Advertisement
Guest User

Mission.sqm

a guest
Nov 25th, 2015
161
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 92.47 KB | None
  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "rhsusf_c_troops",
  7. "aia_chernarus_config",
  8. "A3_Structures_F_Heli_Ind_Machines",
  9. "A3_Structures_F_Heli_Furniture",
  10. "A3_Structures_F_Items_Electronics",
  11. "A3_Structures_F_Civ_Accessories",
  12. "aia_misc_e_config",
  13. "A3_Supplies_F_Heli_Slingload",
  14. "RHS_US_A2_AirImport",
  15. "A3_Modules_F_Multiplayer",
  16. "rhsusf_c_weapons",
  17. "rhsusf_c_m1a2",
  18. "CAMisc_E_WF",
  19. "rhsusf_c_hmmwv",
  20. "rhsusf_vehicles",
  21. "A3_Modules_F_Intel",
  22. "A3_Modules_F_Heli",
  23. "a3_modules_f_heli_spawnai",
  24. "A3_Air_F_Beta_Heli_Attack_01",
  25. "A3_Air_F_EPC_Plane_CAS_01",
  26. "A3_Air_F_EPC_Plane_CAS_02",
  27. "A3_Modules_F_Supports",
  28. "A3_Weapons_F_Ammoboxes",
  29. "A3_Air_F_Beta_Heli_Transport_01",
  30. "A3_Air_F_Heli_Light_01",
  31. "rhsusf_c_fmtv",
  32. "rhsusf_c_rg33"
  33. };
  34. addOnsAuto[]=
  35. {
  36. "rhsusf_c_troops",
  37. "A3_Modules_F_Multiplayer",
  38. "A3_Modules_F_Intel",
  39. "A3_Modules_F_Heli",
  40. "a3_modules_f_heli_spawnai",
  41. "A3_Modules_F_Supports",
  42. "A3_Structures_F_Heli_Ind_Machines",
  43. "A3_Structures_F_Heli_Furniture",
  44. "A3_Structures_F_Items_Electronics",
  45. "A3_Structures_F_Civ_Accessories",
  46. "aia_misc_e_config",
  47. "A3_Supplies_F_Heli_Slingload",
  48. "A3_Air_F_Beta_Heli_Attack_01",
  49. "A3_Air_F_Beta_Heli_Transport_01",
  50. "RHS_US_A2_AirImport",
  51. "A3_Air_F_Heli_Light_01",
  52. "rhsusf_c_weapons",
  53. "rhsusf_c_m1a2",
  54. "CAMisc_E_WF",
  55. "rhsusf_c_hmmwv",
  56. "rhsusf_vehicles",
  57. "A3_Weapons_F_Ammoboxes",
  58. "rhsusf_c_fmtv",
  59. "rhsusf_c_rg33",
  60. "aia_chernarus_config"
  61. };
  62. randomSeed=6272965;
  63. class Intel
  64. {
  65. timeOfChanges=28800;
  66. startWeather=0.25;
  67. startWind=0.099999994;
  68. startWaves=0.099999994;
  69. forecastWeather=0.25;
  70. forecastWind=0.099999994;
  71. forecastWaves=0.099999994;
  72. forecastLightnings=0.099999994;
  73. year=2008;
  74. month=10;
  75. day=11;
  76. hour=9;
  77. minute=0;
  78. startFogDecay=0.013;
  79. forecastFogDecay=0.013;
  80. };
  81. class Groups
  82. {
  83. items=77;
  84. class Item0
  85. {
  86. side="WEST";
  87. class Vehicles
  88. {
  89. items=1;
  90. class Item0
  91. {
  92. position[]={12149.966,158.90825,12623.153};
  93. azimut=23.424999;
  94. id=0;
  95. side="WEST";
  96. vehicle="rhsusf_army_ocp_autorifleman";
  97. player="PLAY CDG";
  98. leader=1;
  99. skill=0.60000002;
  100. text="f";
  101. syncId=0;
  102. synchronizations[]={73};
  103. };
  104. };
  105. };
  106. class Item1
  107. {
  108. side="WEST";
  109. class Vehicles
  110. {
  111. items=1;
  112. class Item0
  113. {
  114. position[]={12148.521,158.89999,12623.931};
  115. azimut=18.6936;
  116. id=1;
  117. side="WEST";
  118. vehicle="rhsusf_army_ocp_jfo";
  119. player="PLAY CDG";
  120. leader=1;
  121. skill=0.60000002;
  122. text="d";
  123. syncId=1;
  124. synchronizations[]={17,73};
  125. };
  126. };
  127. };
  128. class Item2
  129. {
  130. side="WEST";
  131. class Vehicles
  132. {
  133. items=1;
  134. class Item0
  135. {
  136. position[]={12151.58,158.91872,12622.321};
  137. azimut=18.6936;
  138. special="NONE";
  139. id=2;
  140. side="WEST";
  141. vehicle="rhsusf_army_ocp_combatcrewman";
  142. player="PLAY CDG";
  143. leader=1;
  144. skill=0.60000002;
  145. text="h";
  146. syncId=2;
  147. synchronizations[]={17,73};
  148. };
  149. };
  150. };
  151. class Item3
  152. {
  153. side="WEST";
  154. class Vehicles
  155. {
  156. items=1;
  157. class Item0
  158. {
  159. position[]={12150.701,158.93459,12624.391};
  160. azimut=18.6936;
  161. id=3;
  162. side="WEST";
  163. vehicle="rhsusf_army_ocp_autorifleman";
  164. player="PLAY CDG";
  165. leader=1;
  166. skill=0.60000002;
  167. text="e";
  168. syncId=3;
  169. synchronizations[]={73};
  170. };
  171. };
  172. };
  173. class Item4
  174. {
  175. side="WEST";
  176. class Vehicles
  177. {
  178. items=1;
  179. class Item0
  180. {
  181. position[]={12152.019,158.9442,12623.796};
  182. azimut=18.6936;
  183. id=4;
  184. side="WEST";
  185. vehicle="rhsusf_army_ocp_combatcrewman";
  186. player="PLAY CDG";
  187. leader=1;
  188. skill=0.60000002;
  189. text="g";
  190. syncId=4;
  191. synchronizations[]={17,73};
  192. };
  193. };
  194. };
  195. class Item5
  196. {
  197. side="WEST";
  198. class Vehicles
  199. {
  200. items=1;
  201. class Item0
  202. {
  203. position[]={12153.304,158.93129,12621.543};
  204. azimut=18.6936;
  205. id=5;
  206. side="WEST";
  207. vehicle="rhsusf_army_ocp_engineer";
  208. player="PLAY CDG";
  209. leader=1;
  210. skill=0.60000002;
  211. text="j";
  212. syncId=5;
  213. synchronizations[]={17,73};
  214. };
  215. };
  216. };
  217. class Item6
  218. {
  219. side="WEST";
  220. class Vehicles
  221. {
  222. items=1;
  223. class Item0
  224. {
  225. position[]={12154.744,158.94461,12621.1};
  226. azimut=18.6936;
  227. id=6;
  228. side="WEST";
  229. vehicle="rhsusf_army_ocp_medic";
  230. player="PLAY CDG";
  231. leader=1;
  232. skill=0.60000002;
  233. text="l";
  234. syncId=6;
  235. synchronizations[]={17,73};
  236. };
  237. };
  238. };
  239. class Item7
  240. {
  241. side="WEST";
  242. class Vehicles
  243. {
  244. items=1;
  245. class Item0
  246. {
  247. position[]={12155.396,158.96881,12622.263};
  248. azimut=18.6936;
  249. id=7;
  250. side="WEST";
  251. vehicle="rhsusf_army_ocp_medic";
  252. player="PLAY CDG";
  253. leader=1;
  254. skill=0.60000002;
  255. text="k";
  256. syncId=7;
  257. synchronizations[]={17,73};
  258. };
  259. };
  260. };
  261. class Item8
  262. {
  263. side="WEST";
  264. class Vehicles
  265. {
  266. items=1;
  267. class Item0
  268. {
  269. position[]={12153.85,158.95807,12623.006};
  270. azimut=18.6936;
  271. id=8;
  272. side="WEST";
  273. vehicle="rhsusf_army_ocp_engineer";
  274. player="PLAY CDG";
  275. leader=1;
  276. skill=0.60000002;
  277. text="i";
  278. syncId=8;
  279. synchronizations[]={17,73};
  280. };
  281. };
  282. };
  283. class Item9
  284. {
  285. side="WEST";
  286. class Vehicles
  287. {
  288. items=1;
  289. class Item0
  290. {
  291. position[]={12155.926,158.95059,12620.367};
  292. azimut=16.413;
  293. id=9;
  294. side="WEST";
  295. vehicle="rhsusf_army_ocp_helipilot";
  296. player="PLAY CDG";
  297. leader=1;
  298. skill=0.60000002;
  299. text="n";
  300. syncId=9;
  301. synchronizations[]={17,73};
  302. };
  303. };
  304. };
  305. class Item10
  306. {
  307. side="WEST";
  308. class Vehicles
  309. {
  310. items=1;
  311. class Item0
  312. {
  313. position[]={12157.056,158.95877,12619.852};
  314. azimut=16.413;
  315. id=10;
  316. side="WEST";
  317. vehicle="rhsusf_army_ocp_teamleader";
  318. player="PLAY CDG";
  319. leader=1;
  320. skill=0.60000002;
  321. text="p";
  322. syncId=10;
  323. synchronizations[]={17,73};
  324. };
  325. };
  326. };
  327. class Item11
  328. {
  329. side="WEST";
  330. class Vehicles
  331. {
  332. items=1;
  333. class Item0
  334. {
  335. position[]={12156.687,158.97824,12621.68};
  336. azimut=16.413;
  337. id=11;
  338. side="WEST";
  339. vehicle="rhsusf_army_ocp_helipilot";
  340. player="PLAY CDG";
  341. leader=1;
  342. skill=0.60000002;
  343. text="m";
  344. syncId=11;
  345. synchronizations[]={17,73};
  346. };
  347. };
  348. };
  349. class Item12
  350. {
  351. side="WEST";
  352. class Vehicles
  353. {
  354. items=1;
  355. class Item0
  356. {
  357. position[]={12157.608,158.98428,12621.321};
  358. azimut=18.6936;
  359. id=12;
  360. side="WEST";
  361. vehicle="rhsusf_army_ocp_teamleader";
  362. player="PLAY CDG";
  363. leader=1;
  364. skill=0.60000002;
  365. text="o";
  366. syncId=12;
  367. synchronizations[]={17,73};
  368. };
  369. };
  370. };
  371. class Item13
  372. {
  373. side="WEST";
  374. class Vehicles
  375. {
  376. items=1;
  377. class Item0
  378. {
  379. position[]={12158.051,158.95882,12619.41};
  380. azimut=18.6936;
  381. id=13;
  382. side="WEST";
  383. vehicle="rhsusf_army_ocp_uav";
  384. player="PLAY CDG";
  385. leader=1;
  386. skill=0.60000002;
  387. text="r";
  388. syncId=13;
  389. synchronizations[]={17,73};
  390. };
  391. };
  392. };
  393. class Item14
  394. {
  395. side="WEST";
  396. class Vehicles
  397. {
  398. items=1;
  399. class Item0
  400. {
  401. position[]={12158.547,158.97949,12620.961};
  402. azimut=18.6936;
  403. id=14;
  404. side="WEST";
  405. vehicle="rhsusf_army_ocp_uav";
  406. player="PLAY CDG";
  407. leader=1;
  408. skill=0.60000002;
  409. text="q";
  410. syncId=14;
  411. synchronizations[]={17,73};
  412. };
  413. };
  414. };
  415. class Item15
  416. {
  417. side="WEST";
  418. class Vehicles
  419. {
  420. items=1;
  421. class Item0
  422. {
  423. position[]={12147.806,158.91484,12625.807};
  424. azimut=18.6936;
  425. id=15;
  426. side="WEST";
  427. vehicle="rhsusf_army_ocp_sniper";
  428. player="PLAYER COMMANDER";
  429. leader=1;
  430. skill=0.60000002;
  431. text="a";
  432. syncId=15;
  433. synchronizations[]={17,15,73};
  434. };
  435. };
  436. };
  437. class Item16
  438. {
  439. side="WEST";
  440. class Vehicles
  441. {
  442. items=1;
  443. class Item0
  444. {
  445. position[]={12149.059,158.92378,12625.224};
  446. azimut=18.6936;
  447. id=16;
  448. side="WEST";
  449. vehicle="rhsusf_army_ocp_jfo";
  450. player="PLAY CDG";
  451. leader=1;
  452. skill=0.60000002;
  453. text="c";
  454. syncId=16;
  455. synchronizations[]={17,73};
  456. };
  457. };
  458. };
  459. class Item17
  460. {
  461. side="WEST";
  462. class Vehicles
  463. {
  464. items=1;
  465. class Item0
  466. {
  467. position[]={12192.19,159,12604.427};
  468. azimut=19.0406;
  469. special="NONE";
  470. id=17;
  471. side="WEST";
  472. vehicle="rhsusf_army_ocp_marksman";
  473. leader=1;
  474. skill=0.60000002;
  475. init="this setPosATL (this modelToWorld[0,0,8])";
  476. };
  477. };
  478. };
  479. class Item18
  480. {
  481. side="LOGIC";
  482. class Vehicles
  483. {
  484. items=1;
  485. class Item0
  486. {
  487. position[]={12155.842,159,12624.982};
  488. placement=5;
  489. class args
  490. {
  491. items=4;
  492. class Item0
  493. {
  494. value="";
  495. parentCls="ModuleRespawnPosition_F";
  496. typeName="Name";
  497. };
  498. class Item1
  499. {
  500. value="0";
  501. parentCls="ModuleRespawnPosition_F";
  502. typeName="Type";
  503. };
  504. class Item2
  505. {
  506. value="1";
  507. parentCls="ModuleRespawnPosition_F";
  508. typeName="Side";
  509. };
  510. class Item3
  511. {
  512. value="2";
  513. parentCls="ModuleRespawnPosition_F";
  514. typeName="Marker";
  515. };
  516. };
  517. id=18;
  518. side="LOGIC";
  519. vehicle="ModuleRespawnPosition_F";
  520. leader=1;
  521. lock="UNLOCKED";
  522. skill=0.60000002;
  523. syncId=17;
  524. synchronizations[]={17,14,12,13,10,7,11,9,6,5,8,4,2,16,15,1,18,66,65};
  525. };
  526. };
  527. };
  528. class Item19
  529. {
  530. side="WEST";
  531. class Vehicles
  532. {
  533. items=1;
  534. class Item0
  535. {
  536. position[]={12147.225,158.89999,12624.43};
  537. azimut=18.6936;
  538. id=19;
  539. side="WEST";
  540. vehicle="rhsusf_army_ocp_sniper";
  541. player="PLAY CDG";
  542. leader=1;
  543. skill=0.60000002;
  544. text="b";
  545. syncId=18;
  546. synchronizations[]={17,73};
  547. };
  548. };
  549. };
  550. class Item20
  551. {
  552. side="LOGIC";
  553. class Vehicles
  554. {
  555. items=1;
  556. class Item0
  557. {
  558. position[]={12024.841,163.99181,12536.874};
  559. class args
  560. {
  561. items=10;
  562. class Item0
  563. {
  564. value="120";
  565. parentCls="ModuleRespawnVehicle_F";
  566. typeName="Delay";
  567. };
  568. class Item1
  569. {
  570. value="";
  571. parentCls="ModuleRespawnVehicle_F";
  572. typeName="DesertedDistance";
  573. };
  574. class Item2
  575. {
  576. value="100000000000";
  577. parentCls="ModuleRespawnVehicle_F";
  578. typeName="RespawnCount";
  579. };
  580. class Item3
  581. {
  582. value="";
  583. parentCls="ModuleRespawnVehicle_F";
  584. typeName="Init";
  585. };
  586. class Item4
  587. {
  588. value="0";
  589. parentCls="ModuleRespawnVehicle_F";
  590. typeName="Position";
  591. };
  592. class Item5
  593. {
  594. value="2";
  595. parentCls="ModuleRespawnVehicle_F";
  596. typeName="PositionType";
  597. };
  598. class Item6
  599. {
  600. value="2";
  601. parentCls="ModuleRespawnVehicle_F";
  602. typeName="Wreck";
  603. };
  604. class Item7
  605. {
  606. value="0";
  607. parentCls="ModuleRespawnVehicle_F";
  608. typeName="ShowNotification";
  609. };
  610. class Item8
  611. {
  612. value="0";
  613. parentCls="ModuleRespawnVehicle_F";
