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SilvertigerL_C

Zecret Name Profile

Dec 9th, 2017
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  1. <!DOCTYPE profile>
  2. <profile>
  3. <data name="CommandPrefix">0x0</data>
  4. <data name="UseObjectsQueue">True</data>
  5. <data name="ShowCorpseNames">False</data>
  6. <data name="ShowCreatureNames">False</data>
  7. <data name="OpenCorpses">False</data>
  8. <data name="OpenCorpsesRange">0x2</data>
  9. <data name="ShowMobileHits">False</data>
  10. <data name="PositionInTitle">False</data>
  11. <data name="ForceResolution">False</data>
  12. <data name="GameWindowWidth">0x320</data>
  13. <data name="GameWindowHeight">0x258</data>
  14. <data name="FilterLight">True</data>
  15. <data name="FilterMusic">True</data>
  16. <data name="FilterBardsMusic">False</data>
  17. <data name="FilterSound">False</data>
  18. <data name="FilterWeather">True</data>
  19. <data name="FilterSeason">False</data>
  20. <data name="FixedSeason">0x0</data>
  21. <data name="FilterDeath">True</data>
  22. <data name="FilterRepeatedMessages">True</data>
  23. <data name="FilterOthersSpeechColor">True</data>
  24. <data name="FilterSnoopingMessages">True</data>
  25. <data name="FilterTradeWindow">False</data>
  26. <data name="FilterRewardGump">False</data>
  27. <data name="HandsBeforePotions">False</data>
  28. <data name="HandsBeforeCasting">False</data>
  29. <data name="SmartTarget">0x0</data>
  30. <data name="SmartTargetRange">False</data>
  31. <data name="SmartTargetRangeValue">0xc</data>
  32. <data name="HighlightCurrentTarget">False</data>
  33. <data name="BlockInvalidHeal">False</data>
  34. <data name="ActionDelay">0x258</data>
  35. <data name="UseObjectsLimit">0x5</data>
  36. <data name="TargetShare">0x0</data>
  37. <data name="MountSerial">0xffffffff</data>
  38. <data name="BladeSerial">0x42a5a8c6</data>
  39. <data name="BoneCutter">False</data>
  40. <data name="AutoMount">False</data>
  41. <data name="AutoBandage">False</data>
  42. <data name="AutoBandageTarget">0x0</data>
  43. <data name="AutoBandageScale">False</data>
  44. <data name="AutoBandageCount">False</data>
  45. <data name="AutoBandageStart">False</data>
  46. <data name="AutoBandageStartValue">0x5f</data>
  47. <data name="AutoBandageDelay">0x9c4</data>
  48. <data name="AutoBandageFormula">False</data>
  49. <data name="AutoBandageHidden">False</data>
  50. <data name="OpenDoors">True</data>
  51. <data name="UseDoors">False</data>
  52. <data name="SpellsColor">True</data>
  53. <data name="SpellsMode">0x0</data>
  54. <data name="SpellsTargetShare">0x0</data>
  55. <data name="OpenDoorsMode">0x3</data>
  56. <data name="OpenCorpsesMode">0x3</data>
  57. <data name="ShowMobileFlags">False</data>
  58. <data name="StateHighlightMode">0x0</data>
  59. <data name="StaticFields">True</data>
  60. <data name="CountStealthSteps">False</data>
  61. <data name="FriendsListOnly">False</data>
  62. <data name="FriendsParty">True</data>
  63. <data name="MoveConflictingItems">True</data>
  64. <data name="CustomCaption">True</data>
  65. <data name="CustomCaptionMode">0x1</data>
  66. <data name="CustomCaptionText">UO - $name $statusbar - $hits/$mana/$stam || $weight | $maxweight || %cntr</data>
  67. <data name="WarnCounters">True</data>
  68. <data name="WarnCountersValue">0x5</data>
  69. <data name="HighlightReagents">True</data>
  70. <data name="DisplayCountersName">False</data>
  71. <data name="CaptionUseNotoHue">True</data>
  72. <data name="CaptionUseNotoHue">True</data>
  73. <data name="DisplayCountersImage">True</data>
  74. <data name="FilterKarmaMessages">True</data>
  75. <data name="FilterFameMessages">False</data>
