Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <!DOCTYPE profile>
- <profile>
- <data name="CommandPrefix">0x0</data>
- <data name="UseObjectsQueue">True</data>
- <data name="ShowCorpseNames">False</data>
- <data name="ShowCreatureNames">False</data>
- <data name="OpenCorpses">False</data>
- <data name="OpenCorpsesRange">0x2</data>
- <data name="ShowMobileHits">False</data>
- <data name="PositionInTitle">False</data>
- <data name="ForceResolution">False</data>
- <data name="GameWindowWidth">0x320</data>
- <data name="GameWindowHeight">0x258</data>
- <data name="FilterLight">True</data>
- <data name="FilterMusic">True</data>
- <data name="FilterBardsMusic">False</data>
- <data name="FilterSound">False</data>
- <data name="FilterWeather">True</data>
- <data name="FilterSeason">False</data>
- <data name="FixedSeason">0x0</data>
- <data name="FilterDeath">True</data>
- <data name="FilterRepeatedMessages">True</data>
- <data name="FilterOthersSpeechColor">True</data>
- <data name="FilterSnoopingMessages">True</data>
- <data name="FilterTradeWindow">False</data>
- <data name="FilterRewardGump">False</data>
- <data name="HandsBeforePotions">False</data>
- <data name="HandsBeforeCasting">False</data>
- <data name="SmartTarget">0x0</data>
- <data name="SmartTargetRange">False</data>
- <data name="SmartTargetRangeValue">0xc</data>
- <data name="HighlightCurrentTarget">False</data>
- <data name="BlockInvalidHeal">False</data>
- <data name="ActionDelay">0x258</data>
- <data name="UseObjectsLimit">0x5</data>
- <data name="TargetShare">0x0</data>
- <data name="MountSerial">0xffffffff</data>
- <data name="BladeSerial">0x42a5a8c6</data>
- <data name="BoneCutter">False</data>
- <data name="AutoMount">False</data>
- <data name="AutoBandage">False</data>
- <data name="AutoBandageTarget">0x0</data>
- <data name="AutoBandageScale">False</data>
- <data name="AutoBandageCount">False</data>
- <data name="AutoBandageStart">False</data>
- <data name="AutoBandageStartValue">0x5f</data>
- <data name="AutoBandageDelay">0x9c4</data>
- <data name="AutoBandageFormula">False</data>
- <data name="AutoBandageHidden">False</data>
- <data name="OpenDoors">True</data>
- <data name="UseDoors">False</data>
- <data name="SpellsColor">True</data>
- <data name="SpellsMode">0x0</data>
- <data name="SpellsTargetShare">0x0</data>
- <data name="OpenDoorsMode">0x3</data>
- <data name="OpenCorpsesMode">0x3</data>
- <data name="ShowMobileFlags">False</data>
- <data name="StateHighlightMode">0x0</data>
- <data name="StaticFields">True</data>
- <data name="CountStealthSteps">False</data>
- <data name="FriendsListOnly">False</data>
- <data name="FriendsParty">True</data>
- <data name="MoveConflictingItems">True</data>
- <data name="CustomCaption">True</data>
- <data name="CustomCaptionMode">0x1</data>
- <data name="CustomCaptionText">UO - $name $statusbar - $hits/$mana/$stam || $weight | $maxweight || %cntr</data>
- <data name="WarnCounters">True</data>
- <data name="WarnCountersValue">0x5</data>
- <data name="HighlightReagents">True</data>
- <data name="DisplayCountersName">False</data>
- <data name="CaptionUseNotoHue">True</data>
- <data name="CaptionUseNotoHue">True</data>
- <data name="DisplayCountersImage">True</data>
- <data name="FilterKarmaMessages">True</data>
- <data name="FilterFameMessages">False</data>
- <data name="PreventDismount">True</data>
- <data name="PreventAttackFriends">False</data>
- <data name="AutoSearchContainers">False</data>
- <data name="AutoAcceptParty">False</data>
- <data name="StaticFieldsMode">0x1</data>
- <friends>
- <friend name="a hell hound">0x4e36e</friend>
- <friend name="Larson">0x5a6d6</friend>
- <friend name="Raptor-">0xfbfd7</friend>
- <friend name="Kaguya Otsutsuki">0x10e3a3</friend>
- <friend name="Him">0xf293e</friend>
- <friend name="d hell hound">0x27b8d</friend>
- <friend name="c hell hound">0x299a7</friend>
- <friend name="Morphing">0xc2c08</friend>
- <friend name="Selene">0x3da99</friend>
- <friend name="Morty">0xf691</friend>
- <friend name="a shadow wisp">0x1b67a1</friend>
- <friend name="b hell hound">0xc1af</friend>