  614. typeName="ForcedRespawn";
  615. };
  616. class Item9
  617. {
  618. value="0";
  619. parentCls="ModuleRespawnVehicle_F";
  620. typeName="RespawnWhenDisabled";
  621. };
  622. };
  623. id=20;
  624. side="LOGIC";
  625. vehicle="ModuleRespawnVehicle_F";
  626. leader=1;
  627. lock="UNLOCKED";
  628. skill=0.60000002;
  629. syncId=19;
  630. synchronizations[]={78,76,77,82,81,79,80,84,85,86,87,83,97,88,89,96,90,95,91,94,92,93};
  631. };
  632. };
  633. };
  634. class Item21
  635. {
  636. side="LOGIC";
  637. class Vehicles
  638. {
  639. items=1;
  640. class Item0
  641. {
  642. position[]={12284.343,151.3777,12479.35};
  643. class args
  644. {
  645. items=7;
  646. class Item0
  647. {
  648. value="4";
  649. parentCls="ModuleTaskCreate_F";
  650. typeName="Owner";
  651. };
  652. class Item1
  653. {
  654. value="town1";
  655. parentCls="ModuleTaskCreate_F";
  656. typeName="ID";
  657. };
  658. class Item2
  659. {
  660. value="Capture Berezino";
  661. parentCls="ModuleTaskCreate_F";
  662. typeName="Title";
  663. };
  664. class Item3
  665. {
  666. value="Capture and secure berezino. Use whatever means possible to suceed.";
  667. parentCls="ModuleTaskCreate_F";
  668. typeName="Description";
  669. };
  670. class Item4
  671. {
  672. value="";
  673. parentCls="ModuleTaskCreate_F";
  674. typeName="Marker";
  675. };
  676. class Item5
  677. {
  678. value="0";
  679. parentCls="ModuleTaskCreate_F";
  680. typeName="Destination";
  681. };
  682. class Item6
  683. {
  684. value="CREATED";
  685. parentCls="ModuleTaskCreate_F";
  686. typeName="State";
  687. };
  688. };
  689. id=21;
  690. side="LOGIC";
  691. vehicle="ModuleTaskCreate_F";
  692. leader=1;
  693. lock="UNLOCKED";
  694. skill=0.60000002;
  695. syncId=20;
  696. synchronizations[]={21,98};
  697. };
  698. };
  699. };
  700. class Item22
  701. {
  702. side="LOGIC";
  703. class Vehicles
  704. {
  705. items=1;
  706. class Item0
  707. {
  708. position[]={12763.282,6,9530.4121};
  709. class args
  710. {
  711. items=1;
  712. class Item0
  713. {
  714. value="SUCCEEDED";
  715. parentCls="ModuleTaskSetState_F";
  716. typeName="State";
  717. };
  718. };
  719. id=22;
  720. side="LOGIC";
  721. vehicle="ModuleTaskSetState_F";
  722. leader=1;
  723. lock="UNLOCKED";
  724. skill=0.60000002;
  725. syncId=21;
  726. synchronizations[]={20,99};
  727. };
  728. };
  729. };
  730. class Item23
  731. {
  732. side="LOGIC";
  733. class Vehicles
  734. {
  735. items=1;
  736. class Item0
  737. {
  738. position[]={7703.085,0.20205426,2003.2548};
  739. class args
  740. {
  741. items=7;
  742. class Item0
  743. {
  744. value="4";
  745. parentCls="ModuleTaskCreate_F";
  746. typeName="Owner";
  747. };
  748. class Item1
  749. {
  750. value="2";
  751. parentCls="ModuleTaskCreate_F";
  752. typeName="ID";
  753. };
  754. class Item2
  755. {
  756. value="Capture Cherno";
  757. parentCls="ModuleTaskCreate_F";
  758. typeName="Title";
  759. };
  760. class Item3
  761. {
  762. value="Capture and secure Cherno. Use whatever means possible to suceed.";
  763. parentCls="ModuleTaskCreate_F";
  764. typeName="Description";
  765. };
  766. class Item4
  767. {
  768. value="";
  769. parentCls="ModuleTaskCreate_F";
  770. typeName="Marker";
  771. };
  772. class Item5
  773. {
  774. value="0";
  775. parentCls="ModuleTaskCreate_F";
  776. typeName="Destination";
  777. };
  778. class Item6
  779. {
  780. value="CREATED";
  781. parentCls="ModuleTaskCreate_F";
  782. typeName="State";
  783. };
  784. };
  785. id=23;
  786. side="LOGIC";
  787. vehicle="ModuleTaskCreate_F";
  788. leader=1;
  789. lock="UNLOCKED";
  790. skill=0.60000002;
  791. syncId=22;
  792. synchronizations[]={24,99};
  793. };
  794. };
  795. };
  796. class Item24
  797. {
  798. side="LOGIC";
  799. class Vehicles
  800. {
  801. items=1;
  802. class Item0
  803. {
  804. position[]={6436.4453,6.0127869,2664.5974};
  805. placement=70;
  806. class args
  807. {
  808. items=5;
  809. class Item0
  810. {
  811. value="OPF_F";
  812. parentCls="ModuleSpawnAIPoint_F";
  813. typeName="Faction";
  814. };
  815. class Item1
  816. {
  817. value="5";
  818. parentCls="ModuleSpawnAIPoint_F";
  819. typeName="Infantry";
  820. };
  821. class Item2
  822. {
  823. value="5";
  824. parentCls="ModuleSpawnAIPoint_F";
  825. typeName="Motorized";
  826. };
  827. class Item3
  828. {
  829. value="5";
  830. parentCls="ModuleSpawnAIPoint_F";
  831. typeName="Mechanized";
  832. };
  833. class Item4
  834. {
  835. value="0";
  836. parentCls="ModuleSpawnAIPoint_F";
  837. typeName="Armored";
  838. };
  839. };
  840. id=24;
  841. side="LOGIC";
  842. vehicle="ModuleSpawnAIPoint_F";
  843. leader=1;
  844. lock="UNLOCKED";
  845. skill=0.60000002;
  846. syncId=23;
  847. synchronizations[]={99,69};
  848. };
  849. };
  850. };
  851. class Item25
  852. {
  853. side="LOGIC";
  854. class Vehicles
  855. {
  856. items=1;
  857. class Item0
  858. {
  859. position[]={6770.9194,6,2633.019};
  860. class args
  861. {
  862. items=1;
  863. class Item0
  864. {
  865. value="SUCCEEDED";
  866. parentCls="ModuleTaskSetState_F";
  867. typeName="State";
  868. };
  869. };
  870. id=25;
  871. side="LOGIC";
  872. vehicle="ModuleTaskSetState_F";
  873. leader=1;
  874. lock="UNLOCKED";
  875. skill=0.60000002;
  876. syncId=24;
  877. synchronizations[]={100,22};
  878. };
  879. };
  880. };
  881. class Item26
  882. {
  883. side="LOGIC";
  884. class Vehicles
  885. {
  886. items=1;
  887. class Item0
  888. {
  889. position[]={2514.178,270.89063,4355.3423};
  890. class args
  891. {
  892. items=7;
  893. class Item0
  894. {
  895. value="4";
  896. parentCls="ModuleTaskCreate_F";
  897. typeName="Owner";
  898. };
  899. class Item1
  900. {
  901. value="3";
  902. parentCls="ModuleTaskCreate_F";
  903. typeName="ID";
  904. };
  905. class Item2
  906. {
  907. value="Capture Zelenogorsk";
  908. parentCls="ModuleTaskCreate_F";
  909. typeName="Title";
  910. };
  911. class Item3
  912. {
  913. value="Capture and secure Zelenogorsk. Use whatever means possible to suceed.";
  914. parentCls="ModuleTaskCreate_F";
  915. typeName="Description";
  916. };
  917. class Item4
  918. {
  919. value="";
  920. parentCls="ModuleTaskCreate_F";
  921. typeName="Marker";
  922. };
  923. class Item5
  924. {
  925. value="0";
  926. parentCls="ModuleTaskCreate_F";
  927. typeName="Destination";
  928. };
  929. class Item6
  930. {
  931. value="CREATED";
  932. parentCls="ModuleTaskCreate_F";
  933. typeName="State";
  934. };
  935. };
  936. id=26;
  937. side="LOGIC";
  938. vehicle="ModuleTaskCreate_F";
  939. leader=1;
  940. lock="UNLOCKED";
  941. skill=0.60000002;
  942. syncId=25;
  943. synchronizations[]={100,28};
  944. };
  945. };
  946. };
  947. class Item27
  948. {
  949. side="LOGIC";
  950. class Vehicles
  951. {
  952. items=1;
  953. class Item0
  954. {
  955. position[]={2709.2656,199.3224,5232.3291};
  956. placement=500;
  957. class args
  958. {
  959. items=12;
  960. class Item0
  961. {
  962. value="East";
  963. parentCls="ModuleSpawnAI_F";
  964. typeName="Side";
  965. };
  966. class Item1
  967. {
  968. value="80";
  969. parentCls="ModuleSpawnAI_F";
  970. typeName="ManpowerCap";
  971. };
  972. class Item2
  973. {
  974. value="1";
  975. parentCls="ModuleSpawnAI_F";
  976. typeName="SpawnRate";
  977. };
  978. class Item3
  979. {
  980. value="1";
  981. parentCls="ModuleSpawnAI_F";
  982. typeName="VehiclesInGroup";
  983. };
  984. class Item4
  985. {
  986. value="6";
  987. parentCls="ModuleSpawnAI_F";
  988. typeName="InfantryInGroup";
  989. };
  990. class Item5
  991. {
  992. value="";
  993. parentCls="ModuleSpawnAI_F";
  994. typeName="Expression";
  995. };
  996. class Item6
  997. {
  998. value="OPF_F";
  999. parentCls="ModuleSpawnAI_F";
  1000. typeName="Faction";
  1001. };
  1002. class Item7
  1003. {
  1004. value="5";
  1005. parentCls="ModuleSpawnAI_F";
  1006. typeName="Infantry";
  1007. };
  1008. class Item8
  1009. {
  1010. value="5";
  1011. parentCls="ModuleSpawnAI_F";
  1012. typeName="Motorized";
  1013. };
  1014. class Item9
  1015. {
  1016. value="5";
  1017. parentCls="ModuleSpawnAI_F";
  1018. typeName="Mechanized";
  1019. };
  1020. class Item10
  1021. {
  1022. value="5";
  1023. parentCls="ModuleSpawnAI_F";
  1024. typeName="Armored";
  1025. };
  1026. class Item11
  1027. {
  1028. value="";
  1029. parentCls="ModuleSpawnAI_F";
  1030. typeName="BlacklistedGroups";
  1031. };
  1032. };
  1033. id=27;
  1034. side="LOGIC";
  1035. vehicle="ModuleSpawnAI_F";
  1036. leader=1;
  1037. lock="UNLOCKED";
  1038. skill=0.60000002;
  1039. syncId=26;
  1040. synchronizations[]={27,42,43,41,44};
  1041. };
  1042. };
  1043. };
  1044. class Item28
  1045. {
  1046. side="LOGIC";
  1047. class Vehicles
  1048. {
  1049. items=1;
  1050. class Item0
  1051. {
  1052. position[]={2780.73,209.03868,5388.7437};
  1053. placement=40;
  1054. class args
  1055. {
  1056. items=5;
  1057. class Item0
  1058. {
  1059. value="OPF_F";
  1060. parentCls="ModuleSpawnAIPoint_F";
  1061. typeName="Faction";
  1062. };
  1063. class Item1
  1064. {
  1065. value="2";
  1066. parentCls="ModuleSpawnAIPoint_F";
  1067. typeName="Infantry";
  1068. };
  1069. class Item2
  1070. {
  1071. value="10";
  1072. parentCls="ModuleSpawnAIPoint_F";
  1073. typeName="Motorized";
  1074. };
  1075. class Item3
  1076. {
  1077. value="5";
  1078. parentCls="ModuleSpawnAIPoint_F";
  1079. typeName="Mechanized";
  1080. };
  1081. class Item4
  1082. {
  1083. value="10";
  1084. parentCls="ModuleSpawnAIPoint_F";
  1085. typeName="Armored";
  1086. };
  1087. };
  1088. id=28;
  1089. side="LOGIC";
  1090. vehicle="ModuleSpawnAIPoint_F";
  1091. leader=1;
  1092. lock="UNLOCKED";
  1093. skill=0.60000002;
  1094. syncId=27;
  1095. synchronizations[]={26,100};
  1096. };
  1097. };
  1098. };
  1099. class Item29
  1100. {
  1101. side="LOGIC";
  1102. class Vehicles
  1103. {
  1104. items=1;
  1105. class Item0
  1106. {
  1107. position[]={2711.5161,199.35823,5234.8208};
  1108. class args
  1109. {
  1110. items=1;
  1111. class Item0
  1112. {
  1113. value="SUCCEEDED";
  1114. parentCls="ModuleTaskSetState_F";
  1115. typeName="State";
  1116. };
  1117. };
  1118. id=29;
  1119. side="LOGIC";
  1120. vehicle="ModuleTaskSetState_F";
  1121. leader=1;
  1122. lock="UNLOCKED";
  1123. skill=0.60000002;
  1124. syncId=28;
  1125. synchronizations[]={101,25};
  1126. };
  1127. };
  1128. };
  1129. class Item30
  1130. {
  1131. side="LOGIC";
  1132. class Vehicles
  1133. {
  1134. items=1;
  1135. class Item0
  1136. {
  1137. position[]={6624.5376,304.20386,7200.7686};
  1138. class args
  1139. {
  1140. items=7;
  1141. class Item0
  1142. {
  1143. value="4";
  1144. parentCls="ModuleTaskCreate_F";
  1145. typeName="Owner";
  1146. };
  1147. class Item1
  1148. {
  1149. value="4";
  1150. parentCls="ModuleTaskCreate_F";
  1151. typeName="ID";
  1152. };
  1153. class Item2
  1154. {
  1155. value="Capture Stary Sobor and Novy Sobor.";
  1156. parentCls="ModuleTaskCreate_F";
  1157. typeName="Title";
  1158. };
  1159. class Item3
  1160. {
  1161. value="Capture and secure Stary Sobor and Novy Sobor. Use whatever means possible to suceed.";
  1162. parentCls="ModuleTaskCreate_F";
  1163. typeName="Description";
  1164. };
  1165. class Item4
  1166. {
  1167. value="";
  1168. parentCls="ModuleTaskCreate_F";
  1169. typeName="Marker";
  1170. };
  1171. class Item5
  1172. {
  1173. value="0";
  1174. parentCls="ModuleTaskCreate_F";
  1175. typeName="Destination";
  1176. };
  1177. class Item6
  1178. {
  1179. value="CREATED";
  1180. parentCls="ModuleTaskCreate_F";
  1181. typeName="State";
  1182. };
  1183. };
  1184. id=30;
  1185. side="LOGIC";
  1186. vehicle="ModuleTaskCreate_F";
  1187. leader=1;
  1188. lock="UNLOCKED";
  1189. skill=0.60000002;
  1190. syncId=29;
  1191. synchronizations[]={101,31};
  1192. };
  1193. };
  1194. };
  1195. class Item31
  1196. {
  1197. side="LOGIC";
  1198. class Vehicles
  1199. {
  1200. items=1;
  1201. class Item0
  1202. {
  1203. position[]={5982.6846,302.78708,7890.1421};
  1204. placement=60;
  1205. class args
  1206. {
  1207. items=5;
  1208. class Item0
  1209. {
  1210. value="OPF_F";
  1211. parentCls="ModuleSpawnAIPoint_F";
  1212. typeName="Faction";
  1213. };
  1214. class Item1
  1215. {
  1216. value="5";
  1217. parentCls="ModuleSpawnAIPoint_F";
  1218. typeName="Infantry";
  1219. };
  1220. class Item2
  1221. {
  1222. value="5";
  1223. parentCls="ModuleSpawnAIPoint_F";
  1224. typeName="Motorized";
  1225. };
  1226. class Item3
  1227. {
  1228. value="5";
  1229. parentCls="ModuleSpawnAIPoint_F";
  1230. typeName="Mechanized";
  1231. };
  1232. class Item4
  1233. {
  1234. value="5";
  1235. parentCls="ModuleSpawnAIPoint_F";