  76. <data name="PreventDismount">True</data>
  77. <data name="PreventAttackFriends">False</data>
  78. <data name="AutoSearchContainers">False</data>
  79. <data name="AutoAcceptParty">False</data>
  80. <data name="StaticFieldsMode">0x1</data>
  81. <friends>
  82. <friend name="a hell hound">0x4e36e</friend>
  83. <friend name="Larson">0x5a6d6</friend>
  84. <friend name="Raptor-">0xfbfd7</friend>
  85. <friend name="Kaguya Otsutsuki">0x10e3a3</friend>
  86. <friend name="Him">0xf293e</friend>
  87. <friend name="d hell hound">0x27b8d</friend>
  88. <friend name="c hell hound">0x299a7</friend>
  89. <friend name="Morphing">0xc2c08</friend>
  90. <friend name="Selene">0x3da99</friend>
  91. <friend name="Morty">0xf691</friend>
  92. <friend name="a shadow wisp">0x1b67a1</friend>
  93. <friend name="b hell hound">0xc1af</friend>
  94. <friend name="Fethers">0x3d5ef</friend>
  95. <friend name="a shadow wisp">0x1b67dd</friend>
  96. <friend name="a hell hound">0x270e5</friend>
  97. <friend name="Hatred">0x3a94a</friend>
  98. <friend name="a shadow wisp">0x1b684e</friend>
  99. <friend name="Anti Social">0x9db0</friend>
  100. <friend name="Magic Bro">0x3a815</friend>
  101. <friend name="Eos">0x5a727</friend>
  102. <friend name="a hell hound">0x270da</friend>
  103. <friend name="AntiSocial">0x21561</friend>
  104. <friend name="Fenerous">0x6be53</friend>
  105. <friend name="Butthurt">0x7e7db</friend>
  106. <friend name="a cu red">0x2e247</friend>
  107. <friend name="Tetra">0x5a63c</friend>
  108. <friend name="A Vampire Bat">0x1b672e</friend>
  109. <friend name="him">0x3b95d</friend>
  110. <friend name="a hell hound">0x2710a</friend>
  111. <friend name="a cu sidhe">0x8a85e</friend>
  112. <friend name="a replace needed">0x31349</friend>
  113. <friend name="a hell hound">0x1cb12c</friend>
  114. <friend name="Odon">0x53fdb</friend>
  115. <friend name="SpeedyGonzales">0x135506</friend>
  116. <friend name="Lynch">0xd11ec</friend>
  117. <friend name="him">0xea6ba</friend>
  118. <friend name="Rasaq">0x1635df</friend>
  119. </friends>
  120. <vendors>
  121. <buystate enabled="False" list=""/>
  122. <sellstate enabled="False" list=""/>
  123. </vendors>
  124. <autosearchexemptions/>
  125. <objects>
  126. <obj name="buddy">0xe21d7</obj>
  127. <obj name="container">0x43bdc7db</obj>
  128. <obj name="item">0x42663013</obj>
  129. </objects>
  130. <hotkeys>
  131. <hotkey pass="False" param="auto all kill" key="0x102" action="macro.play"/>
  132. <hotkey pass="False" param="All kill" key="0x832" action="macro.play"/>
  133. <hotkey pass="False" param="all follow me" key="0x833" action="macro.play"/>
  134. <hotkey pass="False" param="All Guard Me" key="0x831" action="macro.play"/>
  135. <hotkey pass="False" param="Auto Honor" key="0x101" action="macro.play"/>
  136. <hotkey pass="False" param="Invis Self" key="0xa51" action="macro.play"/>
  137. <hotkey pass="False" param="Heal Self" key="0x857" action="macro.play"/>
  138. <hotkey pass="False" param="Rez HH" key="0x58" action="macro.play"/>
  139. <hotkey pass="False" param="Heal HH" key="0x5a" action="macro.play"/>
  140. <hotkey pass="False" param="HH Stay" key="0x834" action="macro.play"/>
  141. <hotkey pass="False" param="Teleport" key="0xc0" action="macro.play"/>
  142. <hotkey pass="False" param="heal buddy" key="0x43" action="macro.play"/>
  143. <hotkey pass="False" param="arch cure" key="0x852" action="macro.play"/>
  144. <hotkey pass="False" param="Bless Self" key="0x835" action="macro.play"/>
  145. <hotkey pass="False" key="0xdd" action="hotkeys"/>
  146. <hotkey pass="False" key="0xc20" action="macros.stop"/>
  147. <hotkey pass="False" key="0x453" action="agents.dress.suit"/>
