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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://183142252"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,3,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Name"
  45. naeeym2.PlayerToHideFrom = Player
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "Ali"
  51. tecks2.Font = "SourceSansBold"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 0
  54. tecks2.TextColor3 = BrickColor.new("Really red").Color
  55. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77.     local NEWMESH = IT(MESH)
  78.     if MESH == "SpecialMesh" then
  79.         NEWMESH.MeshType = MESHTYPE
  80.         if MESHID ~= "nil" and MESHID ~= "" then
  81.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82.         end
  83.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85.         end
  86.     end
  87.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88.     NEWMESH.Scale = SCALE
  89.     NEWMESH.Parent = PARENT
  90.     return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  94.     local NEWPART = IT("Part")
  95.     NEWPART.formFactor = FORMFACTOR
  96.     NEWPART.Reflectance = REFLECTANCE
  97.     NEWPART.Transparency = TRANSPARENCY
  98.     NEWPART.CanCollide = false
  99.     NEWPART.Locked = true
  100.     NEWPART.Anchored = true
  101.     if ANCHOR == false then
  102.         NEWPART.Anchored = false
  103.     end
  104.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  105.     NEWPART.Name = NAME
  106.     NEWPART.Size = SIZE
  107.     NEWPART.Position = Torso.Position
  108.     NEWPART.Material = MATERIAL
  109.     NEWPART:BreakJoints()
  110.     NEWPART.Parent = PARENT
  111.     return NEWPART
  112. end
  113.  
  114. --//=================================\\
  115. --||          CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Player_Size = 1 --Size of the player.
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121.  
  122. local Speed = 16
  123. local Effects2 = {}
  124.  
  125. --//=================================\\
  126. --||      END OF CUSTOMIZATION
  127. --\\=================================//
  128.  
  129.     local function weldBetween(a, b)
  130.         local weldd = Instance.new("ManualWeld")
  131.         weldd.Part0 = a
  132.         weldd.Part1 = b
  133.         weldd.C0 = CFrame.new()
  134.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  135.         weldd.Parent = a
  136.         return weldd
  137.     end
  138.  
  139. --//=================================\\
  140. --||          USEFUL VALUES
  141. --\\=================================//
  142.  
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local CHANGEDEFENSE = 0
  148. local CHANGEDAMAGE = 0
  149. local CHANGEMOVEMENT = 0
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local WALK = 0
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local POWERLEVEL = 1
  164. local DEATH = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Adds"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182. local LIMITBROKEN = false
  183. local HITFLOOR, HITPOS = nil
  184. local FLIGHT = false
  185.  
  186. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209.     tf = tf + s
  210.     if tf >= frame then
  211.         if allowframeloss then
  212.             script.ArtificialHB:Fire()
  213.             lastframe = tick()
  214.         else
  215.             for i = 1, math.floor(tf / frame) do
  216.                 script.ArtificialHB:Fire()
  217.             end
  218.         lastframe = tick()
  219.         end
  220.         if tossremainder then
  221.             tf = 0
  222.         else
  223.             tf = tf - frame * math.floor(tf / frame)
  224.         end
  225.     end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --||          SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244.     if NUMBER >= 0 then
  245.         NUMBER = 0
  246.     end
  247.     return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251.     if NUMBER <= 0 then
  252.         NUMBER = 0
  253.     end
  254.     return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258.     if NUMBER == 0 or NUMBER == nil then
  259.         ArtificialHB.Event:wait()
  260.     else
  261.         for i = 1, NUMBER do
  262.             ArtificialHB.Event:wait()
  263.         end
  264.     end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269.     local trace = m00 + m11 + m22
  270.     if trace > 0 then
  271.         local s = math.sqrt(1 + trace)
  272.         local recip = 0.5 / s
  273.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274.     else
  275.         local i = 0
  276.         if m11 > m00 then
  277.             i = 1
  278.         end
  279.         if m22 > (i == 0 and m00 or m11) then
  280.             i = 2
  281.         end
  282.         if i == 0 then
  283.             local s = math.sqrt(m00 - m11 - m22 + 1)
  284.             local recip = 0.5 / s
  285.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286.         elseif i == 1 then
  287.             local s = math.sqrt(m11 - m22 - m00 + 1)
  288.             local recip = 0.5 / s
  289.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290.         elseif i == 2 then
  291.             local s = math.sqrt(m22 - m00 - m11 + 1)
  292.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293.         end
  294.     end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298.     local xs, ys, zs = x + x, y + y, z + z
  299.     local wx, wy, wz = w * xs, w * ys, w * zs
  300.     local xx = x * xs
  301.     local xy = x * ys
  302.     local xz = x * zs
  303.     local yy = y * ys
  304.     local yz = y * zs
  305.     local zz = z * zs
  306.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311.     local startInterp, finishInterp;
  312.     if cosTheta >= 0.0001 then
  313.         if (1 - cosTheta) > 0.0001 then
  314.             local theta = ACOS(cosTheta)
  315.             local invSinTheta = 1 / SIN(theta)
  316.             startInterp = SIN((1 - t) * theta) * invSinTheta
  317.             finishInterp = SIN(t * theta) * invSinTheta
  318.         else
  319.             startInterp = 1 - t
  320.             finishInterp = t
  321.         end
  322.     else
  323.         if (1 + cosTheta) > 0.0001 then
  324.             local theta = ACOS(-cosTheta)
  325.             local invSinTheta = 1 / SIN(theta)
  326.             startInterp = SIN((t - 1) * theta) * invSinTheta
  327.             finishInterp = SIN(t * theta) * invSinTheta
  328.         else
  329.             startInterp = t - 1
  330.             finishInterp = t
  331.         end
  332.     end
  333.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337.     local qa = {QuaternionFromCFrame(a)}
  338.     local qb = {QuaternionFromCFrame(b)}
  339.     local ax, ay, az = a.x, a.y, a.z
  340.     local bx, by, bz = b.x, b.y, b.z
  341.     local _t = 1 - t
  342.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346.     local frame = IT("Frame")
  347.     frame.BackgroundTransparency = TRANSPARENCY
  348.     frame.BorderSizePixel = BORDERSIZEPIXEL
  349.     frame.Position = POSITION
  350.     frame.Size = SIZE
  351.     frame.BackgroundColor3 = COLOR
  352.     frame.BorderColor3 = BORDERCOLOR
  353.     frame.Name = NAME
  354.     frame.Parent = PARENT
  355.     return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359.     local label = IT("TextLabel")
  360.     label.BackgroundTransparency = 1
  361.     label.Size = UD2(1, 0, 1, 0)
  362.     label.Position = UD2(0, 0, 0, 0)
  363.     label.TextColor3 = TEXTCOLOR
  364.     label.TextStrokeTransparency = STROKETRANSPARENCY
  365.     label.TextTransparency = TRANSPARENCY
  366.     label.FontSize = TEXTFONTSIZE
  367.     label.Font = TEXTFONT
  368.     label.BorderSizePixel = BORDERSIZEPIXEL
  369.     label.TextScaled = false
  370.     label.Text = TEXT
  371.     label.Name = NAME
  372.     label.Parent = PARENT
  373.     return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382.     local NEWWELD = IT(TYPE)
  383.     NEWWELD.Part0 = PART0
  384.     NEWWELD.Part1 = PART1
  385.     NEWWELD.C0 = C0
  386.     NEWWELD.C1 = C1
  387.     NEWWELD.Parent = PARENT
  388.     return NEWWELD
  389. end
  390.  
