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  1. BackupNameAttachment=" Build(98) 06 Apr 18 (21 42 08)" -- used by backup system
  2.  
  3. Log Started at Fri Apr 6 21:42:08 2018
  4. Built on Mar 16 2018 09:26:59
  5. Running 64 bit Windows version
  6. Command Line: "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe" -project J:\BR\Game.cryproject
  7. Executable: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe
  8. FileVersion: 5.5.0.98
  9. ProductVersion: 5.5.0.98
  10. [Warning] Cannot open Pak file c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\config.pak
  11. Loading Config file %ENGINEROOT%/system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\system.cfg)
  12. Project BR
  13. Using Project Folder J:/BR
  14. Using Engine Folder C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\
  15. Using Asset Folder J:/BR/Assets
  16.  
  17. Total number of logical processors: 4
  18. Number of available logical processors: 4
  19. Total number of system cores: 4
  20. Number of cores available to process: 4
  21.  
  22. Processor 0:
  23. CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
  24. Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
  25. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  26.  
  27. Processor 1:
  28. CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
  29. Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
  30. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  31.  
  32. Processor 2:
  33. CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
  34. Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
  35. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  36.  
  37. Processor 3:
  38. CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
  39. Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
  40. Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
  41.  
  42. <21:42:08> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
  43. <21:42:08> creating CVarGroups from directory '%ENGINE%/Config/CVarGroups' ...
  44. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_full.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_full.cfg)
  45. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_gameeffects.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_gameeffects.cfg)
  46. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_light.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_light.cfg)
  47. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_objectdetail.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_objectdetail.cfg)
  48. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_particles.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_particles.cfg)
  49. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_physics.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_physics.cfg)
  50. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_postprocessing.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_postprocessing.cfg)
  51. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_quality.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_quality.cfg)
  52. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shading.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shading.cfg)
  53. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shadows.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shadows.cfg)
  54. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_sound.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_sound.cfg)
  55. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_texture.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_texture.cfg)
  56. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_textureresolution.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_textureresolution.cfg)
  57. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_volumetriceffects.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_volumetriceffects.cfg)
  58. <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_water.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_water.cfg)
  59. <21:42:08> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)
  60. <21:42:08> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_sandbox.thread_config)
  61. <21:42:08> Loading Module CryReflection.dll...
  62. <21:42:08> Initializing CryReflection done, MemUsage=224Kb
  63. <21:42:08> Windows 10 64 bit (build 10.0.16299)
  64. <21:42:08> User name: "xXRag"
  65. <21:42:08> System language: English
  66. <21:42:08> Windows Directory: "C:\WINDOWS"
  67. <21:42:08> Local time is 21:42:08 04/06/18, system running for 368 minutes
  68. <21:42:08> 16324MB physical memory installed, 7203MB available, 134217727MB virtual memory installed, 55 percent of memory in use
  69. <21:42:08> PageFile usage: 47MB, Working Set: 53MB, Peak PageFile usage: 47MB,
  70. <21:42:08> Current display mode is 1920x1080x32, (Unknown graphics card)
  71. <21:42:08> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  72. <21:42:08> --------------------------------------------------------------------------------
  73. <21:42:08> [Warning] Config file %USER%/game.cfg not found!
  74. <21:42:08> Loading Config file %ENGINEROOT%/system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\system.cfg)
  75. <21:42:08> [Warning] Config file user.cfg not found!
  76. <21:42:08> Stream Engine Initialization
  77. <21:42:08> BuildTime: Mar 16 2018 09:26:59
  78. <21:42:08> Physics initialization
  79. <21:42:08> Loading Module CryPhysics.dll...
  80. <21:42:08> Initializing CryPhysics done, MemUsage=820Kb
  81. <21:42:08> [Warning] Cannot open Pak file assets\localization\english_xml.pak
  82. <21:42:08> Localized language content(english) not available or modified from the original installation.
  83. <21:42:08> [Warning] Cannot open Pak file assets\localization\english.pak
  84. <21:42:08> Localized language content(english) not available or modified from the original installation.
  85. <21:42:08> [Warning] Cannot open Pak file assets\localization\english.pak
  86. <21:42:08> Localized language content(english) not available or modified from the original installation.
  87. <21:42:08> [Error] <Localization> No localization files found!
  88. <21:42:08> <Audio>: AudioSystem initialization
  89. <21:42:08> Loading Module CryAudioSystem.dll...
  90. <21:42:08> <Audio>: CryAudioImplSDLMixer loaded
  91. <21:42:08> Initializing CryAudioSystem done, MemUsage=4644Kb
  92. <21:42:08> Renderer initialization
  93. <21:42:08> Logging video adapters:
  94. <21:42:09> - NVIDIA GeForce GTX 960 (vendor = 0x10de, device = 0x1401)
  95. <21:42:09> - Adapter index: 0
  96. <21:42:09> - Dedicated video memory: 2007 MB
  97. <21:42:09> - Feature level: D3D 11_1 (SM 5.x)
  98. <21:42:09> - Displays connected: yes
  99. <21:42:09> - Suitable rendering device: yes
  100. <21:42:09> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
  101. <21:42:09> - Adapter index: 1
  102. <21:42:09> - Dedicated video memory: 0 MB
  103. <21:42:09> - Feature level: D3D 11_1 (SM 5.x)
  104. <21:42:09> - Displays connected: no
  105. <21:42:09> - Suitable rendering device: no
  106. <21:42:09> Loading Module CryRenderD3D11.dll...
  107. <21:42:09> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
  108. <21:42:09> Initializing CryRenderD3D11 done, MemUsage=3348Kb
  109. <21:42:09> Initializing Direct3D and creating game window:
  110. <21:42:09> Direct3D driver is creating...
