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- local function r(...)
- return game:GetService("ReplicatedStorage"):FindFirstChild("_CS.Events").TravelMessage:InvokeServer(...)
- end
- local function send(p,msg)
- local R,m = {r("PrivateMessage",p,msg)}
- if not R[1] and m ~= "This player has their phone turned off." then
- repeat
- R,m = r("PrivateMessage",p,msg)
- if m == "This player has their phone turned off." then break end
- wait()
- until R
- end
- return R,m
- end
- local function advertise(msg)
- return r("Advertisement",msg)
- end
- local function forceadvertise(msg)
- for i,v in next, game.Players:GetPlayers() do
- spawn(function() send(v,msg) end)
- end
- end
- return {
- send = send;
- advertise = advertise;
- forceadvertise = forceadvertise;
- }
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