  391. local SOUND = IT("Sound")
  392.  
  393. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  394.     local NEWSOUND = nil
  395.     coroutine.resume(coroutine.create(function()
  396.         NEWSOUND = SOUND:Clone()
  397.         NEWSOUND.Parent = PARENT
  398.         NEWSOUND.Volume = VOLUME
  399.         NEWSOUND.Pitch = PITCH
  400.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  401.         --Swait()
  402.         NEWSOUND:play()
  403.         if DOESLOOP == false then
  404.             repeat Swait() until NEWSOUND.Playing == false
  405.             NEWSOUND:remove()
  406.         elseif DOESLOOP == true then
  407.             NEWSOUND.Looped = true
  408.         end
  409.     end))
  410.     return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414.     local right = top:Cross(back)
  415.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  419.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  420.     local mesh = IT("SpecialMesh",wave)
  421.     mesh.MeshType = "FileMesh"
  422.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  423.     mesh.Scale = SIZE
  424.     mesh.Offset = VT(0,0,-SIZE.X/8)
  425.     wave.CFrame = CFRAME
  426.     coroutine.resume(coroutine.create(function(PART)
  427.         for i = 1, WAIT do
  428.             Swait()
  429.             mesh.Scale = mesh.Scale + GROW
  430.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  431.             if DOESROT == true then
  432.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  433.             end
  434.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  435.             if wave.Transparency > 0.99 then
  436.                 wave:remove()
  437.             end
  438.         end
  439.     end))
  440. end
  441.  
  442. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  443.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  444.     local mesh = IT("SpecialMesh",wave)
  445.     mesh.MeshType = "FileMesh"
  446.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  447.     mesh.Scale = SIZE
  448.     mesh.Offset = VT(0,0,0)
  449.     wave.CFrame = CFRAME
  450.     coroutine.resume(coroutine.create(function(PART)
  451.         for i = 1, WAIT do
  452.             Swait()
  453.             mesh.Scale = mesh.Scale + GROW
  454.             if DOESROT == true then
  455.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  456.             end
  457.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  458.             if wave.Transparency > 0.99 then
  459.                 wave:remove()
  460.             end
  461.         end
  462.     end))
  463. end
  464.  
  465. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  466.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  467.     local mesh = IT("SpecialMesh",wave)
  468.     mesh.MeshType = "Sphere"
  469.     mesh.Scale = SIZE
  470.     mesh.Offset = VT(0,0,0)
  471.     wave.CFrame = CFRAME
  472.     coroutine.resume(coroutine.create(function(PART)
  473.         for i = 1, WAIT do
  474.             Swait()
  475.             mesh.Scale = mesh.Scale + GROW
  476.             wave.Transparency = wave.Transparency + (1/WAIT)
  477.             if wave.Transparency > 0.99 then
  478.                 wave:remove()
  479.             end
  480.         end
  481.     end))
  482. end
  483.  
  484. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  485.     if FLOOR ~= nil then
  486.         coroutine.resume(coroutine.create(function()
  487.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  488.             PART.CFrame = CF(POSITION)
  489.             for i = 1, 45 do
  490.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  491.                 RingPiece.Material = FLOOR.Material
  492.                 RingPiece.Color = FLOOR.Color
  493.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  494.                 Debris:AddItem(RingPiece,SWAIT)
  495.             end
  496.             PART:remove()
  497.         end))
  498.     end
  499. end
  500.  
  501. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  502.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  503.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  504.     wave.CFrame = CFRAME
  505.     coroutine.resume(coroutine.create(function(PART)
  506.         for i = 1, WAIT do
  507.             Swait()
  508.             mesh.Scale = mesh.Scale * GROW
  509.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  510.             if wave.Transparency > 0.99 then
  511.                 wave:remove()
  512.             end
  513.         end
  514.     end))
  515. end
  516.  
  517. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  518.     if FLOOR ~= nil then
  519.         for i = 1, AMOUNT do
  520.             local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  521.             DEBREE.Material = FLOOR.Material
  522.             DEBREE.Color = FLOOR.Color
  523.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  524.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  525.             coroutine.resume(coroutine.create(function()
  526.                 Swait(15)
  527.                 DEBREE.Parent = workspace
  528.                 DEBREE.CanCollide = true
  529.                 Debris:AddItem(DEBREE,SWAIT)
  530.             end))
  531.         end
  532.     end
  533. end
  534.  
  535. function MakeForm(PART,TYPE)
  536.     if TYPE == "Cyl" then
  537.         local MSH = IT("CylinderMesh",PART)
  538.     elseif TYPE == "Ball" then
  539.         local MSH = IT("SpecialMesh",PART)
  540.         MSH.MeshType = "Sphere"
  541.     elseif TYPE == "Wedge" then
  542.         local MSH = IT("SpecialMesh",PART)
  543.         MSH.MeshType = "Wedge"
  544.     end
  545. end
  546.  
  547. function CheckTableForString(Table, String)
  548.     for i, v in pairs(Table) do
  549.         if string.find(string.lower(String), string.lower(v)) then
  550.             return true
  551.         end
  552.     end
  553.     return false
  554. end
  555.  
  556. function CheckIntangible(Hit)
  557.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  558.     if Hit and Hit.Parent then
  559.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  560.             return true
  561.         end
  562.     end
  563.     return false
  564. end
  565.  
  566. Debris = game:GetService("Debris")
  567.  
  568. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  569.     local Direction = CFrame.new(StartPos, Vec).lookVector
  570.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  571.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  572.     if RayHit and CheckIntangible(RayHit) then
  573.         if DelayIfHit then
  574.             wait()
  575.         end
  576.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  577.     end
  578.     return RayHit, RayPos, RayNormal
  579. end
  580.  
  581. function turnto(position)
  582.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  583. end
  584.  
  585. --//=================================\\
  586. --||         WEAPON CREATION
  587. --\\=================================//
  588.  
  589.  
  590. Weapon.Parent = Character
  591.  
  592. Humanoid.Died:connect(function()
  593.     ATTACK = true
  594.     DEATH = true
  595. end)
  596.  
  597. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  598. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  599. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  600. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  601. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  602. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  603.  
  604. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  605. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  606. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  607. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  608. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  609. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  610.  
  611. --//=================================\\
  612. --||            DAMAGING
  613. --\\=================================//
  614.  
  615. function killnearest(position,range,maxstrength)
  616.     for i,v in ipairs(workspace:GetChildren()) do
  617.     if v.ClassName == "Model" then
  618.         local body = v:GetChildren()
  619.             for part = 1, #body do
  620.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  621.                     if(body[part].Position - position).Magnitude < range then
  622.                         if v.ClassName == "Model" then
  623.                             v:BreakJoints()
  624.                         end
  625.                         --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  626.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  627.                     end
  628.                 end
  629.             end
  630.         end
  631.     end
  632. end
  633.  
