikers Guide to GEOS
- The Home Computer Wars
- The Machine Language Book for the Commodore 64
- The Master Memory Map for the Commodore 64
- The Mystery and Adventure Computer Storybook
- The Official Book for the Commodore 128
- The Official GEOS Programmers Reference Guide
- The Pet Revealed
- The PROMAL Programming System Manual
- The Science Fiction Computer Storybook
- The Transactor Book of Bits and Pieces 1
- The Users Guide to Commodore 64 and VIC-20
- The Z-80 Microcomputer Handbook
- The Z80 Microprocessor
- Tips and Tricks Binder
- Tips and Tricks for Commodore Computers
- TIS Workbook 1
- TIS Workbook 2
- TIS Workbook 3
- TIS Workbook 4
- TIS Workbook 5
- TIS Workbook 6
- Top Down Assembly Language Programming for your VIC-20 and C64
- Tricks and Tips for the Commodore 64
- Undocumented Z80 Documented
- Using the 64
- VIC Games
- VIC Graphics
- VIC Revealed
- VIC-20 An Introduction to BASIC Part 1
- VIC-20 An Introduction to BASIC Part 2
- VIC-20 Interfacing Blue Book
- VIC-20 Machine Code
- VIC-20 Programmers Aid by Micro-Ware
- VIC-20 UMI Reference Card
- Visible Computer 6502
- Weird Computer Games
- What's Really Inside the C64
- Will you still love me when Im 64
- Write your own Adventure Programs
- Your Commodore 128
- Z-80 Assembly Language Programming
- ZAP POW BOOM Arcade Games for the VIC-20
- Zappers for the Commodore 64
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