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- require(script.EzConvert)()
- local AHB = Instance.new("BindableEvent")
- local FPS = 30
- local TimeFrame = 0
- local LastFrame = tick()
- local Frame = 1/FPS
- game:service'RunService'.Heartbeat:connect(function(s,p)
- TimeFrame = TimeFrame + s
- if(TimeFrame >= Frame)then
- for i = 1,math.floor(TimeFrame/Frame) do
- AHB:Fire()
- end
- LastFrame=tick()
- TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
- end
- end)
- function swait(dur)
- if(dur == 0 or typeof(dur) ~= 'number')then
- AHB.Event:wait()
- else
- for i = 1, dur*FPS do
- AHB.Event:wait()
- end
- end
- end
- -- converter by Drahazar
- --created by helkern
- --some things might be taken from other scripts
- wait(1/60)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Torso)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local DAMAGEMULTIPLIER = 1
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local KEYHOLD = false
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local VALUE1 = false
- local VALUE2 = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Effects = IT("Folder", Character)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- ANIMATOR:Destroy()
- local UNANCHOR = true
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function Clerp(a, b, t)
- return a:lerp(b,t)
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.EmitterSize = 5*VOLUME
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat wait(1) until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function WACKYEFFECT2(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or VT(1,1,1))
- local ENDSIZE = (Table.Size2 or VT(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or C3(1,1,1))
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
- local BOOMERANG = (Table.Boomerang or 0)
- local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = IT("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
- end
- if MSH ~= nil then
- local BOOMR1 = 1+BOOMERANG/50
- local BOOMR2 = 1+SIZEBOOMERANG/50
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- if USEBOOMERANGMATH == true then
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
- else
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
- end
- end
- local GROWTH = nil
- if USEBOOMERANGMATH == true then
- GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
- else
- GROWTH = (SIZE - ENDSIZE)
- end
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- if USEBOOMERANGMATH == true then
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
- EFFECT.Orientation = ORI
- end
- end
- else
- for LOOP = 1, TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:remove()
- end
- end
- end))
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- Debris = game:GetService("Debris")
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function Gyro(PARENT)
- local GYRO = IT("BodyGyro",PARENT)
- GYRO.D = 750
- GYRO.P = 20000
- GYRO.MaxTorque = VT(0,40000000,0)
- return GYRO
- end
- function POSITION(PARENT)
- local grav = Instance.new("BodyPosition",PARENT)
- grav.D = 15
- grav.P = 20000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- return grav
- end
- function FacialShadow()
- local SHADOWS = {}
- for i = 1, 16 do
- local FACE = CreatePart(3, Effects, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
- FACE.Color = C3(0,0,0)
- Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/25,0), CF(0, 0, 0))
- table.insert(SHADOWS,FACE)
- end
- local UNDO = function()
- for i = 1, #SHADOWS do
- SHADOWS[i]:remove()
- end
- end
- return UNDO
- end
- function GetRoot(MODEL,ROOT)
- if ROOT == true then
- return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
- else
- return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
- end
- end
- function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
- if FLOOR ~= nil then
- for i = 1, AMOUNT do
- local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
- DEBREE.Material = FLOOR.Material
- DEBREE.Color = FLOOR.Color
- DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
- DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
- coroutine.resume(coroutine.create(function()
- Swait(15)
- DEBREE.Parent = workspace
- DEBREE.CanCollide = true
- Debris:AddItem(DEBREE,SWAIT)
- end))
- end
- end
- end
- function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
- local CHILDREN = workspace:GetDescendants()
- for index, CHILD in pairs(CHILDREN) do
- if CHILD.ClassName == "Model" then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- local CAMSHAKER = script.CamShake:Clone()