  111. <21:42:09> Crytek Direct3D driver version 3.00 (Mar 16 2018 <09:27:12>)
  112. <21:42:09> Creating window called 'BR' (32x32)
  113. <21:42:09> D3D Adapter: Description: NVIDIA GeForce GTX 960
  114. <21:42:09> D3D Adapter: Driver version (UMD): 0.00.00.0000
  115. <21:42:09> D3D Adapter: VendorId = 0x10DE
  116. <21:42:09> D3D Adapter: DeviceId = 0x1401
  117. <21:42:09> D3D Adapter: SubSysId = 0x85371043
  118. <21:42:09> D3D Adapter: Revision = 161
  119. <21:42:09> NVAPI: API init ok (0)
  120. <21:42:09> NVAPI: Single GPU system
  121. <21:42:09> NVDBT supported
  122. <21:42:09> D3D Detected: NVIDIA video card
  123. <21:42:09> Active GPUs: 1
  124. <21:42:09> Using pixel texture formats:
  125. <21:42:09> R8G8B8A8S, mips, RT (blendable) (multi-sampled), sample, gather
  126. <21:42:09> R8G8B8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
  127. <21:42:09> A8, mips, RT (blendable) (multi-sampled), sample, gather
  128. <21:42:09> R8, mips, RT (blendable) (multi-sampled), sample, gather
  129. <21:42:09> R8S, mips, RT (blendable) (multi-sampled), sample, gather
  130. <21:42:09> R16, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
  131. <21:42:09> R16S, mips, RT (blendable) (multi-sampled), sample, gather
  132. <21:42:09> R16F, mips, RT (blendable) (multi-sampled), sample, gather
  133. <21:42:09> R32F, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
  134. <21:42:09> R8G8, mips, RT (blendable) (multi-sampled), sample, gather
  135. <21:42:09> R8G8S, mips, RT (blendable) (multi-sampled), sample, gather
  136. <21:42:09> R16G16, mips, RT (blendable) (multi-sampled), sample, gather
  137. <21:42:09> R16G16S, mips, RT (blendable) (multi-sampled), sample, gather
  138. <21:42:09> R16G16F, mips, RT (blendable) (multi-sampled), sample, gather
  139. <21:42:09> R32G32F, mips, RT (blendable) (multi-sampled), sample, gather
  140. <21:42:09> R11G11B10F, mips, RT (blendable) (multi-sampled), sample, gather
  141. <21:42:09> R10G10B10A2, mips, RT (blendable) (multi-sampled), sample, gather
  142. <21:42:09> R16G16B16A16, mips, RT (blendable) (multi-sampled), sample, gather
  143. <21:42:09> R16G16B16A16S, mips, RT (blendable) (multi-sampled), sample, gather
  144. <21:42:09> R16G16B16A16F, mips, RT (blendable) (multi-sampled), sample, gather
  145. <21:42:09> R32G32B32A32F, mips, RT (blendable) (multi-sampled), sample, gather
  146. <21:42:09> BC1, mips, sRGB, sample, gather
  147. <21:42:09> BC2, mips, sRGB, sample, gather
  148. <21:42:09> BC3, mips, sRGB, sample, gather
  149. <21:42:09> BC4, mips, sample, gather
  150. <21:42:09> BC4S, mips, sample, gather
  151. <21:42:09> BC5, mips, sample, gather
  152. <21:42:09> BC5S, mips, sample, gather
  153. <21:42:09> BC6UH, mips, sample, gather
  154. <21:42:09> BC6SH, mips, sample, gather
  155. <21:42:09> BC7, mips, sRGB, sample, gather
  156. <21:42:09> R9G9B9E5, mips, sample, gather
  157. <21:42:09> D32FS8 (R32G8T), mips, DS (multi-sampled)
  158. <21:42:09> D32F (R32T), mips, DS (multi-sampled)
  159. <21:42:09> D24S8 (R24G8T), mips, DS (multi-sampled)
  160. <21:42:09> D16 (R16T), mips, DS (multi-sampled)
  161. <21:42:09> B5G6R5, mips, RT (blendable) (multi-sampled), sample, gather
  162. <21:42:09> B5G5R5, mips, RT (blendable) (multi-sampled), sample, gather
  163. <21:42:09> B4G4R4A4, mips, sample, gather
  164. <21:42:09> B8G8R8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
  165. <21:42:09> B8G8R8X8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
  166. <21:42:09> Renderer DepthBits: 24
  167. <21:42:09> ****** CryRender InfoDump ******
  168. <21:42:09> Driver description: NVIDIA GeForce GTX 960
  169. <21:42:09> API Version: Direct3D 11.0
  170. <21:42:09> Feature level: D3D 11_1
  171. <21:42:09> Vertex Shaders version 5.0
  172. <21:42:09> Pixel Shaders version 5.0
  173. <21:42:09> Full stats:
  174. <21:42:09> Rasterizer: Hardware
  175. <21:42:09> Current Resolution: 0x0x32 Windowed
  176. <21:42:09> HDR Rendering: FP16
  177. <21:42:09> Occlusion queries: Supported
  178. <21:42:09> Geometry instancing: Supported
  179. <21:42:09> NormalMaps compression : Supported
  180. <21:42:09> Gamma control: Hardware
  181. <21:42:09> Used GeomInstancingThreshold is 8
  182. <21:42:09> Shader model usage: 'SM.5.0'
  183. <21:42:09> *****************************************
  184. <21:42:09>
  185. <21:42:09> Init Shaders
  186. <21:42:09> General shader quality: Medium
  187. <21:42:09> Metal shader quality: Medium
  188. <21:42:09> Glass shader quality: Medium
  189. <21:42:09> Vegetation shader quality: Medium
  190. <21:42:09> Ice shader quality: Medium
  191. <21:42:09> Terrain shader quality: Medium
  192. <21:42:09> Shadow shader quality: Medium
  193. <21:42:09> Water shader quality: Medium
  194. <21:42:09> FX shader quality: Medium
  195. <21:42:09> PostProcess shader quality: Medium
  196. <21:42:09> HDR shader quality: Medium
  197. <21:42:09> Sky shader quality: Medium
  198. <21:42:09> Render quality: VeryHigh
  199. <21:42:09> Init textures management (2007 Mb of video memory is available)...
  200. <21:42:09> Enabling of textures streaming...
  201. <21:42:09> Using 640 Mb of textures pool for streaming...
  202. <21:42:09> Video textures: Atlas clouds max size: 32 Mb
  203. <21:42:09> Video textures: Atlas sprites max size: 32 Mb
  204. <21:42:09> Video textures: Dynamic managed max size: 48 Mb
  205. <21:42:09> Reloading all textures...
  206. <21:42:09> Finished reloading textures...
  207. <21:42:09> Finished initializing textures streaming...
  208. <21:42:09> Initialized hardware mouse (game is allowed to confine mouse to window)
  209. <21:42:09> CryMonoBridge initialization
  210. <21:42:09> Loading Module CryMonoBridge.dll...
  211. <21:42:09> [Mono] Initialize Mono Runtime . . .
  212. <21:42:09> [Mono] Debugger server active on port: 17615 and suspended is set to n
  213. <21:42:09> [Mono] Initialization done.
  214. <21:42:09> Initializing CryMonoBridge done, MemUsage=5680Kb
  215. <21:42:09> Loading plug-in CryDefaultEntities
  216. <21:42:09> Loading plug-in CrySensorSystem
  217. <21:42:09> Loading plug-in CryPerceptionSystem
  218. <21:42:09> Loading plug-in bin/win_x64/Game.dll
  219. <21:42:09> Loading plug-in CryUserAnalytics
  220. <21:42:09> Initializing CryScaleformHelper done, MemUsage=4Kb
  221. <21:42:09> Using Scaleform GFx 3.3.94
  222. <21:42:09> Using dynamic pool
  223. <21:42:09> Font initialization
  224. <21:42:09> Loading Module CryFont.dll...
  225. <21:42:09> Using FreeType 2.5.5
  226. <21:42:09> Initializing CryFont done, MemUsage=252Kb
  227. <21:42:09> *** Init system render resources ***
  228. <21:42:10> Network initialization
  229. <21:42:10> Loading Module CryNetwork.dll...
  230. <21:42:10> [LagProfiles] Could not load "". 6 default profiles activated.
  231. <21:42:10> [Error] Scheduler policy name should not exceed 4 characters.
  232. <21:42:10> [net] Socket IO management: External [iocp], Internal [iocp]
  233. <21:42:10> network hostname: DESKTOP-JNJKSLB
  234. <21:42:10> ip:192.168.198.1
  235. <21:42:10> ip:192.168.248.1
  236. <21:42:10> ip:192.168.56.1
  237. <21:42:10> ip:192.168.1.8
  238. <21:42:10> [Network Version]: PROFILE DEVELOPMENT BUILD
  239. <21:42:10> Initializing CryNetwork done, MemUsage=1980Kb
  240. <21:42:10> MovieSystem initialization
  241. <21:42:10> Loading Module CryMovie.dll...
