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- BackupNameAttachment=" Build(98) 06 Apr 18 (21 42 08)" -- used by backup system
- Log Started at Fri Apr 6 21:42:08 2018
- Built on Mar 16 2018 09:26:59
- Running 64 bit Windows version
- Command Line: "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe" -project J:\BR\Game.cryproject
- Executable: C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe
- FileVersion: 5.5.0.98
- ProductVersion: 5.5.0.98
- [Warning] Cannot open Pak file c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\config.pak
- Loading Config file %ENGINEROOT%/system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\system.cfg)
- Project BR
- Using Project Folder J:/BR
- Using Engine Folder C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\
- Using Asset Folder J:/BR/Assets
- Total number of logical processors: 4
- Number of available logical processors: 4
- Total number of system cores: 4
- Number of cores available to process: 4
- Processor 0:
- CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
- Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Processor 1:
- CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
- Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Processor 2:
- CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
- Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- Processor 3:
- CPU: Intel Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
- Family: 6, Model: 12, Stepping: 3, FPU: On-Chip
- Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
- <21:42:08> creating CVarGroups from directory 'assets/Config/CVarGroups' ...
- <21:42:08> creating CVarGroups from directory '%ENGINE%/Config/CVarGroups' ...
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_full.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_full.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_gameeffects.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_gameeffects.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_light.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_light.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_objectdetail.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_objectdetail.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_particles.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_particles.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_physics.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_physics.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_postprocessing.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_postprocessing.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_quality.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_quality.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shading.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shading.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shadows.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shadows.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_sound.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_sound.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_texture.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_texture.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_textureresolution.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_textureresolution.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_volumetriceffects.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_volumetriceffects.cfg)
- <21:42:08> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_water.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_water.cfg)
- <21:42:08> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)
- <21:42:08> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_sandbox.thread_config)
- <21:42:08> Loading Module CryReflection.dll...
- <21:42:08> Initializing CryReflection done, MemUsage=224Kb
- <21:42:08> Windows 10 64 bit (build 10.0.16299)
- <21:42:08> User name: "xXRag"
- <21:42:08> System language: English
- <21:42:08> Windows Directory: "C:\WINDOWS"
- <21:42:08> Local time is 21:42:08 04/06/18, system running for 368 minutes
- <21:42:08> 16324MB physical memory installed, 7203MB available, 134217727MB virtual memory installed, 55 percent of memory in use
- <21:42:08> PageFile usage: 47MB, Working Set: 53MB, Peak PageFile usage: 47MB,
- <21:42:08> Current display mode is 1920x1080x32, (Unknown graphics card)
- <21:42:08> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
- <21:42:08> --------------------------------------------------------------------------------
- <21:42:08> [Warning] Config file %USER%/game.cfg not found!
- <21:42:08> Loading Config file %ENGINEROOT%/system.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\system.cfg)
- <21:42:08> [Warning] Config file user.cfg not found!
- <21:42:08> Stream Engine Initialization
- <21:42:08> BuildTime: Mar 16 2018 09:26:59
- <21:42:08> Physics initialization
- <21:42:08> Loading Module CryPhysics.dll...
- <21:42:08> Initializing CryPhysics done, MemUsage=820Kb
- <21:42:08> [Warning] Cannot open Pak file assets\localization\english_xml.pak
- <21:42:08> Localized language content(english) not available or modified from the original installation.
- <21:42:08> [Warning] Cannot open Pak file assets\localization\english.pak
- <21:42:08> Localized language content(english) not available or modified from the original installation.
- <21:42:08> [Warning] Cannot open Pak file assets\localization\english.pak
- <21:42:08> Localized language content(english) not available or modified from the original installation.
- <21:42:08> [Error] <Localization> No localization files found!
- <21:42:08> <Audio>: AudioSystem initialization
- <21:42:08> Loading Module CryAudioSystem.dll...
- <21:42:08> <Audio>: CryAudioImplSDLMixer loaded
- <21:42:08> Initializing CryAudioSystem done, MemUsage=4644Kb
- <21:42:08> Renderer initialization
- <21:42:08> Logging video adapters:
- <21:42:09> - NVIDIA GeForce GTX 960 (vendor = 0x10de, device = 0x1401)
- <21:42:09> - Adapter index: 0
- <21:42:09> - Dedicated video memory: 2007 MB
- <21:42:09> - Feature level: D3D 11_1 (SM 5.x)
- <21:42:09> - Displays connected: yes
- <21:42:09> - Suitable rendering device: yes
- <21:42:09> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- <21:42:09> - Adapter index: 1
- <21:42:09> - Dedicated video memory: 0 MB
- <21:42:09> - Feature level: D3D 11_1 (SM 5.x)
- <21:42:09> - Displays connected: no
- <21:42:09> - Suitable rendering device: no
- <21:42:09> Loading Module CryRenderD3D11.dll...
- <21:42:09> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
- <21:42:09> Initializing CryRenderD3D11 done, MemUsage=3348Kb
- <21:42:09> Initializing Direct3D and creating game window:
- <21:42:09> Direct3D driver is creating...
