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  1. [size=3][u][b]Blood Mage Revamp[/b]
  2. [/u][/size]
  3. [code]
  4. Field Medic ------- Blood Bolt ------- Dialysis
  5. | | |
  6. | | |
  7. Hemorrhage Bloodlust Migraine
  8. _________________/| |
  9. / | |
  10. Blood Magic Leech Paralysis
  11. | |\________________
  12. | | \
  13. Blood Shield Exsanguinate Debilitate
  14.  
  15.  
  16. ==Blood Bolt==
  17. Renamed version of fireball. Artwork gains a more red-ish color.
  18.  
  19. ==Dialysis==
  20. Cleanses the body. Similar to the special of the Assault Bot.
  21.  
  22. ==Hemorrhage==
  23. Damage over time. Intimidate animation.
  24.  
  25. ==Migraine==
  26. AoE. Either new animation or red plasma rain.
  27.  
  28. ==Blood Magic (PASSIVE)==
  29. Half of the energy used is instead drained from your health, however the amount of health used is more than the amount of energy that would be required.
  30. The higher you rank the skill, the energy:health ratio becomes lower.
  31.  
  32. Example:
  33. On a skill that costs 30 energy
  34.  
  35. Standard Rounding (Down below 0.5 up at 0.5 and above)
  36.  
  37. Level 1: +29% Health Cost 15 energy and 25 health
  38. Level 2: +23% Health Cost
  39. Level 3: +17% Health Cost
  40. Level 4: +11% Health Cost
  41. Level 5: +5% Health Cost 15 Energy and 16 Health
  42. Level 6: -1% Health Cost 15 Energy and 15 Health
  43. Level 7: -7% Health Cost
  44. Level 8: -13% Health Cost
  45. Level 9: -19% Health Cost
  46. Level 10: -25% Health Cost 15 energy and 11 health
  47.  
  48.  
  49.  
  50. ==Leech==
  51. Renamed version of assimilate. Identical function, New skill icon.
  52.  
  53. ==Paralysis==
  54. Overload renamed and with red art.
  55.  
  56. ==Exsanguinate==
  57. Draws massive amounts of blood from the enemy dealing incredible damage.
  58. Uses same cost and numbers as massacre. New artwork having something to do with drawing blood from the enemy.
  59.  
  60. ==Debilitate==
  61. Lowers all opponents stats by a small amount.[/code]
  62.  
  63.  
  64. [size=3][b][u]Cyber Hunter Revamp[/b][/u][/size]
  65.  
  66. [code]
  67. Field Medic -- Spark Blitz ----- EMP Grenade
  68. | | |
  69. | | |
  70. Technician Static Charge Defense Matrix
  71. _________________/|\________________
  72. / | \
  73. Discharge Malfunction Plasma Cannon
  74. _________________/|\________________
  75. / | \
  76. Plasma Grenade Shock Infusion Stealth Camo
  77.  
  78.  
  79. ===Spark Blitz===
  80. Same animation and numbers as double strike. Blue sparks come from the enemy on contact with the weapon.
  81. New skill icon.
  82.  
  83. ===Static Charge===
  84. Becomes passive with the numbers of bloodlust (tentative).
  85.  
  86. ===Discharge===
  87. AOE Attack.
  88. Weapon Dissapears.
  89. Fire bolts of electricity from your hands.
  90.  
  91. ===Shock Infusion===
  92. Same numbers and animation as massacre. All red in animation is replaced with bright blue, possibly more electric looking.
  93.  
  94. ===Stealth Camo===
  95. Shadow arts, new skill icon.
  96.  
  97. ===Plasma Cannon===
  98. Moved from blood mage over to cyber hunter.[/code]
  99.  
  100.  
  101. [size=3][b][u]Tactical Mercenary Revamp[/b][/u][/size]
  102.  
  103. [code]
  104. Field Medic ------ Precision Strike --- Personal Shield
  105. | | |
  106. | | |
  107. Sabotage Technician Tactics
  108. _________________/| |
  109. / | |
  110. Shock Absorb Frenzy Carpet Bomb
  111. | |\________________
  112. | | \
  113. Harrier Atom Smasher Toxic Grenade
  114.  
  115.  
  116. ===Precision Strike===
  117. Lowers block chance on your attack.
  118. NON PASSIVE
  119. Block chance reduction increases with cost and level
  120.  
  121. ===Personal Shield===
  122. Maxes out at +40% energy resistance (Armor is not factored into this, only the average of your inherent resistance)
  123. Can be switched out for defence at the cost of a turn
  124. PASSIVE
  125.  
  126. ===Shock Absorb===
  127. Damage taken is converted to both energy and health.
  128. Maxes out at 14% Energy | 14% Health.
  129. NOTE: The energy and health gained is not added until YOUR TURN.
  130.  
  131. ===Carpet Bomb===
  132. Renamed version of artillery strike
  133.  
  134. ===Harrier===
  135. Surgitcal strike replacement. Animation similar to artillery strike
  136.  
  137. ===Sabotage===
  138. Support Nerf
  139.  
  140. ===Tactics===
  141. Support Buff[/code]
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