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Fallout.ini

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Aug 31st, 2012
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  1. [General]
  2. SStartingCell=
  3. SCharGenQuest=0001f388
  4. SStartingCellY=
  5. SStartingCellX=
  6. SStartingWorld=
  7.  
  8. STestFile10=
  9. STestFile9=
  10. STestFile8=
  11. STestFile7=
  12. STestFile6=
  13. STestFile5=
  14. STestFile4=
  15. STestFile3=
  16. STestFile2=
  17. STestFile1=Fallout3.esm
  18.  
  19. sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsa
  20. sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
  21. bPreCullActors=1
  22. bTaskletActorSceneGraphUpdates=0
  23. bTaskletActorAnimMovementUpdates=1
  24. bAnimationUseBlendFromPose=1
  25. bEnableProfile=0
  26. bDrawSpellContact=0
  27. bRunMiddleLowLevelProcess=1
  28. iHoursToSleep=3
  29. bActorLookWithHavok=0
  30. SMainMenuMusicTrack=special\maintitle.mp3
  31. bUseEyeEnvMapping=1
  32. bFixFaceNormals=0
  33. bUseFaceGenHeads=1
  34. bFaceMipMaps=1
  35. bFaceGenTexturing=1
  36. SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txt
  37. bDefaultCOCPlacement=0
  38. uGridDistantCount=20
  39. uGridsToLoad=7
  40. fGlobalTimeMultiplier=1.0000
  41. bNewAnimation=1
  42. bFixAIPackagesOnLoad=0
  43. bForceReloadOnEssentialCharacterDeath=1
  44. bKeepPluginWhenMerging=0
  45. bCreate Maps Enable=0
  46. SLocalSavePath=Saves\
  47. SLocalMasterPath=Data\
  48. bDisableDuplicateReferenceCheck=1
  49. bTintMipMaps=0
  50. uInterior Cell Buffer=6
  51. uExterior Cell Buffer=64
  52. ;=(uGrids+1)^2
  53. iIntroSequencePriority=3
  54. bPreloadIntroSequence=1
  55. fStaticScreenWaitTime=3.0000
  56. SMainMenuMovieIntro=
  57. SIntroSequence=
  58. sIntroMovie=Fallout INTRO Vsk.bik
  59. iFPSClamp=0
  60. bRunVTuneTest=0
  61. STestFile1=
  62. bActivateAllQuestScripts=0
  63. bUseThreadedTextures=1
  64. //=NEW
  65. bUseThreadedMeshes=1
  66. //=NEW
  67. bUseThreadedLOD=1
  68. //=NEW
  69. iNumHWThreads=4
  70. iHWThread8=3
  71. iHWThread7=2
  72. iHWThread6=1
  73. iHWThread5=0
  74. iHWThread4=3
  75. iHWThread3=2
  76. iHWThread2=1
  77. iHWThread1=0
  78. iAIThread2HWThread=3
  79. iAIThread1HWThread=1
  80. iRenderingThread2HWThread=2
  81. iRenderingThread1HWThread=0
  82. bMultiThreadMovement=1
  83. //=ALL NEW
  84. bUseThreadedBlood=1
  85. bUseThreadedMorpher=1
  86. bBorderRegionsEnabled=1
  87. bDisableHeadTracking=0
  88. bTrackAllDeaths=0
  89. uiFaceGenMaxEGTDataSize=67108864
  90. uiFaceGenMaxEGMDataSize=67108864
  91. bPreemptivelyUnloadCells=0
  92. iNumBitsForFullySeen=248
  93. iPreloadSizeLimit=26214400
  94. bUseHardDriveCache=0
  95. bEnableBoundingVolumeOcclusion=1
  96. bDisplayBoundingVolumes=0
  97. bUseThreadedTempEffects=1
  98. bUseThreadedParticleSystem=1
  99. bExternalLODDataFiles=1
  100. bCheckCellOffsetsOnInit=0
  101. uGridDistantTreeRange=11
  102. bCreateShaderPackage=0
  103. bWarnOnMissingFileEntry=0
  104. bAllowScriptedAutosave=0
  105. uGridDistantTreeRangeCity=8
  106. uGridDistantCountCity=8
  107. iSaveGameBackupCount=1
  108. bDisplayMissingContentDialogue=1
  109. SSaveGameSafeCellID=2AEEA
  110. bUseThreadedAI=1
  111. bChangeTimeMultSlowly=1
  112. bCheckPurgedTextureList=0
  113. bAnimateDoorPhysics=0
  114. sLanguage=ENGLISH
  115. bLoadFaceGenHeadEGTFiles=1
  116.  
  117. [Display]
  118. fDecalLifetime=10.0000
  119. bEquippedTorchesCastShadows=0
  120. bReportBadTangentSpace=0
  121. bStaticMenuBackground=1
  122. bForcePow2Textures=0
  123. bForce1XShaders=0
  124. bHighQuality20Lighting=1
  125. ;0
  126. bAllow20HairShader=1
  127. bAllowScreenShot=1
  128. iMultiSample=1
  129. bDoTallGrassEffect=1
  130. bForceMultiPass=1
  131. bDoTexturePass=1
  132. bDoSpecularPass=1
  133. bDoDiffusePass=1
  134. bDoAmbientPass=1
  135. bImageSpaceEffects=1
  136. bDoCanopyShadowPass=1
  137. bDrawShadows=1
  138. bUseRefractionShader=1
  139. bUse Shaders=1
  140. iNPatchNOrder=0
  141. iNPatchPOrder=0
  142. iNPatches=0
  143. iLocation Y=5
  144. iLocation X=5
  145. bFull Screen=1
  146. iAdapter=0
  147. iScreenShotIndex=0
  148. SScreenShotBaseName=ScreenShot
  149. iAutoViewMinDistance=2000
  150. iAutoViewHiFrameRate=40
  151. iAutoViewLowFrameRate=20
  152. bAutoViewDistance=0
  153. fDefaultFOV=90.0000
  154. fNearDistance=5
  155. fFarDistance=1000.0000
  156. iDebugTextLeftRightOffset=10
  157. iDebugTextTopBottomOffset=20
  158. bShowMenuTextureUse=1
  159. fLightLODDefaultStartFade=100000.0
  160. fLightLODRange=50000.0
  161. fLightLODMinStartFade=20000.0
  162. fLightLODMaxStartFade=350000.0
  163. fShadowLODDefaultStartFade=2000.0
  164. fShadowLODRange=2000.0
  165. fShadowLODMinStartFade=1000.0
  166. fShadowLODMaxStartFade=10000.0
  167. fSpecularLODDefaultStartFade=5000.0
  168. fSpecularLODRange=3000.0
  169. fSpecularLODMinStartFade=2000.0
  170. fSpecularLODMaxStartFade=2000.0
  171. fGamma=1.0000
  172. bAllow30Shaders=1
  173. iTexMipMapMinimum=0
  174. bDoStaticAndArchShadows=1
  175. bDoActorShadows=1
  176. fNoLODFarDistancePct=1.0000
  177. fNoLODFarDistanceMax=10240.0000
  178. fNoLODFarDistanceMin=100.0000
  179. fEyeEnvMapLOD2=800.0000
  180. fEyeEnvMapLOD1=500.0000
  181. fEnvMapLOD2=1800.0000
  182. fEnvMapLOD1=1500.0000
  183. fGammaMax=0.6000
  184. fGammaMin=1.4000
  185. iMaxDecalsPerFrame=50
  186. iActorShadowCount=4
  187. bIgnoreResolutionCheck=0
  188. fSpecualrStartMax=1000.0000
  189. fSpecularStartMin=0.0000
  190. iActorShadowIntMax=10
  191. iActorShadowIntMin=0
  192. iActorShadowExtMax=10
  193. iActorShadowExtMin=0
  194. bDynamicWindowReflections=1
  195. fShadowFadeTime=1.0000
  196. iPresentInterval=0
  197. bDecalsOnSkinnedGeometry=1
  198. uVideoDeviceIdentifierPart4=0
  199. uVideoDeviceIdentifierPart3=0
  200. uVideoDeviceIdentifierPart2=0
  201. uVideoDeviceIdentifierPart1=0
  202. iShadowFilter=0
  203. bAllowPartialPrecision=1
  204. iShadowMapResolution=1024
  205. bShadowsOnGrass=1
  206. bActorSelfShadowing=1
  207. iActorShadowCountInt=2
  208. iActorShadowCountExt=2
  209. fPipboy1stPersonFOV=47.0
  210. fDefault1stPersonFOV=55.0000
  211. bLODNoiseAniso=1
  212. iMaxAnisotropy=1
  213. fLandLOFadeSeconds=15.0
  214.  