  242. <21:42:10> Initializing CryMovie done, MemUsage=572Kb
  243. <21:42:10> Console initialization
  244. <21:42:10> Engine installed on drive:
  245. <21:42:10> Time initialization
  246. <21:42:10> Input initialization
  247. <21:42:10> Loading Module CryInput.dll...
  248. <21:42:10> Initializing DirectInput
  249.  
  250. <21:42:10> Initializing Keyboard
  251.  
  252. <21:42:10> Input locale changed to 0000041D
  253. <21:42:10> Initializing mouse
  254. <21:42:10> Initializing CryInput done, MemUsage=1096Kb
  255. <21:42:10>
  256. <21:42:10> con_debug=0 [ ]
  257. <21:42:10> con_display_last_messages=0 [ ]
  258. <21:42:10> con_line_buffer_size=1000 [ ]
  259. <21:42:10> con_restricted=0 [ RESTRICTEDMODE ]
  260. <21:42:10> con_showonload=0 [ ]
  261. <21:42:10>
  262. <21:42:10> con_debug=0 [ ]
  263. <21:42:10> con_display_last_messages=0 [ ]
  264. <21:42:10> con_line_buffer_size=1000 [ ]
  265. <21:42:10> con_restricted=0 [ RESTRICTEDMODE ]
  266. <21:42:10> con_showonload=0 [ ]
  267. <21:42:10>
  268. <21:42:10> con_debug=0 [ ]
  269. <21:42:10>
  270. <21:42:10> con_debug=0 [ ]
  271. <21:42:10> Initializing Animation System
  272. <21:42:10> Loading Module CryAnimation.dll...
  273. <21:42:10> Initializing CryAnimation done, MemUsage=2524Kb
  274. <21:42:10> Initializing 3D Engine
  275. <21:42:10> Loading Module Cry3DEngine.dll...
  276. <21:42:10> Sky light: Optical lookup tables loaded off disc.
  277. <21:42:10> Initializing Cry3DEngine done, MemUsage=2712Kb
  278. <21:42:10> Script System Initialization
  279. <21:42:10> Loading Module CryScriptSystem.dll...
  280. <21:42:10> [Warning] [Lua Error] Failed to load script file scripts/common.lua
  281. <21:42:10> Initializing CryScriptSystem done, MemUsage=748Kb
  282. <21:42:10> Schematyc initialization
  283. <21:42:10> Loading Module CrySchematyc2.dll...
  284. <21:42:10> Initializing CrySchematyc2 done, MemUsage=2228Kb
  285. <21:42:10> Loading Module CrySchematyc.dll...
  286. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [sc_SaveAllScriptFiles] is already registered
  287. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_RootFolder] is already registered
  288. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_IgnorePAKFiles] is already registered
  289. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_IgnoreUnderscoredFolders] is already registered
  290. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_LogToFile] is already registered
  291. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_LogFileStreams] is already registered
  292. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_LogFileMessageTypes] is already registered
  293. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_DisplayCriticalErrors] is already registered
  294. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_RunUnitTests] is already registered
  295. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_ExperimentalFeatures] is already registered
  296. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [sc_CriticalError] is already registered
  297. <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [sc_FatalError] is already registered
  298. <21:42:10> Initializing CrySchematyc done, MemUsage=1676Kb
  299. <21:42:10> Entity system initialization
  300. <21:42:10> Loading Module CryEntitySystem.dll...
  301. <21:42:10> Initializing CryEntitySystem done, MemUsage=1948Kb
  302. <21:42:10> LiveCreate initialization
  303. <21:42:10> LiveCreateHost not created, using NULL implementation.
  304. <21:42:10> Dynamic Response System initialization
  305. <21:42:10> Loading Module CryDynamicResponseSystem.dll...
  306. <21:42:10> Initializing CryDynamicResponseSystem done, MemUsage=720Kb
  307. <21:42:10> Loading Module CryFlowGraph.dll...
  308. <21:42:10> Successfully registered flownode 'AI:PerceptionState'
  309. <21:42:10> Successfully registered flownode 'AI:EventListener'
  310. <21:42:10> Initializing CryFlowGraph done, MemUsage=892Kb
  311. <21:42:10> AI initialization
  312. <21:42:10> Loading Module CryAISystem.dll...
  313. <21:42:10> Initializing CryAISystem done, MemUsage=1360Kb
  314. <21:42:10> Initializing AI System
  315. <21:42:10> AI: [AISYSTEM] Initialization started.
  316. <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/Communication/CommunicationSystemConfiguration.xml)
  317. <21:42:10> [Warning] AI: Failed to open XML file 'Scripts/AI/Communication/CommunicationSystemConfiguration.xml'...
  318. <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/lookup.xml)
  319. <21:42:10> [Warning] [Lua Error] Failed to load script file scripts/ai/aiconfig.lua
  320. <21:42:10> Registering CentralInterestManager with EntitySystem
  321. <21:42:10> [Warning] XML reader: Can't open file (Libs/AITargetStimulusConfig.xml)
  322. <21:42:10> [Warning] AI: CTargetTrackManager::Init() Warning: Failed to load configuration file 'Libs/AITargetStimulusConfig.xml'
  323. <21:42:10> AI: [AISYSTEM] Initialization finished.
  324. <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/Navigation.xml)
  325. <21:42:10> [Warning] AI: Failed to open XML file 'Scripts/AI/Navigation.xml'...
  326. <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/Cover.xml)
  327. <21:42:10> [Warning] AI: Failed to open XML file 'Scripts/AI/Cover.xml'...
  328. <21:42:10> Initializing additional systems
  329. <21:42:10> Loading Module CryAction.dll...
  330. <21:42:10> [Warning] XML reader: Can't open file (Libs/Levels/leveltypes.xml)
  331. <21:42:10> [Warning] XML reader: Can't open file (Libs/FlowNodes/DialogFlowNodeBuffers.xml)
  332. <21:42:10> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehicleSystem.lua
  333. <21:42:10> [Warning] XML reader: Can't open file (Libs/Readability/Faces/Faces.xml)
  334. <21:42:10> [Warning] XML reader: Can't open file (Scripts/Network/StatsConfig.xml)
  335. <21:42:10> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehiclePartDetached.lua
  336. <21:42:10> Ending game context...
  337. <21:42:10> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
  338. <21:42:10> [Warning] [ForceFeedback System] Could not load force feedback system data. Invalid XML file 'Libs/GameForceFeedback/ForceFeedbackEffects.xml'!
  339. <21:42:10> Initializing default materials...
  340. <21:42:10> [Warning] XML reader: Can't open file (materials/material_layers_default.mtl)
  341. <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  342. <21:42:10> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  343. <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  344. <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  345. <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  346. <21:42:10> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  347. <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  348. <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  349. <21:42:10> [Warning] [Lua Error] Failed to load script file scripts/main.lua
  350. <21:42:10> [Warning] [CScriptSystem::BeginCall] Function OnInit not found(check for syntax errors or if the file wasn't loaded)
  351. <21:42:10> [Assert] Condition: !bDuplicateOffset [line 445] [File=c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\code\cryengine\crycommon\cryschematyc\reflection\typedesc.inl]
  352. <21:42:10> [Warning] Could not load dialog file assets\Libs\DynamicResponseSystem\DialogLines/dialoglines.dialog
  353. <21:42:10> [MFX] Loading FXLib 'breakables' ...