  634. --//=================================\\
  635. --||    ATTACK FUNCTIONS AND STUFF
  636. --\\=================================//
  637.  
  638. Humanoid.HealthChanged:connect(function()
  639.     if DEATH == false then
  640.         if Humanoid.Health ~= "inf" then
  641.             Humanoid.Health = "inf"
  642.             CreateSound("907330011", Torso, 10, 1)
  643.         end
  644.         if Humanoid.MaxHealth ~= "inf" then
  645.             Humanoid.MaxHealth = "inf"
  646.         end
  647.     end
  648. end)
  649.  
  650. function VanishPlayer()
  651.     tecks2.TextTransparency = 1
  652.     tecks2.TextStrokeTransparency = 1
  653.     for _, c in pairs(Character:GetChildren()) do
  654.         if c.ClassName == "Part" then
  655.             c.Transparency = 1
  656.             if c:FindFirstChildOfClass("Decal") then
  657.                 c:FindFirstChildOfClass("Decal").Transparency = 1
  658.             end
  659.             if c:FindFirstChildOfClass("ParticleEmitter") then
  660.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  661.             end
  662.         elseif c.ClassName == "Accessory" then
  663.             c.Handle.Transparency = 1
  664.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  665.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  666.             end
  667.         end
  668.     end
  669. end
  670.  
  671. function Reappear()
  672.     tecks2.TextTransparency = 0
  673.     tecks2.TextStrokeTransparency = 0
  674.     for _, c in pairs(Character:GetChildren()) do
  675.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  676.             c.Transparency = 0
  677.             if c:FindFirstChildOfClass("Decal") then
  678.                 c:FindFirstChildOfClass("Decal").Transparency = 0
  679.             end
  680.             if c:FindFirstChildOfClass("ParticleEmitter") then
  681.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  682.             end
  683.         elseif c.ClassName == "Accessory" then
  684.             c.Handle.Transparency = 0
  685.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  686.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  687.             end
  688.         end
  689.     end
  690. end
  691.  
  692. function Warp()
  693.     ATTACK = true
  694.     Rooted = true
  695.     for i = 1, 50 do
  696.         Swait()
  697.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  698.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  699.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  700.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  701.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  702.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  703.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  704.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  705.     end
  706.     if VALUE2 == false then
  707.         VALUE2 = true
  708.     elseif VALUE2 == true then
  709.         VALUE2 = false
  710.     end
  711.     ATTACK = false
  712.     Rooted = false
  713. end
  714.  
  715. function RivalingOverthrower()
  716.     if HITFLOOR ~= nil then
  717.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  718.             local HITBODY = Mouse.Target.Parent
  719.             local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  720.             local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  721.             if TORS ~= nil and HUMAN ~= nil then
  722.                 ATTACK = true
  723.                 Rooted = true
  724.                 TORS.Anchored = true
  725.                 RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  726.                 HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  727.                 local FLOOR = HITFLOOR
  728.                 local POS = HITPOS
  729.                 print(FLOOR)
  730.                 UNANCHOR = false
  731.                 RootPart.Anchored = true
  732.                 CreateSound("1295446488", Torso, 10, 1)
  733.                 for i=0, 1, 0.1 / Animation_Speed do
  734.                     Swait()
  735.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  736.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  737.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  738.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  739.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  740.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  741.                 end
  742.                 local TAUNTS = {"907329532","907333294","907329893"}
  743.                 CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  744.                 for i=0, 1, 0.1 / Animation_Speed do
  745.                     Swait()
  746.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  747.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  748.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  749.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  750.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  751.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  752.                 end
  753.                 RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  754.                 CreateSound("260411131", TORS, 10, 1)
  755.                 TORS.Anchored = false
  756.                 local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  757.                 for i=0, 1, 0.1 / Animation_Speed do
  758.                     Swait()
  759.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  760.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  761.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  762.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  763.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  764.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  765.                 end
  766.                 for i=0, 2, 0.1 / Animation_Speed do
  767.                     Swait()
  768.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  769.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  770.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  771.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  772.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  773.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  774.                 end
  775.                 for i = 1, 15 do
  776.                     CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  777.                 end
  778.                 WELD:remove()
  779.                 local grav = Instance.new("BodyPosition",TORS)
  780.                 grav.P = 20000
  781.                 grav.D = 100
  782.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  783.                 grav.position = TORS.Position + VT(0,50,0)
  784.                 grav.Name = "GravityForce"
  785.                 for i=0, 1, 0.1 / Animation_Speed do
  786.                     Swait()
  787.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  788.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  789.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  790.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  791.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  792.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  793.                 end
  794.                 for i=0, 2, 0.1 / Animation_Speed do
  795.                     Swait()
  796.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  797.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  798.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  799.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  800.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  801.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  802.                 end
  803.                 CreateSound("1295446488", Torso, 10, 1)
  804.                 CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  805.                 RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  806.                 for i=0, 2, 0.1 / Animation_Speed do
  807.                     Swait()
  808.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  809.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  810.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  811.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  812.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  813.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  814.                 end
  815.                 VanishPlayer()
  816.                 for i = 1, 50+(25*POWERLEVEL) do
  817.                     Swait()
  818.                     CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  819.                     CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  820.                     local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  821.                     MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  822.                     MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  823.                 end
  824.                 RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  825.                 Reappear()
  826.                 for i=0, 2, 0.1 / Animation_Speed do
  827.                     Swait()
  828.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  829.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  830.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  831.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  832.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  833.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  834.                 end
  835.                 for i = 1, 15 do
  836.                     CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  837.                 end
  838.                 RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  839.                 grav.Position = POS
  840.                 CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  841.                 CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  842.                 CreateSound("289842971", TORS, 3, 1)
  843.                 MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  844.                 MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  845.                 killnearest(POS,POWERLEVEL*10,5)
  846.                 if POWERLEVEL > 3 then
  847.                     MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  848.                 end
  849.                 CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  850.                 for i=0, 1, 0.1 / Animation_Speed do
  851.                     Swait()
  852.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  853.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  854.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  855.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  856.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  857.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  858.                 end
  859.                 HITBODY:BreakJoints()
  860.                 grav:remove()
  861.                 ATTACK = false
  862.                 Rooted = false
  863.                 UNANCHOR = true
  864.                 RootPart.Anchored = false
  865.                 if POWERLEVEL > 1 then
  866.                     POWERLEVEL = POWERLEVEL - 1
  867.                 end
  868.             end
  869.         end
  870.     end
  871. end
  872.  
