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# Untitled

a guest Dec 16th, 2018 61 Never
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1. void Bezier::draw(int levelOfDetail) {
2.
3.
4.     connectTheDots();
5.     int i,j,k;
6.     Pvector::iterator p;
7.     int controlPoints = points.size();
8.     Pvector finalPVector;
9.     if (points.size() > 1){
10.
11.         for (i = 0; i <= levelOfDetail-1; i++){
12.             float u = (float) i/levelOfDetail;
13.             vector<Pvector> pointvector(controlPoints);
14.             Pvector controlPVector;
15.             for (p = points.begin(); p != points.end(); p++){
16.
17.                 controlPVector.push_back(*p);
18.             }
19.             pointvector[controlPoints-1] = controlPVector;
20.
21.             for (j = controlPoints-2; j >= 0; j--){
22.                 Pvector tempPVector;
23.                 for (k = 0; k <= j; k++){
24.                     tempPVector.push_back(Point((1-u)*pointvector[j+1][k].x + u*pointvector[j+1][k+1].x, (1-u)*pointvector[j+1][k].y + u*pointvector[j+1][k+1].y));
25.
26.                 }
27.                 pointvector[j] = tempPVector;
28.             }
29.
30.             finalPVector.push_back(pointvector[0][0]);
31.         }
32.
33.         int finalSize = finalPVector.size();
34.         int g;
35.         for (g = 0; g < finalSize-1; g++){
36.             drawLine(finalPVector[g].x, finalPVector[g].y, finalPVector[g+1].x, finalPVector[g+1].y);
37.             printf("finalPVector x1 is %f, finalPVector y1 is %f, iteration is %i\n", finalPVector[g].x, finalPVector[g].y, g);
38.             printf("finalPVector x2 is %f, finalPVector y2 is %f, iteration is %i\n", finalPVector[g].x, finalPVector[g].y, g);
39.
40.
41.         }
42.     }
43.     /* YOUR CODE HERE */
44. }
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