- CAMSHAKER.Shake.Value = INTENSITY
- CAMSHAKER.Timer.Value = TIME
- CAMSHAKER.Parent = CHILD
- CAMSHAKER.Disabled = false
- end
- end
- end
- end
- end
- end
- --weap
- local SONG = 2598781800
- local d = CF(0,0,0)
- Humanoid:removeAccessories()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- if Head.face then
- Head.face.Transparency = 1
- end
- local sla = script.HallowSlayer
- local hw = CreateWeldOrSnapOrMotor("Weld",Head,sla.hed.Main,Head,d,d)
- local lw = CreateWeldOrSnapOrMotor("Weld",LeftArm,sla.la.Main,LeftArm,d,d)
- local rw = CreateWeldOrSnapOrMotor("Weld",RightArm,sla.ra.Main,RightArm,d,d)
- local llw = CreateWeldOrSnapOrMotor("Weld",LeftLeg,sla.ll.Main,LeftLeg,d,d)
- local rlw = CreateWeldOrSnapOrMotor("Weld",RightLeg,sla.rl.Main,RightLeg,d,d)
- local tw = CreateWeldOrSnapOrMotor("Weld",Torso,sla.tors.Main,Torso,d,d)
- local axew = CreateWeldOrSnapOrMotor("Weld",RightArm,sla.axe.Main,RightArm,CF(0,1,0),d)
- for i,v in pairs(sla:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- end
- end
- sla.Parent = Character
- --dmg
- function ApplyDamage(Humanoid,Damage)
- Damage = Damage * DAMAGEMULTIPLIER
- if Humanoid.Health < 2000 then
- if Humanoid.Health - Damage > 0 then
- Humanoid.Health = Humanoid.Health - Damage
- else
- deee(Humanoid.Parent)
- end
- else
- deee(Humanoid.Parent)
- end
- end
- function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
- for index, CHILD in pairs(workspace:GetDescendants()) do
- if CHILD.ClassName == "Model" and CHILD ~= Character then
- local HUM = CHILD:FindFirstChildOfClass("Humanoid")
- if HUM then
- local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
- if TORSO then
- if (TORSO.Position - POSITION).Magnitude <= RANGE then
- if INSTAKILL == true then
- deee(CHILD)
- else
- local DMG = MRANDOM(MINDMG,MAXDMG)
- ApplyDamage(HUM,DMG)
- end
- if FLING > 0 then
- for _, c in pairs(CHILD:GetChildren()) do
- if c:IsA("BasePart") then
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
- bv.Parent = c
- Debris:AddItem(bv,0.05)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function deee(MODEL)
- MODEL:BreakJoints()
- for index, CHILD in pairs(MODEL:GetChildren()) do
- if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
- if CHILD.Name == "Head" then
- WACKYEFFECT2({Time = 120, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)), Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-30,30)/10,MRANDOM(-30,30)/10,MRANDOM(-30,30)/10), RotationX = MRANDOM(-4,4), RotationY = MRANDOM(-4,4), RotationZ = MRANDOM(-4,4), Material = "Neon", Color = Color3.fromRGB(19, 255, 117), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
- elseif CHILD.Name ~= "HumanoidRootPart" then
- WACKYEFFECT2({Time = 120, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-30,30)/10,MRANDOM(-30,30)/10,MRANDOM(-30,30)/10), RotationX = MRANDOM(-4,4), RotationY = MRANDOM(-4,4), RotationZ = MRANDOM(-4,4) ,Material = "Neon", Color = Color3.fromRGB(19, 255, 117), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
- end
- if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
- --for i = 1,12 do
- --WACKYEFFECT2({Time = 86, EffectType = "Skull", Size = VT(1.5,1.5,1.5), Size2 = VT(0.8,0.8,0.8), Transparency = 0.2, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)), RotationX = MRANDOM(-7,7), RotationY = MRANDOM(-7,7), RotationZ = MRANDOM(-7,7), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- --end
- WACKYEFFECT2({Time = 80, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(6,6,6)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117), SoundID = nil, SoundPitch = 2, SoundVolume = 10, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 50})
- end
- CHILD:remove()
- end
- end
- Debris:AddItem(MODEL,6)
- end
- --attacks
- function cs()
- if SONG == 2598781800 then
- SONG = 182109508
- elseif SONG == 182109508 then
- SONG = 1526854945
- elseif SONG == 1526854945 then
- SONG = 2598781800
- end
- end
- function punch()
- ATTACK = true
- local hit = CreatePart(3,Effects,"Neon",0,0,"Teal","BruhZone69",VT(1.2,1.2,1.2),false)
- hit.Color = Color3.fromRGB(19, 255, 117)
- local fgf = CreateWeldOrSnapOrMotor("Weld",hit,hit,LeftArm,CF(0,1,0),d)
- WACKYEFFECT2({Time = 60, EffectType = "Box", Size = hit.Size * 0.9, Size2 = hit.Size * 1.2, Transparency = 0, Transparency2 = 1, CFrame = hit.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 2923163432, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
