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  10. Watch 0 Star 1 Fork 1 aeiourun/OSRS-Speedrun-Route
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  12. Branch: master Find file Copy pathOSRS-Speedrun-Route/authenticator-verbose.txt
  13. 58edb2a 3 days ago
  14. @aeiourun aeiourun removed duplicate entry
  15. 1 contributor
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  17. 360 lines (345 sloc) 16.1 KB
  18. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
  19. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
  20. Authenticator Route, Verbose
  21. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
  22. ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
  23.  
  24. =*=*=*=*=*=*=*=
  25. Notes
  26. =*=*=*=*=*=*=*=
  27.  
  28. Introduction
  29. These are the verbose notes for the F2P Champions' Guild Ironman category.
  30. Please see the README.md file for complete introduction information.
  31. https://github.com/aeiourun/OSRS-Speedrun-Route/blob/master/README.md
  32.  
  33. Rules
  34. Timing starts upon clicking "Accept" on the character creation screen on Tutorial Island.
  35. Timing ends upon entering the Champions guild, which requires 32 quest points.
  36. - Must be an Ironman account.
  37. - The account must not login to a Members' only world during the run.
  38. - Skippy is not allowed.
  39. - Timing must be RTA.
  40. - Mouse cursor must be visible.
  41. - Multilogging is allowed at the moment, but must be noted with submission of the run.
  42. (Multilogging is any other account having a direct effect on the run that the runner could control)
  43. (I.E. Manipulating NPCs on an alt account, or picking up the ashes from another player's fire)
  44.  
  45. Terms
  46. "[BANK]": Deposit all inventory and worn items, withdraw the listed items.
  47. "[Split]": Commonly used split locations.
  48. "[Deathwarp]": Kill yourself via the method provided.
  49. "[numbers in brackets] i.e. [1,2,1,4]": Dialogue options you'll want to select when speaking to an NPC.
  50.  
  51. "Reclaim runes": Drop your runes, claim runes from the magic tutor, pick up the dropped runes.
  52. "Bread": A high quality routing option.
  53.  
  54. Abbreviations
  55. RM: Rune Mysteries
  56. RG: Restless Ghost
  57. PT: Pirate's Treasure
  58. WP: Witch's Potion
  59. VS: Vampire Slayer
  60. RJ: Romeo and Juliet
  61. DS: Demon Slayer
  62. PAR: Prince Ali Rescue
  63. CA: Cook's Assistant
  64. ETC: Ernest The Chicken
  65. BKF: Black Knight's Fortress
  66. GD: Goblin Diplomacy
  67.  
  68. Setup
  69. Each run is started with a new account, with the email address authenticated, and the authenticator set up.
  70. However, only one email address is needed to make any number of RuneScape accounts.
  71. Create the email address you want to use for this.
  72. It is recommended that you setup a short and memorable gmail account "usernamerun@gmail.com".
  73. When setting up the runescape account, you can use the email "usernamerun+1@gmail.com", and increment it by one each run.
  74. Your runescape login will be "usernamerun+1@gmail.com" and the authentication email will go to "usernamerun@gmail.com".
  75. Make a new oldschool runescape account, and complete email verification.
  76. Go to the main oldschool page and click enable authenticator.
  77. Open google authenticator on your phone and scan the code.
  78. Enter the code on the web page to enable authenticator.
  79. Log in on the client and enter the authenticator code.
  80.  
  81. General Running Knowledge
  82. If you log in to a new account, log out without finishing character creation, then log back in:
  83. You will no longer have the character creation screen, and the run is considered started here.
  84.  
  85. The first time you change world with an authenticator account you will be brought back to the authenticator verification.
  86. Hit cancel, and then enter your username and password again.
  87.  
  88. Hold spacebar through all dialogue.
  89. Use number keys for all dialogue.
  90.  
  91. Run depletes faster the more weight you are carrying.
  92. Stockpile run energy while carrying a heavy load, and run when you have a light load.
  93.  
  94. Always be in motion. Click doors and be walking on the next game tick. Stay prepared for your next action.
  95.  
  96. The openness of the game means there are a huge number of backup strats available to a runner.
  97. Much of this run was built from strats discovered on the fly after something went wrong.
  98. As it is in life, there are no mistakes. Only "happy little accidents".
  99.  
  100. =*=*=*=*=*=*=*=*=*=
  101. Run Start
  102. =*=*=*=*=*=*=*=*=*=
  103.  
  104. Start
  105. Timer starts when you press accept on the character creation screen.
  106.  
