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  1. # ######################################################
  2. # # ##
  3. # # EAGLE FACTIONS MAIN CONFIG ##
  4. # # ##
  5. # ######################################################
  6.  
  7. # Here you can specify which items/blocks will NOT be affected by protection system
  8. allowed-items-and-blocks {
  9. # Here you can specify which blocks players will be able to interact with. E.g. machines.
  10. interact-whitelist=[
  11. "enderio:windmill"
  12. ]
  13. # Here you can specify which items players will be able to use in protected territory.
  14. items-whitelist=[
  15. "minecraft:sword"
  16. ]
  17. # Here you can specify which blocks players will be able to place and destroy
  18. place-destroy-whitelist=[
  19. ""
  20. ]
  21. }
  22. # How many percentage of its max power a faction needs to have so the others will be able to attack it with /f attack command. Default: 20 (percentage)
  23. attack-min-power-percentage=20
  24. # Should Attack Command be available only at night? Default: false
  25. attack-only-at-night=false
  26. # How much time should it take to destroy enemy claim (in seconds)? Default: 10
  27. attack-time=10
  28. # Block entering to faction's land if players of that faction are offline. Default: true
  29. block-entering-faction-while-offline=true
  30. # Extra feature which after toggling on blocks teleporting to faction's home if a player just died in own faction's territory.
  31. block-home-after-death-in-own-faction {
  32. time=60
  33. toggled=false
  34. }
  35. # Block entering to the SafeZone from the WarZone. Default: false
  36. block-safezone-from-warzone=false
  37. # Here you can toggle claiming territories by items. Simply change "toggled" value to true.
  38. # You can set up which items should be taken from the player in the list below.
  39. claiming-by-items {
  40. # Current list contains: 35 orange wool, 20 wooden planks, 4 iron ingots.
  41. # Add every item/block in format 35:1|42 where 35:1 is an item/block id and 42 is an amount.
  42. items=[
  43. "minecraft:wool:1|35",
  44. "minecraft:planks|20",
  45. "minecraft:iron_ingot|4"
  46. ]
  47. toggled=false
  48. }
  49. # Allow coloring factions tags? Default: true
  50. colored-tags-allowed=true
  51. # Do claims need to be connected to each other? Default: true
  52. connected-claims=true
  53. # Here you can toggle creating factions by items. Simply change "toggled" value to true.
  54. # You can set up which items should be taken from the player in the list below.
  55. creating-by-items {
  56. # Current list contains: 35 orange wool, 20 wooden planks, 4 iron ingots.
  57. # Add every item/block in format 35:1|42 where 35:1 is an item/block id and 42 is an amount.
  58. items=[
  59. "minecraft:wool:1|35",
  60. "minecraft:planks|20",
  61. "minecraft:iron_ingot|4"
  62. ]
  63. toggled=false
  64. }
  65. # Here you can edit the time (in seconds) before a territory will be claimed.
  66. delayed-claim {
  67. claiming-time=10
  68. toggled=false
  69. }
  70. # Should blocks in CLAIMS be protected from explosions and mob-grief? (NOTE: This node does not apply to SafeZone. SafeZone is always protected.)
  71. disable-block-destroy-claims=false
  72. # Should blocks in WarZone be protected from explosions and mob-grief?
  73. disable-block-destroy-warzone=false
  74. # What prefix should be displayed in chat when someone will send a message. Default: tag
  75. # Available Options: "tag", "name", "none"
  76. faction-prefix=tag
  77. faction-prefix-end="]"
  78. # Should faction's prefix show fist in the message or faction's rank? Default: true
  79. # Change it to false if you want faction's rank to be displayed first.