- <21:42:09> Crytek Direct3D driver version 3.00 (Mar 16 2018 <09:27:12>)
- <21:42:09> Creating window called 'BR' (32x32)
- <21:42:09> D3D Adapter: Description: NVIDIA GeForce GTX 960
- <21:42:09> D3D Adapter: Driver version (UMD): 0.00.00.0000
- <21:42:09> D3D Adapter: VendorId = 0x10DE
- <21:42:09> D3D Adapter: DeviceId = 0x1401
- <21:42:09> D3D Adapter: SubSysId = 0x85371043
- <21:42:09> D3D Adapter: Revision = 161
- <21:42:09> NVAPI: API init ok (0)
- <21:42:09> NVAPI: Single GPU system
- <21:42:09> NVDBT supported
- <21:42:09> D3D Detected: NVIDIA video card
- <21:42:09> Active GPUs: 1
- <21:42:09> Using pixel texture formats:
- <21:42:09> R8G8B8A8S, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R8G8B8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> A8, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R8, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R8S, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
- <21:42:09> R16S, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16F, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R32F, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
- <21:42:09> R8G8, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R8G8S, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16G16, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16G16S, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16G16F, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R32G32F, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R11G11B10F, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R10G10B10A2, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16G16B16A16, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16G16B16A16S, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R16G16B16A16F, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> R32G32B32A32F, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> BC1, mips, sRGB, sample, gather
- <21:42:09> BC2, mips, sRGB, sample, gather
- <21:42:09> BC3, mips, sRGB, sample, gather
- <21:42:09> BC4, mips, sample, gather
- <21:42:09> BC4S, mips, sample, gather
- <21:42:09> BC5, mips, sample, gather
- <21:42:09> BC5S, mips, sample, gather
- <21:42:09> BC6UH, mips, sample, gather
- <21:42:09> BC6SH, mips, sample, gather
- <21:42:09> BC7, mips, sRGB, sample, gather
- <21:42:09> R9G9B9E5, mips, sample, gather
- <21:42:09> D32FS8 (R32G8T), mips, DS (multi-sampled)
- <21:42:09> D32F (R32T), mips, DS (multi-sampled)
- <21:42:09> D24S8 (R24G8T), mips, DS (multi-sampled)
- <21:42:09> D16 (R16T), mips, DS (multi-sampled)
- <21:42:09> B5G6R5, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> B5G5R5, mips, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> B4G4R4A4, mips, sample, gather
- <21:42:09> B8G8R8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> B8G8R8X8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
- <21:42:09> Renderer DepthBits: 24
- <21:42:09> ****** CryRender InfoDump ******
- <21:42:09> Driver description: NVIDIA GeForce GTX 960
- <21:42:09> API Version: Direct3D 11.0
- <21:42:09> Feature level: D3D 11_1
- <21:42:09> Vertex Shaders version 5.0
- <21:42:09> Pixel Shaders version 5.0
- <21:42:09> Full stats:
- <21:42:09> Rasterizer: Hardware
- <21:42:09> Current Resolution: 0x0x32 Windowed
- <21:42:09> HDR Rendering: FP16
- <21:42:09> Occlusion queries: Supported
- <21:42:09> Geometry instancing: Supported
- <21:42:09> NormalMaps compression : Supported
- <21:42:09> Gamma control: Hardware
- <21:42:09> Used GeomInstancingThreshold is 8
- <21:42:09> Shader model usage: 'SM.5.0'
- <21:42:09> *****************************************
- <21:42:09>
- <21:42:09> Init Shaders
- <21:42:09> General shader quality: Medium
- <21:42:09> Metal shader quality: Medium
- <21:42:09> Glass shader quality: Medium
- <21:42:09> Vegetation shader quality: Medium
- <21:42:09> Ice shader quality: Medium
- <21:42:09> Terrain shader quality: Medium
- <21:42:09> Shadow shader quality: Medium
- <21:42:09> Water shader quality: Medium
- <21:42:09> FX shader quality: Medium
- <21:42:09> PostProcess shader quality: Medium
- <21:42:09> HDR shader quality: Medium
- <21:42:09> Sky shader quality: Medium
- <21:42:09> Render quality: VeryHigh
- <21:42:09> Init textures management (2007 Mb of video memory is available)...
- <21:42:09> Enabling of textures streaming...
- <21:42:09> Using 640 Mb of textures pool for streaming...
- <21:42:09> Video textures: Atlas clouds max size: 32 Mb
- <21:42:09> Video textures: Atlas sprites max size: 32 Mb
- <21:42:09> Video textures: Dynamic managed max size: 48 Mb
- <21:42:09> Reloading all textures...
- <21:42:09> Finished reloading textures...
- <21:42:09> Finished initializing textures streaming...
- <21:42:09> Initialized hardware mouse (game is allowed to confine mouse to window)
- <21:42:09> CryMonoBridge initialization
- <21:42:09> Loading Module CryMonoBridge.dll...
- <21:42:09> [Mono] Initialize Mono Runtime . . .
- <21:42:09> [Mono] Debugger server active on port: 17615 and suspended is set to n
- <21:42:09> [Mono] Initialization done.
- <21:42:09> Initializing CryMonoBridge done, MemUsage=5680Kb
- <21:42:09> Loading plug-in CryDefaultEntities
- <21:42:09> Loading plug-in CrySensorSystem
- <21:42:09> Loading plug-in CryPerceptionSystem
- <21:42:09> Loading plug-in bin/win_x64/Game.dll
- <21:42:09> Loading plug-in CryUserAnalytics
- <21:42:09> Initializing CryScaleformHelper done, MemUsage=4Kb
- <21:42:09> Using Scaleform GFx 3.3.94
- <21:42:09> Using dynamic pool
- <21:42:09> Font initialization
- <21:42:09> Loading Module CryFont.dll...
- <21:42:09> Using FreeType 2.5.5
- <21:42:09> Initializing CryFont done, MemUsage=252Kb
- <21:42:09> *** Init system render resources ***
- <21:42:10> Network initialization
- <21:42:10> Loading Module CryNetwork.dll...
- <21:42:10> [LagProfiles] Could not load "". 6 default profiles activated.
- <21:42:10> [Error] Scheduler policy name should not exceed 4 characters.
- <21:42:10> [net] Socket IO management: External [iocp], Internal [iocp]
- <21:42:10> network hostname: DESKTOP-JNJKSLB
- <21:42:10> ip:192.168.198.1
- <21:42:10> ip:192.168.248.1
- <21:42:10> ip:192.168.56.1
- <21:42:10> ip:192.168.1.8
- <21:42:10> [Network Version]: PROFILE DEVELOPMENT BUILD
- <21:42:10> Initializing CryNetwork done, MemUsage=1980Kb
- <21:42:10> MovieSystem initialization
- <21:42:10> Loading Module CryMovie.dll...
- <21:42:10> Initializing CryMovie done, MemUsage=572Kb
- <21:42:10> Console initialization
- <21:42:10> Engine installed on drive:
- <21:42:10> Time initialization
- <21:42:10> Input initialization
- <21:42:10> Loading Module CryInput.dll...