  873. function ChunkChuck()
  874.     if HITFLOOR ~= nil then
  875.         ATTACK = true
  876.         Rooted = true
  877.         CreateSound("305685800", Head, 10, 1)
  878.         for i=0, 1, 0.1 / Animation_Speed do
  879.             Swait()
  880.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  881.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  882.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  883.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  884.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  885.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  886.         end
  887.         for i=0, 1, 0.1 / Animation_Speed do
  888.             Swait()
  889.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  890.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  891.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  892.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  893.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  894.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  895.         end
  896.         CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  897.         CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  898.         local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  899.         CHUNK.Color = HITFLOOR.Color
  900.         CHUNK.Material = HITFLOOR.Material
  901.         CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  902.         CreateSound("260411131", CHUNK, 10, 1)
  903.         CreateSound("289842971", Torso, 3, 1)  
  904.         repeat
  905.             Swait()
  906.             CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  907.             turnto(Mouse.Hit.p)
  908.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  909.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  910.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  911.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  912.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  913.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  914.         until HOLD == true
  915.         for i=0, 1, 0.1 / Animation_Speed do
  916.             Swait()
  917.             CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  918.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  922.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  924.         end
  925.         CHUNK.CanCollide = true
  926.         CHUNK.Anchored = false
  927.         CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  928.         for i = 1, 25 do
  929.             CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  930.         end
  931.         local bv = Instance.new("BodyVelocity")
  932.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  933.         bv.velocity = RootPart.CFrame.lookVector*400
  934.         bv.Parent = CHUNK
  935.         local HIT = CHUNK.Touched:Connect(function(hit)
  936.             if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  937.                 hit.Parent:BreakJoints()
  938.             end
  939.         end)
  940.         CreateSound("138079201", CHUNK, 10, 1)
  941.         Debris:AddItem(CHUNK,5)
  942.         for i=0, 1, 0.1 / Animation_Speed do
  943.             Swait()
  944.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  945.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  946.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  947.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  948.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  949.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  950.         end
  951.         ATTACK = false
  952.         Rooted = false
  953.         if POWERLEVEL > 1 then
  954.             POWERLEVEL = POWERLEVEL - 1
  955.         end
  956.     end
  957. end
  958.  
  959. function Boost()
  960.     ATTACK = true
  961.     Rooted = true
  962.     CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  963.     for i = 1, 50 do
  964.         Swait()
  965.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  966.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  967.         CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  968.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  969.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  970.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  971.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  972.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  973.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  974.     end
  975.     POWERLEVEL = POWERLEVEL + 1
  976.     ATTACK = false
  977.     Rooted = false
  978. end
  979.  
  980. function XEvent()
  981.     if HITFLOOR ~= nil then
  982.         VALUE2 = false
  983.         CreateSound("907332670", Effects, 10, 1)
  984.         local POS = HITPOS
  985.         local FLOOR = HITFLOOR
  986.         local STARTPOS = RootPart.CFrame
  987.         ATTACK = true
  988.         Rooted = true
  989.         for i=0, 2, 0.1 / Animation_Speed do
  990.             Swait()
  991.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  992.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  993.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  994.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  995.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  996.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  997.         end
  998.         UNANCHOR = false
  999.         RootPart.Anchored = true
  1000.         CreateSound("1295446488", Effects, 10, 1)
  1001.         RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1002.         for i=0, 1, 0.1 / Animation_Speed do
  1003.             Swait()
  1004.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1005.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1006.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1007.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1008.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1009.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1010.         end
  1011.         CreateSound("289315275", Effects, 10, 1)
  1012.         for i=0, 5, 0.1 / Animation_Speed do
  1013.             Swait()
  1014.             CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1015.             CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1016.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1017.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1018.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1019.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1020.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1021.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1022.         end
  1023.         CreateSound("260411131", Effects, 3, 1)
  1024.         for i=0, 1, 0.1 / Animation_Speed do
  1025.             Swait()
  1026.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1027.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1028.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1029.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1030.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1031.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1032.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1033.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1034.         end
  1035.         for i=0, 0.3, 0.1 / Animation_Speed do
  1036.             Swait()
  1037.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1038.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1039.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1040.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1041.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1042.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1043.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1044.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1045.         end
  1046.         for i=0, 0.3, 0.1 / Animation_Speed do
  1047.             Swait()
  1048.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1049.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1050.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1051.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1052.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1053.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1054.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1055.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1056.         end
  1057.         local BURNMARKS = {}
  1058.         local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1059.         MakeForm(DEATHRAY1,"Cyl")
  1060.         local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1061.         MakeForm(DEATHRAY2,"Cyl")
  1062.         local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1063.         local AMOUNT = POWERLEVEL * 25
  1064.         for i = 1, POWERLEVEL * 50 do
  1065.             Swait()
  1066.             MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1067.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1068.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1069.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1070.             MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1071.             table.insert(BURNMARKS,MARK)
  1072.             MakeForm(MARK,"Cyl")
  1073.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1074.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1075.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1076.             DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1077.             DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1078.             DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1079.             DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1080.             AMOUNT = AMOUNT - 1
  1081.         end
  1082.         local AMOUNT = POWERLEVEL * 25
  1083.         for i = 1, POWERLEVEL * 50 do
  1084.             Swait()
  1085.             MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1086.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1087.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1088.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1089.             MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1090.             table.insert(BURNMARKS,MARK)
  1091.             MakeForm(MARK,"Cyl")
  1092.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1093.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1094.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1095.             DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1096.             DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1097.             DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1098.             DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1099.             AMOUNT = AMOUNT - 1
  1100.         end
  1101.         DEATHRAY1:remove()
  1102.         DEATHRAY2:remove()
  1103.         loopsound:remove()
  1104.         for i=0, 1, 0.1 / Animation_Speed do
  1105.             Swait()
  1106.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1107.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1108.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1109.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1110.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1111.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1112.         end
  1113.         RootPart.CFrame = STARTPOS
  1114.         for i=0, 0.1, 0.1 / Animation_Speed do
  1115.             Swait()
  1116.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1117.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1119.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1120.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1121.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1122.         end
  1123.         for i = 1, 10+(5*POWERLEVEL) do
  1124.             Swait()
  1125.             CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1126.             CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1127.         end
  1128.         local SOUND = CreateSound("314970772", Effects, 10, 1)
  1129.         CreateSound("414517163", Effects, 10, 1)
  1130.         IT("EchoSoundEffect",SOUND)
  1131.         MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1132.         CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1133.         CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1134.         for i = 1, 25 do
  1135.             Swait()
  1136.             MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1137.             CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1138.             killnearest(POS,POWERLEVEL*100,500)
  1139.             CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1140.             CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1141.         end
  1142.         for i = 1, 50 do
  1143.             Swait()
  1144.             for e=1,#BURNMARKS do
  1145.                 if BURNMARKS[e]~=nil then
  1146.                     local Thing=BURNMARKS[e]
  1147.                     if Thing~=nil then
  1148.                         local Part=Thing
  1149.                         Part.Transparency = Part.Transparency + (1/50)
  1150.                     end
  1151.                 end
  1152.             end
  1153.         end
  1154.         for e=1,#BURNMARKS do
  1155.             if BURNMARKS[e]~=nil then
  1156.                 local Thing=BURNMARKS[e]
  1157.                 if Thing~=nil then
  1158.                     local Part=Thing
  1159.                     Part:remove()
  1160.                 end
  1161.             end
  1162.         end
  1163.         ATTACK = false
  1164.         Rooted = false
  1165.         UNANCHOR = true
  1166.         RootPart.Anchored = false
  1167.         POWERLEVEL = 1
  1168.     end
  1169. end
  1170.  