  215. [Controls]
  216. bAlwaysRunByDefault=1
  217. bBackground Mouse=0
  218. bBackground Keyboard=1
  219. fForegroundMouseAccelBase=0
  220. fForegroundMouseAccelTop=0
  221. fForegroundMouseBase=0
  222. fForegroundMouseMult=0
  223.  
  224. [Water]
  225. bUseWaterShader=1
  226. bUseWaterReflections=1
  227. bUseWaterRefractions=1
  228. bUseWaterDepth=1
  229. bUseWaterHiRes=1
  230. bUseWaterDisplacements=1
  231. bUseWaterLOD=1
  232. bReflectExplosions=1
  233. bAutoWaterSilhouetteReflections=1
  234. bForceHighDetailReflections=1
  235. bForceLowDetailReflections=0
  236. fTileTextureDivisor=4.7500
  237. fSurfaceTileSize=2048.0000
  238. fNearWaterOutdoorTolerance=1024.0000
  239. fNearWaterIndoorTolerance=512.0000
  240. fNearWaterUnderwaterVolume=0.9000
  241. fNearWaterUnderwaterFreq=0.3000
  242. uNearWaterPoints=8
  243. uNearWaterRadius=1000
  244. uSurfaceFPS=12
  245.  
  246. [Audio]
  247. fASFadeInTime=3.0
  248. fASFadeOutTime=10.0
  249. fRegionLoopFadeInTime=5.0
  250. fRegionLoopFadeOutTime=5.0
  251. fAudioDebugDelay=0.0
  252. bEnableAudio=1
  253. bEnableAudioCache=1
  254. bMultiThreadAudio=0
  255. bEnableEnviroEffectsOnPC=0
  256. ;cache sizes in kilobytes
  257. iAudioCacheSize=2048
  258. iMaxSizeForCachedSound=256
  259. bUseAudioDebugInformation=1
  260. fAudioDebugDelay=0.0000
  261. fDefaultMasterVolume=1.0000
  262. fDefaultFootVolume=0.5000
  263. fDefaultMusicVolume=0.3000
  264. fDefaultRadioVolume=0.5000
  265. fDefaultEffectsVolume=1.0000
  266. fDefaultVoiceVolume=0.7500
  267. iMaxImpactSoundCount=32
  268. fMaxFootstepDistance=1100.0000
  269. fPlayerFootVolume=0.6500
  270. iCollisionSoundTimeDelta=150
  271. iRadioUpdateInterval=250
  272. fMinSoundVel=90.0000
  273. fDialogMinDistance=125.00
  274. fDialogMaxDistance=1800.00
  275. fMainMenuMusicVolume=0.6
  276. fDBVoiceAttenuationIn2D=2.0
  277. fCollisionSoundHeavyThreshold=60.0
  278. fDialogueFadeDecibels=6.0
  279. fDialogueFadeSecondsIn=2.0
  280. fDialogueFadeSecondsOut=1.0
  281. fDialogueHeadPitchExaggeration=2.0
  282. fDialogueHeadRollExaggeration=2.0
  283. fDialogueHeadYawExaggeration=2.0
  284. fHardLandingDamageThreshold=500.0
  285. fWoodMediumMassMin=7.0
  286. fWoodLargeMassMin=15.0
  287. fStoneMediumMassMin=5.0
  288. fStoneLargeMassMin=30.0
  289. fEarthMediumMassMin=5.0
  290. fEarthLargeMassMin=30.0
  291. fSkinMediumMassMin=5.0
  292. fSkinLargeMassMin=30.0
  293. fMetalMediumMassMin=8.0
  294. fMetalLargeMassMin=25.0
  295. fRadioDialogMute=0.50
  296. fFilterDistortionGain=-7.5
  297. fFilterPEQGain=-15.0
  298. fFilterdBAttenuation=11.5
  299.  
  300. [Pathfinding]
  301. bDrawPathsDefault=0
  302. bPathMovementOnly=0
  303. bDrawSmoothFailures=0
  304. bDebugSmoothing=0
  305. bSmoothPaths=1
  306. bSnapToAngle=0
  307. bDebugAvoidance=0
  308. bDisableAvoidance=0
  309. bBackgroundPathing=1
  310. bUseObstacleAvoidance=1
  311. bBackgroundNavmeshUpdate=1
  312.  
  313. [MAIN]
  314. bEnableBorderRegion=1
  315. fLowPerfCombatantVoiceDistance=1000.0000
  316. iDetectionHighNumPicks=40
  317. fQuestScriptDelayTime=5.0000
  318. bCloneModelsInBackground=0
  319. iLastHDRSetting=-1
  320.  