  107. Tutorial Island
  108. Talk to the runescape guide [1].
  109. Click the door to exit the starting building as soon as the guide's first dialogue set has completed.
  110. (You do not need to talk to him the 2nd time)
  111. Talk to the Survival Expert.
  112. Chop a tree, light a fire, click the exp window.
  113. Talk to the Survival Expert.
  114. Fish two shrimp.
  115. Cook the first shrimp, then the second. (The first will always burn).
  116. As you have time running around, enable shift click drop.
  117. Drop your items as you can to not run out of run.
  118. Finish the cooking, quest, and mining guide segments.
  119. Complete the combat guide segment, using aggressive melee and rapid ranged.
  120. Complete the bank segment.
  121. Skip the poll booth segment by:
  122. Clicking the poll both, keeping a "Open Door" prompt open
  123. Clicking that prompt when the poll booth text starts
  124. Finish the prayer guide segment.
  125. Don’t forget to become an Ironman [2].
  126. Finish the magic guide segment.
  127. Teleport off of Tutorial Island.
  128. [Split]
  129.  
  130. Lumbridge I
  131. Keep run energy at about 70% until after depositing all items at bank.
  132. Drop and "Reclaim" air and mind runes from the magic tutor.
  133. If you drop your runes a few tiles or more away from the magic tutor;
  134. Then every 30 minutes you can claim more runes.
  135. So here we drop them, claim runes, and then pick the runes back up.
  136. Drop(while walking around lumby): Pot, arrows, body runes, fishing net, sword, dagger, shield.
  137. Walk to lumby general store.
  138. SELL: Axe, bow
  139. BUY: Hammer, shears, bucket
  140. Shear 3 sheep in the nearby sheep pen.
  141. Walk back to claim Ironman armor from Adam/Paul/Juan.
  142. Walk up south lumby castle stairs.
  143. Spin wool.
  144. Start RM by speaking to the duke [1,1].
  145. Grab log from upstairs lumby castle.
  146. Deposit all items at upstairs bank.
  147. [BANK]: Nothing
  148. Start RG by talking to priest at lumby church [3,1].
  149. Walk to Father Urhney in west lumby swamp.
  150. Get ghostspeak amulet from him [2,1].
  151. Clan wars teleport, walk in portal to the west to restore run.
  152. Home teleport.
  153. Talk to ghost about skull in lumby graveyard [1].
  154. Teleport to the Stronghold of Security by talking to Count Check [4,1].
  155.  
  156. First level of Stronghold of Security
  157. Enter Stronghold of Security.
  158. Go along far north path to first treasure chest.
  159. Claim first level coins and flap emote.
  160. Use the ladder to exit.
  161. [Split]
  162.  
  163. Head to Falador
  164. Run to Fally bar.
  165. Buy 1 Asgarnian Ale and 6 Mind Bombs.
  166. Buy woad leaves from Wynston in Fally park [1,4].
  167. Bank at falador east.
  168. [BANK]: All coins, pickaxe, 2 buckets
  169. Run down towards Falador Farm.
  170. Milk a cow in the cow pen.
  171. Grab egg from chicken pen.
  172. Run to Port Sarim.
  173. Run to Betty's magic store. (Watch for highwaymen).
  174. BUY: Eye of Newt, Wizard hat, 30 air runes, 40 mind runes, 55 water runes, 65 earth runes
  175. Talk to Redbeard to start PT [1,1].
  176. Travel to Karamja.
  177. Head to Karamja bar.
  178. BUY: 3 beers, rum
  179. Pick 10 bananas at the plantation.
  180. Walk east to Luthas.
  181. Get a job with Luthas:
  182. Fill banana crate
  183. Deposit rum in crate
  184. Claim payment from Luthas
  185. Travel back to the mainland.
  186. [Split]
  187. Grab white apron from fishing store.
  188. Walk south to food store.
  189. BUY: 2 pots of flour, raw meat.
  190. Equip apron, to enter back room and grab rum from banana crate.
  191.  
  192. Head to Rimmington
  193. Head to Rimmington mine.
  194. Mine 1 copper, 1 tin, and 1 clay. (Note, this mining can be difficult due to bots. Switch worlds as needed.)
  195. Walk northeast to farming patch.
  196. Pick 5 onions and 1 cabbage.
  197. Walk southeast to the house in Rimmington with both a sink and range.
  198. Burn the meat. (If it cooks successfully, use it on the range again)
  199. Fill bucket with water.
  200. Start WP by talking to witch in house to the south.[1,1]
  201. Air strike a rat in the archery shop and pick up the tail.
  202. Turn in everything to complete WP.
  203.  
