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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://183142252"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,3,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Name"
  45. naeeym2.PlayerToHideFrom = Player
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "Ali"
  51. tecks2.Font = "SourceSansBold"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 0
  54. tecks2.TextColor3 = BrickColor.new("Really red").Color
  55. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77. local NEWMESH = IT(MESH)
  78. if MESH == "SpecialMesh" then
  79. NEWMESH.MeshType = MESHTYPE
  80. if MESHID ~= "nil" and MESHID ~= "" then
  81. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82. end
  83. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85. end
  86. end
  87. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88. NEWMESH.Scale = SCALE
  89. NEWMESH.Parent = PARENT
  90. return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  94. local NEWPART = IT("Part")
  95. NEWPART.formFactor = FORMFACTOR
  96. NEWPART.Reflectance = REFLECTANCE
  97. NEWPART.Transparency = TRANSPARENCY
  98. NEWPART.CanCollide = false
  99. NEWPART.Locked = true
  100. NEWPART.Anchored = true
  101. if ANCHOR == false then
  102. NEWPART.Anchored = false
  103. end
  104. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  105. NEWPART.Name = NAME
  106. NEWPART.Size = SIZE
  107. NEWPART.Position = Torso.Position
  108. NEWPART.Material = MATERIAL
  109. NEWPART:BreakJoints()
  110. NEWPART.Parent = PARENT
  111. return NEWPART
  112. end
  113.  
  114. --//=================================\\
  115. --|| CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Player_Size = 1 --Size of the player.
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121.  
  122. local Speed = 16
  123. local Effects2 = {}
  124.  
  125. --//=================================\\
  126. --|| END OF CUSTOMIZATION
  127. --\\=================================//
  128.  
  129. local function weldBetween(a, b)
  130. local weldd = Instance.new("ManualWeld")
  131. weldd.Part0 = a
  132. weldd.Part1 = b
  133. weldd.C0 = CFrame.new()
  134. weldd.C1 = b.CFrame:inverse() * a.CFrame
  135. weldd.Parent = a
  136. return weldd
  137. end
  138.  
  139. --//=================================\\
  140. --|| USEFUL VALUES
  141. --\\=================================//
  142.  
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local CHANGEDEFENSE = 0
  148. local CHANGEDAMAGE = 0
  149. local CHANGEMOVEMENT = 0
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local WALK = 0
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local POWERLEVEL = 1
  164. local DEATH = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Adds"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182. local LIMITBROKEN = false
  183. local HITFLOOR, HITPOS = nil
  184. local FLIGHT = false
  185.  
  186. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.ArtificialHB:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.ArtificialHB:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --|| SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244. if NUMBER >= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258. if NUMBER == 0 or NUMBER == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 1, NUMBER do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390.  
  391. local SOUND = IT("Sound")
  392.  
  393. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  394. local NEWSOUND = nil
  395. coroutine.resume(coroutine.create(function()
  396. NEWSOUND = SOUND:Clone()
  397. NEWSOUND.Parent = PARENT
  398. NEWSOUND.Volume = VOLUME
  399. NEWSOUND.Pitch = PITCH
  400. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  401. --Swait()
  402. NEWSOUND:play()
  403. if DOESLOOP == false then
  404. repeat Swait() until NEWSOUND.Playing == false
  405. NEWSOUND:remove()
  406. elseif DOESLOOP == true then
  407. NEWSOUND.Looped = true
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414. local right = top:Cross(back)
  415. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  420. local mesh = IT("SpecialMesh",wave)
  421. mesh.MeshType = "FileMesh"
  422. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  423. mesh.Scale = SIZE
  424. mesh.Offset = VT(0,0,-SIZE.X/8)
  425. wave.CFrame = CFRAME
  426. coroutine.resume(coroutine.create(function(PART)
  427. for i = 1, WAIT do
  428. Swait()
  429. mesh.Scale = mesh.Scale + GROW
  430. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  431. if DOESROT == true then
  432. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  433. end
  434. wave.Transparency = wave.Transparency + (0.5/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  444. local mesh = IT("SpecialMesh",wave)
  445. mesh.MeshType = "FileMesh"
  446. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  447. mesh.Scale = SIZE
  448. mesh.Offset = VT(0,0,0)
  449. wave.CFrame = CFRAME
  450. coroutine.resume(coroutine.create(function(PART)
  451. for i = 1, WAIT do
  452. Swait()
  453. mesh.Scale = mesh.Scale + GROW
  454. if DOESROT == true then
  455. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  456. end
  457. wave.Transparency = wave.Transparency + (0.5/WAIT)
  458. if wave.Transparency > 0.99 then
  459. wave:remove()
  460. end
  461. end
  462. end))
  463. end
  464.  
  465. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  466. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  467. local mesh = IT("SpecialMesh",wave)
  468. mesh.MeshType = "Sphere"
  469. mesh.Scale = SIZE
  470. mesh.Offset = VT(0,0,0)
  471. wave.CFrame = CFRAME
  472. coroutine.resume(coroutine.create(function(PART)
  473. for i = 1, WAIT do
  474. Swait()
  475. mesh.Scale = mesh.Scale + GROW
  476. wave.Transparency = wave.Transparency + (1/WAIT)
  477. if wave.Transparency > 0.99 then
  478. wave:remove()
  479. end
  480. end
  481. end))
  482. end
  483.  
