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- public OnPlayerUpdate(playerid)// This is a part of a very simply script made by Jujuv
- {
- if(GetPlayerState(playerid) == 2)
- {
- new Float:vehHealth;// we crate a new var (type Float value 0.0)
- new Float:playerArmour;//we create a new var (type floatvalue 0.0)
- new curentVeh = GetPlayerVehicleID(playerid);//Get the vehicle (id) of the player (and store it in curentVeh)
- GetVehicleHealth(curentVeh, vehHealth);//Get the vehicle health and store it in vehHealth(value returned e.g: 2500.2)
- vehHealth = vehHealth/10;// we divide the value of vehHealth per 10
- SetPlayerHealth(playerid, vehHealth);//Set the health of the vehicle at the health of the player(value e.g : 250)
- if(GetPlayerArmour(playerid,playerArmour) != 0)// if the armour of the playerArmour is not equal at 0 (player have armour)
- {
- SetPlayerArmour(playerid,0);//Set the armour ofthe player at 0 ("delete his armour")
- SetPlayerHealth(playerid, vehHealth);//Set the health of the vehicle at the health of the player
- }
- }
- }
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