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  1. Log uploaded on Thursday, September 21, 2017, 11:04:39 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
  5. Korean Fast Channel: 한국어: 0Harmony(1.0.9.1), KoreanLanguageWorker(1.0.0.0)
  6. EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
  7. RuntimeGC: RuntimeGC(9.3.6.6)
  8. Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
  9. Rimsenal - Rimhair: (no assemblies)
  10.  
  11. Active Harmony patches:
  12. Backstory.FullDescriptionFor: post: LT.BackstoryPatch.Postfix
  13. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
  14. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  15. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  16. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  17. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  18. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  19. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  20. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  21. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  22. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  23. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  24. Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
  25. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  26. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  27. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  28. SkillRecord.Interval: PRE: RTMadSkills.MadSkills_Patch.Prefix
  29. Translator.Translate: post: LT.TranslatorPatch.Postfix
  30. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  31. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, com.ludeon.rimworld-korean:1.0.9.1, EdB.PrepareCarefully:1.0.9.1
  32.  
  33. Platform information: (hidden, hold Shift while publishing to include)
  34.  
  35. Log file contents:
  36. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  37. GfxDevice: [Renderer information redacted]
  38. Begin MonoManager ReloadAssembly
  39. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  40. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  41. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  42. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  43. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  44. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  45. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  46. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  47. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  48. RimWorld 0.17.1557 rev1153
  49.  
  50. [MadSkills]: settings initialized, multiplier is 0, tiered.
  51.  
  52. [MadSkills]: settings initialized, multiplier is 0, tiered.
  53.  
  54. [MadSkills]: settings initialized, multiplier is 0, tiered.
  55.  
  56. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  57.  
  58. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  59.  
  60. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  61.  
  62. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  63. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  64. Full XML text:
  65.  
  66. <AWOLSoldier46>
  67. <title>탈영병</title>
  68. <titleShort>군인</titleShort>
  69. <desc>NAME was an infantryman.
  70.  
  71. When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
  72. </AWOLSoldier46>
  73.  
  74. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  75. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  76. Full XML text:
  77.  
  78. <DischargedSoldier36>
  79. <title>제대한 군인</title>
  80. <titleShort>군인</titleShort>
  81. <desc>Jeremy prostituted himself to fund his drug habits. As an escape, HE joined the military and learned to fight.
  82.  
  83. Too smart for the army, HE questioned and often disagreed with HIS superiors' decisions. This eventually led to HIS dishonorable discharge and left HIM with a chip on HIS shoulder.</desc>
  84. </DischargedSoldier36>
  85.  
  86. [RuntimeGC] MainTabWindow inserted.
  87.  
  88. Setting up 1 worker threads for Enlighten.
  89. Thread -> id: 2038 -> priority: 1
  90. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  91. GfxDevice: creating device client; threaded=1
  92. Direct3D:
  93. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8541]
  94. Renderer: NVIDIA GeForce GTX 980
  95. Vendor: NVIDIA
  96. VRAM: 3072 MB (via DXGI)
  97. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  98. Begin MonoManager ReloadAssembly
  99. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  101. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  102. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  103. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  104. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  105. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  106. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  107. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  108. RimWorld 0.17.1557 rev1153
  109.  
  110. [MadSkills]: settings initialized, multiplier is 0, tiered.
  111.  
  112. [MadSkills]: settings initialized, multiplier is 0, tiered.
  113.  
  114. [MadSkills]: settings initialized, multiplier is 0, tiered.
  115.  
  116. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  117.  
  118. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  119.  
  120. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  121.  
  122. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  123. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  124. Full XML text:
  125.  
  126. <AWOLSoldier46>
  127. <title>탈영병</title>
  128. <titleShort>군인</titleShort>
  129. <desc>NAME was an infantryman.
  130.  
  131. When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
  132. </AWOLSoldier46>
  133.  
  134. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  135. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  136. Full XML text:
  137.  
  138. <DischargedSoldier36>
  139. <title>제대한 군인</title>
  140. <titleShort>군인</titleShort>
  141. <desc>Jeremy prostituted himself to fund his drug habits. As an escape, HE joined the military and learned to fight.