  484. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  485. if FLOOR ~= nil then
  486. coroutine.resume(coroutine.create(function()
  487. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  488. PART.CFrame = CF(POSITION)
  489. for i = 1, 45 do
  490. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  491. RingPiece.Material = FLOOR.Material
  492. RingPiece.Color = FLOOR.Color
  493. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  494. Debris:AddItem(RingPiece,SWAIT)
  495. end
  496. PART:remove()
  497. end))
  498. end
  499. end
  500.  
  501. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  503. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  504. wave.CFrame = CFRAME
  505. coroutine.resume(coroutine.create(function(PART)
  506. for i = 1, WAIT do
  507. Swait()
  508. mesh.Scale = mesh.Scale * GROW
  509. wave.Transparency = wave.Transparency + (0.5/WAIT)
  510. if wave.Transparency > 0.99 then
  511. wave:remove()
  512. end
  513. end
  514. end))
  515. end
  516.  
  517. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  518. if FLOOR ~= nil then
  519. for i = 1, AMOUNT do
  520. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  521. DEBREE.Material = FLOOR.Material
  522. DEBREE.Color = FLOOR.Color
  523. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  524. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  525. coroutine.resume(coroutine.create(function()
  526. Swait(15)
  527. DEBREE.Parent = workspace
  528. DEBREE.CanCollide = true
  529. Debris:AddItem(DEBREE,SWAIT)
  530. end))
  531. end
  532. end
  533. end
  534.  
  535. function MakeForm(PART,TYPE)
  536. if TYPE == "Cyl" then
  537. local MSH = IT("CylinderMesh",PART)
  538. elseif TYPE == "Ball" then
  539. local MSH = IT("SpecialMesh",PART)
  540. MSH.MeshType = "Sphere"
  541. elseif TYPE == "Wedge" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Wedge"
  544. end
  545. end
  546.  
  547. function CheckTableForString(Table, String)
  548. for i, v in pairs(Table) do
  549. if string.find(string.lower(String), string.lower(v)) then
  550. return true
  551. end
  552. end
  553. return false
  554. end
  555.  
  556. function CheckIntangible(Hit)
  557. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  558. if Hit and Hit.Parent then
  559. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  560. return true
  561. end
  562. end
  563. return false
  564. end
  565.  
  566. Debris = game:GetService("Debris")
  567.  
  568. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  569. local Direction = CFrame.new(StartPos, Vec).lookVector
  570. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  571. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  572. if RayHit and CheckIntangible(RayHit) then
  573. if DelayIfHit then
  574. wait()
  575. end
  576. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  577. end
  578. return RayHit, RayPos, RayNormal
  579. end
  580.  
  581. function turnto(position)
  582. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  583. end
  584.  
  585. --//=================================\\
  586. --|| WEAPON CREATION
  587. --\\=================================//
  588.  
  589.  
  590. Weapon.Parent = Character
  591.  
  592. Humanoid.Died:connect(function()
  593. ATTACK = true
  594. DEATH = true
  595. end)
  596.  
  597. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  598. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  599. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  600. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  601. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  602. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  603.  
  604. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  605. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  606. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  607. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  608. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  609. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  610.  
  611. --//=================================\\
  612. --|| DAMAGING
  613. --\\=================================//
  614.  
  615. function killnearest(position,range,maxstrength)
  616. for i,v in ipairs(workspace:GetChildren()) do
  617. if v.ClassName == "Model" then
  618. local body = v:GetChildren()
  619. for part = 1, #body do
  620. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  621. if(body[part].Position - position).Magnitude < range then
  622. if v.ClassName == "Model" then
  623. v:BreakJoints()
  624. end
  625. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  626. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  627. end
  628. end
  629. end
  630. end
  631. end
  632. end
  633.  
  634. --//=================================\\
  635. --|| ATTACK FUNCTIONS AND STUFF
  636. --\\=================================//
  637.  
  638. Humanoid.HealthChanged:connect(function()
  639. if DEATH == false then
  640. if Humanoid.Health ~= "inf" then
  641. Humanoid.Health = "inf"
  642. CreateSound("907330011", Torso, 10, 1)
  643. end
  644. if Humanoid.MaxHealth ~= "inf" then
  645. Humanoid.MaxHealth = "inf"
  646. end
  647. end
  648. end)
  649.  
  650. function VanishPlayer()
  651. tecks2.TextTransparency = 1
  652. tecks2.TextStrokeTransparency = 1
  653. for _, c in pairs(Character:GetChildren()) do
  654. if c.ClassName == "Part" then
  655. c.Transparency = 1
  656. if c:FindFirstChildOfClass("Decal") then
  657. c:FindFirstChildOfClass("Decal").Transparency = 1
  658. end
  659. if c:FindFirstChildOfClass("ParticleEmitter") then
  660. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  661. end
  662. elseif c.ClassName == "Accessory" then
  663. c.Handle.Transparency = 1
  664. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  665. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  666. end
  667. end
  668. end
  669. end
  670.  
  671. function Reappear()
  672. tecks2.TextTransparency = 0
  673. tecks2.TextStrokeTransparency = 0
  674. for _, c in pairs(Character:GetChildren()) do
  675. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  676. c.Transparency = 0
  677. if c:FindFirstChildOfClass("Decal") then
  678. c:FindFirstChildOfClass("Decal").Transparency = 0
  679. end
  680. if c:FindFirstChildOfClass("ParticleEmitter") then
  681. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  682. end
  683. elseif c.ClassName == "Accessory" then
  684. c.Handle.Transparency = 0
  685. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  686. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  687. end
  688. end
  689. end
  690. end
  691.  
