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- [size=3][u][b]Blood Mage Revamp[/b]
- [/u][/size]
- [code]
- Field Medic ------- Blood Bolt ------- Dialysis
- | | |
- | | |
- Hemorrhage Bloodlust Migraine
- _________________/| |
- / | |
- Blood Magic Leech Paralysis
- | |\________________
- | | \
- Blood Shield Exsanguinate Debilitate
- ==Blood Bolt==
- Renamed version of fireball. Artwork gains a more red-ish color.
- ==Dialysis==
- Cleanses the body. Similar to the special of the Assault Bot.
- ==Hemorrhage==
- Damage over time. Intimidate animation.
- ==Migraine==
- AoE. Either new animation or red plasma rain.
- ==Blood Magic (PASSIVE)==
- Half of the energy used is instead drained from your health, however the amount of health used is more than the amount of energy that would be required.
- The higher you rank the skill, the energy:health ratio becomes lower.
- Example:
- On a skill that costs 30 energy
- Standard Rounding (Down below 0.5 up at 0.5 and above)
- Level 1: +29% Health Cost 15 energy and 25 health
- Level 2: +23% Health Cost
- Level 3: +17% Health Cost
- Level 4: +11% Health Cost
- Level 5: +5% Health Cost 15 Energy and 16 Health
- Level 6: -1% Health Cost 15 Energy and 15 Health
- Level 7: -7% Health Cost
- Level 8: -13% Health Cost
- Level 9: -19% Health Cost
- Level 10: -25% Health Cost 15 energy and 11 health
- ==Leech==
- Renamed version of assimilate. Identical function, New skill icon.
- ==Paralysis==
- Overload renamed and with red art.
- ==Exsanguinate==
- Draws massive amounts of blood from the enemy dealing incredible damage.
- Uses same cost and numbers as massacre. New artwork having something to do with drawing blood from the enemy.
- ==Debilitate==
- Lowers all opponents stats by a small amount.[/code]
- [size=3][b][u]Cyber Hunter Revamp[/b][/u][/size]
- [code]
- Field Medic -- Spark Blitz ----- EMP Grenade
- | | |
- | | |
- Technician Static Charge Defense Matrix
- _________________/|\________________
- / | \
- Discharge Malfunction Plasma Cannon
- _________________/|\________________
- / | \
- Plasma Grenade Shock Infusion Stealth Camo
- ===Spark Blitz===
- Same animation and numbers as double strike. Blue sparks come from the enemy on contact with the weapon.
- New skill icon.
- ===Static Charge===
- Becomes passive with the numbers of bloodlust (tentative).
- ===Discharge===
- AOE Attack.
- Weapon Dissapears.
- Fire bolts of electricity from your hands.
- ===Shock Infusion===
- Same numbers and animation as massacre. All red in animation is replaced with bright blue, possibly more electric looking.
- ===Stealth Camo===
- Shadow arts, new skill icon.
- ===Plasma Cannon===
- Moved from blood mage over to cyber hunter.[/code]
- [size=3][b][u]Tactical Mercenary Revamp[/b][/u][/size]
- [code]
- Field Medic ------ Precision Strike --- Personal Shield
- | | |
- | | |
- Sabotage Technician Tactics
- _________________/| |
- / | |
- Shock Absorb Frenzy Carpet Bomb
- | |\________________
- | | \
- Harrier Atom Smasher Toxic Grenade
- ===Precision Strike===
- Lowers block chance on your attack.
- NON PASSIVE
- Block chance reduction increases with cost and level
- ===Personal Shield===
- Maxes out at +40% energy resistance (Armor is not factored into this, only the average of your inherent resistance)
- Can be switched out for defence at the cost of a turn
- PASSIVE
- ===Shock Absorb===
- Damage taken is converted to both energy and health.
- Maxes out at 14% Energy | 14% Health.
- NOTE: The energy and health gained is not added until YOUR TURN.
- ===Carpet Bomb===
- Renamed version of artillery strike
- ===Harrier===
- Surgitcal strike replacement. Animation similar to artillery strike
- ===Sabotage===
- Support Nerf
- ===Tactics===
- Support Buff[/code]
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