  1236. typeName="Armored";
  1237. };
  1238. };
  1239. id=31;
  1240. side="LOGIC";
  1241. vehicle="ModuleSpawnAIPoint_F";
  1242. leader=1;
  1243. lock="UNLOCKED";
  1244. skill=0.60000002;
  1245. syncId=30;
  1246. synchronizations[]={101,70};
  1247. };
  1248. };
  1249. };
  1250. class Item32
  1251. {
  1252. side="LOGIC";
  1253. class Vehicles
  1254. {
  1255. items=1;
  1256. class Item0
  1257. {
  1258. position[]={6605.8838,308.49014,7839.3457};
  1259. class args
  1260. {
  1261. items=1;
  1262. class Item0
  1263. {
  1264. value="SUCCEEDED";
  1265. parentCls="ModuleTaskSetState_F";
  1266. typeName="State";
  1267. };
  1268. };
  1269. id=32;
  1270. side="LOGIC";
  1271. vehicle="ModuleTaskSetState_F";
  1272. leader=1;
  1273. lock="UNLOCKED";
  1274. skill=0.60000002;
  1275. syncId=31;
  1276. synchronizations[]={102,29};
  1277. };
  1278. };
  1279. };
  1280. class Item33
  1281. {
  1282. side="LOGIC";
  1283. class Vehicles
  1284. {
  1285. items=1;
  1286. class Item0
  1287. {
  1288. position[]={4599.6406,338.89288,9281.7471};
  1289. class args
  1290. {
  1291. items=7;
  1292. class Item0
  1293. {
  1294. value="4";
  1295. parentCls="ModuleTaskCreate_F";
  1296. typeName="Owner";
  1297. };
  1298. class Item1
  1299. {
  1300. value="4";
  1301. parentCls="ModuleTaskCreate_F";
  1302. typeName="ID";
  1303. };
  1304. class Item2
  1305. {
  1306. value="Capture the North West Airfield.";
  1307. parentCls="ModuleTaskCreate_F";
  1308. typeName="Title";
  1309. };
  1310. class Item3
  1311. {
  1312. value="Capture and secure The North West Airfield. Use whatever means possible to suceed.";
  1313. parentCls="ModuleTaskCreate_F";
  1314. typeName="Description";
  1315. };
  1316. class Item4
  1317. {
  1318. value="";
  1319. parentCls="ModuleTaskCreate_F";
  1320. typeName="Marker";
  1321. };
  1322. class Item5
  1323. {
  1324. value="0";
  1325. parentCls="ModuleTaskCreate_F";
  1326. typeName="Destination";
  1327. };
  1328. class Item6
  1329. {
  1330. value="CREATED";
  1331. parentCls="ModuleTaskCreate_F";
  1332. typeName="State";
  1333. };
  1334. };
  1335. id=33;
  1336. side="LOGIC";
  1337. vehicle="ModuleTaskCreate_F";
  1338. leader=1;
  1339. lock="UNLOCKED";
  1340. skill=0.60000002;
  1341. syncId=32;
  1342. synchronizations[]={102,35};
  1343. };
  1344. };
  1345. };
  1346. class Item34
  1347. {
  1348. side="LOGIC";
  1349. class Vehicles
  1350. {
  1351. items=1;
  1352. class Item0
  1353. {
  1354. position[]={4445.083,339,10608.052};
  1355. placement=70;
  1356. class args
  1357. {
  1358. items=5;
  1359. class Item0
  1360. {
  1361. value="OPF_F";
  1362. parentCls="ModuleSpawnAIPoint_F";
  1363. typeName="Faction";
  1364. };
  1365. class Item1
  1366. {
  1367. value="5";
  1368. parentCls="ModuleSpawnAIPoint_F";
  1369. typeName="Infantry";
  1370. };
  1371. class Item2
  1372. {
  1373. value="8";
  1374. parentCls="ModuleSpawnAIPoint_F";
  1375. typeName="Motorized";
  1376. };
  1377. class Item3
  1378. {
  1379. value="8";
  1380. parentCls="ModuleSpawnAIPoint_F";
  1381. typeName="Mechanized";
  1382. };
  1383. class Item4
  1384. {
  1385. value="8";
  1386. parentCls="ModuleSpawnAIPoint_F";
  1387. typeName="Armored";
  1388. };
  1389. };
  1390. id=34;
  1391. side="LOGIC";
  1392. vehicle="ModuleSpawnAIPoint_F";
  1393. leader=1;
  1394. lock="UNLOCKED";
  1395. skill=0.60000002;
  1396. syncId=33;
  1397. synchronizations[]={102,71};
  1398. };
  1399. };
  1400. };
  1401. class Item35
  1402. {
  1403. side="LOGIC";
  1404. class Vehicles
  1405. {
  1406. items=1;
  1407. class Item0
  1408. {
  1409. position[]={4654.042,339,10263.63};
  1410. placement=70;
  1411. class args
  1412. {
  1413. items=5;
  1414. class Item0
  1415. {
  1416. value="OPF_F";
  1417. parentCls="ModuleSpawnAIPoint_F";
  1418. typeName="Faction";
  1419. };
  1420. class Item1
  1421. {
  1422. value="5";
  1423. parentCls="ModuleSpawnAIPoint_F";
  1424. typeName="Infantry";
  1425. };
  1426. class Item2
  1427. {
  1428. value="8";
  1429. parentCls="ModuleSpawnAIPoint_F";
  1430. typeName="Motorized";
  1431. };
  1432. class Item3
  1433. {
  1434. value="8";
  1435. parentCls="ModuleSpawnAIPoint_F";
  1436. typeName="Mechanized";
  1437. };
  1438. class Item4
  1439. {
  1440. value="8";
  1441. parentCls="ModuleSpawnAIPoint_F";
  1442. typeName="Armored";
  1443. };
  1444. };
  1445. id=35;
  1446. side="LOGIC";
  1447. vehicle="ModuleSpawnAIPoint_F";
  1448. leader=1;
  1449. lock="UNLOCKED";
  1450. skill=0.60000002;
  1451. syncId=34;
  1452. synchronizations[]={102,71};
  1453. };
  1454. };
  1455. };
  1456. class Item36
  1457. {
  1458. side="LOGIC";
  1459. class Vehicles
  1460. {
  1461. items=1;
  1462. class Item0
  1463. {
  1464. position[]={4648.2207,339,10108.074};
  1465. class args
  1466. {
  1467. items=1;
  1468. class Item0
  1469. {
  1470. value="SUCCEEDED";
  1471. parentCls="ModuleTaskSetState_F";
  1472. typeName="State";
  1473. };
  1474. };
  1475. id=36;
  1476. side="LOGIC";
  1477. vehicle="ModuleTaskSetState_F";
  1478. leader=1;
  1479. lock="UNLOCKED";
  1480. skill=0.60000002;
  1481. syncId=35;
  1482. synchronizations[]={103,32};
  1483. };
  1484. };
  1485. };
  1486. class Item37
  1487. {
  1488. side="LOGIC";
  1489. class Vehicles
  1490. {
  1491. items=1;
  1492. class Item0
  1493. {
  1494. position[]={6868.7261,7.3867188,2851.9536};
  1495. placement=70;
  1496. class args
  1497. {
  1498. items=5;
  1499. class Item0
  1500. {
  1501. value="OPF_F";
  1502. parentCls="ModuleSpawnAIPoint_F";
  1503. typeName="Faction";
  1504. };
  1505. class Item1
  1506. {
  1507. value="5";
  1508. parentCls="ModuleSpawnAIPoint_F";
  1509. typeName="Infantry";
  1510. };
  1511. class Item2
  1512. {
  1513. value="0";
  1514. parentCls="ModuleSpawnAIPoint_F";
  1515. typeName="Motorized";
  1516. };
  1517. class Item3
  1518. {
  1519. value="0";
  1520. parentCls="ModuleSpawnAIPoint_F";
  1521. typeName="Mechanized";
  1522. };
  1523. class Item4
  1524. {
  1525. value="0";
  1526. parentCls="ModuleSpawnAIPoint_F";
  1527. typeName="Armored";
  1528. };
  1529. };
  1530. id=37;
  1531. side="LOGIC";
  1532. vehicle="ModuleSpawnAIPoint_F";
  1533. leader=1;
  1534. lock="UNLOCKED";
  1535. skill=0.60000002;
  1536. syncId=36;
  1537. synchronizations[]={99,69};
  1538. };
  1539. };
  1540. };
  1541. class Item38
  1542. {
  1543. side="LOGIC";
  1544. class Vehicles
  1545. {
  1546. items=1;
  1547. class Item0
  1548. {
  1549. position[]={6941.876,6.0127869,2686.8059};
  1550. placement=70;
  1551. class args
  1552. {
  1553. items=5;
  1554. class Item0
  1555. {
  1556. value="OPF_F";
  1557. parentCls="ModuleSpawnAIPoint_F";
  1558. typeName="Faction";
  1559. };
  1560. class Item1
  1561. {
  1562. value="5";
  1563. parentCls="ModuleSpawnAIPoint_F";
  1564. typeName="Infantry";
  1565. };
  1566. class Item2
  1567. {
  1568. value="5";
  1569. parentCls="ModuleSpawnAIPoint_F";
  1570. typeName="Motorized";
  1571. };
  1572. class Item3
  1573. {
  1574. value="5";
  1575. parentCls="ModuleSpawnAIPoint_F";
  1576. typeName="Mechanized";
  1577. };
  1578. class Item4
  1579. {
  1580. value="0";
  1581. parentCls="ModuleSpawnAIPoint_F";
  1582. typeName="Armored";
  1583. };
  1584. };
  1585. id=38;
  1586. side="LOGIC";
  1587. vehicle="ModuleSpawnAIPoint_F";
  1588. leader=1;
  1589. lock="UNLOCKED";
  1590. skill=0.60000002;
  1591. syncId=37;
  1592. synchronizations[]={99,69};
  1593. };
  1594. };
  1595. };
  1596. class Item39
  1597. {
  1598. side="LOGIC";
  1599. class Vehicles
  1600. {
  1601. items=1;
  1602. class Item0
  1603. {
  1604. position[]={6422.9712,9.8018379,2980.2441};
  1605. placement=70;
  1606. class args
  1607. {
  1608. items=5;
  1609. class Item0
  1610. {
  1611. value="OPF_F";
  1612. parentCls="ModuleSpawnAIPoint_F";
  1613. typeName="Faction";
  1614. };
  1615. class Item1
  1616. {
  1617. value="1";
  1618. parentCls="ModuleSpawnAIPoint_F";
  1619. typeName="Infantry";
  1620. };
  1621. class Item2
  1622. {
  1623. value="1";
  1624. parentCls="ModuleSpawnAIPoint_F";
  1625. typeName="Motorized";
  1626. };
  1627. class Item3
  1628. {
  1629. value="1";
  1630. parentCls="ModuleSpawnAIPoint_F";
  1631. typeName="Mechanized";
  1632. };
  1633. class Item4
  1634. {
  1635. value="10";
  1636. parentCls="ModuleSpawnAIPoint_F";
  1637. typeName="Armored";
  1638. };
  1639. };
  1640. id=39;
  1641. side="LOGIC";
  1642. vehicle="ModuleSpawnAIPoint_F";
  1643. leader=1;
  1644. lock="UNLOCKED";
  1645. skill=0.60000002;
  1646. syncId=38;
  1647. synchronizations[]={99,69};
  1648. };
  1649. };
  1650. };
  1651. class Item40
  1652. {
  1653. side="LOGIC";
  1654. class Vehicles
  1655. {
  1656. items=1;
  1657. class Item0
  1658. {
  1659. position[]={6631.9077,6,2425.1658};
  1660. placement=70;
  1661. class args
  1662. {
  1663. items=5;
  1664. class Item0
  1665. {
  1666. value="OPF_F";
  1667. parentCls="ModuleSpawnAIPoint_F";
  1668. typeName="Faction";
  1669. };
  1670. class Item1
  1671. {
  1672. value="5";
  1673. parentCls="ModuleSpawnAIPoint_F";
  1674. typeName="Infantry";
  1675. };
  1676. class Item2
  1677. {
  1678. value="5";
  1679. parentCls="ModuleSpawnAIPoint_F";
  1680. typeName="Motorized";
  1681. };
  1682. class Item3
  1683. {
  1684. value="5";
  1685. parentCls="ModuleSpawnAIPoint_F";
  1686. typeName="Mechanized";
  1687. };
  1688. class Item4
  1689. {
  1690. value="0";
  1691. parentCls="ModuleSpawnAIPoint_F";
  1692. typeName="Armored";
  1693. };
  1694. };
  1695. id=40;
  1696. side="LOGIC";
  1697. vehicle="ModuleSpawnAIPoint_F";
  1698. leader=1;
  1699. lock="UNLOCKED";
  1700. skill=0.60000002;
  1701. syncId=39;
  1702. synchronizations[]={99,69};
  1703. };
  1704. };
  1705. };
  1706. class Item41
  1707. {
  1708. side="LOGIC";
  1709. class Vehicles
  1710. {
  1711. items=1;
  1712. class Item0
  1713. {
  1714. position[]={6858.5146,6.0059929,2473.9148};
  1715. placement=70;
  1716. class args
  1717. {
  1718. items=5;
  1719. class Item0
  1720. {
  1721. value="OPF_F";
  1722. parentCls="ModuleSpawnAIPoint_F";
  1723. typeName="Faction";
  1724. };
  1725. class Item1
  1726. {
  1727. value="5";
  1728. parentCls="ModuleSpawnAIPoint_F";
  1729. typeName="Infantry";
  1730. };
  1731. class Item2
  1732. {
  1733. value="5";
  1734. parentCls="ModuleSpawnAIPoint_F";
  1735. typeName="Motorized";
  1736. };
  1737. class Item3
  1738. {
  1739. value="5";
  1740. parentCls="ModuleSpawnAIPoint_F";
  1741. typeName="Mechanized";
  1742. };
  1743. class Item4
  1744. {
  1745. value="0";
  1746. parentCls="ModuleSpawnAIPoint_F";
  1747. typeName="Armored";
  1748. };
  1749. };
  1750. id=41;
  1751. side="LOGIC";
  1752. vehicle="ModuleSpawnAIPoint_F";
  1753. leader=1;
  1754. lock="UNLOCKED";
  1755. skill=0.60000002;
  1756. syncId=40;
  1757. synchronizations[]={99,69};
  1758. };
  1759. };
  1760. };
  1761. class Item42
  1762. {
  1763. side="LOGIC";
  1764. class Vehicles
  1765. {
  1766. items=1;
  1767. class Item0
  1768. {
  1769. position[]={2678.4358,209.65965,5479.8857};
  1770. placement=40;
  1771. class args
  1772. {
  1773. items=5;
  1774. class Item0
  1775. {
  1776. value="OPF_F";
  1777. parentCls="ModuleSpawnAIPoint_F";
  1778. typeName="Faction";
  1779. };
  1780. class Item1
  1781. {
  1782. value="5";
  1783. parentCls="ModuleSpawnAIPoint_F";
  1784. typeName="Infantry";
  1785. };
  1786. class Item2
  1787. {
  1788. value="10";
  1789. parentCls="ModuleSpawnAIPoint_F";
  1790. typeName="Motorized";
  1791. };
  1792. class Item3
  1793. {
  1794. value="10";
  1795. parentCls="ModuleSpawnAIPoint_F";
  1796. typeName="Mechanized";
  1797. };
  1798. class Item4
  1799. {
  1800. value="2";
  1801. parentCls="ModuleSpawnAIPoint_F";
  1802. typeName="Armored";
  1803. };
  1804. };
  1805. id=42;
  1806. side="LOGIC";
  1807. vehicle="ModuleSpawnAIPoint_F";
  1808. leader=1;
  1809. lock="UNLOCKED";
  1810. skill=0.60000002;
  1811. syncId=41;
  1812. synchronizations[]={100,26};
  1813. };
  1814. };
  1815. };
  1816. class Item43
  1817. {
  1818. side="LOGIC";
  1819. class Vehicles
  1820. {
  1821. items=1;
  1822. class Item0
  1823. {
  1824. position[]={2506.3152,199.80292,5360.4292};
  1825. placement=100;
  1826. class args
  1827. {
  1828. items=5;
  1829. class Item0
  1830. {
  1831. value="OPF_F";
  1832. parentCls="ModuleSpawnAIPoint_F";
  1833. typeName="Faction";
  1834. };
  1835. class Item1
  1836. {
  1837. value="1";
  1838. parentCls="ModuleSpawnAIPoint_F";
  1839. typeName="Infantry";
  1840. };
  1841. class Item2
  1842. {
  1843. value="1";
  1844. parentCls="ModuleSpawnAIPoint_F";
  1845. typeName="Motorized";
  1846. };
  1847. class Item3
  1848. {
  1849. value="1";
  1850. parentCls="ModuleSpawnAIPoint_F";
  1851. typeName="Mechanized";
  1852. };
  1853. class Item4