- <21:42:10> Initializing DirectInput
- <21:42:10> Initializing Keyboard
- <21:42:10> Input locale changed to 0000041D
- <21:42:10> Initializing mouse
- <21:42:10> Initializing CryInput done, MemUsage=1096Kb
- <21:42:10>
- <21:42:10> con_debug=0 [ ]
- <21:42:10> con_display_last_messages=0 [ ]
- <21:42:10> con_line_buffer_size=1000 [ ]
- <21:42:10> con_restricted=0 [ RESTRICTEDMODE ]
- <21:42:10> con_showonload=0 [ ]
- <21:42:10>
- <21:42:10> con_debug=0 [ ]
- <21:42:10> con_display_last_messages=0 [ ]
- <21:42:10> con_line_buffer_size=1000 [ ]
- <21:42:10> con_restricted=0 [ RESTRICTEDMODE ]
- <21:42:10> con_showonload=0 [ ]
- <21:42:10>
- <21:42:10> con_debug=0 [ ]
- <21:42:10>
- <21:42:10> con_debug=0 [ ]
- <21:42:10> Initializing Animation System
- <21:42:10> Loading Module CryAnimation.dll...
- <21:42:10> Initializing CryAnimation done, MemUsage=2524Kb
- <21:42:10> Initializing 3D Engine
- <21:42:10> Loading Module Cry3DEngine.dll...
- <21:42:10> Sky light: Optical lookup tables loaded off disc.
- <21:42:10> Initializing Cry3DEngine done, MemUsage=2712Kb
- <21:42:10> Script System Initialization
- <21:42:10> Loading Module CryScriptSystem.dll...
- <21:42:10> [Warning] [Lua Error] Failed to load script file scripts/common.lua
- <21:42:10> Initializing CryScriptSystem done, MemUsage=748Kb
- <21:42:10> Schematyc initialization
- <21:42:10> Loading Module CrySchematyc2.dll...
- <21:42:10> Initializing CrySchematyc2 done, MemUsage=2228Kb
- <21:42:10> Loading Module CrySchematyc.dll...
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [sc_SaveAllScriptFiles] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_RootFolder] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_IgnorePAKFiles] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_IgnoreUnderscoredFolders] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_LogToFile] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_LogFileStreams] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_LogFileMessageTypes] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_DisplayCriticalErrors] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::Register(int): variable [sc_RunUnitTests] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::RegisterString(const char*): variable [sc_ExperimentalFeatures] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [sc_CriticalError] is already registered
- <21:42:10> [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [sc_FatalError] is already registered
- <21:42:10> Initializing CrySchematyc done, MemUsage=1676Kb
- <21:42:10> Entity system initialization
- <21:42:10> Loading Module CryEntitySystem.dll...
- <21:42:10> Initializing CryEntitySystem done, MemUsage=1948Kb
- <21:42:10> LiveCreate initialization
- <21:42:10> LiveCreateHost not created, using NULL implementation.
- <21:42:10> Dynamic Response System initialization
- <21:42:10> Loading Module CryDynamicResponseSystem.dll...
- <21:42:10> Initializing CryDynamicResponseSystem done, MemUsage=720Kb
- <21:42:10> Loading Module CryFlowGraph.dll...
- <21:42:10> Successfully registered flownode 'AI:PerceptionState'
- <21:42:10> Successfully registered flownode 'AI:EventListener'
- <21:42:10> Initializing CryFlowGraph done, MemUsage=892Kb
- <21:42:10> AI initialization
- <21:42:10> Loading Module CryAISystem.dll...
- <21:42:10> Initializing CryAISystem done, MemUsage=1360Kb
- <21:42:10> Initializing AI System
- <21:42:10> AI: [AISYSTEM] Initialization started.
- <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/Communication/CommunicationSystemConfiguration.xml)
- <21:42:10> [Warning] AI: Failed to open XML file 'Scripts/AI/Communication/CommunicationSystemConfiguration.xml'...
- <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/lookup.xml)
- <21:42:10> [Warning] [Lua Error] Failed to load script file scripts/ai/aiconfig.lua
- <21:42:10> Registering CentralInterestManager with EntitySystem
- <21:42:10> [Warning] XML reader: Can't open file (Libs/AITargetStimulusConfig.xml)
- <21:42:10> [Warning] AI: CTargetTrackManager::Init() Warning: Failed to load configuration file 'Libs/AITargetStimulusConfig.xml'
- <21:42:10> AI: [AISYSTEM] Initialization finished.
- <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/Navigation.xml)
- <21:42:10> [Warning] AI: Failed to open XML file 'Scripts/AI/Navigation.xml'...
- <21:42:10> [Warning] XML reader: Can't open file (Scripts/AI/Cover.xml)
- <21:42:10> [Warning] AI: Failed to open XML file 'Scripts/AI/Cover.xml'...
- <21:42:10> Initializing additional systems
- <21:42:10> Loading Module CryAction.dll...
- <21:42:10> [Warning] XML reader: Can't open file (Libs/Levels/leveltypes.xml)
- <21:42:10> [Warning] XML reader: Can't open file (Libs/FlowNodes/DialogFlowNodeBuffers.xml)
- <21:42:10> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehicleSystem.lua
- <21:42:10> [Warning] XML reader: Can't open file (Libs/Readability/Faces/Faces.xml)
- <21:42:10> [Warning] XML reader: Can't open file (Scripts/Network/StatsConfig.xml)
- <21:42:10> [Warning] [Lua Error] Failed to load script file Scripts/Entities/Vehicles/VehiclePartDetached.lua
- <21:42:10> Ending game context...
- <21:42:10> [Warning] XML reader: Can't open file (Libs/GameForceFeedback/ForceFeedbackEffects.xml)
- <21:42:10> [Warning] [ForceFeedback System] Could not load force feedback system data. Invalid XML file 'Libs/GameForceFeedback/ForceFeedbackEffects.xml'!
- <21:42:10> Initializing default materials...
- <21:42:10> [Warning] XML reader: Can't open file (materials/material_layers_default.mtl)
- <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <21:42:10> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <21:42:10> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:42:10> [Warning] [Lua Error] Failed to load script file scripts/main.lua
- <21:42:10> [Warning] [CScriptSystem::BeginCall] Function OnInit not found(check for syntax errors or if the file wasn't loaded)
- <21:42:10> [Assert] Condition: !bDuplicateOffset [line 445] [File=c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\code\cryengine\crycommon\cryschematyc\reflection\typedesc.inl]
- <21:42:10> [Warning] Could not load dialog file assets\Libs\DynamicResponseSystem\DialogLines/dialoglines.dialog
- <21:42:10> [MFX] Loading FXLib 'breakables' ...
