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roblox script gaster v2 test

Apr 27th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Character.Archivable = true
  28. Player:ClearCharacterAppearance()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 20
  54. local SIZE = 1.4
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local ROBLOXIDLEANIMATION = IT("Animation")
  73. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  74. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  75. local ATANIM = IT("Animation")
  76. ATANIM.Name = "Attack Animation"
  77. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local CLOCKLOOP = 0
  89. local SONG = 510580450
  90. local CLOCKTARGET = nil
  91. local CLOCKSPEED = 1
  92. script.Parent = WEAPONGUI
  93. local CLONE = Character:Clone()
  94. CLONE.Parent = nil
  95. Character.Archivable = false
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. --//=================================\\
  99. --\\=================================//
  100.  
  101.  
  102. --//=================================\\
  103. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  104. --\\=================================//
  105.  
  106. ArtificialHB = Instance.new("BindableEvent", script)
  107. ArtificialHB.Name = "ArtificialHB"
  108.  
  109. script:WaitForChild("ArtificialHB")
  110.  
  111. frame = Frame_Speed
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115. lastframe = tick()
  116. script.ArtificialHB:Fire()
  117.  
  118. game:GetService("RunService").Heartbeat:connect(function(s, p)
  119. tf = tf + s
  120. if tf >= frame then
  121. if allowframeloss then
  122. script.ArtificialHB:Fire()
  123. lastframe = tick()
  124. else
  125. for i = 1, math.floor(tf / frame) do
  126. script.ArtificialHB:Fire()
  127. end
  128. lastframe = tick()
  129. end
  130. if tossremainder then
  131. tf = 0
  132. else
  133. tf = tf - frame * math.floor(tf / frame)
  134. end
  135. end
  136. end)
  137. function chatfunc(text)
  138. local chat = coroutine.wrap(function()
  139. if char:FindFirstChild("TalkingBillBoard")~= nil then
  140. char:FindFirstChild("TalkingBillBoard"):destroy()
  141. end
  142. local naeeym2 = Instance.new("BillboardGui",char)
  143. naeeym2.Size = UDim2.new(0,100,0,40)
  144. naeeym2.StudsOffset = Vector3.new(0,3,0)
  145. naeeym2.Adornee = hed
  146. naeeym2.Name = "TalkingBillBoard"
  147. local tecks2 = Instance.new("TextLabel",naeeym2)
  148. tecks2.BackgroundTransparency = 1
  149. tecks2.BorderSizePixel = 0
  150. tecks2.Text = ""
  151. tecks2.Font = "Arcade"
  152. tecks2.TextSize = 30
  153. tecks2.TextStrokeTransparency = 0
  154. tecks2.TextColor3 = Color3.new(255,0,0)
  155. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  156. tecks2.Size = UDim2.new(1,0,0.5,0)
  157.  
  158. for i = 1,string.len(text),1 do
  159. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=1322932801", hed, 6, .8)
  160. tecks2.Text = string.sub(text,1,i)
  161.  
  162. wait(0.01)
  163. end
  164.  
  165. --//=================================\\
  166. --\\=================================//
  167.  
  168. --//=================================\\
  169. --|| SOME FUNCTIONS
  170. --\\=================================//
  171.  
  172. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  173. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  174. end
  175.  
  176. function PositiveAngle(NUMBER)
  177. if NUMBER >= 0 then
  178. NUMBER = 0
  179. end
  180. return NUMBER
  181. end
  182.  
  183. function NegativeAngle(NUMBER)
  184. if NUMBER <= 0 then
  185. NUMBER = 0
  186. end
  187. return NUMBER
  188. end
  189.  
  190. function Swait(NUMBER)
  191. if NUMBER == 0 or NUMBER == nil then
  192. ArtificialHB.Event:wait()
  193. else
  194. for i = 1, NUMBER do
  195. ArtificialHB.Event:wait()
  196. end
  197. end
  198. end
  199.  
  200. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  201. local NEWMESH = IT(MESH)
  202. if MESH == "SpecialMesh" then
  203. NEWMESH.MeshType = MESHTYPE
  204. if MESHID ~= "nil" and MESHID ~= "" then
  205. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  206. end
  207. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  208. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  209. end
  210. end
  211. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  212. NEWMESH.Scale = SCALE
  213. NEWMESH.Parent = PARENT
  214. return NEWMESH
  215. end
  216.  
  217. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  218. local NEWPART = IT("Part")
  219. NEWPART.formFactor = FORMFACTOR
  220. NEWPART.Reflectance = REFLECTANCE
  221. NEWPART.Transparency = TRANSPARENCY
  222. NEWPART.CanCollide = false
  223. NEWPART.Locked = true
  224. NEWPART.Anchored = true
  225. if ANCHOR == false then
  226. NEWPART.Anchored = false
  227. end
  228. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  229. NEWPART.Name = NAME
  230. NEWPART.Size = SIZE
  231. NEWPART.Position = Torso.Position
  232. NEWPART.Material = MATERIAL
  233. NEWPART:BreakJoints()
  234. NEWPART.Parent = PARENT
  235. return NEWPART
  236. end
  237.  
  238. local function weldBetween(a, b)
  239. local weldd = Instance.new("ManualWeld")
  240. weldd.Part0 = a
  241. weldd.Part1 = b
  242. weldd.C0 = CFrame.new()
  243. weldd.C1 = b.CFrame:inverse() * a.CFrame
  244. weldd.Parent = a
  245. return weldd
  246. end
  247.  
  248.  
  249. function QuaternionFromCFrame(cf)
  250. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  251. local trace = m00 + m11 + m22
  252. if trace > 0 then
  253. local s = math.sqrt(1 + trace)
  254. local recip = 0.5 / s
  255. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  256. else
  257. local i = 0
  258. if m11 > m00 then
  259. i = 1
  260. end
  261. if m22 > (i == 0 and m00 or m11) then
  262. i = 2
  263. end
  264. if i == 0 then
  265. local s = math.sqrt(m00 - m11 - m22 + 1)
  266. local recip = 0.5 / s
  267. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  268. elseif i == 1 then
  269. local s = math.sqrt(m11 - m22 - m00 + 1)
  270. local recip = 0.5 / s
  271. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  272. elseif i == 2 then
  273. local s = math.sqrt(m22 - m00 - m11 + 1)
  274. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  280. local xs, ys, zs = x + x, y + y, z + z
  281. local wx, wy, wz = w * xs, w * ys, w * zs
  282. local xx = x * xs
  283. local xy = x * ys
  284. local xz = x * zs
  285. local yy = y * ys
  286. local yz = y * zs
  287. local zz = z * zs
  288. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  289. end
  290.  
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp;
  294. if cosTheta >= 0.0001 then
  295. if (1 - cosTheta) > 0.0001 then
  296. local theta = ACOS(cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((1 - t) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. else
  305. if (1 + cosTheta) > 0.0001 then
  306. local theta = ACOS(-cosTheta)
  307. local invSinTheta = 1 / SIN(theta)
  308. startInterp = SIN((t - 1) * theta) * invSinTheta
  309. finishInterp = SIN(t * theta) * invSinTheta
  310. else
  311. startInterp = t - 1
  312. finishInterp = t
  313. end
  314. end
  315. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  316. end
  317.  
  318. function Clerp(a, b, t)
  319. local qa = {QuaternionFromCFrame(a)}
  320. local qb = {QuaternionFromCFrame(b)}
  321. local ax, ay, az = a.x, a.y, a.z
  322. local bx, by, bz = b.x, b.y, b.z
  323. local _t = 1 - t
  324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  325. end
  326.  
  327. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  328. local frame = IT("Frame")
  329. frame.BackgroundTransparency = TRANSPARENCY
  330. frame.BorderSizePixel = BORDERSIZEPIXEL
  331. frame.Position = POSITION
  332. frame.Size = SIZE
  333. frame.BackgroundColor3 = COLOR
  334. frame.BorderColor3 = BORDERCOLOR
  335. frame.Name = NAME
  336. frame.Parent = PARENT
  337. return frame
  338. end
  339.  
  340. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  341. local label = IT("TextLabel")
  342. label.BackgroundTransparency = 1
  343. label.Size = UD2(1, 0, 1, 0)
  344. label.Position = UD2(0, 0, 0, 0)
  345. label.TextColor3 = TEXTCOLOR
  346. label.TextStrokeTransparency = STROKETRANSPARENCY
  347. label.TextTransparency = TRANSPARENCY
  348. label.FontSize = TEXTFONTSIZE
  349. label.Font = TEXTFONT
  350. label.BorderSizePixel = BORDERSIZEPIXEL
  351. label.TextStrokeColor3 = C3(1,1,1)
  352. label.TextScaled = false
  353. label.Text = TEXT
  354. label.Name = NAME
  355. label.Parent = PARENT
  356. return label
  357. end
  358.  
  359. function NoOutlines(PART)
  360. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  361. end
  362.  
  363. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  364. local NEWWELD = IT(TYPE)
  365. NEWWELD.Part0 = PART0
  366. NEWWELD.Part1 = PART1
  367. NEWWELD.C0 = C0
  368. NEWWELD.C1 = C1
  369. NEWWELD.Parent = PARENT
  370. return NEWWELD
  371. end
  372.  
  373. local S = IT("Sound")
  374. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  375. local NEWSOUND = nil
  376. coroutine.resume(coroutine.create(function()
  377. NEWSOUND = S:Clone()
  378. NEWSOUND.Parent = PARENT
  379. NEWSOUND.Volume = VOLUME
  380. NEWSOUND.Pitch = PITCH
  381. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  382. NEWSOUND:play()
  383. if DOESLOOP == true then
  384. NEWSOUND.Looped = true
  385. else
  386. repeat wait(1) until NEWSOUND.Playing == false
  387. NEWSOUND:remove()
  388. end
  389. end))
  390. return NEWSOUND
  391. end
  392.  
  393. function CFrameFromTopBack(at, top, back)
  394. local right = top:Cross(back)
  395. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  396. end
  397.  
  398. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  399. function WACKYEFFECT(Table)
  400. local TYPE = (Table.EffectType or "Sphere")
  401. local SIZE = (Table.Size or VT(1,1,1))
  402. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  403. local TRANSPARENCY = (Table.Transparency or 0)
  404. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  405. local CFRAME = (Table.CFrame or Torso.CFrame)
  406. local MOVEDIRECTION = (Table.MoveToPos or nil)
  407. local ROTATION1 = (Table.RotationX or 0)
  408. local ROTATION2 = (Table.RotationY or 0)
  409. local ROTATION3 = (Table.RotationZ or 0)
  410. local MATERIAL = (Table.Material or "Neon")
  411. local COLOR = (Table.Color or C3(1,1,1))
  412. local TIME = (Table.Time or 45)
  413. local SOUNDID = (Table.SoundID or nil)
  414. local SOUNDPITCH = (Table.SoundPitch or nil)
  415. local SOUNDVOLUME = (Table.SoundVolume or nil)
  416. coroutine.resume(coroutine.create(function()
  417. local PLAYSSOUND = false
  418. local SOUND = nil
  419. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  420. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  421. PLAYSSOUND = true
  422. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  423. end
  424. EFFECT.Color = COLOR
  425. local MSH = nil
  426. if TYPE == "Sphere" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  428. elseif TYPE == "Block" then
  429. MSH = IT("BlockMesh",EFFECT)
  430. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  431. elseif TYPE == "Wave" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  433. elseif TYPE == "Ring" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  435. elseif TYPE == "Slash" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  437. elseif TYPE == "Round Slash" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  439. elseif TYPE == "Swirl" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  441. elseif TYPE == "Skull" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  443. elseif TYPE == "Crystal" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  445. end
  446. if MSH ~= nil then
  447. local MOVESPEED = nil
  448. if MOVEDIRECTION ~= nil then
  449. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  450. end
  451. local GROWTH = SIZE - ENDSIZE
  452. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  453. if TYPE == "Block" then
  454. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  455. else
  456. EFFECT.CFrame = CFRAME
  457. end
  458. for LOOP = 1, TIME+1 do
  459. Swait()
  460. MSH.Scale = MSH.Scale - GROWTH/TIME
  461. if TYPE == "Wave" then
  462. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  463. end
  464. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  465. if TYPE == "Block" then
  466. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  467. else
  468. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  469. end
  470. if MOVEDIRECTION ~= nil then
  471. local ORI = EFFECT.Orientation
  472. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  473. EFFECT.Orientation = ORI
  474. end
  475. end
  476. if PLAYSSOUND == false then
  477. EFFECT:remove()
  478. else
  479. repeat Swait() until SOUND.Playing == false
  480. EFFECT:remove()
  481. end
  482. else
  483. if PLAYSSOUND == false then
  484. EFFECT:remove()
  485. else
  486. repeat Swait() until SOUND.Playing == false
  487. EFFECT:remove()
  488. end
  489. end
  490. end))
  491. end
  492.  