  142.  
  143. Too smart for the army, HE questioned and often disagreed with HIS superiors' decisions. This eventually led to HIS dishonorable discharge and left HIM with a chip on HIS shoulder.</desc>
  144. </DischargedSoldier36>
  145.  
  146. [RuntimeGC] MainTabWindow inserted.
  147.  
  148. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  149.  
  150. Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 7063.
  151. Total: 18.170158 ms (FindLiveObjects: 0.258925 ms CreateObjectMapping: 0.315977 ms MarkObjects: 17.535276 ms DeleteObjects: 0.059392 ms)
  152.  
  153. Loading game from file 외부인들1 with mods Core, 818773962, 735106432, 962732083, 731111514, 그리고 725949967
  154.  
  155. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  156.  
  157. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13096.
  158. Total: 137.219574 ms (FindLiveObjects: 0.465188 ms CreateObjectMapping: 1.252206 ms MarkObjects: 135.472641 ms DeleteObjects: 0.029257 ms)
  159.  
  160. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  161.  
  162. Unloading 5672 unused Assets to reduce memory usage. Loaded Objects now: 7616.
  163. Total: 55.616978 ms (FindLiveObjects: 0.694857 ms CreateObjectMapping: 1.148050 ms MarkObjects: 40.154572 ms DeleteObjects: 13.619205 ms)
  164.  
  165. Setting up 1 worker threads for Enlighten.
  166. Thread -> id: 3688 -> priority: 1
  167. Initialize engine version: 5.4.1f1 (649f48bbbf0f)
  168. GfxDevice: creating device client; threaded=1
  169. Direct3D:
  170. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8541]
  171. Renderer: NVIDIA GeForce GTX 980
  172. Vendor: NVIDIA
  173. VRAM: 3072 MB (via DXGI)
  174. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
  175. Begin MonoManager ReloadAssembly
  176. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  177. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  178. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  179. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  180. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  181. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
  182. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  183. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  184. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  185. RimWorld 0.17.1557 rev1153
  186.  
  187. [MadSkills]: settings initialized, multiplier is 0, tiered.
  188.  
  189. [MadSkills]: settings initialized, multiplier is 0, tiered.
  190.  
  191. [MadSkills]: settings initialized, multiplier is 0, tiered.
  192.  
  193. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
  194.  
  195. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
  196.  
  197. Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
  198.  
  199. Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
  200. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  201. Full XML text:
  202.  
  203. <AWOLSoldier46>
  204. <title>탈영병</title>
  205. <titleShort>군인</titleShort>
  206. <desc>NAME was an infantryman.
  207.  
  208. When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
  209. </AWOLSoldier46>
  210.  
  211. Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
  212. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  213. Full XML text:
  214.  
  215. <DischargedSoldier36>
  216. <title>제대한 군인</title>
  217. <titleShort>군인</titleShort>
  218. <desc>Jeremy prostituted himself to fund his drug habits. As an escape, HE joined the military and learned to fight.
  219.  
  220. Too smart for the army, HE questioned and often disagreed with HIS superiors' decisions. This eventually led to HIS dishonorable discharge and left HIM with a chip on HIS shoulder.</desc>
  221. </DischargedSoldier36>
  222.  
  223. 한국어 미리적용: 패치 완료!
  224.  
  225. [RuntimeGC] MainTabWindow inserted.
  226.  
  227. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  228.  
  229. Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 7064.
  230. Total: 17.420004 ms (FindLiveObjects: 0.227913 ms CreateObjectMapping: 0.280283 ms MarkObjects: 16.845394 ms DeleteObjects: 0.065828 ms)
  231.  
  232. Loading game from file 외부인들1 with mods Core, 818773962, 727482754, 735106432, 962732083, 731111514, 그리고 725949967
  233.  
  234. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  235.  
  236. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13097.
  237. Total: 89.117302 ms (FindLiveObjects: 0.419547 ms CreateObjectMapping: 0.571977 ms MarkObjects: 88.097099 ms DeleteObjects: 0.027794 ms)
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