  321. [HAVOK]
  322. bDisablePlayerCollision=0
  323. fJumpAnimDelay=0.7500
  324. bTreeTops=0
  325. iSimType=1
  326. bPreventHavokAddAll=0
  327. bPreventHavokAddClutter=0
  328. fMaxTime=0.016
  329. bHavokDebug=0
  330. fRF=1000.0000
  331. fOD=0.9000
  332. fSE=0.3000
  333. fSD=0.9800
  334. iResetCounter=5
  335. fMoveLimitMass=95.0000
  336. iUpdateType=0
  337. bHavokPick=0
  338. fCameraCasterSize=10.0000
  339. iHavokSkipFrameCountTEST=0
  340. iNumHavokThreads=2
  341. fChaseDeltaMult=0.0500
  342. bAddBipedWhenKeyframed=1
  343. fQuadrupedPitchMult=1.0000
  344. iEntityBatchRemoveRate=100
  345. iMaxPicks=40
  346.  
  347. [RagdollAnim]
  348. bRagdollFeedback=1
  349. fCameraDist=1000.0
  350. fHierarchyGain=0.17
  351. fVelocityDamping=0.0
  352. fAccelerationGain=1.0
  353. fVelocityGain=0.6
  354. fPositionGain=0.05
  355. fPositionMaxLinearVelocity=14.0
  356. fPositionMaxAngularVelocity=18.0
  357. fSnapGain=0.1
  358. fSnapMaxLinearVelocity=3.0
  359. fSnapMaxAngularVelocity=0.3
  360. fSnapMaxLinearDistance=0.3
  361. fSnapMaxAngularDistance=1.0
  362.  
  363. [FootIK]
  364. fOnOffGain=0.5
  365. fGroundAscendingGain=0.4
  366. fGroundDescendingGain=0.4
  367. fFootRaisedGain=0.9000
  368. fFootPlantedGain=1.0000
  369. bFootPlacementOn=1
  370. fPelvisUpDownBias=0.75
  371. fPelvisOffsetDamping=0.2
  372. fVertErrorGain=0.5
  373. fOriginalGroundHeightMS=-0.11
  374. fAnkleOffset=0.2000
  375. fRagdollFeedback=0.7
  376.  
  377. [LookIK]
  378. fLookAtTargetGain=0.3
  379. fLookAtGain=0.045
  380.  
  381. [Interface]
  382. fKeyRepeatInterval=50.0000
  383. fKeyRepeatTime=500.0000
  384. fActivatePickSphereRadius=16.0000
  385. fMenuModeAnimBlend=0.0000
  386. iSafeZoneXWide=15
  387. iSafeZoneYWide=15
  388. iSafeZoneX=15
  389. iSafeZoneY=15
  390. bAllowConsole=1
  391. bActivatePickUseGamebryoPick=0
  392. bUseFuzzyPicking=1
  393. fMenuBGBlurRadius=2.0000
  394. fMenuPlayerLightDiffuseBlue=0.8000
  395. fMenuPlayerLightDiffuseGreen=0.8000
  396. fMenuPlayerLightDiffuseRed=0.8000
  397. fMenuPlayerLightAmbientBlue=0.2500
  398. fMenuPlayerLightAmbientGreen=0.2500
  399. fMenuPlayerLightAmbientRed=0.2500
  400. iMaxViewCasterPicksGamebryo=10
  401. iMaxViewCasterPicksHavok=10
  402. iMaxViewCasterPicksFuzzy=5
  403. fInterfaceTintB=0.8824
  404. fInterfaceTintG=0.9843
  405. fInterfaceTintR=0.6314
  406. bUseImageSpaceMenuFX=0
  407.  
  408. iSystemColorTerminalRed=33
  409. iSystemColorTerminalGreen=231
  410. iSystemColorTerminalBlue=121
  411.  
  412. iSystemColorSystemRed=26
  413. iSystemColorSystemGreen=255
  414. iSystemColorSystemBlue=128
  415.  
  416. iSystemColorMainMenuRed=199
  417. iSystemColorMainMenuGreen=255
  418. iSystemColorMainMenuBlue=165
  419.  
  420. iSystemColorPipboyRed=26
  421. iSystemColorPipboyGreen=255
  422. iSystemColorPipboyBlue=128
  423.  
  424. iSystemColorHUDAltRed=255
  425. iSystemColorHUDAltGreen=67
  426. iSystemColorHUDAltBlue=42
  427.  