  204.  
  205. Head to Draynor Village
  206. Use water on clay.
  207. Give rum to redbeard and get key from him.
  208. Walk to house with Morgan in Draynor.
  209. Start VS by talking to Morgan [2]
  210. Go upstairs in the same house, search cabinet to grab garlic.
  211. Walk to Draynor jail.
  212. Be very careful of guards, switch worlds if there is a guard inside the jail, or if Lady Keli is outside.
  213. Talk to Lady Keli in order to make imprint of jail key [1,2,3,1,1].
  214. Run to Draynor bank.
  215. [BANK]: All coins
  216. Head to Draynor Square
  217. BUY: ~20 wines from Fortunato. (Switch worlds as needed)
  218. BUY: Chronicle and 5 teleports from Django.
  219. Use teleport cards on chronicle to store them.
  220. Run to Draynor bank.
  221. [BANK]: Air talisman, chronicle
  222. Run south to Wizard's tower.
  223. Use ladder to go to basement.
  224. Talk to Wizard for RM.
  225. Grab skull from basement.
  226. [Deathwarp] on wizard with package, skull, chronicle.
  227. [Split]
  228.  
  229. Lumbridge
  230. Complete RG by using skull on coffin.
  231. Chronicle teleport.
  232.  
  233. Varrock
  234. Run east of the dark wizard circle and pick 1 cadava and 4 redberries.
  235. Chronicle teleport.
  236. Run northwest.
  237. Start RJ at JULIET [1,1].
  238. Run to V West bank.
  239. [BANK]: All coins, package, bucket, key, beer, love letter
  240. Head to Zaff's Staffs
  241. BUY: Normal staff
  242. Talk to Gypsy and start DS [1,3,3, cutscene, 4] (screenshot incantation).
  243. Talk to Romeo.
  244. Head to Varrock Clothes store.
  245. BUY: pink skirt and red cape
  246. Run to Varrock bar south of general store.
  247. Talk to Dr. Harlow about Morgan [2].
  248. Give Dr. Harlow a beer to get stake.
  249. Buy a beer from the bartender.
  250. Get message from PT Chest upstairs in the bar.
  251. Talk to Aubury in the rune shop [3], speak again for package.
  252. Run to Varrock castle.
  253. Head to the southwest corner of the inner castle.
  254. Talk to Sir Prysin about the Silverlight [3,1,2,1].
  255. Head up the northwest staircase.
  256. Get Sir Rovin’s key. [3,1,2,2,3,1].
  257. Head back to the first floor kitchen, in the northeast corner of the castle.
  258. Fill bucket from sink and pour down drain just outside.
  259. Refill bucket water at sink.
  260. Talk to Father Lawrence in the northeast church.
  261. Go down into sewers to the southwest of church.
  262. Head down the north path, and pick up key.
  263. Clan wars teleport.
  264. [Split]
  265.  
  266. Clan Wars
  267. Restore run energy by entering and exiting clan wars portal to the west.
  268. Clan wars bank.
  269. [BANK]: Wizard hat, staff, all mind/air/water runes, 5 wizard mind bombs,
  270. log, tinderbox, mold, copper, tin, milk, egg, flour
  271. Walk to Al Kharid Palace.
  272. Start PAR [1].
  273. Smelt bronze bar in furnace to the west.
  274. Talk to Osman to learn what to do [1,2].
  275. Talk to Osman to give bar and mold.
  276. Home teleport.
  277. Start CA by talking to cook in Lumby Kitchen.
  278. Finish CA by talking to cook again.
  279. Reclaim runes at magic tutor.
  280. Walk to chicken coop east of Draynor manor.
  281. Light fire as soon as you get there chicken coop.
  282. Watch this fire and kill chickens, and pick up the ashes quickly.
  283. Kill 25 chickens with magic:
  284. Pick up 25 bones in the process.
  285. Use magic prayer.
  286. Use a mind bomb to start, and then once every level up.
  287. Use water strike while you have the runes, then air strike, then melee if needed.
  288. Drop tinder box, beer glasses, and water runes last. (Keeping 25 bones, ashes, air/mind runes)
  289. Run to Draynor bank.
  290. [BANK]: Coins, onions, red berries, wood leaves, bucket of water, flour, ashes, 3 beers, 3 wool, skirt