  493. function MakeForm(PART,TYPE)
  494. if TYPE == "Cyl" then
  495. local MSH = IT("CylinderMesh",PART)
  496. elseif TYPE == "Ball" then
  497. local MSH = IT("SpecialMesh",PART)
  498. MSH.MeshType = "Sphere"
  499. elseif TYPE == "Wedge" then
  500. local MSH = IT("SpecialMesh",PART)
  501. MSH.MeshType = "Wedge"
  502. end
  503. end
  504.  
  505. Debris = game:GetService("Debris")
  506.  
  507. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  508. local DIRECTION = CF(StartPos,EndPos).lookVector
  509. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  510. end
  511.  
  512. function turnto(position)
  513. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  514. end
  515.  
  516. --//=================================\\
  517. --|| WEAPON CREATION
  518. --\\=================================//
  519.  
  520. Humanoid.Parent = nil
  521. RootPart.Size = RootPart.Size*SIZE
  522. Torso.Size = Torso.Size*SIZE
  523. RightArm.Size = RightArm.Size*SIZE
  524. RightLeg.Size = RightLeg.Size*SIZE
  525. LeftArm.Size = LeftArm.Size*SIZE
  526. LeftLeg.Size = LeftLeg.Size*SIZE
  527. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  528. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  529. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  530. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  531. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  532. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  533. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  534. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  535. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  536. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  537. Head.Size = Head.Size*SIZE
  538. RootJoint.Parent = RootPart
  539. Neck.Parent = Torso
  540. RightShoulder.Parent = Torso
  541. LeftShoulder.Parent = Torso
  542. RightHip.Parent = Torso
  543. LeftHip.Parent = Torso
  544.  
  545. Humanoid.DisplayDistanceType = "None"
  546. local naeeym2 = IT("BillboardGui",Character)
  547. naeeym2.AlwaysOnTop = true
  548. naeeym2.Size = UDim2.new(5,35,2,15)
  549. naeeym2.StudsOffset = Vector3.new(0,2,0)
  550. naeeym2.MaxDistance = 75
  551. naeeym2.Adornee = Character.Head
  552. naeeym2.Name = "Name"
  553. local tecks2 = IT("TextLabel",naeeym2)
  554. tecks2.BackgroundTransparency = 1
  555. tecks2.TextScaled = true
  556. tecks2.BorderSizePixel = 0
  557. tecks2.Text = "Devil Gaster!"
  558. tecks2.Font = "Fantasy"
  559. tecks2.TextSize = 30
  560. tecks2.TextStrokeTransparency = 0
  561. tecks2.TextColor3 = C3(1,1,1)
  562. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  563. tecks2.Size = UDim2.new(1,0,0.5,0)
  564. tecks2.Parent = naeeym2
  565. local top = Instance.new("Shirt")
  566. top.ShirtTemplate = "rbxassetid://1070896702"
  567. top.Parent = Character
  568. top.Name = "Cloth"
  569. local bottom = Instance.new("Pants")
  570. bottom.PantsTemplate = "rbxassetid://1227314211"
  571. bottom.Parent = Character
  572. bottom.Name = "Cloth"
  573. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really White", "Hat", VT(1,1,1),false)
  574. PRT.Color = C3(0,0,0)
  575. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  576. CreateMesh("SpecialMesh", PRT, "FileMesh", "", "", VT(1,1,1)*SIZE, VT(0,0,0))
  577. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  578. PRT.Color = C3(1,1,1)
  579. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  580. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  581. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  582. PRT.Color = C3(159/255, 111/255, 183/255)
  583. MakeForm(PRT,"Ball")
  584. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  585. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  586. PRT.Color = C3(159/255, 111/255, 183/255)
  587. MakeForm(PRT,"Ball")
  588. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  589. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  590. PRT.Color = C3(159/255, 111/255, 183/255)
  591. MakeForm(PRT,"Ball")
  592. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  593. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  594. PRT.Color = C3(159/255, 111/255, 183/255)
  595. MakeForm(PRT,"Ball")
  596. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  597. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  598. PRT.Color = C3(159/255, 111/255, 183/255)
  599. MakeForm(PRT,"Ball")
  600. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  601. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  602. PRT.Color = C3(159/255, 111/255, 183/255)
  603. MakeForm(PRT,"Ball")
  604. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  605.  
  606.  
  607.  
  608.  
  609. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  610. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  612. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  613. MakeForm(PRT,"Cyl")
  614. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  615. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  616. MakeForm(PRT,"Cyl")
  617. PRT.Color = C3(159/255, 111/255, 183/255)
  618. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  619. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  620. MakeForm(RING,"Cyl")
  621. RING.Color = C3(0,0,0)
  622. for i = 1, 12 do
  623. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  624. PRT.Color = C3(0,0,0)
  625. local MSH = IT("BlockMesh",PRT)
  626. MSH.Scale = VT(0.6,1,1)
  627. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  628. end
  629. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  630. PRT.Color = C3(0,0,0)
  631. local MSH = IT("BlockMesh",PRT)
  632. MSH.Scale = VT(0.4,1,1)
  633. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  634. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  635. PRT.Color = C3(0,0,0)
  636. local MSH = IT("BlockMesh",PRT)
  637. MSH.Scale = VT(0.4,1,1)
  638. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  639. coroutine.resume(coroutine.create(function()
  640. while true do
  641. Swait()
  642. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  643. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  644. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  645. if CLOCKLOOP <= -150 then
  646. if VALUE1 == false then
  647. CLOCKLOOP = 0
  648. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  649. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  650. ApplyAoE(HITPOS,10,15,45,75,false)
  651. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  652. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  653. if CLOCKTARGET ~= nil then
  654. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  655. if CLOCKTARGET.Torso ~= nil then
  656. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  657. end
  658. if CLOCKTARGET.Health == 0 then
  659. CLOCKTARGET = nil
  660. end
  661. end
  662. end
  663. end
  664. end
  665. end))
  666.  
  667. for _, c in pairs(Weapon:GetChildren()) do
  668. if c.ClassName == "Part" then
  669. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  670. end
  671. end
  672.  
  673. Neck.Name = "Weld"
  674. RootJoint.Name = "Weld"
  675. RightShoulder.Name = "Weld"
  676. LeftShoulder.Name = "Weld"
  677. RightHip.Name = "Weld"
  678. LeftHip.Name = "Weld"
  679.  
  680. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  681. local SKILLFONT = "Fantasy"
  682. local SKILLTEXTSIZE = 7
  683.  
  684. Weapon.Parent = Character
  685. Humanoid.Parent = Character
  686.  
