Advertisement
Guest User

Bug report: missing Temtems (Player.log)

a guest
Jan 23rd, 2020
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.17 KB | None | 0 0
  1. Mono path[0] = 'D:/Adrian/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Adrian/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 660 Ti (ID=0x1183)
  8. Vendor:
  9. VRAM: 1998 MB
  10. Driver: 26.21.14.4120
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.187 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.055100 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 2:13:39 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 2408 -> priority: 1
  32. Thread -> id: 3e54 -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library D:/Adrian/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library D:/Adrian/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library D:/Adrian/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174259.
  39. Total: 426.978600 ms (FindLiveObjects: 15.853000 ms CreateObjectMapping: 30.902400 ms MarkObjects: 379.818800 ms DeleteObjects: 0.404000 ms)
  40.  
  41. Tamer ID: 40208
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175065.
  48. Total: 359.048500 ms (FindLiveObjects: 10.198200 ms CreateObjectMapping: 18.403200 ms MarkObjects: 330.103800 ms DeleteObjects: 0.342900 ms)
  49.  
  50. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  51.  
  52. Unloading 2078 unused Assets to reduce memory usage. Loaded Objects now: 201076.
  53. Total: 381.313400 ms (FindLiveObjects: 14.081700 ms CreateObjectMapping: 22.854600 ms MarkObjects: 341.280500 ms DeleteObjects: 3.096200 ms)
  54.  
  55. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  56.  
  57. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 206801.
  58. Total: 376.501700 ms (FindLiveObjects: 12.659900 ms CreateObjectMapping: 23.447500 ms MarkObjects: 339.131000 ms DeleteObjects: 1.262900 ms)
  59.  
  60. Unloading 6 Unused Serialized files (Serialized files now loaded: 11)
  61.  
  62. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 213122.
  63. Total: 370.912000 ms (FindLiveObjects: 11.723600 ms CreateObjectMapping: 20.234500 ms MarkObjects: 338.541800 ms DeleteObjects: 0.411600 ms)
  64.  
  65. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  66.  
  67. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 217466.
  68. Total: 386.723000 ms (FindLiveObjects: 12.143700 ms CreateObjectMapping: 24.703000 ms MarkObjects: 348.811400 ms DeleteObjects: 1.064500 ms)
  69.  
  70. Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
  71.  
  72. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 217561.
  73. Total: 377.214900 ms (FindLiveObjects: 12.286200 ms CreateObjectMapping: 21.020300 ms MarkObjects: 343.556200 ms DeleteObjects: 0.351700 ms)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 13)
  76.  
  77. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 225124.
  78. Total: 388.006000 ms (FindLiveObjects: 13.371000 ms CreateObjectMapping: 25.652100 ms MarkObjects: 347.672200 ms DeleteObjects: 1.310200 ms)
  79.  
  80. Unloading 7 Unused Serialized files (Serialized files now loaded: 15)
  81.  
  82. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 230486.
  83. Total: 392.204000 ms (FindLiveObjects: 13.297500 ms CreateObjectMapping: 25.393500 ms MarkObjects: 353.053600 ms DeleteObjects: 0.459000 ms)
  84.  
  85. Unloading 8 Unused Serialized files (Serialized files now loaded: 15)
  86.  
  87. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 236111.
  88. Total: 390.346200 ms (FindLiveObjects: 13.187200 ms CreateObjectMapping: 25.393300 ms MarkObjects: 350.987800 ms DeleteObjects: 0.777700 ms)
  89.  
  90. Unloading 7 Unused Serialized files (Serialized files now loaded: 16)
  91.  
  92. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 242933.
  93. Total: 392.307200 ms (FindLiveObjects: 13.967300 ms CreateObjectMapping: 25.726500 ms MarkObjects: 352.239100 ms DeleteObjects: 0.374000 ms)
  94.  
  95. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  96.  
  97. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242933.
  98. Total: 389.192500 ms (FindLiveObjects: 13.715200 ms CreateObjectMapping: 26.292500 ms MarkObjects: 348.802200 ms DeleteObjects: 0.382000 ms)
  99.  
  100. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  101.  
  102. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 242933.
  103. Total: 399.635700 ms (FindLiveObjects: 13.345600 ms CreateObjectMapping: 25.009800 ms MarkObjects: 360.840400 ms DeleteObjects: 0.439300 ms)
  104.  
  105. Close Time: 1/23/2020 2:24:24 PM
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  108.  
  109. Cannot set the parent of the GameObject 'SurfBoard_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
  112.  
  113. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: En blockeringsåtgärd avbröts av ett anrop till WSACancelBlockingCall.
  114.  
  115. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: En blockeringsåtgärd avbröts av ett anrop till WSACancelBlockingCall.
  116. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  117. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement