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  1. 1001 Things to do with your Commodore 128
  2. 1001 Things to do with your Commodore 64
  3. 1541 Maintenance Guide
  4. 1541 Users Guide
  5. 24 Tested Ready-To-Run Game Programs in BASIC
  6. 32 BASIC Programs for the PET Computer
  7. 33 Challenging Computer Games
  8. 34 More Tested Game Programs in BASIC
  9. 35 Amazing Games for the Commodore 128
  10. 35 Amazing Games for the Commodore 64
  11. 40 Best Machine Code Routines for C64
  12. 6500-10A MCS6500 Hardware Manual (1975 Aug)
  13. 6500-10A MCS6500 Hardware Manual (1976 Jan)
  14. 6500-50A MCS6500 Programming Manual (1976 Jan)
  15. 6502 Applications
  16. 6502 Applications Book
  17. 6502 Assembly Language Programming
  18. 6502 Assembly Language Subroutines
  19. A Beginners Guide to Real Programming Discover your VIC-20
  20. A Guide to Programming the Commodore Computers
  21. A Guide to Programming the Commodore Computers Teachers Guide
  22. A to Z Book of Computer Games
  23. A2 Hyde 6502 Asm Lang
  24. Advanced 6502 Programming
  25. Advanced BASIC
  26. Advanced Commodore 128 Graphics and Sound Programming
  27. Advanced Machine Code Programming
  28. Adventure Gamewriters Handbook for Commodore 64
  29. Arcade Game Asm
  30. Artificial Intelligence Projects for the Commodore 64
  31. Assembly Language for Kids Commodore with Addendum 64
  32. Assembly Language Programming with the Commodore 64
  33. Basic 4.0 Programming for the PET-CBM
  34. BASIC A Hands-On-Method 2nd Edition
  35. BASIC BASIC 2nd Edition
  36. BASIC BASIC English Dictionary
  37. Basic Computer Games Microcomputer Edition
  38. BASIC Fun
  39. Big Computer Games
  40. C64 Sight Sound
  41. CBM 64 Graphics
  42. COMAL Handbook
  43. COMAL Reference Guide
  44. Commodore 128 Assembly Language Programming
  45. Commodore 128 BASIC Programming Techniques
  46. Commodore 128 Book 1 Internals
  47. Commodore 128 Book 3 Tips and Tricks
  48. Commodore 128 Book 4 1571 Internals
  49. Commodore 128 Book 6 BASIC Training Guide
  50. Commodore 128 Book 7 Peeks and Pokes
  51. Commodore 128 Book 8 CPM User's Guide
  52. Commodore 128 Data File Programming
  53. Commodore 128 Programming Secrets
  54. Commodore 1541 Troubleshooting and Repair Guide
  55. Commodore 16 Beginners Micro Guide
  56. Commodore 64 Adventures
  57. Commodore 64 An Introduction to Basic Part 1
  58. Commodore 64 and 128 Programs for Amateur Radio and Electronics
  59. Commodore 64 Assembly Language Programming
  60. Commodore 64 BASIC Quick Reference Guide
  61. Commodore 64 Data Files A Basic Tutorial
  62. Commodore 64 Disk Companion
  63. Commodore 64 Fun and Games
  64. Commodore 64 Getting the most from it
  65. Commodore 64 Graphics and Sound
  66. Commodore 64 Graphics and Sound Programming
  67. Commodore 64 Guide for the Inquisitive Adult
  68. Commodore 64 Puzzlements
  69. Commodore 64 Starter Book
  70. Commodore 64 Troubleshooting and Repair Guide
  71. Commodore C16 Plus4 Reference Book
  72. Commodore Care Manual
  73. Commodore Component Data Catalog 1981
  74. Commodore Pet 2001 Quick Reference
  75. Commodore64 Tune-Up
  76. Computer Battlegames
  77. Computer Space Games
  78. Computer Spy Games
  79. Compute's 128 Machine Language for Beginners
  80. Compute's 128 Programmer's Guide
  81. Compute's 1st Book of Commodore 64
  82. Compute's 40 Great Flight Simulator Adventures
  83. Compute's 64 Games for Kids
  84. Compute's All About the Commodore 64 Volume One
  85. Compute's All About the Commodore 64 Volume Two
  86. Compute's Beginners Guide to C64 Sound
  87. Compute's Commodore 64 and 128 Collection
  88. Compute's Commodore Collection Volume One
  89. Compute's Commodore Collection Volume Two
  90. Compute's Computer Viruses
  91. Compute's Creating Arcade Games on the Commodore 64
  92. Compute's Creating Arcade Games on the VIC
  93. Compute's Data File Handler for the Commodore 64
  94. Compute's First Book of 64 Sound and Graphics
  95. Compute's First Book of C64 Games