  148. <hotkey pass="False" key="0x8c0" action="targeting.set.last"/>
  149. <hotkey pass="False" key="0xa45" action="spells.bigheal.self"/>
  150. <hotkey pass="False" key="0x37" action="spells.magery.protection"/>
  151. <hotkey pass="False" key="0xa52" action="spells.miniheal.friend"/>
  152. <hotkey pass="False" key="0x84d" action="main.snapshot"/>
  153. <hotkey pass="False" key="0x6bb" action="targeting.friends.add"/>
  154. <hotkey pass="False" key="0x25a" action="main.resync"/>
  155. </hotkeys>
  156. <macros>
  157. <macro loop="False" name="auto all kill" interrupt="True">while @findtype 0xa5 'any' 'ground' 'any' 10;ignoreobject 'found';endwhile;getenemy 'criminal' 'enemy' 'murderer' 'gray' 'closest';autotargetenemy;msg 'all kill';</macro>
  158. <macro loop="False" name="All kill" interrupt="True">msg 'all kill';</macro>
  159. <macro loop="False" name="all follow me" interrupt="True">msg 'all follow me';</macro>
  160. <macro loop="False" name="All Guard Me" interrupt="True">if mounted 'self';useobject 'self';endif;msg 'all guard me';</macro>
  161. <macro loop="True" name="Auto Honor" interrupt="True">@getenemy 'criminal' 'enemy' 'grey' 'closest';if @inrange 'enemy' 10;// Honor;if @hits 'enemy' == maxhits 'enemy';virtue 'honor';waitfortarget 2500;target! 'enemy';endif;// Discordance;useskill 'discordance';autotargetenemy;endif;pause 8000;</macro>
  162. <macro loop="True" name="Invis Self" interrupt="True">if not buffexists 'invisibility';cast "Invisibility" 'self';pause 1000;endif;</macro>
  163. <macro loop="False" name="Heal Self" interrupt="True">miniheal 'self';</macro>
  164. <macro loop="True" name="Heal Last" interrupt="True">cast "Heal";waitfortarget 15000;target! 'last';</macro>
  165. <macro loop="True" name="Rez HH" interrupt="False">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;endif;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' &lt; hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if not @hits 'buddy' == maxhits 'buddy';bandage 'buddy';endif;while buffexists 'veterinary';endwhile;if not dead 'buddy';bandage 'buddy';pause 100;playmacro 'heal buddy';endif;</macro>
  166. <macro loop="False" name="Double click Bandage" interrupt="False">usetype! 0xe21 'any' 'backpack';</macro>
  167. <macro loop="True" name="Heal HH" interrupt="False">//cure heal pets in that priority;//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;//human;//pushlist 'BodyTypes' 0x190;//pushlist 'BodyTypes' 0x191;//wraith;//pushlist 'BodyTypes' 0x2ec;//pushlist 'BodyTypes' 0x2eb;//elf;//pushlist 'BodyTypes' 0x25d;//pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x115;// pushlist 'ghosts' 0x192;// pushlist 'ghosts' 0x193;// pushlist 'ghosts' 0x260;// pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' &lt; hits 'buddy';if not dead 'found';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if poisoned 'buddy' and @inrange 'buddy' 10;cast 'cure' 'buddy';elseif hits 'buddy' &lt; 95 and @inrange 'buddy' 10;cast 'heal' 'buddy';endif;</macro>
  168. <macro loop="False" name="HH Stay" interrupt="True">walk "North";pause 0200;msg 'a hell hound stay';walk "North";pause 200;msg 'b hell hound stay';walk "North";pause 200;msg 'c hell hound stay';walk "North";pause 200;msg 'd hell hound stay';walk "North";pause 200;msg 'a replace needed stay';</macro>
  169. <macro loop="False" name="Teleport" interrupt="False">cast "Teleport";</macro>
  170. <macro loop="True" name="resisting training" interrupt="False">cast "Clumsy" 'last';</macro>