  692. function Warp()
  693. ATTACK = true
  694. Rooted = true
  695. for i = 1, 50 do
  696. Swait()
  697. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  698. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  705. end
  706. if VALUE2 == false then
  707. VALUE2 = true
  708. elseif VALUE2 == true then
  709. VALUE2 = false
  710. end
  711. ATTACK = false
  712. Rooted = false
  713. end
  714.  
  715. function RivalingOverthrower()
  716. if HITFLOOR ~= nil then
  717. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  718. local HITBODY = Mouse.Target.Parent
  719. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  720. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  721. if TORS ~= nil and HUMAN ~= nil then
  722. ATTACK = true
  723. Rooted = true
  724. TORS.Anchored = true
  725. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  726. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  727. local FLOOR = HITFLOOR
  728. local POS = HITPOS
  729. print(FLOOR)
  730. UNANCHOR = false
  731. RootPart.Anchored = true
  732. CreateSound("1295446488", Torso, 10, 1)
  733. for i=0, 1, 0.1 / Animation_Speed do
  734. Swait()
  735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  741. end
  742. local TAUNTS = {"907329532","907333294","907329893"}
  743. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  744. for i=0, 1, 0.1 / Animation_Speed do
  745. Swait()
  746. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  747. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  748. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  749. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  750. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  751. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  752. end
  753. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  754. CreateSound("260411131", TORS, 10, 1)
  755. TORS.Anchored = false
  756. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  757. for i=0, 1, 0.1 / Animation_Speed do
  758. Swait()
  759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  765. end
  766. for i=0, 2, 0.1 / Animation_Speed do
  767. Swait()
  768. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  774. end
  775. for i = 1, 15 do
  776. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  777. end
  778. WELD:remove()
  779. local grav = Instance.new("BodyPosition",TORS)
  780. grav.P = 20000
  781. grav.D = 100
  782. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  783. grav.position = TORS.Position + VT(0,50,0)
  784. grav.Name = "GravityForce"
  785. for i=0, 1, 0.1 / Animation_Speed do
  786. Swait()
  787. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  793. end
  794. for i=0, 2, 0.1 / Animation_Speed do
  795. Swait()
  796. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  802. end
  803. CreateSound("1295446488", Torso, 10, 1)
  804. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  805. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  806. for i=0, 2, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  814. end
  815. VanishPlayer()
  816. for i = 1, 50+(25*POWERLEVEL) do
  817. Swait()
  818. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  819. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  820. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  821. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  822. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  823. end
  824. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  825. Reappear()
  826. for i=0, 2, 0.1 / Animation_Speed do
  827. Swait()
  828. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  834. end
  835. for i = 1, 15 do
  836. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  837. end
  838. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  839. grav.Position = POS
  840. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  841. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  842. CreateSound("289842971", TORS, 3, 1)
  843. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  844. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  845. killnearest(POS,POWERLEVEL*10,5)
  846. if POWERLEVEL > 3 then
  847. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  848. end
  849. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  850. for i=0, 1, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  858. end
  859. HITBODY:BreakJoints()
  860. grav:remove()
  861. ATTACK = false
  862. Rooted = false
  863. UNANCHOR = true
  864. RootPart.Anchored = false
  865. if POWERLEVEL > 1 then
  866. POWERLEVEL = POWERLEVEL - 1
  867. end
  868. end
  869. end
  870. end
  871. end
  872.  
  873. function ChunkChuck()
  874. if HITFLOOR ~= nil then
  875. ATTACK = true
  876. Rooted = true
  877. CreateSound("305685800", Head, 10, 1)
  878. for i=0, 1, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  886. end
  887. for i=0, 1, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  895. end
  896. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  897. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  898. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  899. CHUNK.Color = HITFLOOR.Color
  900. CHUNK.Material = HITFLOOR.Material
  901. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  902. CreateSound("260411131", CHUNK, 10, 1)
  903. CreateSound("289842971", Torso, 3, 1)
  904. repeat
  905. Swait()
  906. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  907. turnto(Mouse.Hit.p)
  908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. until HOLD == true
  915. for i=0, 1, 0.1 / Animation_Speed do
  916. Swait()
  917. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  924. end
  925. CHUNK.CanCollide = true
  926. CHUNK.Anchored = false
  927. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  928. for i = 1, 25 do
  929. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  930. end
  931. local bv = Instance.new("BodyVelocity")
  932. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  933. bv.velocity = RootPart.CFrame.lookVector*400
  934. bv.Parent = CHUNK
  935. local HIT = CHUNK.Touched:Connect(function(hit)
  936. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  937. hit.Parent:BreakJoints()
  938. end
  939. end)
  940. CreateSound("138079201", CHUNK, 10, 1)
  941. Debris:AddItem(CHUNK,5)
  942. for i=0, 1, 0.1 / Animation_Speed do
  943. Swait()
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  950. end
  951. ATTACK = false
  952. Rooted = false
  953. if POWERLEVEL > 1 then
  954. POWERLEVEL = POWERLEVEL - 1
  955. end
  956. end
  957. end
  958.  
  959. function Boost()
  960. ATTACK = true
  961. Rooted = true
  962. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  963. for i = 1, 50 do
  964. Swait()
  965. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  966. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  967. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  974. end
  975. POWERLEVEL = POWERLEVEL + 1
  976. ATTACK = false
  977. Rooted = false
  978. end
  979.  