- for i = 0,20 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0.1,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-109.9)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.1,0.2)*ANGLES(RAD(-66.6),RAD(-71.5),RAD(-156.1)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,-0.1)*ANGLES(RAD(-86.4),RAD(1.3),RAD(109.9)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,0)*ANGLES(RAD(0),RAD(-87.7),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,0.2)*ANGLES(RAD(0),RAD(58.5),RAD(0)),Alpha)
- end
- for i = 0,20 do
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(-0.1,0,0)*ANGLES(RAD(-90),RAD(0),RAD(158)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.3,-0.4)*ANGLES(RAD(-102.2),RAD(-72.8),RAD(169.8)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-91.4),RAD(3.6),RAD(-157.9)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.2)*ANGLES(RAD(0),RAD(-62.7),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(83.2),RAD(0)),Alpha)
- end
- ApplyAoE(RightArm.Position,5,30,35,25,false)
- for i = 0,20 do
- Swait()
- local Alpha = .2
- RootJoint.C0 = RootJoint.C0:lerp(CF(-0.1,0,-0.1)*ANGLES(RAD(-90),RAD(0),RAD(116.4)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.8,0.2,-0.4)*ANGLES(RAD(-176.8),RAD(-15.5),RAD(107.6)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0.1,1,0)*ANGLES(RAD(-93.4),RAD(1.7),RAD(-116.4)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.2)*ANGLES(RAD(0),RAD(-62.7),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(83.2),RAD(0)),Alpha)
- end
- WACKYEFFECT2({Time = 60, EffectType = "Box", Size = hit.Size * 1.2, Size2 = hit.Size * 0.9, Transparency = 0, Transparency2 = 1, CFrame = hit.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
- Debris:AddItem(hit,.01)
- Debris:AddItem(fgf,.01)
- ATTACK = false
- end
- function itknee()
- ATTACK = true
- for i = 0,10 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0.1)*ANGLES(RAD(-105.1),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.4,-0.9,-0.5)*ANGLES(RAD(-5.2),RAD(-59.8),RAD(31)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(0.8,-1,-0.3)*ANGLES(RAD(58.4),RAD(77.6),RAD(-47)),Alpha)
- end
- ApplyAoE(LeftLeg.Position,5,30,35,25,false)
- for i = 0,12 do
- Swait()
- local Alpha = .45
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0.2)*ANGLES(RAD(-72.7),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-102.9),RAD(-5),RAD(-142.9)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.6,-0.3,-1)*ANGLES(RAD(13.4),RAD(-63.4),RAD(52.3)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(0.9,-0.9,0)*ANGLES(RAD(-63.1),RAD(76.4),RAD(49.9)),Alpha)
- end
- ATTACK = false
- end
- function wack()
- ATTACK = true
- for i = 0,16 do
- local Alpha = .12
- Swait()
- axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(30),0,0),Alpha)
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(101.7)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.3,0.8,0.3)*ANGLES(RAD(91.5),RAD(-2),RAD(50.3)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-93.8),RAD(0.8),RAD(-101.7)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-0.9,-1,0.2)*ANGLES(RAD(0),RAD(-43),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- CreateSound(211059653,Torso,7,0.75,false)
- ApplyAoE(RightArm.Position,5,50,60,25,false)
- for i = 0,14 do
- Swait()
- local Alpha = .2
- axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(-30),0,0),Alpha)
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-115.7)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.1,0.8,-0.8)*ANGLES(RAD(91.5),RAD(-2),RAD(-42.7)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-86.5),RAD(1.7),RAD(115.6)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,-0.1)*ANGLES(RAD(0),RAD(-86.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,0.3)*ANGLES(RAD(0),RAD(42.6),RAD(0)),Alpha)
- end
- ATTACK = false
- end
- function twoslashes()
- ATTACK = true
- local ab = false
- local prop = CreatePart(3,Effects,"Neon",0,1,"Teal","Eliza",VT(1,1,1),true)
- prop.CFrame = RootPart.CFrame
- for i = 0,50 do
- local Alpha = .1
- Swait()
- axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(30),0,0),Alpha)
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(101.7)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.3,0.8,0.3)*ANGLES(RAD(91.5),RAD(-2),RAD(50.3)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-93.8),RAD(0.8),RAD(-101.7)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-0.9,-1,0.2)*ANGLES(RAD(0),RAD(-43),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- CreateSound(211059653,Torso,7,0.75,false)
- coroutine.resume(coroutine.create(function()
- repeat Swait()
- WACKYEFFECT2({Time = 60, EffectType = "Round Slash", Size = VT(.4,.4,1), Size2 = VT(.4,.4,.9), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame * ANGLES(0,RAD(90),0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- until ab == true
- end))
- coroutine.resume(coroutine.create(function()
- prop.CFrame = CF(prop.Position,Mouse.Hit.p)
- for i = 1,40 do
- Swait()
- prop.CFrame = prop.CFrame * CF(0,0,-2)
- ApplyAoE(prop.Position,16,0,0,0,true)
- ------local hit,pos = Raycast(prop.Position,prop.CFrame.lookVector,5,Character)
- end
- ab = true
- WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop.Size*10, Size2 = prop.Size*50, Transparency = 0.4, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 438666077, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop.Size*5, Size2 = prop.Size*25, Transparency = 0.4, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- for i = 1,2 do
- WACKYEFFECT2({Time = 85, EffectType = "Wave", Size = VT(10,1,10), Size2 = VT(60,3,60), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- for i = 1,4 do
- WACKYEFFECT2({Time = 85, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.34,.2,.34), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = MRANDOM(-8,8), RotationY = MRANDOM(-8,8), RotationZ = MRANDOM(-8,8), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- for i = 1,9 do
- WACKYEFFECT2({Time = 85, EffectType = "Skull", Size = VT(3,3,3), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = prop.Position + VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), RotationX = MRANDOM(-12,12), RotationY = MRANDOM(-12,12), RotationZ = MRANDOM(-12,12), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- prop:Destroy()
- end))
- for i = 0,14 do
- Swait()
- local Alpha = .2
- axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(-30),0,0),Alpha)
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-115.7)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.1,0.8,-0.8)*ANGLES(RAD(91.5),RAD(-2),RAD(-42.7)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-86.5),RAD(1.7),RAD(115.6)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,-0.1)*ANGLES(RAD(0),RAD(-86.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,0.3)*ANGLES(RAD(0),RAD(42.6),RAD(0)),Alpha)
- end
- local ac = false
- local prop2 = CreatePart(3,Effects,"Neon",0,1,"Teal","WhenYoureGod",VT(1,1,1),true)
- prop2.CFrame = RootPart.CFrame * ANGLES(RAD(0),RAD(0),RAD(90))
- for i = 0,20 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(-0.1,0,0.2)*ANGLES(RAD(-72.7),RAD(0),RAD(-172.2)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.7,-0.1)*ANGLES(RAD(-31.9),RAD(84.6),RAD(-136.3)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-89.5),RAD(3.8),RAD(172.2)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1.1,-0.1)*ANGLES(RAD(-47.9),RAD(-85.5),RAD(-30.9)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1.1,0.1)*ANGLES(RAD(-12.2),RAD(64.9),RAD(-5.5)),Alpha)
- end
- coroutine.resume(coroutine.create(function()
- repeat Swait()
- WACKYEFFECT2({Time = 60, EffectType = "Round Slash", Size = VT(.4,.4,1), Size2 = VT(.4,.4,.9), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame * ANGLES(0,RAD(90),0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- until ac == true
- end))
- coroutine.resume(coroutine.create(function()
- prop2.CFrame = CF(prop2.Position,Mouse.Hit.p) * ANGLES(RAD(0),RAD(0),RAD(90))
- for i = 1,40 do
- Swait()
- prop2.CFrame = prop2.CFrame * CF(0,0,-2)
- --local hit,pos = Raycast(prop2.Position,prop2.CFrame.lookVector,5,Character)
- ApplyAoE(prop2.Position,16,0,0,0,true)
- end
- ac = true
- WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop2.Size*10, Size2 = prop2.Size*50, Transparency = 0.4, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 438666077, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop2.Size*5, Size2 = prop2.Size*25, Transparency = 0.4, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- for i = 1,2 do
- WACKYEFFECT2({Time = 85, EffectType = "Wave", Size = VT(10,1,10), Size2 = VT(60,3,60), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame *ANGLES(RAD(0),RAD(0),RAD(-90)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- for i = 1,4 do
- WACKYEFFECT2({Time = 85, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.34,.2,.34), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = nil, RotationX = MRANDOM(-8,8), RotationY = MRANDOM(-8,8), RotationZ = MRANDOM(-8,8), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- for i = 1,9 do