  80. faction-prefix-first-in-chat=true
  81. # Here you can edit characters that shows on the chat before and after factions prefix. For example: [TAG]
  82. # You can even color these character by using ampersand color codes. For example: "&4[" will give you a red square bracket [
  83. faction-prefix-start="["
  84. # Should player rank from faction (like "leader" or "office") be displayed in chat? Default: true
  85. faction-rank=true
  86. # Turn on friendlyfire between alliances? Default: false
  87. friendlyfire-alliance=false
  88. # Turn on friendlyfire in factions? Default: false
  89. friendlyfire-faction=false
  90. # Time (seconds) you need to wait to use home command again.
  91. home-cooldown=60
  92. # Time (seconds) you need to stay still after using /f home
  93. home-delay=5
  94. # Should it be possible to teleport to home from other worlds?
  95. home-from-other-worlds=false
  96. # Here you can choose a language file that should be used for text message that comes from the plugin.
  97. language-file="english.conf"
  98. # Factions that have been inactive for this amount of time will be removed
  99. # Sufix determites a type of time: d = days, h = hours, m = minutes, s = seconds (Default: 0)
  100. # "10d" = factions will be deleted after 10 days
  101. # "0" = factions will not be deleted
  102. max-inactive-time="0"
  103. name {
  104. # This determines the maximum amount of characters a Factions's name can be. Default: 30
  105. max-length=30
  106. # This determines the minimum amount of characters a Factions's name can be. Default: 3
  107. min-length=3
  108. }
  109. player-limit {
  110. # Player limit in the faction. Default: 15
  111. limit=15
  112. # Turns on/off player limit in factions. Default: false
  113. toggled=false
  114. }
  115. power {
  116. # How much power will be removed on player death. Default: 2.0
  117. decrement=2
  118. # How much power will be restored for player after 1 minute of playing. (0.04 per minute = 1,2 per hour.) Default: 0.04
  119. increment=0.04
  120. # Player kill award. Default: 2.0
  121. kill-award=2
  122. killaward="2.0"
  123. # Maximum amount of power a player can have. Default: 10.0
  124. max-power=10
  125. # Penalty after killing a teammate. Default: 1.0
  126. penalty=1
  127. # Starting amount of power. Default: 5.0
  128. start-power=5
  129. }
  130. # Here you can turn on/off PVP-Logger & change the time (seconds)
  131. # when player will be able to disconnect after being attacked.
  132. pvp-logger {
  133. active=true
  134. # Here you can block commands during the fight
  135. # You can specify commands by writing them with slash "/" or without it. For example -> "/f home" or "f home" will give the same result
  136. # "*" = blocks all commands
  137. blocked-commands-during-fight=[
  138. "/f home",
  139. spawn,
  140. tpa,
  141. "/tp"
  142. ]
  143. # Should timer be shown in the scoreboard (sidebar)? Default: true
  144. show-in-scoreboard=true
  145. time=60
  146. }
  147. spawn {
  148. # Allows/denies mob spawning on factions lands. Default: false
  149. mobs=false
  150. # Should player spawn at faction's home after death? Default: false
  151. spawn-at-home-after-death=false
  152. }
  153. storage {
  154. password=""
  155. type=hocon
  156. # If you are using a sql database then you can setup a username and password for your connection here.
  157. username=sa
  158. }
  159. # Which storage type should be used?
  160. # Available storage types: "hocon"
  161. storage-type=hocon
  162. tag {
  163. # This determines the maximum amount of characters a Factions's tag can be. Default: 5
  164. max-length=5
  165. # This determines the minimum amount of characters a Factions's tag can be. Default: 2
  166. min-length=2
  167. }
  168. # The following node allows you to set which world is claimable, safezone, warzone or not claimable at all.
  169. # NOTE: New worlds detected by the plugin will be set as claimable worlds.
  170. worlds {
  171. CLAIMABLE=[
  172. world
  173. ]
  174. "NOT_CLAIMABLE"=[
  175. "city_world"
  176. ]
  177. "SAFE_ZONE"=[
  178. "safezone_world"
  179. ]
  180. "WAR_ZONE"=[
  181. "warzone_world"
  182. ]
  183. }
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