- <21:42:10> [MFX] Loading FXLib 'collision' ...
- <21:42:10> [MFX] Loading FXLib 'collisions' ...
- <21:42:10> [MFX] Loading FXLib 'foley' ...
- <21:42:10> [MFX] Loading FXLib 'foley_grunt' ...
- <21:42:10> [MFX] Loading FXLib 'foley_player' ...
- <21:42:10> [MFX] Loading FXLib 'footstep_grunt' ...
- <21:42:10> [MFX] Loading FXLib 'footstep_player' ...
- <21:42:10> [MFX] Loading FXLib 'footsteps' ...
- <21:42:10> [MFX] Loading FXLib 'grenade' ...
- <21:42:10> [MFX] Loading FXLib 'melee' ...
- <21:42:10> [MFX] Loading FXLib 'player_fx' ...
- <21:42:10> [MFX] Loading FXLib 'projectiles' ...
- <21:42:10> [MFX] Loading FXLib 'tornado' ...
- <21:42:10> [MFX] Loading FXLib 'vegetation' ...
- <21:42:10> [MFX] Loading FXLib 'vehicles' ...
- <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <21:42:10> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:42:10> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <21:42:10> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:42:10> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:42:10> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:42:10> [Schematyc]: Loading...
- <21:42:10> [Schematyc]: Loading settings
- <21:42:10> [Warning] XML reader: Can't open file (assets/cryschematycsettings/log_settings.sc_settings)
- <21:42:10> [Schematyc]: Loading scripts
- <21:42:10> [Schematyc]: Compiling scripts
- <21:42:10> [Schematyc]: Loading complete
- <21:42:10> [CONSOLE] Executing console command 'exec autoexec.cfg'
- <21:42:10> Executing console batch file (try game,config,root): "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/autoexec.cfg" not found!
- <21:42:10> Initializing CryAction done, MemUsage=19568Kb
- <21:42:10> OnSysSpecChange(0)
- <21:42:10> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
- <21:42:11> [Warning] Texture does not exist [File=%engine%/engineassets/textures/rain/ripple/ripple#01_24_ddn.dds]
- <21:42:11> Current Language: English
- <21:42:11> Windows 10 10.0 (C:\WINDOWS)
- <21:42:11> Local time is 21:42:11 04/06/18, system running for 368 minutes
- <21:42:11> 16324MB phys. memory installed, 4861MB paging available
- <21:42:11> Current display mode is 1920x1080x32, (Unknown graphics card)
- <21:42:11> IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
- <21:42:11> --------------------------------------------------------------------------------
- <21:42:11> Loading Config file singleplayer.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
- <21:42:11> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <21:42:11> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:42:11> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:42:11> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:42:11> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <21:42:11> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:42:11> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:42:11> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:42:11> [Warning] [Lua Error] Failed to load script file scripts/ai/pathfindProperties.lua
- <21:42:11> AI: [AISYSTEM] Initializing AI Actions.
- <21:42:11> AI: [AISYSTEM] Initializing Smart Objects.
- <21:42:11> [Warning] XML reader: Can't open file (Libs/SmartObjects.xml)
- <21:42:11> [Warning] XML reader: Can't open file (Libs/SmartObjects/Templates/SOTemplates.xml)
- <21:42:11> Unloading all previous plugins
- <21:42:11> Loading plugins...
- <21:42:11> Successfully loaded plugin '3DConnexionDriver', version '1'
- <21:42:11> Successfully loaded plugin 'CryDesigner', version '1'
- <21:42:11> Successfully loaded plugin 'Dependency Graph Plugin', version '1'
- <21:42:11> Successfully loaded plugin 'Sample Plugin', version '1'
- <21:42:11> Successfully loaded plugin 'Editor Animation', version '1'
- <21:42:11> Successfully loaded plugin 'Audio Controls Editor', version '1'
- <21:42:11> Successfully loaded plugin 'Console', version '1'
- <21:42:12> Total serialization time: 581.194031 ms, 0MB used
- <21:42:12> Total de-serialization time: 473.911713 ms
- <21:42:12> Successfully loaded plugin 'CSharp Editor', version '1'
- <21:42:12> Successfully loaded plugin 'Dynamic Response System Editor', version '1'
- <21:42:12> Successfully loaded plugin 'Environment Editor', version '1'
- <21:42:12> Successfully loaded plugin 'EditorGameSDK', version '1'
- <21:42:12> Successfully loaded plugin 'Particle Editor', version '1'
- <21:42:12> [SchematycEditor]: Initializing...
- <21:42:12> [SchematycEditor]: Fixing up script files
- <21:42:12> [SchematycEditor]: Compiling script files
- <21:42:12> [SchematycEditor]: Initialization complete
- <21:42:12> Successfully loaded plugin 'Schematyc Plugin', version '1'
- <21:42:12> Successfully loaded plugin 'EditorSubstance', version '1'
- <21:42:12> Successfully loaded plugin 'TrackView', version '1'
- <21:42:12> Successfully loaded plugin 'UQS Editor', version '1'
- <21:42:12> Successfully loaded plugin 'UQS History', version '1'
- <21:42:12> Successfully loaded plugin 'Sample Plugin', version '1'
- <21:42:12> Successfully loaded plugin 'FBX Exporter', version '1'
- <21:42:12> Successfully loaded plugin 'Material Editor Plugin', version '1'
- <21:42:12> Successfully loaded plugin 'MeshImporter', version '1'
- <21:42:12> Successfully loaded plugin 'Sandbox Python Bridge', version '0'
- <21:42:12> Successfully loaded plugin 'Sample Plugin', version '1'
- <21:42:12> Successfully loaded plugin 'Sample Plugin', version '1'
- <21:42:12> Started game resource files indexing...
