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  1. require(script.EzConvert)()
  2.  
  3. local AHB = Instance.new("BindableEvent")
  4.  
  5. local FPS = 30
  6.  
  7. local TimeFrame = 0
  8.  
  9. local LastFrame = tick()
  10. local Frame = 1/FPS
  11.  
  12. game:service'RunService'.Heartbeat:connect(function(s,p)
  13. TimeFrame = TimeFrame + s
  14. if(TimeFrame >= Frame)then
  15. for i = 1,math.floor(TimeFrame/Frame) do
  16. AHB:Fire()
  17. end
  18. LastFrame=tick()
  19. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  20. end
  21. end)
  22.  
  23.  
  24. function swait(dur)
  25. if(dur == 0 or typeof(dur) ~= 'number')then
  26. AHB.Event:wait()
  27. else
  28. for i = 1, dur*FPS do
  29. AHB.Event:wait()
  30. end
  31. end
  32. end
  33.  
  34. -- converter by Drahazar
  35.  
  36. --created by helkern
  37. --some things might be taken from other scripts
  38.  
  39. wait(1/60)
  40.  
  41. Player = game:GetService("Players").LocalPlayer
  42. PlayerGui = Player.PlayerGui
  43. Cam = workspace.CurrentCamera
  44. Backpack = Player.Backpack
  45. Character = Player.Character
  46. Humanoid = Character.Humanoid
  47. Mouse = Player:GetMouse()
  48. RootPart = Character["HumanoidRootPart"]
  49. Torso = Character["Torso"]
  50. Head = Character["Head"]
  51. RightArm = Character["Right Arm"]
  52. LeftArm = Character["Left Arm"]
  53. RightLeg = Character["Right Leg"]
  54. LeftLeg = Character["Left Leg"]
  55. RootJoint = RootPart["RootJoint"]
  56. Neck = Torso["Neck"]
  57. RightShoulder = Torso["Right Shoulder"]
  58. LeftShoulder = Torso["Left Shoulder"]
  59. RightHip = Torso["Right Hip"]
  60. LeftHip = Torso["Left Hip"]
  61. local sick = Instance.new("Sound",Torso)
  62.  
  63. IT = Instance.new
  64. CF = CFrame.new
  65. VT = Vector3.new
  66. RAD = math.rad
  67. C3 = Color3.new
  68. UD2 = UDim2.new
  69. BRICKC = BrickColor.new
  70. ANGLES = CFrame.Angles
  71. EULER = CFrame.fromEulerAnglesXYZ
  72. COS = math.cos
  73. ACOS = math.acos
  74. SIN = math.sin
  75. ASIN = math.asin
  76. ABS = math.abs
  77. MRANDOM = math.random
  78. FLOOR = math.floor
  79.  
  80.  
  81. Animation_Speed = 3
  82. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  83. local Speed = 16
  84. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  85. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  86. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  87. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  88. local DAMAGEMULTIPLIER = 1
  89. local ANIM = "Idle"
  90. local ATTACK = false
  91. local EQUIPPED = false
  92. local HOLD = false
  93. local COMBO = 1
  94. local Rooted = false
  95. local SINE = 0
  96. local KEYHOLD = false
  97. local CHANGE = 2 / Animation_Speed
  98. local WALKINGANIM = false
  99. local VALUE1 = false
  100. local VALUE2 = false
  101. local ROBLOXIDLEANIMATION = IT("Animation")
  102. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  103. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  104. --ROBLOXIDLEANIMATION.Parent = Humanoid
  105. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  106. WEAPONGUI.Name = "Weapon GUI"
  107. local Effects = IT("Folder", Character)
  108. Effects.Name = "Effects"
  109. local ANIMATOR = Humanoid.Animator
  110. local ANIMATE = Character.Animate
  111. ANIMATOR:Destroy()
  112. local UNANCHOR = true
  113. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  114.  
  115.  
  116.  
  117. ArtificialHB = Instance.new("BindableEvent", script)
  118. ArtificialHB.Name = "ArtificialHB"
  119.  
  120. script:WaitForChild("ArtificialHB")
  121.  
  122. frame = Frame_Speed
  123. tf = 0
  124. allowframeloss = false
  125. tossremainder = false
  126. lastframe = tick()
  127. script.ArtificialHB:Fire()
  128.  
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130. tf = tf + s
  131. if tf >= frame then
  132. if allowframeloss then
  133. script.ArtificialHB:Fire()
  134. lastframe = tick()
  135. else
  136. for i = 1, math.floor(tf / frame) do
  137. script.ArtificialHB:Fire()
  138. end
  139. lastframe = tick()
  140. end
  141. if tossremainder then
  142. tf = 0
  143. else
  144. tf = tf - frame * math.floor(tf / frame)
  145. end
  146. end
  147. end)
  148.  
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function Clerp(a, b, t)
  228. return a:lerp(b,t)
  229. end
  230.  
  231.  
  232. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  233. local frame = IT("Frame")
  234. frame.BackgroundTransparency = TRANSPARENCY
  235. frame.BorderSizePixel = BORDERSIZEPIXEL
  236. frame.Position = POSITION
  237. frame.Size = SIZE
  238. frame.BackgroundColor3 = COLOR
  239. frame.BorderColor3 = BORDERCOLOR
  240. frame.Name = NAME
  241. frame.Parent = PARENT
  242. return frame
  243. end
  244.  
  245. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  246. local label = IT("TextLabel")
  247. label.BackgroundTransparency = 1
  248. label.Size = UD2(1, 0, 1, 0)
  249. label.Position = UD2(0, 0, 0, 0)
  250. label.TextColor3 = TEXTCOLOR
  251. label.TextStrokeTransparency = STROKETRANSPARENCY
  252. label.TextTransparency = TRANSPARENCY
  253. label.FontSize = TEXTFONTSIZE
  254. label.Font = TEXTFONT
  255. label.BorderSizePixel = BORDERSIZEPIXEL
  256. label.TextScaled = false
  257. label.Text = TEXT
  258. label.Name = NAME
  259. label.Parent = PARENT
  260. return label
  261. end
  262.  
  263. function NoOutlines(PART)
  264. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  265. end
  266.  
  267. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  268. local NEWWELD = IT(TYPE)
  269. NEWWELD.Part0 = PART0
  270. NEWWELD.Part1 = PART1
  271. NEWWELD.C0 = C0
  272. NEWWELD.C1 = C1
  273. NEWWELD.Parent = PARENT
  274. return NEWWELD
  275. end
  276.  
  277. local S = IT("Sound")
  278. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  279. local NEWSOUND = nil
  280. coroutine.resume(coroutine.create(function()
  281. NEWSOUND = S:Clone()
  282. NEWSOUND.EmitterSize = 5*VOLUME
  283. NEWSOUND.Parent = PARENT
  284. NEWSOUND.Volume = VOLUME
  285. NEWSOUND.Pitch = PITCH
  286. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  287. NEWSOUND:play()
  288. if DOESLOOP == true then
  289. NEWSOUND.Looped = true
  290. else
  291. repeat wait(1) until NEWSOUND.Playing == false
  292. NEWSOUND:remove()
  293. end
  294. end))
  295. return NEWSOUND
  296. end
  297.  
  298. function CFrameFromTopBack(at, top, back)
  299. local right = top:Cross(back)
  300. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  301. end
  302.  
