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Jun 6th, 2015
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  1. So, how would I handle attunement progression from tier to tier? Well if moving up to the next tier required completing the last you’d end up with a drop off in players between tiers that is greater than the current level. If we were dealing with expansions that lasted onto two raid tiers this would be acceptable but with a 3 tier long expansion the falloff would likely be too much.
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  3. Oddly enough, it would be quite easy to design if every tier came with a few new dungeons. You could make it so that attuneing to the new raid required either to do those new dungeons OR to have completed the previous one. People who do the dungeons who have the benefit of getting cool story quests and associated rewards, but at least the raiders would be able to hop right into the new raid on day 1. I think something like this would be ideal if the endgame progression was refocused, but it would not fit into the current way that things are going. However, lets just say that I hear on the grapevine that 7.0 is bringing significant overall design changes, so perhaps that will be a thing. Of course I would prefer it if later on tiers also contained more than 1 raid instance, where possible, with each instances tileset being used to create a new dungeon or two per raid. Stuff like that would be really awesome, but it would take a lot of work - though due to the re-use of art assets from the main raids it wouldn't be as bad as it could be.
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  5. Fundamentally though, if each new raid tier had 2-3 new hard dungeons it would make this whole attunement problems so much easier. New players would do old dungeons, then new dungeons and then be ready for the latest raid. Players from the previous tier would still be able to do the new dungeons for the various rewards, but they’d immediately be able to jump into the new raid regardless.
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