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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player =owner
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. warn("Made by SezHu")
  87.  
  88. wait(1 / 60)
  89. Effects = { }
  90. local Player = owner
  91. local Character = Player.Character
  92.  
  93. taco = 0
  94. m = 0
  95. n = 0
  96. o = 0
  97. local angles = CFrame.Angles
  98. local Humanoid = Character.Humanoid
  99. local LeftArm = Character["Left Arm"]
  100. local RightArm = Character["Right Arm"]
  101. local LeftLeg = Character["Left Leg"]
  102. local RightLeg = Character["Right Leg"]
  103. local Head = Character.Head
  104. local Torso = Character.Torso
  105. local Camera = game.Workspace.CurrentCamera
  106. local RootPart = Character.HumanoidRootPart
  107. local RootJoint = RootPart.RootJoint
  108. local attack = false
  109. local Anim = 'Idle'
  110. Humanoid.WalkSpeed = 0
  111. Humanoid.AutoRotate = false
  112. Humanoid.JumpPower = 0
  113. local attacktype = 1
  114. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  115. local velocity = RootPart.Velocity.y
  116. local sine = 2
  117. local change = 1
  118. local Create = LoadLibrary("RbxUtility").Create
  119. maincol = "White"
  120. desirefont = "Garamond"
  121. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  122. Instance.new("ForceField",Character).Visible = false
  123. transforming = true
  124. skillcolorscheme = BrickColor.new(maincol).Color
  125. untransforming = false
  126.  
  127.  
  128. local BillboardGui = Instance.new("BillboardGui")
  129.  
  130.  BillboardGui.Parent = Character
  131.  
  132.  BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  133.  
  134.  BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  135.  
  136.  BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  137.  
  138.  local TextLabel = Instance.new("TextLabel")
  139.  
  140.  TextLabel.Parent = BillboardGui
  141.  
  142.  TextLabel.Position = UDim2.new(0, 0, 0, 0)
  143.  
  144. TextLabel.Font = desirefont
  145.  
  146.  TextLabel.Size = UDim2.new(1, 0, 1, 0)
  147.  
  148.  TextLabel.TextSize = 25
  149.  
  150.  TextLabel.TextColor3 = Color3.new(0,0,0)
  151.  
  152. TextLabel.TextStrokeTransparency = 0
  153.  
  154. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  155.  
  156.  TextLabel.BackgroundTransparency = 1
  157.  
  158. TextLabel.Text = " "
  159.  
  160.  
  161.  
  162. local co1 = 0
  163. local co2 = 0
  164. local co3 = 0
  165. local co4 = 0
  166. local co5 = 0
  167.  
  168. local cooldown1 = 0
  169. local cooldown2 = 0
  170. local cooldown3 = 0
  171. local cooldown4 = 0
  172. local cooldown5 = 0
  173.  
  174. skillcolorscheme = BrickColor.new(maincol).Color
  175.  
  176. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  177. function makeframe(par, trans, pos, size, color)
  178.     local frame = Instance.new('Frame', par)
  179.     frame.BackgroundTransparency = trans
  180.     frame.BorderSizePixel = 0
  181.     frame.Position = pos
  182.     frame.Size = size
  183.     frame.BackgroundColor3 = color
  184.     return frame
  185. end
  186.  
  187. for y,t in pairs(Character:GetChildren()) do
  188.             if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  189.                 t.Handle.Transparency = 1
  190.             end
  191. end
  192.  
  193. local m = Create("Model"){
  194.     Parent = Character,
  195.     Name = "WeaponModel",
  196. }
  197.  
  198. Humanoid.Animator.Parent = nil
  199. Character.Animate.Parent = nil
  200.  
  201. local newMotor = function(part0, part1, c0, c1)
  202.     local w = Create('Motor'){
  203.         Parent = part0,
  204.         Part0 = part0,
  205.         Part1 = part1,
  206.         C0 = c0,
  207.         C1 = c1,
  208.     }
  209.     return w
  210. end
  211.  
  212. function clerp(a, b, t)
  213.     return a:lerp(b, t)
  214. end
  215.  
  216. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  217. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  218.  
  219. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  220. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  221. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  222. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  223. RootJoint.C1 = CFrame.new(0, 0, 0)
  224. RootJoint.C0 = CFrame.new(0, 0, 0)
  225. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  226. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  227.  
  228. local rarmc1 = RW.C1
  229. local larmc1 = LW.C1
  230. local rlegc1 = RH.C1
  231. local llegc1 = LH.C1
  232.  
