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Aug 14th, 2019
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  1. public OnPlayerUpdate(playerid)// This is a part of a very simply script made by Jujuv
  2. {
  3. if(GetPlayerState(playerid) == 2)
  4. {
  5. new Float:vehHealth;// we crate a new var (type Float value 0.0)
  6. new Float:playerArmour;//we create a new var (type floatvalue 0.0)
  7. new curentVeh = GetPlayerVehicleID(playerid);//Get the vehicle (id) of the player (and store it in curentVeh)
  8. GetVehicleHealth(curentVeh, vehHealth);//Get the vehicle health and store it in vehHealth(value returned e.g: 2500.2)
  9. vehHealth = vehHealth/10;// we divide the value of vehHealth per 10
  10. SetPlayerHealth(playerid, vehHealth);//Set the health of the vehicle at the health of the player(value e.g : 250)
  11. if(GetPlayerArmour(playerid,playerArmour) != 0)// if the armour of the playerArmour is not equal at 0 (player have armour)
  12. {
  13. SetPlayerArmour(playerid,0);//Set the armour ofthe player at 0 ("delete his armour")
  14. SetPlayerHealth(playerid, vehHealth);//Set the health of the vehicle at the health of the player
  15. }
  16. }
  17.  
  18. }
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