  980. function XEvent()
  981. if HITFLOOR ~= nil then
  982. VALUE2 = false
  983. CreateSound("907332670", Effects, 10, 1)
  984. local POS = HITPOS
  985. local FLOOR = HITFLOOR
  986. local STARTPOS = RootPart.CFrame
  987. ATTACK = true
  988. Rooted = true
  989. for i=0, 2, 0.1 / Animation_Speed do
  990. Swait()
  991. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  997. end
  998. UNANCHOR = false
  999. RootPart.Anchored = true
  1000. CreateSound("1295446488", Effects, 10, 1)
  1001. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1002. for i=0, 1, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1010. end
  1011. CreateSound("289315275", Effects, 10, 1)
  1012. for i=0, 5, 0.1 / Animation_Speed do
  1013. Swait()
  1014. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1015. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1022. end
  1023. CreateSound("260411131", Effects, 3, 1)
  1024. for i=0, 1, 0.1 / Animation_Speed do
  1025. Swait()
  1026. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1027. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1034. end
  1035. for i=0, 0.3, 0.1 / Animation_Speed do
  1036. Swait()
  1037. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1038. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1045. end
  1046. for i=0, 0.3, 0.1 / Animation_Speed do
  1047. Swait()
  1048. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1049. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1056. end
  1057. local BURNMARKS = {}
  1058. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1059. MakeForm(DEATHRAY1,"Cyl")
  1060. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1061. MakeForm(DEATHRAY2,"Cyl")
  1062. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1063. local AMOUNT = POWERLEVEL * 25
  1064. for i = 1, POWERLEVEL * 50 do
  1065. Swait()
  1066. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1067. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1068. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1069. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1070. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1071. table.insert(BURNMARKS,MARK)
  1072. MakeForm(MARK,"Cyl")
  1073. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1074. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1075. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1076. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1077. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1078. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1079. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1080. AMOUNT = AMOUNT - 1
  1081. end
  1082. local AMOUNT = POWERLEVEL * 25
  1083. for i = 1, POWERLEVEL * 50 do
  1084. Swait()
  1085. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1086. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1087. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1088. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1089. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1090. table.insert(BURNMARKS,MARK)
  1091. MakeForm(MARK,"Cyl")
  1092. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1093. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1094. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1095. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1096. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1097. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1098. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1099. AMOUNT = AMOUNT - 1
  1100. end
  1101. DEATHRAY1:remove()
  1102. DEATHRAY2:remove()
  1103. loopsound:remove()
  1104. for i=0, 1, 0.1 / Animation_Speed do
  1105. Swait()
  1106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1112. end
  1113. RootPart.CFrame = STARTPOS
  1114. for i=0, 0.1, 0.1 / Animation_Speed do
  1115. Swait()
  1116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1122. end
  1123. for i = 1, 10+(5*POWERLEVEL) do
  1124. Swait()
  1125. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1126. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1127. end
  1128. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1129. CreateSound("414517163", Effects, 10, 1)
  1130. IT("EchoSoundEffect",SOUND)
  1131. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1132. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1133. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1134. for i = 1, 25 do
  1135. Swait()
  1136. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1137. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1138. killnearest(POS,POWERLEVEL*100,500)
  1139. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1140. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1141. end
  1142. for i = 1, 50 do
  1143. Swait()
  1144. for e=1,#BURNMARKS do
  1145. if BURNMARKS[e]~=nil then
  1146. local Thing=BURNMARKS[e]
  1147. if Thing~=nil then
  1148. local Part=Thing
  1149. Part.Transparency = Part.Transparency + (1/50)
  1150. end
  1151. end
  1152. end
  1153. end
  1154. for e=1,#BURNMARKS do
  1155. if BURNMARKS[e]~=nil then
  1156. local Thing=BURNMARKS[e]
  1157. if Thing~=nil then
  1158. local Part=Thing
  1159. Part:remove()
  1160. end
  1161. end
  1162. end
  1163. ATTACK = false
  1164. Rooted = false
  1165. UNANCHOR = true
  1166. RootPart.Anchored = false
  1167. POWERLEVEL = 1
  1168. end
  1169. end
  1170.  
  1171. function Taunt()
  1172. ATTACK = true
  1173. Rooted = true
  1174. CreateSound("907330011", Head, 10, 1.1)
  1175. for i=0, 1, 0.1 / Animation_Speed do
  1176. Swait()
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1183. end
  1184. for i=0, 2, 0.1 / Animation_Speed do
  1185. Swait()
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1192. end
  1193. ATTACK = false
  1194. Rooted = false
  1195. end
  1196.  
  1197. function BreakLimit()
  1198. ATTACK = true
  1199. Rooted = false
  1200. UNANCHOR = false
  1201. RootPart.Anchored = true
  1202. for i=0, 5, 0.1 / Animation_Speed do
  1203. Swait()
  1204. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1205. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1211. end
  1212. CreateSound("1368598393", Effects, 10, 1)
  1213. for i=0, 2, 0.1 / Animation_Speed do
  1214. Swait()
  1215. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1216. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1217. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1218. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1222. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224. end
  1225. CreateSound("1368583274", Effects, 10, 1)
  1226. for i=0, 6, 0.1 / Animation_Speed do
  1227. Swait()
  1228. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1229. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1230. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1231. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1232. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1233. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1240. end
  1241. CreateSound("907329532", Effects, 10, 1.1)
  1242. Swait(175)
  1243. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1244. CreateSound("1368605755", Effects, 10, 1)
  1245. CreateSound("1368637781", Effects, 10, 1)
  1246. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1247. LIMITBROKEN = true
  1248. for i=0, 1, 0.1 / Animation_Speed do
  1249. Swait()
  1250. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1251. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1252. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1258. end
  1259. UNANCHOR = true
  1260. RootPart.Anchored = false
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. -- LIMIT BROKEN
  1266.  