  354. <21:42:10> [MFX] Loading FXLib 'collision' ...
  355. <21:42:10> [MFX] Loading FXLib 'collisions' ...
  356. <21:42:10> [MFX] Loading FXLib 'foley' ...
  357. <21:42:10> [MFX] Loading FXLib 'foley_grunt' ...
  358. <21:42:10> [MFX] Loading FXLib 'foley_player' ...
  359. <21:42:10> [MFX] Loading FXLib 'footstep_grunt' ...
  360. <21:42:10> [MFX] Loading FXLib 'footstep_player' ...
  361. <21:42:10> [MFX] Loading FXLib 'footsteps' ...
  362. <21:42:10> [MFX] Loading FXLib 'grenade' ...
  363. <21:42:10> [MFX] Loading FXLib 'melee' ...
  364. <21:42:10> [MFX] Loading FXLib 'player_fx' ...
  365. <21:42:10> [MFX] Loading FXLib 'projectiles' ...
  366. <21:42:10> [MFX] Loading FXLib 'tornado' ...
  367. <21:42:10> [MFX] Loading FXLib 'vegetation' ...
  368. <21:42:10> [MFX] Loading FXLib 'vehicles' ...
  369. <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  370. <21:42:10> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  371. <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  372. <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  373. <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  374. <21:42:10> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  375. <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  376. <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  377. <21:42:10> [Schematyc]: Loading...
  378. <21:42:10> [Schematyc]: Loading settings
  379. <21:42:10> [Warning] XML reader: Can't open file (assets/cryschematycsettings/log_settings.sc_settings)
  380. <21:42:10> [Schematyc]: Loading scripts
  381. <21:42:10> [Schematyc]: Compiling scripts
  382. <21:42:10> [Schematyc]: Loading complete
  383. <21:42:10> [CONSOLE] Executing console command 'exec autoexec.cfg'
  384. <21:42:10> Executing console batch file (try game,config,root): "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/autoexec.cfg" not found!
  385. <21:42:10> Initializing CryAction done, MemUsage=19568Kb
  386. <21:42:10> OnSysSpecChange(0)
  387. <21:42:10> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
  388. <21:42:11> [Warning] Texture does not exist [File=%engine%/engineassets/textures/rain/ripple/ripple#01_24_ddn.dds]
  389. <21:42:11> Current Language: English
  390. <21:42:11> Windows 10 10.0 (C:\WINDOWS)
  391. <21:42:11> Local time is 21:42:11 04/06/18, system running for 368 minutes
  392. <21:42:11> 16324MB phys. memory installed, 4861MB paging available
  393. <21:42:11> Current display mode is 1920x1080x32, (Unknown graphics card)
  394. <21:42:11> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
  395. <21:42:11> --------------------------------------------------------------------------------
  396. <21:42:11> Loading Config file singleplayer.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
  397. <21:42:11> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  398. <21:42:11> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  399. <21:42:11> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  400. <21:42:11> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  401. <21:42:11> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  402. <21:42:11> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  403. <21:42:11> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  404. <21:42:11> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  405. <21:42:11> [Warning] [Lua Error] Failed to load script file scripts/ai/pathfindProperties.lua
  406. <21:42:11> AI: [AISYSTEM] Initializing AI Actions.
  407. <21:42:11> AI: [AISYSTEM] Initializing Smart Objects.
  408. <21:42:11> [Warning] XML reader: Can't open file (Libs/SmartObjects.xml)
  409. <21:42:11> [Warning] XML reader: Can't open file (Libs/SmartObjects/Templates/SOTemplates.xml)
  410. <21:42:11> Unloading all previous plugins
  411. <21:42:11> Loading plugins...
  412. <21:42:11> Successfully loaded plugin '3DConnexionDriver', version '1'
  413. <21:42:11> Successfully loaded plugin 'CryDesigner', version '1'
  414. <21:42:11> Successfully loaded plugin 'Dependency Graph Plugin', version '1'
  415. <21:42:11> Successfully loaded plugin 'Sample Plugin', version '1'
  416. <21:42:11> Successfully loaded plugin 'Editor Animation', version '1'
  417. <21:42:11> Successfully loaded plugin 'Audio Controls Editor', version '1'
  418. <21:42:11> Successfully loaded plugin 'Console', version '1'
  419. <21:42:12> Total serialization time: 581.194031 ms, 0MB used
  420. <21:42:12> Total de-serialization time: 473.911713 ms
  421. <21:42:12> Successfully loaded plugin 'CSharp Editor', version '1'
  422. <21:42:12> Successfully loaded plugin 'Dynamic Response System Editor', version '1'
  423. <21:42:12> Successfully loaded plugin 'Environment Editor', version '1'
  424. <21:42:12> Successfully loaded plugin 'EditorGameSDK', version '1'
  425. <21:42:12> Successfully loaded plugin 'Particle Editor', version '1'
  426. <21:42:12> [SchematycEditor]: Initializing...
  427. <21:42:12> [SchematycEditor]: Fixing up script files
  428. <21:42:12> [SchematycEditor]: Compiling script files
  429. <21:42:12> [SchematycEditor]: Initialization complete
  430. <21:42:12> Successfully loaded plugin 'Schematyc Plugin', version '1'
  431. <21:42:12> Successfully loaded plugin 'EditorSubstance', version '1'
  432. <21:42:12> Successfully loaded plugin 'TrackView', version '1'
  433. <21:42:12> Successfully loaded plugin 'UQS Editor', version '1'
  434. <21:42:12> Successfully loaded plugin 'UQS History', version '1'
  435. <21:42:12> Successfully loaded plugin 'Sample Plugin', version '1'
  436. <21:42:12> Successfully loaded plugin 'FBX Exporter', version '1'
  437. <21:42:12> Successfully loaded plugin 'Material Editor Plugin', version '1'
  438. <21:42:12> Successfully loaded plugin 'MeshImporter', version '1'
  439. <21:42:12> Successfully loaded plugin 'Sandbox Python Bridge', version '0'
  440. <21:42:12> Successfully loaded plugin 'Sample Plugin', version '1'
  441. <21:42:12> Successfully loaded plugin 'Sample Plugin', version '1'
  442. <21:42:12> Started game resource files indexing...
  443. <21:42:12> OnSysSpecChange(2)
  444. <21:42:12> Loading Config file %engine%/config/MedSpec.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\medspec.cfg)
  445. <21:42:12> Allocating shadow map cache 6324 x 6324: 76.28 MB
  446. <21:42:12> Allocating shadow map cache 4214 x 4214: 33.87 MB
  447. <21:42:12> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
  448. <21:42:13> [Warning] Texture does not exist [File=%engine%/engineassets/textures/rain/ripple/ripple#01_24_ddn.dds]
  449. <21:42:13> [CONSOLE] Executing console command 'exec editor.cfg'
  450. <21:42:13> Executing console batch file (try game,config,root): "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg" found in C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg ...