  428. iSystemColorHUDMainRed=26
  429. iSystemColorHUDMainGreen=255
  430. iSystemColorHUDMainBlue=128
  431.  
  432. fRSMFaceSliderDefaultMin=-3.5
  433. fRSMFaceSliderDefaultMax=3.5
  434.  
  435. fPopUpBackgroundOpacity=0.87
  436. fMenuBackgroundOpacity=0.76
  437. bHideUnavailablePerks=0
  438.  
  439.  
  440. [Loading]
  441. sWelcomeScreen1=loading_screen01
  442. sWelcomeScreen2=loading_screen_bethsoft
  443. sWelcomeScreen3=loading_screen_BGS
  444. sWelcomeScreen4=loading_screen_legal
  445. sMainMenuBackground=main_background
  446. sTitleMusic=MainTitle
  447. sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
  448. iMaxScreens=4
  449. iMaxScreens_MainMenu=20
  450. fLoadingTextUpdateInterval=10.0000
  451. fLoadingBkgdUpdateInterval=10.0000
  452. fMainMenuBkgdUpdateInterval=10.0000
  453. fLoadingInitUpdateInterval=5.0000
  454. iNumLocationSpecificScreens=1
  455.  
  456.  
  457. [Menu]
  458. fCreditsScrollSpeed=40.0000
  459. iConsoleTextYPos=940
  460. iConsoleTextXPos=30
  461. iConsoleVisibleLines=15
  462. iConsoleHistorySize=50
  463. rDebugTextColor=255,251,233
  464. iConsoleFont=2
  465. iDebugTextFont=3
  466.  
  467. [GamePlay]
  468. bHealthBarShowing=0
  469. fHealthBarFadeOutSpeed=1.0000
  470. fHealthBarSpeed=80.0000
  471. fHealthBarHeight=4.0000
  472. fHealthBarWidth=40.0000
  473. fHealthBarEmittanceFadeTime=0.5000
  474. fHealthBarEmittanceTime=1.5000
  475. bAllowHavokGrabTheLiving=0
  476. bEssentialTakeNoDamage=1
  477. iDetectionPicks=21
  478.  
  479. [Fonts]
  480. sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
  481. sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
  482. sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
  483. sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
  484. sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
  485. sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
  486. sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
  487. sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
  488.  
  489. [SpeedTree]
  490. iTreeClonesAllowed=1
  491. fCanopyShadowGrassMult=1.0000
  492. iCanopyShadowScale=512
  493. fTreeForceMaxBudAngle=-1.0000
  494. fTreeForceMinBudAngle=-1.0000
  495. fTreeForceLeafDimming=-1.0000
  496. fTreeForceBranchDimming=-1.0000
  497. fTreeForceCS=-1.0000
  498. fTreeForceLLA=-1.0000
  499. fTreeLODExponent=1.0000
  500. bEnableTrees=1
  501. bForceFullLOD=0
  502. fLODTreeMipMapLODBias=-0.7500
  503. fLocalTreeMipMapLODBias=-0.2500
  504.  
  505. [Debug]
  506. bDebugFaceGenCriticalSection=0
  507. bDebugFaceGenMultithreading=0
  508. bDebugSaveBuffer=0
  509.  
  510. [BackgroundLoad]
  511. bBackgroundPathing=1
  512. bUseMultiThreadedFaceGen=1
  513. bBackgroundCellLoads=1
  514. iAnimaitonClonePerLoop=5
  515. bUseMultiThreadedTrees=1
  516. iExteriorPriority=50
  517. iBackgroundLoadFaceMult=200
  518. fBackgroundLoadingPerLoop=20.0000
  519. fBackgroundLoadClonedPerLoop=5.0000
  520. iBackgroundLoadExtraMaxFPS=20
  521. iBackgroundLoadExtraMinFPS=10
  522. iBackgroundLoadExtraMax=3000
  523. iBackgroundLoadExtraMin=5
  524. iBackgroundLoadExtraMilliseconds=2
  525. iBackgroundLoadTreeMilliseconds=7
  526. iBackgroundLoadMilliseconds=1
  527. iBackgroundLoadLoading=1
  528. bUseBackgroundFileLoader=1
  529. BackgroundLoadLipFiles=1
  530. bLoadBackgroundFaceGen=1
  531. bLoadHelmetsInBackground=1
  532. iAnimationClonePerLoop=5
  533. bSelectivePurgeUnusedOnFastTravel=0
  534. bCloneModelsInBackground=0
  535.  
