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D64D2 Build v8 changelog

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Feb 5th, 2018
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  1. ----------
  2. Version 8
  3. ----------
  4. + Added a partially complete WADINFO lump (its just the w.i.p. readme file).
  5. + Added GLDEFS lump with light definition for the new objects that needed them.
  6. + Added music to MAP01 (Extradimensional Beings by CoTeCiO).
  7. + Added music to MAP04 (Blackness Ahead by CoTeCiO).
  8. + Added music to MAP08 (Zephyr Zone Infiltration Method by Viscra Maelstrom).
  9. + Added music to MAP09 (The Dark City by Viscra Maelstrom).
  10. + Added music to MAP10 (Suspense by Robert Prince).
  11. + Added music to MAP18 (Butt Clencher by Jimmy).
  12. + Added music to MAP21 (Donna to the Rescue by Robert Prince)
  13. + Added music to MAP24 (Crystal Peaks by Viscra Maelstrom).
  14. + Added music to MAP31 (Dream, Dream Eternal by DILDOMASTER666)
  15. + Added music to MAP33; will work in advanced ports only (Doom 64: Main Theme (from Aubrey Hodges) by Michael Barrette (modified by DILDOMASTER666)).
  16. + Added a tweaked GENMIDI lump by CoTeCiO.
  17. + Added new alternate statusbar graphics (trying to see which people like more, one or the other will be included as an extra in the final release).
  18. + Added CONBACK graphic.
  19. + Addded new texture TEKLONG.
  20. + Added flame sprites cropped from the flaming barrel.
  21. + Added a mostly complete CREDIT graphic (will likely be updated before the final release).
  22. + Added vertically seamless versions of SKY3TALL and SKY3ATAL so the warping effects in (G)ZDoom doesn't look bad when you see the edges of the texture.
  23. + Added new sound effects for the Motherdemon (by Mechadon and DeXiaZ).
  24. * Updated MAP01 (by Mechadon)
  25. * Updated MAP02 (by Mechadon)
  26. * Updated MAP03 (by Mechadon)
  27. * Updated MAP04 (by Da Werecat)
  28. * Updated MAP05 (by Mechadon)
  29. * Updated MAP06 (by Mechadon)
  30. * Updated MAP07 (by Mechadon)
  31. * Updated MAP08 (by Da Werecat)
  32. * Updated MAP09 (by Da Werecat)
  33. * Updated MAP10 (by Da Werecat)
  34. * Updated MAP12 (by Mechadon)
  35. * Updated MAP14 (by Mechadon)
  36. * Updated MAP16 (by Mechadon)
  37. * Updated MAP17 (by Mechadon)
  38. * Updated MAP18 (by Megalyth)
  39. * Updated MAP19 (by Mechadon)
  40. * Updated MAP21 (by _bruce_ & Mechadon)
  41. * Updated MAP22 (by Mechadon)
  42. * Updated MAP24 (by _bruce_)
  43. * Updated MAP28 (by Mechadon)
  44. * Updated MAP29 (by Mechadon)
  45. * Updated MAP30 (by Mechadon)
  46. * Updated MAP31 (by TwinBeast)
  47. * Updated MAP33 (by Mechadon)
  48. * Changed the music for MAP02 (Dark Halls by Robert Prince).
  49. * Changed the title music to a shorter version by CoTeCiO. This version won't get cut off when the demo reels plays.
  50. * Changed the intermission music to a version that's not broken in vanilla (Departure1 by CoTeCiO).
  51. * Changed the sky texture for MAP26 to use SKY3TALL/SKY3TALS.
  52. * Tweaked the TITLEPIC to remove the Midway and id Software logos (they appear on the CREDIT graphic instead).
  53. * Updated the Doom 64 Intermission music (by CoTeCiO) with his simplified version so that it plays correctly in vanilla.
  54. * Converted all MUS tracks to MIDI (mostly for consistency, but also in the hopes that it might fix some music bugs in some ports).
  55. * Updated the SNDINFO lump to define the new Motherdemon sound effects.
  56. * Updated the DECORATE lump to define the new Motherdemon sound effects.
  57. * Updated the DEHACKED lump to define the new Motherdemon sound effects.
  58. * Updated the ANIMDEFS lump to use the new seamless fire sky textures, and to remove the warping on the short verions.
  59. * Updated the EMAPINFO to update a map credit for MAP08.
  60. * Added the "compat_sectorsounds 1" CVAR to all map entries in the MAPINFO lump.
  61. * In addition to the above, most of the compat options used for Doom (strict) compatiblity in ZDoom were added and enabled in the MAPINFO.
  62. * The Motherdemon now has a 25 tic delay at the start of its pain "attack" where it plays a pain sound.
  63. * Changed up the sound priorities for the Motherdemon in the dehackd, even though it doesn't seem to work......
  64. * The non-blocking hanging body has been fixed so that it no longer clips into the ceiling.
  65. * The non-blocking burning barrel has been updated to use new sprites; the dehacked has been updated to use them.
  66. * The decorate entry for the non-blocking burning barrel has been updated so it uses the new flame sprites.
  67. * Added the NOTELEFRAG flag to the Motherdemon so ZDoom players can't quickly kill it by luring it into the spawning rooms.
  68. * Replaced the silent boss brain sound effects with true empty effects (should get rid of the faint static sound that you can sometimes hear).
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