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- #include <SFML/Graphics.hpp>
- #include <SFML/Window.hpp>
- int main()
- {
- //Render window
- sf::RenderWindow window(sf::VideoMode(800, 600, 32), "Open GL Window", sf::Style::Default);
- //Limit frame rate
- window.setVerticalSyncEnabled(true);
- //Declares the texture
- sf::Texture texture;
- //Loads the image
- if(!texture.loadFromFile("figure.jpg"))
- {
- return 1;
- }
- //Loads the texture into the sprite
- sf::Sprite sprite(texture);
- //Main loop
- while (window.isOpen())
- {
- //Declaration for event
- sf::Event event;
- while(window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- {
- window.close();
- }
- else if (event.type == sf::Event::Resized)
- {
- sf::Event::Resized;
- }
- }
- window.clear();
- window.draw(sprite);
- window.display();
- }
- return 0;
- }
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