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  1. Successfully compiled asm.js code (total compilation time 1ms) 2 UnityLoader.js
  2. Successfully compiled asm.js code (total compilation time 2ms) UnityLoader.js
  3. [UnityCache] 'https://marwane.kalam-alami.net/jams/alakajam-k8/Build/Dist.wasm.code.unityweb' successfully revalidated and served from the indexedDB cache UnityLoader.js:4:13333
  4. You can reduce your startup time if you configure your web server to host .unityweb files using gzip compression. UnityLoader.js:3:8488
  5. [UnityCache] 'https://marwane.kalam-alami.net/jams/alakajam-k8/Build/Dist.wasm.framework.unityweb' successfully revalidated and served from the indexedDB cache UnityLoader.js:4:13333
  6. [UnityCache] 'https://marwane.kalam-alami.net/jams/alakajam-k8/Build/Dist.data.unityweb' successfully revalidated and served from the indexedDB cache UnityLoader.js:4:13333
  7. Use of the motion sensor is deprecated. c8955b7d-bf4b-4245-9acb-86c153df352c:8:202419
  8. Use of the orientation sensor is deprecated. c8955b7d-bf4b-4245-9acb-86c153df352c:8:202419
  9. Loading player data from data.unity3d
  10. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  11. Initialize engine version: 2019.2.5f1 (9dace1eed4cc)
  12. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  13. Creating WebGL 2.0 context. UnityLoader.js:4:11108
  14. Renderer: Mozilla
  15. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  16. Vendor:   Mozilla
  17. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  18. Version:  OpenGL ES 3.0 (WebGL 2.0)
  19. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  20. GLES:     3
  21. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  22.  EXT_color_buffer_float GL_EXT_color_buffer_float EXT_float_blend GL_EXT_float_blend EXT_texture_compression_bptc GL_EXT_texture_compression_bptc EXT_texture_compression_rgtc GL_EXT_texture_compression_rgtc EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_texture_float_linear GL_OES_texture_float_linear OVR_multiview2 GL_OVR_multiview2 WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL_WEBGL_debug_shaders WEBGL_lose_context GL_WEBGL_lose_context
  23. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  24. OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 17623088
  25. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  26. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  27. Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
  28. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  29. ERROR: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  30. Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  31. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  32. Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
  33. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  34. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  35. Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
  36. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  37. ERROR: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  38. Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  39. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  40. Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
  41. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  42. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  43. Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
  44. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  45. ERROR: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  46. Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  47. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  48. Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
  49. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  50. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  51. Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
  52. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  53. ERROR: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  54. Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  55. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  56. Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
  57. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  58. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  59. Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  60. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  61. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  62. Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  63. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  64. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  65. Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
  66. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  67. ERROR: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  68. Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  69. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  70. Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
  71. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  72. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  73. Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  74. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  75. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  76. Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  77. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  78. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  79. Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  80. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  81. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  82. Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
  83. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  84. ERROR: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  85. Shader is not supported on this GPU (none of subshaders/fallbacks are suitable) c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  86. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  87. Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
  88. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  89. WARNING: Shader c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  90. Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
  91. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  92. UnloadTime: 0.000000 ms
  93. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  94. Input Manager initialize...
  95. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  96. 0(479) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  97. 0(479) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  98. 0(479) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  99.  
  100. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  101. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  102. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  103. 0(21) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  104. 0(21) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  105. 0(21) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  106.  
  107. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  108. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  109. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  110. ERROR: 0:2: 'GL_AMD_vertex_shader_layer' : extension is not supported
  111. ERROR: 0:34: 'gl_Layer' : undeclared identifier
  112. ERROR: 0:34: 'assign' : l-value required (can't modify a const)
  113. ERROR: 0:34: 'assign' : cannot convert from 'highp int' to 'const highp float'
  114.  
  115. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  116. 0(479) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  117. 0(479) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  118. 0(479) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  119.  