- WACKYEFFECT2({Time = 85, EffectType = "Skull", Size = VT(3,3,3), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = prop2.Position + VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), RotationX = MRANDOM(-12,12), RotationY = MRANDOM(-12,12), RotationZ = MRANDOM(-12,12), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end prop2:Destroy()
- end))
- for i = 0,14 do
- local Alpha = .2
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,-0.3)*ANGLES(RAD(-114.5),RAD(3.7),RAD(-160.7)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.2,-0.4)*ANGLES(RAD(-56.4),RAD(76.9),RAD(74.7)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-89.5),RAD(3.8),RAD(172.2)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,-0.6)*ANGLES(RAD(136.4),RAD(-77.8),RAD(113.6)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(0.9,-0.9,0.1)*ANGLES(RAD(6.2),RAD(54.6),RAD(19.5)),Alpha)
- end
- CreateSound(211059653,Torso,7,0.75,false)
- ATTACK = false
- end
- function headthroww()
- ATTACK = true
- for i = 0,20 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1.1,0.3,-0.1)*ANGLES(RAD(-79.4),RAD(-57.7),RAD(104.1)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- local hc = sla.hed:Clone()
- hc.Name = "head clone"
- hc.Parent = Effects
- local reh = sla.hed
- reh.Parent = nil
- local neww = CreateWeldOrSnapOrMotor("Weld",hc.Main,hc.Main,LeftArm,CF(0,-1.6,0)*ANGLES(RAD(180),RAD(0),RAD(15)),d)
- for i = 0,30 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.8,0.7,0.1)*ANGLES(RAD(75.3),RAD(-60.2),RAD(-105.2)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- for i = 0,23 do
- Swait()
- local Alpha = .15
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0.1,0.4)*ANGLES(RAD(-76),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.9,0.9,0.5)*ANGLES(RAD(51.7),RAD(-68.5),RAD(-152)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-101.5),RAD(-3.9),RAD(-142.8)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-0.8,0)*ANGLES(RAD(3.2),RAD(-59.3),RAD(16.7)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,-0.1)*ANGLES(RAD(-56),RAD(78.1),RAD(45.4)),Alpha)
- end
- local trr = false
- local aa = hc.Main
- coroutine.resume(coroutine.create(function()
- repeat Swait()
- WACKYEFFECT2({Time = 60, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- until trr == true
- end))
- neww:Destroy()
- aa.Anchored = true
- coroutine.resume(coroutine.create(function()
- aa.CFrame = CF(aa.Position,Mouse.Hit.p)
- for i = 1,250 do
- Swait()
- aa.CFrame = aa.CFrame*CF(0,0,-2.5)
- local hit,pos = Raycast(aa.Position,aa.CFrame.lookVector,5,Character)
- if hit then break end
- end
- trr = true
- WACKYEFFECT2({Time = 99, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(34,34,34), Transparency = 0.2, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 438666077, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
- for i = 1,3 do
- WACKYEFFECT2({Time = 110, EffectType = "Wave", Size = VT(25,3,25), Size2 = VT(37,3,37), Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = MRANDOM(-2,2), RotationY = MRANDOM(-2,2), RotationZ = MRANDOM(-2,2), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
- end
- for i = 1,5 do
- WACKYEFFECT2({Time = 110, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.3,.05,.3)*MRANDOM(11,13)/10, Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-9,9), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
- end
- for i = 1,25 do
- WACKYEFFECT2({Time = 110, EffectType = "Box", Size = VT(3,3,3), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame , MoveToPos = aa.Position +VT(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)) , RotationX = MRANDOM(-30,30), RotationY = MRANDOM(-30,30), RotationZ = MRANDOM(-30,30), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- ApplyAoE(aa.Position,15,0,0,0,true)
- hc:Destroy()
- end))
- for i = 0,20 do
- Swait()
- local Alpha = .25
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,-0.1,-0.1)*ANGLES(RAD(-105.5),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.3,0.7,-1)*ANGLES(RAD(125.5),RAD(-38),RAD(90.2)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(-0.1,1,0)*ANGLES(RAD(-86.4),RAD(7.5),RAD(-143.3)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-0.7,0)*ANGLES(RAD(-3.5),RAD(-59.2),RAD(-18.4)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,-0.2)*ANGLES(RAD(59.4),RAD(77.4),RAD(-47.6)),Alpha)
- end
- for i,v in pairs(reh:children()) do
- v.Transparency = 1
- end
- reh.Parent = sla
- for i = 0,1,0.05 do
- Swait()