- <friend name="Fethers">0x3d5ef</friend>
- <friend name="a shadow wisp">0x1b67dd</friend>
- <friend name="a hell hound">0x270e5</friend>
- <friend name="Hatred">0x3a94a</friend>
- <friend name="a shadow wisp">0x1b684e</friend>
- <friend name="Anti Social">0x9db0</friend>
- <friend name="Magic Bro">0x3a815</friend>
- <friend name="Eos">0x5a727</friend>
- <friend name="a hell hound">0x270da</friend>
- <friend name="AntiSocial">0x21561</friend>
- <friend name="Fenerous">0x6be53</friend>
- <friend name="Butthurt">0x7e7db</friend>
- <friend name="a cu red">0x2e247</friend>
- <friend name="Tetra">0x5a63c</friend>
- <friend name="A Vampire Bat">0x1b672e</friend>
- <friend name="him">0x3b95d</friend>
- <friend name="a hell hound">0x2710a</friend>
- <friend name="a cu sidhe">0x8a85e</friend>
- <friend name="a replace needed">0x31349</friend>
- <friend name="a hell hound">0x1cb12c</friend>
- <friend name="Odon">0x53fdb</friend>
- <friend name="SpeedyGonzales">0x135506</friend>
- <friend name="Lynch">0xd11ec</friend>
- <friend name="him">0xea6ba</friend>
- <friend name="Rasaq">0x1635df</friend>
- </friends>
- <vendors>
- <buystate enabled="False" list=""/>
- <sellstate enabled="False" list=""/>
- </vendors>
- <autosearchexemptions/>
- <objects>
- <obj name="buddy">0xe21d7</obj>
- <obj name="container">0x43bdc7db</obj>
- <obj name="item">0x42663013</obj>
- </objects>
- <hotkeys>
- <hotkey pass="False" param="auto all kill" key="0x102" action="macro.play"/>
- <hotkey pass="False" param="All kill" key="0x832" action="macro.play"/>
- <hotkey pass="False" param="all follow me" key="0x833" action="macro.play"/>
- <hotkey pass="False" param="All Guard Me" key="0x831" action="macro.play"/>
- <hotkey pass="False" param="Auto Honor" key="0x101" action="macro.play"/>
- <hotkey pass="False" param="Invis Self" key="0xa51" action="macro.play"/>
- <hotkey pass="False" param="Heal Self" key="0x857" action="macro.play"/>
- <hotkey pass="False" param="Rez HH" key="0x58" action="macro.play"/>
- <hotkey pass="False" param="Heal HH" key="0x5a" action="macro.play"/>
- <hotkey pass="False" param="HH Stay" key="0x834" action="macro.play"/>
- <hotkey pass="False" param="Teleport" key="0xc0" action="macro.play"/>
- <hotkey pass="False" param="heal buddy" key="0x43" action="macro.play"/>
- <hotkey pass="False" param="arch cure" key="0x852" action="macro.play"/>
- <hotkey pass="False" param="Bless Self" key="0x835" action="macro.play"/>
- <hotkey pass="False" key="0xdd" action="hotkeys"/>
- <hotkey pass="False" key="0xc20" action="macros.stop"/>
- <hotkey pass="False" key="0x453" action="agents.dress.suit"/>
- <hotkey pass="False" key="0x8c0" action="targeting.set.last"/>
- <hotkey pass="False" key="0xa45" action="spells.bigheal.self"/>
- <hotkey pass="False" key="0x37" action="spells.magery.protection"/>
- <hotkey pass="False" key="0xa52" action="spells.miniheal.friend"/>
- <hotkey pass="False" key="0x84d" action="main.snapshot"/>
- <hotkey pass="False" key="0x6bb" action="targeting.friends.add"/>
- <hotkey pass="False" key="0x25a" action="main.resync"/>
- </hotkeys>
- <macros>
- <macro loop="False" name="auto all kill" interrupt="True">while @findtype 0xa5 'any' 'ground' 'any' 10;ignoreobject 'found';endwhile;getenemy 'criminal' 'enemy' 'murderer' 'gray' 'closest';autotargetenemy;msg 'all kill';</macro>
- <macro loop="False" name="All kill" interrupt="True">msg 'all kill';</macro>
- <macro loop="False" name="all follow me" interrupt="True">msg 'all follow me';</macro>
- <macro loop="False" name="All Guard Me" interrupt="True">if mounted 'self';useobject 'self';endif;msg 'all guard me';</macro>
- <macro loop="True" name="Auto Honor" interrupt="True">@getenemy 'criminal' 'enemy' 'grey' 'closest';if @inrange 'enemy' 10;// Honor;if @hits 'enemy' == maxhits 'enemy';virtue 'honor';waitfortarget 2500;target! 'enemy';endif;// Discordance;useskill 'discordance';autotargetenemy;endif;pause 8000;</macro>
- <macro loop="True" name="Invis Self" interrupt="True">if not buffexists 'invisibility';cast "Invisibility" 'self';pause 1000;endif;</macro>