  451. <21:42:13> ca_UseIMG_CAF=0 [ ]
  452. <21:42:13> drs_dialogSubtitles=1 [ ]
  453. <21:42:13> general.run_file 'C:/Program Files (x86)/Crytek/CRYENGINE Launcher/Crytek/CRYENGINE_5.5/Editor/Python/plugins/crytools/startup.py'
  454. <21:42:13> checking C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\init.py
  455. <21:42:13>
  456. <21:42:13> Loading crytools from C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
  457. <21:42:13>
  458. <21:42:13> sandbox_tools_pathC:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
  459. <21:42:13>
  460. <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\lib\common
  461. <21:42:13>
  462. <21:42:13> C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\packages
  463. <21:42:13>
  464. <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\common
  465. <21:42:13>
  466. <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\tools
  467. <21:42:13>
  468. <21:42:13> Registered override path : C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\override\common
  469. <21:42:13>
  470. <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\startup
  471. <21:42:13>
  472. <21:42:14> [Warning] Traceback (most recent call last):
  473.  
  474. <21:42:14> [Warning] File "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\init.py", line 31, in <module>
  475.  
  476. <21:42:14> [Warning] crysandbox_startup.register_menus()
  477.  
  478. <21:42:14> [Warning] File "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\startup\crysandbox_startup.py", line 12, in register_menus
  479.  
  480. <21:42:14> [Warning] from heatmap_leveldata_saver.heatmap_leveldata_saver import HeatmapLeveldataSaver
  481.  
  482. <21:42:14> [Warning] ImportError: No module named heatmap_leveldata_saver.heatmap_leveldata_saver
  483.  
  484. <21:42:14> Returned:
  485. <21:42:14> Flushing pended shaders...
  486. <21:42:14> Finished flushing pended shaders...
  487. <21:42:14> Flushing pended shaders...
  488. <21:42:14> Finished flushing pended shaders...
  489. <21:42:14> Flushing pended textures...
  490. <21:42:14> Finished flushing pended textures...
  491. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@SideBySidePS"...
  492. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Stereo@StereoVS"...
  493. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@LineByLinePS"...
  494. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@CheckerboardPS"...
  495. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@AnaglyphPS"...
  496. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@NV3DVisionPS"...
  497. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@EmulationPS"...
  498. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@SvoDebugDrawPS"...
  499. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Total_Illumination@VoxelRayTraceVS"...
  500. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@ConeTracePS"...
  501. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Total_Illumination@RenderLightingCommonVS"...
  502. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@RenderAtmospherePS"...
  503. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@TraceSunShadowsPS"...
  504. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@DemosaicPS"...
  505. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@UpScalePS"...
  506. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Common@ClearPS"...
  507. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Common@ClearVS"...
  508. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@Debug_ShowMRTPS"...
  509. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Debug@TransformVS"...
  510. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@Debug_ShowRPS"...
  511. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@ShowInstructionsPS"...
  512. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Debug@TransformCompVS"...
  513. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@GradInstructionsPS"...
  514. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@Debug_RenderTargetPS"...
  515. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Debug@Debug_RenderTargetVS"...
  516. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@DeferredCausticsPS"...
  517. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredCaustics@FullscreenTriVS"...
  518. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@DeferredOceanCausticsStencilPS"...
  519. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredCaustics@DeferredOceanCausticsStencilVS"...
  520. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@WaterCausticsGenPS"...
  521. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredCaustics@WaterCausticsGenVS"...
  522. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@WaterCausticsInfoDilatePS"...
  523. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@DeferredWaterVolumeCausticsPS"...
  524. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredRain@DeferredRainGBufferPS"...
  525. <21:42:14> [Warning] Unsupported texture extension '': '%engine%/engineassets/textures/rain/ripple/ripple1_ddntif' [File=%engine%/engineassets/textures/rain/ripple/ripple1_ddntif]
  526. <21:42:14> [Warning] Texture does not exist [File=%engine%/engineassets/textures/rain/ripple/ripple#01_24_ddn.dds]
  527. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredRain@FullscreenTriVS"...
  528. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredRain@DeferredRainOccPS"...
  529. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredRain@DeferredRainOccVS"...
  530. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPS"...
  531. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredSnow@FullscreenTriVS"...
  532. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPOM_PS"...
  533. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPOM_Min_PS"...
  534. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPOM_Apply_PS"...
  535. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DefDecalPassPS"...
  536. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@DefDecalVolumeVS"...
  537. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSRRaytracePS"...
  538. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@SSRRaytraceVS"...
  539. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSRCompositionPS"...
  540. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@BaseVS"...
  541. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSDO_Sampling_PS"...
  542. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@FullscreenTriVS"...
  543. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSDO_Filter_PS"...
  544. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@HeightMapAOPS"...
  545. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@BaseWPOSVS"...
  546. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSSSS_Blur_PS"...
  547. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DebugPS"...
  548. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@DebugVS"...
  549. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DebugGBufferPS"...
  550. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ResolveStencilPS"...
  551. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ClipVolumePS"...
  552. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@ClipVolumeVS"...
  553. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ClipVolumeBlendValuePS"...
  554. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@ClipVolumeVolFogVS"...
  555. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ResolveStencilVolFogPS"...
  556. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ShadowMaskGenPS"...
  557. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@ShadowMaskVolumeVS"...
  558. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@VolumeLightListGenPS"...
  559. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@VolumeLightListGenVS"...
  560. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@StoreJitteringDepthToClipVolumeDepthPS"...
  561. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@StoreJitteringDepthToClipVolumeDepthVS"...
  562. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@RenderDownscaledShadowMapPS"...
  563. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@RenderDownscaledShadowMapVS"...
  564. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DownscaleShadowMap2PS"...
  565. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DownscaleShadowMap4PS"...
  566. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@DofBokehRefPS"...
  567. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@DofBokehRefVS"...
  568. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@RefDofMBNormalizePS"...
  569. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@FullscreenTriVS"...
  570. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@DownscaleDofPS"...
  571. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@DownscaleDofVS"...
  572. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@TileMinCoCPS"...
  573. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@TileMinCoCVS"...
  574. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@DofPS"...
  575. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@CompositeDofPS"...
  576. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DXTCompress@DXTCompressPS"...
  577. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DXTCompress@DXTCompressVS"...
  578. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@lensGhostPS"...
  579. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@lensGhostVS"...
  580. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@GlowPS"...
  581. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@GlowVS"...
  582. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@ChromaticRingPS"...
  583. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@ChromaticRingVS"...
  584. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@IrisShaftsGlowPS"...
  585. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@StreaksPS"...
  586. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@CameraOrbsPS"...
  587. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@CameraOrbsVS"...
  588. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@CameraLensPS"...
  589. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@shaftsOccPS"...
  590. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@shaftsOccVS"...
  591. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@shaftsPS"...
  592. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@shaftsVS"...
  593. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@shaftBlendPS"...
  594. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@shaftBlendVS"...
  595. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/SoftOcclusionQuery@renderOccPlanePS"...
  596. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/SoftOcclusionQuery@quadVS"...
  597. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/SoftOcclusionQuery@gatherResultPS"...
  598. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@MotionBlurPS"...
  599. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/MotionBlur@FullscreenTriVS"...
  600. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@PackVelocitiesPS"...
  601. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/MotionBlur@BaseWPOSVS"...
  602. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@VelocityTileGenPS"...
  603. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@VelocityTileNeighborhoodPS"...
  604. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/OcclusionTest@OcclusionTestPS"...
  605. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/OcclusionTest@OcclusionTestVS"...
  606. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@AlienInterferencePS"...
  607. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@AlienInterferenceVS"...
  608. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@waterDropletsPS"...
  609. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@waterDropletsVS"...
  610. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@waterFlowPS"...