- for i,v in pairs(reh:children()) do
- if v.Name ~= "Main" then
- v.Transparency = 1-i
- end
- end
- end
- ATTACK = false
- end
- --[[sp = sp + 30
- if sp >= 360 then
- sp = 0
- end]]
- function axes()
- ATTACK = true
- for i = 0,20 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-146)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.9,0)*ANGLES(RAD(7.6),RAD(69),RAD(-175.4)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-87.8),RAD(3.2),RAD(145.9)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,0)*ANGLES(RAD(0),RAD(-77.7),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0.1)*ANGLES(RAD(0),RAD(66.2),RAD(0)),Alpha)
- end
- for i = 0,20 do
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,-0.4,0)*ANGLES(RAD(-90),RAD(0),RAD(-146)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.2,-0.1)*ANGLES(RAD(7.6),RAD(69),RAD(57.4)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(-0.1,1,0.1)*ANGLES(RAD(-99.5),RAD(10.8),RAD(147.4)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-0.6,-0.8)*ANGLES(RAD(0),RAD(-77.7),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1.1,-0.9,-0.7)*ANGLES(RAD(0),RAD(84),RAD(-43.7)),Alpha)
- end
- local a = {}
- local hf,hp = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7, Character)
- if hf then
- coroutine.resume(coroutine.create(function()
- for i = 1,8 do
- swait(.07)
- local sw = script.asw:Clone()
- table.insert(a,sw)
- local ps = RootPart.CFrame*CF(0,0,-i*22)
- local hf2,hp2 = Raycast(ps.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7, Character)
- if hf then
- local ab = CF(hp2) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- sw.Parent = Effects
- sw.CFrame = ab * CF(0,-6,0)
- coroutine.resume(coroutine.create(function()
- for i = 0,5 do
- swait()
- sw.Orientation = RootPart.Orientation
- sw.CFrame = sw.CFrame:lerp(sw.CFrame*CF(0,.6,0),2.5)
- end
- ApplyAoE(ab.p,15,0,0,0,true)
- WACKYEFFECT2({Time = 70, EffectType = "Sphere", Size = VT(2,1,2), Size2 = VT(38,1,38), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- WACKYEFFECT2({Time = 70, EffectType = "Sphere", Size = VT(2,3,2), Size2 = VT(27,45,27), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 228343343, SoundPitch = 1, SoundVolume = 8, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- for i = 1,2 do
- WACKYEFFECT2({Time = 80, EffectType = "Wave", Size = VT(10,1,10), Size2 = VT(23,3,23), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
- end
- for i = 1,4 do
- WACKYEFFECT2({Time = 70, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.1,.1,.3), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = MRANDOM(-6,6), RotationY = MRANDOM(-6,6), RotationZ = MRANDOM(-6,6), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- end
- for i = 1,3 do
- WACKYEFFECT2({Time = 80, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.15,.035,.15), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-4,4), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
- end
- for i = 1,2 do
- WACKYEFFECT2({Time = 70, EffectType = "Sphere", Size = VT(2.5,2.5,2.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = ab.p + VT(MRANDOM(-40,40),MRANDOM(-49,49),MRANDOM(-40,40)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 20, SizeBoomerang = 0})
- end
- end))
- end
- end
- for b = 1,#a do
- Debris:AddItem(a[b],1.6)
- end
- end))
- end
- for i =0,17 do
- Swait()
- local Alpha = .27
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,-1.1,0)*ANGLES(RAD(-90),RAD(0),RAD(-146)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0,-0.5)*ANGLES(RAD(7.6),RAD(69),RAD(17.6)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(-0.1,1,0.1)*ANGLES(RAD(-99.5),RAD(10.8),RAD(147.4)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,0.1,-0.8)*ANGLES(RAD(0),RAD(-77.7),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1.1,-1.4,-0.8)*ANGLES(RAD(0),RAD(84),RAD(-88.7)),Alpha)
- end
- ATTACK = false
- end
- function pumpkinboomb()
- ATTACK = true
- local d2 = false
- for i = 0,20 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1.5,0.8,0.4)*ANGLES(RAD(-93.2),RAD(53.9),RAD(63.8)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- local acid = CreatePart(3,Effects,"Neon",0,0,"Teal","ThanosPoggers",VT(1.3,1.3,1.3),false)
- MakeForm(acid,"Ball")
- acid.Color = Color3.fromRGB(19, 255, 117)
- acid.CFrame = LeftArm.CFrame * CF(0,-1,0)
- local aq = CreateWeldOrSnapOrMotor("Weld",acid,acid,LeftArm,CF(0,1,0),d)
- coroutine.resume(coroutine.create(function()
- repeat swait(.09)
- local ac2 = acid:Clone()
- ac2.Parent = Effects
- ac2.Name = "lol!"
- ac2:BreakJoints()
- ac2.Anchored = false
- ac2.Size = ac2.Size * 0.7
- ac2.CFrame = ac2.CFrame * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- Debris:AddItem(ac2,.5)
- --if MRANDOM(1,4) == 1 then
- WACKYEFFECT2({Time = 60, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.03,.03,.03), Transparency = 0, Transparency2 = 1, CFrame = acid.CFrame * ANGLES(MRANDOM(0,360),MRANDOM(0,360),MRANDOM(0,360)), MoveToPos = acid.Position + VT(0,1,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
- --end
- until d2 == true
- end))
- for i = 0,20 do
- Swait()
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.9,1,0.2)*ANGLES(RAD(83.7),RAD(-83.6),RAD(-90.6)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- acid.Anchored = true
- aq:Destroy()
- coroutine.resume(coroutine.create(function()
- acid.CFrame = CF(acid.Position,Mouse.Hit.p)
- for i = 0,250 do
- Swait()
- acid.CFrame = acid.CFrame * CF(0,0,-2)
- local hit,pos = Raycast(acid.Position,acid.CFrame.lookVector,5,Character)
- if hit then break end
- end
- d2 = true
- local gr = CreatePart(3,Effects,"Neon",0,0,"Teal","RedditMoment",VT(1,0,1),true)
- gr.Color = Color3.fromRGB(19, 255, 117)
- gr.CFrame = acid.CFrame
- MakeForm(gr,"Ball")
- gr.Orientation = VT(0,0,0)
- acid:Destroy()
- local hf,hp = Raycast(gr.Position, (CF(gr.Position, gr.Position + VT(0, -1, 0))).lookVector, 3.7, Character)
- gr.CFrame = CF(hp)
- CreateSound(2767090,gr,8,.7,false)
- for i = 1,40,1 do
- Swait()
- gr.Size = VT(1*i,0,1*i)
- ApplyAoE(gr.Position,1*i/2,0,0,0,true)
- end
- WACKYEFFECT2({Time = 60, EffectType = "Sphere", Size = gr.Size*0.9, Size2 = gr.Size*1.3, Transparency = 0, Transparency2 = 1, CFrame = gr.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = .7, SoundVolume = 9, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 23})
- for i = 1,2 do
- WACKYEFFECT2({Time = 70, EffectType = "Round Slash", Size = VT(.3,.001,.3), Size2 = VT(.5,.001,.5), Transparency = 0, Transparency2 = 1, CFrame = gr.CFrame * CF(0,.1,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-3,3), RotationZ = 0, Material = "Neon",Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 23})
- end
- swait(.8)
- for i = 1,40,.05 do
- Swait()
- gr.Size = VT(gr.Size.X-i,0,gr.Size.Z-i)
- end
- end))
- for i = 0,14 do
- Swait()
- local Alpha = .23
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,-0.1)*ANGLES(RAD(-90),RAD(0),RAD(122.3)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.8,0.5,-0.5)*ANGLES(RAD(117.9),RAD(-42.3),RAD(84.7)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0.1,1,0.1)*ANGLES(RAD(-93.3),RAD(2.1),RAD(-122.2)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- ATTACK = false
- end
- --keys
- function MouseDown(Mouse)
- if ATTACK == false and COMBO == 1 then
- COMBO = 2
- punch()
- elseif ATTACK == false and COMBO == 2 then
- itknee()
- COMBO = 3
- elseif ATTACK == false and COMBO == 3 then
- wack()
- COMBO = 1
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "v" and ATTACK == false then
- pumpkinboomb()
- end
- if Key == "z" and ATTACK == false then
- twoslashes()
- end
- if Key == "c" and ATTACK == false then
- axes()
- end
- if Key == "m" then
- cs()
- end
- if Key == "x" and ATTACK == false then
- headthroww()
- end
- if Key == "]" and ATTACK == false then
- if sick.Parent ~= Torso then
- sick = IT("Sound",Torso)