  303. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  304. function WACKYEFFECT(Table)
  305. local TYPE = (Table.EffectType or "Sphere")
  306. local SIZE = (Table.Size or VT(1,1,1))
  307. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  308. local TRANSPARENCY = (Table.Transparency or 0)
  309. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  310. local CFRAME = (Table.CFrame or Torso.CFrame)
  311. local MOVEDIRECTION = (Table.MoveToPos or nil)
  312. local ROTATION1 = (Table.RotationX or 0)
  313. local ROTATION2 = (Table.RotationY or 0)
  314. local ROTATION3 = (Table.RotationZ or 0)
  315. local MATERIAL = (Table.Material or "Neon")
  316. local COLOR = (Table.Color or C3(1,1,1))
  317. local TIME = (Table.Time or 45)
  318. local SOUNDID = (Table.SoundID or nil)
  319. local SOUNDPITCH = (Table.SoundPitch or nil)
  320. local SOUNDVOLUME = (Table.SoundVolume or nil)
  321. coroutine.resume(coroutine.create(function()
  322. local PLAYSSOUND = false
  323. local SOUND = nil
  324. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  325. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  326. PLAYSSOUND = true
  327. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  328. end
  329. EFFECT.Color = COLOR
  330. local MSH = nil
  331. if TYPE == "Sphere" then
  332. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  333. elseif TYPE == "Block" then
  334. MSH = IT("BlockMesh",EFFECT)
  335. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  336. elseif TYPE == "Wave" then
  337. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  338. elseif TYPE == "Ring" then
  339. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  340. elseif TYPE == "Slash" then
  341. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  342. elseif TYPE == "Round Slash" then
  343. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  344. elseif TYPE == "Swirl" then
  345. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  346. elseif TYPE == "Skull" then
  347. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  348. elseif TYPE == "Crystal" then
  349. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  350. end
  351. if MSH ~= nil then
  352. local MOVESPEED = nil
  353. if MOVEDIRECTION ~= nil then
  354. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  355. end
  356. local GROWTH = SIZE - ENDSIZE
  357. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  358. if TYPE == "Block" then
  359. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  360. else
  361. EFFECT.CFrame = CFRAME
  362. end
  363. for LOOP = 1, TIME+1 do
  364. Swait()
  365. MSH.Scale = MSH.Scale - GROWTH/TIME
  366. if TYPE == "Wave" then
  367. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  368. end
  369. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  370. if TYPE == "Block" then
  371. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  372. else
  373. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  374. end
  375. if MOVEDIRECTION ~= nil then
  376. local ORI = EFFECT.Orientation
  377. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  378. EFFECT.Orientation = ORI
  379. end
  380. end
  381. if PLAYSSOUND == false then
  382. EFFECT:remove()
  383. else
  384. repeat Swait() until SOUND.Playing == false
  385. EFFECT:remove()
  386. end
  387. else
  388. if PLAYSSOUND == false then
  389. EFFECT:remove()
  390. else
  391. repeat Swait() until SOUND.Playing == false
  392. EFFECT:remove()
  393. end
  394. end
  395. end))
  396. end
  397.  
  398. function WACKYEFFECT2(Table)
  399. local TYPE = (Table.EffectType or "Sphere")
  400. local SIZE = (Table.Size or VT(1,1,1))
  401. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  402. local TRANSPARENCY = (Table.Transparency or 0)
  403. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  404. local CFRAME = (Table.CFrame or Torso.CFrame)
  405. local MOVEDIRECTION = (Table.MoveToPos or nil)
  406. local ROTATION1 = (Table.RotationX or 0)
  407. local ROTATION2 = (Table.RotationY or 0)
  408. local ROTATION3 = (Table.RotationZ or 0)
  409. local MATERIAL = (Table.Material or "Neon")
  410. local COLOR = (Table.Color or C3(1,1,1))
  411. local TIME = (Table.Time or 45)
  412. local SOUNDID = (Table.SoundID or nil)
  413. local SOUNDPITCH = (Table.SoundPitch or nil)
  414. local SOUNDVOLUME = (Table.SoundVolume or nil)
  415. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  416. local BOOMERANG = (Table.Boomerang or 0)
  417. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  418. coroutine.resume(coroutine.create(function()
  419. local PLAYSSOUND = false
  420. local SOUND = nil
  421. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  422. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  423. PLAYSSOUND = true
  424. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  425. end
  426. EFFECT.Color = COLOR
  427. local MSH = nil
  428. if TYPE == "Sphere" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Block" or TYPE == "Box" then
  431. MSH = IT("BlockMesh",EFFECT)
  432. MSH.Scale = SIZE
  433. elseif TYPE == "Wave" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  435. elseif TYPE == "Ring" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  437. elseif TYPE == "Slash" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  439. elseif TYPE == "Round Slash" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  441. elseif TYPE == "Swirl" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  443. elseif TYPE == "Skull" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  445. elseif TYPE == "Crystal" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  447. end
  448. if MSH ~= nil then
  449. local BOOMR1 = 1+BOOMERANG/50
  450. local BOOMR2 = 1+SIZEBOOMERANG/50
  451. local MOVESPEED = nil
  452. if MOVEDIRECTION ~= nil then
  453. if USEBOOMERANGMATH == true then
  454. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  455. else
  456. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  457. end
  458. end
  459. local GROWTH = nil
  460. if USEBOOMERANGMATH == true then
  461. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  462. else
  463. GROWTH = (SIZE - ENDSIZE)
  464. end
  465. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  466. if TYPE == "Block" then
  467. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  468. else
  469. EFFECT.CFrame = CFRAME
  470. end
  471. if USEBOOMERANGMATH == true then
  472. for LOOP = 1, TIME+1 do
  473. Swait()
  474. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  475. if TYPE == "Wave" then
  476. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  477. end
  478. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  479. if TYPE == "Block" then
  480. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  481. else
  482. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  483. end
  484. if MOVEDIRECTION ~= nil then
  485. local ORI = EFFECT.Orientation
  486. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  487. EFFECT.Orientation = ORI
  488. end
  489. end
  490. else
  491. for LOOP = 1, TIME+1 do
  492. Swait()
  493. MSH.Scale = MSH.Scale - GROWTH/TIME
  494. if TYPE == "Wave" then
  495. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  496. end
  497. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  498. if TYPE == "Block" then
  499. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  500. else
  501. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  502. end
  503. if MOVEDIRECTION ~= nil then
  504. local ORI = EFFECT.Orientation
  505. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  506. EFFECT.Orientation = ORI
  507. end
  508. end
  509. end
  510. EFFECT.Transparency = 1
  511. if PLAYSSOUND == false then
  512. EFFECT:remove()
  513. else
  514. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  515. EFFECT:remove()
  516. end
  517. else
  518. if PLAYSSOUND == false then
  519. EFFECT:remove()
  520. else
  521. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  522. EFFECT:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function MakeForm(PART,TYPE)
  529. if TYPE == "Cyl" then
  530. local MSH = IT("CylinderMesh",PART)
  531. elseif TYPE == "Ball" then
  532. local MSH = IT("SpecialMesh",PART)
  533. MSH.MeshType = "Sphere"
  534. elseif TYPE == "Wedge" then
  535. local MSH = IT("SpecialMesh",PART)
  536. MSH.MeshType = "Wedge"
  537. end
  538. end
  539.  
  540. Debris = game:GetService("Debris")
  541.  
  542. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  543. local DIRECTION = CF(StartPos,EndPos).lookVector
  544. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  545. end
  546.  
  547. function Gyro(PARENT)
  548. local GYRO = IT("BodyGyro",PARENT)
  549. GYRO.D = 750
  550. GYRO.P = 20000
  551. GYRO.MaxTorque = VT(0,40000000,0)
  552. return GYRO
  553. end
  554.  
  555. function POSITION(PARENT)
  556. local grav = Instance.new("BodyPosition",PARENT)
  557. grav.D = 15
  558. grav.P = 20000
  559. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  560. return grav
  561. end
  562.  
  563. function FacialShadow()
  564. local SHADOWS = {}
  565. for i = 1, 16 do
  566. local FACE = CreatePart(3, Effects, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  567. FACE.Color = C3(0,0,0)
  568. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  569. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/25,0), CF(0, 0, 0))
  570. table.insert(SHADOWS,FACE)
  571. end
  572. local UNDO = function()
  573. for i = 1, #SHADOWS do
  574. SHADOWS[i]:remove()
  575. end
  576. end
  577. return UNDO
  578. end
  579.  
  580. function GetRoot(MODEL,ROOT)
  581. if ROOT == true then
  582. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  583. else
  584. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  585. end
  586. end
  587.  
  588. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  589. if FLOOR ~= nil then
  590. for i = 1, AMOUNT do
  591. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  592. DEBREE.Material = FLOOR.Material
  593. DEBREE.Color = FLOOR.Color
  594. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  595. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  596. coroutine.resume(coroutine.create(function()
  597. Swait(15)
  598. DEBREE.Parent = workspace
  599. DEBREE.CanCollide = true
  600. Debris:AddItem(DEBREE,SWAIT)
  601. end))
  602. end
  603. end
  604. end
  605.  
  606. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  607. local CHILDREN = workspace:GetDescendants()
  608. for index, CHILD in pairs(CHILDREN) do
  609. if CHILD.ClassName == "Model" then
  610. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  611. if HUM then
  612. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  613. if TORSO then
  614. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  615. local CAMSHAKER = script.CamShake:Clone()
  616. CAMSHAKER.Shake.Value = INTENSITY
  617. CAMSHAKER.Timer.Value = TIME
  618. CAMSHAKER.Parent = CHILD
  619. CAMSHAKER.Disabled = false
  620. end
  621. end
  622. end
  623. end
  624. end
  625. end
  626.  
  627. --weap
  628. local SONG = 2598781800
  629. local d = CF(0,0,0)
  630. Humanoid:removeAccessories()
  631. for i,v in pairs(Character:GetChildren()) do
  632. if v:IsA("Part") then
  633. v.Transparency = 1
  634. end
  635. end
  636. if Head.face then
  637. Head.face.Transparency = 1
  638. end
  639. local sla = script.HallowSlayer
  640. local hw = CreateWeldOrSnapOrMotor("Weld",Head,sla.hed.Main,Head,d,d)
  641. local lw = CreateWeldOrSnapOrMotor("Weld",LeftArm,sla.la.Main,LeftArm,d,d)
  642. local rw = CreateWeldOrSnapOrMotor("Weld",RightArm,sla.ra.Main,RightArm,d,d)
  643. local llw = CreateWeldOrSnapOrMotor("Weld",LeftLeg,sla.ll.Main,LeftLeg,d,d)
  644. local rlw = CreateWeldOrSnapOrMotor("Weld",RightLeg,sla.rl.Main,RightLeg,d,d)
  645. local tw = CreateWeldOrSnapOrMotor("Weld",Torso,sla.tors.Main,Torso,d,d)
  646. local axew = CreateWeldOrSnapOrMotor("Weld",RightArm,sla.axe.Main,RightArm,CF(0,1,0),d)
  647. for i,v in pairs(sla:GetDescendants()) do
  648. if v:IsA("BasePart") then
  649. v.Anchored = false
  650. end
  651. end
  652. sla.Parent = Character
  653.  
  654.  
  655.  
  656.  
  657.  
  658.  
  659.  
  660. --dmg
  661. function ApplyDamage(Humanoid,Damage)
  662. Damage = Damage * DAMAGEMULTIPLIER
  663. if Humanoid.Health < 2000 then
  664. if Humanoid.Health - Damage > 0 then
  665. Humanoid.Health = Humanoid.Health - Damage
  666. else
  667. deee(Humanoid.Parent)
  668. end
  669. else
  670. deee(Humanoid.Parent)
  671. end
  672. end
  673.  
  674. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  675. for index, CHILD in pairs(workspace:GetDescendants()) do
  676. if CHILD.ClassName == "Model" and CHILD ~= Character then
  677. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  678. if HUM then
  679. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  680. if TORSO then
  681. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  682. if INSTAKILL == true then
  683. deee(CHILD)
  684. else
  685. local DMG = MRANDOM(MINDMG,MAXDMG)
  686. ApplyDamage(HUM,DMG)
  687. end
  688. if FLING > 0 then
  689. for _, c in pairs(CHILD:GetChildren()) do
  690. if c:IsA("BasePart") then
  691. local bv = Instance.new("BodyVelocity")
  692. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  693. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  694. bv.Parent = c
  695. Debris:AddItem(bv,0.05)
  696. end
  697. end
  698. end
  699. end
  700. end
  701. end
  702. end
  703. end
  704. end
  705.  
  706.  
  707. function deee(MODEL)
  708. MODEL:BreakJoints()
  709. for index, CHILD in pairs(MODEL:GetChildren()) do
  710. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  711. if CHILD.Name == "Head" then
  712. WACKYEFFECT2({Time = 120, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)), Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-30,30)/10,MRANDOM(-30,30)/10,MRANDOM(-30,30)/10), RotationX = MRANDOM(-4,4), RotationY = MRANDOM(-4,4), RotationZ = MRANDOM(-4,4), Material = "Neon", Color = Color3.fromRGB(19, 255, 117), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  713. elseif CHILD.Name ~= "HumanoidRootPart" then
  714. WACKYEFFECT2({Time = 120, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-30,30)/10,MRANDOM(-30,30)/10,MRANDOM(-30,30)/10), RotationX = MRANDOM(-4,4), RotationY = MRANDOM(-4,4), RotationZ = MRANDOM(-4,4) ,Material = "Neon", Color = Color3.fromRGB(19, 255, 117), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  715. end
  716. if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
  717. --for i = 1,12 do
  718. --WACKYEFFECT2({Time = 86, EffectType = "Skull", Size = VT(1.5,1.5,1.5), Size2 = VT(0.8,0.8,0.8), Transparency = 0.2, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)), RotationX = MRANDOM(-7,7), RotationY = MRANDOM(-7,7), RotationZ = MRANDOM(-7,7), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  719. --end
  720. WACKYEFFECT2({Time = 80, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(6,6,6)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117), SoundID = nil, SoundPitch = 2, SoundVolume = 10, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 50})
  721. end
  722. CHILD:remove()
  723. end
  724. end
  725. Debris:AddItem(MODEL,6)
  726. end
  727. --attacks
  728. function cs()
  729. if SONG == 2598781800 then
  730. SONG = 182109508
  731. elseif SONG == 182109508 then
  732. SONG = 1526854945
  733. elseif SONG == 1526854945 then
  734. SONG = 2598781800
  735. end
  736. end
  737. function punch()
  738. ATTACK = true
  739. local hit = CreatePart(3,Effects,"Neon",0,0,"Teal","BruhZone69",VT(1.2,1.2,1.2),false)
  740. hit.Color = Color3.fromRGB(19, 255, 117)
  741. local fgf = CreateWeldOrSnapOrMotor("Weld",hit,hit,LeftArm,CF(0,1,0),d)
  742. WACKYEFFECT2({Time = 60, EffectType = "Box", Size = hit.Size * 0.9, Size2 = hit.Size * 1.2, Transparency = 0, Transparency2 = 1, CFrame = hit.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 2923163432, SoundPitch = 1, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  743. for i = 0,20 do
  744. Swait()
  745. local Alpha = .1
  746. RootJoint.C0 = RootJoint.C0:lerp(CF(0.1,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-109.9)),Alpha)
  747. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.1,0.2)*ANGLES(RAD(-66.6),RAD(-71.5),RAD(-156.1)),Alpha)
  748. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  749. Neck.C0 =Neck.C0:lerp(CF(0,1,-0.1)*ANGLES(RAD(-86.4),RAD(1.3),RAD(109.9)),Alpha)
  750. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,0)*ANGLES(RAD(0),RAD(-87.7),RAD(0)),Alpha)
  751. RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,0.2)*ANGLES(RAD(0),RAD(58.5),RAD(0)),Alpha)
  752. end
  753. for i = 0,20 do
  754. local Alpha = .1
  755. RootJoint.C0 = RootJoint.C0:lerp(CF(-0.1,0,0)*ANGLES(RAD(-90),RAD(0),RAD(158)),Alpha)
  756. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.3,-0.4)*ANGLES(RAD(-102.2),RAD(-72.8),RAD(169.8)),Alpha)
  757. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  758. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-91.4),RAD(3.6),RAD(-157.9)),Alpha)
  759. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.2)*ANGLES(RAD(0),RAD(-62.7),RAD(0)),Alpha)
  760. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(83.2),RAD(0)),Alpha)
  761. end
  762. ApplyAoE(RightArm.Position,5,30,35,25,false)
  763. for i = 0,20 do
  764. Swait()
  765. local Alpha = .2
  766. RootJoint.C0 = RootJoint.C0:lerp(CF(-0.1,0,-0.1)*ANGLES(RAD(-90),RAD(0),RAD(116.4)),Alpha)
  767. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.8,0.2,-0.4)*ANGLES(RAD(-176.8),RAD(-15.5),RAD(107.6)),Alpha)
  768. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  769. Neck.C0 =Neck.C0:lerp(CF(0.1,1,0)*ANGLES(RAD(-93.4),RAD(1.7),RAD(-116.4)),Alpha)
  770. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.2)*ANGLES(RAD(0),RAD(-62.7),RAD(0)),Alpha)
  771. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(83.2),RAD(0)),Alpha)
  772. end
  773. WACKYEFFECT2({Time = 60, EffectType = "Box", Size = hit.Size * 1.2, Size2 = hit.Size * 0.9, Transparency = 0, Transparency2 = 1, CFrame = hit.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  774. Debris:AddItem(hit,.01)
  775. Debris:AddItem(fgf,.01)
  776. ATTACK = false
  777. end
  778.  
  779. function itknee()
  780. ATTACK = true
  781. for i = 0,10 do
  782. Swait()
  783. local Alpha = .1
  784. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0.1)*ANGLES(RAD(-105.1),RAD(0),RAD(142.8)),Alpha)
  785. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  786. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  787. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
  788. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.4,-0.9,-0.5)*ANGLES(RAD(-5.2),RAD(-59.8),RAD(31)),Alpha)
  789. RightHip.C0 = RightHip.C0:lerp(CF(0.8,-1,-0.3)*ANGLES(RAD(58.4),RAD(77.6),RAD(-47)),Alpha)
  790. end
  791. ApplyAoE(LeftLeg.Position,5,30,35,25,false)
  792. for i = 0,12 do
  793. Swait()
  794. local Alpha = .45
  795. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0.2)*ANGLES(RAD(-72.7),RAD(0),RAD(142.8)),Alpha)
  796. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  797. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  798. Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-102.9),RAD(-5),RAD(-142.9)),Alpha)
  799. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.6,-0.3,-1)*ANGLES(RAD(13.4),RAD(-63.4),RAD(52.3)),Alpha)
  800. RightHip.C0 = RightHip.C0:lerp(CF(0.9,-0.9,0)*ANGLES(RAD(-63.1),RAD(76.4),RAD(49.9)),Alpha)
  801. end
  802. ATTACK = false
  803. end
  804.  
  805. function wack()
  806. ATTACK = true
  807. for i = 0,16 do
  808. local Alpha = .12
  809. Swait()
  810. axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(30),0,0),Alpha)
  811. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(101.7)),Alpha)
  812. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  813. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.3,0.8,0.3)*ANGLES(RAD(91.5),RAD(-2),RAD(50.3)),Alpha)
  814. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-93.8),RAD(0.8),RAD(-101.7)),Alpha)
  815. LeftHip.C0 = LeftHip.C0:lerp(CF(-0.9,-1,0.2)*ANGLES(RAD(0),RAD(-43),RAD(0)),Alpha)
  816. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  817. end
  818. CreateSound(211059653,Torso,7,0.75,false)
  819. ApplyAoE(RightArm.Position,5,50,60,25,false)
  820. for i = 0,14 do
  821. Swait()
  822. local Alpha = .2
  823. axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(-30),0,0),Alpha)
  824. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-115.7)),Alpha)
  825. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  826. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.1,0.8,-0.8)*ANGLES(RAD(91.5),RAD(-2),RAD(-42.7)),Alpha)
  827. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-86.5),RAD(1.7),RAD(115.6)),Alpha)
  828. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,-0.1)*ANGLES(RAD(0),RAD(-86.5),RAD(0)),Alpha)
  829. RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,0.3)*ANGLES(RAD(0),RAD(42.6),RAD(0)),Alpha)
  830. end
  831. ATTACK = false
  832. end
  833.  
  834. function twoslashes()
  835. ATTACK = true
  836. local ab = false
  837. local prop = CreatePart(3,Effects,"Neon",0,1,"Teal","Eliza",VT(1,1,1),true)
  838. prop.CFrame = RootPart.CFrame
  839. for i = 0,50 do
  840. local Alpha = .1
  841. Swait()
  842. axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(30),0,0),Alpha)
  843. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(101.7)),Alpha)
  844. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  845. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.3,0.8,0.3)*ANGLES(RAD(91.5),RAD(-2),RAD(50.3)),Alpha)
  846. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-93.8),RAD(0.8),RAD(-101.7)),Alpha)
  847. LeftHip.C0 = LeftHip.C0:lerp(CF(-0.9,-1,0.2)*ANGLES(RAD(0),RAD(-43),RAD(0)),Alpha)
  848. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  849. end
  850. CreateSound(211059653,Torso,7,0.75,false)
  851. coroutine.resume(coroutine.create(function()
  852. repeat Swait()
  853. WACKYEFFECT2({Time = 60, EffectType = "Round Slash", Size = VT(.4,.4,1), Size2 = VT(.4,.4,.9), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame * ANGLES(0,RAD(90),0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  854.  
  855. until ab == true
  856. end))
  857. coroutine.resume(coroutine.create(function()
  858. prop.CFrame = CF(prop.Position,Mouse.Hit.p)
  859. for i = 1,40 do
  860. Swait()
  861. prop.CFrame = prop.CFrame * CF(0,0,-2)
  862. ApplyAoE(prop.Position,16,0,0,0,true)
  863. ------local hit,pos = Raycast(prop.Position,prop.CFrame.lookVector,5,Character)
  864. end
  865.  