  687. Humanoid.Died:connect(function()
  688. ATTACK = true
  689. end)
  690.  
  691. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  692. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  693. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  694. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  695. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  696.  
  697. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  698. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  699. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  700. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  701. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  702.  
  703. --//=================================\\
  704. --|| DAMAGING
  705. --\\=================================//
  706.  
  707. function ApplyDamage(Humanoid,Damage,TorsoPart)
  708. local defence = Instance.new("BoolValue",Humanoid.Parent)
  709. defence.Name = ("HitBy"..Player.Name)
  710. game:GetService("Debris"):AddItem(defence, 0.001)
  711. Damage = Damage * DAMAGEMULTIPLIER
  712. if Humanoid.Health ~= 0 then
  713. local CritChance = MRANDOM(1,100)
  714. if Damage > Humanoid.Health then
  715. Damage = math.ceil(Humanoid.Health)
  716. if Damage == 0 then
  717. Damage = 0.1
  718. end
  719. end
  720. Humanoid.Health = Humanoid.Health - Damage
  721. end
  722. end
  723.  
  724. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  725. local CHILDREN = workspace:GetDescendants()
  726. for index, CHILD in pairs(CHILDREN) do
  727. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  728. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  729. if HUM then
  730. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  731. if TORSO then
  732. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  733. if INSTAKILL == true then
  734. CHILD:BreakJoints()
  735. else
  736. local DMG = MRANDOM(MINDMG,MAXDMG)
  737. ApplyDamage(HUM,DMG,TORSO)
  738. end
  739. if FLING > 0 then
  740. for _, c in pairs(CHILD:GetChildren()) do
  741. if c:IsA("BasePart") then
  742. local bv = Instance.new("BodyVelocity")
  743. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  744. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  745. bv.Parent = c
  746. Debris:AddItem(bv,0.05)
  747. end
  748. end
  749. end
  750. end
  751. end
  752. end
  753. end
  754. end
  755. end
  756.  
  757. --//=================================\\
  758. --|| ATTACK FUNCTIONS AND STUFF
  759. --\\=================================//
  760.  
  761. function MagicMissiles()
  762. ATTACK = true
  763. Rooted = true
  764. local SELECTING = true
  765. local SPOTS = {}
  766. coroutine.resume(coroutine.create(function()
  767. local LOOP = 0
  768. repeat
  769. LOOP = LOOP + 1
  770. Swait()
  771. if LOOP >= 10 then
  772. LOOP = 0
  773. for i = 1, #SPOTS do
  774. if SPOTS[i] ~= nil then
  775. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  776. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  777. end
  778. end
  779. end
  780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  784. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. until SELECTING == false
  787. Rooted = false
  788. repeat
  789. LOOP = LOOP + 1
  790. Swait()
  791. if LOOP >= 10 then
  792. LOOP = 0
  793. for i = 1, #SPOTS do
  794. if SPOTS[i] ~= nil then
  795. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  796. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  797. end
  798. end
  799. end
  800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  804. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  806. until ATTACK == false
  807. end))
  808. repeat
  809. repeat Swait() until HOLD == true
  810. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  811. if DIST > 65 then
  812. DIST = 65
  813. end
  814. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  815. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  816. if HITFLOOR ~= nil then
  817. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  818. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  819. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  820. end
  821. repeat Swait() until HOLD == false
  822. until #SPOTS == 5
  823. SELECTING = false
  824. for i = 1, #SPOTS do
  825. if SPOTS[i] ~= nil then
  826. local POS = SPOTS[i]
  827. coroutine.resume(coroutine.create(function()
  828. local MISSILE = IT("Model",Effects)
  829. MISSILE.Name = "Missile"
  830. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  831. MakeForm(BASEPART,"Cyl")
  832. MISSILE.PrimaryPart = BASEPART
  833. BASEPART.CFrame = POS*CF(0,-30*3,0)
  834. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  835. MakeForm(HEAD,"Ball")
  836. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  837. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  838. MakeForm(TAIL,"Cyl")
  839. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  840. for i = 1, 10 do
  841. Swait()
  842. for _, c in pairs(MISSILE:GetChildren()) do
  843. if c.ClassName == "Part" then
  844. c.Transparency = c.Transparency - 1/10
  845. end
  846. end
  847. end
  848. for i = 1, 15*1.5 do
  849. Swait()
  850. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  851. end
  852. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  853. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  854. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  855. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  856. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  857. MISSILE:remove()
  858. end))
  859. end
  860. end
  861. wait(0.6)
  862. ATTACK = false
  863. Rooted = false
  864. end
  865.  
  866. function TimesUp()
  867. CLOCKTARGET = nil
  868. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  869. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  870. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  871. if TORSO then
  872. ATTACK = true
  873. Rooted = false
  874. coroutine.resume(coroutine.create(function()
  875. repeat
  876. Swait()
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  883. until ATTACK == false
  884. end))
  885. if Effects:FindFirstChild("NeonDoll") then
  886. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  887. end
  888. wait(0.5)
  889. local FAKECHARACTER = IT("Model",Effects)
  890. FAKECHARACTER.Name = "NeonDoll"
  891. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  892. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  893. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  894. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  895. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  896. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  897. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  898. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  899. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  900. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  901. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  902. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  903. CreateSound(201858045, TORS, 5, 0.4, false)
  904. for i = 1, 150 do
  905. Swait()
  906. CLOCKSPEED = 6
  907. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  908. if c.ClassName == "Part" then
  909. c.Transparency = c.Transparency - 0.5/150
  910. end
  911. end
  912. end
  913. CLOCKTARGET = HUM
  914. coroutine.resume(coroutine.create(function()
  915. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  916. for i = 1, 25 do
  917. Swait()
  918. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  919. if c.ClassName == "Part" then
  920. c.Transparency = c.Transparency + 0.5/25
  921. end
  922. end
  923. end
  924. CLOCKSPEED = 1
  925. FAKECHARACTER:remove()
  926. end))
  927. wait(0.5)
  928. ATTACK = false
  929. Rooted = false
  930. end
  931. end
  932. end
  933.  
