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- <param name="INTERPOLATION" type="Name" />
- </accessor>
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- </source>
- <sampler id="Geometry-Mesh_Position.Z-sampler">
- <input semantic="INPUT" source="#Geometry-Mesh_Position.Z-input" />
- <input semantic="OUTPUT" source="#Geometry-Mesh_Position.Z-output" />
- <input semantic="INTERPOLATION" source="#Geometry-Mesh_Position.Z-interpolations" />
- </sampler>
- <channel source="#Geometry-Mesh_Position.Z-sampler" target="Geometry-MeshNode/Position.Z" />
- </animation>
- </library_animations>
- <library_cameras>
- <camera id="Camera-Camera" name="Camera">
- <optics>
- <technique_common>
- <perspective>
- <xfov sid="HFOV">39.5978</xfov>
- <yfov sid="YFOV">26.9915</yfov>
- <znear sid="near_clip">0.01</znear>
- <zfar sid="far_clip">10000</zfar>
- </perspective>
- </technique_common>
- <technique profile="modo401">
- <param sid="projType" name="Projection_Type" type="Name">persp</param>
- <param sid="focalLen" name="Focal_Length" type="float">0.05</param>
- <param sid="distort" name="Lens_Distortion" type="float">0</param>
- <param sid="squeeze" name="Lens_Squeeze" type="float">1</param>
- <param sid="focusDist" name="Focus_Distance" type="float">4</param>
- <param sid="fStop" name="F-Stop" type="float">4</param>
- <param sid="blurLen" name="Blur_Length" type="float">0.5</param>
- <param sid="blurOff" name="Blur_Offset" type="float">0</param>
- <param sid="ioDist" name="Interocular_Distance" type="float">0.065</param>
- <param sid="convDist" name="Convergence_Distance" type="float">2</param>
- </technique>
- </optics>
- <imager>
- <technique profile="modo401">
- <param sid="apertureX" name="Film_Width" type="float">0.036</param>
- <param sid="apertureY" name="Film_Height" type="float">0.024</param>
- <param sid="offsetX" name="Film_Offset_X" type="float">0</param>
- <param sid="offsetY" name="Film_Offset_Y" type="float">0</param>
- <param sid="filmFit" name="Film_Fit" type="Name">fill</param>
- </technique>
- </imager>
- </camera>
- </library_cameras>
- <library_materials>
- <material id="Material-Default" name="Default">
- <instance_effect url="#Effect-Default" />
- </material>
- </library_materials>
- <library_effects>
- <effect id="Effect-Default" name="Default">
- <profile_COMMON>
- <technique sid="common">
- <phong>
- <diffuse>
- <color sid="diffuse_effect_rgb">0.8 0.8 0.8 1</color>
- </diffuse>
- <specular>
- <color sid="specular_effect_rgb">0.2 0.2 0.2 1</color>
- </specular>
- <shininess>
- <float sid="specular_effect_rgb">256</float>
- </shininess>
- </phong>
- </technique>
- </profile_COMMON>
- </effect>
- </library_effects>
- <library_geometries>
- <geometry id="Geometry-Mesh" name="Mesh">
- <mesh>
- <source id="Geometry-Mesh-positions" name="positions">
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- </float_array>
- <technique_common>
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- <param name="X" type="float" />
- <param name="Y" type="float" />
- <param name="Z" type="float" />
- </accessor>
- </technique_common>
- </source>
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- <float_array id="Geometry-Mesh-normals-array" count="18">
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- <param name="Y" type="float" />
- <param name="Z" type="float" />
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- </technique_common>
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- <param name="S" type="float" />
- <param name="T" type="float" />
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- </technique_common>
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- <vertices id="Geometry-Mesh-vertices">
- <input semantic="POSITION" source="#Geometry-Mesh-positions" />
- </vertices>
- <polylist count="6" material="Material-Default">
- <input semantic="VERTEX" source="#Geometry-Mesh-vertices" offset="0" />
- <input semantic="NORMAL" source="#Geometry-Mesh-normals" offset="1" />
- <input semantic="TEXCOORD" source="#Geometry-Mesh-Texture" offset="2" set="0" />
- <vcount>4 4 4 4 4 4</vcount>
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- </polylist>
- <extra>
- <technique profile="modo401">
- <param sid="render" name="Render" type="Name">default</param>
- <param sid="dissolve" name="Dissolve" type="float">0</param>
- <param sid="curves" name="Render_Curves" type="bool">false</param>
- <param sid="radius" name="Curve_Radius" type="float">0.05</param>
- </technique>
- </extra>
- </mesh>
- </geometry>
- </library_geometries>
