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  1. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  2. LogPlatformFile: Not using cached read wrapper
  3. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  4. LogStats: Stats thread started at 0.748620
  5. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  6. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
  7. LogPluginManager: Mounting plugin Paper2D
  8. LogPluginManager: Mounting plugin AISupport
  9. LogPluginManager: Mounting plugin LightPropagationVolume
  10. LogPluginManager: Mounting plugin ActorLayerUtilities
  11. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  12. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  13. LogPluginManager: Mounting plugin GitSourceControl
  14. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  15. LogPluginManager: Mounting plugin NullSourceCodeAccess
  16. LogPluginManager: Mounting plugin PerforceSourceControl
  17. LogPluginManager: Mounting plugin SubversionSourceControl
  18. LogPluginManager: Mounting plugin UObjectPlugin
  19. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  20. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  21. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  22. LogPluginManager: Mounting plugin AssetManagerEditor
  23. LogPluginManager: Mounting plugin CryptoKeys
  24. LogPluginManager: Mounting plugin DataValidation
  25. LogPluginManager: Mounting plugin FacialAnimation
  26. LogPluginManager: Mounting plugin GameplayTagsEditor
  27. LogPluginManager: Mounting plugin MacGraphicsSwitching
  28. LogPluginManager: Mounting plugin MeshEditor
  29. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  30. LogPluginManager: Mounting plugin PluginBrowser
  31. LogPluginManager: Mounting plugin SpeedTreeImporter
  32. LogPluginManager: Mounting plugin DatasmithContent
  33. LogPluginManager: Mounting plugin VariantManagerContent
  34. LogPluginManager: Mounting plugin AlembicImporter
  35. LogPluginManager: Mounting plugin AppleImageUtils
  36. LogPluginManager: Mounting plugin AppleVision
  37. LogPluginManager: Mounting plugin BackChannel
  38. LogPluginManager: Mounting plugin CharacterAI
  39. LogPluginManager: Mounting plugin GeometryCache
  40. LogPluginManager: Mounting plugin HTML5Networking
  41. LogPluginManager: Mounting plugin ProxyLODPlugin
  42. LogPluginManager: Mounting plugin MagicLeap
  43. LogPluginManager: Mounting plugin MagicLeapMedia
  44. LogPluginManager: Mounting plugin AndroidMedia
  45. LogPluginManager: Mounting plugin AvfMedia
  46. LogPluginManager: Mounting plugin ImgMedia
  47. LogPluginManager: Mounting plugin LinearTimecode
  48. LogPluginManager: Mounting plugin MediaCompositing
  49. LogPluginManager: Mounting plugin MediaPlayerEditor
  50. LogPluginManager: Mounting plugin WebMMedia
  51. LogPluginManager: Mounting plugin WmfMedia
  52. LogPluginManager: Mounting plugin TcpMessaging
  53. LogPluginManager: Mounting plugin UdpMessaging
  54. LogPluginManager: Mounting plugin ActorSequence
  55. LogPluginManager: Mounting plugin LevelSequenceEditor
  56. LogPluginManager: Mounting plugin MatineeToLevelSequence
  57. LogPluginManager: Mounting plugin NetcodeUnitTest
  58. LogPluginManager: Mounting plugin NUTUnrealEngine4
  59. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  60. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  61. LogPluginManager: Mounting plugin OnlineSubsystem
  62. LogPluginManager: Mounting plugin OnlineSubsystemNull
  63. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  64. LogPluginManager: Mounting plugin LauncherChunkInstaller
  65. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  66. LogPluginManager: Mounting plugin AndroidMoviePlayer
  67. LogPluginManager: Mounting plugin AndroidPermission
  68. LogPluginManager: Mounting plugin AppleMoviePlayer
  69. LogPluginManager: Mounting plugin ArchVisCharacter
  70. LogPluginManager: Mounting plugin AudioCapture
  71. LogPluginManager: Mounting plugin CableComponent
  72. LogPluginManager: Mounting plugin CustomMeshComponent
  73. LogPluginManager: Mounting plugin EditableMesh
  74. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  75. LogPluginManager: Mounting plugin Firebase
  76. LogPluginManager: Mounting plugin GoogleCloudMessaging
  77. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  78. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  79. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  80. LogPluginManager: Mounting plugin MobilePatchingUtils