  934. function ChainPunch()
  935. ATTACK = true
  936. Rooted = false
  937. local GYRO = IT("BodyGyro",RootPart)
  938. GYRO.D = 25
  939. GYRO.P = 2000
  940. GYRO.MaxTorque = VT(0,40000,0)
  941. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  942. repeat
  943. Swait()
  944. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  949. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  951. until HOLD == true
  952. local POS = Mouse.Hit.p
  953. local CHAINS = false
  954. local CHAINLINKS = {}
  955. local A = IT("Attachment",RightArm)
  956. A.Position = VT(1,-1,0)*SIZE
  957. A.Orientation = VT(-90, -89.982, 0)
  958. local B = IT("Attachment",RightArm)
  959. B.Position = VT(-1,-1,0)*SIZE
  960. B.Orientation = VT(-90, 89.988, 0)
  961. local C = IT("Attachment",RightArm)
  962. C.Position = VT(0.5,-1.3,0)*SIZE
  963. C.Orientation = VT(-90, -89.982, 0)
  964. local D = IT("Attachment",RightArm)
  965. D.Position = VT(-0.5,-1.3,0)*SIZE
  966. D.Orientation = VT(-90, 89.988, 0)
  967. local LIGHT = IT("Attachment",RightArm)
  968. LIGHT.Position = VT(0,-1,0)*SIZE
  969. local LIGHT2 = IT("PointLight",LIGHT)
  970. LIGHT2.Range = 7
  971. LIGHT2.Brightness = 5
  972. LIGHT2.Color = SKILLTEXTCOLOR
  973. for i = 1, 2 do
  974. local TWIST = -2
  975. local START = A
  976. local END = B
  977. if i == 1 then
  978. START = B
  979. END = A
  980. end
  981. local ChainLink = IT("Beam",Torso)
  982. ChainLink.Texture = "rbxassetid://73042633"
  983. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  984. ChainLink.TextureSpeed = 1
  985. ChainLink.Width0 = 1
  986. ChainLink.Width1 = 1
  987. ChainLink.TextureLength = 2.5
  988. ChainLink.Attachment0 = START
  989. ChainLink.Attachment1 = END
  990. ChainLink.CurveSize0 = TWIST
  991. ChainLink.CurveSize1 = TWIST
  992. --ChainLink.FaceCamera = true
  993. ChainLink.Segments = 45
  994. ChainLink.Transparency = NumberSequence.new(1)
  995. table.insert(CHAINLINKS,ChainLink)
  996. end
  997. for i = 1, 2 do
  998. local TWIST = -1
  999. local START = C
  1000. local END = D
  1001. if i == 1 then
  1002. START = D
  1003. END = C
  1004. end
  1005. local ChainLink = IT("Beam",Torso)
  1006. ChainLink.Texture = "rbxassetid://73042633"
  1007. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1008. ChainLink.TextureSpeed = 1
  1009. ChainLink.Width0 = 1
  1010. ChainLink.Width1 = 1
  1011. ChainLink.TextureLength = 5
  1012. ChainLink.Attachment0 = START
  1013. ChainLink.Attachment1 = END
  1014. ChainLink.CurveSize0 = TWIST
  1015. ChainLink.CurveSize1 = TWIST
  1016. --ChainLink.FaceCamera = true
  1017. ChainLink.Segments = 25
  1018. ChainLink.LightEmission = 0.5
  1019. ChainLink.Transparency = NumberSequence.new(1)
  1020. table.insert(CHAINLINKS,ChainLink)
  1021. end
  1022. coroutine.resume(coroutine.create(function()
  1023. repeat
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1031. until CHAINS == true
  1032. repeat
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. until ATTACK == false
  1041. for e = 1, 15 do
  1042. Swait()
  1043. for i = 1, #CHAINLINKS do
  1044. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1045. end
  1046. end
  1047. A:remove()
  1048. B:remove()
  1049. C:remove()
  1050. D:remove()
  1051. end))
  1052. CreateSound(233856115, RightArm, 5, 1.2, false)
  1053. for e = 1, 15 do
  1054. Swait()
  1055. for i = 1, #CHAINLINKS do
  1056. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1057. end
  1058. end
  1059. CHAINS = true
  1060. Rooted = true
  1061. wait(0.25)
  1062. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1063. FIST.Color = C3(1, 215/255, 1)
  1064. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1065. local LIGHT3 = IT("PointLight",FIST)
  1066. LIGHT3.Range = 7
  1067. LIGHT3.Brightness = 5
  1068. LIGHT3.Color = SKILLTEXTCOLOR
  1069. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1070. local FISTA = IT("Attachment",FIST)
  1071. FISTA.Position = VT(0.062, 0.977, 0)
  1072. local ChainLink = IT("Beam",Torso)
  1073. ChainLink.Texture = "rbxassetid://73042633"
  1074. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1075. ChainLink.TextureSpeed = 0
  1076. ChainLink.Width0 = 3
  1077. ChainLink.Width1 = 3
  1078. ChainLink.TextureLength = 12
  1079. ChainLink.Attachment0 = LIGHT
  1080. ChainLink.Attachment1 = FISTA
  1081. ChainLink.FaceCamera = true
  1082. ChainLink.Segments = 45
  1083. ChainLink.LightEmission = 0.5
  1084. ChainLink.Transparency = NumberSequence.new(0.25)
  1085. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1086. for i = 1, 85 do
  1087. Swait()
  1088. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1089. ChainLink.TextureLength = 12+(i*2)
  1090. ApplyAoE(FIST.Position,10,15,25,100,false)
  1091. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1092. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1093. if HITFLOOR ~= nil then
  1094. HITFLOOR:BreakJoints()
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 1, 15 do
  1097. Swait()
  1098. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1099. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1100. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1101. end
  1102. end))
  1103. break
  1104. end
  1105. end
  1106. coroutine.resume(coroutine.create(function()
  1107. for i = 1, 50 do
  1108. Swait()
  1109. FIST.Transparency = FIST.Transparency + 0.5/50
  1110. LIGHT3.Range = LIGHT3.Range - 7/50
  1111. end
  1112. FIST:remove()
  1113. end))
  1114. LIGHT:remove()
  1115. GYRO:remove()
  1116. ATTACK = false
  1117. Rooted = false
  1118. end
  1119.  