- sick.SoundId = "rbxassetid://"..SONG
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- function unanchor()
- for _, c in pairs(Character:GetChildren()) do
- if c:IsA("BasePart") and c ~= RootPart then
- c.Anchored = false
- end
- end
- if UNANCHOR == true then
- RootPart.Anchored = false
- else
- RootPart.Anchored = true
- end
- end
- --loop stuff
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE*2
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
- local TiltVelocity = CF(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity/1.6))
- local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- local Alpha = .1
- axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(0 - 3 * SIN(SINE/33)),RAD(0),RAD(0)),Alpha)
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0 + 0.08 * COS(SINE/33),0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5 + 0.04 * SIN(SINE/33),-0.1)*ANGLES(RAD(-19.7 + 2 * COS(SINE/45)),RAD(-82.1 + 3 * COS(SINE/55)),RAD(-19.5)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4 + 0.04 * SIN(SINE/33),0.1)*ANGLES(RAD(-35.1- 1 * COS(SINE/39)),RAD(60.4 + 7 * COS(SINE/66)),RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3 + 2 * SIN(SINE/33)),RAD(3.1),RAD(-142.8)),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1- 0.08 * COS(SINE/33),0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1- 0.08 * COS(SINE/33),0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- if ATTACK == false then
- local Alpha = .1
- RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0 - 0.10 * COS(SINE/(WALKSPEEDVALUE/2)))*ANGLES(RAD(-92+3*SIN(SINE/(WALKSPEEDVALUE/2)))+RAD(TiltVelocity.z)*1,RAD(0),RAD(-194+10*COS(SINE/WALKSPEEDVALUE))),Alpha)
- LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,0)*ANGLES(RAD(-25*COS(SINE/WALKSPEEDVALUE))+SIN(SINE/WALKSPEEDVALUE)/2.5,RAD(-90)-RAD(TiltVelocity.X)*0.5,RAD(0)),Alpha)
- RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.5,0)*ANGLES(RAD(0--[[*COS(SINE/WALKSPEEDVALUE))-SIN(SINE/WALKSPEEDVALUE)/2.5]]),RAD(45)-RAD(TiltVelocity.X)*0.5,RAD(39)),Alpha)
- Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-90+1.5*COS(SINE/WALKSPEEDVALUE)),RAD(0),RAD(-166-10*COS(SINE/WALKSPEEDVALUE))-RAD(TiltVelocity.x)*3),Alpha)
- LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1+0.35*COS(SINE/WALKSPEEDVALUE)/2,0-0.5*COS(SINE/WALKSPEEDVALUE)/2)*ANGLES(RAD(-5+15*COS(SINE/WALKSPEEDVALUE))+RootPart.RotVelocity.Y/75+SIN(SINE/WALKSPEEDVALUE)/2.5*-RAD(TiltVelocity.z)*10,RAD(-90-25*COS(SINE/WALKSPEEDVALUE)*RAD(TiltVelocity.X)*5.5),RAD(0))*ANGLES(RAD(0-2*COS(SINE/WALKSPEEDVALUE)),RAD(0),RAD(0)),Alpha)
- RightHip.C0 = RightHip.C0:lerp(CF(1,-1-0.35*COS(SINE/WALKSPEEDVALUE)/2,0+0.5*COS(SINE/WALKSPEEDVALUE)/2)*ANGLES(RAD(-5-15*COS(SINE/WALKSPEEDVALUE))-RootPart.RotVelocity.Y/-75+-SIN(SINE/WALKSPEEDVALUE)/2.5*-RAD(TiltVelocity.z)*10,RAD(90+25*COS(SINE/WALKSPEEDVALUE)*RAD(TiltVelocity.X)*5.5),RAD(0))* ANGLES(RAD(0+2*COS(SINE/WALKSPEEDVALUE)),RAD(0),RAD(0)),Alpha)
- end
- end
- unanchor()
- Humanoid.MaxHealth = 1e4
- Humanoid.Health = 1e4
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- sick.SoundId = "rbxassetid://"..SONG
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 3
- sick.Playing = true
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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