- <macro loop="False" name="Heal Self" interrupt="True">miniheal 'self';</macro>
- <macro loop="True" name="Heal Last" interrupt="True">cast "Heal";waitfortarget 15000;target! 'last';</macro>
- <macro loop="True" name="Rez HH" interrupt="False">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;endif;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if not @hits 'buddy' == maxhits 'buddy';bandage 'buddy';endif;while buffexists 'veterinary';endwhile;if not dead 'buddy';bandage 'buddy';pause 100;playmacro 'heal buddy';endif;</macro>
- <macro loop="False" name="Double click Bandage" interrupt="False">usetype! 0xe21 'any' 'backpack';</macro>
- <macro loop="True" name="Heal HH" interrupt="False">//cure heal pets in that priority;//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;//human;//pushlist 'BodyTypes' 0x190;//pushlist 'BodyTypes' 0x191;//wraith;//pushlist 'BodyTypes' 0x2ec;//pushlist 'BodyTypes' 0x2eb;//elf;//pushlist 'BodyTypes' 0x25d;//pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x115;// pushlist 'ghosts' 0x192;// pushlist 'ghosts' 0x193;// pushlist 'ghosts' 0x260;// pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not dead 'found';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if poisoned 'buddy' and @inrange 'buddy' 10;cast 'cure' 'buddy';elseif hits 'buddy' < 95 and @inrange 'buddy' 10;cast 'heal' 'buddy';endif;</macro>
- <macro loop="False" name="HH Stay" interrupt="True">walk "North";pause 0200;msg 'a hell hound stay';walk "North";pause 200;msg 'b hell hound stay';walk "North";pause 200;msg 'c hell hound stay';walk "North";pause 200;msg 'd hell hound stay';walk "North";pause 200;msg 'a replace needed stay';</macro>
- <macro loop="False" name="Teleport" interrupt="False">cast "Teleport";</macro>
- <macro loop="True" name="resisting training" interrupt="False">cast "Clumsy" 'last';</macro>
- <macro loop="True" name="Heal Fire Steed" interrupt="False">//cure heal pets in that priority;//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0xbe;//human;//pushlist 'BodyTypes' 0x190;//pushlist 'BodyTypes' 0x191;//wraith;//pushlist 'BodyTypes' 0x2ec;//pushlist 'BodyTypes' 0x2eb;//elf;//pushlist 'BodyTypes' 0x25d;//pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x115;// pushlist 'ghosts' 0x192;// pushlist 'ghosts' 0x193;// pushlist 'ghosts' 0x260;// pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not dead 'found';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if poisoned 'buddy' and @inrange 'buddy' 10;cast 'cure' 'buddy';elseif hits 'buddy' < 95 and @inrange 'buddy' 10;cast 'heal' 'buddy';endif;</macro>
- <macro loop="True" name="Disco Training" interrupt="True">useskill 'Discordance';waitfortarget 15000;target! 'last';pause 1000;cast "Invisibility";waitfortarget 15000;target! 'self';pause 20000;</macro>
- <macro loop="True" name="create food" interrupt="True">cast "Create Food";</macro>
- <macro loop="True" name="Feed HH" interrupt="True">// Feed hound one;organizer 'feed hounds' 0x41103226 0x5a727;pause 2200;// Feed hound two;organizer 'feed hounds' 0x41103226 0x3da99;pause 2200;// Feed hound three;organizer 'feed hounds' 0x41103226 0x5a63c;pause 2200;// Feed hound four;organizer 'feed hounds' 0x41103226 0x3d5ef;pause 2200;// Feed hound five;organizer 'feed hounds' 0x41103226 0x5a6d6;pause 2200;</macro>
- <macro loop="True" name="train SS" interrupt="True">useskill 'Evaluating Intelligence';waitfortarget 15000;target! 0x78273;pause 2500;</macro>
- <macro loop="True" name="heal buddy" interrupt="True">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;endif;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if not @hits 'buddy' == maxhits 'buddy';miniheal 'buddy';endif;if @injournal 'you cannot heal';bandage 'last';while buffexists 'veterinary';endwhile;clearjournal;endif;</macro>
- <macro loop="False" name="arch cure" interrupt="True">cast 'arch cure' 'last';</macro>
- <macro loop="False" name="Bless Self" interrupt="True">cast 'bless' 'self';</macro>
- <macro loop="False" name="GHeal AJ" interrupt="True"></macro>