  1120. function WarpMeteor()
  1121. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1122. if DIST > 180 then
  1123. DIST = 180
  1124. end
  1125. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1126. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1127. if HITFLOOR then
  1128. local POS = HITPOS
  1129. ATTACK = true
  1130. Rooted = true
  1131. local WARPED = false
  1132. local SMASHED = false
  1133. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1134. coroutine.resume(coroutine.create(function()
  1135. repeat
  1136. Swait()
  1137. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1141. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. until WARPED == true
  1144. repeat
  1145. Swait()
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. until SMASHED == true
  1153. repeat
  1154. Swait()
  1155. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. until ATTACK == false
  1162. end))
  1163. VALUE1 = true
  1164. CreateSound(233856115, Torso, 5, 1.6, false)
  1165. for i = 1, 25 do
  1166. Swait()
  1167. for _, c in pairs(Character:GetChildren()) do
  1168. if c.ClassName == "Part" then
  1169. c.Transparency = c.Transparency + 1/25
  1170. end
  1171. end
  1172. for _, c in pairs(Weapon:GetChildren()) do
  1173. if c.ClassName == "Part" then
  1174. c.Transparency = c.Transparency + 1/25
  1175. end
  1176. end
  1177. end
  1178. UNANCHOR = false
  1179. RootPart.Anchored = true
  1180. RootPart.Velocity = VT(0,0,0)
  1181. local ROOTPOS = RootPart.Position
  1182. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1183. WARPED = true
  1184. for i = 1, 25 do
  1185. Swait()
  1186. for _, c in pairs(Character:GetChildren()) do
  1187. if c.ClassName == "Part" then
  1188. c.Transparency = c.Transparency - 1/25
  1189. end
  1190. end
  1191. for _, c in pairs(Weapon:GetChildren()) do
  1192. if c.ClassName == "Part" then
  1193. c.Transparency = c.Transparency - 1/25
  1194. end
  1195. end
  1196. end
  1197. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1198. SHELL.CFrame = RootPart.CFrame
  1199. MakeForm(SHELL,"Ball")
  1200. CreateSound(402981977, SHELL, 5, 1.6, false)
  1201. for i = 1, 10 do
  1202. Swait()
  1203. SHELL.Transparency = SHELL.Transparency - 1/10
  1204. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1205. end
  1206. for i = 1, math.ceil(75/2) do
  1207. Swait()
  1208. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1209. SHELL.CFrame = CF(RootPart.Position)
  1210. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1211. end
  1212. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1213. SHELL.CFrame = CF(RootPart.Position)
  1214. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1215. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1216. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1217. for i = 1, 5 do
  1218. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1219. end
  1220. SHELL:remove()
  1221. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1222. SMASHED = true
  1223. wait(1)
  1224. VALUE1 = false
  1225. UNANCHOR = true
  1226. ATTACK = false
  1227. Rooted = false
  1228. end
  1229. end
  1230.  
  1231. function PandorasBox()
  1232. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1233. if HITFLOOR ~= nil then
  1234. ATTACK = true
  1235. Rooted = true
  1236. local RINGSPIN = true
  1237. local CONSTRUCTING = true
  1238. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1239. RING.Color = C3(0,0,0)
  1240. MakeForm(RING,"Cyl")
  1241. RING.CFrame = CF(HITPOS)
  1242. CreateSound(402981977, RING, 5, 1.2, false)
  1243. coroutine.resume(coroutine.create(function()
  1244. repeat
  1245. Swait()
  1246. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1253. until CONSTRUCTING == false
  1254. repeat
  1255. Swait()
  1256. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1257. until RINGSPIN == false
  1258. for i = 1, 25 do
  1259. Swait()
  1260. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1261. RING.Size = RING.Size - VT(0.15,0,0.15)
  1262. --DECAL.Transparency = DECAL.Transparency + 1/25
  1263. RING.Transparency = RING.Transparency + 1/25
  1264. end
  1265. RING:remove()
  1266. end))
  1267. for i = 1, 15 do
  1268. Swait()
  1269. RING.Size = RING.Size + VT(0.75,0,0.75)
  1270. RING.Transparency = RING.Transparency - 1/15
  1271. end
  1272. local BOXSPIN = true
  1273. local PANDORASBOX = IT("Model",Effects)
  1274. PANDORASBOX.Name = "Pandora's Box"
  1275. local BOX = IT("Model",PANDORASBOX)
  1276. BOX.Name = "Body"
  1277. local LID = IT("Model",PANDORASBOX)
  1278. LID.Name = "Lid"
  1279. --BUILDING THE BOX--
  1280. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1281. BASE.Color = C3(0,0,0)
  1282. PANDORASBOX.PrimaryPart = BASE
  1283. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1284. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1285. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1286. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1287. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1288. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1289. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1290. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1291. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1292. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1293. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1294. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1295. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1296. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1297. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1298. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1299. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1300. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1301. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1302. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1303. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1304. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1305. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1306. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1307. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1308. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1309. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1310. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1311. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1312. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1313. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1314. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1315. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1316. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1317. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1318. -------------
  1319. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1320. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1321. LID.PrimaryPart = LIDPART
  1322. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1323. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1324. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1325. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1326. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1327. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1328. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1329. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1330. local DECAL = IT("Decal",LIDPART)
  1331. DECAL.Face = "Top"
  1332. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1333. DECAL.Color3 = C3(0,0,0)
  1334. --BUILDING THE BOX--
  1335. coroutine.resume(coroutine.create(function()
  1336. repeat
  1337. Swait()
  1338. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1339. until BOXSPIN == false
  1340. end))
  1341. for i = 1, 25 do
  1342. Swait()
  1343. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1344. end
  1345. wait(0.5)
  1346. BOXSPIN = false
  1347. CONSTRUCTING = false
  1348. coroutine.resume(coroutine.create(function()
  1349. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1350. --[[for i = 1, 45 do
  1351. Swait()
  1352. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1353. end-
  1354. LID:remove()]]--
  1355. for _, c in pairs(LID:GetChildren()) do
  1356. if c.ClassName == "Part" then
  1357. c.Anchored = false
  1358. c.CanCollide = true
  1359. if c ~= LIDPART then
  1360. weldBetween(LIDPART,c)
  1361. end
  1362. end
  1363. end
  1364. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1365. Debris:AddItem(LID,15)
  1366. wait(0.5)
  1367. local RANDOMEFFECT = MRANDOM(1,4)
  1368. if RANDOMEFFECT == 1 then
  1369. for i = 1, 45 do
  1370. wait((2-(i/15))/15)
  1371. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1372. end
  1373. wait(1)
  1374. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1375. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1376. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1377. for i = 1, 5 do