- <library_lights>
- <light id="Light-Render" name="Render">
- <technique_common>
- <ambient>
- <color sid="ambient_light_rgb">0.05 0.05 0.05</color>
- </ambient>
- </technique_common>
- </light>
- <light id="Light-Directional_Light" name="Directional_Light">
- <technique_common>
- <directional>
- <color sid="directional_light_rgb">1 1 1</color>
- </directional>
- </technique_common>
- <extra>
- <technique profile="modo401">
- <param sid="lightType" name="Light_Type" type="Name">sun_light</param>
- <param sid="render" name="Render" type="Name">default</param>
- <param sid="visible" name="Display_Visible" type="Name">default</param>
- <param sid="size" name="Display_Size" type="float">1</param>
- <param sid="dissolve" name="Dissolve" type="float">0</param>
- <param sid="radiance" name="Radiant_Intensity" type="float">3</param>
- <param sid="samples" name="Samples" type="int">64</param>
- <param sid="shadType" name="Shadow_Type" type="Name">raytrace</param>
- <param sid="shadRes" name="Shadow_Resolution" type="int">1024</param>
- <param sid="fast" name="Simple_Shading" type="bool">true</param>
- <param sid="azimuth" name="Azimuth" type="float">0</param>
- <param sid="clamp" name="Clamp_Intensity" type="bool">true</param>
- <param sid="day" name="Day" type="int">2009172</param>
- <param sid="elevation" name="Elevation" type="float">0</param>
- <param sid="haze" name="Haze" type="float">2</param>
- <param sid="height" name="Height" type="float">10</param>
- <param sid="lat" name="Latitude" type="float">0.655057</param>
- <param sid="lon" name="Longitude" type="float">-2.13456</param>
- <param sid="mapSize" name="Map_Size" type="float">2</param>
- <param sid="north" name="North" type="float">0</param>
- <param sid="radius" name="Radius" type="float">0.5</param>
- <param sid="spread" name="Spread" type="float">0</param>
- <param sid="sunPos" name="Sun_Position" type="bool">false</param>
- <param sid="time" name="Time" type="float">12</param>
- <param sid="timeZone" name="Time_Zone" type="float">-8</param>
- <param sid="volumetrics" name="Volumetrics" type="bool">false</param>
- <param sid="vdissolve" name="Volumetrics_Dissolve" type="float">0</param>
- <param sid="vsamples" name="Volumetric_Samples" type="int">40</param>
- </technique>
- </extra>
- </light>
- </library_lights>
- <library_nodes id="shader_tree" name="Shader_Tree">
- <node sid="shader_tree_render" name="Render">
- <extra>
- <technique profile="modo401">
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- <param sid="last" name="Frame_Range_Last" type="int">120</param>
- <param sid="dpi" name="Frame_DPI" type="float">300</param>
- <param sid="resUnit" name="Resolution_Unit" type="Name">pixels</param>
- <param sid="pAspect" name="Frame_Pixel_Aspect_Ratio" type="float">1</param>
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- <param sid="bucketY" name="Bucket_Height" type="int">32</param>
- <param sid="bktOrder" name="Bucket_Order" type="Name">hilbert</param>
- <param sid="bktSkip" name="Skip_Existing_Buckets" type="bool">false</param>
- <param sid="region" name="Render_Region" type="bool">false</param>
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- <param sid="regY0" name="Render_Region_Top" type="float">0</param>
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- <param sid="aa" name="Render_Antialiasing" type="Name">s8</param>
- <param sid="aaFilter" name="Render_Antialiasing_Filter" type="Name">gaussian</param>
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- <param sid="bktRefine" name="Refine_Bucket_Borders" type="bool">false</param>
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- <param sid="mBlur" name="Render_Motion_Blur" type="bool">false</param>
- <param sid="stereo" name="Render_Stereoscopic" type="bool">false</param>
- <param sid="rayShadow" name="Ray_Tracing_Shadows" type="bool">true</param>
- <param sid="reflDepth" name="Reflection_Depth" type="int">8</param>
- <param sid="refrDepth" name="Refraction_Depth" type="int">8</param>
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- <param sid="subdAdapt" name="Adaptive_Subdivision" type="bool">false</param>
- <param sid="subdRate" name="Subdivision_Rate" type="float">10</param>
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- <param sid="edgeMin" name="Minimum_Edge_Length" type="float">0.0001</param>
- <param sid="dispSmooth" name="Smooth_Positions" type="bool">true</param>
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- <param sid="ambColor" name="Ambient_Color" type="color">1 1 1</param>