  96. Compute's First Book of Commodore 128
  97. Compute's First Book of VIC
  98. Compute's First Book of VIC Games
  99. Compute's Guide to Adventure Games
  100. Compute's Home Energy Applications
  101. Compute's Kids and the Commodore 64 Revised
  102. Compute's Machine Language for Beginners
  103. Compute's Machine Language Games for the Commodore 64
  104. Compute's Machine Language Routines for the Commodore 64
  105. Compute's Machine Language Routines for the Commodore 64 and 128
  106. Compute's Mapping the 64 and 64C
  107. Compute's Mapping the Commodore 128
  108. Compute's Mapping the Commodore 64
  109. Compute's Mapping the VIC
  110. Compute's Music System for the Commodore 128 and 64
  111. Compute's Personal Accounting Manager for the Commodore 64 and 128
  112. Compute's Programming the Commodore 64 The Definitive Guide
  113. Compute's Reference Guide to Commodore 64 Graphics
  114. Compute's Second Book of Commodore 128
  115. Compute's Second Book of Commodore 64
  116. Compute's Second Book of Commodore 64 Games
  117. Compute's Second Book of VIC
  118. Compute's Second Book of VIC Games
  119. Compute's Speedscript
  120. Compute's Telecomputing on the Commodore 64
  121. Compute's The Complete 64
  122. Compute's The Second Book of Machine Language
  123. Compute's Third Book of Commodore 64
  124. Compute's Third Book of Commodore 64 Games
  125. Compute's Third Book of Vic
  126. Compute's Users Guide to GEOS
  127. Compute's VIC Games for Kids
  128. Compute's Vic-20 Commodore 64 Tool kit Basic
  129. Compute's Vic-20 Commodore 64 Tool Kit Kernal
  130. Comute's First Book of PET-CBM
  131. Conquering Adventure Games
  132. CPM Operating System Manual
  133. Creating Simulation Games on your Computer
  134. Creepy Computer Games
  135. DIY Robotics and Sensors on the Commodore Computer
  136. Dont or How to Care for your Computer
  137. Dr Wacko Presents Commodore 64 BASIC and the Whizbang Miracle Machine
  138. Dr Watson C64 Assembler docs
  139. Electronic Computer Projects for Commodore and Atari Personnal Computers
  140. Electronic Projects for your Commodore 64 and 128
  141. Everything You Can Do With You Commododore 64
  142. Games Commodores Play
  143. GEOProgrammer Users Manual
  144. GEOS Inside and Out
  145. GEOS Tips and Tricks
  146. Getting More from your PET-CBM
  147. Gold Mine Game Tips for Commodore Users
  148. Golden Flutes and Great Escapes How to Write Adventure Games
  149. Gortek and the Microchips
  150. Hands-On BASIC for the Commodore 64
  151. Hands-On BASIC with a PET
  152. How to get the most out of GEOS
  153. How to get the most out of GEOS Floppy Binder
  154. How to Program Commodore 64 BASIC for Beginners
  155. How to Program the Z80
  156. How To Program Your Commodore 64 in 6502-10 Machine Language
  157. I Speak BASIC to my Commodore 64
  158. I Speak BASIC to my Commodore 64 Exam Set
  159. I Speak BASIC to my VIC
  160. Ideas for Use on your Commodore 64
  161. Impossible Routines for the C64
  162. Inside Commodore Dos
  163. Inside the Commodore 64
  164. Inside the VIC
  165. Introduction to Advanced Basic Commands and Concepts
  166. Island of Secrets
  167. Kids and the Commodore 64
  168. Kids and the VIC
  169. KIM Hints
  170. KIM-1 Extended Monitor Users Manual (1982 Jan)
  171. KIM-1 Microprocessor Fundamentals
  172. KIM-1 Users Manual
  173. KIM-4 Users Manual Motherboard
  174. K-Power Computer Craziness
  175. K-Power Computer Monsters
  176. K-Power Computer Olympics
  177. K-Power Computer Space Adventures
  178. Library of Pet Subroutines
  179. Machine Code Games Routines for the Commodore 64
  180. Machine Code Master
  181. Machine Language for the Absolute Beginner
  182. Machine Language for the Commodore Revised and Expanded Edition
  183. Make your Commodore 64 Sing
  184. Mastering CPM
  185. Mastering the Commodore 64
  186. Mastering the VIC-20
  187. Mastering the VIC-20 John Herriott
  188. ML for the C64 and Other Commodore Computers
  189. More BASIC Computer Games