  1854. {
  1855. value="10";
  1856. parentCls="ModuleSpawnAIPoint_F";
  1857. typeName="Armored";
  1858. };
  1859. };
  1860. id=43;
  1861. side="LOGIC";
  1862. vehicle="ModuleSpawnAIPoint_F";
  1863. leader=1;
  1864. lock="UNLOCKED";
  1865. skill=0.60000002;
  1866. syncId=42;
  1867. synchronizations[]={100,26};
  1868. };
  1869. };
  1870. };
  1871. class Item44
  1872. {
  1873. side="LOGIC";
  1874. class Vehicles
  1875. {
  1876. items=1;
  1877. class Item0
  1878. {
  1879. position[]={2643.9148,193.99001,5102.8037};
  1880. placement=70;
  1881. class args
  1882. {
  1883. items=5;
  1884. class Item0
  1885. {
  1886. value="OPF_F";
  1887. parentCls="ModuleSpawnAIPoint_F";
  1888. typeName="Faction";
  1889. };
  1890. class Item1
  1891. {
  1892. value="2";
  1893. parentCls="ModuleSpawnAIPoint_F";
  1894. typeName="Infantry";
  1895. };
  1896. class Item2
  1897. {
  1898. value="10";
  1899. parentCls="ModuleSpawnAIPoint_F";
  1900. typeName="Motorized";
  1901. };
  1902. class Item3
  1903. {
  1904. value="10";
  1905. parentCls="ModuleSpawnAIPoint_F";
  1906. typeName="Mechanized";
  1907. };
  1908. class Item4
  1909. {
  1910. value="2";
  1911. parentCls="ModuleSpawnAIPoint_F";
  1912. typeName="Armored";
  1913. };
  1914. };
  1915. id=44;
  1916. side="LOGIC";
  1917. vehicle="ModuleSpawnAIPoint_F";
  1918. leader=1;
  1919. lock="UNLOCKED";
  1920. skill=0.60000002;
  1921. syncId=43;
  1922. synchronizations[]={100,26};
  1923. };
  1924. };
  1925. };
  1926. class Item45
  1927. {
  1928. side="LOGIC";
  1929. class Vehicles
  1930. {
  1931. items=1;
  1932. class Item0
  1933. {
  1934. position[]={2751.0076,206.49582,5251.5908};
  1935. placement=70;
  1936. class args
  1937. {
  1938. items=5;
  1939. class Item0
  1940. {
  1941. value="OPF_F";
  1942. parentCls="ModuleSpawnAIPoint_F";
  1943. typeName="Faction";
  1944. };
  1945. class Item1
  1946. {
  1947. value="10";
  1948. parentCls="ModuleSpawnAIPoint_F";
  1949. typeName="Infantry";
  1950. };
  1951. class Item2
  1952. {
  1953. value="2";
  1954. parentCls="ModuleSpawnAIPoint_F";
  1955. typeName="Motorized";
  1956. };
  1957. class Item3
  1958. {
  1959. value="2";
  1960. parentCls="ModuleSpawnAIPoint_F";
  1961. typeName="Mechanized";
  1962. };
  1963. class Item4
  1964. {
  1965. value="2";
  1966. parentCls="ModuleSpawnAIPoint_F";
  1967. typeName="Armored";
  1968. };
  1969. };
  1970. id=45;
  1971. side="LOGIC";
  1972. vehicle="ModuleSpawnAIPoint_F";
  1973. leader=1;
  1974. lock="UNLOCKED";
  1975. skill=0.60000002;
  1976. syncId=44;
  1977. synchronizations[]={100,26};
  1978. };
  1979. };
  1980. };
  1981. class Item46
  1982. {
  1983. side="LOGIC";
  1984. class Vehicles
  1985. {
  1986. items=1;
  1987. class Item0
  1988. {
  1989. position[]={12343.161,7.840929,9670.4355};
  1990. placement=70;
  1991. class args
  1992. {
  1993. items=5;
  1994. class Item0
  1995. {
  1996. value="OPF_F";
  1997. parentCls="ModuleSpawnAIPoint_F";
  1998. typeName="Faction";
  1999. };
  2000. class Item1
  2001. {
  2002. value="1";
  2003. parentCls="ModuleSpawnAIPoint_F";
  2004. typeName="Infantry";
  2005. };
  2006. class Item2
  2007. {
  2008. value="10";
  2009. parentCls="ModuleSpawnAIPoint_F";
  2010. typeName="Motorized";
  2011. };
  2012. class Item3
  2013. {
  2014. value="1";
  2015. parentCls="ModuleSpawnAIPoint_F";
  2016. typeName="Mechanized";
  2017. };
  2018. class Item4
  2019. {
  2020. value="1";
  2021. parentCls="ModuleSpawnAIPoint_F";
  2022. typeName="Armored";
  2023. };
  2024. };
  2025. id=46;
  2026. side="LOGIC";
  2027. vehicle="ModuleSpawnAIPoint_F";
  2028. leader=1;
  2029. lock="UNLOCKED";
  2030. skill=0.60000002;
  2031. syncId=45;
  2032. synchronizations[]={67,98};
  2033. };
  2034. };
  2035. };
  2036. class Item47
  2037. {
  2038. side="LOGIC";
  2039. class Vehicles
  2040. {
  2041. items=1;
  2042. class Item0
  2043. {
  2044. position[]={12419.681,7.8010645,9517.3955};
  2045. placement=70;
  2046. class args
  2047. {
  2048. items=5;
  2049. class Item0
  2050. {
  2051. value="OPF_F";
  2052. parentCls="ModuleSpawnAIPoint_F";
  2053. typeName="Faction";
  2054. };
  2055. class Item1
  2056. {
  2057. value="5";
  2058. parentCls="ModuleSpawnAIPoint_F";
  2059. typeName="Infantry";
  2060. };
  2061. class Item2
  2062. {
  2063. value="5";
  2064. parentCls="ModuleSpawnAIPoint_F";
  2065. typeName="Motorized";
  2066. };
  2067. class Item3
  2068. {
  2069. value="5";
  2070. parentCls="ModuleSpawnAIPoint_F";
  2071. typeName="Mechanized";
  2072. };
  2073. class Item4
  2074. {
  2075. value="5";
  2076. parentCls="ModuleSpawnAIPoint_F";
  2077. typeName="Armored";
  2078. };
  2079. };
  2080. id=47;
  2081. side="LOGIC";
  2082. vehicle="ModuleSpawnAIPoint_F";
  2083. leader=1;
  2084. lock="UNLOCKED";
  2085. skill=0.60000002;
  2086. syncId=46;
  2087. synchronizations[]={67,98};
  2088. };
  2089. };
  2090. };
  2091. class Item48
  2092. {
  2093. side="LOGIC";
  2094. class Vehicles
  2095. {
  2096. items=1;
  2097. class Item0
  2098. {
  2099. position[]={12260.453,18.137856,9509.46};
  2100. placement=70;
  2101. class args
  2102. {
  2103. items=5;
  2104. class Item0
  2105. {
  2106. value="OPF_F";
  2107. parentCls="ModuleSpawnAIPoint_F";
  2108. typeName="Faction";
  2109. };
  2110. class Item1
  2111. {
  2112. value="5";
  2113. parentCls="ModuleSpawnAIPoint_F";
  2114. typeName="Infantry";
  2115. };
  2116. class Item2
  2117. {
  2118. value="5";
  2119. parentCls="ModuleSpawnAIPoint_F";
  2120. typeName="Motorized";
  2121. };
  2122. class Item3
  2123. {
  2124. value="5";
  2125. parentCls="ModuleSpawnAIPoint_F";
  2126. typeName="Mechanized";
  2127. };
  2128. class Item4
  2129. {
  2130. value="5";
  2131. parentCls="ModuleSpawnAIPoint_F";
  2132. typeName="Armored";
  2133. };
  2134. };
  2135. id=48;
  2136. side="LOGIC";
  2137. vehicle="ModuleSpawnAIPoint_F";
  2138. leader=1;
  2139. lock="UNLOCKED";
  2140. skill=0.60000002;
  2141. syncId=47;
  2142. synchronizations[]={98};
  2143. };
  2144. };
  2145. };
  2146. class Item49
  2147. {
  2148. side="LOGIC";
  2149. class Vehicles
  2150. {
  2151. items=1;
  2152. class Item0
  2153. {
  2154. position[]={12746.748,6,9657.4795};
  2155. placement=70;
  2156. class args
  2157. {
  2158. items=5;
  2159. class Item0
  2160. {
  2161. value="OPF_F";
  2162. parentCls="ModuleSpawnAIPoint_F";
  2163. typeName="Faction";
  2164. };
  2165. class Item1
  2166. {
  2167. value="5";
  2168. parentCls="ModuleSpawnAIPoint_F";
  2169. typeName="Infantry";
  2170. };
  2171. class Item2
  2172. {
  2173. value="0";
  2174. parentCls="ModuleSpawnAIPoint_F";
  2175. typeName="Motorized";
  2176. };
  2177. class Item3
  2178. {
  2179. value="0";
  2180. parentCls="ModuleSpawnAIPoint_F";
  2181. typeName="Mechanized";
  2182. };
  2183. class Item4
  2184. {
  2185. value="0";
  2186. parentCls="ModuleSpawnAIPoint_F";
  2187. typeName="Armored";
  2188. };
  2189. };
  2190. id=49;
  2191. side="LOGIC";
  2192. vehicle="ModuleSpawnAIPoint_F";
  2193. leader=1;
  2194. lock="UNLOCKED";
  2195. skill=0.60000002;
  2196. syncId=48;
  2197. synchronizations[]={67};
  2198. };
  2199. };
  2200. };
  2201. class Item50
  2202. {
  2203. side="LOGIC";
  2204. class Vehicles
  2205. {
  2206. items=1;
  2207. class Item0
  2208. {
  2209. position[]={11899.823,53.998413,9201.3086};
  2210. placement=70;
  2211. class args
  2212. {
  2213. items=5;
  2214. class Item0
  2215. {
  2216. value="OPF_F";
  2217. parentCls="ModuleSpawnAIPoint_F";
  2218. typeName="Faction";
  2219. };
  2220. class Item1
  2221. {
  2222. value="5";
  2223. parentCls="ModuleSpawnAIPoint_F";
  2224. typeName="Infantry";
  2225. };
  2226. class Item2
  2227. {
  2228. value="1";
  2229. parentCls="ModuleSpawnAIPoint_F";
  2230. typeName="Motorized";
  2231. };
  2232. class Item3
  2233. {
  2234. value="1";
  2235. parentCls="ModuleSpawnAIPoint_F";
  2236. typeName="Mechanized";
  2237. };
  2238. class Item4
  2239. {
  2240. value="1";
  2241. parentCls="ModuleSpawnAIPoint_F";
  2242. typeName="Armored";
  2243. };
  2244. };
  2245. id=50;
  2246. side="LOGIC";
  2247. vehicle="ModuleSpawnAIPoint_F";
  2248. leader=1;
  2249. lock="UNLOCKED";
  2250. skill=0.60000002;
  2251. syncId=49;
  2252. synchronizations[]={67,98};
  2253. };
  2254. };
  2255. };
  2256. class Item51
  2257. {
  2258. side="LOGIC";
  2259. class Vehicles
  2260. {
  2261. items=1;
  2262. class Item0
  2263. {
  2264. position[]={11998.318,54,9097.4678};
  2265. placement=70;
  2266. class args
  2267. {
  2268. items=5;
  2269. class Item0
  2270. {
  2271. value="OPF_F";
  2272. parentCls="ModuleSpawnAIPoint_F";
  2273. typeName="Faction";
  2274. };
  2275. class Item1
  2276. {
  2277. value="5";
  2278. parentCls="ModuleSpawnAIPoint_F";
  2279. typeName="Infantry";
  2280. };
  2281. class Item2
  2282. {
  2283. value="10";
  2284. parentCls="ModuleSpawnAIPoint_F";
  2285. typeName="Motorized";
  2286. };
  2287. class Item3
  2288. {
  2289. value="10";
  2290. parentCls="ModuleSpawnAIPoint_F";
  2291. typeName="Mechanized";
  2292. };
  2293. class Item4
  2294. {
  2295. value="5";
  2296. parentCls="ModuleSpawnAIPoint_F";
  2297. typeName="Armored";
  2298. };
  2299. };
  2300. id=51;
  2301. side="LOGIC";
  2302. vehicle="ModuleSpawnAIPoint_F";
  2303. leader=1;
  2304. lock="UNLOCKED";
  2305. skill=0.60000002;
  2306. syncId=50;
  2307. synchronizations[]={67,98};
  2308. };
  2309. };
  2310. };
  2311. class Item52
  2312. {
  2313. side="LOGIC";
  2314. class Vehicles
  2315. {
  2316. items=1;
  2317. class Item0
  2318. {
  2319. position[]={12275.482,33.997311,9132.5898};
  2320. placement=70;
  2321. class args
  2322. {
  2323. items=5;
  2324. class Item0
  2325. {
  2326. value="OPF_F";
  2327. parentCls="ModuleSpawnAIPoint_F";
  2328. typeName="Faction";
  2329. };
  2330. class Item1
  2331. {
  2332. value="5";
  2333. parentCls="ModuleSpawnAIPoint_F";
  2334. typeName="Infantry";
  2335. };
  2336. class Item2
  2337. {
  2338. value="0";
  2339. parentCls="ModuleSpawnAIPoint_F";
  2340. typeName="Motorized";
  2341. };
  2342. class Item3
  2343. {
  2344. value="0";
  2345. parentCls="ModuleSpawnAIPoint_F";
  2346. typeName="Mechanized";
  2347. };
  2348. class Item4
  2349. {
  2350. value="0";
  2351. parentCls="ModuleSpawnAIPoint_F";
  2352. typeName="Armored";
  2353. };
  2354. };
  2355. id=52;
  2356. side="LOGIC";
  2357. vehicle="ModuleSpawnAIPoint_F";
  2358. leader=1;
  2359. lock="UNLOCKED";
  2360. skill=0.60000002;
  2361. syncId=51;
  2362. synchronizations[]={67,98};
  2363. };
  2364. };
  2365. };
  2366. class Item53
  2367. {
  2368. side="LOGIC";
  2369. class Vehicles
  2370. {
  2371. items=1;
  2372. class Item0
  2373. {
  2374. position[]={12841.056,5.9836054,10140.419};
  2375. placement=70;
  2376. class args
  2377. {
  2378. items=5;
  2379. class Item0
  2380. {
  2381. value="OPF_F";
  2382. parentCls="ModuleSpawnAIPoint_F";
  2383. typeName="Faction";
  2384. };
  2385. class Item1
  2386. {
  2387. value="5";
  2388. parentCls="ModuleSpawnAIPoint_F";
  2389. typeName="Infantry";
  2390. };
  2391. class Item2
  2392. {
  2393. value="0";
  2394. parentCls="ModuleSpawnAIPoint_F";
  2395. typeName="Motorized";
  2396. };
  2397. class Item3
  2398. {
  2399. value="0";
  2400. parentCls="ModuleSpawnAIPoint_F";
  2401. typeName="Mechanized";
  2402. };
  2403. class Item4
  2404. {
  2405. value="0";
  2406. parentCls="ModuleSpawnAIPoint_F";
  2407. typeName="Armored";
  2408. };
  2409. };
  2410. id=53;
  2411. side="LOGIC";
  2412. vehicle="ModuleSpawnAIPoint_F";
  2413. leader=1;
  2414. lock="UNLOCKED";
  2415. skill=0.60000002;
  2416. syncId=52;
  2417. synchronizations[]={67,98};
  2418. };
  2419. };
  2420. };
  2421. class Item54
  2422. {
  2423. side="LOGIC";
  2424. class Vehicles
  2425. {
  2426. items=1;
  2427. class Item0
  2428. {
  2429. position[]={13007.015,6,10011.959};
  2430. placement=70;
  2431. class args
  2432. {
  2433. items=5;
  2434. class Item0
  2435. {
  2436. value="OPF_F";
  2437. parentCls="ModuleSpawnAIPoint_F";
  2438. typeName="Faction";
  2439. };
  2440. class Item1
  2441. {
  2442. value="5";
  2443. parentCls="ModuleSpawnAIPoint_F";
  2444. typeName="Infantry";
  2445. };
  2446. class Item2
  2447. {
  2448. value="0";
  2449. parentCls="ModuleSpawnAIPoint_F";
  2450. typeName="Motorized";
  2451. };
  2452. class Item3
  2453. {
  2454. value="0";
  2455. parentCls="ModuleSpawnAIPoint_F";
  2456. typeName="Mechanized";
  2457. };
  2458. class Item4
  2459. {
  2460. value="0";
  2461. parentCls="ModuleSpawnAIPoint_F";
  2462. typeName="Armored";
  2463. };
  2464. };
  2465. id=54;
  2466. side="LOGIC";
  2467. vehicle="ModuleSpawnAIPoint_F";
  2468. leader=1;
  2469. lock="UNLOCKED";
  2470. skill=0.60000002;
  2471. syncId=53;
  2472. synchronizations[]={67,98};
