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- Log uploaded on Thursday, September 21, 2017, 11:04:39 AM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
- Korean Fast Channel: 한국어: 0Harmony(1.0.9.1), KoreanLanguageWorker(1.0.0.0)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.17.1.6)
- RuntimeGC: RuntimeGC(9.3.6.6)
- Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
- Rimsenal - Rimhair: (no assemblies)
- Active Harmony patches:
- Backstory.FullDescriptionFor: post: LT.BackstoryPatch.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SkillRecord.Interval: PRE: RTMadSkills.MadSkills_Patch.Prefix
- Translator.Translate: post: LT.TranslatorPatch.Postfix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, com.ludeon.rimworld-korean:1.0.9.1, EdB.PrepareCarefully:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>탈영병</title>
- <titleShort>군인</titleShort>
- <desc>NAME was an infantryman.
- When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>제대한 군인</title>
- <titleShort>군인</titleShort>
- <desc>Jeremy prostituted himself to fund his drug habits. As an escape, HE joined the military and learned to fight.
- Too smart for the army, HE questioned and often disagreed with HIS superiors' decisions. This eventually led to HIS dishonorable discharge and left HIM with a chip on HIS shoulder.</desc>
- </DischargedSoldier36>
- [RuntimeGC] MainTabWindow inserted.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2038 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8541]
- Renderer: NVIDIA GeForce GTX 980
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>탈영병</title>
- <titleShort>군인</titleShort>
- <desc>NAME was an infantryman.
- When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>제대한 군인</title>
- <titleShort>군인</titleShort>
- <desc>Jeremy prostituted himself to fund his drug habits. As an escape, HE joined the military and learned to fight.
- Too smart for the army, HE questioned and often disagreed with HIS superiors' decisions. This eventually led to HIS dishonorable discharge and left HIM with a chip on HIS shoulder.</desc>
- </DischargedSoldier36>
- [RuntimeGC] MainTabWindow inserted.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 7063.
- Total: 18.170158 ms (FindLiveObjects: 0.258925 ms CreateObjectMapping: 0.315977 ms MarkObjects: 17.535276 ms DeleteObjects: 0.059392 ms)
- Loading game from file 외부인들1 with mods Core, 818773962, 735106432, 962732083, 731111514, 그리고 725949967
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13096.
- Total: 137.219574 ms (FindLiveObjects: 0.465188 ms CreateObjectMapping: 1.252206 ms MarkObjects: 135.472641 ms DeleteObjects: 0.029257 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 5672 unused Assets to reduce memory usage. Loaded Objects now: 7616.
- Total: 55.616978 ms (FindLiveObjects: 0.694857 ms CreateObjectMapping: 1.148050 ms MarkObjects: 40.154572 ms DeleteObjects: 13.619205 ms)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 3688 -> priority: 1
- Initialize engine version: 5.4.1f1 (649f48bbbf0f)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8541]
- Renderer: NVIDIA GeForce GTX 980
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 0.17.1557 rev1153
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- [MadSkills]: settings initialized, multiplier is 0, tiered.
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.label
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.verb
- Def-linked translation error: Found no RimWorld.WorkGiverDef named DoctorTreatEmergency to match DoctorTreatEmergency.gerund
- Couldn't load backstory AWOLSoldier46: System.Exception: Backstory not found matching identifier AWOLSoldier46
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <AWOLSoldier46>
- <title>탈영병</title>
- <titleShort>군인</titleShort>
- <desc>NAME was an infantryman.
- When HECAP was informed of his assignment to the Xennoa-Zartza War, HECAP decided he did not want to be a soldier. He was able to escape via military spacejet.</desc>
- </AWOLSoldier46>
- Couldn't load backstory DischargedSoldier36: System.Exception: Backstory not found matching identifier DischargedSoldier36
- at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
- Full XML text:
- <DischargedSoldier36>
- <title>제대한 군인</title>
- <titleShort>군인</titleShort>
- <desc>Jeremy prostituted himself to fund his drug habits. As an escape, HE joined the military and learned to fight.
- Too smart for the army, HE questioned and often disagreed with HIS superiors' decisions. This eventually led to HIS dishonorable discharge and left HIM with a chip on HIS shoulder.</desc>
- </DischargedSoldier36>
- 한국어 미리적용: 패치 완료!
- [RuntimeGC] MainTabWindow inserted.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 7064.
- Total: 17.420004 ms (FindLiveObjects: 0.227913 ms CreateObjectMapping: 0.280283 ms MarkObjects: 16.845394 ms DeleteObjects: 0.065828 ms)
- Loading game from file 외부인들1 with mods Core, 818773962, 727482754, 735106432, 962732083, 731111514, 그리고 725949967
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13097.
- Total: 89.117302 ms (FindLiveObjects: 0.419547 ms CreateObjectMapping: 0.571977 ms MarkObjects: 88.097099 ms DeleteObjects: 0.027794 ms)
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