- <21:42:12> OnSysSpecChange(2)
- <21:42:12> Loading Config file %engine%/config/MedSpec.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\medspec.cfg)
- <21:42:12> Allocating shadow map cache 6324 x 6324: 76.28 MB
- <21:42:12> Allocating shadow map cache 4214 x 4214: 33.87 MB
- <21:42:12> Loading Config file %ENGINEROOT%/editor.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
- <21:42:13> [Warning] Texture does not exist [File=%engine%/engineassets/textures/rain/ripple/ripple#01_24_ddn.dds]
- <21:42:13> [CONSOLE] Executing console command 'exec editor.cfg'
- <21:42:13> Executing console batch file (try game,config,root): "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg" found in C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg ...
- <21:42:13> ca_UseIMG_CAF=0 [ ]
- <21:42:13> drs_dialogSubtitles=1 [ ]
- <21:42:13> general.run_file 'C:/Program Files (x86)/Crytek/CRYENGINE Launcher/Crytek/CRYENGINE_5.5/Editor/Python/plugins/crytools/startup.py'
- <21:42:13> checking C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\init.py
- <21:42:13>
- <21:42:13> Loading crytools from C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
- <21:42:13>
- <21:42:13> sandbox_tools_pathC:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
- <21:42:13>
- <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\lib\common
- <21:42:13>
- <21:42:13> C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\packages
- <21:42:13>
- <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\common
- <21:42:13>
- <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\tools
- <21:42:13>
- <21:42:13> Registered override path : C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\override\common
- <21:42:13>
- <21:42:13> added C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\startup
- <21:42:13>
- <21:42:14> [Warning] Traceback (most recent call last):
- <21:42:14> [Warning] File "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\init.py", line 31, in <module>
- <21:42:14> [Warning] crysandbox_startup.register_menus()
- <21:42:14> [Warning] File "C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\startup\crysandbox_startup.py", line 12, in register_menus
- <21:42:14> [Warning] from heatmap_leveldata_saver.heatmap_leveldata_saver import HeatmapLeveldataSaver
- <21:42:14> [Warning] ImportError: No module named heatmap_leveldata_saver.heatmap_leveldata_saver
- <21:42:14> Returned:
- <21:42:14> Flushing pended shaders...
- <21:42:14> Finished flushing pended shaders...
- <21:42:14> Flushing pended shaders...
- <21:42:14> Finished flushing pended shaders...
- <21:42:14> Flushing pended textures...
- <21:42:14> Finished flushing pended textures...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@SideBySidePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Stereo@StereoVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@LineByLinePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@CheckerboardPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@AnaglyphPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@NV3DVisionPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stereo@EmulationPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@SvoDebugDrawPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Total_Illumination@VoxelRayTraceVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@ConeTracePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Total_Illumination@RenderLightingCommonVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@RenderAtmospherePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@TraceSunShadowsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@DemosaicPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Total_Illumination@UpScalePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Common@ClearPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Common@ClearVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@Debug_ShowMRTPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Debug@TransformVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@Debug_ShowRPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@ShowInstructionsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Debug@TransformCompVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@GradInstructionsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Debug@Debug_RenderTargetPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Debug@Debug_RenderTargetVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@DeferredCausticsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredCaustics@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@DeferredOceanCausticsStencilPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredCaustics@DeferredOceanCausticsStencilVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@WaterCausticsGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredCaustics@WaterCausticsGenVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@WaterCausticsInfoDilatePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredCaustics@DeferredWaterVolumeCausticsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredRain@DeferredRainGBufferPS"...
- <21:42:14> [Warning] Unsupported texture extension '': '%engine%/engineassets/textures/rain/ripple/ripple1_ddntif' [File=%engine%/engineassets/textures/rain/ripple/ripple1_ddntif]
- <21:42:14> [Warning] Texture does not exist [File=%engine%/engineassets/textures/rain/ripple/ripple#01_24_ddn.dds]
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredRain@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredRain@DeferredRainOccPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredRain@DeferredRainOccVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredSnow@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPOM_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPOM_Min_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredSnow@DeferredSnowPOM_Apply_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DefDecalPassPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@DefDecalVolumeVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSRRaytracePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@SSRRaytraceVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSRCompositionPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@BaseVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSDO_Sampling_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSDO_Filter_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@HeightMapAOPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@BaseWPOSVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@SSSSS_Blur_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DebugPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@DebugVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DebugGBufferPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ResolveStencilPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ClipVolumePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@ClipVolumeVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ClipVolumeBlendValuePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@ClipVolumeVolFogVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ResolveStencilVolFogPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@ShadowMaskGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@ShadowMaskVolumeVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@VolumeLightListGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@VolumeLightListGenVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@StoreJitteringDepthToClipVolumeDepthPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@StoreJitteringDepthToClipVolumeDepthVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@RenderDownscaledShadowMapPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DeferredShading@RenderDownscaledShadowMapVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DownscaleShadowMap2PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DeferredShading@DownscaleShadowMap4PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@DofBokehRefPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@DofBokehRefVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@RefDofMBNormalizePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@DownscaleDofPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@DownscaleDofVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@TileMinCoCPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DepthOfField@TileMinCoCVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@DofPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DepthOfField@CompositeDofPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/DXTCompress@DXTCompressPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/DXTCompress@DXTCompressVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@lensGhostPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@lensGhostVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@GlowPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@GlowVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@ChromaticRingPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@ChromaticRingVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@IrisShaftsGlowPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@StreaksPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@CameraOrbsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@CameraOrbsVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@CameraLensPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@shaftsOccPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@shaftsOccVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@shaftsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@shaftsVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/LensOptics@shaftBlendPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/LensOptics@shaftBlendVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/SoftOcclusionQuery@renderOccPlanePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/SoftOcclusionQuery@quadVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/SoftOcclusionQuery@gatherResultPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@MotionBlurPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/MotionBlur@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@PackVelocitiesPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/MotionBlur@BaseWPOSVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@VelocityTileGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/MotionBlur@VelocityTileNeighborhoodPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/OcclusionTest@OcclusionTestPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/OcclusionTest@OcclusionTestVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@AlienInterferencePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@AlienInterferenceVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@waterDropletsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@waterDropletsVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@waterFlowPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@waterFlowVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@ScreenFrostPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@ScreenFrostVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@FlashBangPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@RainDropsGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@CustomViewPortBaseVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@RainDropsExtinctionPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@RainDropsExtinctionVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@RainDropsFinalPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@RainDropsFinalVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@BinocularViewVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewGlowPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@BaseVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewFinalPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewFinalNoTintingPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewTintingPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@BinocularViewSilhouttesPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@DeferredSilhouettesOptimisedPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SilhouettesVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@waterVolumesNormalGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@MergeColorChartsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@MergeColorChartsVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@CombineColorGradingWithColorChartPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@CombineColorGradingWithColorChartVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@DisplayColorChartsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@DisplayColorChartsVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SceneRainOccAccumulatePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SceneRainOccAccumulateVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SceneRainPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SceneRainVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SceneSnowPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@SceneSnowVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@SnowHalfResCompositePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@KillCameraFilterPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@UberGamePostProcessPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@NanoGlass_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsGame@NanoGlass_VS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsGame@ScreenBloodPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@NightVisionPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@NightVisionVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@NightVisionGhostingPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@NightVisionGhostingVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionAmbientPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@SonarVisionVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionSoundHintPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionFinalCompositionPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@SonarVisionGhostingPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@ThermalVisionAmbientPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffectsRenderModes@ThermalVisionVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@ThermalVisionCompositionPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffectsRenderModes@ThermalVisionGhostingPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@PostAA_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@PostAA_VS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@LumaEdgeDetectionSMAA_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@FullscreenTriVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@BlendWeightSMAA_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@NeighborhoodBlendingSMAA_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@MsaaDebugPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@FsQuadVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@PostAAComposites_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@DebugPostAA_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostAA@UpscaleImagePS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostAA@BaseVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/ShadowBlur@SSDO_Blur_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/ShadowBlur@SSDO_Blur_VS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/ShadowBlur@HMAO_Blur_PS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Sunshafts@OcclCheckPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Sunshafts@OcclCheckVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Sunshafts@SunShaftsMaskGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Sunshafts@BaseVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Sunshafts@SunShaftsGenPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Sunshafts@SunShaftsGenVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Clouds@ReprojectCloudsPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Clouds@BaseWPOSVS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Clouds@CloudsBlendPS"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_SolidColor"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_noTex"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformTexture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiplyTexture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTexture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_Glyph"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTexture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphAlphaTexture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUV"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_GlyphStereoVideo"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUV"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUVA"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUVA"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraud"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_noTex"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiply"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudNoAddAlpha"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyNoAddAlpha"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudTexture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyTexture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Cxform2Texture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_T2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiply2Texture"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box1"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilterMul_Box1"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilterMul_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadow_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowHighlight_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMul_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMulHighlight_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowHighlightKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMulKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_InnerShadowMulHighlightKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Shadow_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowHighlight_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMul_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMulHighlight_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowHighlightKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMulKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowMulHighlightKnockout_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Shadowonly_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowonlyHighlight_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowonlyMul_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_ShadowonlyMulHighlight_Box2"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureMat"...
- <21:42:14> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureMatMul"...
- <21:42:14> Flushing pended textures...
- <21:42:14> Finished flushing pended textures...
- <21:42:14> Adding for file change notifications: 'J:\BR\assets\'
- <21:42:14> Flushing pended textures...
- <21:42:14> Finished flushing pended textures...
- <21:42:15> CAIManager: navigation world monitor state: Stopped -> Started
- <21:42:15> Task Completed: Clean up compiled animations
- <21:42:15> Task Completed: Update Local Animations
- <21:42:15> Remote console listening on: 4600
- <21:42:15> Changing resolution...
- <21:42:15> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomVS"...
- <21:42:15> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomPS"...
- <21:42:35> Waiting for value WaitForAllowSendClientConnect
- <21:42:55> Waiting for value WaitForAllowSendClientConnect
- <21:43:15> Waiting for value WaitForAllowSendClientConnect
- <21:43:35> Waiting for value WaitForAllowSendClientConnect
- <21:43:55> Waiting for value WaitForAllowSendClientConnect
- <21:44:15> Waiting for value WaitForAllowSendClientConnect
- <21:44:35> Waiting for value WaitForAllowSendClientConnect
- <21:44:55> Waiting for value WaitForAllowSendClientConnect
- <21:45:15> Waiting for value WaitForAllowSendClientConnect
- <21:45:35> Waiting for value WaitForAllowSendClientConnect
- <21:45:55> Waiting for value WaitForAllowSendClientConnect
- <21:46:15> Waiting for value WaitForAllowSendClientConnect
- <21:46:35> Waiting for value WaitForAllowSendClientConnect
- <21:46:55> Waiting for value WaitForAllowSendClientConnect
- <21:47:15> Waiting for value WaitForAllowSendClientConnect
- <21:47:35> Waiting for value WaitForAllowSendClientConnect
- <21:47:55> Waiting for value WaitForAllowSendClientConnect
- <21:48:15> Waiting for value WaitForAllowSendClientConnect
- <21:48:35> Waiting for value WaitForAllowSendClientConnect
- <21:48:55> Waiting for value WaitForAllowSendClientConnect
- <21:49:15> Waiting for value WaitForAllowSendClientConnect
- <21:49:35> Waiting for value WaitForAllowSendClientConnect
- <21:49:55> Waiting for value WaitForAllowSendClientConnect
- <21:50:15> Waiting for value WaitForAllowSendClientConnect
- <21:50:35> Waiting for value WaitForAllowSendClientConnect
- <21:50:55> Waiting for value WaitForAllowSendClientConnect
- <21:51:15> Waiting for value WaitForAllowSendClientConnect
- <21:51:35> Waiting for value WaitForAllowSendClientConnect
- <21:51:55> Waiting for value WaitForAllowSendClientConnect
- <21:52:15> Waiting for value WaitForAllowSendClientConnect
- <21:52:35> Waiting for value WaitForAllowSendClientConnect
- <21:52:55> Waiting for value WaitForAllowSendClientConnect
- <21:53:15> Waiting for value WaitForAllowSendClientConnect
- <21:53:35> general.open
- <21:53:36> Waiting for value WaitForAllowSendClientConnect
- <21:53:37> Opening document Assets/Levels/example/example.level
- <21:53:37> SetGlobalState 0->1 'INIT'->'LEVEL_LOAD_PREPARE' 22777.4 seconds
- <21:53:37> CAIManager: navigation world monitor state: Started -> StartedAndPaused
- <21:53:37> *** Start clearing render resources ***
- <21:53:37> Flushing pended shaders...