  2473. };
  2474. };
  2475. };
  2476. class Item55
  2477. {
  2478. side="LOGIC";
  2479. class Vehicles
  2480. {
  2481. items=1;
  2482. class Item0
  2483. {
  2484. position[]={7101.3237,293.98999,7696.7974};
  2485. placement=60;
  2486. class args
  2487. {
  2488. items=5;
  2489. class Item0
  2490. {
  2491. value="OPF_F";
  2492. parentCls="ModuleSpawnAIPoint_F";
  2493. typeName="Faction";
  2494. };
  2495. class Item1
  2496. {
  2497. value="5";
  2498. parentCls="ModuleSpawnAIPoint_F";
  2499. typeName="Infantry";
  2500. };
  2501. class Item2
  2502. {
  2503. value="5";
  2504. parentCls="ModuleSpawnAIPoint_F";
  2505. typeName="Motorized";
  2506. };
  2507. class Item3
  2508. {
  2509. value="5";
  2510. parentCls="ModuleSpawnAIPoint_F";
  2511. typeName="Mechanized";
  2512. };
  2513. class Item4
  2514. {
  2515. value="10";
  2516. parentCls="ModuleSpawnAIPoint_F";
  2517. typeName="Armored";
  2518. };
  2519. };
  2520. id=55;
  2521. side="LOGIC";
  2522. vehicle="ModuleSpawnAIPoint_F";
  2523. leader=1;
  2524. lock="UNLOCKED";
  2525. skill=0.60000002;
  2526. syncId=54;
  2527. synchronizations[]={101,70};
  2528. };
  2529. };
  2530. };
  2531. class Item56
  2532. {
  2533. side="LOGIC";
  2534. class Vehicles
  2535. {
  2536. items=1;
  2537. class Item0
  2538. {
  2539. position[]={6968.1763,293.99091,7729.4004};
  2540. placement=60;
  2541. class args
  2542. {
  2543. items=5;
  2544. class Item0
  2545. {
  2546. value="OPF_F";
  2547. parentCls="ModuleSpawnAIPoint_F";
  2548. typeName="Faction";
  2549. };
  2550. class Item1
  2551. {
  2552. value="5";
  2553. parentCls="ModuleSpawnAIPoint_F";
  2554. typeName="Infantry";
  2555. };
  2556. class Item2
  2557. {
  2558. value="5";
  2559. parentCls="ModuleSpawnAIPoint_F";
  2560. typeName="Motorized";
  2561. };
  2562. class Item3
  2563. {
  2564. value="5";
  2565. parentCls="ModuleSpawnAIPoint_F";
  2566. typeName="Mechanized";
  2567. };
  2568. class Item4
  2569. {
  2570. value="5";
  2571. parentCls="ModuleSpawnAIPoint_F";
  2572. typeName="Armored";
  2573. };
  2574. };
  2575. id=56;
  2576. side="LOGIC";
  2577. vehicle="ModuleSpawnAIPoint_F";
  2578. leader=1;
  2579. lock="UNLOCKED";
  2580. skill=0.60000002;
  2581. syncId=55;
  2582. synchronizations[]={101,70};
  2583. };
  2584. };
  2585. };
  2586. class Item57
  2587. {
  2588. side="LOGIC";
  2589. class Vehicles
  2590. {
  2591. items=1;
  2592. class Item0
  2593. {
  2594. position[]={6218.3872,298.6882,7676.9517};
  2595. placement=60;
  2596. class args
  2597. {
  2598. items=5;
  2599. class Item0
  2600. {
  2601. value="OPF_F";
  2602. parentCls="ModuleSpawnAIPoint_F";
  2603. typeName="Faction";
  2604. };
  2605. class Item1
  2606. {
  2607. value="5";
  2608. parentCls="ModuleSpawnAIPoint_F";
  2609. typeName="Infantry";
  2610. };
  2611. class Item2
  2612. {
  2613. value="5";
  2614. parentCls="ModuleSpawnAIPoint_F";
  2615. typeName="Motorized";
  2616. };
  2617. class Item3
  2618. {
  2619. value="5";
  2620. parentCls="ModuleSpawnAIPoint_F";
  2621. typeName="Mechanized";
  2622. };
  2623. class Item4
  2624. {
  2625. value="5";
  2626. parentCls="ModuleSpawnAIPoint_F";
  2627. typeName="Armored";
  2628. };
  2629. };
  2630. id=57;
  2631. side="LOGIC";
  2632. vehicle="ModuleSpawnAIPoint_F";
  2633. leader=1;
  2634. lock="UNLOCKED";
  2635. skill=0.60000002;
  2636. syncId=56;
  2637. synchronizations[]={101,70};
  2638. };
  2639. };
  2640. };
  2641. class Item58
  2642. {
  2643. side="LOGIC";
  2644. class Vehicles
  2645. {
  2646. items=1;
  2647. class Item0
  2648. {
  2649. position[]={6103.5996,300.98999,7754.1035};
  2650. placement=60;
  2651. class args
  2652. {
  2653. items=5;
  2654. class Item0
  2655. {
  2656. value="OPF_F";
  2657. parentCls="ModuleSpawnAIPoint_F";
  2658. typeName="Faction";
  2659. };
  2660. class Item1
  2661. {
  2662. value="5";
  2663. parentCls="ModuleSpawnAIPoint_F";
  2664. typeName="Infantry";
  2665. };
  2666. class Item2
  2667. {
  2668. value="5";
  2669. parentCls="ModuleSpawnAIPoint_F";
  2670. typeName="Motorized";
  2671. };
  2672. class Item3
  2673. {
  2674. value="5";
  2675. parentCls="ModuleSpawnAIPoint_F";
  2676. typeName="Mechanized";
  2677. };
  2678. class Item4
  2679. {
  2680. value="5";
  2681. parentCls="ModuleSpawnAIPoint_F";
  2682. typeName="Armored";
  2683. };
  2684. };
  2685. id=58;
  2686. side="LOGIC";
  2687. vehicle="ModuleSpawnAIPoint_F";
  2688. leader=1;
  2689. lock="UNLOCKED";
  2690. skill=0.60000002;
  2691. syncId=57;
  2692. synchronizations[]={101,70};
  2693. };
  2694. };
  2695. };
  2696. class Item59
  2697. {
  2698. side="LOGIC";
  2699. class Vehicles
  2700. {
  2701. items=1;
  2702. class Item0
  2703. {
  2704. position[]={7089.7563,299.20795,7800.3438};
  2705. placement=60;
  2706. class args
  2707. {
  2708. items=5;
  2709. class Item0
  2710. {
  2711. value="OPF_F";
  2712. parentCls="ModuleSpawnAIPoint_F";
  2713. typeName="Faction";
  2714. };
  2715. class Item1
  2716. {
  2717. value="5";
  2718. parentCls="ModuleSpawnAIPoint_F";
  2719. typeName="Infantry";
  2720. };
  2721. class Item2
  2722. {
  2723. value="5";
  2724. parentCls="ModuleSpawnAIPoint_F";
  2725. typeName="Motorized";
  2726. };
  2727. class Item3
  2728. {
  2729. value="5";
  2730. parentCls="ModuleSpawnAIPoint_F";
  2731. typeName="Mechanized";
  2732. };
  2733. class Item4
  2734. {
  2735. value="5";
  2736. parentCls="ModuleSpawnAIPoint_F";
  2737. typeName="Armored";
  2738. };
  2739. };
  2740. id=59;
  2741. side="LOGIC";
  2742. vehicle="ModuleSpawnAIPoint_F";
  2743. leader=1;
  2744. lock="UNLOCKED";
  2745. skill=0.60000002;
  2746. syncId=58;
  2747. synchronizations[]={101,70};
  2748. };
  2749. };
  2750. };
  2751. class Item60
  2752. {
  2753. side="LOGIC";
  2754. class Vehicles
  2755. {
  2756. items=1;
  2757. class Item0
  2758. {
  2759. position[]={4286.6123,339,10485.027};
  2760. placement=70;
  2761. class args
  2762. {
  2763. items=5;
  2764. class Item0
  2765. {
  2766. value="OPF_F";
  2767. parentCls="ModuleSpawnAIPoint_F";
  2768. typeName="Faction";
  2769. };
  2770. class Item1
  2771. {
  2772. value="5";
  2773. parentCls="ModuleSpawnAIPoint_F";
  2774. typeName="Infantry";
  2775. };
  2776. class Item2
  2777. {
  2778. value="8";
  2779. parentCls="ModuleSpawnAIPoint_F";
  2780. typeName="Motorized";
  2781. };
  2782. class Item3
  2783. {
  2784. value="8";
  2785. parentCls="ModuleSpawnAIPoint_F";
  2786. typeName="Mechanized";
  2787. };
  2788. class Item4
  2789. {
  2790. value="8";
  2791. parentCls="ModuleSpawnAIPoint_F";
  2792. typeName="Armored";
  2793. };
  2794. };
  2795. id=60;
  2796. side="LOGIC";
  2797. vehicle="ModuleSpawnAIPoint_F";
  2798. leader=1;
  2799. lock="UNLOCKED";
  2800. skill=0.60000002;
  2801. syncId=59;
  2802. synchronizations[]={102,71};
  2803. };
  2804. };
  2805. };
  2806. class Item61
  2807. {
  2808. side="LOGIC";
  2809. class Vehicles
  2810. {
  2811. items=1;
  2812. class Item0
  2813. {
  2814. position[]={4480.915,339,10142.56};
  2815. placement=70;
  2816. class args
  2817. {
  2818. items=5;
  2819. class Item0
  2820. {
  2821. value="OPF_F";
  2822. parentCls="ModuleSpawnAIPoint_F";
  2823. typeName="Faction";
  2824. };
  2825. class Item1
  2826. {
  2827. value="5";
  2828. parentCls="ModuleSpawnAIPoint_F";
  2829. typeName="Infantry";
  2830. };
  2831. class Item2
  2832. {
  2833. value="8";
  2834. parentCls="ModuleSpawnAIPoint_F";
  2835. typeName="Motorized";
  2836. };
  2837. class Item3
  2838. {
  2839. value="8";
  2840. parentCls="ModuleSpawnAIPoint_F";
  2841. typeName="Mechanized";
  2842. };
  2843. class Item4
  2844. {
  2845. value="8";
  2846. parentCls="ModuleSpawnAIPoint_F";
  2847. typeName="Armored";
  2848. };
  2849. };
  2850. id=61;
  2851. side="LOGIC";
  2852. vehicle="ModuleSpawnAIPoint_F";
  2853. leader=1;
  2854. lock="UNLOCKED";
  2855. skill=0.60000002;
  2856. syncId=60;
  2857. synchronizations[]={102,71};
  2858. };
  2859. };
  2860. };
  2861. class Item62
  2862. {
  2863. side="LOGIC";
  2864. class Vehicles
  2865. {
  2866. items=1;
  2867. class Item0
  2868. {
  2869. position[]={4603.7002,339,9988.2412};
  2870. placement=70;
  2871. class args
  2872. {
  2873. items=5;
  2874. class Item0
  2875. {
  2876. value="OPF_F";
  2877. parentCls="ModuleSpawnAIPoint_F";
  2878. typeName="Faction";
  2879. };
  2880. class Item1
  2881. {
  2882. value="5";
  2883. parentCls="ModuleSpawnAIPoint_F";
  2884. typeName="Infantry";
  2885. };
  2886. class Item2
  2887. {
  2888. value="8";
  2889. parentCls="ModuleSpawnAIPoint_F";
  2890. typeName="Motorized";
  2891. };
  2892. class Item3
  2893. {
  2894. value="8";
  2895. parentCls="ModuleSpawnAIPoint_F";
  2896. typeName="Mechanized";
  2897. };
  2898. class Item4
  2899. {
  2900. value="8";
  2901. parentCls="ModuleSpawnAIPoint_F";
  2902. typeName="Armored";
  2903. };
  2904. };
  2905. id=62;
  2906. side="LOGIC";
  2907. vehicle="ModuleSpawnAIPoint_F";
  2908. leader=1;
  2909. lock="UNLOCKED";
  2910. skill=0.60000002;
  2911. syncId=61;
  2912. synchronizations[]={102,71};
  2913. };
  2914. };
  2915. };
  2916. class Item63
  2917. {
  2918. side="LOGIC";
  2919. class Vehicles
  2920. {
  2921. items=1;
  2922. class Item0
  2923. {
  2924. position[]={4739.0928,339,10088.3};
  2925. placement=70;
  2926. class args
  2927. {
  2928. items=5;
  2929. class Item0
  2930. {
  2931. value="OPF_F";
  2932. parentCls="ModuleSpawnAIPoint_F";
  2933. typeName="Faction";
  2934. };
  2935. class Item1
  2936. {
  2937. value="5";
  2938. parentCls="ModuleSpawnAIPoint_F";
  2939. typeName="Infantry";
  2940. };
  2941. class Item2
  2942. {
  2943. value="8";
  2944. parentCls="ModuleSpawnAIPoint_F";
  2945. typeName="Motorized";
  2946. };
  2947. class Item3
  2948. {
  2949. value="8";
  2950. parentCls="ModuleSpawnAIPoint_F";
  2951. typeName="Mechanized";
  2952. };
  2953. class Item4
  2954. {
  2955. value="8";
  2956. parentCls="ModuleSpawnAIPoint_F";
  2957. typeName="Armored";
  2958. };
  2959. };
  2960. id=63;
  2961. side="LOGIC";
  2962. vehicle="ModuleSpawnAIPoint_F";
  2963. leader=1;
  2964. lock="UNLOCKED";
  2965. skill=0.60000002;
  2966. syncId=62;
  2967. synchronizations[]={102,71};
  2968. };
  2969. };
  2970. };
  2971. class Item64
  2972. {
  2973. side="LOGIC";
  2974. class Vehicles
  2975. {
  2976. items=1;
  2977. class Item0
  2978. {
  2979. position[]={4411.9976,339,10307.121};
  2980. placement=70;
  2981. class args
  2982. {
  2983. items=5;
  2984. class Item0
  2985. {
  2986. value="OPF_F";
  2987. parentCls="ModuleSpawnAIPoint_F";
  2988. typeName="Faction";
  2989. };
  2990. class Item1
  2991. {
  2992. value="5";
  2993. parentCls="ModuleSpawnAIPoint_F";
  2994. typeName="Infantry";
  2995. };
  2996. class Item2
  2997. {
  2998. value="8";
  2999. parentCls="ModuleSpawnAIPoint_F";
  3000. typeName="Motorized";
  3001. };
  3002. class Item3
  3003. {
  3004. value="8";
  3005. parentCls="ModuleSpawnAIPoint_F";
  3006. typeName="Mechanized";
  3007. };
  3008. class Item4
  3009. {
  3010. value="8";
  3011. parentCls="ModuleSpawnAIPoint_F";
  3012. typeName="Armored";
  3013. };
  3014. };
  3015. id=64;
  3016. side="LOGIC";
  3017. vehicle="ModuleSpawnAIPoint_F";
  3018. leader=1;
  3019. lock="UNLOCKED";
  3020. skill=0.60000002;
  3021. syncId=63;
  3022. synchronizations[]={102,71};
  3023. };
  3024. };
  3025. };
  3026. class Item65
  3027. {
  3028. side="LOGIC";
  3029. class Vehicles
  3030. {
  3031. items=1;
  3032. class Item0
  3033. {
  3034. position[]={4555.4951,339,10453.924};
  3035. placement=70;
  3036. class args
  3037. {
  3038. items=5;
  3039. class Item0
  3040. {
  3041. value="OPF_F";
  3042. parentCls="ModuleSpawnAIPoint_F";
  3043. typeName="Faction";
  3044. };
  3045. class Item1
  3046. {
  3047. value="5";
  3048. parentCls="ModuleSpawnAIPoint_F";
  3049. typeName="Infantry";
  3050. };
  3051. class Item2
  3052. {
  3053. value="8";
  3054. parentCls="ModuleSpawnAIPoint_F";
  3055. typeName="Motorized";
  3056. };
  3057. class Item3
  3058. {
  3059. value="8";
  3060. parentCls="ModuleSpawnAIPoint_F";
  3061. typeName="Mechanized";
  3062. };
  3063. class Item4
  3064. {
  3065. value="8";
  3066. parentCls="ModuleSpawnAIPoint_F";
  3067. typeName="Armored";
  3068. };
  3069. };
  3070. id=65;
  3071. side="LOGIC";
  3072. vehicle="ModuleSpawnAIPoint_F";
  3073. leader=1;
  3074. lock="UNLOCKED";
  3075. skill=0.60000002;
  3076. syncId=64;
  3077. synchronizations[]={102,71};
  3078. };
  3079. };
  3080. };
  3081. class Item66
  3082. {
  3083. side="WEST";
  3084. class Vehicles
  3085. {
  3086. items=1;
  3087. class Item0
  3088. {
  3089. position[]={12159.085,158.95332,12618.998};
  3090. azimut=18.6936;
  3091. id=66;
  3092. side="WEST";
  3093. vehicle="rhsusf_army_ocp_marksman";