  1267. function RivalingOverthrower2()
  1268. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1269. local HITBODY = Mouse.Target.Parent
  1270. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1271. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1272. if TORS ~= nil and HUMAN ~= nil then
  1273. ATTACK = true
  1274. Rooted = false
  1275. VanishPlayer()
  1276. TORS.Anchored = true
  1277. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1278. CreateSound("260411131", RootPart, 3, 1)
  1279. for i = 1, 75 do
  1280. Swait()
  1281. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1282. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1283. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1284. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1285. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1286. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1287. end
  1288. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1289. Reappear()
  1290. CreateSound("1368583274", RightArm, 10, 1)
  1291. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1292. MakeForm(ORB,"Ball")
  1293. ORB.Color = C3(0,0,0)
  1294. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1295. for i=0, 4, 0.1 / Animation_Speed do
  1296. Swait()
  1297. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1298. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1299. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1300. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1301. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1304. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1305. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1306. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. end
  1308. for i = 1, 5 do
  1309. Swait()
  1310. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1311. ORB.Size = ORB.Size * 0.8
  1312. end
  1313. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1314. MakeForm(BEAM,"Ball")
  1315. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1316. MakeForm(BEAM2,"Cyl")
  1317. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1318. ORB.Color = BRICKC("Really red").Color
  1319. for i = 1, 5 do
  1320. Swait()
  1321. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1322. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1323. BEAM.Size = BEAM.Size + VT(2,0,2)
  1324. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1325. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1326. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1327. ORB.Size = ORB.Size * 1.3
  1328. end
  1329. CreateSound("1368605755", Effects, 10, 1)
  1330. HITBODY:BreakJoints()
  1331. TORS.Anchored = false
  1332. local POS = TORS.Position
  1333. for i = 1, 25 do
  1334. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1335. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1336. end
  1337. for i=0, 2, 0.1 / Animation_Speed do
  1338. Swait()
  1339. killnearest(POS,15,700)
  1340. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1341. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1342. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1343. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1344. RootPart.CFrame = CF(RootPart.Position,POS)
  1345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1347. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351. end
  1352. for i = 1, 5 do
  1353. Swait()
  1354. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1355. BEAM.Size = BEAM.Size - VT(2,0,2)
  1356. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1357. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1358. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1359. ORB.Size = ORB.Size * 0.8
  1360. end
  1361. turnto(POS)
  1362. ORB:remove()
  1363. BEAM:remove()
  1364. BEAM2:remove()
  1365. ATTACK = false
  1366. Rooted = false
  1367. end
  1368. end
  1369. end
  1370.  
  1371. function ChunkChuck2()
  1372. if HITFLOOR ~= nil then
  1373. ATTACK = true
  1374. Rooted = false
  1375. for i=0, 1, 0.1 / Animation_Speed do
  1376. Swait()
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1383. end
  1384. local DIST = (RootPart.Position - HITPOS).Magnitude
  1385. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1386. for i=0, 0.1, 0.1 / Animation_Speed do
  1387. Swait()
  1388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1394. end
  1395. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1396. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1397. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1398. CHUNK.Color = HITFLOOR.Color
  1399. CHUNK.Material = HITFLOOR.Material
  1400. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1401. CreateSound("260411131", CHUNK, 10, 1)
  1402. CreateSound("289842971", Torso, 3, 1)
  1403. for i=0, 1, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1411. end
  1412. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1413. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1414. repeat
  1415. Swait()
  1416. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1417. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1424. until HOLD == true
  1425. for i=0, 1, 0.1 / Animation_Speed do
  1426. Swait()
  1427. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1434. end
  1435. coroutine.resume(coroutine.create(function()
  1436. local COLLISION = false
  1437. CHUNK.CFrame = RootPart.CFrame
  1438. for i = 1, 300 do
  1439. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1440. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1441. local TRAIL = CHUNK:Clone()
  1442. TRAIL.CanCollide = false
  1443. TRAIL.Transparency = 0.9
  1444. TRAIL.Parent = Effects
  1445. TRAIL.CFrame = CHUNK.CFrame
  1446. coroutine.resume(coroutine.create(function()
  1447. for i = 1, 10 do
  1448. Swait()
  1449. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1450. end
  1451. TRAIL:remove()
  1452. end))
  1453. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1454. if HIT ~= nil then
  1455. COLLISION = true
  1456. break
  1457. end
  1458. end
  1459. CHUNK:remove()
  1460. if COLLISION == true then
  1461. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1462. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1463. end
  1464. end))
  1465. turnto(CHUNK.Position)
  1466. for i=0, 1, 0.1 / Animation_Speed do
  1467. Swait()
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1474. end
  1475. ATTACK = false
  1476. Rooted = false
  1477. end
  1478. end
  1479.  
