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SUCCUBUS Rules and FAQ

a guest Aug 11th, 2016 712 Never
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  1. --------------
  2. SUCCUBUS RULES
  3. --------------
  4.  
  5. ~Participation in any SuccubusRP forum or channel implies consent to this Acceptable Use Policy. Willful ignorance of the rules is never an acceptable excuse for violation. It is your (the actor’s) responsibility to know these rules and to adhere to this policy. Failure to do so may result in a “Warning” from the operating staff.
  6. ~From time to time, this document may change, we will make our best efforts to broadcast this to you, but in the end it is the responsibility of each actor to be familiar with these rules.
  7.  
  8. 1. Behavior and Content
  9. 1.1. Civility / Respect / Consideration
  10. ~Towards the goal of fostering a welcoming, and enjoyable atmosphere, it is a requirement of all actors to be Considerate of others, to maintain Civility, and to show Respect in their interactions with each other and the operating staff. To this ends, the following actions will not be tolerated.
  11.  
  12. 1.1.1. Personal Attacks - Badgering / Insulting / Hurling Invectives / Belittling
  13. 1.1.2. Harassment - Stalk / Ridicule / Threaten / Scorn / Disparage / Defraud
  14. 1.1.3. Use, conspiracy to use, or encouraging others to use the channels or forums for any illegal purpose.
  15. 1.1.4. Interference with the operation of the channel or any actor’s enjoyment of it, including intentionally posting inflammatory statements to get a reaction ("Trolling")
  16. 1.2. Age Restrictions 18+
  17. ~As an 18+ Erotic Role Play channel; many adult themes are permitted and even encouraged for play, all actors must be of eighteen years of age or older. Ageplay is strictly forbidden from association with SuccubusRP it's channels, or the SorceryNet IRC network. Therefore all characters must be and appear to be of the age of maturity, eighteen for humans. Characters who are described as appearing underage will not be permitted.
  18.  
  19. 1.3. Free / Open / Inclusive
  20. ~All actors are free to play characters of any configuration of; gender, sexual orientation, sexuality, nationality, culture, and / or ethnicity.
  21.  
  22. 1.4. Restricted Themes
  23. ~Because the nature of some adult themes may be upsetting or uncomfortable for some of our members, we have compiled a list of themes that are not permitted for play or discussion in the main channels [#succubus] and [#succubusooc]. To maintain openness and fairness however, these themes may still be played in [#succubusextra]. If you object to observing such content do not join [#succubusextra]. Dear sweet Enker is too innocent to compile a comprehensive list on a whim, so If you are unsure of the content of the scene you wish you play, please contact an operator for assistance. Operatives reserve the right to request actors to move any scenes to [#succubusextra].
  24.  
  25. Vore
  26. Snuff
  27. Mutilation
  28. Necrophilia
  29. Heavy Gore
  30. Non-Consensual
  31. Graphic Depictions of Violence
  32. (If you think it might be offensive to someone, consider discussing, playing it in extra)
  33.  
  34. 1.5. UNACCEPTABLE Themes
  35. ~Some themes are outright forbidden from discussion or association with SuccubusRP. Operatives reserve the right to request actors to move any scene to PM that, in their best judgment, should not be associated with SuccubusRP. Violation of this section may result in a two rank raise on the warning scale or an immediate ban for severe infractions.
  36.  
  37. 1.5.1. Scat / Urine: Just don't.
  38. 1.5.2. Graphically grotesque or 'gross' depictions.
  39. 1.5.3. Bestiality - This isn't including anthropomorphic, intelligent characters.
  40. 1.5.4. No Child Abuse: Discussion, depiction or promotion of child sexuality, abuse, exploitation and/or related topics that may be harmful to or threaten the security of a child or minor is not allowed. Submitting any content or utilizing language or terms meant to imply or insinuate these situations is strictly forbidden, and may result in a permanent ban.
  41. 2. Characters and Etiquette
  42. 2.1. Character Death
  43. ~Character death, or other permanent or long term effects (poison, disease, similar) requires OOC consent. This should already be expected by section '1.1 Consideration', but is included here for clarity. It is covered in greater detail in the Etiquette Guide.