  1378. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1379. end
  1380. ApplyAoE(BASE.Position,50,1,200,375,false)
  1381. ApplyAoE(BASE.Position,250,35,75,175,false)
  1382. elseif RANDOMEFFECT == 2 then
  1383. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1384. FIELD.CFrame = BASE.CFrame
  1385. MakeForm(FIELD,"Ball")
  1386. for i = 1, 50 do
  1387. Swait()
  1388. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1389. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1390. end
  1391. wait(0.2)
  1392. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1393. coroutine.resume(coroutine.create(function()
  1394. for i = 1, 75 do
  1395. Swait()
  1396. LOOP.Volume = LOOP.Volume + 10/75
  1397. LOOP.Parent = FIELD
  1398. local CHILDREN = workspace:GetDescendants()
  1399. for index, CHILD in pairs(CHILDREN) do
  1400. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1401. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1402. if HUM then
  1403. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1404. if TORSO then
  1405. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1406. HUM.Health = HUM.Health - 0.1
  1407. TORSO.Velocity = VT(0,5,0)
  1408. HUM.PlatformStand = true
  1409. if TORSO.RotVelocity.Magnitude < 15 then
  1410. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417. FIELD.Size = FIELD.Size + VT(3,3,3)
  1418. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1419. end
  1420. for i = 1, 500 do
  1421. Swait()
  1422. LOOP.Parent = FIELD
  1423. local CHILDREN = workspace:GetDescendants()
  1424. for index, CHILD in pairs(CHILDREN) do
  1425. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1426. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1427. if HUM then
  1428. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1429. if TORSO then
  1430. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1431. TORSO.Velocity = VT(0,5,0)
  1432. HUM.Health = HUM.Health - 0.1
  1433. HUM.PlatformStand = true
  1434. if TORSO.RotVelocity.Magnitude < 15 then
  1435. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. for i = 1, 25 do
  1444. Swait()
  1445. LOOP.Volume = LOOP.Volume + 10/25
  1446. LOOP.Parent = FIELD
  1447. local CHILDREN = workspace:GetDescendants()
  1448. for index, CHILD in pairs(CHILDREN) do
  1449. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1450. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1451. if HUM then
  1452. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1453. if TORSO then
  1454. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1455. TORSO.Velocity = VT(0,5,0)
  1456. HUM.Health = HUM.Health - 0.1
  1457. HUM.PlatformStand = false
  1458. if TORSO.RotVelocity.Magnitude < 15 then
  1459. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1460. end
  1461. end
  1462. end
  1463. end
  1464. end
  1465. end
  1466. FIELD.Size = FIELD.Size - VT(3,3,3)
  1467. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1468. end
  1469. FIELD:remove()
  1470. end))
  1471. elseif RANDOMEFFECT == 3 then
  1472. for i = 1, 10 do
  1473. wait(0.15)
  1474. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1475. coroutine.resume(coroutine.create(function()
  1476. local MINION = CLONE:Clone()
  1477. MINION.Parent = Effects
  1478. MINION.Name = "Shadow"
  1479. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1480. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1481. for _, c in pairs(MINION:GetChildren()) do
  1482. if c.ClassName == "Part" then
  1483. c.Material = "Neon"
  1484. c.Color = C3(0,0,0)
  1485. c.Transparency = 0.25
  1486. if c.Name == "Head" then
  1487. c:ClearAllChildren()
  1488. local MSH = IT("BlockMesh",c)
  1489. MSH.Scale = VT(0.5,1,1)
  1490. end
  1491. end
  1492. end
  1493. local TORSO = MINION.Torso
  1494. local HUMAN = MINION.Humanoid
  1495. HUMAN.WalkSpeed = 50
  1496. HUMAN.MaxHealth = math.huge
  1497. HUMAN.Health = math.huge
  1498. HUMAN.DisplayDistanceType = "None"
  1499. HUMAN.Died:connect(function()
  1500. MINION:remove()
  1501. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1502. end)
  1503. wait(1)
  1504. local findNearestTorso = function(POS)
  1505. local list = game.Workspace:GetDescendants()
  1506. local torso = nil
  1507. local dist = 500
  1508. local temp = nil
  1509. local human = nil
  1510. local temp2 = nil
  1511. for x = 1, #list do
  1512. temp2 = list[x]
  1513. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1514. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1515. human = temp2:findFirstChildOfClass("Humanoid")
  1516. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1517. if (temp.Position - POS).magnitude < dist then
  1518. torso = temp
  1519. dist = (temp.Position - POS).magnitude
  1520. end
  1521. end
  1522. end
  1523. end
  1524. return torso, dist
  1525. end
  1526. for i = 1, 40 do
  1527. if HUMAN.Health == 0 then
  1528. break
  1529. end
  1530. wait(0.3)
  1531. local target,dist= findNearestTorso(TORSO.Position)
  1532. if target then
  1533. HUMAN:MoveTo(target.Position)
  1534. if dist < 25 then
  1535. CreateSound(348663022, TORSO, 10, 1, true)
  1536. wait(2)
  1537. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1538. --ANIM:Play()
  1539. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1540. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1541. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1542. for i = 1, 5 do
  1543. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1544. end
  1545. break
  1546. end
  1547. end
  1548. end
  1549. MINION:remove()
  1550. end))
  1551. end
  1552. elseif RANDOMEFFECT == 4 then
  1553. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1554. FIELD.Color = C3(0,0,0)
  1555. FIELD.CFrame = BASE.CFrame
  1556. MakeForm(FIELD,"Ball")
  1557. FIELD.CanCollide = true
  1558. for i = 1, 50 do
  1559. Swait()
  1560. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1561. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1562. end
  1563. wait(0.2)
  1564. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1565. coroutine.resume(coroutine.create(function()
  1566. local E = 0
  1567. for i = 1, 75 do
  1568. E = E + 1
  1569. Swait()
  1570. if E >= 35 then
  1571. E = 0
  1572. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1573. end
  1574. LOOP.Volume = LOOP.Volume + 10/75
  1575. LOOP.Parent = FIELD
  1576. local CHILDREN = workspace:GetDescendants()
  1577. for index, CHILD in pairs(CHILDREN) do
  1578. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1579. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1580. if HUM then
  1581. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1582. if TORSO then
  1583. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1584. for _, c in pairs(CHILD:GetChildren()) do
  1585. if c:IsA("BasePart") then
  1586. local bv = Instance.new("BodyVelocity")
  1587. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1588. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1589. bv.Parent = c
  1590. Debris:AddItem(bv,0.05)
  1591. end
  1592. end
  1593. HUM.Health = HUM.Health - 0.3
  1594. end
  1595. end
  1596. end
  1597. end
  1598. end
  1599. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1600. end
  1601. for i = 1, 180 do
  1602. E = E + 1
  1603. Swait()
  1604. if E >= 35 then
  1605. E = 0
  1606. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1607. end
  1608. LOOP.Parent = FIELD
  1609. local CHILDREN = workspace:GetDescendants()
  1610. for index, CHILD in pairs(CHILDREN) do
  1611. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1612. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1613. if HUM then
  1614. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1615. if TORSO then
  1616. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1617. for _, c in pairs(CHILD:GetChildren()) do
  1618. if c:IsA("BasePart") then
  1619. local bv = Instance.new("BodyVelocity")
  1620. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1621. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1622. bv.Parent = c
  1623. Debris:AddItem(bv,0.05)
  1624. end
  1625. end
  1626. HUM.Health = HUM.Health - 0.3
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632. end
  1633. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1634. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1635. for i = 1, 5 do
  1636. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1637. end
  1638. FIELD:remove()
  1639. end))
  1640. elseif RANDOMEFFECT == 5 then
  1641. end
  1642. wait(0.5)
  1643. for i = 1, 25 do
  1644. Swait()
  1645. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1646. end
  1647. PANDORASBOX:remove()
  1648. RINGSPIN = false
  1649. end))
  1650. ATTACK = false
  1651. Rooted = false
  1652. end
  1653. end
  1654.  