  1480. function XEvent2()
  1481. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1482. if FLOOR then
  1483. local BURNMARKS = {}
  1484. local POS = HITPOS
  1485. ATTACK = true
  1486. Rooted = false
  1487. local AMOUNT = 200
  1488. for i=0, 3, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1497. end
  1498. CreateSound("1368583274", Effects, 10, 0.5)
  1499. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1500. MakeForm(ORB,"Ball")
  1501. ORB.Color = C3(0,0,0)
  1502. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1503. for i=0, 12, 0.1 / Animation_Speed do
  1504. Swait()
  1505. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1506. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1507. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1508. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1509. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1516. end
  1517. for i = 1, 50 do
  1518. Swait()
  1519. ORB.Size = ORB.Size * 0.9
  1520. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1521. end
  1522. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1523. MakeForm(BEAM,"Ball")
  1524. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1525. MakeForm(BEAM2,"Cyl")
  1526. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1527. ORB.Color = BRICKC("Really red").Color
  1528. CreateSound("1368598393", Effects, 10, 0.3)
  1529. CreateSound("1368605755", Effects, 10, 0.3)
  1530. CreateSound("1368637781", Effects, 10, 0.3)
  1531. for i = 1, 10 do
  1532. local COLOR = C3(0,0,0)
  1533. ORB.Size = VT(10,10,10)
  1534. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1535. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1536. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1537. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1538. BEAM.Size = BEAM.Size + VT(4,0,4)
  1539. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1540. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1541. BEAM.Color = COLOR
  1542. ORB.Color = COLOR
  1543. BEAM2.Color = COLOR
  1544. end
  1545. for i = 1, 400 do
  1546. Swait()
  1547. local COLOR = C3(1,1,1)
  1548. BEAM.Color = COLOR
  1549. ORB.Color = COLOR
  1550. BEAM2.Color = COLOR
  1551. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1552. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1553. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1554. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1555. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1556. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1557. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1558. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1559. table.insert(BURNMARKS,MARK)
  1560. MakeForm(MARK,"Cyl")
  1561. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1562. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1563. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1564. AMOUNT = AMOUNT - 1
  1565. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1566. end
  1567. local AMOUNT = 200
  1568. for i = 1, 400 do
  1569. Swait()
  1570. local COLOR = C3(1,1,1)
  1571. BEAM.Color = COLOR
  1572. ORB.Color = COLOR
  1573. BEAM2.Color = COLOR
  1574. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1575. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1576. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1577. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1578. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1579. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1580. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1581. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1582. table.insert(BURNMARKS,MARK)
  1583. MakeForm(MARK,"Cyl")
  1584. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1585. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1586. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1587. AMOUNT = AMOUNT - 1
  1588. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1589. end
  1590. for i = 1, 40 do
  1591. Swait()
  1592. local COLOR = C3(0,0,0)
  1593. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1594. BEAM.Size = BEAM.Size - VT(2,0,2)
  1595. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1596. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1597. ORB.Size = ORB.Size * 0.9
  1598. BEAM.Color = COLOR
  1599. ORB.Color = COLOR
  1600. BEAM2.Color = COLOR
  1601. end
  1602. ORB:remove()
  1603. BEAM:remove()
  1604. BEAM2:remove()
  1605. CreateSound("1368583274", Effects, 10, 0.375)
  1606. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1607. MakeForm(ORB,"Ball")
  1608. ORB.Color = C3(0,0,0)
  1609. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1610. for i=0, 18, 0.1 / Animation_Speed do
  1611. Swait()
  1612. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1613. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1614. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1615. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1616. RootPart.CFrame = CF(RootPart.Position,POS)
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623. end
  1624. for i = 1, 50 do
  1625. Swait()
  1626. ORB.Size = ORB.Size * 0.9
  1627. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1628. end
  1629. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1630. MakeForm(BEAM,"Ball")
  1631. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1632. MakeForm(BEAM2,"Cyl")
  1633. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1634. ORB.Color = BRICKC("Institutional white").Color
  1635. CreateSound("1368598393", Effects, 10, 1)
  1636. CreateSound("1368605755", Effects, 10, 1)
  1637. CreateSound("1368637781", Effects, 10, 1)
  1638. CreateSound("314970772", Effects, 10, 1)
  1639. for i = 1, 60 do
  1640. Swait()
  1641. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1642. local COLOR = C3(0,0,0)
  1643. ORB.Size = VT(10,10,10)
  1644. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1645. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1646. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1647. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1648. BEAM.Size = BEAM.Size + VT(6,0,6)
  1649. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1650. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1651. BEAM.Color = COLOR
  1652. ORB.Color = COLOR
  1653. BEAM2.Color = COLOR
  1654. end
  1655. for _, c in pairs(workspace:GetChildren()) do
  1656. if c ~= Character then
  1657. if c.ClassName == "Model" then
  1658. c:BreakJoints()
  1659. for _, g in pairs(c:GetChildren()) do
  1660. if g ~= Character then
  1661. if g.ClassName == "Part" then
  1662. g.Anchored = false
  1663. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1664. end
  1665. end
  1666. end
  1667. elseif c.ClassName == "Folder" then
  1668. for _, g in pairs(c:GetChildren()) do
  1669. if g ~= Character then
  1670. if g.ClassName == "Part" then
  1671. g.Anchored = false
  1672. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1673. end
  1674. end
  1675. end
  1676. elseif c.ClassName == "Part" then
  1677. c.Anchored = false
  1678. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1679. end
  1680. end
  1681. end
  1682. for e=1,#BURNMARKS do
  1683. if BURNMARKS[e]~=nil then
  1684. local Thing=BURNMARKS[e]
  1685. if Thing~=nil then
  1686. local Part=Thing
  1687. Part:remove()
  1688. end
  1689. end
  1690. end
  1691. ORB:remove()
  1692. BEAM:remove()
  1693. BEAM2:remove()
  1694. Swait(100)
  1695. for i = 1, 60 do
  1696. Swait()
  1697. end
  1698. ATTACK = false
  1699. Rooted = false
  1700. end
  1701. end
  1702.  
  1703. --//=================================\\
  1704. --|| ASSIGN THINGS TO KEYS
  1705. --\\=================================//
  1706.  
  1707. function MouseDown(Mouse)
  1708. HOLD = true
  1709. if ATTACK == false then
  1710. end
  1711. end
  1712.  