  233. local resetc1 = false
  234.  
  235. function PlayAnimationFromTable(table, speed, bool)
  236.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  237.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  238.     RW.C0 = clerp(RW.C0, table[3], speed)
  239.     LW.C0 = clerp(LW.C0, table[4], speed)
  240.     RH.C0 = clerp(RH.C0, table[5], speed)
  241.     LH.C0 = clerp(LH.C0, table[6], speed)
  242.     if bool == true then
  243.         if resetc1 == false then
  244.             resetc1 = true
  245.             RootJoint.C1 = RootJoint.C1
  246.             Torso.Neck.C1 = Torso.Neck.C1
  247.             RW.C1 = rarmc1
  248.             LW.C1 = larmc1
  249.             RH.C1 = rlegc1
  250.             LH.C1 = llegc1
  251.         end
  252.     end
  253. end
  254.  
  255.  
  256.  
  257.  
  258. ArtificialHB = Create("BindableEvent", script){
  259.     Parent = script,
  260.     Name = "Heartbeat",
  261. }
  262.  
  263. script:WaitForChild("Heartbeat")
  264.  
  265. frame = 1 / 30
  266. tf = 0
  267. allowframeloss = false
  268. tossremainder = false
  269. lastframe = tick()
  270. script.Heartbeat:Fire()
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273.     tf = tf + s
  274.     if tf >= frame then
  275.         if allowframeloss then
  276.             script.Heartbeat:Fire()
  277.             lastframe = tick()
  278.         else
  279.             for i = 1, math.floor(tf / frame) do
  280.                 script.Heartbeat:Fire()
  281.             end
  282.             lastframe = tick()
  283.         end
  284.         if tossremainder then
  285.             tf = 0
  286.         else
  287.             tf = tf - frame * math.floor(tf / frame)
  288.         end
  289.     end
  290. end)
  291.  
  292. function swait(num)
  293.     if num == 0 or num == nil then
  294.         ArtificialHB.Event:wait()
  295.     else
  296.         for i = 0, num do
  297.             ArtificialHB.Event:wait()
  298.         end
  299.     end
  300. end
  301.  
  302. function RemoveOutlines(part)
  303.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  304. end
  305.    
  306.  
  307.  
  308. New = function(Object, Parent, Name, Data)
  309.     local Object = Instance.new(Object)
  310.     for Index, Value in pairs(Data or {}) do
  311.         Object[Index] = Value
  312.     end
  313.     Object.Parent = Parent
  314.     Object.Name = Name
  315.     return Object
  316. end
  317.  
  318.  
  319. CFuncs = { 
  320.     Part = {
  321.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  322.             local Part = Create("Part"){
  323.                 Parent = Parent,
  324.                 Reflectance = Reflectance,
  325.                 Transparency = Transparency,
  326.                 CanCollide = false,
  327.                 Locked = true,
  328.                 BrickColor = BrickColor.new(tostring(BColor)),
  329.                 Name = Name,
  330.                 Size = Size,
  331.                 Material = Material,
  332.             }
  333.             RemoveOutlines(Part)
  334.             if Size == Vector3.new() then
  335.                 Part.Size = Vector3.new(0.2, 0.2, 0.2)
  336.             else
  337.                 Part.Size = Size
  338.             end
  339.             return Part
  340.         end;
  341.     };
  342.    
  343.     Mesh = {
  344.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  345.             local Msh = Create(Mesh){
  346.                 Parent = Part,
  347.                 Offset = OffSet,
  348.                 Scale = Scale,
  349.             }
  350.             if Mesh == "SpecialMesh" then
  351.                 Msh.MeshType = MeshType
  352.                 Msh.MeshId = MeshId
  353.             end
  354.             return Msh
  355.         end;
  356.     };
  357.  
  358.     Weld = {
  359.         Create = function(Parent, Part0, Part1, C0, C1)
  360.             local Weld = Create("Weld"){
  361.                 Parent = Parent,
  362.                 Part0 = Part0,
  363.                 Part1 = Part1,
  364.                 C0 = C0,
  365.                 C1 = C1,
  366.             }
  367.             return Weld
  368.         end;
  369.     };
  370.  
  371.     Sound = {
  372.         Create = function(id, par, vol, pit)
  373.             local Sound = Create("Sound"){
  374.                 Volume = vol,
  375.                 Pitch = pit or 1,
  376.                 SoundId = "rbxassetid://" .. id,
  377.                 Parent = par or workspace,
  378.             }
  379.             Sound:play()
  380.             return Sound
  381.         end;
  382.     };
  383.    