  1171. function Taunt()
  1172.     ATTACK = true
  1173.     Rooted = true
  1174.     CreateSound("907330011", Head, 10, 1.1)
  1175.     for i=0, 1, 0.1 / Animation_Speed do
  1176.         Swait()
  1177.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1178.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1179.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1180.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1181.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1182.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1183.     end
  1184.     for i=0, 2, 0.1 / Animation_Speed do
  1185.         Swait()
  1186.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1187.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1189.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1190.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1191.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1192.     end
  1193.     ATTACK = false
  1194.     Rooted = false
  1195. end
  1196.  
  1197. function BreakLimit()
  1198.     ATTACK = true
  1199.     Rooted = false
  1200.     UNANCHOR = false
  1201.     RootPart.Anchored = true
  1202.     for i=0, 5, 0.1 / Animation_Speed do
  1203.         Swait()
  1204.         RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1205.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1206.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1208.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1209.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1210.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1211.     end
  1212.     CreateSound("1368598393", Effects, 10, 1)
  1213.     for i=0, 2, 0.1 / Animation_Speed do
  1214.         Swait()
  1215.         local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1216.         MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1217.         MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1218.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1220.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1221.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1222.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224.     end
  1225.     CreateSound("1368583274", Effects, 10, 1)
  1226.     for i=0, 6, 0.1 / Animation_Speed do
  1227.         Swait()
  1228.         CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1229.         CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1230.         local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1231.         MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1232.         MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1233.         MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1234.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1236.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1237.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1238.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1239.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1240.     end
  1241.     CreateSound("907329532", Effects, 10, 1.1)
  1242.     Swait(175)
  1243.     CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1244.     CreateSound("1368605755", Effects, 10, 1)
  1245.     CreateSound("1368637781", Effects, 10, 1)
  1246.     MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1247.     LIMITBROKEN = true
  1248.     for i=0, 1, 0.1 / Animation_Speed do
  1249.         Swait()
  1250.         CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1251.         CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1252.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1253.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1254.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1255.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1256.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1257.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1258.     end
  1259.     UNANCHOR = true
  1260.     RootPart.Anchored = false
  1261.     ATTACK = false
  1262.     Rooted = false
  1263. end
  1264.  
  1265. -- LIMIT BROKEN
  1266.  
  1267. function RivalingOverthrower2()
  1268.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1269.         local HITBODY = Mouse.Target.Parent
  1270.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1271.         local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1272.         if TORS ~= nil and HUMAN ~= nil then
  1273.             ATTACK = true
  1274.             Rooted = false
  1275.             VanishPlayer()
  1276.             TORS.Anchored = true
  1277.             RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1278.             CreateSound("260411131", RootPart, 3, 1)
  1279.             for i = 1, 75 do
  1280.                 Swait()
  1281.                 CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1282.                 CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1283.                 local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1284.                 MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1285.                 MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1286.                 TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1287.             end
  1288.             RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1289.             Reappear()
  1290.             CreateSound("1368583274", RightArm, 10, 1)
  1291.             local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1292.             MakeForm(ORB,"Ball")
  1293.             ORB.Color = C3(0,0,0)
  1294.             ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1295.             for i=0, 4, 0.1 / Animation_Speed do
  1296.                 Swait()
  1297.                 ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1298.                 ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1299.                 CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1300.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1301.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1302.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1303.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1304.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1305.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1306.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307.             end
  1308.             for i = 1, 5 do
  1309.                 Swait()
  1310.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1311.                 ORB.Size = ORB.Size * 0.8
  1312.             end
  1313.             local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1314.             MakeForm(BEAM,"Ball")
  1315.             local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1316.             MakeForm(BEAM2,"Cyl")
  1317.             BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1318.             ORB.Color = BRICKC("Really red").Color
  1319.             for i = 1, 5 do
  1320.                 Swait()
  1321.                 CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1322.                 BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1323.                 BEAM.Size = BEAM.Size + VT(2,0,2)
  1324.                 BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1325.                 BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1326.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1327.                 ORB.Size = ORB.Size * 1.3
  1328.             end
  1329.             CreateSound("1368605755", Effects, 10, 1)
  1330.             HITBODY:BreakJoints()
  1331.             TORS.Anchored = false
  1332.             local POS = TORS.Position
  1333.             for i = 1, 25 do
  1334.                 CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1335.                 CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1336.             end
  1337.             for i=0, 2, 0.1 / Animation_Speed do
  1338.                 Swait()
  1339.                 killnearest(POS,15,700)
  1340.                 CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1341.                 BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1342.                 BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1343.                 ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1344.                 RootPart.CFrame = CF(RootPart.Position,POS)
  1345.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1346.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1347.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1348.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1349.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1350.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1351.             end
  1352.             for i = 1, 5 do
  1353.                 Swait()
  1354.                 BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1355.                 BEAM.Size = BEAM.Size - VT(2,0,2)
  1356.                 BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1357.                 BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1358.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1359.                 ORB.Size = ORB.Size * 0.8
  1360.             end
  1361.             turnto(POS)
  1362.             ORB:remove()
  1363.             BEAM:remove()
  1364.             BEAM2:remove()
  1365.             ATTACK = false
  1366.             Rooted = false
  1367.         end
  1368.     end
  1369. end
  1370.  
  1371. function ChunkChuck2()
  1372.     if HITFLOOR ~= nil then
  1373.         ATTACK = true
  1374.         Rooted = false
  1375.         for i=0, 1, 0.1 / Animation_Speed do
  1376.             Swait()
  1377.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1378.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1379.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1380.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1381.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1382.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1383.         end
  1384.         local DIST = (RootPart.Position - HITPOS).Magnitude
  1385.         RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1386.         for i=0, 0.1, 0.1 / Animation_Speed do
  1387.             Swait()
  1388.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1389.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1390.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1391.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1392.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1393.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1394.         end
  1395.         CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1396.         CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1397.         local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1398.         CHUNK.Color = HITFLOOR.Color
  1399.         CHUNK.Material = HITFLOOR.Material
  1400.         CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1401.         CreateSound("260411131", CHUNK, 10, 1)
  1402.         CreateSound("289842971", Torso, 3, 1)  
  1403.         for i=0, 1, 0.1 / Animation_Speed do
  1404.             Swait()
  1405.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1406.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1407.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1408.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1409.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1410.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1411.         end
  1412.         RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1413.         CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1414.         repeat
  1415.             Swait()
  1416.             RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1417.             CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1418.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1419.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1420.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1421.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1422.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1423.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1424.         until HOLD == true
  1425.         for i=0, 1, 0.1 / Animation_Speed do
  1426.             Swait()
  1427.             CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1428.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1429.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1430.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1431.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1432.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1433.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1434.         end
  1435.         coroutine.resume(coroutine.create(function()
  1436.             local COLLISION = false
  1437.             CHUNK.CFrame = RootPart.CFrame
  1438.             for i = 1, 300 do
  1439.                 CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1440.                 killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1441.                 local TRAIL = CHUNK:Clone()
  1442.                 TRAIL.CanCollide = false
  1443.                 TRAIL.Transparency = 0.9
  1444.                 TRAIL.Parent = Effects
  1445.                 TRAIL.CFrame = CHUNK.CFrame
  1446.                 coroutine.resume(coroutine.create(function()
  1447.                     for i = 1, 10 do
  1448.                         Swait()
  1449.                         TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1450.                     end
  1451.                     TRAIL:remove()
  1452.                 end))
  1453.                 local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1454.                 if HIT ~= nil then
  1455.                     COLLISION = true
  1456.                     break
  1457.                 end
  1458.             end
  1459.             CHUNK:remove()
  1460.             if COLLISION == true then
  1461.                 CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1462.                 killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1463.             end
  1464.         end))
  1465.         turnto(CHUNK.Position)
  1466.         for i=0, 1, 0.1 / Animation_Speed do
  1467.             Swait()
  1468.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1469.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1470.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1471.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1472.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1473.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1474.         end
  1475.         ATTACK = false
  1476.         Rooted = false
  1477.     end
  1478. end
  1479.  