  611. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@waterFlowVS"...
  612. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@ScreenFrostPS"...
  613. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@ScreenFrostVS"...
  614. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@FlashBangPS"...
  615. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@FullscreenTriVS"...
  616. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@RainDropsGenPS"...
  617. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@CustomViewPortBaseVS"...
  618. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@RainDropsExtinctionPS"...
  619. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@RainDropsExtinctionVS"...
  620. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@RainDropsFinalPS"...
  621. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@RainDropsFinalVS"...
  622. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewPS"...
  623. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@BinocularViewVS"...
  624. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewGlowPS"...
  625. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@BaseVS"...
  626. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewFinalPS"...
  627. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewFinalNoTintingPS"...
  628. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewTintingPS"...
  629. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewSilhouttesPS"...
  630. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@DeferredSilhouettesOptimisedPS"...
  631. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SilhouettesVS"...
  632. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@waterVolumesNormalGenPS"...
  633. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@MergeColorChartsPS"...
  634. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@MergeColorChartsVS"...
  635. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@CombineColorGradingWithColorChartPS"...
  636. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@CombineColorGradingWithColorChartVS"...
  637. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@DisplayColorChartsPS"...
  638. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@DisplayColorChartsVS"...
  639. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SceneRainOccAccumulatePS"...
  640. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SceneRainOccAccumulateVS"...
  641. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SceneRainPS"...
  642. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SceneRainVS"...
  643. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SceneSnowPS"...
  644. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SceneSnowVS"...
  645. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SnowHalfResCompositePS"...
  646. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@KillCameraFilterPS"...
  647. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@UberGamePostProcessPS"...
  648. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@NanoGlass_PS"...
  649. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@NanoGlass_VS"...
  650. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@ScreenBloodPS"...
  651. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@NightVisionPS"...
  652. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@NightVisionVS"...
  653. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@NightVisionGhostingPS"...
  654. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@NightVisionGhostingVS"...
  655. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionAmbientPS"...
  656. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@SonarVisionVS"...
  657. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionSoundHintPS"...
  658. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionFinalCompositionPS"...
  659. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionGhostingPS"...
  660. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@ThermalVisionAmbientPS"...
  661. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@ThermalVisionVS"...
  662. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@ThermalVisionCompositionPS"...
  663. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@ThermalVisionGhostingPS"...
  664. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@PostAA_PS"...
  665. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@PostAA_VS"...
  666. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@LumaEdgeDetectionSMAA_PS"...
  667. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@FullscreenTriVS"...
  668. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@BlendWeightSMAA_PS"...
  669. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@NeighborhoodBlendingSMAA_PS"...
  670. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@MsaaDebugPS"...
  671. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@FsQuadVS"...
  672. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@PostAAComposites_PS"...
  673. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@DebugPostAA_PS"...
  674. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@UpscaleImagePS"...
  675. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@BaseVS"...
  676. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/ShadowBlur@SSDO_Blur_PS"...
  677. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/ShadowBlur@SSDO_Blur_VS"...
  678. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/ShadowBlur@HMAO_Blur_PS"...
  679. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Sunshafts@OcclCheckPS"...
  680. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Sunshafts@OcclCheckVS"...
  681. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Sunshafts@SunShaftsMaskGenPS"...
  682. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Sunshafts@BaseVS"...
  683. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Sunshafts@SunShaftsGenPS"...
  684. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Sunshafts@SunShaftsGenVS"...
  685. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Clouds@ReprojectCloudsPS"...
  686. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Clouds@BaseWPOSVS"...
  687. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Clouds@CloudsBlendPS"...
  688. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_SolidColor"...
  689. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_noTex"...
  690. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformTexture"...
  691. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY"...
  692. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiplyTexture"...
  693. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTexture"...
  694. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_Glyph"...
  695. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTexture"...
  696. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphAlphaTexture"...
  697. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUV"...
  698. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_GlyphStereoVideo"...
  699. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUV"...
  700. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUVA"...
  701. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUVA"...
  702. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraud"...
  703. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_noTex"...
  704. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiply"...
  705. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudNoAddAlpha"...
  706. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C"...
  707. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyNoAddAlpha"...
  708. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudTexture"...
  709. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F"...
  710. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyTexture"...
  711. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Cxform2Texture"...
  712. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_T2"...
  713. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiply2Texture"...
  714. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box1"...
  715. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box2"...
  716. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilterMul_Box1"...
  717. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilterMul_Box2"...
  718. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadow_Box2"...
  719. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowHighlight_Box2"...
  720. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMul_Box2"...
  721. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMulHighlight_Box2"...
  722. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowKnockout_Box2"...
  723. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowHighlightKnockout_Box2"...
  724. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMulKnockout_Box2"...
  725. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMulHighlightKnockout_Box2"...
  726. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Shadow_Box2"...
  727. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowHighlight_Box2"...
  728. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMul_Box2"...
  729. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMulHighlight_Box2"...
  730. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowKnockout_Box2"...
  731. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowHighlightKnockout_Box2"...
  732. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMulKnockout_Box2"...
  733. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMulHighlightKnockout_Box2"...
  734. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Shadowonly_Box2"...
  735. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowonlyHighlight_Box2"...
  736. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowonlyMul_Box2"...
  737. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowonlyMulHighlight_Box2"...
  738. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureMat"...
  739. <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureMatMul"...
  740. <21:42:14> Flushing pended textures...
  741. <21:42:14> Finished flushing pended textures...
  742. <21:42:14> Adding for file change notifications: 'J:\BR\assets\'
  743. <21:42:14> Flushing pended textures...
  744. <21:42:14> Finished flushing pended textures...
  745. <21:42:15> CAIManager: navigation world monitor state: Stopped -> Started
  746. <21:42:15> Task Completed: Clean up compiled animations
  747. <21:42:15> Task Completed: Update Local Animations
  748. <21:42:15> Remote console listening on: 4600
  749.  
  750. <21:42:15> Changing resolution...
  751. <21:42:15> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomVS"...
  752. <21:42:15> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomPS"...