  171. <macro loop="True" name="Heal Fire Steed" interrupt="False">//cure heal pets in that priority;//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0xbe;//human;//pushlist 'BodyTypes' 0x190;//pushlist 'BodyTypes' 0x191;//wraith;//pushlist 'BodyTypes' 0x2ec;//pushlist 'BodyTypes' 0x2eb;//elf;//pushlist 'BodyTypes' 0x25d;//pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x115;// pushlist 'ghosts' 0x192;// pushlist 'ghosts' 0x193;// pushlist 'ghosts' 0x260;// pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' &lt; hits 'buddy';if not dead 'found';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if poisoned 'buddy' and @inrange 'buddy' 10;cast 'cure' 'buddy';elseif hits 'buddy' &lt; 95 and @inrange 'buddy' 10;cast 'heal' 'buddy';endif;</macro>
  172. <macro loop="True" name="Disco Training" interrupt="True">useskill 'Discordance';waitfortarget 15000;target! 'last';pause 1000;cast "Invisibility";waitfortarget 15000;target! 'self';pause 20000;</macro>
  173. <macro loop="True" name="create food" interrupt="True">cast "Create Food";</macro>
  174. <macro loop="True" name="Feed HH" interrupt="True">// Feed hound one;organizer 'feed hounds' 0x41103226 0x5a727;pause 2200;// Feed hound two;organizer 'feed hounds' 0x41103226 0x3da99;pause 2200;// Feed hound three;organizer 'feed hounds' 0x41103226 0x5a63c;pause 2200;// Feed hound four;organizer 'feed hounds' 0x41103226 0x3d5ef;pause 2200;// Feed hound five;organizer 'feed hounds' 0x41103226 0x5a6d6;pause 2200;</macro>
  175. <macro loop="True" name="train SS" interrupt="True">useskill 'Evaluating Intelligence';waitfortarget 15000;target! 0x78273;pause 2500;</macro>
  176. <macro loop="True" name="heal buddy" interrupt="True">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;endif;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' &lt; hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if not @hits 'buddy' == maxhits 'buddy';miniheal 'buddy';endif;if @injournal 'you cannot heal';bandage 'last';while buffexists 'veterinary';endwhile;clearjournal;endif;</macro>
  177. <macro loop="False" name="arch cure" interrupt="True">cast 'arch cure' 'last';</macro>
  178. <macro loop="False" name="Bless Self" interrupt="True">cast 'bless' 'self';</macro>
  179. <macro loop="False" name="GHeal AJ" interrupt="True"></macro>
  180. <macro loop="False" name="blah" interrupt="True">//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;endif;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' &lt; hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if not @hits 'buddy' == maxhits 'buddy';bandage 'buddy';endif;</macro>
  181. <macro loop="False" name="res heal closest" interrupt="True">//rez cure heal pets in that priority;//set to do not auto interrupt;if not listexists 'BodyTypes';createlist 'BodyTypes';pushlist 'BodyTypes' 0x62;//human;//pushlist 'BodyTypes' 0x190;//pushlist 'BodyTypes' 0x191;//wraith;//pushlist 'BodyTypes' 0x2ec;//pushlist 'BodyTypes' 0x2eb;//elf;//pushlist 'BodyTypes' 0x25d;//pushlist 'BodyTypes' 0x25e;//lich;// pushlist 'BodyTypes' 0x2ed;//vamp;// pushlist 'BodyTypes' 0x2e9;// pushlist 'BodyTypes' 0x2e8;endif;if not listexists 'ghosts';createlist 'ghosts';pushlist 'ghosts' 0x115;// pushlist 'ghosts' 0x192;// pushlist 'ghosts' 0x193;// pushlist 'ghosts' 0x260;// pushlist 'ghosts' 0x25f;endif;//res dead friends if res precast;clearignorelist;if targetexists 'beneficial';for 0 to 'ghosts';while @findtype ghosts[] 'any' ground 0 1;if @infriendlist 'found';target! 'found';endif;ignoreobject 'found';endwhile;endfor;endif;//find lowest hp friend;clearignorelist;ignoreobject 'self';@setalias 'buddy' 'self';for 0 to 'BodyTypes';while @findtype BodyTypes[] 'any' ground 0 10;if not @findalias 'buddy' and @infriendlist 'found';@setalias 'buddy' 'found';endif;if @infriendlist 'found' and hits 'found' &lt; hits 'buddy';if not yellowhits 'found';@setalias 'buddy' 'found';endif;endif;ignoreobject 'found';endwhile;endfor;if targetexists 'server' or targetexists 'beneficial';target! 'buddy';endif;if dead 'buddy' and @inrange 'buddy' 2;bandage 'buddy';endif;while buffexists 'veterinary';endwhile;playmacro 'heal buddy';</macro>
