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- ROUND 1
- Initiative Phase for Deployment
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- Jacob Dorn rolls a 5[5+0].
- Cadet Alpha rolls a 7[7+0].
- Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Jacob Dorn: 1913 BV remaining (from 1913 initially) 0 BV fled
- Initiative Phase for Round #1
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- Jacob Dorn rolls a 6[6+0].
- Cadet Alpha rolls a 4[4+0].
- Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Jacob Dorn: 1913 BV remaining (from 1913 initially) 0 BV fled
- Movement Phase
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- Offboard Attack Phase
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- Weapon Attack Phase
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- Weapons fire for Vixen (Incubus) 2 (Jacob Dorn)
- ER PPC at Jenner IIC (Cadet Alpha); needs 6, rolls 12 : - Direct Blow - hits (using Rear table) LA
- Jenner IIC (Cadet Alpha) takes 17 damage to LA.
- Armor destroyed, SECTION DESTROYED,
- 8 damage transfers to LTR.
- Critical hit on LA. Roll is (5+5) = 10; 1 location.
- CRITICAL HIT on Upper Arm.
- Jenner IIC (Cadet Alpha) takes 8 damage to LTR.
- Armor destroyed, 3 Internal Structure remaining
- Critical hit on LT. Roll is (7+5) = 12; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on SRM 6 Ammo (15).
- *** SRM 6 Ammo EXPLODES! 180 DAMAGE! *** Jenner IIC (Cadet Alpha) takes 180 damage to LT.
- SECTION DESTROYED,
- remaining 177 damage prevented by CASE.
- Critical hit on LT. Roll is (5+4) = 9; 1 location.
- CRITICAL HIT on Engine.
- Ammo explosion damages nearby units.
- Start Secondary Damage Report.
- Jenner IIC (Cadet Alpha) is hit for 18 damage!
- Jenner IIC (Cadet Alpha) takes 5 damage to CT.
- 8 Armor remaining.
- Jenner IIC (Cadet Alpha) takes 5 damage to RA.
- Armor destroyed, 4 Internal Structure remaining
- Critical hit on RA. Roll is 11; 2 locations.
- CRITICAL HIT on Shoulder.
- CRITICAL HIT on Upper Arm.
- Jenner IIC (Cadet Alpha) takes 5 damage to LT.
- 5 damage transfers to CT.
- Jenner IIC (Cadet Alpha) takes 5 damage to CT.
- 3 Armor remaining.
- Jenner IIC (Cadet Alpha) takes 3 damage to RT.
- 3 Armor remaining.
- End Secondary Damage Report.
- Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" takes 2 damage.
- Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" needs a 3 to stay conscious. Rolls 6 : successful!
- Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" needs a 5 to stay conscious. Rolls 11 : successful!
- ER Medium Laser at Jenner IIC (Cadet Alpha); needs 8, rolls 6 : misses.
- Jenner IIC (Cadet Alpha) must make 1 piloting skill roll(s) (200+ damage).
- The base target is 6 [4 (Base piloting skill) + 2 (Sprinting)].
- Roll #1, (4 (Base piloting skill) + 2 (Sprinting) + 10 (200+ damage) + 1 (weight class modifier)); needs 17, rolls 2 : falls.
- Jenner IIC (Cadet Alpha) falls on its rear, suffering 4 damage.
- Jenner IIC (Cadet Alpha) takes 4 damage to CTR.
- 3 Armor remaining.
- Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" must roll 17 to avoid damage; rolls 6 : fails.
- Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" takes 1 damage.
- Pilot of Jenner IIC (Cadet Alpha) "Sumru Guzey" needs a 7 to stay conscious. Rolls 10 : successful!
- Physical Attack Phase
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- Heat Phase
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- Vixen (Incubus) 2 (Jacob Dorn) gains 20 heat, sinks 20 heat and is now at 0 heat.
- Jenner IIC (Cadet Alpha) gains 13 heat, sinks 13 heat and is now at 0 heat.
- Control Rolls
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- End Phase
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- ROUND 2
- Initiative Phase for Round #2
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- Jacob Dorn rolls a 10[10+0].
- Cadet Alpha rolls a 8[8+0].
- Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Jacob Dorn: 1913 BV remaining (from 1913 initially) 0 BV fled
- Movement Phase
- -------------------
- Jenner IIC (Cadet Alpha) must make a piloting skill check (Left Arm destroyed).
- Needs 7 [4 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 2 (Left Arm destroyed)], rolls 7 : succeeds.
- Jenner IIC (Cadet Alpha) must make a piloting skill check while moving in hex 0603 (running & turning on pavement).
- Needs 4 [4 (Base piloting skill) + 0 (running & turning on pavement)], rolls 9 : succeeds.
- Vixen (Incubus) 2 (Jacob Dorn) must make a piloting skill check while moving from hex 0802 to hex 0803 (leaping (leg damage)).
- Needs 15 [5 (Base piloting skill) + 10 (leaping (leg damage))], rolls 7 : fails.
- Vixen (Incubus) 2 (Jacob Dorn) takes 5 damage to LL.
- 9 Armor remaining.
- Vixen (Incubus) 2 (Jacob Dorn) takes 5 damage to RL.
- 9 Armor remaining.
- Critical hit on LL. Roll is 12; 2 locations.
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Foot.
- Critical hit on RL. Roll is 6; no effect.
- Vixen (Incubus) 2 (Jacob Dorn) must make a piloting skill check while moving from hex 0802 to hex 0803 (leaping (fall)).
