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Mar 18th, 2019
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  1. Shader "Unlit/vertex_color"{
  2. SubShader {
  3. Tags { "RenderType"="Opaque" }
  4. Lighting Off
  5.  
  6. Pass {
  7. CGPROGRAM
  8. #pragma vertex vert
  9. #pragma fragment frag
  10.  
  11. #include "UnityCG.cginc"
  12.  
  13. struct appdata {
  14. float4 vertex : POSITION;
  15. fixed4 color : COLOR;
  16. };
  17.  
  18. struct v2f {
  19. float4 vertex : SV_POSITION;
  20. fixed4 color : COLOR;
  21. };
  22.  
  23. v2f vert (appdata v) {
  24. v2f o;
  25. o.vertex = UnityObjectToClipPos(v.vertex);
  26. o.color = v.color;
  27. return o;
  28. }
  29.  
  30. fixed4 frag (v2f i) : SV_Target {
  31. return i.color;
  32. }
  33. ENDCG
  34. }
  35. }
  36. }
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