  81. LogPluginManager: Mounting plugin OculusVR
  82. LogPluginManager: Mounting plugin PhysXVehicles
  83. LogPluginManager: Mounting plugin ProceduralMeshComponent
  84. LogPluginManager: Mounting plugin RuntimePhysXCooking
  85. LogPluginManager: Mounting plugin SteamVR
  86. LogPluginManager: Mounting plugin WebMMoviePlayer
  87. LogPluginManager: Mounting plugin WindowsMoviePlayer
  88. LogStreaming: Display: Took 1.089s to configure plugins.
  89. LogInit: Using libcurl 7.55.1-DEV
  90. LogInit: - built for x86_64-pc-win32
  91. LogInit: - supports SSL with OpenSSL/1.0.2h
  92. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  93. LogInit: - other features:
  94. LogInit: CURL_VERSION_SSL
  95. LogInit: CURL_VERSION_LIBZ
  96. LogInit: CURL_VERSION_IPV6
  97. LogInit: CURL_VERSION_ASYNCHDNS
  98. LogInit: CURL_VERSION_LARGEFILE
  99. LogInit: CURL_VERSION_IDN
  100. LogInit: CurlRequestOptions (configurable via config and command line):
  101. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  102. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  103. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  104. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  105. LogInit: - LocalHostAddr = Default
  106. LogInit: - BufferSize = 65536
  107. LogModuleManager: Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' - 0 instances of that module name found.
  108. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  109. LogInit: Build: ++UE4+Release-4.21-CL-4753647
  110. LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21
  111. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  112. LogInit: Net CL: 4541578
  113. LogInit: OS: Windows 10 (), CPU: AMD Ryzen 5 1600 Six-Core Processor , GPU: NVIDIA GeForce GTX 1050
  114. LogInit: Compiled (64-bit): Jan 19 2019 02:07:31
  115. LogInit: Compiled with Visual C++: 19.13.26129.00
  116. LogInit: Build Configuration: Development
  117. LogInit: Branch Name: ++UE4+Release-4.21
  118. LogInit: Command Line:
  119. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  120. LogInit: Installed Engine Build: 1
  121. LogDevObjectVersion: Number of dev versions registered: 22
  122. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  123. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  124. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  125. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  126. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  127. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  128. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  129. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  130. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  131. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  132. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  133. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  134. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  135. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  136. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  137. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  138. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  139. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  140. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  141. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  142. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  143. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  144. LogStreaming: Display: Took 0.000s to delete old logs.
  145. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  146. LogInit: Object subsystem initialized
  147. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  148. LogConfig: Setting CVar [[r.setres:1280x720]]
  149. LogConfig: Setting CVar [[r.VSync:0]]
  150. LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  151. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Engine.ini]
  152. LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  153. LogConfig: Setting CVar [[r.MobileHDR:1]]
  154. LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
  155. LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
  156. LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  157. LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  158. LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  159. LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  160. LogConfig: Setting CVar [[r.TextureStreaming:1]]
  161. LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
  162. LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  163. LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  164. LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  165. LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
  166. LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  167. LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  168. LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  169. LogConfig: Setting CVar [[r.CustomDepth:1]]
  170. LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
  171. LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
  172. LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
  173. LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
  174. LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
  175. LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
  176. LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  177. LogConfig: Setting CVar [[r.EarlyZPass:3]]
  178. LogConfig: Setting CVar [[r.EarlyZPassMovable:0]]
  179. LogConfig: Setting CVar [[r.DBuffer:0]]
  180. LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  181. LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
  182. LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  183. LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Engine.ini]
  184. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Engine.ini]
  185. LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  186. LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  187. LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  188. LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  189. LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  190. LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  191. LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  192. LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  193. LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  194. LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  195. LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  196. LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  197. LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  198. LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Engine.ini]
  199. LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  200. LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  201. LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  202. LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  203. LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  204. LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  205. LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  206. LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  207. LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  208. LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  209. LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  210. LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  211. LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  212. LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  213. LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Engine.ini]
  214. LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Engine.ini]
  215. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  216. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  217. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  218. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  219. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  220. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  221. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  222. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  223. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  224. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  225. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  226. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  227. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  228. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  229. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  230. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  231. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  232. LogConfig: Setting CVar [[r.AOQuality:2]]