  1480. function XEvent2()
  1481.     local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1482.     if FLOOR then
  1483.         local BURNMARKS = {}
  1484.         local POS = HITPOS
  1485.         ATTACK = true
  1486.         Rooted = false
  1487.         local AMOUNT = 200
  1488.         for i=0, 3, 0.1 / Animation_Speed do
  1489.             Swait()
  1490.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1491.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1493.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1494.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1495.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1497.         end
  1498.         CreateSound("1368583274", Effects, 10, 0.5)
  1499.         local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1500.         MakeForm(ORB,"Ball")
  1501.         ORB.Color = C3(0,0,0)
  1502.         ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1503.         for i=0, 12, 0.1 / Animation_Speed do
  1504.             Swait()
  1505.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1506.             ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1507.             CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1508.             CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1509.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1510.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1511.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1512.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1513.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1514.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1515.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1516.         end
  1517.         for i = 1, 50 do
  1518.             Swait()
  1519.             ORB.Size = ORB.Size * 0.9
  1520.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1521.         end
  1522.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1523.         MakeForm(BEAM,"Ball")
  1524.         local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1525.         MakeForm(BEAM2,"Cyl")
  1526.         BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1527.         ORB.Color = BRICKC("Really red").Color
  1528.         CreateSound("1368598393", Effects, 10, 0.3)
  1529.         CreateSound("1368605755", Effects, 10, 0.3)
  1530.         CreateSound("1368637781", Effects, 10, 0.3)
  1531.         for i = 1, 10 do
  1532.             local COLOR = C3(0,0,0)
  1533.             ORB.Size = VT(10,10,10)
  1534.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1535.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1536.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1537.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1538.             BEAM.Size = BEAM.Size + VT(4,0,4)
  1539.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1540.             BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1541.             BEAM.Color = COLOR
  1542.             ORB.Color = COLOR
  1543.             BEAM2.Color = COLOR
  1544.         end
  1545.         for i = 1, 400 do
  1546.             Swait()
  1547.             local COLOR = C3(1,1,1)
  1548.             BEAM.Color = COLOR
  1549.             ORB.Color = COLOR
  1550.             BEAM2.Color = COLOR
  1551.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1552.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1553.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1554.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1555.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1556.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1557.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1558.             MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1559.             table.insert(BURNMARKS,MARK)
  1560.             MakeForm(MARK,"Cyl")
  1561.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1562.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1563.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1564.             AMOUNT = AMOUNT - 1
  1565.             --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1566.         end
  1567.         local AMOUNT = 200
  1568.         for i = 1, 400 do
  1569.             Swait()
  1570.             local COLOR = C3(1,1,1)
  1571.             BEAM.Color = COLOR
  1572.             ORB.Color = COLOR
  1573.             BEAM2.Color = COLOR
  1574.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1575.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1576.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1577.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1578.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1579.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1580.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1581.             MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1582.             table.insert(BURNMARKS,MARK)
  1583.             MakeForm(MARK,"Cyl")
  1584.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1585.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1586.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1587.             AMOUNT = AMOUNT - 1
  1588.             --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1589.         end
  1590.         for i = 1, 40 do
  1591.             Swait()
  1592.             local COLOR = C3(0,0,0)
  1593.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1594.             BEAM.Size = BEAM.Size - VT(2,0,2)
  1595.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1596.             BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1597.             ORB.Size = ORB.Size * 0.9
  1598.             BEAM.Color = COLOR
  1599.             ORB.Color = COLOR
  1600.             BEAM2.Color = COLOR
  1601.         end
  1602.         ORB:remove()
  1603.         BEAM:remove()
  1604.         BEAM2:remove()
  1605.         CreateSound("1368583274", Effects, 10, 0.375)
  1606.         local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1607.         MakeForm(ORB,"Ball")
  1608.         ORB.Color = C3(0,0,0)
  1609.         ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1610.         for i=0, 18, 0.1 / Animation_Speed do
  1611.             Swait()
  1612.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1613.             ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1614.             CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1615.             CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1616.             RootPart.CFrame = CF(RootPart.Position,POS)
  1617.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1618.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1619.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1620.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1621.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1622.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623.         end
  1624.         for i = 1, 50 do
  1625.             Swait()
  1626.             ORB.Size = ORB.Size * 0.9
  1627.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1628.         end
  1629.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1630.         MakeForm(BEAM,"Ball")
  1631.         local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1632.         MakeForm(BEAM2,"Cyl")
  1633.         BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1634.         ORB.Color = BRICKC("Institutional white").Color
  1635.         CreateSound("1368598393", Effects, 10, 1)
  1636.         CreateSound("1368605755", Effects, 10, 1)
  1637.         CreateSound("1368637781", Effects, 10, 1)
  1638.         CreateSound("314970772", Effects, 10, 1)
  1639.         for i = 1, 60 do
  1640.             Swait()
  1641.             MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1642.             local COLOR = C3(0,0,0)
  1643.             ORB.Size = VT(10,10,10)
  1644.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1645.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1646.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1647.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1648.             BEAM.Size = BEAM.Size + VT(6,0,6)
  1649.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1650.             BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1651.             BEAM.Color = COLOR
  1652.             ORB.Color = COLOR
  1653.             BEAM2.Color = COLOR
  1654.         end
  1655.         for _, c in pairs(workspace:GetChildren()) do
  1656.             if c ~= Character then
  1657.                 if c.ClassName == "Model" then
  1658.                     c:BreakJoints()
  1659.                     for _, g in pairs(c:GetChildren()) do
  1660.                         if g ~= Character then
  1661.                             if g.ClassName == "Part" then
  1662.                                 g.Anchored = false
  1663.                                 g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1664.                             end
  1665.                         end
  1666.                     end
  1667.                 elseif c.ClassName == "Folder" then
  1668.                     for _, g in pairs(c:GetChildren()) do
  1669.                         if g ~= Character then
  1670.                             if g.ClassName == "Part" then
  1671.                                 g.Anchored = false
  1672.                                 g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1673.                             end
  1674.                         end
  1675.                     end
  1676.                 elseif c.ClassName == "Part" then
  1677.                     c.Anchored = false
  1678.                     c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1679.                 end
  1680.             end
  1681.         end
  1682.         for e=1,#BURNMARKS do
  1683.             if BURNMARKS[e]~=nil then
  1684.                 local Thing=BURNMARKS[e]
  1685.                 if Thing~=nil then
  1686.                     local Part=Thing
  1687.                     Part:remove()
  1688.                 end
  1689.             end
  1690.         end
  1691.         ORB:remove()
  1692.         BEAM:remove()
  1693.         BEAM2:remove()
  1694.         Swait(100)
  1695.         for i = 1, 60 do
  1696.             Swait()
  1697.         end
  1698.         ATTACK = false
  1699.         Rooted = false
  1700.     end
  1701. end
  1702.  
