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- /*
- ****======================================****
- ****| Dynamic by: RFT & Mesut |****
- ****| version; v0.0.1 |****
- ****| Mafia II Multiplayer |****
- ****| ICQ; XXXXX |****
- ****======================================****
- */
- //||||||||||||||||||||||||||||||||||||||||||||
- const PIZZA = 0xFFFF00AA;
- const POMMES = 0xFFFFFFFF;
- const COLA = 0xFF1E00FF;
- const APFEL = 0xfb9a00AA;
- const LILA = 0xb601f9FF;
- //||||||||||||||||||||||||||||||||||||||||||||
- local opfer = {};
- //||||||||||||||||||||||||||||||||||||||||||||
- function onScriptInit( )
- {
- print("Dynamic wurde geladen");
- print("Erfolgreich gestartet: 100%");
- return 1;
- }
- function onGameModeExit( )
- {
- print("Dynamic könnte nicht geladen werden");
- for(local i = 0 ; i < getMaxPlayers() ; i++ )
- {
- if(playerFileExists("playerfiles/"+getPlayerName(i)+".ini"))
- {
- if(Logged[i])
- {
- ini.setKey("PlayerInfo", "password", cmd[1].tostring());
- ini.setKey("PlayerStatus", "Score", PScore[i].tostring());
- ini.setKey("PlayerStatus", "AdminLevel", PAdminLevel[i].tostring());
- ini.setKey("PlayerStatus", "Mute", PMute[playerid].tostring());
- ini.saveData();
- }
- }
- }
- return 1;
- }
- function OnPlayerConnect(playerid)
- {
- sendMessageToAll(PIZZA, getPlayerName(playerid)+" betritt den Server.");
- sendPlayerMessage(playerid, PIZZA, "Willkommen auf unserem Server. Schreib /help, um Hilfe zu erhalten");
- return 1;
- }
- function onPlayerDisconnect(playerid, reason)
- {
- switch (reason)
- {
- case 0: sendMessageToAll(POMMES, getPlayerName(playerid)+" hat den Server verlassen. (Verlassen)");
- case 1: sendMessageToAll(POMMES, getPlayerName(playerid)+" hat den Server verlassen. (Timeout/Crash)");
- case 2: sendMessageToAll(POMMES, getPlayerName(playerid)+" hat den Server verlassen. (Kick)");
- }
- return 1;
- }
- function onPlayerPause(playerid)
- {
- sendClientMessage(COLA, "Du hast das Spiel pausiert.");
- return 1;
- }
- function onPlayerSpawn(playerid)
- {
- if(!opfer[playerid].loged) return sendPlayerMessage(playerid,LILA,"Du musst dich zuerst Einloggen vor dem Spawnen!");
- sendClientMessage(POMMES, "Möchtest du deinen Spawn platzt ändern? Wenn ja, tippe /spawn");
- return 1;
- }
- function onPlayerCommand(playerid, command)
- {
- local cmd = split(command, " ");
- if(cmd[0] == "/help")
- {
- sendPlayerMessage(playerid, PIZZA, "Dynamic: by RFT & Mesut || Version v0.0.1");
- sendPlayerMessage(playerid, POMMES, "Befehle: /spawn für das ändern von Spawnen");
- sendPlayerMessage(playerid, APFEL, "/help - falls du Hilfe brauchst!");
- }
- if(cmd[0] == "/spawn")
- {
- SetSpawnPos(playerid, 349.663849, -512.678284, 4.697800);
- sendPlayerMessage(playerid, APFEL, "Dein Spawn wurde Erfolgreich geändert.");
- }
- }
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