  1713. function CastProperRay(StartPos, Vec, Length, Ignore)
  1714. local Direction = CFrame.new(StartPos, Vec).lookVector
  1715. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1716. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1717. return RayHit, RayPos, RayNormal
  1718. end
  1719.  
  1720. function MouseUp(Mouse)
  1721. HOLD = false
  1722. end
  1723.  
  1724. function KeyDown(Key)
  1725. KEYHOLD = true
  1726. if LIMITBROKEN == false then
  1727. if Key == "t" and ATTACK == false then
  1728. Taunt()
  1729. end
  1730.  
  1731. if Key == "z" and ATTACK == false then
  1732. Warp()
  1733. end
  1734.  
  1735. if Key == "b" and ATTACK == false then
  1736. RivalingOverthrower()
  1737. end
  1738.  
  1739. if Key == "c" and ATTACK == false then
  1740. ChunkChuck()
  1741. end
  1742.  
  1743. if Key == "v" and ATTACK == false then
  1744. if POWERLEVEL < 5 then
  1745. Boost()
  1746. end
  1747. end
  1748.  
  1749. if Key == "q" and ATTACK == false then
  1750. BreakLimit()
  1751. end
  1752.  
  1753. if Key == "x" and ATTACK == false then
  1754. XEvent()
  1755. end
  1756. else
  1757. if Key == "b" and ATTACK == false then
  1758. RivalingOverthrower2()
  1759. end
  1760.  
  1761. if Key == "c" and ATTACK == false then
  1762. ChunkChuck2()
  1763. end
  1764.  
  1765. if Key == "x" and ATTACK == false then
  1766. XEvent2()
  1767. end
  1768.  
  1769. if Key == "q" and ATTACK == false then
  1770. LIMITBROKEN = false
  1771. POWERLEVEL = 1
  1772. end
  1773.  
  1774. if Key == "w" and ATTACK == false then
  1775. FLIGHT = true
  1776. repeat
  1777. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1778. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1779. Swait()
  1780. until KEYHOLD == false
  1781. FLIGHT = false
  1782. end
  1783. if Key == "s" and ATTACK == false then
  1784. FLIGHT = true
  1785. repeat
  1786. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1787. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1788. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1789. Swait()
  1790. until KEYHOLD == false
  1791. FLIGHT = false
  1792. end
  1793. if Key == "a" and ATTACK == false then
  1794. FLIGHT = true
  1795. repeat
  1796. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1797. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1798. Swait()
  1799. until KEYHOLD == false
  1800. FLIGHT = false
  1801. end
  1802. if Key == "d" and ATTACK == false then
  1803. FLIGHT = true
  1804. repeat
  1805. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1806. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1807. Swait()
  1808. until KEYHOLD == false
  1809. FLIGHT = false
  1810. end
  1811. end
  1812. end
  1813.  
  1814. function KeyUp(Key)
  1815. KEYHOLD = false
  1816. end
  1817.  
  1818. Mouse.Button1Down:connect(function(NEWKEY)
  1819. MouseDown(NEWKEY)
  1820. end)
  1821. Mouse.Button1Up:connect(function(NEWKEY)
  1822. MouseUp(NEWKEY)
  1823. end)
  1824. Mouse.KeyDown:connect(function(NEWKEY)
  1825. KeyDown(NEWKEY)
  1826. end)
  1827. Mouse.KeyUp:connect(function(NEWKEY)
  1828. KeyUp(NEWKEY)
  1829. end)
  1830.  
  1831. --//=================================\\
  1832. --\\=================================//
  1833.  
  1834.  
  1835. function unanchor()
  1836. if UNANCHOR == true then
  1837. g = Character:GetChildren()
  1838. for i = 1, #g do
  1839. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1840. g[i].Anchored = false
  1841. end
  1842. if g[i].ClassName == "Accessory" then
  1843. g[i].Handle.Anchored = false
  1844. end
  1845. end
  1846. if LIMITBROKEN == false then
  1847. RootPart.Anchored = false
  1848. end
  1849. end
  1850. end
  1851.  
  1852.  
  1853. --//=================================\\
  1854. --|| WRAP THE WHOLE SCRIPT UP
  1855. --\\=================================//
  1856.  
  1857. Humanoid.Changed:connect(function(Jump)
  1858. if Jump == "Jump" and (Disable_Jump == true) then
  1859. Humanoid.Jump = false
  1860. end
  1861. end)
  1862.  
  1863. Speed = 12
  1864. Humanoid.JumpPower = 200
  1865.  
  1866. local FF = IT("ForceField",Character)
  1867. FF.Visible = false
  1868.  