  384.     Decal = {
  385.         Create = function(Color, Texture, Transparency, Name, Parent)
  386.             local Decal = Create("Decal"){
  387.                 Color3 = Color,
  388.                 Texture = "rbxassetid://" .. Texture,
  389.                 Transparency = Transparency,
  390.                 Name = Name,
  391.                 Parent = Parent,
  392.             }
  393.             return Decal
  394.         end;
  395.     };
  396.    
  397.     BillboardGui = {
  398.         Create = function(Parent, Image, Position, Size)
  399.             local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  400.             BillPar.CFrame = CFrame.new(Position)
  401.             local Bill = Create("BillboardGui"){
  402.                 Parent = BillPar,
  403.                 Adornee = BillPar,
  404.                 Size = UDim2.new(1, 0, 1, 0),
  405.                 SizeOffset = Vector2.new(Size, Size),
  406.             }
  407.             local d = Create("ImageLabel", Bill){
  408.                 Parent = Bill,
  409.                 BackgroundTransparency = 1,
  410.                 Size = UDim2.new(1, 0, 1, 0),
  411.                 Image = "rbxassetid://" .. Image,
  412.             }
  413.             return BillPar
  414.         end
  415.     };
  416.    
  417.     ParticleEmitter = {
  418.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  419.             local Particle = Create("ParticleEmitter"){
  420.                 Parent = Parent,
  421.                 Color = ColorSequence.new(Color1, Color2),
  422.                 LightEmission = LightEmission,
  423.                 Size = Size,
  424.                 Texture = Texture,
  425.                 Transparency = Transparency,
  426.                 ZOffset = ZOffset,
  427.                 Acceleration = Accel,
  428.                 Drag = Drag,
  429.                 LockedToPart = LockedToPart,
  430.                 VelocityInheritance = VelocityInheritance,
  431.                 EmissionDirection = EmissionDirection,
  432.                 Enabled = Enabled,
  433.                 Lifetime = LifeTime,
  434.                 Rate = Rate,
  435.                 Rotation = Rotation,
  436.                 RotSpeed = RotSpeed,
  437.                 Speed = Speed,
  438.                 VelocitySpread = VelocitySpread,
  439.             }
  440.             return Particle
  441.         end;
  442.     };
  443.    
  444.     CreateTemplate = {
  445.        
  446.     };
  447. }
  448.  
  449. function rayCast(Position, Direction, Range, Ignore)
  450.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  451. end
  452.  
  453. function FindNearestTorso(Position, Distance, SinglePlayer)
  454.     if SinglePlayer then
  455.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  456.     end
  457.     local List = {}
  458.     for i, v in pairs(workspace:GetChildren()) do
  459.         if v:IsA("Model") then
  460.             if v:findFirstChild("Torso") then
  461.                 if v ~= Character then
  462.                     if (v.Torso.Position - Position).magnitude <= Distance then
  463.                         table.insert(List, v)
  464.                     end
  465.                 end
  466.             end
  467.         end
  468.     end
  469.     return List
  470. end
  471.  
