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Mar 21st, 2019
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23.  
  24. if (player.getColor() == '#f00') player.setColor('#0f0');
  25. else if (player.getColor() == '#0f0') player.setColor('#ff0');
  26. else if (player.getColor() == '#ff0') player.setColor('#f00');
  27.  
  28.  
  29.  
  30. });
  31.  
  32.  
  33. map.defineObject('redLock', {
  34. symbol: '☒',
  35. color: "#f00", // red
  36. impassable: function(player, object) {
  37. return player.getColor() != object.color;
  38. }
  39. });
  40.  
  41. map.defineObject('greenLock', {
  42. symbol: '☒',
  43. color: "#0f0", // green
  44. impassable: function(player, object) {
  45. return player.getColor() != object.color;
  46. }
  47. });
  48.  
  49. map.defineObject('yellowLock', {
  50. symbol: '☒',
  51. color: "#ff0", // yellow
  52. impassable: function(player, object) {
  53. return player.getColor() != object.color;
  54. }
  55. });
  56.  
  57. for (var x = 20; x <= 40; x++) {
  58. map.placeObject(x, 11, 'block');
  59. map.placeObject(x, 13, 'block');
  60. }
  61. map.placeObject(22, 12, 'greenLock');
  62. map.placeObject(25, 12, 'redLock');
  63. map.placeObject(28, 12, 'yellowLock');
  64. map.placeObject(31, 12, 'greenLock');
  65. map.placeObject(34, 12, 'redLock');
  66. map.placeObject(37, 12, 'yellowLock');
  67. map.placeObject(40, 12, 'exit');
  68. for (var y = 0; y < map.getHeight(); y++) {
  69. if (y != 12) {
  70. map.placeObject(40, y, 'block');
  71. }
  72. for (var x = 41; x < map.getWidth(); x++) {
  73. map.setSquareColor(x, y, '#080');
  74. }
  75. }
  76. }
  77.  
  78. function validateLevel(map) {
  79. map.validateExactlyXManyObjects(1, 'exit');
  80. }
  81.  
  82. function onExit(map) {
  83. if (!map.getPlayer().hasItem('phone')) {
  84. map.writeStatus("We need the phone!");
  85. return false;
  86. } else {
  87. return true;
  88. }
  89. }
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