- <macro loop="False" name="blah" interrupt="True">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;endif;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if not @hits 'buddy' == maxhits 'buddy';bandage 'buddy';endif;</macro>
- <macro loop="False" name="res heal closest" interrupt="True">//rez cure heal pets in that priority;//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;//human;//pushlist 'BodyTypes' 0x190;//pushlist 'BodyTypes' 0x191;//wraith;//pushlist 'BodyTypes' 0x2ec;//pushlist 'BodyTypes' 0x2eb;//elf;//pushlist 'BodyTypes' 0x25d;//pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x115;// pushlist 'ghosts' 0x192;// pushlist 'ghosts' 0x193;// pushlist 'ghosts' 0x260;// pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' < hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if dead 'buddy' and @inrange 'buddy' 2;bandage 'buddy';endif;while buffexists 'veterinary';endwhile;playmacro 'heal buddy';</macro>
- <macro loop="False" name="rocks" interrupt="True">useobject 0x4089b686;pause 750;useobject 0x4089d13f;pause 750;useobject 0x4089f298;pause 750;useobject 0x408a152c;pause 750;useobject 0x408a3d4b;pause 750;useobject 0x408a5bf9;pause 750;</macro>
- <macro loop="False" name="heal last beneficial" interrupt="True"></macro>
- <macro loop="True" name="AUtoDie" interrupt="True">while dead 'self';waitforcontext 0x40015097 1 1000;pause 500;waitforgump 0xb04c9a31 1000;pause 500;replygump 0xb04c9a31 1;endwhile;pause 500;while not dead 'self';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';pause 100;attack 'enemy';pause 100;endwhile;pause 500;</macro>
- <macro loop="False" name="move crap" interrupt="True">unsetalias 'container';unsetalias 'item';if not findalias 'container';promptalias 'container';endif;if not findalias 'item';promptalias 'item';endif;removelist 'item';pause 100;createlist 'item';pause 100;pushlist 'item' 'item';for 0 to item;moveitem 'item' 'backpack' 'any' 'any';//movetype 'item' 'backpack' 'container' 'any';pause 100;endfor;</macro>
- <macro loop="False" name="auto heal zecret" interrupt="True">useobject 0x42b653dc;waitfortarget 15000;target! 0x7ca3b;pause 25000;</macro>
- <macro loop="False" name="heal zecret" interrupt="True">useobject 0x42b653dc;waitfortarget 15000;target! 0x7ca3b;pause 10000;</macro>
- </macros>
- <autoloot>
- <enabled>False</enabled>
- <container>0xffffffff</container>
- <guards>False</guards>
- </autoloot>
- <scavenger enabled="False">
- <scavenge graphic="0xeed" color="0x0" enabled="True"/>
- </scavenger>
- <spellgrid>
- <grid x="579" y="619" locked="True" name="Magery/UOF" enabled="False"/>
- <grid x="532" y="510" locked="True" name="Necroweavermage" enabled="False"/>
- <grid x="50" y="50" locked="True" name="bushwarrior" enabled="False"/>
- <grid x="573" y="642" locked="True" name="create food" enabled="False"/>
- </spellgrid>
- <organizer>
- <group target="0x444b1031" loop="False" name="throw food away" source="0x41103226" complete="True" stack="False">
- <item graphic="0x9d1" amount="0x0"/>
- <item graphic="0x9d2" amount="0x0"/>
- <item graphic="0x9eb" amount="0x0"/>
- <item graphic="0x9d0" amount="0x0"/>
- <item graphic="0x97d" amount="0x0"/>
- <item graphic="0x97b" amount="0x0"/>
- </group>
- <group target="0x5a727" loop="False" name="feed hounds" source="0x41103226" complete="False" stack="False">
- <item graphic="0x9b7" amount="0x1"/>
- <item graphic="0x9c0" amount="0x1"/>
- <item graphic="0x9f2" amount="0x1"/>
- <item graphic="0x9d3" amount="0x1"/>
- </group>
- </organizer>
- <counters>
- <counter graphic="0xeed" image="True" name="gold coin" color="0x0" enabled="True" format="cntr"/>
- </counters>
- <dresslist name="Suit" container="0x0">
- <item layer="8">0x4041e73a</item>
- <item layer="14">0x424feba0</item>
- <item layer="6">0x42b4c11f</item>
- <item layer="19">0x4146472e</item>
- <item layer="7">0x41476cda</item>
- <item layer="10">0x447e3751</item>
- <item layer="4">0x4298878f</item>
- <item layer="2">0x4244d984</item>
- <item layer="1">0x439b1dba</item>
- <item layer="9">0x40cdd6c2</item>
- <item layer="13">0x42ba0bcf</item>
- <item layer="3">0x40c5ff61</item>
- </dresslist>
- </profile>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement