CharizardiaUniv

Colorful Madness Reborn

Dec 4th, 2019
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  1. Colorful Madness Reborn:
  2.  
  3. General Changes:
  4. - The Extras Menu, Night Select Menu, and Custom Night Menu are all on one screen.
  5. - Cameras are no longer a tiny monitor in the bottom corner.
  6. - Toxicity now increases at the same rate across any and all AI levels.
  7. - Changed the following hotkeys:
  8. - Removed: W (Wind up the position locker while on Cam 4)
  9. - Removed: S (Turning on/off the cameras)
  10. - Removed: Z (Equipping/Unequipping the mask)
  11. - Removed: X (Reset the extra options on)
  12. - Removed: 1 - 6 (Change to this camera number)
  13. - Removed: 7 (Turning on the Power Generator)
  14. - Removed: 8 (Turning on the Super Flash)
  15. - Changed: V -> S (Sealing the vent blocker)
  16. - Changed: CTRL -> SHIFT (Flashlight)
  17. - Added a new victory/game over menu.
  18. - Changed power consumption slightly.
  19. - 1 Bar: -1% every 3.33s -> 6s
  20. - 2 Bars: -1% every 1.94s -> 2s
  21. - 3 Bars: -1% every 1.67s -> 0.86s
  22. - 4 Bars: -1% every 0.39s -> 0.46s
  23. - 5 Bars: -1% every 0.17s -> 0.3s
  24. - 0 Bars with Gen: +1% every 2s -> 2s
  25. - 1 Bar with Gen: -1% every 11.67s -> No power drained/earned
  26. - 2 Bars with Gen: -1% every 7.78s -> 3s
  27. - 3 Bars with Gen: -1% every 5.83s -> 1.2s
  28. - 4 Bars with Gen: -1% every 1.56s -> 0.67s
  29. - 5 Bars with Gen: -1% every 0.58s -> 0.4s
  30. - The resolution is smaller.
  31. - The office is slightly larger, allowing the player to scroll from side to side.
  32. - The cameras now move back and forth.
  33. - Enemy attack speed increases much faster with AI increases.
  34. - Running out of power now results in a 5 second grace period, then a jumpscare.
  35. - Endless Night no longer keeps track of your best time.
  36. - Jumpscares have been improved.
  37. - Color attack pattern changes:
  38. - Closing the door/vent on certain colors while they're in front of the door makes them attack far faster.
  39. - Blue jumpscares the player instantly if the cameras are pulled up 0.25s after he arrives at the door.
  40. - Green jumpscares the player instantly if the cameras are pulled up 0.25s after he arrives at the door.
  41. - Pink now moves back almost 2x as fast when right infront of the office.
  42. - Yellow has one extra move phase.
  43. - Time taken to wind up Red's locker decreased by 0.05s.
  44. - Purple jumpscares 0.5 seconds faster.
  45. - Gray AI increases chance of spawning by 1% instead of 3%.
  46. - Watching White now makes him "move back"
  47. - Orange AI increases the total time he stays in the office by 0.5s instead of 1s.
  48. - Black no longer has 2x chance of spawning with the Power Gen active.
  49. - Forest AI no longer increases the amount of coins he demands and he attacks far faster (and is less annoying).
  50. - Magenta attacks slower and flees faster.
  51. - Gold jumpscares 0.5 seconds faster.
  52. - Space now moves slower as AI level increases instead of faster.
  53. - Rainbow Rework
  54. - No longer 4 identical clones
  55. - Rainbow R (12AM): Attacks through either of the doors.
  56. - Rainbow O (2AM): Might appear on the cameras, refreshing them is the only way to make him leave.
  57. - Rainbow Y (1AM): Attacks through the center hall, requires wearing the mask.
  58. - Rainbow G (2AM): Appears on a random camera and must be watched.
  59. - Rainbow B (12AM): Attacks through the vent, but squeaks the whole way through.
  60. - Rainbow P (3AM): Can cause a power outage if not checked on.
  61. - If other colors are active, all 6 Rainbows spawn at once at 4AM, and all other colors vanish.
  62. - Nightmare Mode has been replaced with Colorless Mode.
  63. - Blue now constantly moves forward, instead of only having a chance to.
  64. - Green now moves faster at the door.
  65. - Pink moves back far slower.
  66. - Yellow is now guaranteed to move forward on the first move, also blocking him only sends him back to the vent entrance.
  67. - Red's locker winds up 3 times a second instead of 4 times.
  68. - Purple jumpscares faster.
  69. - Brown chance of spawning is increased by 2% instead of 1%.
  70. - Gray chance of spawning is increased by 2% instead of 1% and jumpscares if the cameras are pulled up.
  71. - White is now stalled by watching him, he also reaches the office far faster.
  72. - Orange appears 1 extra time per night and duration is increased by 0.75s instead of 0.5s.
  73. - Black chance of spawning is increased by 2% instead of 1% and lasts for 10s instead of 7.5s.
  74. - Forest requires 2x as many coins and jumpscares faster.
  75. - Magenta jumpscares faster.
  76. - Gold jumpscares faster.
  77. - Space now occupies two cameras at once.
  78. - Rainbow O chance of spawning is increased by 2% instead of 1%.
  79. - Rainbow Y jumpscares faster.
  80. - Rainbow G jumpscares faster.
  81. - Error is back.
  82. - Forest, Magenta, Gold, and Space are now unlockable characters that bring new challenges in the Custom Night.
  83. - These four are unlocked through Error.
  84. - Error has a 1/8 chance of spawning in the Custom Night, from anywhere between 12:30AM - 3:00AM. (Colorless Mode makes this a 1/5 chance.)
  85. - If Rainbow is the only active color, Error will only be able to increase Rainbow's AI, but if the AI's already maxed, Error won't spawn.
  86. - Changed Night Rewards:
  87. - 0 Nights Complete: Access to Night 1 and info about Blue & Green.
  88. - 1 Night Complete: Access to Night 2 and info about Pink & Yellow.
  89. - 2 Nights Complete: Access to Night 3 and info about Red & Purple.
  90. - 3 Nights Complete: Access to Night 4 and info about Brown, Gray, & White.
  91. - 4 Nights Complete: Access to Night 5 and info about Orange & Black.
  92. - 5 Nights Complete: Access to Night 6 and info about Rainbow.
  93. - 6 Nights Complete: Access to Night 7 and Endless Night.
  94. - 7 Nights Complete: Access to Cheats, Challenges, and Custom Night.
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