  233. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  234. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  235. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  236. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  237. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  238. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  239. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  240. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  241. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  242. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  243. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  244. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  245. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  246. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  247. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  248. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  249. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  250. LogConfig: Setting CVar [[r.BloomQuality:5]]
  251. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  252. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  253. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  254. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  255. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  256. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  257. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  258. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  259. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  260. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  261. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  262. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  263. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  264. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  265. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  266. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  267. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  268. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  269. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  270. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  271. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  272. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  273. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  274. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  275. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  276. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  277. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  278. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  279. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  280. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  281. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  282. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  283. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  284. LogConfig: Setting CVar [[r.DetailMode:2]]
  285. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  286. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  287. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  288. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  289. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  290. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  291. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  292. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  293. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  294. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  295. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  296. LogInit: Selected Device Profile: [Windows]
  297. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  298. LogHAL: Display: Platform has ~ 8 GB [8538935296 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  299. LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  300. LogInit: Going up to parent DeviceProfile []
  301. LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  302. LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  303. LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  304. LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  305. LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  306. LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  307. LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  308. LogConfig: Setting CVar [[r.ShadowQuality:5]]
  309. LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  310. LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  311. LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  312. LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  313. LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  314. LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  315. LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  316. LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  317. LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  318. LogConfig: Setting CVar [[r.AOQuality:2]]
  319. LogConfig: Setting CVar [[r.VolumetricFog:1]]
  320. LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  321. LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  322. LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  323. LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  324. LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  325. LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  326. LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  327. LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  328. LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  329. LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  330. LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  331. LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  332. LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  333. LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  334. LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  335. LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  336. LogConfig: Setting CVar [[r.BloomQuality:5]]
  337. LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  338. LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  339. LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  340. LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  341. LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  342. LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  343. LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  344. LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  345. LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  346. LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  347. LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  348. LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  349. LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  350. LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  351. LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  352. LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  353. LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  354. LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  355. LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  356. LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  357. LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  358. LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  359. LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  360. LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  361. LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  362. LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  363. LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  364. LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  365. LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  366. LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  367. LogConfig: Setting CVar [[r.RefractionQuality:2]]
  368. LogConfig: Setting CVar [[r.SSR.Quality:3]]
  369. LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  370. LogConfig: Setting CVar [[r.DetailMode:2]]
  371. LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  372. LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  373. LogConfig: Setting CVar [[r.SSS.Scale:1]]
  374. LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  375. LogConfig: Setting CVar [[r.SSS.Quality:1]]
  376. LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  377. LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  378. LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  379. LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Scalability.ini]