  3094. player="PLAY CDG";
  3095. leader=1;
  3096. skill=0.60000002;
  3097. text="t";
  3098. syncId=65;
  3099. synchronizations[]={17,73};
  3100. };
  3101. };
  3102. };
  3103. class Item67
  3104. {
  3105. side="WEST";
  3106. class Vehicles
  3107. {
  3108. items=1;
  3109. class Item0
  3110. {
  3111. position[]={12159.511,158.974,12620.549};
  3112. azimut=18.6936;
  3113. id=67;
  3114. side="WEST";
  3115. vehicle="rhsusf_army_ocp_marksman";
  3116. player="PLAY CDG";
  3117. leader=1;
  3118. skill=0.60000002;
  3119. text="s";
  3120. syncId=66;
  3121. synchronizations[]={17,73};
  3122. };
  3123. };
  3124. };
  3125. class Item68
  3126. {
  3127. side="LOGIC";
  3128. class Vehicles
  3129. {
  3130. items=1;
  3131. class Item0
  3132. {
  3133. position[]={12546.85,5.9997363,9548.3477};
  3134. placement=1000;
  3135. class args
  3136. {
  3137. items=12;
  3138. class Item0
  3139. {
  3140. value="East";
  3141. parentCls="ModuleSpawnAI_F";
  3142. typeName="Side";
  3143. };
  3144. class Item1
  3145. {
  3146. value="100";
  3147. parentCls="ModuleSpawnAI_F";
  3148. typeName="ManpowerCap";
  3149. };
  3150. class Item2
  3151. {
  3152. value="1";
  3153. parentCls="ModuleSpawnAI_F";
  3154. typeName="SpawnRate";
  3155. };
  3156. class Item3
  3157. {
  3158. value="1";
  3159. parentCls="ModuleSpawnAI_F";
  3160. typeName="VehiclesInGroup";
  3161. };
  3162. class Item4
  3163. {
  3164. value="5";
  3165. parentCls="ModuleSpawnAI_F";
  3166. typeName="InfantryInGroup";
  3167. };
  3168. class Item5
  3169. {
  3170. value="";
  3171. parentCls="ModuleSpawnAI_F";
  3172. typeName="Expression";
  3173. };
  3174. class Item6
  3175. {
  3176. value="OPF_F";
  3177. parentCls="ModuleSpawnAI_F";
  3178. typeName="Faction";
  3179. };
  3180. class Item7
  3181. {
  3182. value="5";
  3183. parentCls="ModuleSpawnAI_F";
  3184. typeName="Infantry";
  3185. };
  3186. class Item8
  3187. {
  3188. value="5";
  3189. parentCls="ModuleSpawnAI_F";
  3190. typeName="Motorized";
  3191. };
  3192. class Item9
  3193. {
  3194. value="5";
  3195. parentCls="ModuleSpawnAI_F";
  3196. typeName="Mechanized";
  3197. };
  3198. class Item10
  3199. {
  3200. value="5";
  3201. parentCls="ModuleSpawnAI_F";
  3202. typeName="Armored";
  3203. };
  3204. class Item11
  3205. {
  3206. value="";
  3207. parentCls="ModuleSpawnAI_F";
  3208. typeName="BlacklistedGroups";
  3209. };
  3210. };
  3211. id=68;
  3212. side="LOGIC";
  3213. vehicle="ModuleSpawnAI_F";
  3214. leader=1;
  3215. lock="UNLOCKED";
  3216. skill=0.60000002;
  3217. syncId=67;
  3218. synchronizations[]={45,48,53,52,46,49,50,51,68};
  3219. };
  3220. };
  3221. };
  3222. class Item69
  3223. {
  3224. side="LOGIC";
  3225. class Vehicles
  3226. {
  3227. items=1;
  3228. class Item0
  3229. {
  3230. position[]={12915.638,5.9216771,9668.6904};
  3231. placement=40;
  3232. class args
  3233. {
  3234. items=5;
  3235. class Item0
  3236. {
  3237. value="OPF_F";
  3238. parentCls="ModuleSpawnAIPoint_F";
  3239. typeName="Faction";
  3240. };
  3241. class Item1
  3242. {
  3243. value="1";
  3244. parentCls="ModuleSpawnAIPoint_F";
  3245. typeName="Infantry";
  3246. };
  3247. class Item2
  3248. {
  3249. value="1";
  3250. parentCls="ModuleSpawnAIPoint_F";
  3251. typeName="Motorized";
  3252. };
  3253. class Item3
  3254. {
  3255. value="1";
  3256. parentCls="ModuleSpawnAIPoint_F";
  3257. typeName="Mechanized";
  3258. };
  3259. class Item4
  3260. {
  3261. value="10";
  3262. parentCls="ModuleSpawnAIPoint_F";
  3263. typeName="Armored";
  3264. };
  3265. };
  3266. id=69;
  3267. side="LOGIC";
  3268. vehicle="ModuleSpawnAIPoint_F";
  3269. leader=1;
  3270. lock="UNLOCKED";
  3271. skill=0.60000002;
  3272. syncId=68;
  3273. synchronizations[]={98,67};
  3274. };
  3275. };
  3276. };
  3277. class Item70
  3278. {
  3279. side="LOGIC";
  3280. class Vehicles
  3281. {
  3282. items=1;
  3283. class Item0
  3284. {
  3285. position[]={6707.5518,6,2706.4944};
  3286. placement=600;
  3287. class args
  3288. {
  3289. items=12;
  3290. class Item0
  3291. {
  3292. value="East";
  3293. parentCls="ModuleSpawnAI_F";
  3294. typeName="Side";
  3295. };
  3296. class Item1
  3297. {
  3298. value="120";
  3299. parentCls="ModuleSpawnAI_F";
  3300. typeName="ManpowerCap";
  3301. };
  3302. class Item2
  3303. {
  3304. value="1";
  3305. parentCls="ModuleSpawnAI_F";
  3306. typeName="SpawnRate";
  3307. };
  3308. class Item3
  3309. {
  3310. value="1";
  3311. parentCls="ModuleSpawnAI_F";
  3312. typeName="VehiclesInGroup";
  3313. };
  3314. class Item4
  3315. {
  3316. value="6";
  3317. parentCls="ModuleSpawnAI_F";
  3318. typeName="InfantryInGroup";
  3319. };
  3320. class Item5
  3321. {
  3322. value="";
  3323. parentCls="ModuleSpawnAI_F";
  3324. typeName="Expression";
  3325. };
  3326. class Item6
  3327. {
  3328. value="OPF_F";
  3329. parentCls="ModuleSpawnAI_F";
  3330. typeName="Faction";
  3331. };
  3332. class Item7
  3333. {
  3334. value="5";
  3335. parentCls="ModuleSpawnAI_F";
  3336. typeName="Infantry";
  3337. };
  3338. class Item8
  3339. {
  3340. value="5";
  3341. parentCls="ModuleSpawnAI_F";
  3342. typeName="Motorized";
  3343. };
  3344. class Item9
  3345. {
  3346. value="5";
  3347. parentCls="ModuleSpawnAI_F";
  3348. typeName="Mechanized";
  3349. };
  3350. class Item10
  3351. {
  3352. value="5";
  3353. parentCls="ModuleSpawnAI_F";
  3354. typeName="Armored";
  3355. };
  3356. class Item11
  3357. {
  3358. value="";
  3359. parentCls="ModuleSpawnAI_F";
  3360. typeName="BlacklistedGroups";
  3361. };
  3362. };
  3363. id=70;
  3364. side="LOGIC";
  3365. vehicle="ModuleSpawnAI_F";
  3366. leader=1;
  3367. lock="UNLOCKED";
  3368. skill=0.60000002;
  3369. syncId=69;
  3370. synchronizations[]={36,38,23,39,40,37};
  3371. };
  3372. };
  3373. };
  3374. class Item71
  3375. {
  3376. side="LOGIC";
  3377. class Vehicles
  3378. {
  3379. items=1;
  3380. class Item0
  3381. {
  3382. position[]={6587.6973,321.10342,7959.6104};
  3383. class args
  3384. {
  3385. items=12;
  3386. class Item0
  3387. {
  3388. value="East";
  3389. parentCls="ModuleSpawnAI_F";
  3390. typeName="Side";
  3391. };
  3392. class Item1
  3393. {
  3394. value="100";
  3395. parentCls="ModuleSpawnAI_F";
  3396. typeName="ManpowerCap";
  3397. };
  3398. class Item2
  3399. {
  3400. value="1";
  3401. parentCls="ModuleSpawnAI_F";
  3402. typeName="SpawnRate";
  3403. };
  3404. class Item3
  3405. {
  3406. value="1";
  3407. parentCls="ModuleSpawnAI_F";
  3408. typeName="VehiclesInGroup";
  3409. };
  3410. class Item4
  3411. {
  3412. value="6";
  3413. parentCls="ModuleSpawnAI_F";
  3414. typeName="InfantryInGroup";
  3415. };
  3416. class Item5
  3417. {
  3418. value="";
  3419. parentCls="ModuleSpawnAI_F";
  3420. typeName="Expression";
  3421. };
  3422. class Item6
  3423. {
  3424. value="OPF_F";
  3425. parentCls="ModuleSpawnAI_F";
  3426. typeName="Faction";
  3427. };
  3428. class Item7
  3429. {
  3430. value="5";
  3431. parentCls="ModuleSpawnAI_F";
  3432. typeName="Infantry";
  3433. };
  3434. class Item8
  3435. {
  3436. value="5";
  3437. parentCls="ModuleSpawnAI_F";
  3438. typeName="Motorized";
  3439. };
  3440. class Item9
  3441. {
  3442. value="5";
  3443. parentCls="ModuleSpawnAI_F";
  3444. typeName="Mechanized";
  3445. };
  3446. class Item10
  3447. {
  3448. value="5";
  3449. parentCls="ModuleSpawnAI_F";
  3450. typeName="Armored";
  3451. };
  3452. class Item11
  3453. {
  3454. value="";
  3455. parentCls="ModuleSpawnAI_F";
  3456. typeName="BlacklistedGroups";
  3457. };
  3458. };
  3459. id=71;
  3460. side="LOGIC";
  3461. vehicle="ModuleSpawnAI_F";
  3462. leader=1;
  3463. lock="UNLOCKED";
  3464. skill=0.60000002;
  3465. syncId=70;
  3466. synchronizations[]={70,58,55,54,30,57,56};
  3467. };
  3468. };
  3469. };
  3470. class Item72
  3471. {
  3472. side="LOGIC";
  3473. class Vehicles
  3474. {
  3475. items=1;
  3476. class Item0
  3477. {
  3478. position[]={4545.2456,339,10314.622};
  3479. class args
  3480. {
  3481. items=12;
  3482. class Item0
  3483. {
  3484. value="East";
  3485. parentCls="ModuleSpawnAI_F";
  3486. typeName="Side";
  3487. };
  3488. class Item1
  3489. {
  3490. value="150";
  3491. parentCls="ModuleSpawnAI_F";
  3492. typeName="ManpowerCap";
  3493. };
  3494. class Item2
  3495. {
  3496. value="1";
  3497. parentCls="ModuleSpawnAI_F";
  3498. typeName="SpawnRate";
  3499. };
  3500. class Item3
  3501. {
  3502. value="1";
  3503. parentCls="ModuleSpawnAI_F";
  3504. typeName="VehiclesInGroup";
  3505. };
  3506. class Item4
  3507. {
  3508. value="5";
  3509. parentCls="ModuleSpawnAI_F";
  3510. typeName="InfantryInGroup";
  3511. };
  3512. class Item5
  3513. {
  3514. value="";
  3515. parentCls="ModuleSpawnAI_F";
  3516. typeName="Expression";
  3517. };
  3518. class Item6
  3519. {
  3520. value="OPF_F";
  3521. parentCls="ModuleSpawnAI_F";
  3522. typeName="Faction";
  3523. };
  3524. class Item7
  3525. {
  3526. value="5";
  3527. parentCls="ModuleSpawnAI_F";
  3528. typeName="Infantry";
  3529. };
  3530. class Item8
  3531. {
  3532. value="8";
  3533. parentCls="ModuleSpawnAI_F";
  3534. typeName="Motorized";
  3535. };
  3536. class Item9
  3537. {
  3538. value="8";
  3539. parentCls="ModuleSpawnAI_F";
  3540. typeName="Mechanized";
  3541. };
  3542. class Item10
  3543. {
  3544. value="8";
  3545. parentCls="ModuleSpawnAI_F";
  3546. typeName="Armored";
  3547. };
  3548. class Item11
  3549. {
  3550. value="";
  3551. parentCls="ModuleSpawnAI_F";
  3552. typeName="BlacklistedGroups";
  3553. };
  3554. };
  3555. id=72;
  3556. side="LOGIC";
  3557. vehicle="ModuleSpawnAI_F";
  3558. leader=1;
  3559. lock="UNLOCKED";
  3560. skill=0.60000002;
  3561. syncId=71;
  3562. synchronizations[]={62,61,60,34,64,63,59,33};
  3563. };
  3564. };
  3565. };
  3566. class Item73
  3567. {
  3568. side="LOGIC";
  3569. class Vehicles
  3570. {
  3571. items=1;
  3572. class Item0
  3573. {
  3574. position[]={12169.563,158.97264,12634.989};
  3575. class args
  3576. {
  3577. items=4;
  3578. class Item0
  3579. {
  3580. value="[]";
  3581. parentCls="SupportProvider_Virtual_Artillery";
  3582. typeName="BIS_SUPP_vehicles";
  3583. };
  3584. class Item1
  3585. {
  3586. value="";
  3587. parentCls="SupportProvider_Virtual_Artillery";
  3588. typeName="BIS_SUPP_vehicleInit";
  3589. };
  3590. class Item2
  3591. {
  3592. value="Side";
  3593. parentCls="SupportProvider_Virtual_Artillery";
  3594. typeName="BIS_SUPP_filter";
  3595. };
  3596. class Item3
  3597. {
  3598. value="300";
  3599. parentCls="SupportProvider_Virtual_Artillery";
  3600. typeName="BIS_SUPP_cooldown";
  3601. };
  3602. };
  3603. id=73;
  3604. side="LOGIC";
  3605. vehicle="SupportProvider_Virtual_Artillery";
  3606. leader=1;
  3607. lock="UNLOCKED";
  3608. skill=0.60000002;
  3609. syncId=72;
  3610. synchronizations[]={73};
  3611. };
  3612. };
  3613. };
  3614. class Item74
  3615. {
  3616. side="LOGIC";
  3617. class Vehicles
  3618. {
  3619. items=1;
  3620. class Item0
  3621. {
  3622. position[]={12161.854,158.98415,12638.688};
  3623. class args
  3624. {
  3625. items=7;
  3626. class Item0
  3627. {
  3628. value="";
  3629. parentCls="SupportRequester";
  3630. typeName="BIS_SUPP_custom_HQ";
  3631. };
  3632. class Item1
  3633. {
  3634. value="-1";
  3635. parentCls="SupportRequester";
  3636. typeName="BIS_SUPP_limit_Artillery";
  3637. };
  3638. class Item2
  3639. {
  3640. value="-1";
  3641. parentCls="SupportRequester";
  3642. typeName="BIS_SUPP_limit_CAS_Bombing";
  3643. };
  3644. class Item3
  3645. {
  3646. value="-1";
  3647. parentCls="SupportRequester";
  3648. typeName="BIS_SUPP_limit_CAS_Heli";
  3649. };
  3650. class Item4
  3651. {
  3652. value="-1";
  3653. parentCls="SupportRequester";
  3654. typeName="BIS_SUPP_limit_Drop";
  3655. };
  3656. class Item5
  3657. {
  3658. value="-1";
  3659. parentCls="SupportRequester";
  3660. typeName="BIS_SUPP_limit_Transport";
  3661. };
  3662. class Item6
  3663. {
  3664. value="-1";
  3665. parentCls="SupportRequester";
  3666. typeName="BIS_SUPP_limit_UAV";
  3667. };
  3668. };
  3669. id=74;
  3670. side="LOGIC";
  3671. vehicle="SupportRequester";
  3672. leader=1;
  3673. lock="UNLOCKED";
  3674. skill=0.60000002;
  3675. syncId=73;
  3676. synchronizations[]={15,16,18,1,3,0,4,2,8,5,7,6,11,9,12,10,14,13,66,65,72,74,75};
  3677. };
  3678. };
  3679. };
  3680. class Item75
  3681. {
  3682. side="LOGIC";
  3683. class Vehicles
  3684. {
  3685. items=1;
  3686. class Item0
  3687. {
  3688. position[]={12145.611,159,12642.215};
  3689. class args
  3690. {
  3691. items=4;
  3692. class Item0
  3693. {
  3694. value="[]";
  3695. parentCls="SupportProvider_Virtual_Transport";
  3696. typeName="BIS_SUPP_vehicles";
  3697. };
  3698. class Item1
  3699. {
  3700. value="";