  182. <macro loop="False" name="rocks" interrupt="True">useobject 0x4089b686;pause 750;useobject 0x4089d13f;pause 750;useobject 0x4089f298;pause 750;useobject 0x408a152c;pause 750;useobject 0x408a3d4b;pause 750;useobject 0x408a5bf9;pause 750;</macro>
  183. <macro loop="False" name="heal last beneficial" interrupt="True"></macro>
  184. <macro loop="True" name="AUtoDie" interrupt="True">while dead 'self';waitforcontext 0x40015097 1 1000;pause 500;waitforgump 0xb04c9a31 1000;pause 500;replygump 0xb04c9a31 1;endwhile;pause 500;while not dead 'self';getenemy 'criminal' 'enemy' 'grey' 'murderer' 'red' 'closest';pause 100;attack 'enemy';pause 100;endwhile;pause 500;</macro>
  185. <macro loop="False" name="move crap" interrupt="True">unsetalias 'container';unsetalias 'item';if not findalias 'container';promptalias 'container';endif;if not findalias 'item';promptalias 'item';endif;removelist 'item';pause 100;createlist 'item';pause 100;pushlist 'item' 'item';for 0 to item;moveitem 'item' 'backpack' 'any' 'any';//movetype 'item' 'backpack' 'container' 'any';pause 100;endfor;</macro>
  186. <macro loop="False" name="auto heal zecret" interrupt="True">useobject 0x42b653dc;waitfortarget 15000;target! 0x7ca3b;pause 25000;</macro>
  187. <macro loop="False" name="heal zecret" interrupt="True">useobject 0x42b653dc;waitfortarget 15000;target! 0x7ca3b;pause 10000;</macro>
  188. </macros>
  189. <autoloot>
  190. <enabled>False</enabled>
  191. <container>0xffffffff</container>
  192. <guards>False</guards>
  193. </autoloot>
  194. <scavenger enabled="False">
  195. <scavenge graphic="0xeed" color="0x0" enabled="True"/>
  196. </scavenger>
  197. <spellgrid>
  198. <grid x="579" y="619" locked="True" name="Magery/UOF" enabled="False"/>
  199. <grid x="532" y="510" locked="True" name="Necroweavermage" enabled="False"/>
  200. <grid x="50" y="50" locked="True" name="bushwarrior" enabled="False"/>
  201. <grid x="573" y="642" locked="True" name="create food" enabled="False"/>
  202. </spellgrid>
  203. <organizer>
  204. <group target="0x444b1031" loop="False" name="throw food away" source="0x41103226" complete="True" stack="False">
  205. <item graphic="0x9d1" amount="0x0"/>
  206. <item graphic="0x9d2" amount="0x0"/>
  207. <item graphic="0x9eb" amount="0x0"/>
  208. <item graphic="0x9d0" amount="0x0"/>
  209. <item graphic="0x97d" amount="0x0"/>
  210. <item graphic="0x97b" amount="0x0"/>
  211. </group>
  212. <group target="0x5a727" loop="False" name="feed hounds" source="0x41103226" complete="False" stack="False">
  213. <item graphic="0x9b7" amount="0x1"/>
  214. <item graphic="0x9c0" amount="0x1"/>
  215. <item graphic="0x9f2" amount="0x1"/>
  216. <item graphic="0x9d3" amount="0x1"/>
  217. </group>
  218. </organizer>
  219. <counters>
  220. <counter graphic="0xeed" image="True" name="gold coin" color="0x0" enabled="True" format="cntr"/>
  221. </counters>
  222. <dresslist name="Suit" container="0x0">
  223. <item layer="8">0x4041e73a</item>
  224. <item layer="14">0x424feba0</item>
  225. <item layer="6">0x42b4c11f</item>
  226. <item layer="19">0x4146472e</item>
  227. <item layer="7">0x41476cda</item>
  228. <item layer="10">0x447e3751</item>
  229. <item layer="4">0x4298878f</item>
  230. <item layer="2">0x4244d984</item>
  231. <item layer="1">0x439b1dba</item>
  232. <item layer="9">0x40cdd6c2</item>
  233. <item layer="13">0x42ba0bcf</item>
  234. <item layer="3">0x40c5ff61</item>
  235. </dresslist>
  236. </profile>
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