  380. LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  381. LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  382. LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  383. LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  384. LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Config/Windows/Engine.ini]
  385. LogInit: Computer: DESKTOP-B7EQA06
  386. LogInit: User: wfran
  387. LogInit: CPU Page size=4096, Cores=6
  388. LogInit: High frequency timer resolution =3.119137 MHz
  389. LogMemory: Memory total: Physical=8.0GB (8GB approx)
  390. LogMemory: Platform Memory Stats for Windows
  391. LogMemory: Process Physical Memory: 103.40 MB used, 103.40 MB peak
  392. LogMemory: Process Virtual Memory: 86.38 MB used, 86.38 MB peak
  393. LogMemory: Physical Memory: 6237.19 MB used, 1906.17 MB free, 8143.36 MB total
  394. LogMemory: Virtual Memory: 4664.96 MB used, 134213064.00 MB free, 134217728.00 MB total
  395. LogInit: Using OS detected language (en-US).
  396. LogInit: Using OS detected locale (en-US).
  397. LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  398. LogStreaming: Display: Took 1.200s to InitEngineTextLocalization.
  399. LogInit: Setting process to per monitor DPI aware
  400. LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  401. LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  402. LogHMD: Failed to initialize OpenVR with code 110
  403. LogD3D11RHI: D3D11 adapters:
  404. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1050' (Feature Level 11_0)
  405. LogD3D11RHI: 2996/0/4071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  406. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  407. LogD3D11RHI: 0/0/4071 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  408. LogD3D11RHI: Chosen D3D11 Adapter: 0
  409. LogD3D11RHI: Creating new Direct3DDevice
  410. LogD3D11RHI: GPU DeviceId: 0x1c83 (for the marketing name, search the web for "GPU Device Id")
  411. LogWindows: EnumDisplayDevices:
  412. LogWindows: 0. 'NVIDIA GeForce GTX 1050' (P:1 D:1)
  413. LogWindows: 1. 'NVIDIA GeForce GTX 1050' (P:0 D:0)
  414. LogWindows: 2. 'NVIDIA GeForce GTX 1050' (P:0 D:0)
  415. LogWindows: 3. 'NVIDIA GeForce GTX 1050' (P:0 D:0)
  416. LogWindows: DebugString: FoundDriverCount:4
  417. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1050
  418. LogD3D11RHI: Driver Version: 419.35 (internal:25.21.14.1935, unified:419.35)
  419. LogD3D11RHI: Driver Date: 3-1-2019
  420. LogRHI: Texture pool is 2097 MB (70% of 2996 MB)
  421. LogD3D11RHI: Async texture creation enabled
  422. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
  423. LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  424. LogTemp: Display: Loaded TP MacClientTargetPlatform
  425. LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  426. LogTemp: Display: Loaded TP MacServerTargetPlatform
  427. LogTemp: Display: Loaded TP MacTargetPlatform
  428. LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  429. LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  430. LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  431. LogTemp: Display: Loaded TP WindowsTargetPlatform
  432. LogTemp: Display: Loaded TP AndroidTargetPlatform
  433. LogTemp: Display: Loaded TP AndroidTargetPlatform
  434. LogTemp: Display: Loaded TP AndroidTargetPlatform
  435. LogTemp: Display: Loaded TP AndroidTargetPlatform
  436. LogTemp: Display: Loaded TP AndroidTargetPlatform
  437. LogTemp: Display: Loaded TP AndroidTargetPlatform
  438. LogTemp: Display: Loaded TP AndroidTargetPlatform
  439. LogTemp: Display: Loaded TP AndroidTargetPlatform
  440. LogTemp: Display: Loaded TP AndroidTargetPlatform
  441. LogTemp: Display: Loaded TP AndroidTargetPlatform
  442. LogTemp: Display: Loaded TP AndroidTargetPlatform
  443. LogTemp: Display: Loaded TP AndroidTargetPlatform
  444. LogTemp: Display: Loaded TP AndroidTargetPlatform
  445. LogTemp: Display: Loaded TP AndroidTargetPlatform
  446. LogTemp: Display: Loaded TP AndroidTargetPlatform
  447. LogTemp: Display: Loaded TP AndroidTargetPlatform
  448. LogTemp: Display: Loaded TP AndroidTargetPlatform
  449. LogTemp: Display: Loaded TP AndroidTargetPlatform
  450. LogTemp: Display: Loaded TP HTML5TargetPlatform
  451. LogTemp: Display: Loaded TP IOSTargetPlatform
  452. LogTemp: Display: Loaded TP IOSTargetPlatform
  453. LogTemp: Display: Loaded TP TVOSTargetPlatform
  454. LogTemp: Display: Loaded TP TVOSTargetPlatform
  455. LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  456. LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  457. LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  458. LogTemp: Display: Loaded TP LinuxTargetPlatform
  459. LogTemp: Display: Loaded TP LuminTargetPlatform
  460. LogTemp: Display: Loaded TP LuminTargetPlatform
  461. LogTargetPlatformManager: Display: Building Assets For Windows
  462. LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Intermediate/Shaders/WorkingDirectory/7392/).
  463. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/wfran/AppData/Local/Temp/UnrealShaderWorkingDir/CF1C61514064D96CB53BA488EFD06C85/'.
  464. LogXGEController: Cleaning working directory: C:/Users/wfran/AppData/Local/Temp/UnrealXGEWorkingDir/
  465. LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  466. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  467. LogShaderCompilers: Display: Using Local Shader Compiler.
  468. LogDerivedDataCache: Display: Max Cache Size: 512 MB
  469. LogDerivedDataCache: Loaded boot cache 1.06s 90MB C:/Users/wfran/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  470. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/wfran/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  471. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  472. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  473. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  474. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  475. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  476. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  477. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  478. LogDerivedDataCache: Using Local data cache path C:/Users/wfran/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  479. LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  480. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  481. LogMaterial: Verifying Global Shaders for PCD3D_SM5
  482. LogSlate: Using FreeType 2.6.0
  483. LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  484. LogAssetRegistry: FAssetRegistry took 0.0402 seconds to start up
  485. LogInit: Selected Device Profile: [Windows]
  486. LogSimplygon: Simplygon DLL not present - disabling.
  487. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  488. LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  489. LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  490. LogMeshReduction: No automatic skeletal mesh reduction module available
  491. LogNetVersion: MultiplayerFirstPersonSho 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 3427856932)
  492. LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.165191 seconds
  493. LogUObjectArray: 39775 objects as part of root set at end of initial load.
  494. LogUObjectAllocator: 6914664 out of 0 bytes used by permanent object pool.
  495. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  496. LogTcpMessaging: Initializing TcpMessaging bridge
  497. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  498. AssetCheck: Warning: AP5SD_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/AP5SD/P_AP5SD_Shells.P_AP5SD_Shells used in anim notify for asset /Game/FPSTemplate/Items/AP5SD/Animations/AP5SD_Fire.AP5SD_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  499. AssetCheck: Warning: AP5_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/AP5/P_AP5_Shells.P_AP5_Shells used in anim notify for asset /Game/FPSTemplate/Items/AP5/Animations/AP5_Fire.AP5_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  500. AssetCheck: Warning: AR4_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/AR4/P_AR4_Shells.P_AR4_Shells used in anim notify for asset /Game/FPSTemplate/Items/AR4/Animations/AR4_Fire.AR4_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  501. AssetCheck: Warning: Battlehawk_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/Battlehawk/P_Battlehawk_Shells.P_Battlehawk_Shells used in anim notify for asset /Game/FPSTemplate/Items/Battlehawk/Animations/Battlehawk_Fire.Battlehawk_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a compone
  502. nt per notify).