  120. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  121. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  122. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  123. 0(479) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  124. 0(479) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  125. 0(479) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  126.  
  127. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  128. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  129. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  130. 0(482) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  131. 0(482) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  132. 0(482) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  133.  
  134. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  135. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  136. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  137. ERROR: 0:2: 'GL_AMD_vertex_shader_layer' : extension is not supported
  138. ERROR: 0:34: 'gl_Layer' : undeclared identifier
  139. ERROR: 0:34: 'assign' : l-value required (can't modify a const)
  140. ERROR: 0:34: 'assign' : cannot convert from 'highp int' to 'const highp float'
  141.  
  142. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  143. 0(21) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  144. 0(21) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  145. 0(21) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  146.  
  147. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  148. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  149. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  150. 0(21) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  151. 0(21) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  152. 0(21) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  153.  
  154. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  155. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  156. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  157. 0(21) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  158. 0(21) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  159. 0(21) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  160.  
  161. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  162. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  163. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  164. 0(287) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  165. 0(287) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  166. 0(287) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  167.  
  168. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  169. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  170. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  171. ERROR: 0:2: 'GL_AMD_vertex_shader_layer' : extension is not supported
  172. ERROR: 0:34: 'gl_Layer' : undeclared identifier
  173. ERROR: 0:34: 'assign' : l-value required (can't modify a const)
  174. ERROR: 0:34: 'assign' : cannot convert from 'highp int' to 'const highp float'
  175.  
  176. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  177. 0(482) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  178. 0(482) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  179. 0(482) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  180.  
  181. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  182. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  183. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  184. 0(482) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  185. 0(482) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  186. 0(482) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  187.  
  188. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  189. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  190. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  191. ERROR: 0:2: 'GL_AMD_vertex_shader_layer' : extension is not supported
  192. ERROR: 0:34: 'gl_Layer' : undeclared identifier
  193. ERROR: 0:34: 'assign' : l-value required (can't modify a const)
  194. ERROR: 0:34: 'assign' : cannot convert from 'highp int' to 'const highp float'
  195.  
  196. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  197. 0(287) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  198. 0(287) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  199. 0(287) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  200.  
  201. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  202. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  203. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  204. 0(287) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  205. 0(287) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  206. 0(287) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  207.  
  208. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  209. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  210. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  211. ERROR: 0:2: 'GL_AMD_vertex_shader_layer' : extension is not supported
  212. ERROR: 0:34: 'gl_Layer' : undeclared identifier
  213. ERROR: 0:34: 'assign' : l-value required (can't modify a const)
  214. ERROR: 0:34: 'assign' : cannot convert from 'highp int' to 'const highp float'
  215.  
  216. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  217. 0(21) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  218. 0(21) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  219. 0(21) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  220.  
  221. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  222. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  223. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  224. 0(21) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  225. 0(21) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  226. 0(21) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  227.  
  228. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  229. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  230. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  231. 0(290) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  232. 0(290) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  233. 0(290) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  234.  
  235. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  236. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  237. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  238. ERROR: 0:2: 'GL_AMD_vertex_shader_layer' : extension is not supported
  239. ERROR: 0:34: 'gl_Layer' : undeclared identifier
  240. ERROR: 0:34: 'assign' : l-value required (can't modify a const)
  241. ERROR: 0:34: 'assign' : cannot convert from 'highp int' to 'const highp float'
  242.  
  243. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  244. 0(290) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  245. 0(290) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  246. 0(290) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  247.  
  248. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  249. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  250. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  251. 0(290) : error C7532: global function uintBitsToFloat requires "#version 330" or later
  252. 0(290) : error C0000: ... or #extension GL_ARB_shader_bit_encoding : enable
  253. 0(290) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
  254.  
  255. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
  256. Note: Creation of internal variant of shader 'Hidden/PostProcessing/FinalPass' failed.
  257. c8955b7d-bf4b-4245-9acb-86c153df352c:8:48825
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