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Nov 24th, 2017
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  1. enum _:ANIMATION
  2. {
  3. Animation_szCommand[ 16 ],
  4. Float:Animation_flFrameRate,
  5. Float:Animation_flLength,
  6. Animation_iSequence
  7. };
  8.  
  9.  
  10. new const iAnimations[ ][ ANIMATION ] =
  11. {
  12. {
  13. ".sit",
  14. 1.0,
  15. 0.0,
  16. 2
  17. },
  18. {
  19. ".flip",
  20. 1.0,
  21. 1.0,
  22. 8
  23. },
  24. {
  25. ".beatit",
  26. 1.8,
  27. 0.0,
  28. 18
  29. },
  30. {
  31. ".dance",
  32. 1.0,
  33. 0.0,
  34. 17
  35. },
  36. {
  37. ".danceb",
  38. 1.5,
  39. 0.0,
  40. 16
  41. }
  42. };
  43.  
  44. /*
  45. Command Sentence FrameRate Length Next
  46. 0. "Stand" "Stand" 1.0 0.0 -0
  47. 1. "Sit" "Sitting" 1.0 0.0 -0
  48. 2. "Sit2" "Sitting" 1.0 0.0 -0
  49. 3. "Wave" "Waving" 1.5 0.0 -0
  50. 4. "Float" "Floating" 1.0 0.0 -0
  51. 5. "Finger" "Giving the Finger" 1.0 1.0 0
  52. 6. "Scratch" "Scratching" 0.8 1.0 0
  53. 7. "Pump" "Fist Pumping" 1.0 0.0 -0
  54. 8. "Flip" "Flipping" 1.0 1.0 0
  55. 9. "Lay" "Laying" 1.0 0.0 -0
  56. 10. "Pushup" "Doing Pushups" 1.0 0.0 -0
  57. 11. "Pound" "Chest Pounding" 0.75 0.0 -0
  58. 12. "Y" "The Y" 1.0 0.0 -0
  59. 13. "M" "The M" 1.0 0.0 -0
  60. 14. "C" "The C" 1.0 0.0 -0
  61. 15. "A" "The A" 1.0 0.0 -0
  62. 16. "DanceA" "Dancing" 0.5 0.0 -0
  63. 17. "DanceB" "Dancing" 1.0 0.0 -0
  64. 18. "Beatit" "MJ Beat It" 1.8 0.0 -1
  65. */
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