  503. AssetCheck: Warning: GE3_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/GE3/P_GE3_Shells.P_GE3_Shells used in anim notify for asset /Game/FPSTemplate/Items/GE3/Animations/GE3_Fire.GE3_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  504. AssetCheck: Warning: GE36_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/GE36/P_GE36_Shells.P_GE36_Shells used in anim notify for asset /Game/FPSTemplate/Items/GE36/Animations/GE36_Fire.GE36_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  505. AssetCheck: Warning: KA47_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/KA47/P_KA47_Shells.P_KA47_Shells used in anim notify for asset /Game/FPSTemplate/Items/KA47/Animations/KA47_Fire.KA47_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  506. AssetCheck: Warning: Moss500_ReloadChamber Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/Moss500/P_Moss500_Shells_Trail.P_Moss500_Shells_Trail used in anim notify for asset /Game/FPSTemplate/Items/Moss500/Animations/Moss500_ReloadChamber.Moss500_ReloadChamber is set to looping, but the slot is a one-shot (it won't be played to avoid
  507. leaking a component per notify).
  508. AssetCheck: Warning: Rem870_ReloadChamber Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/Rem/P_Rem_Shells.P_Rem_Shells used in anim notify for asset /Game/FPSTemplate/Items/Rem870/Animations/Rem870_ReloadChamber.Rem870_ReloadChamber is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per not
  509. ify).
  510. AssetCheck: Warning: Sock17_Fire Particle system /Game/FPS_Weapons_Pack/Effects/ParticlesSystems/Weapons/Sock17/P_Sock17_Shells.P_Sock17_Shells used in anim notify for asset /Game/FPSTemplate/Items/Sock17/Animations/Sock17_Fire.Sock17_Fire is set to looping, but the slot is a one-shot (it won't be played to avoid leaking a component per notify).
  511. LogAnimation: Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
  512. LogAnimation: Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
  513. LogAnimation: Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
  514. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: FObjectReader
  515. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  516. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  517. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  518. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  519. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  520. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  521. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  522. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  523. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  524. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  525. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  526. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  527. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  528. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  529. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  530. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  531. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  532. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  533. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  534. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  535. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  536. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  537. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  538. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  539. LogClass: Warning: Type mismatch in Text of WBP_ScalabilitySetting_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/MainMenu/WBP_QualityOptions.uasset
  540. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  541. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  542. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  543. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  544. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  545. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  546. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  547. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  548. LogClass: Warning: Type mismatch in Text of WBP_Button_C - Previous (TextProperty) Current(ObjectProperty) for package: ../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/HUD/Widgets/WBP_Menu.uasset
  549. LogBlueprint: Error: [Compiler WBP_Player] Can't connect pins Widget and MiniMap : Widget Object Reference is not compatible with Object Reference.
  550. LogBlueprint: Error: [Compiler WBP_Player] Can't connect pins MiniMap and Widget : Object Reference is not compatible with Widget Object Reference.
  551. LogBlueprint: Warning: [Compiler WBP_Player] Could not find a variable named "MiniMap" in 'WBP_Player_C'.
  552. Make sure 'WBP_Player_C' has been compiled for Get MiniMap
  553. LogBlueprint: Error: [Compiler WBP_Player] The property associated with MiniMap could not be found in '/Game/FPSTemplate/HUD/Widgets/WBP_Player.WBP_Player_C'
  554. LogBlueprint: Warning: [Compiler WBP_Player] [0137.85] Compile of WBP_Player failed. 3 Fatal Issue(s) 1 Warning(s) [in 163 ms] (/Game/FPSTemplate/HUD/Widgets/WBP_Player.WBP_Player)
