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- s mentioned in the dev blog, low-sec incursions have a chance to drop a Sansha supercarrier blueprint copy. Below are overall stats for the ship in its current version.
- Blueprint:
- BILL OF MATERIALS:
- Capital armor plates: 55
- Capital capacitor battery: 110
- Capacital computer system: 220
- Capital construction parts: 110
- Capital corporate hangar bay: 220
- Capital drone bay: 385
- Capital jump drive: 220
- Capital power generator: 55
- Capital propulsion engine: 55
- Capital sensor cluster: 220
- Capital shield emitter: 220
- Capital ship maintenance bay: 220
- All other attributes are the same than on regular supercarrier blueprints.
- Ship:
- BONUSES:
- Special Ability:
- 30% to maximum jump range
- Can activate one extra Drone Control Unit
- Amarr Carrier Skill Bonuses:
- Can deploy 3 additional Fighters or Fighter Bombers per level
- Can fit 1 additional Warfare Link module per level
- Caldari Carrier Skill Bonuses:
- 50% bonus to Capital Energy and Shield transfer range per level
- 5% bonus to deployed Fighters or Fighter Bomber damage per level
- Role Bonuses:
- 99% reduction in CPU need for Warfare Link modules
- Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range
- Immune to all forms of Electronic Warfare
- ATTRIBUTES:
- Structure:
- Structure hitpoints: 560,000
- Cargo capacity: 1,405 m3
- Drone capacity: 250,000 m3
- Drone bandwidth: 13,000 Mbit/sec
- Mass: 1,546,875,000 kg
- Volume: 62,000,000 m3
- Inertia modifier: 0.04
- Hull EM / EX / KIN / TH resistances: 0 %
- Armor:
- Armor hitpoints: 610,000
- Armor EM / EX / KIN / TH resistances: 50 % / 20 % / 25 % / 35 %
- Shield:
- Shield hitpoints: 980,000
- Shield recharge time: 39200s
- Shield EM / EX / KIN / TH resistances: 0 % / 50 % / 40 % / 20 %
- Capacitor:
- Capacity: 82,500
- Recharge time: 5362.5s
- Targeting:
- Maximum targeting range: 184km
- Max locked targets: 6
- Scan resolution: 45mm
- Radar sensor strength: 165
- Signature radius: 11.87km
- Shared facilities:
- Same as any regular supercarrier
- Jump drive systems:
- Same as any regular supercarrier, uses helium isotopes
- Propulsion:
- 60 m/sec
- Ship warp speed: 1.5 AU/s
- FITTING:
- CPU: 950
- Powergrid: 625,000
- Calibration: 350
- Low slots: 4
- Med slots: 7
- High slots: 7
- Upgrade hardpoints: 3
- PREREQUISITES:
- Primary skill required: Capital Ships level 1
- Secondary skill required: Amarr Carrier level 3
- Tertiary skill required: Caldari Carrier level 3
- Quaternary skill required: Jump Drive Operation level 1
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