  536. [LOD]
  537. fLODLandDropAmount=230.0000
  538. fLodDistance=500.0000
  539. bUseFaceGenLOD=0
  540. iLODTextureTiling=2
  541. iLODTextureSizePow2=8
  542. fLODNormalTextureBlend=0.5000
  543. bDisplayLODLand=1
  544. bDisplayLODBuildings=0
  545. bLODPopTrees=0
  546. bLODPopActors=0
  547. bLODPopItems=0
  548. bLODPopObjects=0
  549. fLODFadeOutMultItems=3
  550. fLODFadeOutMultObjects=5
  551. fLODFadeOutMultActors=6
  552. fLODMultLandscape=1.0000
  553. fLODMultTrees=0.5000
  554. fLODMultActors=1.0000
  555. fLODMultItems=1.0000
  556. fLODMultObjects=5
  557. iFadeNodeMinNearDistance=500
  558. fLODFadeOutPercent=0.6000
  559. fFadeOutThreshold=0.3000
  560. fFadeInThreshold=0.7000
  561. fFadeInTimet=2.0
  562. fFadeOutTime=2.0
  563. fDistanceMultiplier=1
  564. fLODBoundRadiusMult=10
  565. fObjectLODMax=15.0
  566. fObjectLODMin=1.0
  567. fObjectLODDefault=5
  568. fItemLODMax=15.0
  569. fItemLODMin=1.0
  570. fItemLODDefault=2
  571. fActorLODMax=15.0
  572. fActorLODMin=2.0
  573. fActorLODDefault=5
  574. fTreeLODMax=2.0000
  575. fTreeLODMin=0.0200
  576. fTreeLODDefault=0.5000
  577. bLODUseCombinedLandNormalMaps=1
  578. bForceHideLODLand=0
  579. fLODLandVerticalBias=0.0000
  580. fTalkingDistance=1000.0000
  581. iBoneLODForce=-1
  582. fLODQuadMinLoadDistance=65536.0000
  583. bDisplayLODTrees=1
  584. bDisplayLODBuildings=1
  585. fLODFadeOutActorMultInterior=1.0000
  586. fLODFadeOutItemMultInterior=1.0000
  587. fLODFadeOutObjectMultInterior=1.0000
  588. fLODFadeOutActorMultCity=1.0000
  589. fLODFadeOutItemMultCity=1.0000
  590. fLODFadeOutObjectMultCity=1.0000
  591. fLODFadeOutActorMultComplex=1.0000
  592. fLODFadeOutItemMultComplex=1.0000
  593. fLODFadeOutObjectMultComplex=1.0000
  594.  
  595. [Weather]
  596. fSunGlareSize=800.0000
  597. fSunBaseSize=750.0000
  598. bPrecipitation=1
  599. fAlphaReduce=1.0000
  600. SBumpFadeColor=255,255,255,255
  601. SLerpCloseColor=255,255,255,255
  602. SEnvReduceColor=255,255,255,255
  603.  
  604. [Voice]
  605. SFileTypeLTF=ltf
  606. SFileTypeLip=lip
  607. SFileTypeSource=wav
  608. SFileTypeGame=ogg
  609.  
  610. [Grass]
  611. iMinGrassSize=20 //50 (for 'Their World' //10
  612. bGrassPointLighting=1
  613. bDrawShaderGrass=1
  614. iGrassDensityEvalSize=2
  615. iMaxGrassTypesPerTexure=4
  616. fWaveOffsetRange=1.7500
  617. fGrassWindMagnitudeMax=125.0000
  618. fGrassWindMagnitudeMin=5.0000
  619. fTexturePctThreshold=0.0000
  620. fGrassMinStartFadeDistance=0.0
  621. fGrassMaxStartFadeDistance=4000.0
  622. fGrassDefaultStartFadeDistance=2000.0
  623. fGrassFadeRange=5000.0
  624.  
  625. [Landscape]
  626. bCurrentCellOnly=0
  627. bPreventSafetyCheck=0
  628. fLandTextureTilingMult=2.0000
  629. fLandFriction=2.5000
  630. iLandBorder2B=0
  631. iLandBorder2G=0
  632. iLandBorder2R=0
  633. iLandBorder1B=0
  634. iLandBorder1G=255
  635. iLandBorder1R=255
  636. SDefaultLandDiffuseTexture=DirtWasteland01.dds
  637. SDefaultLandNormalTexture=DirtWasteland01_N.dds
  638.  