  555. SourceControl: Source control is disabled
  556. SourceControl: Source control is disabled
  557. SourceControl: Source control is disabled
  558. SourceControl: Source control is disabled
  559. LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  560. LogOcInput: OculusInput pre-init called
  561. LogClass: Warning: FLoadoutStruct::Perk is not initialized properly
  562. LogClass: Warning: FBoneDamageStruct::DamageFactor is not initialized properly
  563. LogClass: Warning: BoolProperty FSoldierInputStruct::bPressedFire is not initialized properly
  564. LogClass: Warning: BoolProperty FSoldierInputStruct::bPressedAim is not initialized properly
  565. LogClass: Warning: BoolProperty FSoldierInputStruct::bPressedSprint is not initialized properly
  566. LogClass: Warning: BoolProperty FSoldierInputStruct::bPressedInteract is not initialized properly
  567. LogClass: Warning: FSoldierInputStruct::LeanRatio is not initialized properly
  568. LogClass: Warning: FDamageInfo::DamageAmount is not initialized properly
  569. LogClass: Display: 8 Uninitialized script stuct members found
  570. LogAutomationTest: Warning: FLoadoutStruct::Perk is not initialized properly
  571. LogAutomationTest: Warning: FBoneDamageStruct::DamageFactor is not initialized properly
  572. LogAutomationTest: Warning: BoolProperty FSoldierInputStruct::bPressedFire is not initialized properly
  573. LogAutomationTest: Warning: BoolProperty FSoldierInputStruct::bPressedAim is not initialized properly
  574. LogAutomationTest: Warning: BoolProperty FSoldierInputStruct::bPressedSprint is not initialized properly
  575. LogAutomationTest: Warning: BoolProperty FSoldierInputStruct::bPressedInteract is not initialized properly
  576. LogAutomationTest: Warning: FSoldierInputStruct::LeanRatio is not initialized properly
  577. LogAutomationTest: Warning: FDamageInfo::DamageAmount is not initialized properly
  578. LogEngine: Initializing Engine...
  579. LogHMD: Failed to initialize OpenVR with code 110
  580. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  581. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  582. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  583. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  584. LogInit: Initializing FReadOnlyCVARCache
  585. LogAIModule: Creating AISystem for world Untitled
  586. LogInit: XAudio2 using 'Headset Earphone (Razer Kraken 7.1 V2)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  587. LogInit: FAudioDevice initialized.
  588. LogNetVersion: Set ProjectVersion to 0.0.0.1. Version Checksum will be recalculated on next use.
  589. LogDerivedDataCache: Saved boot cache 0.43s 90MB C:/Users/wfran/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  590. LogInit: Texture streaming: Enabled
  591. LogEngineSessionManager: EngineSessionManager initialized
  592. LogInit: Transaction tracking system initialized
  593. BlueprintLog: New page: Editor Load
  594. LocalizationService: Localization service is disabled
  595. LogFileCache: Scanning file cache for directory 'C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/' took 0.10s
  596. LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  597. LogCook: Display: Mobile HDR setting 1
  598. LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  599. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  600. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  601. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  602. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  603. SourceControl: Source control is disabled
  604. Cmd: MAP LOAD FILE="../../../../../../Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/FPSTemplate/Maps/SampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  605. LightingResults: New page: Lighting Build
  606. MapCheck: New page: Map Check
  607. LightingResults: New page: Lighting Build
  608. LogBlueprint: Warning: [Compiler BP_CustomizationScreen] CustomizationScreen.ItemMesh is not blueprint visible (BlueprintReadOnly or BlueprintReadWrite). Please fix mark up or cease accessing as this will be made an error in a future release. Get ItemMesh
  609. LogBlueprint: Warning: [Compiler BP_CustomizationScreen] CustomizationScreen.ItemMesh is not blueprint visible (BlueprintReadOnly or BlueprintReadWrite). Please fix mark up or cease accessing as this will be made an error in a future release. Get ItemMesh
  610. LogBlueprint: Warning: [Compiler BP_CustomizationScreen] CustomizationScreen.ItemMesh is not blueprint visible (BlueprintReadOnly or BlueprintReadWrite). Please fix mark up or cease accessing as this will be made an error in a future release. Get ItemMesh
  611. LogBlueprint: Warning: [Compiler BP_CustomizationScreen] [0175.44] Compile of BP_CustomizationScreen successful, but with 3 Warning(s) [in 27 ms] (/Game/FPSTemplate/Blueprints/BP_CustomizationScreen.BP_CustomizationScreen)
  612. LogLinker: Warning: Unable to load SM_Door_DM with outer Package /Game/FPSTemplate/Meshes/Destructible/SM_Door_DM because its class does not exist
  613. LogLinker: Warning: Unable to load DoorMesh_GEN_VARIABLE with outer BlueprintGeneratedClass /Game/FPSTemplate/Blueprints/BP_Door.BP_Door_C because its class does not exist
  614. LogBlueprint: Warning: [Compiler BP_Door] Component class is not set for 'DoorMesh' - this component will not be instanced, and additional warnings or errors may occur when compiling Blueprint 'BP_Door'.
  615. LogBlueprint: Warning: [Compiler BP_Door] [0175.73] Compile of BP_Door successful, but with 1 Warning(s) [in 2 ms] (/Game/FPSTemplate/Blueprints/BP_Door.BP_Door)
  616. LogAIModule: Creating AISystem for world SampleMap
  617. LogSkinnedMeshComp: Warning: GetSocketByName(b_gun_Root): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  618. LogSkinnedMeshComp: Warning: GetSocketByName(b_gun_Root): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  619. LogSkinnedMeshComp: Warning: GetSocketByName(b_gun_Root): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  620. LogSkinnedMeshComp: Warning: GetSocketByName(Muzzle): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  621. LogSkinnedMeshComp: Warning: GetSocketByName(Muzzle): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  622. LogSkinnedMeshComp: Warning: GetSocketByName(Muzzle): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  623. LogSkinnedMeshComp: Warning: GetSocketByName(b_gun_Root): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  624. LogSkinnedMeshComp: Warning: GetSocketByName(Muzzle): No SkeletalMesh for Component(ItemMesh) Actor(BP_CustomizationScreen_C_0)
  625. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  626. Cmd: MAP CHECKDEP NOCLEARLOG
