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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. - '<single><delay times="10">&l><</delay></single>'
  170. - '<single>&P&lr</single>' # <single> will allow the frame to only run ONCE
  171. - '<delay times="10">&f&lPrison&1&l</delay>' # <delay> will repeat the line X times
  172. - '<glow glowsize="5">Prison</glow>'
  173. # Interval is the animation interval in TICKS (20 ticks is one second).
  174. # Every X ticks the animation goes to the next frame (see above)
  175. # Once all frames are finished it will start over from the first one
  176. interval: 2
  177. # If you don't want a static order of the frames and want to show each frame at random
  178. # you can enable this option.
  179. random: false
  180. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  181. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  182. # These lines (usually a header or footer) are also good for decoration.
  183. header:
  184. text:
  185. - '&6&m+---------------------+'
  186. interval: 10
  187. random: true
  188. player-label:
  189. text:
  190. - '&6&l> &ePlayer:'
  191. interval: 100
  192. random: false
  193. player-line1:
  194. text:
  195. - '&7 {player}'
  196. interval: 2
  197. random: false
  198. player-line2:
  199. text:
  200. - '&6&l>&eRank: &7{ezrankspro_rankup_rank}'
  201. interval: 2
  202. random: false
  203. # For empty lines just add another 'section' but just don't put any text
  204. # in it so it acts like an empty line.
  205. spacer1:
  206. text:
  207. - '&6&l>&eBalance: &7${money_formatted}'
  208. interval: 2
  209. random: false
  210. news-info:
  211. text:
  212. - '&6&l>&eNext Rank: &7{ezrankspro_nextrankup_rank}&r &7${ezrankspro_nextrankup_cost_formatted}'
  213. interval: 2
  214. random: false
  215. news:
  216. # Lets create some animated news
  217. # News is something you need to write quick
  218. # and usually you don't want to spend ages on creating
  219. # some cool effect. That is why FeatherBoard features
  220. # several presets you can use.
  221. text:
  222. - '{ezrankspro_progressbar}'
  223. interval: 2 # When using preset effects. The interval will apply to that effect
  224. # Do you want to randomize the animation frames?
  225. random: false
  226. # For empty lines just add another 'section' but just don't put any text
  227. # in it so it acts like an empty line.
  228. spacer2:
  229. text:
  230. - '&6&m+-----------------+'
  231. interval: 2
  232. random: false
  233. timesplayed-label: #Switch between site, times played and health
  234. text:
  235. - '&6&l>&eCurrent Prestige:'
  236. interval: 2
  237. random: false
  238. timesplayed: #Switch between site, times played and health
  239. text:
  240. - '{ezprestige_currentprestige_tag}'
  241. interval: 2
  242. random: false
  243. # For empty lines just add another 'section' but just don't put any text
  244. # in it so it acts like an empty line.
  245. spacer3:
  246. text:
  247. - '&6&l>&eNext Prestige:'
  248. interval: 100
  249. random: false
  250. server-label:
  251. text:
  252. - '&7${ezprestige_nextprestige_cost}'
  253. interval: 100
  254. random: false
  255. server-line1:
  256. text: []
  257. interval: 1
  258. random: false
  259. server-line2:
  260. text:
  261. - '&eVoltex'
  262. interval: 10
  263. random: false
  264. # This is the same as the header. It is not needed since you already use the header as the longest line
  265. # but it looks cleaner having a footer.
  266. footer:
  267. text:
  268. - '&6&m+---------------------+'
  269. interval: 10
  270. random: true
  271. # This is a combat scoreboard example showing
  272. # combat related information.
  273. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  274. # (Unless you want it to show all the time)
  275. # You still need to 'trigger' this scoreboard in the vanilla_combat
  276. combat-scoreboard-example:
  277. # Lets just use the title,header and footer from the example above
  278. # for in depth configuration look above.
  279. #
  280. # When designing a board that is used when triggered on an event. You have
  281. # to think (before looking at the placeholders) what is relevant.
  282. # For example: When I think of combat my first thoughts are:
  283. # - Health: To see how much you have left
  284. # - Possible cooldown timers
  285. # - With who am I in combat?
  286. # - Target health
  287. # - mcMMO attacking level?
  288. #
  289. # Next you have to think what is important during that event:
  290. # - Combat: not too much distraction (no animations, smaller scoreboard)
  291. #
  292. # Once you know those things start looking for placeholders. A lot of events such
  293. # as mcmmo have placeholders that can only be used in such events.
