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Aug 21st, 2012
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  1. #include <SFML/Graphics.hpp>
  2. #include <SFML/Window.hpp>
  3.  
  4. int main()
  5. {
  6. //Render window
  7. sf::RenderWindow window(sf::VideoMode(800, 600, 32), "Open GL Window", sf::Style::Default);
  8. //Limit frame rate
  9. window.setVerticalSyncEnabled(true);
  10. //Declares the texture
  11. sf::Texture texture;
  12. //Loads the image
  13. if(!texture.loadFromFile("figure.jpg"))
  14. {
  15. return 1;
  16. }
  17.  
  18. //Loads the texture into the sprite
  19. sf::Sprite sprite(texture);
  20.  
  21.  
  22. //Main loop
  23. while (window.isOpen())
  24. {
  25. //Declaration for event
  26. sf::Event event;
  27.  
  28. while(window.pollEvent(event))
  29. {
  30. if (event.type == sf::Event::Closed)
  31. {
  32. window.close();
  33. }
  34.  
  35. else if (event.type == sf::Event::Resized)
  36. {
  37. sf::Event::Resized;
  38. }
  39. }
  40. window.clear();
  41.  
  42. window.draw(sprite);
  43.  
  44. window.display();
  45. }
  46. return 0;
  47. }
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