  1869. while true do
  1870. Swait()
  1871. ANIMATE.Parent = nil
  1872. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1873. IDLEANIMATION:Play()
  1874. SINE = SINE + CHANGE
  1875. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1876. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1877. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1878. if LIMITBROKEN == false then
  1879. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1880. if HITFLOOR ~= nil then
  1881. if HITFLOOR.CanCollide == false then
  1882. HITFLOOR = nil
  1883. end
  1884. end
  1885. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1886. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1887. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1888. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1889. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1890. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1891. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1892. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1893. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1894. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1895. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1896. end
  1897. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1898. ANIM = "Jump"
  1899. if ATTACK == false then
  1900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1906. end
  1907. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1908. ANIM = "Fall"
  1909. if ATTACK == false then
  1910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1916. end
  1917. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1918. if ANIM == "Fall" then
  1919. Rooted = true
  1920. CreateSound("289842971", Torso, 3, 1)
  1921. Humanoid.WalkSpeed = 0
  1922. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1923. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1924. for i=0, 1, 0.1 / Animation_Speed do
  1925. Swait()
  1926. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1932. end
  1933. Rooted = false
  1934. end
  1935. ANIM = "Idle"
  1936. if ATTACK == false then
  1937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1943. end
  1944. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1945. if ANIM == "Fall" then
  1946. Rooted = true
  1947. CreateSound("289842971", Torso, 3, 1)
  1948. Humanoid.WalkSpeed = 0
  1949. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1950. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1951. for i=0, 1, 0.1 / Animation_Speed do
  1952. Swait()
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1959. end
  1960. Rooted = false
  1961. end
  1962. ANIM = "Walk"
  1963. WALK = WALK + 1 / Animation_Speed
  1964. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1965. WALK = 0
  1966. if WALKINGANIM == true then
  1967. WALKINGANIM = false
  1968. elseif WALKINGANIM == false then
  1969. WALKINGANIM = true
  1970. end
  1971. end
  1972. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1973. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1974. if ATTACK == false then
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1981. end
  1982. end
  1983. if ATTACK == false and POWERLEVEL > 2 then
  1984. killnearest(Torso.Position,POWERLEVEL*2,15)
  1985. end
  1986. if sick.SoundId ~= "rbxassetid://1057854857" then
  1987. sick.SoundId = "rbxassetid://1057854857"
  1988. sick.Volume = 5
  1989. sick:Play()
  1990. end
  1991. sick.Pitch = (1-((POWERLEVEL-1))/15)
  1992. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  1993. else
  1994. VALUE2 = false
  1995. if ATTACK == false and POWERLEVEL > 2 then
  1996. killnearest(Torso.Position,15,15)
  1997. end
  1998. local RANDOM = MRANDOM(1,4)
  1999. if MRANDOM(1,5) == 1 then
  2000. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2001. end
  2002. if MRANDOM(1,5) == 1 then
  2003. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2004. end
  2005. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2006. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2007. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2008. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2009. POWERLEVEL = 100
  2010. RootPart.Anchored = true
  2011. if FLIGHT == false then
  2012. ANIM = "Levitate"
  2013. if ATTACK == false then
  2014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2020. end
  2021. else
  2022. ANIM = "Fly"
  2023. if ATTACK == false then
  2024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2030. end
  2031. end
  2032. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2033. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2034. if sick.SoundId ~= "rbxassetid://1100698694" then
  2035. sick.SoundId = "rbxassetid://1100698694"
  2036. sick.Volume = 5
  2037. sick:Play()
  2038. sick.Pitch = 1
  2039. end
  2040. end
  2041. unanchor()
  2042. Humanoid.MaxHealth = "inf"
  2043. Humanoid.Health = "inf"
  2044. if Rooted == false then
  2045. Disable_Jump = false
  2046. if ANIM == "Jump" or ANIM == "Fall" then
  2047. Humanoid.WalkSpeed = Speed*3
  2048. else
  2049. Humanoid.WalkSpeed = Speed
  2050. end
  2051. elseif Rooted == true then
  2052. Disable_Jump = true
  2053. Humanoid.WalkSpeed = 0
  2054. end
  2055. q = Character:GetChildren()
  2056. for u = 1, #q do
  2057. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2058. if q[u].Handle:FindFirstChild("PE") == nil then
  2059. particles(q[u].Handle)
  2060. elseif q[u].Handle:FindFirstChild("PE") then
  2061. if LIMITBROKEN == false then
  2062. local EyeSizes={
  2063. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2064. NumberSequenceKeypoint.new(1,0,0)
  2065. }
  2066. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2067. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2068. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2069. else
  2070. local EyeSizes={
  2071. NumberSequenceKeypoint.new(0,4,0),
  2072. NumberSequenceKeypoint.new(1,0,0)
  2073. }
  2074. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2075. q[u].Handle.PE.Speed = NumberRange.new(25)
  2076. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2077. end
  2078. end
  2079. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2080. if q[u]:FindFirstChild("PE") == nil then
  2081. particles(q[u])
  2082. elseif q[u]:FindFirstChild("PE") then
  2083. if LIMITBROKEN == false then
  2084. local EyeSizes={
  2085. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2086. NumberSequenceKeypoint.new(1,0,0)
  2087. }
  2088. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2089. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2090. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2091. else
  2092. local EyeSizes={
  2093. NumberSequenceKeypoint.new(0,4,0),
  2094. NumberSequenceKeypoint.new(1,0,0)
  2095. }
  2096. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2097. q[u].PE.Speed = NumberRange.new(25)
  2098. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2099. end
  2100. end
  2101. end
  2102. end
  2103. script.Parent = PlayerGui
  2104. if VALUE2 == false then
  2105. if HITFLOOR ~= nil then
  2106. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2107. end
  2108. Speed = 12
  2109. Character.Parent = workspace
  2110. Weapon.Parent = Character
  2111. elseif VALUE2 == true then
  2112. Speed = 45
  2113. Character.Parent = Cam
  2114. Weapon.Parent = workspace
  2115. end
  2116. Effects.Parent = Weapon
  2117. FF.Parent = Character
  2118. local MATHS = {"0","1"}
  2119. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2120. Humanoid.PlatformStand = false
  2121. sick.Parent = Character
  2122. end
  2123.  
  2124. --//=================================\\
  2125. --\\=================================//
  2126.  
  2127.  
  2128.  
  2129.  
  2130.  
  2131. --//====================================================\\--
  2132. --|| END OF SCRIPT
  2133. --\\====================================================//--
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