  190. More Than 32 BASIC Programs for the Commodore 64
  191. Mostly BASIC Applications for your Commodore 64 Book 1
  192. Mostly BASIC Applications for your Commodore 64 Book 2
  193. Online Guide for the Commodore Computers
  194. Pascal 64
  195. PET and the IEEE488 Bus
  196. PET-CBM Personal Computer Guide 1
  197. PET-CBM Personal Computer Guide 2
  198. Plus-4 Programmers Reference Guide
  199. Printer Book for the Commodore 64 and VIC-20
  200. Programming Microprocessors
  201. Programming the 6502
  202. Programming the 65816
  203. Programming The PET CBM
  204. Programming the Z-80 2nd Edition
  205. R6500 Hardware Manual
  206. R6500 Programming Manual
  207. SAMS Computerfacts CC18 C128
  208. SAMS Computerfacts CC20 64C 1986 Version
  209. SAMS Computerfacts CD12 1571
  210. SAMS Computerfacts CD20 1541-II
  211. SAMS Computerfacts CD22 1581
  212. Scott Adams Book of Hints
  213. Secrets of the Commodore 64
  214. Some Common Basic Programs PET-CBM Edition
  215. Sprites and Sound on the Commodore 64
  216. Start with BASIC on the Commodore VIC-20
  217. Super PET Waterloo 6809 Assembler
  218. Super PET Waterloo microAPL
  219. Super PET Waterloo microFortran
  220. Super PET Waterloo MicroPascal
  221. Superpet Computers System Overview
  222. SuperPET Waterloo microBASIC
  223. Survival Guide to the 1541 Disk Drive Number 1
  224. Synertek Hardware Manual
  225. Synertek Programming Manual
  226. The Advanced Machine Language Binder
  227. The Advanced Machine Language Book for the Commodore 64
  228. The Anatomy of the 1541 Disk Drive
  229. The Anatomy of the Commodore 64
  230. The Basic Programmers Toolkit for PET
  231. The Best of The Transactor Volume 1
  232. The Black Book of C128
  233. The Book of Facts C64 Number 3
  234. The Book of Facts C64 Number 4
  235. The Brain A Programmers Assistant
  236. The Commodore 128 Subroutine Library
  237. The Commodore 16 Games Book
  238. The Commodore 64 Home Companion
  239. The Commodore 64 Idea Book
  240. The Commodore 64 Music Book
  241. The Complete Commodore Inner Space Anthology
  242. The CPM Handbook with MPM
  243. The Easy Guide to your Commodore 64
  244. The Elementary Commodore 64 Datamost
  245. The Elementary VIC-20
  246. The First Book of KIM
  247. The Giant Handbook of Computer Projects
  248. The Graphics Book for the Commodore 64
  249. The Great International Paper Airplane Construction Kit
  250. The Hitchhikers Guide to GEOS
  251. The Home Computer Wars
  252. The Machine Language Book for the Commodore 64
  253. The Master Memory Map for the Commodore 64
  254. The Mystery and Adventure Computer Storybook
  255. The Official Book for the Commodore 128
  256. The Official GEOS Programmers Reference Guide
  257. The Pet Revealed
  258. The PROMAL Programming System Manual
  259. The Science Fiction Computer Storybook
  260. The Transactor Book of Bits and Pieces 1
  261. The Users Guide to Commodore 64 and VIC-20
  262. The Z-80 Microcomputer Handbook
  263. The Z80 Microprocessor
  264. Tips and Tricks Binder
  265. Tips and Tricks for Commodore Computers
  266. TIS Workbook 1
  267. TIS Workbook 2
  268. TIS Workbook 3
  269. TIS Workbook 4
  270. TIS Workbook 5
  271. TIS Workbook 6
  272. Top Down Assembly Language Programming for your VIC-20 and C64
  273. Tricks and Tips for the Commodore 64
  274. Undocumented Z80 Documented
  275. Using the 64
  276. VIC Games
  277. VIC Graphics
  278. VIC Revealed
  279. VIC-20 An Introduction to BASIC Part 1
  280. VIC-20 An Introduction to BASIC Part 2
  281. VIC-20 Interfacing Blue Book
  282. VIC-20 Machine Code
  283. VIC-20 Programmers Aid by Micro-Ware
  284. VIC-20 UMI Reference Card
  285. Visible Computer 6502
  286. Weird Computer Games
  287. What's Really Inside the C64
  288. Will you still love me when Im 64
  289. Write your own Adventure Programs
  290. Your Commodore 128
  291. Z-80 Assembly Language Programming
  292. ZAP POW BOOM Arcade Games for the VIC-20
  293. Zappers for the Commodore 64
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