  627. MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.333ms to complete.
  628. LogFileHelpers: Loading map 'SampleMap' took 28.513
  629. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  630. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  631. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  632. LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  633. LogCollectionManager: Loaded 0 collections in 0.003997 seconds
  634. LogFileCache: Scanning file cache for directory 'C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Saved/Collections/' took 0.01s
  635. LogFileCache: Scanning file cache for directory 'C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/Developers/wfran/Collections/' took 0.01s
  636. LogFileCache: Scanning file cache for directory 'C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/Content/Collections/' took 0.00s
  637. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  638. LogContentBrowser: Native class hierarchy populated in 0.0392 seconds. Added 2717 classes and 633 folders.
  639. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
  640. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  641. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  642. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  643. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  644. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  645. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  646. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  647. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  648. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  649. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  650. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  651. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  652. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  653. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  654. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  655. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  656. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  657. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  658. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  659. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  660. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  661. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  662. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  663. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  664. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  665. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  666. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
  667. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
  668. LogSlate: Took 0.062083 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  669. LogSlate: Took 0.048399 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  670. LogSlate: Took 0.031009 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  671. LogRenderer: Reallocating scene render targets to support 1316x736 Format 10 NumSamples 1 (Frame:1).
  672. LogSlate: Took 0.056172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  673. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
  674. LogLoad: (Engine Initialization) Total time: 209.55 seconds
  675. LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  676. LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'AssetImportData': DestructibleMesh /Game/FPSTemplate/Meshes/Destructible/SM_Door_DM.SM_Door_DM
  677. LoadErrors: Warning: CreateExport: Failed to load Outer for resource 'SceneThumbnailInfo_5': DestructibleMesh /Game/FPSTemplate/Meshes/Destructible/SM_Door_DM.SM_Door_DM
  678. LogContentStreaming: Texture pool size now 1000 MB
  679. LogSlate: FSceneViewport::OnFocusLost() reason 2
  680. LogSlate: Took 0.000158 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  681. LogAssetRegistry: Asset discovery search completed in 169.6942 seconds
  682. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  683. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000306 seconds (updated 0 objects)
  684. LogSlate: Window 'Message Log' being destroyed
  685. LogSlate: Window 'Message Log' being destroyed
  686. UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
  687. UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/MultiplayerFirstPersonSho.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/wfran/Desktop/MultiplayerFirstPersonSho/MultiplayerFirstPersonSho.uproject -cook -stage -archive -archivedirectory=C:/
  688. Users/wfran/Desktop/BUILDTESTSERVER -package -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
  689. LogSlate: Took 0.187840 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
  690. UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\MultiplayerFirstPersonSho.uproject
  691. UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
  692. UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe FPSTemplate Win64 DebugGame -Project=C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\MultiplayerFirstPersonSho.uproject C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\MultiplayerFirstPersonSho.uproject -NoUBTMakefiles -remotei
  693. ni="C:\Users\wfran\Desktop\MultiplayerFirstPersonSho" -skipdeploy -Manifest=C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\wfran\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-FPSTemplate-Win64-DebugGame.txt"
  694. UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  695. UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Intermediate\Build\Manifest.xml
  696. UATHelper: Packaging (Windows (64-bit)): Building 2 actions with 12 processes...
  697. UATHelper: Packaging (Windows (64-bit)): [1/2] Module.FPSTemplate.cpp
  698. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\BaseGameInstance.cpp(132): warning C4996: 'FStreamableManager::SynchronousLoad': Call LoadSynchronous with bManageActiveHandle=true instead if you want the manager to keep the handle alive Please update your code to the new API before upgrading to
  699. the next release, otherwise your project will no longer compile.
  700. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h(307): note: see declaration of 'FStreamableManager::SynchronousLoad'
  701. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\Bomb\BombSpot.cpp(37): warning C4996: 'FStreamableManager::SynchronousLoad': Call LoadSynchronous with bManageActiveHandle=true instead if you want the manager to keep the handle alive Please update your code to the new API before upgrading to the
  702. next release, otherwise your project will no longer compile.