- Needs 10 [5 (Base piloting skill) + 5 (leaping (fall))], rolls 11 : succeeds.
- Vixen (Incubus) 2 (Jacob Dorn) must make a piloting skill check while moving in hex 0803 (running & turning on pavement).
- Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
- Vixen (Incubus) 2 (Jacob Dorn) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit).
- The base target is 5 [5 (Base piloting skill)].
- Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 7, rolls 7 : succeeds.
- Roll #2, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 7, rolls 7 : succeeds.
- Offboard Attack Phase
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- Weapon Attack Phase
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- Weapons fire for Jenner IIC (Cadet Alpha)
- Streak SRM 4 at Vixen (Incubus) 2 (Jacob Dorn); needs 5, rolls 3 : fails to achieve lock.
- SRM 6 at Vixen (Incubus) 2 (Jacob Dorn); needs 9, rolls 3 : misses.
- Weapons fire for Vixen (Incubus) 2 (Jacob Dorn)
- ER PPC at Jenner IIC (Cadet Alpha); needs 8, rolls 4 : misses.
- ER Medium Laser at Jenner IIC (Cadet Alpha); needs 8, rolls 6 : misses.
- ER Medium Laser at Jenner IIC (Cadet Alpha); needs 8, rolls 7 : misses.
- Physical Attack Phase
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- Heat Phase
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- Vixen (Incubus) 2 (Jacob Dorn) gains 27 heat, sinks 20 heat and is now at 7 heat.
- Vixen (Incubus) 2 needs a 10+ for coolant failure, rolls 10 : fails.
- Vixen (Incubus) 2's coolant is now less effective.
- Jenner IIC (Cadet Alpha) gains 17 heat, sinks 17 heat and is now at 0 heat.
- Control Rolls
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- End Phase
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- ROUND 3
- Initiative Phase for Round #3
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- Jacob Dorn rolls a 6[6+0].
- Cadet Alpha rolls a 5[5+0].
- Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
- Jacob Dorn: 1607 BV remaining (from 1913 initially) 0 BV fled
- Movement Phase
- -------------------
- Jenner IIC (Cadet Alpha) must make a piloting skill check while moving in hex 0803 (running & turning on pavement).
- Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 5 : succeeds.
- Jenner IIC (Cadet Alpha) must make a piloting skill check while moving in hex 0903 (running & turning on pavement).
- Needs 3 [4 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.
- Offboard Attack Phase
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- Weapon Attack Phase
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- Weapons fire for Vixen (Incubus) 2 (Jacob Dorn)
- ER PPC at Jenner IIC (Cadet Alpha); needs 6, rolls 11 : - Direct Blow - hits (using Left Side table) LT
- Jenner IIC (Cadet Alpha) takes 16 damage to LT.
- 16 damage transfers to CT.
- Jenner IIC (Cadet Alpha) takes 16 damage to CT.
- Armor destroyed, SECTION DESTROYED,
- Jenner IIC (Cadet Alpha) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 10.
- ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
- *** Jenner IIC (Cadet Alpha) DESTROYED by engine explosion! ***
- Start Secondary Damage Report.
- >Jenner IIC (Cadet Alpha) suffers catastrophic damage, but the autoeject system was engaged.
- Jenner IIC (Cadet Alpha) must make a piloting skill check (landing in clear terrain).
- Vixen (Incubus) 2 (Jacob Dorn) is hit for 7 damage!
- Vixen (Incubus) 2 (Jacob Dorn) takes 5 damage to LA.
- 5 Armor remaining.
- Vixen (Incubus) 2 (Jacob Dorn) takes 2 damage to HD.
- 7 Armor remaining.
- Pilot of Vixen (Incubus) 2 (Jacob Dorn) "Jacob Dorn" takes 1 damage.
- Pilot of Vixen (Incubus) 2 (Jacob Dorn) "Jacob Dorn" needs a 3 to stay conscious. Rolls 4 : successful!
- End Secondary Damage Report.
- Critical hit on CT. Roll is (5+4) = 9; 1 location.
- Location has no more hittable critical slots.
- Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 7 : misses.
- Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 7 : misses.
- Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 5 : misses.
- Machine Gun at Jenner IIC (Cadet Alpha); needs 10, rolls 6 : misses.
- Physical Attack Phase
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- Heat Phase
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- Vixen (Incubus) 2 (Jacob Dorn) gains 16 heat, sinks 19 heat and is now at 4 heat.
- Control Rolls
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- End Phase
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- Team 1 has achieved all required victory conditions!
- Victory!
- -------------------
- Winner is: TEAM #1
- Jacob Dorn: 1582 BV remaining (from 1913 initially) 0 BV fled
- Cadet Alpha: 0 BV remaining (from 1445 initially) 0 BV fled
- Survivors are:
- Vixen (Incubus) 2 (Jacob Dorn)
- Pilot : Jacob Dorn [4/5] ( 1 hit(s) )
- Kills : 1
- The following utterly destroyed units are not available for salvage:
- Jenner IIC (Cadet Alpha)
- Pilot : Sumru Guzey [3/4] ( 6 hit(s) )
- Kills : 0
- Destroyed by Vixen (Incubus) 2 (Jacob Dorn)
- MechWarrior Sumru Guzey (Cadet Alpha)
- Gunnery Skill : Sumru Guzey [3] ( 6 hit(s) )
- Kills : 0
- Destroyed by pilot error.
- Detailed unit status saved to entitystatus.txt
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