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Nemu64 Mario Kart 64 Bookmark File

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Aug 23rd, 2015
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  1. Root 1
  2. Items
  3. Inventory
  4. MEM 0x80165F5E: Player 1 Inventory
  5. Item Probability Tables
  6. MEM 0x801A7A90: GP Human
  7. MEM 0x801A7DB0: GP Computer
  8. MEM 0x801A80D0: VS 2 Player
  9. MEM 0x801A8198: VS 3 Player
  10. MEM 0x801A82C4: VS 4 Player
  11. MEM 0x801A82C4: VS 4 Player
  12. MEM 0x801A8454: Battle
  13. Miscellaneous Utilities
  14. Compression
  15. CPU 0x800400D0: MIO0_Decompress(A0=compressed_buffer, A1=dest_buffer, A2=1??)
  16. Memory Transfer
  17. CPU 0x80001158: LoadFromCart(A0 = dest_buffer, A1 = src_buffer, A2 = length)
  18. CPU 0x800CDB80: Cache???(A0 = ptr, A1 = length)
  19. CPU 0x800CDC30: ???(A0 = 8014F0A0, A1 = 0, A2 = 0, A3 = src_table)
  20. CPU 0x800CD8C0: ????(A0 = ptr2, A1 = ptr, A2 = 0)
  21. CPU 0x800D3D60: GetPointer1()
  22. CPU 0x800D2FB0: CartDMA
  23. CPU 0x800D3900: RspDMA
  24. Tracks
  25. Functions
  26. CPU 0x802AA918: LoadTrackData(A0 = TrackIndex)
  27. CPU 0x802A7B94: SaveSegmentPointer(A0=index, A1=ptr)
  28. CPU 0x802A7D70: V0 = LoadImageTable(A0=ImageTableStart, A1=ImageTableEnd)
  29. CPU 0x802A7D1C: Malloc (A0 = Size)
  30. CPU 0x802A82E4: V0 = LoadVertexList(A0=start, A1=end)
  31. CPU 0x802A87A8: V0 = DecompressVertexList(A0=vertex list segment, A1=# of vertices)
  32. CPU 0x802A9AF4: Unpack2ndHalfofVertexList(A0=segment address, A1=???, A2=???)
  33. CPU 0x802AA7C8: DecompressTrackTextures()
  34. CPU 0x802A85CC: V0 = DecompressTexture(A0=compressed, A1=compressed size, A2=decompressed size)
  35. CPU 0x802AA840: DecompressTexturesLoop
  36. CPU 0x802AA88C: V0 = LoadDisplayList(A0=DisplayListStart, A1=DisplayListEnd)
  37. Memory
  38. MEM 0x10122390: Track Data Tables (ROM)
  39. MEM 0x80150258: SegmentPointerTable (5=decomp textures, 6=display list)
  40. MEM 0x802B8D80: Track Data Tables (RAM)
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