  703. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\Engine/StreamableManager.h(307): note: see declaration of 'FStreamableManager::SynchronousLoad'
  704. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\Game\FPSGameMode.cpp(211): error C2248: 'APawn::PlayerState': cannot access private member declared in class 'APawn'
  705. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h(131): note: see declaration of 'APawn::PlayerState'
  706. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4\Inc\UMG\UserWidget.generated.h(16): note: see declaration of 'APawn'
  707. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\HUD\PlayerHUD.cpp(35): error C2248: 'APawn::PlayerState': cannot access private member declared in class 'APawn'
  708. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h(131): note: see declaration of 'APawn::PlayerState'
  709. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4\Inc\UMG\UserWidget.generated.h(16): note: see declaration of 'APawn'
  710. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\HUD\PlayerHUD.cpp(40): warning C4996: 'APlayerState::PlayerName': This property is now deprecated, please use GetPlayerName and SetPlayerName/SetPlayerNameInternal functions instead. Please update your code to the new API before upgrading to the n
  711. ext release, otherwise your project will no longer compile.
  712. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h(53): note: see declaration of 'APlayerState::PlayerName'
  713. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\HUD\PlayerHUD.cpp(42): warning C4996: 'APlayerState::PlayerName': This property is now deprecated, please use GetPlayerName and SetPlayerName/SetPlayerNameInternal functions instead. Please update your code to the new API before upgrading to the n
  714. ext release, otherwise your project will no longer compile.
  715. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/PlayerState.h(53): note: see declaration of 'APlayerState::PlayerName'
  716. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\Items\Item.cpp(522): warning C4996: 'AActor::DetachRootComponentFromParent': Use DetachFromActor instead Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  717. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(1214): note: see declaration of 'AActor::DetachRootComponentFromParent'
  718. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\Soldier\Soldier.cpp(71): error C2039: 'MeshComponentUpdateFlag': is not a member of 'USkeletalMeshComponent'
  719. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AnimInstance.generated.h(20): note: see declaration of 'USkeletalMeshComponent'
  720. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\Soldier\Soldier.cpp(1312): error C2248: 'APawn::PlayerState': cannot access private member declared in class 'APawn'
  721. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h(131): note: see declaration of 'APawn::PlayerState'
  722. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4\Inc\UMG\UserWidget.generated.h(16): note: see declaration of 'APawn'
  723. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\Soldier\Soldier.cpp(1325): error C2248: 'APawn::PlayerState': cannot access private member declared in class 'APawn'
  724. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h(131): note: see declaration of 'APawn::PlayerState'
  725. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4\Inc\UMG\UserWidget.generated.h(16): note: see declaration of 'APawn'
  726. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\Soldier\Soldier.cpp(1333): error C2248: 'APawn::PlayerState': cannot access private member declared in class 'APawn'
  727. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h(131): note: see declaration of 'APawn::PlayerState'
  728. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Intermediate\Build\Win64\UE4\Inc\UMG\UserWidget.generated.h(16): note: see declaration of 'APawn'
  729. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\StaticFunctionLibrary.cpp(250): warning C4996: 'UEngine::GetWorldFromContextObject': GetWorldFromContextObject(Object) and GetWorldFromContextObject(Object, boolean) are replaced by GetWorldFromContextObject(Object, Enum) or GetWorldFromContextObj
  730. ectChecked(Object) Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  731. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h(2480): note: see declaration of 'UEngine::GetWorldFromContextObject'
  732. UATHelper: Packaging (Windows (64-bit)): C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Source\FPSTemplate\StaticFunctionLibrary.cpp(261): warning C4996: 'UEngine::GetWorldFromContextObject': GetWorldFromContextObject(Object) and GetWorldFromContextObject(Object, boolean) are replaced by GetWorldFromContextObject(Object, Enum) or GetWorldFromContextObj
  733. ectChecked(Object) Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  734. UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.21\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h(2480): note: see declaration of 'UEngine::GetWorldFromContextObject'
  735. UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Binaries\Win64\FPSTemplate-Win64-DebugGame.exe
  736. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\wfran\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-FPSTemplate-Win64-DebugGame.txt for full exception trace)
  737. PackagingResults: Error: UBT ERROR: Failed to produce item: C:\Users\wfran\Desktop\MultiplayerFirstPersonSho\Binaries\Win64\FPSTemplate-Win64-DebugGame.exe
  738. UATHelper: Packaging (Windows (64-bit)): Total build time: 863.52 seconds (Parallel executor: 0.00 seconds)
  739. UATHelper: Packaging (Windows (64-bit)): Took 864.0606575s to run UnrealBuildTool.exe, ExitCode=5
  740. UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\wfran\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-FPSTemplate-Win64-DebugGame.txt)
  741. UATHelper: Packaging (Windows (64-bit)): (see C:\Users\wfran\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
  742. UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
  743. PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\wfran\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-FPSTemplate-Win64-DebugGame.txt)
  744. UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
  745. PackagingResults: Error: Unknown Error
  746. LogSlate: FSceneViewport::OnFocusLost() reason 2
  747. LogSlate: FSceneViewport::OnFocusLost() reason 2
  748. LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
  749. LogSlate: FSceneViewport::OnFocusLost() reason 2
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