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- enum _:ANIMATION
- {
- Animation_szCommand[ 16 ],
- Float:Animation_flFrameRate,
- Float:Animation_flLength,
- Animation_iSequence
- };
- new const iAnimations[ ][ ANIMATION ] =
- {
- {
- ".sit",
- 1.0,
- 0.0,
- 2
- },
- {
- ".flip",
- 1.0,
- 1.0,
- 8
- },
- {
- ".beatit",
- 1.8,
- 0.0,
- 18
- },
- {
- ".dance",
- 1.0,
- 0.0,
- 17
- },
- {
- ".danceb",
- 1.5,
- 0.0,
- 16
- }
- };
- /*
- Command Sentence FrameRate Length Next
- 0. "Stand" "Stand" 1.0 0.0 -0
- 1. "Sit" "Sitting" 1.0 0.0 -0
- 2. "Sit2" "Sitting" 1.0 0.0 -0
- 3. "Wave" "Waving" 1.5 0.0 -0
- 4. "Float" "Floating" 1.0 0.0 -0
- 5. "Finger" "Giving the Finger" 1.0 1.0 0
- 6. "Scratch" "Scratching" 0.8 1.0 0
- 7. "Pump" "Fist Pumping" 1.0 0.0 -0
- 8. "Flip" "Flipping" 1.0 1.0 0
- 9. "Lay" "Laying" 1.0 0.0 -0
- 10. "Pushup" "Doing Pushups" 1.0 0.0 -0
- 11. "Pound" "Chest Pounding" 0.75 0.0 -0
- 12. "Y" "The Y" 1.0 0.0 -0
- 13. "M" "The M" 1.0 0.0 -0
- 14. "C" "The C" 1.0 0.0 -0
- 15. "A" "The A" 1.0 0.0 -0
- 16. "DanceA" "Dancing" 0.5 0.0 -0
- 17. "DanceB" "Dancing" 1.0 0.0 -0
- 18. "Beatit" "MJ Beat It" 1.8 0.0 -1
- */
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