  866. ab = true
  867. WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop.Size*10, Size2 = prop.Size*50, Transparency = 0.4, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 438666077, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  868. WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop.Size*5, Size2 = prop.Size*25, Transparency = 0.4, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  869. for i = 1,2 do
  870. WACKYEFFECT2({Time = 85, EffectType = "Wave", Size = VT(10,1,10), Size2 = VT(60,3,60), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  871. end
  872. for i = 1,4 do
  873. WACKYEFFECT2({Time = 85, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.34,.2,.34), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = nil, RotationX = MRANDOM(-8,8), RotationY = MRANDOM(-8,8), RotationZ = MRANDOM(-8,8), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  874. end
  875. for i = 1,9 do
  876. WACKYEFFECT2({Time = 85, EffectType = "Skull", Size = VT(3,3,3), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = prop.CFrame, MoveToPos = prop.Position + VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), RotationX = MRANDOM(-12,12), RotationY = MRANDOM(-12,12), RotationZ = MRANDOM(-12,12), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  877. end
  878. prop:Destroy()
  879. end))
  880.  
  881. for i = 0,14 do
  882. Swait()
  883. local Alpha = .2
  884. axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(-30),0,0),Alpha)
  885. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-115.7)),Alpha)
  886. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  887. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1.1,0.8,-0.8)*ANGLES(RAD(91.5),RAD(-2),RAD(-42.7)),Alpha)
  888. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-86.5),RAD(1.7),RAD(115.6)),Alpha)
  889. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,-0.1)*ANGLES(RAD(0),RAD(-86.5),RAD(0)),Alpha)
  890. RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,0.3)*ANGLES(RAD(0),RAD(42.6),RAD(0)),Alpha)
  891. end
  892.  
  893. local ac = false
  894. local prop2 = CreatePart(3,Effects,"Neon",0,1,"Teal","WhenYoureGod",VT(1,1,1),true)
  895. prop2.CFrame = RootPart.CFrame * ANGLES(RAD(0),RAD(0),RAD(90))
  896.  
  897. for i = 0,20 do
  898. Swait()
  899. local Alpha = .1
  900. RootJoint.C0 = RootJoint.C0:lerp(CF(-0.1,0,0.2)*ANGLES(RAD(-72.7),RAD(0),RAD(-172.2)),Alpha)
  901. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  902. RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.7,-0.1)*ANGLES(RAD(-31.9),RAD(84.6),RAD(-136.3)),Alpha)
  903. Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-89.5),RAD(3.8),RAD(172.2)),Alpha)
  904. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1.1,-0.1)*ANGLES(RAD(-47.9),RAD(-85.5),RAD(-30.9)),Alpha)
  905. RightHip.C0 = RightHip.C0:lerp(CF(1,-1.1,0.1)*ANGLES(RAD(-12.2),RAD(64.9),RAD(-5.5)),Alpha)
  906. end
  907. coroutine.resume(coroutine.create(function()
  908. repeat Swait()
  909. WACKYEFFECT2({Time = 60, EffectType = "Round Slash", Size = VT(.4,.4,1), Size2 = VT(.4,.4,.9), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame * ANGLES(0,RAD(90),0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  910.  
  911. until ac == true
  912. end))
  913.  
  914. coroutine.resume(coroutine.create(function()
  915. prop2.CFrame = CF(prop2.Position,Mouse.Hit.p) * ANGLES(RAD(0),RAD(0),RAD(90))
  916. for i = 1,40 do
  917. Swait()
  918. prop2.CFrame = prop2.CFrame * CF(0,0,-2)
  919. --local hit,pos = Raycast(prop2.Position,prop2.CFrame.lookVector,5,Character)
  920. ApplyAoE(prop2.Position,16,0,0,0,true)
  921. end
  922. ac = true
  923. WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop2.Size*10, Size2 = prop2.Size*50, Transparency = 0.4, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 438666077, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  924. WACKYEFFECT2({Time = 85, EffectType = "Sphere", Size = prop2.Size*5, Size2 = prop2.Size*25, Transparency = 0.4, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  925. for i = 1,2 do
  926. WACKYEFFECT2({Time = 85, EffectType = "Wave", Size = VT(10,1,10), Size2 = VT(60,3,60), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame *ANGLES(RAD(0),RAD(0),RAD(-90)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  927. end
  928. for i = 1,4 do
  929. WACKYEFFECT2({Time = 85, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.34,.2,.34), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = nil, RotationX = MRANDOM(-8,8), RotationY = MRANDOM(-8,8), RotationZ = MRANDOM(-8,8), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  930. end
  931. for i = 1,9 do
  932. WACKYEFFECT2({Time = 85, EffectType = "Skull", Size = VT(3,3,3), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = prop2.CFrame, MoveToPos = prop2.Position + VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)), RotationX = MRANDOM(-12,12), RotationY = MRANDOM(-12,12), RotationZ = MRANDOM(-12,12), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  933. end prop2:Destroy()
  934. end))
  935.  
  936. for i = 0,14 do
  937. local Alpha = .2
  938. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,-0.3)*ANGLES(RAD(-114.5),RAD(3.7),RAD(-160.7)),Alpha)
  939. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  940. RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.2,-0.4)*ANGLES(RAD(-56.4),RAD(76.9),RAD(74.7)),Alpha)
  941. Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-89.5),RAD(3.8),RAD(172.2)),Alpha)
  942. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,-0.6)*ANGLES(RAD(136.4),RAD(-77.8),RAD(113.6)),Alpha)
  943. RightHip.C0 = RightHip.C0:lerp(CF(0.9,-0.9,0.1)*ANGLES(RAD(6.2),RAD(54.6),RAD(19.5)),Alpha)
  944. end
  945. CreateSound(211059653,Torso,7,0.75,false)
  946. ATTACK = false
  947. end
  948.  
  949. function headthroww()
  950. ATTACK = true
  951. for i = 0,20 do
  952. Swait()
  953. local Alpha = .1
  954. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
  955. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1.1,0.3,-0.1)*ANGLES(RAD(-79.4),RAD(-57.7),RAD(104.1)),Alpha)
  956. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  957. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
  958. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
  959. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  960. end
  961. local hc = sla.hed:Clone()
  962. hc.Name = "head clone"
  963. hc.Parent = Effects
  964. local reh = sla.hed
  965. reh.Parent = nil
  966. local neww = CreateWeldOrSnapOrMotor("Weld",hc.Main,hc.Main,LeftArm,CF(0,-1.6,0)*ANGLES(RAD(180),RAD(0),RAD(15)),d)
  967. for i = 0,30 do
  968. Swait()
  969. local Alpha = .1
  970. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
  971. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.8,0.7,0.1)*ANGLES(RAD(75.3),RAD(-60.2),RAD(-105.2)),Alpha)
  972. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  973. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
  974. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
  975. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  976. end
  977. for i = 0,23 do
  978. Swait()
  979. local Alpha = .15
  980. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0.1,0.4)*ANGLES(RAD(-76),RAD(0),RAD(142.8)),Alpha)
  981. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.9,0.9,0.5)*ANGLES(RAD(51.7),RAD(-68.5),RAD(-152)),Alpha)
  982. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  983. Neck.C0 =Neck.C0:lerp(CF(0,1,0.1)*ANGLES(RAD(-101.5),RAD(-3.9),RAD(-142.8)),Alpha)
  984. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-0.8,0)*ANGLES(RAD(3.2),RAD(-59.3),RAD(16.7)),Alpha)
  985. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,-0.1)*ANGLES(RAD(-56),RAD(78.1),RAD(45.4)),Alpha)
  986. end
  987. local trr = false
  988. local aa = hc.Main
  989. coroutine.resume(coroutine.create(function()
  990. repeat Swait()
  991. WACKYEFFECT2({Time = 60, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  992. until trr == true
  993. end))
  994. neww:Destroy()
  995.  
  996. aa.Anchored = true
  997. coroutine.resume(coroutine.create(function()
  998. aa.CFrame = CF(aa.Position,Mouse.Hit.p)
  999. for i = 1,250 do
  1000. Swait()
  1001. aa.CFrame = aa.CFrame*CF(0,0,-2.5)
  1002. local hit,pos = Raycast(aa.Position,aa.CFrame.lookVector,5,Character)
  1003. if hit then break end
  1004. end
  1005. trr = true
  1006. WACKYEFFECT2({Time = 99, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(34,34,34), Transparency = 0.2, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 438666077, SoundPitch = 1, SoundVolume = 9, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  1007. for i = 1,3 do
  1008. WACKYEFFECT2({Time = 110, EffectType = "Wave", Size = VT(25,3,25), Size2 = VT(37,3,37), Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = MRANDOM(-2,2), RotationY = MRANDOM(-2,2), RotationZ = MRANDOM(-2,2), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  1009. end
  1010. for i = 1,5 do
  1011. WACKYEFFECT2({Time = 110, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.3,.05,.3)*MRANDOM(11,13)/10, Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-9,9), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  1012. end
  1013. for i = 1,25 do
  1014. WACKYEFFECT2({Time = 110, EffectType = "Box", Size = VT(3,3,3), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = aa.CFrame , MoveToPos = aa.Position +VT(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)) , RotationX = MRANDOM(-30,30), RotationY = MRANDOM(-30,30), RotationZ = MRANDOM(-30,30), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1015.  
  1016. end
  1017. ApplyAoE(aa.Position,15,0,0,0,true)
  1018. hc:Destroy()
  1019. end))
  1020.  
  1021. for i = 0,20 do
  1022. Swait()
  1023. local Alpha = .25
  1024. RootJoint.C0 = RootJoint.C0:lerp(CF(0,-0.1,-0.1)*ANGLES(RAD(-105.5),RAD(0),RAD(142.8)),Alpha)
  1025. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.3,0.7,-1)*ANGLES(RAD(125.5),RAD(-38),RAD(90.2)),Alpha)
  1026. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  1027. Neck.C0 =Neck.C0:lerp(CF(-0.1,1,0)*ANGLES(RAD(-86.4),RAD(7.5),RAD(-143.3)),Alpha)
  1028. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-0.7,0)*ANGLES(RAD(-3.5),RAD(-59.2),RAD(-18.4)),Alpha)
  1029. RightHip.C0 = RightHip.C0:lerp(CF(0.9,-1,-0.2)*ANGLES(RAD(59.4),RAD(77.4),RAD(-47.6)),Alpha)
  1030. end
  1031. for i,v in pairs(reh:children()) do
  1032. v.Transparency = 1
  1033. end
  1034. reh.Parent = sla
  1035. for i = 0,1,0.05 do
  1036. Swait()
  1037. for i,v in pairs(reh:children()) do
  1038. if v.Name ~= "Main" then
  1039. v.Transparency = 1-i
  1040. end
  1041. end
  1042. end
  1043. ATTACK = false
  1044. end
  1045.  
  1046. --[[sp = sp + 30
  1047. if sp >= 360 then
  1048. sp = 0
  1049. end]]
  1050. function axes()
  1051. ATTACK = true
  1052. for i = 0,20 do
  1053. Swait()
  1054. local Alpha = .1
  1055. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(-146)),Alpha)
  1056. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  1057. RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.9,0)*ANGLES(RAD(7.6),RAD(69),RAD(-175.4)),Alpha)
  1058. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-87.8),RAD(3.2),RAD(145.9)),Alpha)
  1059. LeftHip.C0 = LeftHip.C0:lerp(CF(-1.1,-1,0)*ANGLES(RAD(0),RAD(-77.7),RAD(0)),Alpha)
  1060. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0.1)*ANGLES(RAD(0),RAD(66.2),RAD(0)),Alpha)
  1061. end
  1062. for i = 0,20 do
  1063. local Alpha = .1
  1064. RootJoint.C0 = RootJoint.C0:lerp(CF(0,-0.4,0)*ANGLES(RAD(-90),RAD(0),RAD(-146)),Alpha)
  1065. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  1066. RightShoulder.C0 = RightShoulder.C0:lerp(CF(0.9,0.2,-0.1)*ANGLES(RAD(7.6),RAD(69),RAD(57.4)),Alpha)
  1067. Neck.C0 =Neck.C0:lerp(CF(-0.1,1,0.1)*ANGLES(RAD(-99.5),RAD(10.8),RAD(147.4)),Alpha)
  1068. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-0.6,-0.8)*ANGLES(RAD(0),RAD(-77.7),RAD(0)),Alpha)
  1069. RightHip.C0 = RightHip.C0:lerp(CF(1.1,-0.9,-0.7)*ANGLES(RAD(0),RAD(84),RAD(-43.7)),Alpha)
  1070. end
  1071. local a = {}
  1072. local hf,hp = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7, Character)
  1073. if hf then
  1074. coroutine.resume(coroutine.create(function()
  1075. for i = 1,8 do
  1076. swait(.07)
  1077. local sw = script.asw:Clone()
  1078. table.insert(a,sw)
  1079. local ps = RootPart.CFrame*CF(0,0,-i*22)
  1080. local hf2,hp2 = Raycast(ps.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7, Character)
  1081. if hf then
  1082. local ab = CF(hp2) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1083. sw.Parent = Effects
  1084. sw.CFrame = ab * CF(0,-6,0)
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 0,5 do
  1087. swait()
  1088. sw.Orientation = RootPart.Orientation
  1089. sw.CFrame = sw.CFrame:lerp(sw.CFrame*CF(0,.6,0),2.5)
  1090. end
  1091. ApplyAoE(ab.p,15,0,0,0,true)
  1092. WACKYEFFECT2({Time = 70, EffectType = "Sphere", Size = VT(2,1,2), Size2 = VT(38,1,38), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1093. WACKYEFFECT2({Time = 70, EffectType = "Sphere", Size = VT(2,3,2), Size2 = VT(27,45,27), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = 228343343, SoundPitch = 1, SoundVolume = 8, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1094. for i = 1,2 do
  1095. WACKYEFFECT2({Time = 80, EffectType = "Wave", Size = VT(10,1,10), Size2 = VT(23,3,23), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-5,5), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1096. end
  1097. for i = 1,4 do
  1098. WACKYEFFECT2({Time = 70, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.1,.1,.3), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = MRANDOM(-6,6), RotationY = MRANDOM(-6,6), RotationZ = MRANDOM(-6,6), Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1099. end
  1100. for i = 1,3 do
  1101. WACKYEFFECT2({Time = 80, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.15,.035,.15), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-4,4), RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1102. end
  1103. for i = 1,2 do
  1104. WACKYEFFECT2({Time = 70, EffectType = "Sphere", Size = VT(2.5,2.5,2.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = ab, MoveToPos = ab.p + VT(MRANDOM(-40,40),MRANDOM(-49,49),MRANDOM(-40,40)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 20, SizeBoomerang = 0})
  1105. end
  1106. end))
  1107. end
  1108. end
  1109. for b = 1,#a do
  1110. Debris:AddItem(a[b],1.6)
  1111. end
  1112. end))
  1113. end
  1114. for i =0,17 do
  1115. Swait()
  1116. local Alpha = .27
  1117. RootJoint.C0 = RootJoint.C0:lerp(CF(0,-1.1,0)*ANGLES(RAD(-90),RAD(0),RAD(-146)),Alpha)
  1118. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,-0.1)*ANGLES(RAD(-19.7),RAD(-82.1),RAD(-19.5)),Alpha)
  1119. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0,-0.5)*ANGLES(RAD(7.6),RAD(69),RAD(17.6)),Alpha)
  1120. Neck.C0 =Neck.C0:lerp(CF(-0.1,1,0.1)*ANGLES(RAD(-99.5),RAD(10.8),RAD(147.4)),Alpha)
  1121. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,0.1,-0.8)*ANGLES(RAD(0),RAD(-77.7),RAD(0)),Alpha)
  1122. RightHip.C0 = RightHip.C0:lerp(CF(1.1,-1.4,-0.8)*ANGLES(RAD(0),RAD(84),RAD(-88.7)),Alpha)
  1123. end
  1124. ATTACK = false
  1125. end
  1126.  