  639. [bLightAttenuation]
  640. fQuadraticRadiusMult=1.0000
  641. fLinearRadiusMult=1.0000
  642. bOutQuadInLin=0
  643. fConstantValue=0.0000
  644. fQuadraticValue=16.0000
  645. fLinearValue=3.0000
  646. uQuadraticMethod=2
  647. uLinearMethod=1
  648. fFlickerMovement=8.0000
  649. bUseQuadratic=1
  650. bUseLinear=0
  651. bUseConstant=0
  652.  
  653. [BlurShaderHDRInterior]
  654. fTargetLUM=1.0000
  655. fUpperLUMClamp=1.0000
  656. fEmissiveHDRMult=1.0000
  657. fEyeAdaptSpeed=0.5000
  658. fBrightScale=2.2500
  659. fBrightClamp=0.2250
  660. fBlurRadius=7.0000
  661. iNumBlurpasses=1
  662.  
  663. [BlurShaderHDR]
  664. fTargetLUM=1.0000
  665. fUpperLUMClamp=1.0000
  666. fGrassDimmer=1.5000
  667. fTreeDimmer=1.0000
  668. fEmissiveHDRMult=1.0000
  669. fEyeAdaptSpeed=0.5000
  670. fSunlightDimmer=1.5000
  671. fSIEmmisiveMult=1.0000
  672. fSISpecularMult=1.0000
  673. fSkyBrightness=0.5000
  674. fSunBrightness=0.0000
  675. fBrightScale=2.2500
  676. fBrightClamp=0.2250
  677. fBlurRadius=7.0000
  678. iNumBlurpasses=1
  679. iBlendType=2
  680. bDoHighDynamicRange=1
  681.  
  682. [BlurShader]
  683. fSunlightDimmer=1.0000
  684. fSIEmmisiveMult=1.0000
  685. fSISpecularMult=1.0000
  686. fSkyBrightness=0.5000
  687. fSunBrightness=0.0000
  688. fAlphaAddExterior=0.2000
  689. fAlphaAddInterior=0.7000
  690. iBlurTexSize=256
  691. fBlurRadius=0.0300
  692. iNumBlurpasses=1
  693. iBlendType=2
  694. bUseBlurShader=1
  695.  
  696. [GethitShader]
  697. fBlurAmmount=0.5000
  698. fBlockedTexOffset=0.0010
  699. fHitTexOffset=0.0050
  700.  
  701. [MESSAGES]
  702. bBlockMessageBoxes=0
  703. bSkipProgramFlows=1
  704. bAllowYesToAll=1
  705. bDisableWarning=1
  706. iFileLogging=0
  707. bSkipInitializationFlows=1
  708. bUseWindowsMessageBox=0
  709.  
  710. [DistantLOD]
  711. bUseLODLandData=0
  712. fFadeDistance=12288.0000
  713. iDistantLODGroupWidth=8
  714.  
  715. [GeneralWarnings]
  716. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  717.  
  718. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  719. This may result in errors. Saving again will clear this message
  720. but not necessarily fix any errors.
  721.  
  722. [Archive]
  723. SMasterMiscArchiveFileName=Fallout - Misc.bsa
  724. SMasterVoicesArchiveFileName1=Fallout - Voices.bsa
  725. SMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsa
  726. SMasterSoundsArchiveFileName=Fallout - Sound.bsa
  727. SMasterTexturesArchiveFileName1=Fallout - Textures.bsa
  728. SMasterMeshesArchiveFileName=Fallout - Meshes.bsa
  729. SInvalidationFile=
  730. iRetainFilenameOffsetTable=1
  731. iRetainFilenameStringTable=1
  732. iRetainDirectoryStringTable=1
  733. bCheckRuntimeCollisions=0
  734. bInvalidateOlderFiles=1
  735. bUseArchives=1
  736. SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa
  737.  
  738. [CameraPath]
  739. iTake=0
  740. SDirectoryName=TestCameraPath
  741. iFPS=60
  742. SNif=Test\CameraPath.nif
  743.  
  744. [Absorb]
  745. fAbsorbGlowColorB=1.0000
  746. fAbsorbGlowColorG=0.6000
  747. fAbsorbGlowColorR=0.0000
  748. fAbsorbCoreColorB=1.0000
  749. fAbsorbCoreColorG=1.0000
  750. fAbsorbCoreColorR=1.0000
  751. iAbsorbNumBolts=1
  752. fAbsorbBoltGrowWidth=0.0000
  753. fAbsorbBoltSmallWidth=7.0000
  754. fAbsorbTortuosityVariance=2.0000
  755. fAbsorbSegmentVariance=7.0000
  756. fAbsorbBoltsRadius=5.0000
  757.  