  1703. --//=================================\\
  1704. --||      ASSIGN THINGS TO KEYS
  1705. --\\=================================//
  1706.  
  1707. function MouseDown(Mouse)
  1708.     HOLD = true
  1709.     if ATTACK == false then
  1710.     end
  1711. end
  1712.  
  1713. function CastProperRay(StartPos, Vec, Length, Ignore)
  1714.     local Direction = CFrame.new(StartPos, Vec).lookVector
  1715.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1716.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1717.     return RayHit, RayPos, RayNormal
  1718. end
  1719.  
  1720. function MouseUp(Mouse)
  1721. HOLD = false
  1722. end
  1723.  
  1724. function KeyDown(Key)
  1725.     KEYHOLD = true
  1726.     if LIMITBROKEN == false then
  1727.         if Key == "t" and ATTACK == false then
  1728.             Taunt()
  1729.         end
  1730.    
  1731.         if Key == "z" and ATTACK == false then
  1732.             Warp()
  1733.         end
  1734.    
  1735.         if Key == "b" and ATTACK == false then
  1736.             RivalingOverthrower()
  1737.         end
  1738.    
  1739.         if Key == "c" and ATTACK == false then
  1740.             ChunkChuck()
  1741.         end
  1742.    
  1743.         if Key == "v" and ATTACK == false then
  1744.             if POWERLEVEL < 5 then
  1745.                 Boost()
  1746.             end
  1747.         end
  1748.  
  1749.         if Key == "q" and ATTACK == false then
  1750.             BreakLimit()
  1751.         end
  1752.    
  1753.         if Key == "x" and ATTACK == false then
  1754.             XEvent()
  1755.         end
  1756.     else
  1757.         if Key == "b" and ATTACK == false then
  1758.             RivalingOverthrower2()
  1759.         end
  1760.  
  1761.         if Key == "c" and ATTACK == false then
  1762.             ChunkChuck2()
  1763.         end
  1764.  
  1765.         if Key == "x" and ATTACK == false then
  1766.             XEvent2()
  1767.         end
  1768.  
  1769.         if Key == "q" and ATTACK == false then
  1770.             LIMITBROKEN = false
  1771.             POWERLEVEL = 1
  1772.         end
  1773.  
  1774.         if Key == "w" and ATTACK == false then
  1775.             FLIGHT = true
  1776.             repeat
  1777.                 local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1778.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1779.                 Swait()
  1780.             until KEYHOLD == false
  1781.             FLIGHT = false
  1782.         end
  1783.         if Key == "s" and ATTACK == false then
  1784.             FLIGHT = true
  1785.             repeat
  1786.                 local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1787.                 local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1788.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1789.                 Swait()
  1790.             until KEYHOLD == false
  1791.             FLIGHT = false
  1792.         end
  1793.         if Key == "a" and ATTACK == false then
  1794.             FLIGHT = true
  1795.             repeat
  1796.                 local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1797.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1798.                 Swait()
  1799.             until KEYHOLD == false
  1800.             FLIGHT = false
  1801.         end
  1802.         if Key == "d" and ATTACK == false then
  1803.             FLIGHT = true
  1804.             repeat
  1805.                 local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1806.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1807.                 Swait()
  1808.             until KEYHOLD == false
  1809.             FLIGHT = false
  1810.         end
  1811.     end
  1812. end
  1813.  
  1814. function KeyUp(Key)
  1815.     KEYHOLD = false
  1816. end
  1817.  
  1818.     Mouse.Button1Down:connect(function(NEWKEY)
  1819.         MouseDown(NEWKEY)
  1820.     end)
  1821.     Mouse.Button1Up:connect(function(NEWKEY)
  1822.         MouseUp(NEWKEY)
  1823.     end)
  1824.     Mouse.KeyDown:connect(function(NEWKEY)
  1825.         KeyDown(NEWKEY)
  1826.     end)
  1827.     Mouse.KeyUp:connect(function(NEWKEY)
  1828.         KeyUp(NEWKEY)
  1829.     end)
  1830.  
  1831. --//=================================\\
  1832. --\\=================================//
  1833.  
  1834.  
  1835. function unanchor()
  1836.     if UNANCHOR == true then
  1837.         g = Character:GetChildren()
  1838.         for i = 1, #g do
  1839.             if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1840.                 g[i].Anchored = false
  1841.             end
  1842.             if g[i].ClassName == "Accessory" then
  1843.                 g[i].Handle.Anchored = false
  1844.             end
  1845.         end
  1846.         if LIMITBROKEN == false then
  1847.             RootPart.Anchored = false
  1848.         end
  1849.     end
  1850. end
  1851.  
  1852.  
  1853. --//=================================\\
  1854. --||    WRAP THE WHOLE SCRIPT UP
  1855. --\\=================================//
  1856.  
  1857. Humanoid.Changed:connect(function(Jump)
  1858.     if Jump == "Jump" and (Disable_Jump == true) then
  1859.         Humanoid.Jump = false
  1860.     end
  1861. end)
  1862.  
  1863. Speed = 12
  1864. Humanoid.JumpPower = 200
  1865.  
  1866. local FF = IT("ForceField",Character)
  1867. FF.Visible = false
  1868.  