  753. <21:42:35> Waiting for value WaitForAllowSendClientConnect
  754. <21:42:55> Waiting for value WaitForAllowSendClientConnect
  755. <21:43:15> Waiting for value WaitForAllowSendClientConnect
  756. <21:43:35> Waiting for value WaitForAllowSendClientConnect
  757. <21:43:55> Waiting for value WaitForAllowSendClientConnect
  758. <21:44:15> Waiting for value WaitForAllowSendClientConnect
  759. <21:44:35> Waiting for value WaitForAllowSendClientConnect
  760. <21:44:55> Waiting for value WaitForAllowSendClientConnect
  761. <21:45:15> Waiting for value WaitForAllowSendClientConnect
  762. <21:45:35> Waiting for value WaitForAllowSendClientConnect
  763. <21:45:55> Waiting for value WaitForAllowSendClientConnect
  764. <21:46:15> Waiting for value WaitForAllowSendClientConnect
  765. <21:46:35> Waiting for value WaitForAllowSendClientConnect
  766. <21:46:55> Waiting for value WaitForAllowSendClientConnect
  767. <21:47:15> Waiting for value WaitForAllowSendClientConnect
  768. <21:47:35> Waiting for value WaitForAllowSendClientConnect
  769. <21:47:55> Waiting for value WaitForAllowSendClientConnect
  770. <21:48:15> Waiting for value WaitForAllowSendClientConnect
  771. <21:48:35> Waiting for value WaitForAllowSendClientConnect
  772. <21:48:55> Waiting for value WaitForAllowSendClientConnect
  773. <21:49:15> Waiting for value WaitForAllowSendClientConnect
  774. <21:49:35> Waiting for value WaitForAllowSendClientConnect
  775. <21:49:55> Waiting for value WaitForAllowSendClientConnect
  776. <21:50:15> Waiting for value WaitForAllowSendClientConnect
  777. <21:50:35> Waiting for value WaitForAllowSendClientConnect
  778. <21:50:55> Waiting for value WaitForAllowSendClientConnect
  779. <21:51:15> Waiting for value WaitForAllowSendClientConnect
  780. <21:51:35> Waiting for value WaitForAllowSendClientConnect
  781. <21:51:55> Waiting for value WaitForAllowSendClientConnect
  782. <21:52:15> Waiting for value WaitForAllowSendClientConnect
  783. <21:52:35> Waiting for value WaitForAllowSendClientConnect
  784. <21:52:55> Waiting for value WaitForAllowSendClientConnect
  785. <21:53:15> Waiting for value WaitForAllowSendClientConnect
  786. <21:53:35> general.open
  787. <21:53:36> Waiting for value WaitForAllowSendClientConnect
  788. <21:53:37> Opening document Assets/Levels/example/example.level
  789. <21:53:37> SetGlobalState 0->1 'INIT'->'LEVEL_LOAD_PREPARE' 22777.4 seconds
  790. <21:53:37> CAIManager: navigation world monitor state: Started -> StartedAndPaused
  791. <21:53:37> *** Start clearing render resources ***
  792. <21:53:37> Flushing pended shaders...
  793. <21:53:37> Finished flushing pended shaders...
  794. <21:53:37> *** Clearing render resources took 0.6 msec ***
  795. <21:53:37> Ending game context...
  796. <21:53:37> Destroying CActionGame instance 0000021D84B6ABD0 (level="")
  797. <21:53:37> Loading from Assets/Levels/example/example.level...
  798. <21:53:37> Loading Config file singleplayer.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
  799. <21:53:37> [Warning] CGF Loading Failed: Failed to open file 'objects/characters/samplecharacter/skelproxy.chr.cgf' [File=objects/characters/samplecharacter/skelproxy.chr.cgf]
  800. <21:53:37> [Error] Failed to load cgf: objects/characters/samplecharacter/skelproxy.chr.cgf
  801. <21:53:37> 58 animation-assets loaded (total assets: 53)
  802. <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/1done-bspace_rotate.bspace
  803. <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/1done-bspace_rotaterifle.bspace
  804. <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/2done-bspace_movestrafe.bspace
  805. <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/2done-bspace_movestraferifle.bspace
  806. <21:53:37> Loading missions...
  807. <21:53:37> ---- Start: Load Terrain
  808. <21:53:37> CRGBLayer::AllocateTiles 1x1 tiles 256 => 256x256 texture
  809. <21:53:37> allocating editor height map (128x128)*4
  810. <21:53:37> ---- Start: Loading Surface Types
  811. <21:53:37> ---- End: Loading Surface Types (0 seconds)
  812. <21:53:37> ---- Start: Loading Terrain Layers Info
  813. <21:53:37> Loading layer settings...
  814. <21:53:37> Loading layer texture (engineassets/textures/white.dds)...
  815. <21:53:37> [Warning] 'mat_bullet' undefined surface type, using mat_default ()
  816. <21:53:37> [Warning] 'mat_bullet' undefined surface type, using mat_default ()
  817. <21:53:37> [Warning] 'mat_bullet' undefined surface type, using mat_default (Materials/bullet)
  818. <21:53:37> loaded editor layer 0 name='Default' LayerID=0
  819. <21:53:37> ---- End: Loading Terrain Layers Info (0 seconds)
  820. <21:53:37> ---- Start: Load Terrain
  821. <21:53:37> ---- End: Load Terrain (0 seconds)
  822. <21:53:37> ---- Start: Process RGB Terrain Layers
  823. <21:53:37> ---- End: Process RGB Terrain Layers (0 seconds)
  824. <21:53:37> CRGBLayer::AllocateTiles 1x1 tiles 64 => 64x64 texture
  825. <21:53:37> Loading terrain layers ...
  826. <21:53:37> Constructing 21 terrain nodes (0.0 MB) <21:53:37> done in 0.00 sec
  827. <21:53:37> Loading terrain layers ...
  828. <21:53:37> ---- End: Load Terrain (0 seconds)
  829. <21:53:37> ---- Start: Game Engine level load
  830. <21:53:37> Loading map 'assets/levels/example' into engine...
  831. <21:53:37> ===== Loading Particle Effects =====
  832. <21:53:37> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
  833. <21:53:37> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  834. <21:53:37> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  835. <21:53:37> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  836. <21:53:37> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
  837. <21:53:37> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
  838. <21:53:37> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
  839. <21:53:37> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
  840. <21:53:37> ---- End: Game Engine level load (0 seconds)
  841. <21:53:37> ---- Start: Load MaterialManager
  842. <21:53:37> ---- End: Load MaterialManager (0 seconds)
  843. <21:53:37> ---- Start: Load Particles
  844. <21:53:37> ---- End: Load Particles (0 seconds)
  845. <21:53:37> ---- Start: Load Flares
  846. <21:53:37> ---- End: Load Flares (0 seconds)
  847. <21:53:37> ---- Start: Load GameTokens
  848. <21:53:37> ---- End: Load GameTokens (0 seconds)
  849. <21:53:37> Loading View settings...
  850. <21:53:37> ---- Start: Load Vegetation
  851. <21:53:37> Loading Vegetation Map...
  852. <21:53:37> ---- End: Load Vegetation (0 seconds)
  853. <21:53:37> ---- Start: Updating Surface Types
  854. <21:53:37> Loading terrain layers ...
  855. <21:53:37> ---- End: Updating Surface Types (0 seconds)
  856. <21:53:37> Loading Fog settings...
  857. <21:53:37> ---- Start: Load Entity Archetypes Database
  858. <21:53:37> ---- End: Load Entity Archetypes Database (0 seconds)
  859. <21:53:37> ---- Start: Load Prefabs Database
  860. <21:53:37> ---- End: Load Prefabs Database (0 seconds)
  861. <21:53:37> ---- Start: Activating Mission Mission0
  862. <21:53:37> Loading AI data assets/levels/example, Mission0
  863. <21:53:37> Finished Loading AI data in 0.001 secs
  864. <21:53:37> ---- End: Activating Mission Mission0 (0 seconds)
  865. <21:53:37> ---- Start: Load Level Shader Cache
  866. <21:53:37> ---- End: Load Level Shader Cache (0 seconds)
  867. <21:53:37> [LevelLoadTime] Level assets/levels/example loaded in 0 seconds
  868. <21:53:37> SetGlobalState 1->9 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_TEXTURES' 0.5 seconds
  869. <21:53:37> -- Render thread was idle during level loading: 0.477 secs
  870. <21:53:37> -- Render thread was busy during level loading: 0.037 secs
  871. <21:53:37> -- Presort shaders by states...
  872. <21:53:37> --- 20 Resources, 1 Resource groups.