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- <param sid="globScope" name="Indirect_Illumination_Scope" type="Name">all</param>
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- <param sid="globLimit" name="Indirect_Bounces" type="int">1</param>
- <param sid="globRange" name="Indirect_Range" type="float">0</param>
- <param sid="globSubs" name="Subsurface_Scattering" type="int">0</param>
- <param sid="globVols" name="Volumetrics_Affect_Indirect" type="bool">false</param>
- <param sid="irrCache" name="Enable_Irradiance_Caching" type="bool">true</param>
- <param sid="irrRays" name="Irradiance_Rays" type="int">256</param>
- <param sid="globSuper" name="Indirect_Supersampling" type="bool">true</param>
- <param sid="irrRate" name="Irradiance_Rate" type="float">2.5</param>
- <param sid="irrRatio" name="Irradiance_Ratio" type="float">6</param>
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- <param sid="irrGrads" name="Irradiance_Gradients" type="Name">both</param>
- <param sid="irrWalk" name="Walkthrough_Mode" type="bool">false</param>
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- <param sid="irrSEnable" name="Save_Irradiance_after_Render" type="bool">false</param>
- <param sid="irrSName" name="Save_Irradiance_File" type="Name"></param>
- <param sid="causEnable" name="Enable_Direct_Caustics" type="bool">false</param>
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- <param sid="globCaus" name="Indirect_Caustics" type="Name">refraction</param>
- </technique>
- </extra>
- </node>
- <node sid="shader_tree_environment" name="Environment">
- <extra>
- <technique profile="modo401">
- <param sid="radiance" name="Environment_Intensity" type="float">1</param>
- <param sid="visCam" name="Environment_Visible_to_Camera" type="bool">true</param>
- <param sid="visInd" name="Environment_Visible_to_Indirect_Rays" type="bool">true</param>
- <param sid="visRefl" name="Environment_Visible_to_Reflection_Rays" type="bool">true</param>
- <param sid="visRefr" name="Environment_Visible_to_Refraction_Rays" type="bool">true</param>
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- </extra>
- </node>
- </library_nodes>
- <library_visual_scenes>
- <visual_scene id="DefaultScene">
- <node id="RenderNode" name="Render" type="NODE">
- <instance_light url="#Light-Render" />
- </node>
- <node id="Geometry-MeshNode" name="Mesh" type="NODE">
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- <rotate sid="RotationX">1 0 0 -1.066e-16</rotate>
- <rotate sid="RotationZ">0 0 1 1.21844e-15</rotate>
- <scale sid="Scale">1 1 1</scale>
- <instance_geometry url="#Geometry-Mesh">
- <bind_material>
- <technique_common>
- <instance_material symbol="Material-Default" target="#Material-Default" />
- </technique_common>
- </bind_material>
- </instance_geometry>
- </node>
- <node id="Camera-CameraNode" name="Camera" type="NODE">
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- <rotate sid="Rotation__2_Y">0 1 0 0</rotate>
- <rotate sid="Rotation__2_X">1 0 0 -5</rotate>
- <rotate sid="Rotation__2_Z">0 0 1 0</rotate>
- <instance_camera url="#Camera-Camera" />
- </node>
- <node id="Light-Directional_LightNode" name="Directional_Light" type="NODE">
- <translate sid="Position__3_">-2 2 2</translate>
- <rotate sid="Rotation__3_Y">0 1 0 -45</rotate>
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- <rotate sid="Rotation__3_Z">0 0 1 0</rotate>
- <instance_light url="#Light-Directional_Light" />
- </node>
- <extra>
- <technique profile="modo401">
- <param sid="fps" name="Scene_FPS" type="float">24</param>
- <param sid="sceneS" name="Scene_Start_Time" type="float">0</param>
- <param sid="sceneE" name="Scene_End_Time" type="float">5</param>
- <param sid="currentS" name="Scene_Current_Start_Time" type="float">0</param>
- <param sid="currentE" name="Scene_Current_End_Time" type="float">5</param>
- <param sid="timeSys" name="Scene_Time_System" type="Name">frames</param>
- </technique>
- </extra>
- <extra>
- <technique profile="MAX3D">
- <frame_rate>24</frame_rate>
- </technique>
- </extra>
- <extra>
- <technique profile="MAYA">
- <start_time>0</start_time>
- <end_time>5</end_time>
- </technique>
- </extra>
- <extra>
- <technique profile="OKINO" />
- </extra>
- <extra>
- <technique profile="XSI">
- <SI_Scene>
- <frame_rate>24</frame_rate>
- </SI_Scene>
- </technique>
- </extra>
- </visual_scene>
- </library_visual_scenes>
- <scene>
- <instance_visual_scene url="#DefaultScene" />
- </scene>
- </COLLADA>
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