  1655. function Taunt()
  1656. ATTACK = true
  1657. local LAUGH = nil
  1658. coroutine.resume(coroutine.create(function()
  1659. repeat
  1660. Swait()
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. until LAUGH ~= nil
  1668. repeat
  1669. Swait()
  1670. LAUGH.Parent = Head
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. until LAUGH.Playing == false
  1678. ATTACK = false
  1679. end))
  1680. wait(0.1)
  1681. sick:Pause()
  1682. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1683. wait(1)
  1684. sick:Resume()
  1685. end
  1686.  
  1687. --//=================================\\
  1688. --|| ASSIGN THINGS TO KEYS
  1689. --\\=================================//
  1690.  
  1691. function MouseDown(Mouse)
  1692. HOLD = true
  1693. if ATTACK == false then
  1694. end
  1695. end
  1696.  
  1697. function MouseUp(Mouse)
  1698. HOLD = false
  1699. end
  1700.  
  1701. function KeyDown(Key)
  1702. KEYHOLD = true
  1703. if Key == "z" and ATTACK == false then
  1704. MagicMissiles()
  1705. end
  1706.  
  1707. if Key == "b" and ATTACK == false then
  1708. TimesUp()
  1709. end
  1710.  
  1711. if Key == "c" and ATTACK == false then
  1712. ChainPunch()
  1713. end
  1714.  
  1715. if Key == "v" and ATTACK == false then
  1716. WarpMeteor()
  1717. end
  1718.  
  1719. if Key == "x" and ATTACK == false then
  1720. PandorasBox()
  1721. end
  1722.  
  1723. if Key == "t" and ATTACK == false then
  1724. Taunt()
  1725. end
  1726. end
  1727.  
  1728. function KeyUp(Key)
  1729. KEYHOLD = false
  1730. end
  1731.  
  1732. Mouse.Button1Down:connect(function(NEWKEY)
  1733. MouseDown(NEWKEY)
  1734. end)
  1735. Mouse.Button1Up:connect(function(NEWKEY)
  1736. MouseUp(NEWKEY)
  1737. end)
  1738. Mouse.KeyDown:connect(function(NEWKEY)
  1739. KeyDown(NEWKEY)
  1740. end)
  1741. Mouse.KeyUp:connect(function(NEWKEY)
  1742. KeyUp(NEWKEY)
  1743. end)
  1744.  
  1745. --//=================================\\
  1746. --\\=================================//
  1747.  
  1748.  
  1749. function unanchor()
  1750. if UNANCHOR == true then
  1751. RootPart.Anchored = false
  1752. end
  1753. g = Character:GetChildren()
  1754. for i = 1, #g do
  1755. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1756. g[i].Anchored = false
  1757. end
  1758. end
  1759. g = Weapon:GetChildren()
  1760. for i = 1, #g do
  1761. if g[i].ClassName == "Part" then
  1762. g[i].Anchored = false
  1763. end
  1764. end
  1765. end
  1766.  
  1767.  
  1768. --//=================================\\
  1769. --|| WRAP THE WHOLE SCRIPT UP
  1770. --\\=================================//
  1771.  
  1772. Humanoid.Changed:connect(function(Jump)
  1773. if Jump == "Jump" and (Disable_Jump == true) then
  1774. Humanoid.Jump = false
  1775. end
  1776. end)
  1777.  
  1778. while true do
  1779. Swait()
  1780. script.Parent = WEAPONGUI
  1781. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1782. v:Stop();
  1783. end
  1784. ANIMATE.Parent = nil
  1785. SINE = SINE + CHANGE*1.5
  1786. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1787. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1788. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1789. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1790. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1791. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1792. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1793. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1794. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1795. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1796. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1797. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. end
  1801. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1802. ANIM = "Jump"
  1803. if ATTACK == false then
  1804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1810. end
  1811. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1812. ANIM = "Fall"
  1813. if ATTACK == false then
  1814. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1820. end
  1821. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1822. ANIM = "Idle"
  1823. if ATTACK == false then
  1824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1828. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. end
  1831. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1832. ANIM = "Walk"
  1833. if ATTACK == false then
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1840. end
  1841. end
  1842. unanchor()
  1843. Humanoid.MaxHealth = "inf"
  1844. Humanoid.Health = "inf"
  1845. if Rooted == false then
  1846. Disable_Jump = false
  1847. Humanoid.WalkSpeed = Speed
  1848. elseif Rooted == true then
  1849. Disable_Jump = true
  1850. Humanoid.WalkSpeed = 0
  1851. end
  1852. for _, c in pairs(Character:GetChildren()) do
  1853. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1854. c.Material = "Fabric"
  1855. if c:FindFirstChildOfClass("ParticleEmitter") then
  1856. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1857. end
  1858. if c ~= Head then
  1859. c.Color = C3(0,0,0)
  1860. else
  1861. c.Color = C3(1,1,1)
  1862. end
  1863. if c == Head then
  1864. if c:FindFirstChild("face") then
  1865. c.face:remove()
  1866. end
  1867. end
  1868. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1869. c:remove()
  1870. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1871. c:remove()
  1872. end
  1873. end
  1874. sick.SoundId = "rbxassetid://"..SONG
  1875. sick.Looped = true
  1876. sick.Pitch = 1
  1877. sick.Volume = 5
  1878. sick.Parent = Torso
  1879. sick:Resume()
  1880. --sick.Playing = false
  1881. Humanoid.Name = "Pandora = "..Player.Name
  1882. end
  1883.  
  1884. --//=================================\\
  1885. --\\=================================//
  1886.  
  1887.  
  1888.  
  1889.  
  1890.  
  1891. --//====================================================\\--
  1892. --|| END OF SCRIPT
  1893. --\\====================================================//--
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