  294. title:
  295. text:
  296. # To create cool looking animations you create yourself
  297. # you can use the graphical tool AnimationCreator
  298. # https://www.spigotmc.org/resources/animationcreator.6001/
  299. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  300. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  301. - '<single><delay times="10">&l><</delay></single>'
  302. - '<single>&M&le</single>' # <single> will allow the frame to only run ONCE
  303. - '<single>&M&leg</single>'
  304. - '<single>&M&lega</single>'
  305. - '<single>&M&legam</single>'
  306. - '<single>&M&legamc</single>'
  307. - '<delay times="10">&f&lMegaMC&1&l</delay>' # <delay> will repeat the line X times
  308. - '<glow glowsize="5">MegaMC</glow>'
  309. interval: 2
  310. random: false
  311. header:
  312. text:
  313. - '&a&m+-----------------+'
  314. interval: 10
  315. random: true
  316. combat-label:
  317. text:
  318. - '&8&l> &7&lCombat target:'
  319. interval: 100
  320. random: false
  321. combat-data:
  322. text:
  323. - '{vanilla-combat_opponent_name}'
  324. interval: 2
  325. random: false
  326. spacer1:
  327. text: []
  328. interval: 100
  329. health-label:
  330. text:
  331. - '&8&l> &7&lHealth stats:'
  332. interval: 100
  333. random: false
  334. health-data-1:
  335. text:
  336. - '&aYou: {healthbar}'
  337. interval: 1
  338. random: false
  339. health-data-2:
  340. text:
  341. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  342. interval: 1
  343. random: false
  344. footer:
  345. text:
  346. - '&a&m+-----------------+'
  347. interval: 10
  348. random: true
  349. # This is an example for mcMMO when you level up
  350. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  351. # (Unless you want it to show all the time)
  352. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  353. mcmmo-levelup:
  354. title:
  355. text:
  356. # To create cool looking animations you create yourself
  357. # you can use the graphical tool AnimationCreator
  358. # https://www.spigotmc.org/resources/animationcreator.6001/
  359. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  360. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  361. - '<single><delay times="10">&l><</delay></single>'
  362. - '<single>&M&le</single>' # <single> will allow the frame to only run ONCE
  363. - '<single>&M&leg</single>'
  364. - '<single>&M&lega</single>'
  365. - '<single>&M&legam</single>'
  366. - '<single>&M&legamc</single>'
  367. - '<delay times="10">&f&lMegaMC&1&l</delay>' # <delay> will repeat the line X times
  368. - '<glow glowsize="5">MegaMC</glow>'
  369. interval: 2
  370. random: false
  371. header:
  372. text:
  373. - '&a&m+-----------------+'
  374. interval: 10
  375. random: true
  376. info-label:
  377. text:
  378. # mcMMO-levelup comes with several event specific placeholders
  379. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  380. interval: 10
  381. spacer1: # This is a spacer an empty line
  382. text:
  383. - ''
  384. interval: 10
  385. # Do you want to randomize the animation frames?
  386. random: false
  387. skill-label: # You can add elements to the group and name them like you want
  388. # Lets make a static label
  389. text:
  390. - '&9&l> &e&lSkill:'
  391. interval: 10 # The interval is not important since its just 1 static text.
  392. # Do you want to randomize the animation frames?
  393. random: false
  394. skill:
  395. # Lets make a static label
  396. text:
  397. - '{mcmmo-levelup_skill_name}'
  398. interval: 10 # The interval is not important since its just 1 static text.
  399. # Do you want to randomize the animation frames?
  400. random: false
  401. spacer2: # This is a spacer an empty line
  402. text:
  403. - ''
  404. interval: 100
  405. # Do you want to randomize the animation frames?
  406. random: false
  407. skilllevel-label: # You can add elements to the group and name them like you want
  408. # Lets make a static label
  409. text:
  410. - '&b&l> &e&lCurrent level:'
  411. interval: 10 # The interval is not important since its just 1 static text.
  412. # Do you want to randomize the animation frames?
  413. random: false
  414. skilllevel:
  415. # Lets make a static label
  416. text:
  417. - '{mcmmo-levelup_skilllevel}'
  418. interval: 10 # The interval is not important since its just 1 static text.
  419. # Do you want to randomize the animation frames?
  420. random: false
  421. footer:
  422. text:
  423. - '&a&m+-----------------+'
  424. interval: 10
  425. random: true
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