  1127. function pumpkinboomb()
  1128. ATTACK = true
  1129. local d2 = false
  1130. for i = 0,20 do
  1131. Swait()
  1132. local Alpha = .1
  1133. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
  1134. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1.5,0.8,0.4)*ANGLES(RAD(-93.2),RAD(53.9),RAD(63.8)),Alpha)
  1135. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  1136. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
  1137. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
  1138. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  1139. end
  1140. local acid = CreatePart(3,Effects,"Neon",0,0,"Teal","ThanosPoggers",VT(1.3,1.3,1.3),false)
  1141. MakeForm(acid,"Ball")
  1142. acid.Color = Color3.fromRGB(19, 255, 117)
  1143. acid.CFrame = LeftArm.CFrame * CF(0,-1,0)
  1144. local aq = CreateWeldOrSnapOrMotor("Weld",acid,acid,LeftArm,CF(0,1,0),d)
  1145. coroutine.resume(coroutine.create(function()
  1146. repeat swait(.09)
  1147. local ac2 = acid:Clone()
  1148. ac2.Parent = Effects
  1149. ac2.Name = "lol!"
  1150. ac2:BreakJoints()
  1151. ac2.Anchored = false
  1152. ac2.Size = ac2.Size * 0.7
  1153. ac2.CFrame = ac2.CFrame * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1154. Debris:AddItem(ac2,.5)
  1155. --if MRANDOM(1,4) == 1 then
  1156. WACKYEFFECT2({Time = 60, EffectType = "Round Slash", Size = VT(.01,.01,.01), Size2 = VT(.03,.03,.03), Transparency = 0, Transparency2 = 1, CFrame = acid.CFrame * ANGLES(MRANDOM(0,360),MRANDOM(0,360),MRANDOM(0,360)), MoveToPos = acid.Position + VT(0,1,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1157. --end
  1158. until d2 == true
  1159. end))
  1160. for i = 0,20 do
  1161. Swait()
  1162. local Alpha = .1
  1163. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
  1164. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.9,1,0.2)*ANGLES(RAD(83.7),RAD(-83.6),RAD(-90.6)),Alpha)
  1165. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  1166. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3),RAD(3.1),RAD(-142.8)),Alpha)
  1167. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
  1168. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  1169. end
  1170. acid.Anchored = true
  1171. aq:Destroy()
  1172. coroutine.resume(coroutine.create(function()
  1173. acid.CFrame = CF(acid.Position,Mouse.Hit.p)
  1174. for i = 0,250 do
  1175. Swait()
  1176. acid.CFrame = acid.CFrame * CF(0,0,-2)
  1177. local hit,pos = Raycast(acid.Position,acid.CFrame.lookVector,5,Character)
  1178. if hit then break end
  1179. end
  1180. d2 = true
  1181. local gr = CreatePart(3,Effects,"Neon",0,0,"Teal","RedditMoment",VT(1,0,1),true)
  1182. gr.Color = Color3.fromRGB(19, 255, 117)
  1183. gr.CFrame = acid.CFrame
  1184. MakeForm(gr,"Ball")
  1185. gr.Orientation = VT(0,0,0)
  1186. acid:Destroy()
  1187. local hf,hp = Raycast(gr.Position, (CF(gr.Position, gr.Position + VT(0, -1, 0))).lookVector, 3.7, Character)
  1188. gr.CFrame = CF(hp)
  1189. CreateSound(2767090,gr,8,.7,false)
  1190. for i = 1,40,1 do
  1191. Swait()
  1192. gr.Size = VT(1*i,0,1*i)
  1193. ApplyAoE(gr.Position,1*i/2,0,0,0,true)
  1194. end
  1195. WACKYEFFECT2({Time = 60, EffectType = "Sphere", Size = gr.Size*0.9, Size2 = gr.Size*1.3, Transparency = 0, Transparency2 = 1, CFrame = gr.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = .7, SoundVolume = 9, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 23})
  1196. for i = 1,2 do
  1197. WACKYEFFECT2({Time = 70, EffectType = "Round Slash", Size = VT(.3,.001,.3), Size2 = VT(.5,.001,.5), Transparency = 0, Transparency2 = 1, CFrame = gr.CFrame * CF(0,.1,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-3,3), RotationZ = 0, Material = "Neon",Color = Color3.fromRGB(19, 255, 117),SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 23})
  1198. end
  1199. swait(.8)
  1200. for i = 1,40,.05 do
  1201. Swait()
  1202. gr.Size = VT(gr.Size.X-i,0,gr.Size.Z-i)
  1203. end
  1204. end))
  1205. for i = 0,14 do
  1206. Swait()
  1207. local Alpha = .23
  1208. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,-0.1)*ANGLES(RAD(-90),RAD(0),RAD(122.3)),Alpha)
  1209. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-0.8,0.5,-0.5)*ANGLES(RAD(117.9),RAD(-42.3),RAD(84.7)),Alpha)
  1210. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4,0.1)*ANGLES(RAD(-35.1),RAD(60.4),RAD(39)),Alpha)
  1211. Neck.C0 =Neck.C0:lerp(CF(0.1,1,0.1)*ANGLES(RAD(-93.3),RAD(2.1),RAD(-122.2)),Alpha)
  1212. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1,0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
  1213. RightHip.C0 = RightHip.C0:lerp(CF(1,-1,0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  1214. end
  1215. ATTACK = false
  1216. end
  1217.  
  1218. --keys
  1219. function MouseDown(Mouse)
  1220. if ATTACK == false and COMBO == 1 then
  1221. COMBO = 2
  1222. punch()
  1223. elseif ATTACK == false and COMBO == 2 then
  1224. itknee()
  1225. COMBO = 3
  1226. elseif ATTACK == false and COMBO == 3 then
  1227. wack()
  1228. COMBO = 1
  1229. end
  1230. end
  1231.  
  1232. function MouseUp(Mouse)
  1233. HOLD = false
  1234. end
  1235.  
  1236. function KeyDown(Key)
  1237. KEYHOLD = true
  1238. if Key == "v" and ATTACK == false then
  1239. pumpkinboomb()
  1240. end
  1241.  
  1242. if Key == "z" and ATTACK == false then
  1243. twoslashes()
  1244. end
  1245.  
  1246. if Key == "c" and ATTACK == false then
  1247. axes()
  1248. end
  1249.  
  1250. if Key == "m" then
  1251. cs()
  1252. end
  1253.  
  1254. if Key == "x" and ATTACK == false then
  1255. headthroww()
  1256. end
  1257.  
  1258. if Key == "]" and ATTACK == false then
  1259. if sick.Parent ~= Torso then
  1260. sick = IT("Sound",Torso)
  1261. sick.SoundId = "rbxassetid://"..SONG
  1262. end
  1263. end
  1264. end
  1265.  
  1266. function KeyUp(Key)
  1267. KEYHOLD = false
  1268. end
  1269.  
  1270. Mouse.Button1Down:connect(function(NEWKEY)
  1271. MouseDown(NEWKEY)
  1272. end)
  1273. Mouse.Button1Up:connect(function(NEWKEY)
  1274. MouseUp(NEWKEY)
  1275. end)
  1276. Mouse.KeyDown:connect(function(NEWKEY)
  1277. KeyDown(NEWKEY)
  1278. end)
  1279. Mouse.KeyUp:connect(function(NEWKEY)
  1280. KeyUp(NEWKEY)
  1281. end)
  1282.  
  1283. function unanchor()
  1284. for _, c in pairs(Character:GetChildren()) do
  1285. if c:IsA("BasePart") and c ~= RootPart then
  1286. c.Anchored = false
  1287. end
  1288. end
  1289. if UNANCHOR == true then
  1290. RootPart.Anchored = false
  1291. else
  1292. RootPart.Anchored = true
  1293. end
  1294. end
  1295.  
  1296. --loop stuff
  1297.  
  1298. Humanoid.Changed:connect(function(Jump)
  1299. if Jump == "Jump" and (Disable_Jump == true) then
  1300. Humanoid.Jump = false
  1301. end
  1302. end)
  1303.  
  1304. while true do
  1305. Swait()
  1306. script.Parent = WEAPONGUI
  1307. ANIMATE.Parent = nil
  1308. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1309. v:Stop();
  1310. end
  1311. SINE = SINE + CHANGE*2
  1312. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1313. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1314. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1315. local TiltVelocity = CF(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity/1.6))
  1316. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1317. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1318. ANIM = "Jump"
  1319. if ATTACK == false then
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. end
  1327. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1328. ANIM = "Fall"
  1329. if ATTACK == false then
  1330. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. end
  1337. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1338. ANIM = "Idle"
  1339. if ATTACK == false then
  1340. local Alpha = .1
  1341. axew.C1 = axew.C1:lerp(CF(0,0,0) * ANGLES(RAD(0 - 3 * SIN(SINE/33)),RAD(0),RAD(0)),Alpha)
  1342. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0 + 0.08 * COS(SINE/33),0)*ANGLES(RAD(-90),RAD(0),RAD(142.8)),Alpha)
  1343. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5 + 0.04 * SIN(SINE/33),-0.1)*ANGLES(RAD(-19.7 + 2 * COS(SINE/45)),RAD(-82.1 + 3 * COS(SINE/55)),RAD(-19.5)),Alpha)
  1344. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.4 + 0.04 * SIN(SINE/33),0.1)*ANGLES(RAD(-35.1- 1 * COS(SINE/39)),RAD(60.4 + 7 * COS(SINE/66)),RAD(39)),Alpha)
  1345. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-92.3 + 2 * SIN(SINE/33)),RAD(3.1),RAD(-142.8)),Alpha)
  1346. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1- 0.08 * COS(SINE/33),0.1)*ANGLES(RAD(0),RAD(-59.5),RAD(0)),Alpha)
  1347. RightHip.C0 = RightHip.C0:lerp(CF(1,-1- 0.08 * COS(SINE/33),0)*ANGLES(RAD(0),RAD(82.4),RAD(0)),Alpha)
  1348. end
  1349. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1350. ANIM = "Walk"
  1351. if ATTACK == false then
  1352. local Alpha = .1
  1353. RootJoint.C0 = RootJoint.C0:lerp(CF(0,0,0 - 0.10 * COS(SINE/(WALKSPEEDVALUE/2)))*ANGLES(RAD(-92+3*SIN(SINE/(WALKSPEEDVALUE/2)))+RAD(TiltVelocity.z)*1,RAD(0),RAD(-194+10*COS(SINE/WALKSPEEDVALUE))),Alpha)
  1354. LeftShoulder.C0 = LeftShoulder.C0:lerp(CF(-1,0.5,0)*ANGLES(RAD(-25*COS(SINE/WALKSPEEDVALUE))+SIN(SINE/WALKSPEEDVALUE)/2.5,RAD(-90)-RAD(TiltVelocity.X)*0.5,RAD(0)),Alpha)
  1355. RightShoulder.C0 = RightShoulder.C0:lerp(CF(1,0.5,0)*ANGLES(RAD(0--[[*COS(SINE/WALKSPEEDVALUE))-SIN(SINE/WALKSPEEDVALUE)/2.5]]),RAD(45)-RAD(TiltVelocity.X)*0.5,RAD(39)),Alpha)
  1356. Neck.C0 =Neck.C0:lerp(CF(0,1,0)*ANGLES(RAD(-90+1.5*COS(SINE/WALKSPEEDVALUE)),RAD(0),RAD(-166-10*COS(SINE/WALKSPEEDVALUE))-RAD(TiltVelocity.x)*3),Alpha)
  1357. LeftHip.C0 = LeftHip.C0:lerp(CF(-1,-1+0.35*COS(SINE/WALKSPEEDVALUE)/2,0-0.5*COS(SINE/WALKSPEEDVALUE)/2)*ANGLES(RAD(-5+15*COS(SINE/WALKSPEEDVALUE))+RootPart.RotVelocity.Y/75+SIN(SINE/WALKSPEEDVALUE)/2.5*-RAD(TiltVelocity.z)*10,RAD(-90-25*COS(SINE/WALKSPEEDVALUE)*RAD(TiltVelocity.X)*5.5),RAD(0))*ANGLES(RAD(0-2*COS(SINE/WALKSPEEDVALUE)),RAD(0),RAD(0)),Alpha)
  1358. RightHip.C0 = RightHip.C0:lerp(CF(1,-1-0.35*COS(SINE/WALKSPEEDVALUE)/2,0+0.5*COS(SINE/WALKSPEEDVALUE)/2)*ANGLES(RAD(-5-15*COS(SINE/WALKSPEEDVALUE))-RootPart.RotVelocity.Y/-75+-SIN(SINE/WALKSPEEDVALUE)/2.5*-RAD(TiltVelocity.z)*10,RAD(90+25*COS(SINE/WALKSPEEDVALUE)*RAD(TiltVelocity.X)*5.5),RAD(0))* ANGLES(RAD(0+2*COS(SINE/WALKSPEEDVALUE)),RAD(0),RAD(0)),Alpha)
  1359. end
  1360. end
  1361. unanchor()
  1362. Humanoid.MaxHealth = 1e4
  1363. Humanoid.Health = 1e4
  1364. if Rooted == false then
  1365. Disable_Jump = false
  1366. Humanoid.WalkSpeed = Speed
  1367. elseif Rooted == true then
  1368. Disable_Jump = true
  1369. Humanoid.WalkSpeed = 0
  1370. end
  1371. sick.SoundId = "rbxassetid://"..SONG
  1372. sick.Looped = true
  1373. sick.Pitch = 1
  1374. sick.Volume = 3
  1375. sick.Playing = true
  1376. end
  1377.  
  1378. --//=================================\\
  1379. --\\=================================//
  1380.  
  1381.  
  1382.  
  1383.  
  1384.  
  1385. --//====================================================\\--
  1386. --|| END OF SCRIPT
  1387. --\\====================================================//--
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