- <21:53:37> Finished flushing pended shaders...
- <21:53:37> *** Clearing render resources took 0.6 msec ***
- <21:53:37> Ending game context...
- <21:53:37> Destroying CActionGame instance 0000021D84B6ABD0 (level="")
- <21:53:37> Loading from Assets/Levels/example/example.level...
- <21:53:37> Loading Config file singleplayer.cfg (c:\program files (x86)\crytek\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
- <21:53:37> [Warning] CGF Loading Failed: Failed to open file 'objects/characters/samplecharacter/skelproxy.chr.cgf' [File=objects/characters/samplecharacter/skelproxy.chr.cgf]
- <21:53:37> [Error] Failed to load cgf: objects/characters/samplecharacter/skelproxy.chr.cgf
- <21:53:37> 58 animation-assets loaded (total assets: 53)
- <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/1done-bspace_rotate.bspace
- <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/1done-bspace_rotaterifle.bspace
- <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/2done-bspace_movestrafe.bspace
- <21:53:37> [Warning] CryAnimation: parameters in a BlendSpace are too close to each other: animations/motusanims/bspace/2done-bspace_movestraferifle.bspace
- <21:53:37> Loading missions...
- <21:53:37> ---- Start: Load Terrain
- <21:53:37> CRGBLayer::AllocateTiles 1x1 tiles 256 => 256x256 texture
- <21:53:37> allocating editor height map (128x128)*4
- <21:53:37> ---- Start: Loading Surface Types
- <21:53:37> ---- End: Loading Surface Types (0 seconds)
- <21:53:37> ---- Start: Loading Terrain Layers Info
- <21:53:37> Loading layer settings...
- <21:53:37> Loading layer texture (engineassets/textures/white.dds)...
- <21:53:37> [Warning] 'mat_bullet' undefined surface type, using mat_default ()
- <21:53:37> [Warning] 'mat_bullet' undefined surface type, using mat_default ()
- <21:53:37> [Warning] 'mat_bullet' undefined surface type, using mat_default (Materials/bullet)
- <21:53:37> loaded editor layer 0 name='Default' LayerID=0
- <21:53:37> ---- End: Loading Terrain Layers Info (0 seconds)
- <21:53:37> ---- Start: Load Terrain
- <21:53:37> ---- End: Load Terrain (0 seconds)
- <21:53:37> ---- Start: Process RGB Terrain Layers
- <21:53:37> ---- End: Process RGB Terrain Layers (0 seconds)
- <21:53:37> CRGBLayer::AllocateTiles 1x1 tiles 64 => 64x64 texture
- <21:53:37> Loading terrain layers ...
- <21:53:37> Constructing 21 terrain nodes (0.0 MB) <21:53:37> done in 0.00 sec
- <21:53:37> Loading terrain layers ...
- <21:53:37> ---- End: Load Terrain (0 seconds)
- <21:53:37> ---- Start: Game Engine level load
- <21:53:37> Loading map 'assets/levels/example' into engine...
- <21:53:37> ===== Loading Particle Effects =====
- <21:53:37> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 199)
- <21:53:37> [Error] [flow] <noname> : Failed to create node '199' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:53:37> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:53:37> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/blood_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:53:37> [Warning] [flow] Couldn't create node of type: InvalidType (node was to be 190)
- <21:53:37> [Error] [flow] <noname> : Failed to create node '190' of type 'Image:ScreenFader' - FLOWGRAPH DISCARDED
- <21:53:37> [Error] [flow] <noname> : Did not load all nodes (7/10 nodes) - FLOWGRAPH DISCARDED
- <21:53:37> [Warning] MaterialFGManager on LoadFG(Libs/MaterialEffects/FlowGraphs/dirt_bullet_hit.xml)==> FlowGraph->SerializeXML failed
- <21:53:37> ---- End: Game Engine level load (0 seconds)
- <21:53:37> ---- Start: Load MaterialManager
- <21:53:37> ---- End: Load MaterialManager (0 seconds)
- <21:53:37> ---- Start: Load Particles
- <21:53:37> ---- End: Load Particles (0 seconds)
- <21:53:37> ---- Start: Load Flares
- <21:53:37> ---- End: Load Flares (0 seconds)
- <21:53:37> ---- Start: Load GameTokens
- <21:53:37> ---- End: Load GameTokens (0 seconds)
- <21:53:37> Loading View settings...
- <21:53:37> ---- Start: Load Vegetation
- <21:53:37> Loading Vegetation Map...
- <21:53:37> ---- End: Load Vegetation (0 seconds)
- <21:53:37> ---- Start: Updating Surface Types
- <21:53:37> Loading terrain layers ...
- <21:53:37> ---- End: Updating Surface Types (0 seconds)
- <21:53:37> Loading Fog settings...
- <21:53:37> ---- Start: Load Entity Archetypes Database
- <21:53:37> ---- End: Load Entity Archetypes Database (0 seconds)
- <21:53:37> ---- Start: Load Prefabs Database
- <21:53:37> ---- End: Load Prefabs Database (0 seconds)
- <21:53:37> ---- Start: Activating Mission Mission0
- <21:53:37> Loading AI data assets/levels/example, Mission0
- <21:53:37> Finished Loading AI data in 0.001 secs
- <21:53:37> ---- End: Activating Mission Mission0 (0 seconds)
- <21:53:37> ---- Start: Load Level Shader Cache
- <21:53:37> ---- End: Load Level Shader Cache (0 seconds)
- <21:53:37> [LevelLoadTime] Level assets/levels/example loaded in 0 seconds
- <21:53:37> SetGlobalState 1->9 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_TEXTURES' 0.5 seconds
- <21:53:37> -- Render thread was idle during level loading: 0.477 secs
- <21:53:37> -- Render thread was busy during level loading: 0.037 secs
- <21:53:37> -- Presort shaders by states...
- <21:53:37> --- 20 Resources, 1 Resource groups.
- <21:53:37> Requesting textures precache ...
- <21:53:37> Textures precache done.
- <21:53:37> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 0.0 seconds
- <21:53:37> File access time during level loading: 0.04 seconds
- <21:53:37> Opening terrain\cover.ctc ...
- <21:53:37> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <21:53:37> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
- <21:53:37> RGB multiplier: 8, Texture indices: 5
- <21:53:37> Loading RGB Layer Tile: TilePos=(0, 0) MemUsage=0.0MB
- <21:53:37> CAIManager: navigation world monitor state: StartedAndPaused -> StartedPausedAndResumePending
- <21:53:37> SetGlobalState 10->13 'LEVEL_LOAD_END'->'RUNNING' 0.1 seconds
- <21:53:37> -----------------------------------------------------------
- <21:53:37> Successfully opened document Assets/Levels/example/
- <21:53:37> Level loading time: 0.69 seconds
- <21:53:37> -----------------------------------------------------------
- <21:53:38> Returned:
- <21:53:38> -- Precaching textures...
- <21:53:38> Precaching progress: 10.0% (2 of 17)
- <21:53:38> Precaching progress: 20.0% (4 of 17)
- <21:53:38> Precaching progress: 30.0% (6 of 17)
- <21:53:38> Precaching progress: 40.0% (7 of 17)
- <21:53:38> Precaching progress: 50.0% (9 of 17)
- <21:53:38> Precaching progress: 60.0% (11 of 17)
- <21:53:38> Precaching progress: 70.0% (12 of 17)
- <21:53:38> Precaching progress: 80.0% (14 of 17)
- <21:53:38> Precaching progress: 90.0% (16 of 17)
- <21:53:38> Precaching progress: 100.0% (17 of 17)
- <21:53:38> Precaching textures done in 0.02 seconds
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@TerrainVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainGBufferPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_ZPrepassVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_ZPrepassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_SG_VS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_SG_PS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@TerrainPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Terrain@Common_DebugPassVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Terrain@Common_DebugPassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPrepassVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPrepassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_SG_VS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_SG_PS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@IlluminationVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_CustomRenderPassVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_CustomRenderPassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@TexToTexVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@LinearizeDepthPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@FullscreenTriVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@DownsampleDepthPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@TexToTexRegVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@TexToTexSampledPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@GaussBlurBilinearVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@GaussBlurBilinearPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/ShadowMaskGen@ShadowMaskVolumeVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/ShadowMaskGen@DeferredShadowPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@CopyToDeviceDepthPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGCShaders/DeferredShading@TiledDeferredShadingCS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Stars@SkyPassVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stars@SkyPassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/Stars@StarsVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/Stars@StarsPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/HDRPostProcess@PreTransformedFogVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@FogPassPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@TranspDepthFixupMergePS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@TexToTexPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@DownsampleStablePS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/HDRPostProcess@FullscreenTriVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRSampleLumInitialPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRSampleLumIterativePS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRCalculateAdaptedLumPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRBloomGaussianPS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/HDRPostProcess@TransformedVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/HDRPostProcess@HDRFinalScenePS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomObjVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomTextureVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxGeomTexturePS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxTextVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxTextPS"...
- <21:53:38> CAIManager: navigation world monitor state: StartedPausedAndResumePending -> Stopped
- <21:53:38> CAIManager: navigation world monitor state: Stopped -> Started
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGVShaders/PostEffects@SelectionSilhouetteVS"...
- <21:53:38> SShaderCache: Caching "%ENGINE%/Shaders/Cache/D3D11/CGPShaders/PostEffects@SelectionSilhouettePS"...
- <21:53:41> ui_action.actionExport_to_Engine
- <21:53:41> Exporting terrain...
- <21:53:41> Exporting merged meshes sectors...
- <21:53:41> Exporting merged meshes list...
- <21:53:41> Exporting indoors...<21:53:41> done in 0.00 sec
- <21:53:41> Exporting LevelData.xml
- <21:53:41> Storing surface types...
- <21:53:41> Storing Collision Classes ...
- <21:53:41> Exporting LevelData.xml done.
- <21:53:41> Regenerating AI data!
- <21:53:41> AI: Now writing to assets/levels/example\coverMission0.bai.
- <21:53:41> AI: Now writing to assets/levels/example/mnmnavMission0.bai.
- <21:53:41> Validating SmartObjects
- <21:53:41> AI: [AISYSTEM] Exporting Areas to assets/levels/example/\areasMission0.bai
- <21:53:41> AI: [AISYSTEM] Finished Exporting data
- <21:53:41> Exporting AI done.
- <21:53:41> Exporting AI Cover Surfaces done.
- <21:53:41> Exporting Navigation data done.
- <21:53:41> Exporting Game Data...
- <21:53:41> Exporting Game Data done
- <21:53:41> Export animation sequences...<21:53:41> Done.
- <21:53:41> Exporting Brushes...<21:53:41> Done.
- <21:53:41> 0 shader combination loaded for level assets/levels/example
- <21:53:41> Exporting serialization list
- <21:53:41> Exporting was successful.
- <21:53:41> Export to the game was successfully done.
- <21:53:41> Returned:
- <21:58:51> [Assert] Condition: !pTexture || !m_renderTargets[0].pTexture || ( pTexture->GetWidth() == m_renderTargets[0].pTexture->GetWidth() && pTexture->GetHeight() == m_renderTargets[0].pTexture->GetHeight()) [line 140] [File=D:/jk/workspace/gamesdk_release/Code/CryEngine/RenderDll/XRenderD3D9/DeviceManager/DeviceRenderPass.cpp]
- <21:58:51> CDefaultSkeleton Release: objects/characters/samplecharacter/skelproxy.chr
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> [Warning] IRenderNode has ERF_CASTSHADOWMAPS set but not ERF_HAS_CASTSHADOWMAPS, name: 'TerrainNode', class: 'TerrainNodeClass'.
- <21:58:51> *** Start clearing render resources ***
- <21:58:51> *** Clearing render resources took 0.1 msec ***
- <21:58:51> Ending game context...
- <21:58:51> Destroying CActionGame instance 0000021DBEB7F030 (level="")
- <21:58:51> CSystem::Quit invoked from thread 11324 (main is 11324)
- <21:58:52> BaseInput - Shutting down all force feedback
- <21:58:52> ActionGame - Shutting down all force feedback
- <21:58:52> System:Quit
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