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Jul 17th, 2018
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  1. case 'w':
  2.  
  3. {
  4.  
  5. y -= vely;
  6.  
  7. col = map->vCollision(x, y, w - 2, h, tileCoordY);
  8.  
  9.  
  10.  
  11. std::cout << "Player V: " << col << std::endl;
  12.  
  13.  
  14.  
  15. if(col != NMAP_COLL_NONE)
  16.  
  17. {
  18.  
  19. std::cout << "Collided V" << std::endl;
  20.  
  21. y = ((tileCoordY + 1) * map->getLayer(0)->getTileHeight());
  22.  
  23. }
  24.  
  25. }
  26.  
  27. break;
  28.  
  29.  
  30.  
  31. case 's':
  32.  
  33. {
  34.  
  35. y += vely;
  36.  
  37. col = map->vCollision(x, y, w - 2, h, tileCoordY);
  38.  
  39.  
  40.  
  41. std::cout << "Player V: " << col << std::endl;
  42.  
  43.  
  44.  
  45. if(col != NMAP_COLL_NONE)
  46.  
  47. {
  48.  
  49. std::cout << "Collided V" << std::endl;
  50.  
  51. y = (tileCoordY * map->getLayer(0)->getTileHeight()) - h;
  52.  
  53. }
  54.  
  55. }
  56.  
  57. break;
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