  44.  
  45. 2.2. Upper Bounds on Power
  46. ~For simplicity, we use the tv tropes Super Weight scale for limitation on character power. Characters of weight 4-6 require approval from the operations staff before they may be played. Weight 6 characters can only be played as a weight 5 through suppression by the Manor.
  47. [ http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperWeight ]
  48.  
  49. 2.3. Character Guidelines ~ [ LINK ] (To be added later)
  50. 2.4. Etiquette Guide ~ [ LINK ] (To be added later)
  51. 3. Warnings - Punishments
  52. 3.1. Warning Scale
  53. ~Punishments for rules violations are delivered based on a warning scale; upon reaching a warning level, the level's punishment is levied.
  54.  
  55. Level 1 - 1 Day Ban
  56. Level 2 - 3 Day Ban
  57. Level 3 - 1 Week Ban
  58. Level 4 - 2 Week Ban
  59. Level 5 - Permanent Ban
  60. 3.2. Warnings
  61. ~ Warnings are delivered to an actor by a member of operations staff when that actor has been found to be in violation of these rules. The decision to deliver a warning comes from the best judgment of the currently available operations staff. These warnings are then reviewed by the full staff for finalization.
  62. ~Warnings are to be delivered with an explanation of the rules that was violated.
  63.  
  64. 3.3. Appeals
  65.  
  66.     ~Warning level changes can be appealed no sooner than two weeks after they have been delivered. All appeals will be heard and addressed by the operations staff.
  67.  
  68.  
  69.  
  70. -----------------------------------
  71. SUCCUBUS FREQUENTLY ASKED QUESTIONS
  72. -----------------------------------
  73.  
  74. Since it's not mentioned anywhere here, I've decided to put in a little blurb about the general setting of the Manor. Complete oversight on my part, and this will probably be added to over time, but for now, this is a good place to get your bearings. I suppose this acts as a bit of a FAQ of sorts too. Make sure you read the rules too!
  75.  
  76. What is the Manor?
  77. The Manor is a cosmic being. It harbors and controls it's own inter-dimensional plane that acts as a hub world for some, and a prison for others. It can connect to other dimensions rather seamlessly at will, and disconnect as if nothing happened. It has a soul, and on occasion has even spoken to some people directly through it's own means, though it has never manifested physically beyond the dimension and physical Manor that it controls.
  78.  
  79. Where is the Manor?
  80. A strange question to answer, because it can be anywhere it wants. To be less specific, the surrounding area about the actual Manor building has grassy fields, forests, a lake, a beach.. It's never really the same, as it changes to what is currently needed or desired by the ones there.
  81. Some common bits that seem to be about regardless of where it's connected or not:
  82. Hedge Maze in back
  83. Hostile/Restricted Garden on the roof
  84. Fountain in back
  85. Front porch
  86. A gate and walkway from the gate to the porch
  87.  
  88. How do I enter the Manor?
  89. How do you want to enter the Manor? We've had people stumble in, wander in, be sent here purposefully, crash into the lawn from their mech/jet, teleport in... There's really no limit. Some people have knowledge of the Manor's existence, others do not.
  90.  
  91. What can I be in the Manor?
  92. Anything, as long as it coincides with our rules. As Kichi puts it:
  93. We have or have had: elves, casters of all sorts, cyborgs, mech pilots, gardener neko, half demons, demon queens, vampires, former vampires, superheroes, demon hunters, kitsune, steampunk folk, werebeasts, dragons, angels, fallen angels, trolls (Homestuck and other), Cthulhu's cousin, necromancers, shapeshifters, bartenders, ordinary people, psychics and fey.
  94. That list is far from exhaustive.
  95.  
  96.  
  97. What time period is the Manor in?
  98. Since it's a dimensional nexus, it transcends time and reality. A general rule of thumb is that it has an old school style architecture, with all of the modern amenities. It constantly replenishes it's stock of food and drink of all kinds, and somehow is able to contain everything - literally everything. That moonshine your grandpa made in 1930? It has a bottle of it in the cellar. Romulan ale? Two aisles to the right.
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