  1869. while true do
  1870.     Swait()
  1871.     ANIMATE.Parent = nil
  1872.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1873.     IDLEANIMATION:Play()
  1874.     SINE = SINE + CHANGE
  1875.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1876.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1877.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1878.     if LIMITBROKEN == false then
  1879.         HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1880.         if HITFLOOR ~= nil then
  1881.             if HITFLOOR.CanCollide == false then
  1882.                 HITFLOOR = nil
  1883.             end
  1884.         end
  1885.         local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1886.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1887.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1888.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1889.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1890.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1891.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1892.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1893.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1894.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1895.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1896.         end
  1897.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1898.             ANIM = "Jump"
  1899.             if ATTACK == false then
  1900.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1901.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1902.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1903.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1904.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1905.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1906.             end
  1907.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1908.             ANIM = "Fall"
  1909.             if ATTACK == false then
  1910.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1911.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1912.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1913.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1914.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1915.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1916.             end
  1917.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1918.             if ANIM == "Fall" then
  1919.                 Rooted = true
  1920.                 CreateSound("289842971", Torso, 3, 1)
  1921.                 Humanoid.WalkSpeed = 0
  1922.                 CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1923.                 CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1924.                 for i=0, 1, 0.1 / Animation_Speed do
  1925.                     Swait()
  1926.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1927.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1928.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1929.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1930.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1931.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1932.                 end
  1933.                 Rooted = false
  1934.             end
  1935.             ANIM = "Idle"
  1936.             if ATTACK == false then
  1937.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1938.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1939.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1940.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1941.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1942.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1943.             end
  1944.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1945.             if ANIM == "Fall" then
  1946.                 Rooted = true
  1947.                 CreateSound("289842971", Torso, 3, 1)  
  1948.                 Humanoid.WalkSpeed = 0
  1949.                 CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1950.                 CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1951.                 for i=0, 1, 0.1 / Animation_Speed do
  1952.                     Swait()
  1953.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1954.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1955.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1956.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1957.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1958.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1959.                 end
  1960.                 Rooted = false
  1961.             end
  1962.             ANIM = "Walk"
  1963.             WALK = WALK + 1 / Animation_Speed
  1964.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1965.                 WALK = 0
  1966.                 if WALKINGANIM == true then
  1967.                     WALKINGANIM = false
  1968.                 elseif WALKINGANIM == false then
  1969.                     WALKINGANIM = true
  1970.                 end
  1971.             end
  1972.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1973.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1974.             if ATTACK == false then
  1975.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1976.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  1977.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1978.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1979.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1980.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1981.             end
  1982.         end
  1983.         if ATTACK == false and POWERLEVEL > 2 then
  1984.             killnearest(Torso.Position,POWERLEVEL*2,15)
  1985.         end
  1986.         if sick.SoundId ~= "rbxassetid://1057854857" then
  1987.             sick.SoundId = "rbxassetid://1057854857"
  1988.             sick.Volume = 5
  1989.             sick:Play()
  1990.         end
  1991.         sick.Pitch = (1-((POWERLEVEL-1))/15)
  1992.         SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  1993.     else
  1994.         VALUE2 = false
  1995.         if ATTACK == false and POWERLEVEL > 2 then
  1996.             killnearest(Torso.Position,15,15)
  1997.         end
  1998.         local RANDOM = MRANDOM(1,4)
  1999.         if MRANDOM(1,5) == 1 then
  2000.             CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2001.         end
  2002.         if MRANDOM(1,5) == 1 then
  2003.             CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2004.         end
  2005.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2006.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2007.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2008.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2009.         POWERLEVEL = 100
  2010.         RootPart.Anchored = true
  2011.         if FLIGHT == false then
  2012.             ANIM = "Levitate"
  2013.             if ATTACK == false then
  2014.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2015.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2016.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2017.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2018.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2019.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2020.             end
  2021.         else
  2022.             ANIM = "Fly"
  2023.             if ATTACK == false then
  2024.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2025.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2026.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2027.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2028.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2029.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2030.             end
  2031.         end
  2032.         SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2033.         HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2034.         if sick.SoundId ~= "rbxassetid://1100698694" then
  2035.             sick.SoundId = "rbxassetid://1100698694"
  2036.             sick.Volume = 5
  2037.             sick:Play()
  2038.             sick.Pitch = 1
  2039.         end
  2040.     end
  2041.     unanchor()
  2042.     Humanoid.MaxHealth = "inf"
  2043.     Humanoid.Health = "inf"
  2044.     if Rooted == false then
  2045.         Disable_Jump = false
  2046.         if ANIM == "Jump" or ANIM == "Fall" then
  2047.             Humanoid.WalkSpeed = Speed*3
  2048.         else
  2049.             Humanoid.WalkSpeed = Speed
  2050.         end
  2051.     elseif Rooted == true then
  2052.         Disable_Jump = true
  2053.         Humanoid.WalkSpeed = 0
  2054.     end
  2055.     q = Character:GetChildren()
  2056.     for u = 1, #q do
  2057.         if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2058.             if q[u].Handle:FindFirstChild("PE") == nil then
  2059.                 particles(q[u].Handle)
  2060.             elseif q[u].Handle:FindFirstChild("PE") then
  2061.                 if LIMITBROKEN == false then
  2062.                     local EyeSizes={
  2063.                         NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2064.                         NumberSequenceKeypoint.new(1,0,0)
  2065.                     }
  2066.                     q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2067.                     q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2068.                     q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2069.                 else
  2070.                     local EyeSizes={
  2071.                         NumberSequenceKeypoint.new(0,4,0),
  2072.                         NumberSequenceKeypoint.new(1,0,0)
  2073.                     }
  2074.                     q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2075.                     q[u].Handle.PE.Speed = NumberRange.new(25)
  2076.                     q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2077.                 end
  2078.             end
  2079.         elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2080.             if q[u]:FindFirstChild("PE") == nil then
  2081.                 particles(q[u])
  2082.             elseif q[u]:FindFirstChild("PE") then
  2083.                 if LIMITBROKEN == false then
  2084.                     local EyeSizes={
  2085.                         NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2086.                         NumberSequenceKeypoint.new(1,0,0)
  2087.                     }
  2088.                     q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2089.                     q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2090.                     q[u].PE.Size=NumberSequence.new(EyeSizes)
  2091.                 else
  2092.                     local EyeSizes={
  2093.                         NumberSequenceKeypoint.new(0,4,0),
  2094.                         NumberSequenceKeypoint.new(1,0,0)
  2095.                     }
  2096.                     q[u].PE.Acceleration = Vector3.new(0,100,0)
  2097.                     q[u].PE.Speed = NumberRange.new(25)
  2098.                     q[u].PE.Size=NumberSequence.new(EyeSizes)
  2099.                 end
  2100.             end
  2101.         end
  2102.     end
  2103.     script.Parent = PlayerGui
  2104.     if VALUE2 == false then
  2105.         if HITFLOOR ~= nil then
  2106.             CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2107.         end
  2108.         Speed = 12
  2109.         Character.Parent = workspace
  2110.         Weapon.Parent = Character
  2111.     elseif VALUE2 == true then
  2112.         Speed = 45
  2113.         Character.Parent = Cam
  2114.         Weapon.Parent = workspace
  2115.     end
  2116.     Effects.Parent = Weapon
  2117.     FF.Parent = Character
  2118.     local MATHS = {"0","1"}
  2119.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2120.     Humanoid.PlatformStand = false
  2121.     sick.Parent = Character
  2122. end
  2123.  
  2124. --//=================================\\
  2125. --\\=================================//
  2126.  
  2127.  
  2128.  
  2129.  
  2130.  
  2131. --//====================================================\\--
  2132. --||                     END OF SCRIPT
  2133. --\\====================================================//--
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