  291. Walk north to the house with the witch Aggie.
  292. Talk to her to make skin paste [1,1].
  293. Use ingredients on her to make: 1 Blue dye, 2 yellow dye, 1 red dye.
  294. Mix red and yellow dye to make orange.
  295. Walk southeast to Ned, and have him make you a wig [1,2,1].
  296. Dye wig yellow.
  297. Buy a rope from Ned.
  298. Walk east to Leela, who is northwest of the jail.
  299. Talk to Leela to get key.
  300. Enter Draynor jail, minding the guards.
  301. Give guard that you can talk to beers.
  302. Use rope on Keli to tie her up.
  303. Enter the jail cell and talk to Prince Ali to rescue him.
  304. Bank at Draynor.
  305. [BANK]: 25 bones and RM notes
  306. Walk south to wizards tower.
  307. Turn in bones upstairs by talking to trailborn [3,3,2, then re-talk].
  308. Turn in notes in basement.
  309. Die to wizard.
  310.  
  311. Lumbridge
  312. Run to Al Kharid palace to finish PAR.
  313. [Split]
  314. Deathwarp on Al Kharid palace guards.
  315. Run to Draynor bank.
  316. Bank at Draynor bank.
  317. [BANK]: Mage gear, all runes, mind bomb, stake, hammer, garlic, chronicle, ~10 wines.
  318. Run to Draynor Manor.
  319. Start ETC by talking to veronica outside of manor [1].
  320. Enter manor and collect in this order:
  321. Fish food on the 2nd floor
  322. Poison in the kitchen
  323. Oil can in the basement [BA, D, BA, EF, C, E]
  324. Complete VS by killing Count Draynor.
  325. Drop all mage equipment as you walk. (Wizard hat, staff, runes)
  326. Exit manor in east room, collecting the spade before you do so.
  327. Use spade on compost heap to west of manor for key.
  328. Use poisoned fish food on fountain to southwest of manor, then search fountain.
  329. Enter the manor.
  330. Collect rubber tube from skeleton room.
  331. Go to manor top floor.
  332. Start and finish ETC.
  333. [Split]
  334. Exit Draynor Manor, grabbing bronze helm on the way out.
  335. Run to Falador hugging the south Falador wall.
  336. Head to Wayne's Chains:
  337. BUY: Iron chainbody
  338. Bank at fally east.
  339. [BANK]: Spade, chronicle, cadava berries, cabbage, dyes, iron chain, bronze med and 4 wines
  340. Finish PT by digging in the park, running away from gardener, digging again.
  341. Drop spade and chest.
  342. Run to Fally castle.
  343. Start BKF. [1,1].
  344. Run to BKF.
  345. Equip bronze helm and iron chainbody.
  346. Enter castle and follow hidden route to spy at grate.
  347. Go back to the main entrance and follow east path to drop cabbage in hole.
  348. Run directly west from the fortress through wilderness to the goblin village.
  349. Pick up 3 goblin mail locations: Up ladder, in mid-left hut, behind generals’ (right side) for the goblin bodies.
  350. Dye 1 mail blue and 1 mail orange.
  351. Do GD by talking to generals and giving armor.
  352. Run south to Falador castle.
  353. Finish BKF.
  354. [Split]
  355. Go upstairs and die to a white knight.
  356. Chronicle teleport.
  357. Make RJ potion at Varrock Apothecary.
  358. Run to Juliet and give her the potion.
  359. Bank at V West.
  360. [BANK]: 3 DS keys, chronicle, final fight stuff (Armor, shield, cape, gloves, ale, wine, bread)
  361. Finish RJ by talking to Romeo and watching cutscene.
  362. Run to Varrock castle.
  363. Get Silverlight from Sir Prysin. (Chronicle teleport when you get the message that you have it)
  364. Fight Delrith:
  365. This fight is actually very tricky and difficult
  366. The fight is an instance that can be freely entered and reset by walking in and out of the circle
  367. Get to the southeast of the circle and reset the instance as needed to get delrith alone
  368. You DO NOT want a wizard aggro'd on you
  369. Pull delrith as far southeast or southwest as you can without exiting the instance to get him alone
  370. Enter the incantation, and be sure to turn of prayer before you do so.
  371. If prayer is left on it can bug the ending when your prayer runs out.
  372. Chronicle teleport to and enter the Champion's Guild.
  373.  
  374. Finish
  375. Timer stops when dialog appears upon entering Champion's Guild.
  376. [Split]
  377. © 2017 GitHub, Inc.
  378. Terms
  379. Privacy
  380. Security
  381. Status
  382. Help
  383. Contact GitHub
  384. API
  385. Training
  386. Shop
  387. Blog
  388. About
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