  3701. parentCls="SupportProvider_Virtual_Transport";
  3702. typeName="BIS_SUPP_vehicleInit";
  3703. };
  3704. class Item2
  3705. {
  3706. value="Side";
  3707. parentCls="SupportProvider_Virtual_Transport";
  3708. typeName="BIS_SUPP_filter";
  3709. };
  3710. class Item3
  3711. {
  3712. value="900";
  3713. parentCls="SupportProvider_Virtual_Transport";
  3714. typeName="BIS_SUPP_cooldown";
  3715. };
  3716. };
  3717. id=75;
  3718. side="LOGIC";
  3719. vehicle="SupportProvider_Virtual_Transport";
  3720. leader=1;
  3721. lock="UNLOCKED";
  3722. skill=0.60000002;
  3723. syncId=74;
  3724. synchronizations[]={73};
  3725. };
  3726. };
  3727. };
  3728. class Item76
  3729. {
  3730. side="LOGIC";
  3731. class Vehicles
  3732. {
  3733. items=1;
  3734. class Item0
  3735. {
  3736. position[]={12165.666,158.89999,12648.57};
  3737. class args
  3738. {
  3739. items=5;
  3740. class Item0
  3741. {
  3742. value="[]";
  3743. parentCls="SupportProvider_Virtual_Drop";
  3744. typeName="BIS_SUPP_vehicles";
  3745. };
  3746. class Item1
  3747. {
  3748. value="";
  3749. parentCls="SupportProvider_Virtual_Drop";
  3750. typeName="BIS_SUPP_vehicleInit";
  3751. };
  3752. class Item2
  3753. {
  3754. value="";
  3755. parentCls="SupportProvider_Virtual_Drop";
  3756. typeName="BIS_SUPP_crateInit";
  3757. };
  3758. class Item3
  3759. {
  3760. value="Side";
  3761. parentCls="SupportProvider_Virtual_Drop";
  3762. typeName="BIS_SUPP_filter";
  3763. };
  3764. class Item4
  3765. {
  3766. value="600";
  3767. parentCls="SupportProvider_Virtual_Drop";
  3768. typeName="BIS_SUPP_cooldown";
  3769. };
  3770. };
  3771. id=76;
  3772. side="LOGIC";
  3773. vehicle="SupportProvider_Virtual_Drop";
  3774. leader=1;
  3775. lock="UNLOCKED";
  3776. skill=0.60000002;
  3777. syncId=75;
  3778. synchronizations[]={73};
  3779. };
  3780. };
  3781. };
  3782. };
  3783. class Vehicles
  3784. {
  3785. items=50;
  3786. class Item0
  3787. {
  3788. position[]={12083.336,158.8,12636.704};
  3789. azimut=201.7202;
  3790. id=77;
  3791. side="EMPTY";
  3792. vehicle="Land_JetEngineStarter_01_F";
  3793. leader=1;
  3794. skill=0.60000002;
  3795. };
  3796. class Item1
  3797. {
  3798. position[]={12081.175,158.8,12630.713};
  3799. azimut=18.6936;
  3800. id=78;
  3801. side="EMPTY";
  3802. vehicle="Land_DieselGroundPowerUnit_01_F";
  3803. leader=1;
  3804. skill=0.60000002;
  3805. };
  3806. class Item2
  3807. {
  3808. position[]={12079.294,158.8,12626.207};
  3809. azimut=-68.621246;
  3810. id=79;
  3811. side="EMPTY";
  3812. vehicle="Land_Workbench_01_F";
  3813. leader=1;
  3814. skill=0.60000002;
  3815. };
  3816. class Item3
  3817. {
  3818. position[]={12078.168,158.8,12623.14};
  3819. azimut=109.46927;
  3820. id=80;
  3821. side="EMPTY";
  3822. vehicle="Land_Portable_generator_F";
  3823. leader=1;
  3824. skill=0.60000002;
  3825. };
  3826. class Item4
  3827. {
  3828. position[]={12075.536,158.8,12615.229};
  3829. azimut=18.205069;
  3830. id=81;
  3831. side="EMPTY";
  3832. vehicle="Land_Timbers_F";
  3833. leader=1;
  3834. skill=0.60000002;
  3835. };
  3836. class Item5
  3837. {
  3838. position[]={12097.11,159.08669,12617.709};
  3839. azimut=-167.53598;
  3840. id=82;
  3841. side="EMPTY";
  3842. vehicle="CampEast_EP1";
  3843. leader=1;
  3844. skill=0.60000002;
  3845. };
  3846. class Item6
  3847. {
  3848. position[]={12091.065,158.90036,12619.349};
  3849. azimut=195.37;
  3850. id=83;
  3851. side="EMPTY";
  3852. vehicle="CampEast_EP1";
  3853. leader=1;
  3854. skill=0.60000002;
  3855. };
  3856. class Item7
  3857. {
  3858. position[]={12084.716,158.83754,12620.944};
  3859. azimut=192.745;
  3860. id=84;
  3861. side="EMPTY";
  3862. vehicle="CampEast_EP1";
  3863. leader=1;
  3864. skill=0.60000002;
  3865. };
  3866. class Item8
  3867. {
  3868. position[]={12401.517,158.92224,12534.168};
  3869. azimut=-70.064201;
  3870. special="NONE";
  3871. id=85;
  3872. side="EMPTY";
  3873. vehicle="B_Slingload_01_Repair_F";
  3874. leader=1;
  3875. skill=0.60000002;
  3876. init="this allowDamage false; this enableSimulation false;";
  3877. };
  3878. class Item9
  3879. {
  3880. position[]={12408.421,158.89999,12531.694};
  3881. azimut=108.621;
  3882. special="NONE";
  3883. id=86;
  3884. side="EMPTY";
  3885. vehicle="B_Slingload_01_Ammo_F";
  3886. leader=1;
  3887. skill=0.60000002;
  3888. init="this allowDamage false; this enableSimulation false;";
  3889. };
  3890. class Item10
  3891. {
  3892. position[]={12394.598,158.91684,12536.664};
  3893. azimut=108.621;
  3894. special="NONE";
  3895. id=87;
  3896. side="EMPTY";
  3897. vehicle="B_Slingload_01_Fuel_F";
  3898. leader=1;
  3899. skill=0.60000002;
  3900. init="this allowDamage false; this enableSimulation false;";
  3901. };
  3902. class Item11
  3903. {
  3904. position[]={11837.796,159,12745.376};
  3905. azimut=29.1054;
  3906. special="NONE";
  3907. id=88;
  3908. side="EMPTY";
  3909. vehicle="B_Heli_Attack_01_F";
  3910. leader=1;
  3911. skill=0.60000002;
  3912. syncId=76;
  3913. synchronizations[]={19};
  3914. };
  3915. class Item12
  3916. {
  3917. position[]={11852.507,159,12737.038};
  3918. azimut=27.9877;
  3919. special="NONE";
  3920. id=89;
  3921. side="EMPTY";
  3922. vehicle="B_Heli_Transport_01_F";
  3923. leader=1;
  3924. skill=0.60000002;
  3925. syncId=77;
  3926. synchronizations[]={19};
  3927. };
  3928. class Item13
  3929. {
  3930. position[]={11822.849,159,12752.447};
  3931. azimut=27.9877;
  3932. special="NONE";
  3933. id=90;
  3934. side="EMPTY";
  3935. vehicle="RHS_UH1Y_FFAR_d";
  3936. leader=1;
  3937. skill=0.60000002;
  3938. syncId=78;
  3939. synchronizations[]={19};
  3940. };
  3941. class Item14
  3942. {
  3943. position[]={11827.915,158.89999,12725.258};
  3944. azimut=27.9877;
  3945. special="NONE";
  3946. id=91;
  3947. side="EMPTY";
  3948. vehicle="B_Heli_Light_01_F";
  3949. leader=1;
  3950. skill=0.60000002;
  3951. syncId=79;
  3952. synchronizations[]={19};
  3953. };
  3954. class Item15
  3955. {
  3956. position[]={11843.514,158.98097,12718.572};
  3957. azimut=27.9877;
  3958. special="NONE";
  3959. id=92;
  3960. side="EMPTY";
  3961. vehicle="B_Heli_Light_01_armed_F";
  3962. leader=1;
  3963. skill=0.60000002;
  3964. syncId=80;
  3965. synchronizations[]={19};
  3966. };
  3967. class Item16
  3968. {
  3969. position[]={11812.249,159,12734.643};
  3970. azimut=27.9877;
  3971. special="NONE";
  3972. id=93;
  3973. side="EMPTY";
  3974. vehicle="RHS_UH1Y_FFAR_d";
  3975. leader=1;
  3976. skill=0.60000002;
  3977. syncId=81;
  3978. synchronizations[]={19};
  3979. };
  3980. class Item17
  3981. {
  3982. position[]={11867.599,159,12729.009};
  3983. azimut=27.98772;
  3984. special="NONE";
  3985. id=94;
  3986. side="EMPTY";
  3987. vehicle="RHS_UH60M";
  3988. leader=1;
  3989. skill=0.60000002;
  3990. syncId=82;
  3991. synchronizations[]={19};
  3992. };
  3993. class Item18
  3994. {
  3995. position[]={11857.002,158.89999,12711.347};
  3996. azimut=27.98772;
  3997. special="NONE";
  3998. id=95;
  3999. side="EMPTY";
  4000. vehicle="RHS_UH60M";
  4001. leader=1;
  4002. skill=0.60000002;
  4003. syncId=83;
  4004. synchronizations[]={19};
  4005. };
  4006. class Item19
  4007. {
  4008. position[]={12114.149,158.97267,12618.949};
  4009. azimut=15.9263;
  4010. id=96;
  4011. side="EMPTY";
  4012. vehicle="rhsusf_weapons_crate";
  4013. skill=0.60000002;
  4014. };
  4015. class Item20
  4016. {
  4017. position[]={12116.648,158.95847,12618.232};
  4018. azimut=15.9263;
  4019. id=97;
  4020. side="EMPTY";
  4021. vehicle="rhsusf_ammo_crate";
  4022. skill=0.60000002;
  4023. };
  4024. class Item21
  4025. {
  4026. position[]={11796.832,158.89999,12695.698};
  4027. azimut=35.186848;
  4028. id=98;
  4029. side="EMPTY";
  4030. vehicle="rhsusf_m1a2sep1tuskiiwd_usarmy";
  4031. skill=0.60000002;
  4032. syncId=84;
  4033. synchronizations[]={19};
  4034. };
  4035. class Item22
  4036. {
  4037. position[]={11803.563,158.89999,12690.563};
  4038. azimut=35.186848;
  4039. id=99;
  4040. side="EMPTY";
  4041. vehicle="rhsusf_m1a2sep1tuskiiwd_usarmy";
  4042. skill=0.60000002;
  4043. syncId=85;
  4044. synchronizations[]={19};
  4045. };
  4046. class Item23
  4047. {
  4048. position[]={11810.781,158.90962,12684.94};
  4049. azimut=35.186848;
  4050. id=100;
  4051. side="EMPTY";
  4052. vehicle="rhsusf_m1a2sep1tuskiiwd_usarmy";
  4053. skill=0.60000002;
  4054. syncId=86;
  4055. synchronizations[]={19};
  4056. };
  4057. class Item24
  4058. {
  4059. position[]={11817.999,158.89999,12679.39};
  4060. azimut=35.186848;
  4061. id=101;
  4062. side="EMPTY";
  4063. vehicle="rhsusf_m1a2sep1tuskiiwd_usarmy";
  4064. skill=0.60000002;
  4065. syncId=87;
  4066. synchronizations[]={19};
  4067. };
  4068. class Item25
  4069. {
  4070. position[]={12179.749,158.99213,12606.909};
  4071. azimut=21.709179;
  4072. id=102;
  4073. side="EMPTY";
  4074. vehicle="TK_GUE_WarfareBAntiAirRadar_Base_EP1";
  4075. skill=0.60000002;
  4076. };
  4077. class Item26
  4078. {
  4079. position[]={12218.367,159,12591.229};
  4080. azimut=24.012794;
  4081. special="NONE";
  4082. id=103;
  4083. side="EMPTY";
  4084. vehicle="rhsusf_m1025_w_m2";
  4085. skill=0.60000002;
  4086. syncId=88;
  4087. synchronizations[]={19};
  4088. };
  4089. class Item27
  4090. {
  4091. position[]={12221.953,159,12589.486};
  4092. azimut=24.012794;
  4093. special="NONE";
  4094. id=104;
  4095. side="EMPTY";
  4096. vehicle="rhsusf_m1025_w_m2";
  4097. skill=0.60000002;
  4098. syncId=89;
  4099. synchronizations[]={19};
  4100. };
  4101. class Item28
  4102. {
  4103. position[]={12225.704,159,12587.804};
  4104. azimut=24.012794;
  4105. special="NONE";
  4106. id=105;
  4107. side="EMPTY";
  4108. vehicle="rhsusf_m1025_w_m2";
  4109. skill=0.60000002;
  4110. syncId=90;
  4111. synchronizations[]={19};
  4112. };
  4113. class Item29
  4114. {
  4115. position[]={12229.59,159,12585.893};
  4116. azimut=24.012794;
  4117. special="NONE";
  4118. id=106;
  4119. side="EMPTY";
  4120. vehicle="rhsusf_m1025_w_m2";
  4121. skill=0.60000002;
  4122. syncId=91;
  4123. synchronizations[]={19};
  4124. };
  4125. class Item30
  4126. {
  4127. position[]={12233.409,159,12584.207};
  4128. azimut=24.012794;
  4129. special="NONE";
  4130. id=107;
  4131. side="EMPTY";
  4132. vehicle="rhsusf_m1025_w_m2";
  4133. skill=0.60000002;
  4134. syncId=92;
  4135. synchronizations[]={19};
  4136. };
  4137. class Item31
  4138. {
  4139. position[]={12235.537,159,12589.221};
  4140. azimut=24.012794;
  4141. special="NONE";
  4142. id=108;
  4143. side="EMPTY";
  4144. vehicle="rhsusf_m1025_w_m2";
  4145. skill=0.60000002;
  4146. syncId=93;
  4147. synchronizations[]={19};
  4148. };
  4149. class Item32
  4150. {
  4151. position[]={12231.739,159,12590.791};
  4152. azimut=24.012794;
  4153. special="NONE";
  4154. id=109;
  4155. side="EMPTY";
  4156. vehicle="rhsusf_m1025_w_m2";
  4157. skill=0.60000002;
  4158. syncId=94;
  4159. synchronizations[]={19};
  4160. };
  4161. class Item33
  4162. {
  4163. position[]={12227.686,159,12592.716};
  4164. azimut=24.012794;
  4165. special="NONE";
  4166. id=110;
  4167. side="EMPTY";
  4168. vehicle="rhsusf_m1025_w_m2";
  4169. skill=0.60000002;
  4170. syncId=95;
  4171. synchronizations[]={19};
  4172. };
  4173. class Item34
  4174. {
  4175. position[]={12224.039,159,12594.185};
  4176. azimut=24.012794;
  4177. special="NONE";
  4178. id=111;
  4179. side="EMPTY";
  4180. vehicle="rhsusf_m1025_w_m2";
  4181. skill=0.60000002;
  4182. syncId=96;
  4183. synchronizations[]={19};
  4184. };
  4185. class Item35
  4186. {
  4187. position[]={12220.493,159,12595.856};
  4188. azimut=24.012794;
  4189. special="NONE";
  4190. id=112;
  4191. side="EMPTY";
  4192. vehicle="rhsusf_m1025_w_m2";
  4193. skill=0.60000002;
  4194. syncId=97;
  4195. synchronizations[]={19};
  4196. };
  4197. class Item36
  4198. {
  4199. position[]={12119.343,158.97017,12617.236};
  4200. azimut=18.6936;
  4201. id=113;
  4202. side="EMPTY";
  4203. vehicle="B_supplyCrate_F";
  4204. leader=1;
  4205. skill=0.60000002;
  4206. };
  4207. class Item37
  4208. {
  4209. position[]={12119.051,158.99747,12615.568};
  4210. azimut=18.6936;
  4211. id=114;
  4212. side="EMPTY";
  4213. vehicle="Box_NATO_Support_F";
  4214. leader=1;
  4215. skill=0.60000002;
  4216. };
  4217. class Item38
  4218. {
  4219. position[]={12116.608,159.00616,12616.463};
  4220. azimut=18.6936;
  4221. id=115;
  4222. side="EMPTY";
  4223. vehicle="Box_NATO_WpsSpecial_F";
  4224. leader=1;
  4225. skill=0.60000002;
  4226. };
  4227. class Item39
  4228. {
  4229. position[]={12113.797,159.02199,12617.276};
  4230. azimut=18.6936;
  4231. id=116;
  4232. side="EMPTY";
  4233. vehicle="Box_NATO_WpsLaunch_F";
  4234. leader=1;
  4235. skill=0.60000002;
  4236. };
  4237. class Item40
  4238. {
  4239. position[]={12111.644,158.98505,12619.738};