  758. [TestAllCells]
  759. bFileShowTextures=1
  760. bFileShowIcons=1
  761. bFileSkipIconChecks=0
  762. bFileTestLoad=0
  763. bFileNeededMessage=1
  764. bFileGoneMessage=1
  765. bFileSkipModelChecks=0
  766. bFileCheckModelCollision=0
  767.  
  768. [CopyProtectionStrings]
  769. SCopyProtectionMessage2=Insert the Fallout Disc.
  770. SCopyProtectionTitle2=Fallout Disc Not Found
  771. SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
  772. SCopyProtectionTitle=CD-ROM Drive Not Found
  773.  
  774. [Pipboy]
  775. fBlurRadiusPipboy=3.5
  776. fBlurIntensityPipboy=0.25
  777. fScanlineScalePipboy=50
  778. bEnableFlickerPipboy=1
  779. bUsePipboyMode=1
  780.  
  781. [InterfaceFX]
  782. fDefaultBurstDuration=200
  783. fDefaultBurstIntensity=2
  784. fMiniBurstDuration=200
  785. fMiniBurstIntensity=1.5
  786.  
  787. ;pulse effect
  788. fPulseBrightenIntensity=0.25
  789. fPulseRadiusIntensity=0.5
  790. fPulseRate=0.0006
  791.  
  792. ;pipboy menu transitions
  793. fVertHoldChance=0.08
  794. fShudderChance=0.20
  795.  
  796. fScanlineScaleMenus=50.0000
  797. bEnableFlickerMenus=1
  798. bEnableScanlinesMenus=1
  799. bEnableScanlinesPipboy=1
  800. fBlurRadiusMenus=0.3000
  801. fBrightenMenus=1.7000
  802. fBrightenPipboy=1.3000
  803. bUseImageSpaceMenuFX=1
  804. fBlurIntensityHUD=1.2000
  805. fBlurRadiusHUD=2.0000
  806. fScanlineFrequencyHUD=0.0000
  807.  
  808. fScreenLightBaseIntensity=0.6
  809. fScreenLightRadius=6
  810.  
  811. [RenderedTerminal]
  812. bUseRenderedTerminals=1
  813. fRenderedTerminalFOV=0.15
  814. fRenderedTerminalZoom=36
  815. bDoRenderedTerminalScanlines=1
  816. fRenderedTerminalScanlineScale=130.000000
  817. fRenderedTerminalHPos=0.0
  818. fRenderedTerminalVPos=0.38
  819. fScreenLightBaseIntensity=1.2
  820. fScreenLightRadius=80
  821. fScreenLightColorR=0.68
  822. fScreenLightColorG=0.74
  823. fScreenLightColorB=0.62
  824.  
  825. fRaceSexMenuHPos=0.0
  826. fRaceSexMenuVPos=-0.6
  827. fRaceSexMenuZoom=70.0
  828. fRaceSexMenuScale=0.5
  829.  
  830. [Decals]
  831. uMaxDecalCount=100
  832. bProfileDecals=0
  833. bDecalOcclusionQuery=1
  834.  
  835. [TerrainManager]
  836. fSplitDistanceMult=0.75
  837. fBlockMorphDistanceMult=0.70
  838. bUseNewTerrainSystem=1
  839. bUseDistantObjectBlocks=1
  840. fBlockLoadDistance=125000.0
  841. fDefaultBlockLoadDistanceLow=50000.0
  842. fLowBlockLoadDistanceLow=25000.0
  843. fHighBlockLoadDistanceLow=50000.0
  844. fDefaultTreeLoadDistance=25000.0
  845. fLowTreeLoadDistance=10000.0
  846. fHighTreeLoadDistance=40000.0
  847.  
  848. [VATS]
  849. fVATSLightLevelMin=20.0
  850. fVATSLightLevelMax=65.0
  851. fVATSLightAngle=0.0
  852. fVATSLightDistance=100.0
  853. fVATSLightElevation=100.0
  854. fVatsLightColorR=0.35
  855. fVatsLightColorG=0.35
  856. fVatsLightColorB=0.35
  857.  
  858. [ScreenSplatter]
  859. bScreenSplatterEnabled=0
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