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Player.log - Stop Glitch

GonDragon Jan 26th, 2020 93 in 148 days
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: AMD Radeon R7 200 Series (ID=0x6658)
  8.     Vendor:  
  9.     VRAM:     2024 MB
  10.     Driver:   26.20.15003.5016
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  0.360 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 3.625800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/26/2020 5:50:13 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31.   Thread -> id: 3894 -> priority: 1
  32.   Thread -> id: 4bdc -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 173989.
  39. Total: 531.621900 ms (FindLiveObjects: 15.970500 ms CreateObjectMapping: 41.108500 ms MarkObjects: 473.527700 ms  DeleteObjects: 1.014800 ms)
  40.  
  41. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  42.  
  43. (Filename: C:\buildslave\unity\build\PlatformDependent/Win/Input/RawInput.cpp Line: 1394)
  44.  
  45. Tamer ID: 51922
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50.  
  51. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174782.
  52. Total: 424.045200 ms (FindLiveObjects: 11.694100 ms CreateObjectMapping: 22.993700 ms MarkObjects: 388.990700 ms  DeleteObjects: 0.366300 ms)
  53.  
  54. Join 1129
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  57.  
  58. Exit 1129
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  61.  
  62. Unloading 18 Unused Serialized files (Serialized files now loaded: 10)
  63.  
  64. Unloading 2768 unused Assets to reduce memory usage. Loaded Objects now: 210617.
  65. Total: 468.402900 ms (FindLiveObjects: 17.917600 ms CreateObjectMapping: 31.449800 ms MarkObjects: 414.821800 ms  DeleteObjects: 4.213300 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  68.  
  69. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 210661.
  70. Total: 454.555000 ms (FindLiveObjects: 17.413000 ms CreateObjectMapping: 28.439600 ms MarkObjects: 407.817300 ms  DeleteObjects: 0.884700 ms)
  71.  
  72. Unloading 9 Unused Serialized files (Serialized files now loaded: 11)
  73.  
  74. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 214160.
  75. Total: 481.085700 ms (FindLiveObjects: 19.769500 ms CreateObjectMapping: 38.178400 ms MarkObjects: 422.528500 ms  DeleteObjects: 0.608700 ms)
  76.  
  77. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  78.  
  79. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 214160.
  80. Total: 455.308900 ms (FindLiveObjects: 15.759700 ms CreateObjectMapping: 29.324700 ms MarkObjects: 409.606300 ms  DeleteObjects: 0.617400 ms)
  81.  
  82. Unloading 0 Unused Serialized files (Serialized files now loaded: 11)
  83.  
  84. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 214160.
  85. Total: 473.327200 ms (FindLiveObjects: 15.535800 ms CreateObjectMapping: 30.230100 ms MarkObjects: 427.055300 ms  DeleteObjects: 0.505700 ms)
  86.  
  87. Join 30
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  90.  
  91. Exit 30
  92.  
  93. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  94.  
  95. Join 1130
  96.  
  97. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  98.  
  99. Exit 1130
  100.  
  101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  102.  
  103. Join 30
  104.  
  105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  106.  
  107. Close Time: 1/26/2020 5:51:57 AM
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
RAW Paste Data
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