  4240. azimut=18.6936;
  4241. id=117;
  4242. side="EMPTY";
  4243. vehicle="Box_NATO_Grenades_F";
  4244. leader=1;
  4245. skill=0.60000002;
  4246. };
  4247. class Item41
  4248. {
  4249. position[]={12111.062,159.03468,12618.168};
  4250. azimut=18.6936;
  4251. id=118;
  4252. side="EMPTY";
  4253. vehicle="Box_NATO_Wps_F";
  4254. leader=1;
  4255. skill=0.60000002;
  4256. };
  4257. class Item42
  4258. {
  4259. position[]={12116.317,158.93188,12620.108};
  4260. azimut=18.6936;
  4261. id=119;
  4262. side="EMPTY";
  4263. vehicle="Box_NATO_Ammo_F";
  4264. leader=1;
  4265. skill=0.60000002;
  4266. };
  4267. class Item43
  4268. {
  4269. position[]={12264.446,159,12572.417};
  4270. azimut=21.188675;
  4271. id=120;
  4272. side="EMPTY";
  4273. vehicle="rhsusf_M1083A1P2_B_M2_wd_open_fmtv_usarmy";
  4274. skill=0.60000002;
  4275. };
  4276. class Item44
  4277. {
  4278. position[]={12269.336,159,12570.324};
  4279. azimut=20.5105;
  4280. id=121;
  4281. side="EMPTY";
  4282. vehicle="rhsusf_M1083A1P2_B_M2_wd_open_fmtv_usarmy";
  4283. skill=0.60000002;
  4284. };
  4285. class Item45
  4286. {
  4287. position[]={12274.048,158.97112,12567.833};
  4288. azimut=17.330267;
  4289. id=122;
  4290. side="EMPTY";
  4291. vehicle="rhsusf_M1083A1P2_B_wd_open_fmtv_usarmy";
  4292. skill=0.60000002;
  4293. };
  4294. class Item46
  4295. {
  4296. position[]={12259.341,159,12573.66};
  4297. azimut=20.510502;
  4298. id=123;
  4299. side="EMPTY";
  4300. vehicle="rhsusf_M1083A1P2_B_wd_open_fmtv_usarmy";
  4301. skill=0.60000002;
  4302. };
  4303. class Item47
  4304. {
  4305. position[]={12104.917,158.95569,12625.905};
  4306. id=124;
  4307. side="EMPTY";
  4308. vehicle="FlagCarrierUSArmy_EP1";
  4309. skill=0.60000002;
  4310. text="hideplayer";
  4311. };
  4312. class Item48
  4313. {
  4314. position[]={12297.613,159,12558.794};
  4315. azimut=19.0406;
  4316. special="NONE";
  4317. id=125;
  4318. side="EMPTY";
  4319. vehicle="rhsusf_rg33_m2_usmc_wd";
  4320. leader=1;
  4321. skill=0.60000002;
  4322. text="MHQ1";
  4323. };
  4324. class Item49
  4325. {
  4326. position[]={12302.594,159,12557.072};
  4327. azimut=19.0406;
  4328. special="NONE";
  4329. id=126;
  4330. side="EMPTY";
  4331. vehicle="rhsusf_rg33_m2_usmc_wd";
  4332. leader=1;
  4333. skill=0.60000002;
  4334. text="MHQ2";
  4335. };
  4336. };
  4337. class Markers
  4338. {
  4339. items=16;
  4340. class Item0
  4341. {
  4342. position[]={12168.701,158.91139,12690.854};
  4343. name="USA Airfield Base";
  4344. text="USA Airfield Base";
  4345. type="flag_USA";
  4346. a=2;
  4347. b=2;
  4348. };
  4349. class Item1
  4350. {
  4351. position[]={11841.218,159,12730.89};
  4352. name="Helis";
  4353. text="Helicopters";
  4354. type="mil_flag";
  4355. colorName="ColorWEST";
  4356. fillName="Cross";
  4357. angle=1.29334;
  4358. };
  4359. class Item2
  4360. {
  4361. position[]={12012.285,158.8,12642.092};
  4362. name="Aircrafts";
  4363. text="Aircrafts";
  4364. type="mil_flag";
  4365. colorName="ColorWEST";
  4366. };
  4367. class Item3
  4368. {
  4369. position[]={12154.729,158.99925,12625.212};
  4370. name="respawn_west";
  4371. type="Empty";
  4372. };
  4373. class Item4
  4374. {
  4375. position[]={12116.148,158.93646,12619.765};
  4376. name="Arsenal";
  4377. text="Arsenal";
  4378. type="mil_flag";
  4379. colorName="ColorWEST";
  4380. };
  4381. class Item5
  4382. {
  4383. position[]={11807.254,158.93883,12690.656};
  4384. name="Tanks";
  4385. text="Tanks";
  4386. type="mil_flag";
  4387. colorName="ColorWEST";
  4388. fillName="Cross";
  4389. angle=1.29334;
  4390. };
  4391. class Item6
  4392. {
  4393. position[]={12226.745,159,12590.517};
  4394. name="Cars";
  4395. text="Cars";
  4396. type="mil_flag";
  4397. colorName="ColorWEST";
  4398. };
  4399. class Item7
  4400. {
  4401. position[]={11799.489,159,12770.367};
  4402. name="respawn_vehicle_west";
  4403. type="Empty";
  4404. };
  4405. class Item8
  4406. {
  4407. position[]={12546.486,5.9978194,9559.8516};
  4408. name="1";
  4409. text="Capture Berezino";
  4410. type="mil_warning";
  4411. colorName="ColorBlack";
  4412. };
  4413. class Item9
  4414. {
  4415. position[]={6708.6235,6,2711.1731};
  4416. name="fake1";
  4417. type="Empty";
  4418. };
  4419. class Item10
  4420. {
  4421. position[]={2708.8918,199.25519,5232.4131};
  4422. name="fake2";
  4423. type="Empty";
  4424. };
  4425. class Item11
  4426. {
  4427. position[]={6534.3462,304.96964,7820.2788};
  4428. name="fake3";
  4429. type="Empty";
  4430. };
  4431. class Item12
  4432. {
  4433. position[]={4580.1484,339,10220.713};
  4434. name="fake4";
  4435. type="Empty";
  4436. };
  4437. class Item13
  4438. {
  4439. position[]={12546.453,5.9969788,9559.1875};
  4440. name="200";
  4441. markerType="ELLIPSE";
  4442. type="mil_warning";
  4443. colorName="ColorRed";
  4444. a=1000;
  4445. b=1000;
  4446. };
  4447.  
  4448. class Item14
  4449. {
  4450. position[]={12402.153,158.97214,12537.91};
  4451. name="Repair";
  4452. text="Repair, Refuel and Rearm for Vehicles";
  4453. type="mil_flag";
  4454. colorName="ColorWEST";
  4455. };
  4456. class Sensors
  4457. {
  4458. items=6;
  4459. class Item0
  4460. {
  4461. position[]={12152.931,159,12629.346};
  4462. a=20;
  4463. b=20;
  4464. rectangular=1;
  4465. activationBy="ANY";
  4466. interruptable=1;
  4467. age="UNKNOWN";
  4468. class Effects;
  4469. track="LeadTrack01_F";
  4470.  
  4471. };
  4472. synchronizations[]={68,45,47,46,52,53,49,50,51,20};
  4473. syncId=98;
  4474. };
  4475. class Item1
  4476. {
  4477. position[]={12546.385,5.9978385,9559.7637};
  4478. a=1000;
  4479. b=1000;
  4480. activationBy="EAST";
  4481. activationType="NOT PRESENT";
  4482. timeoutMin=30;
  4483. timeoutMid=35;
  4484. timeoutMax=40;
  4485. interruptable=1;
  4486. age="UNKNOWN";
  4487. name="trig1";
  4488. expActiv="deleteMarker ""1""; deleteMarker ""200""; _marker = createMarker [""3"", position player ]; ""3"" setMarkerType ""mil_warning""; ""3"" setMarkerSize [1, 1]; ""3"" setMarkerDir 0.93884; ""3"" setMarkerText ""Capture Cherno""; ""3"" setMarkerColor ""ColorBlack""; ""3"" setMarkerPos getMarkerPos ""fake1""; _marker = createMarker [""4"", position player ]; ""4"" setMarkerShape ""ELLIPSE""; ""4"" setMarkerColor ""ColorRed""; ""4"" setMarkerSize [600, 600]; ""4"" setMarkerDir 0.93884; ""4"" setMarkerBrush ""SOLID""; ""4"" setMarkerPos getMarkerPos ""fake1"";";
  4489. class Effects
  4490. {
  4491. track="AmbientTrack01a_F";
  4492. titleType="TEXT";
  4493. title="Berezino has been secured. Well done!";
  4494. };
  4495. synchronizations[]={21,22,38,39,36,37,23,40};
  4496. syncId=99;
  4497. };
  4498. class Item2
  4499. {
  4500. position[]={6708.0342,6,2711.1089};
  4501. a=600;
  4502. b=600;
  4503. activationBy="EAST";
  4504. activationType="NOT PRESENT";
  4505. timeoutMin=30;
  4506. timeoutMid=30;
  4507. timeoutMax=60;
  4508. age="UNKNOWN";
  4509. name="trig2";
  4510. expCond="this && triggerActivated trig1";
  4511. expActiv="deleteMarker ""3""; deleteMarker ""4""; deleteMarker ""fake1""; _marker = createMarker [""5"", position player ]; ""5"" setMarkerType ""mil_warning""; ""5"" setMarkerSize [1, 1]; ""5"" setMarkerDir 0.93884; ""5"" setMarkerText ""Capture Zelenogorsk""; ""5"" setMarkerColor ""ColorBlack""; ""5"" setMarkerPos getMarkerPos ""fake2""; _marker = createMarker [""6"", position player ]; ""6"" setMarkerShape ""ELLIPSE""; ""6"" setMarkerColor ""ColorRed""; ""6"" setMarkerSize [500, 500]; ""6"" setMarkerDir 0.93884; ""6"" setMarkerBrush ""SOLID""; ""6"" setMarkerPos getMarkerPos ""fake2"";";
  4512. class Effects
  4513. {
  4514. track="LeadTrack05_F";
  4515. titleType="TEXT";
  4516. title="Cherno has been secured. Well done!";
  4517. };
  4518. synchronizations[]={24,25,27,41,42,43,44};
  4519. syncId=100;
  4520. };
  4521. class Item3
  4522. {
  4523. position[]={2708.5264,199.18788,5232.2598};
  4524. a=500;
  4525. b=500;
  4526. activationBy="EAST";
  4527. activationType="NOT PRESENT";
  4528. timeoutMin=30;
  4529. timeoutMid=30;
  4530. timeoutMax=60;
  4531. age="UNKNOWN";
  4532. name="trig3";
  4533. expCond="this && triggerActivated trig1";
  4534. expActiv="deleteMarker ""5""; deleteMarker ""6""; deleteMarker ""fake2""; _marker = createMarker [""7"", position player ]; ""7"" setMarkerType ""mil_warning""; ""7"" setMarkerSize [1, 1]; ""7"" setMarkerDir 0.93884; ""7"" setMarkerText ""Capture Stary Sobor and Novy Sobor""; ""7"" setMarkerColor ""ColorBlack""; ""7"" setMarkerPos getMarkerPos ""fake1""; _marker = createMarker [""8"", position player ]; ""8"" setMarkerShape ""ELLIPSE""; ""8"" setMarkerColor ""ColorRed""; ""8"" setMarkerSize [700, 700]; ""8"" setMarkerDir 0.93884; ""8"" setMarkerBrush ""SOLID""; ""8"" setMarkerPos getMarkerPos ""fake3"";";
  4535. class Effects
  4536. {
  4537. track="LeadTrack02_F";
  4538. titleType="TEXT";
  4539. title="Zelenogorsk has been secured. Well done!";
  4540. };
  4541. synchronizations[]={28,29,30,54,55,57,56,58};
  4542. syncId=101;
  4543. };
  4544. class Item4
  4545. {
  4546. position[]={6534.1353,304.90533,7819.7949};
  4547. a=700;
  4548. b=700;
  4549. activationBy="EAST";
  4550. activationType="NOT PRESENT";
  4551. timeoutMin=30;
  4552. timeoutMid=30;
  4553. timeoutMax=60;
  4554. age="UNKNOWN";
  4555. name="trig4";
  4556. expCond="this && triggerActivated trig3";
  4557. expActiv="deleteMarker ""7""; deleteMarker ""8""; deleteMarker ""fake3""; _marker = createMarker [""9"", position player ]; ""9"" setMarkerType ""mil_warning""; ""9"" setMarkerSize [1, 1]; ""9"" setMarkerDir 0.93884; ""9"" setMarkerText ""Capture The North West Airfield""; ""9"" setMarkerColor ""ColorBlack""; ""9"" setMarkerPos getMarkerPos ""fake4""; _marker = createMarker [""10"", position player ]; ""10"" setMarkerShape ""ELLIPSE""; ""10"" setMarkerColor ""ColorRed""; ""10"" setMarkerSize [1000, 1000]; ""10"" setMarkerDir 0.93884; ""10"" setMarkerBrush ""SOLID""; ""10"" setMarkerPos getMarkerPos ""fake4"";";
  4558. class Effects
  4559. {
  4560. track="LeadTrack01_F";
  4561. titleType="TEXT";
  4562. title="Stary Sobor and Novy Sobor has sucessfully been captured. Well done!";
  4563. };
  4564. synchronizations[]={31,32,34,33,61,62,60,64,63,59};
  4565. syncId=102;
  4566. };
  4567. class Item5
  4568. {
  4569. position[]={4579.6978,339,10220.737};
  4570. a=850;
  4571. b=350;
  4572. angle=59.479801;
  4573. rectangular=1;
  4574. activationBy="EAST";
  4575. activationType="NOT PRESENT";
  4576. timeoutMin=30;
  4577. timeoutMid=30;
  4578. timeoutMax=60;
  4579. type="END1";
  4580. age="UNKNOWN";
  4581. expCond="this && triggerActivated trig4";
  4582. class Effects
  4583. {
  4584. track="LeadTrack01b_F_Bootcamp";
  4585. titleType="TEXT";
  4586. title="NWAF has sucessfully been captured. Well done. All points have been caputred. Well done soldiers";
  4587. };
  4588. synchronizations[]={35};
  4589. syncId=103;
  4590. };
  4591. };
  4592. };
  4593. class Intro
  4594. {
  4595. addOns[]=
  4596. {
  4597. "aia_chernarus_config"
  4598. };
  4599. addOnsAuto[]=
  4600. {
  4601. "aia_chernarus_config"
  4602. };
  4603. randomSeed=4610430;
  4604. class Intel
  4605. {
  4606. timeOfChanges=1800.0002;
  4607. startWeather=0.25;
  4608. startWind=0.1;
  4609. startWaves=0.1;
  4610. forecastWeather=0.25;
  4611. forecastWind=0.1;
  4612. forecastWaves=0.1;
  4613. forecastLightnings=0.1;
  4614. year=2008;
  4615. month=10;
  4616. day=11;
  4617. hour=9;
  4618. minute=20;
  4619. startFogDecay=0.013;
  4620. forecastFogDecay=0.013;
  4621. };
  4622. };
  4623. class OutroWin
  4624. {
  4625. addOns[]=
  4626. {
  4627. "aia_chernarus_config"
  4628. };
  4629. addOnsAuto[]=
  4630. {
  4631. "aia_chernarus_config"
  4632. };
  4633. randomSeed=3079272;
  4634. class Intel
  4635. {
  4636. timeOfChanges=1800.0002;
  4637. startWeather=0.25;
  4638. startWind=0.1;
  4639. startWaves=0.1;
  4640. forecastWeather=0.25;
  4641. forecastWind=0.1;
  4642. forecastWaves=0.1;
  4643. forecastLightnings=0.1;
  4644. year=2008;
  4645. month=10;
  4646. day=11;
  4647. hour=9;
  4648. minute=20;
  4649. startFogDecay=0.013;
  4650. forecastFogDecay=0.013;
  4651. };
  4652. };
  4653. class OutroLoose
  4654. {
  4655. addOns[]=
  4656. {
  4657. "aia_chernarus_config"
  4658. };
  4659. addOnsAuto[]=
  4660. {
  4661. "aia_chernarus_config"
  4662. };
  4663. randomSeed=15543081;
  4664. class Intel
  4665. {
  4666. timeOfChanges=1800.0002;
  4667. startWeather=0.25;
  4668. startWind=0.1;
  4669. startWaves=0.1;
  4670. forecastWeather=0.25;
  4671. forecastWind=0.1;
  4672. forecastWaves=0.1;
  4673. forecastLightnings=0.1;
  4674. year=2008;
  4675. month=10;
  4676. day=11;
  4677. hour=9;
  4678. minute=20;
  4679. startFogDecay=0.013;
  4680. forecastFogDecay=0.013;
  4681. };
  4682. };
Advertisement
RAW Paste Data Copied
Advertisement