  873. <21:53:37> Requesting textures precache ...
  874. <21:53:37> Textures precache done.
  875. <21:53:37> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 0.0 seconds
  876. <21:53:37> File access time during level loading: 0.04 seconds
  877. <21:53:37> Opening terrain\cover.ctc ...
  878. <21:53:37> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  879. <21:53:37> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
  880. <21:53:37> RGB multiplier: 8, Texture indices: 5
  881. <21:53:37> Loading RGB Layer Tile: TilePos=(0, 0) MemUsage=0.0MB
  882. <21:53:37> CAIManager: navigation world monitor state: StartedAndPaused -> StartedPausedAndResumePending
  883. <21:53:37> SetGlobalState 10->13 'LEVEL_LOAD_END'->'RUNNING' 0.1 seconds
  884. <21:53:37> -----------------------------------------------------------
  885. <21:53:37> Successfully opened document Assets/Levels/example/
  886. <21:53:37> Level loading time: 0.69 seconds
  887. <21:53:37> -----------------------------------------------------------
  888. <21:53:38> Returned:
  889. <21:53:38> -- Precaching textures...
  890. <21:53:38> Precaching progress: 10.0% (2 of 17)
  891. <21:53:38> Precaching progress: 20.0% (4 of 17)
  892. <21:53:38> Precaching progress: 30.0% (6 of 17)
  893. <21:53:38> Precaching progress: 40.0% (7 of 17)
  894. <21:53:38> Precaching progress: 50.0% (9 of 17)
  895. <21:53:38> Precaching progress: 60.0% (11 of 17)
  896. <21:53:38> Precaching progress: 70.0% (12 of 17)
  897. <21:53:38> Precaching progress: 80.0% (14 of 17)
  898. <21:53:38> Precaching progress: 90.0% (16 of 17)
  899. <21:53:38> Precaching progress: 100.0% (17 of 17)
  900. <21:53:38> Precaching textures done in 0.02 seconds
  901. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@TerrainVS"...
  902. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainGBufferPS"...
  903. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_ZPrepassVS"...
  904. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_ZPrepassPS"...
  905. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_SG_VS"...
  906. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_SG_PS"...
  907. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainPS"...
  908. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_DebugPassVS"...
  909. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_DebugPassPS"...
  910. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS"...
  911. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS"...
  912. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPrepassVS"...
  913. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPrepassPS"...
  914. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_SG_VS"...
  915. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_SG_PS"...
  916. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@IlluminationVS"...
  917. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS"...
  918. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS"...
  919. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS"...
  920. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_CustomRenderPassVS"...
  921. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_CustomRenderPassPS"...
  922. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@TexToTexVS"...
  923. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@LinearizeDepthPS"...
  924. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@FullscreenTriVS"...
  925. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@DownsampleDepthPS"...
  926. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@TexToTexRegVS"...
  927. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@TexToTexSampledPS"...
  928. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@GaussBlurBilinearVS"...
  929. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@GaussBlurBilinearPS"...
  930. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/ShadowMaskGen@ShadowMaskVolumeVS"...
  931. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/ShadowMaskGen@DeferredShadowPS"...
  932. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@CopyToDeviceDepthPS"...
  933. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGCShaders/DeferredShading@TiledDeferredShadingCS"...
  934. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Stars@SkyPassVS"...
  935. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stars@SkyPassPS"...
  936. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Stars@StarsVS"...
  937. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stars@StarsPS"...
  938. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/HDRPostProcess@PreTransformedFogVS"...
  939. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@FogPassPS"...
  940. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@TranspDepthFixupMergePS"...
  941. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@TexToTexPS"...
  942. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@DownsampleStablePS"...
  943. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/HDRPostProcess@FullscreenTriVS"...
  944. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRSampleLumInitialPS"...
  945. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRSampleLumIterativePS"...
  946. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRCalculateAdaptedLumPS"...
  947. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRBloomGaussianPS"...
  948. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/HDRPostProcess@TransformedVS"...
  949. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRFinalScenePS"...
  950. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomObjVS"...
  951. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomTextureVS"...
  952. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomTexturePS"...
  953. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxTextVS"...
  954. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxTextPS"...
  955. <21:53:38> CAIManager: navigation world monitor state: StartedPausedAndResumePending -> Stopped
  956. <21:53:38> CAIManager: navigation world monitor state: Stopped -> Started
  957. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@SelectionSilhouetteVS"...
  958. <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@SelectionSilhouettePS"...
  959. <21:53:41> ui_action.actionExport_to_Engine
  960. <21:53:41> Exporting terrain...
  961. <21:53:41> Exporting merged meshes sectors...
  962. <21:53:41> Exporting merged meshes list...
  963. <21:53:41> Exporting indoors...<21:53:41> done in 0.00 sec
  964. <21:53:41> Exporting LevelData.xml
  965. <21:53:41> Storing surface types...
  966. <21:53:41> Storing Collision Classes ...
  967. <21:53:41> Exporting LevelData.xml done.
  968. <21:53:41> Regenerating AI data!
  969. <21:53:41> AI: Now writing to assets/levels/example\coverMission0.bai.
  970. <21:53:41> AI: Now writing to assets/levels/example/mnmnavMission0.bai.
  971. <21:53:41> Validating SmartObjects
  972. <21:53:41> AI: [AISYSTEM] Exporting Areas to assets/levels/example/\areasMission0.bai
  973. <21:53:41> AI: [AISYSTEM] Finished Exporting data
  974. <21:53:41> Exporting AI done.
  975. <21:53:41> Exporting AI Cover Surfaces done.
  976. <21:53:41> Exporting Navigation data done.
  977. <21:53:41> Exporting Game Data...
  978. <21:53:41> Exporting Game Data done
  979. <21:53:41> Export animation sequences...<21:53:41> Done.
  980. <21:53:41> Exporting Brushes...<21:53:41> Done.
  981. <21:53:41> 0 shader combination loaded for level assets/levels/example
  982. <21:53:41> Exporting serialization list
  983. <21:53:41> Exporting was successful.
  984. <21:53:41> Export to the game was successfully done.
  985. <21:53:41> Returned:
  986. <21:58:51> [Assert] Condition: !pTexture || !m_renderTargets[0].pTexture || ( pTexture->GetWidth() == m_renderTargets[0].pTexture->GetWidth() && pTexture->GetHeight() == m_renderTargets[0].pTexture->GetHeight()) [line 140] [File=D:/jk/workspace/gamesdk_release/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceRenderPass.cpp]
  987. <21:58:51> CDefaultSkeleton Release: objects/characters/samplecharacter/skelproxy.chr
  988. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  989. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  990. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  991. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  992. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  993. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  994. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  995. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  996. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  997. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  998. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  999. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1000. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1001. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1002. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1003. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1004. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1005. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1006. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1007. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1008. <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
  1009. <21:58:51> *** Start clearing render resources ***
  1010. <21:58:51> *** Clearing render resources took 0.1 msec ***
  1011. <21:58:51> Ending game context...
  1012. <21:58:51> Destroying CActionGame instance 0000021DBEB7F030 (level="")
  1013. <21:58:51> CSystem::Quit invoked from thread 11324 (main is 11324)
  1014. <21:58:52> BaseInput - Shutting down all force feedback
  1015. <21:58:52> ActionGame - Shutting down all force feedback
  1016. <21:58:52> System:Quit
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