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UI Parallax Snippet

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Jan 18th, 2020
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  1. private _display = findDisplay 46 createDisplay "RscDisplayEmpty";
  2. private _group = _display ctrlCreate ['RscControlsGroupNoScrollbars',-1];
  3. _group ctrlSetPosition [0.1 * safezoneW + safezoneX, 0.1 * safezoneH + safezoneY, 0.4 * safezoneW, 0.4 * safezoneH];
  4. _group ctrlCommit 0;
  5. private _text = _display ctrlCreate ['RscText',-1,_group];
  6. _text ctrlSetPosition [0,0,ctrlPosition _group # 2,ctrlPosition _group # 3];
  7. _text ctrlSetBackgroundColor [0,0,0,0.5];
  8. _text ctrlCommit 0;
  9. private _camera = "camera" camcreate (getPosASLVisual player);
  10. showCinemaBorder false;
  11. _camera setPosASL (getPosASLVisual player);
  12. _camera cameraeffect ["internal", "back"];
  13. _camera campreparefocus [-1,-1];
  14. _camera campreparefov 0.35;
  15. _camera camcommitprepared 0;
  16. _camera setvectordirandup[vectordirvisual player, vectorupvisual player];
  17. _camera setPosASL(player modeltoworldvisualworld[0, -6, 1]);
  18. player setDir (getDir _camera + 180);
  19. [_group,_camera] call DT_fnc_UIParallax;
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