  472. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  473.     if hit.Parent == nil then
  474.         return
  475.     end
  476.     local h = hit.Parent:FindFirstChild("Humanoid")
  477.     for _, v in pairs(hit.Parent:children()) do
  478.         if v:IsA("Humanoid") then
  479.             h = v
  480.         end
  481.     end
  482.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  483.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  484.             if hit.Parent.DebounceHit.Value == true then
  485.                 return
  486.             end
  487.         end
  488.         local c = Create("ObjectValue"){
  489.             Name = "creator",
  490.             Value = game:service("Players").LocalPlayer,
  491.             Parent = h,
  492.         }
  493.         game:GetService("Debris"):AddItem(c, .5)
  494.         CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  495.         local Damage = math.random(minim, maxim)
  496.         local blocked = false
  497.         local block = hit.Parent:findFirstChild("Block")
  498.         if block ~= nil then
  499.             if block.className == "IntValue" then
  500.                 if block.Value > 0 then
  501.                     blocked = true
  502.                     block.Value = block.Value - 1
  503.                     print(block.Value)
  504.                 end
  505.             end
  506.         end
  507.             h.Health = h.Health - Damage
  508.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  509.         if Type == "Knockdown" then
  510.             local hum = hit.Parent.Humanoid
  511.             hum.PlatformStand = true
  512.             coroutine.resume(coroutine.create(function(HHumanoid)
  513.                 swait(1)
  514.                 HHumanoid.PlatformStand = false
  515.             end), hum)
  516.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  517.             local bodvol = Create("BodyVelocity"){
  518.                 velocity = angle * knockback,
  519.                 P = 5000,
  520.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  521.                 Parent = hit,
  522.             }
  523.             local rl = Create("BodyAngularVelocity"){
  524.                 P = 3000,
  525.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  526.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  527.                 Parent = hit,
  528.             }
  529.             game:GetService("Debris"):AddItem(bodvol, .5)
  530.             game:GetService("Debris"):AddItem(rl, .5)
  531.         elseif Type == "Normal" then
  532.             local vp = Create("BodyVelocity"){
  533.                 P = 500,
  534.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  535.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  536.             }
  537.                                         if hit.Parent.Humanoid.MaxHealth > 100 then
  538.                                          hit.Parent.Humanoid.MaxHealth = 100
  539.                                          end
  540.             if knockback > 0 then
  541.                 vp.Parent = hit.Parent.Torso
  542.             end
  543.             game:GetService("Debris"):AddItem(vp, .5)
  544.         elseif Type == "Up" then
  545.             local bodyVelocity = Create("BodyVelocity"){
  546.                 velocity = Vector3.new(0, 20, 0),
  547.                 P = 5000,
  548.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549.                 Parent = hit,
  550.             }
  551.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552.         elseif Type == "DarkUp" then
  553.             coroutine.resume(coroutine.create(function()
  554.                 for i = 0, 1, 0.1 do
  555.                     swait()
  556.                                         if hit.Parent.Humanoid.MaxHealth > 100 then
  557.                                          hit.Parent.Humanoid.MaxHealth = 100
  558.                                          end
  559.  
  560.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)       
  561.                 end
  562.             end))
  563.             local bodyVelocity = Create("BodyVelocity"){
  564.                 velocity = Vector3.new(0, 30, 0),
  565.                 P = 5000,
  566.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  567.                 Parent = hit,
  568.             }
  569.                         game:GetService("Debris"):AddItem(bodyVelocity, .5)
  570.         elseif Type == "Wither" then
  571.             coroutine.resume(coroutine.create(function()
  572.                                         if hit.Parent.Humanoid.MaxHealth > 100 then
  573.                                          hit.Parent.Humanoid.MaxHealth = 100
  574.                                          end
  575.                 for i = 0, 1, 0.1 do
  576.                     wait(1)
  577.                     MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  578.                     hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  579.                     Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)    
  580.                 end
  581.                 hit.Parent.Humanoid.WalkSpeed = 16
  582.             end))
  583.         elseif Type == "DarkDown" then
  584.             coroutine.resume(coroutine.create(function()
  585.                 for i = 0, 1, 0.1 do
  586.                     swait()
  587.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)       
  588.                 end
  589.             end))
  590.             local bodyVelocity = Create("BodyVelocity"){
  591.                 velocity = Vector3.new(0, -50, 0),
  592.                 P = 5000,
  593.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594.                 Parent = hit,
  595.             }
  596.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  597.         elseif Type == "Snare" then
  598.             local bp = Create("BodyPosition"){
  599.                 P = 2000,
  600.                 D = 100,
  601.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  602.                 position = hit.Parent.Torso.Position,
  603.                 Parent = hit.Parent.Torso,
  604.             }
  605.             game:GetService("Debris"):AddItem(bp, 1)
  606.         elseif Type == "Freeze" then
  607.             local BodPos = Create("BodyPosition"){
  608.                 P = 50000,
  609.                 D = 1000,
  610.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  611.                 position = hit.Parent.Torso.Position,
  612.                 Parent = hit.Parent.Torso,
  613.             }
  614.             local BodGy = Create("BodyGyro") {
  615.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  616.                 P = 20e+003,
  617.                 Parent = hit.Parent.Torso,
  618.                 cframe = hit.Parent.Torso.CFrame,
  619.             }
  620.             hit.Parent.Torso.Anchored = true
  621.             coroutine.resume(coroutine.create(function(Part)
  622.                 swait(1.5)
  623.                 Part.Anchored = false
  624.             end), hit.Parent.Torso)
  625.             game:GetService("Debris"):AddItem(BodPos, 3)
  626.             game:GetService("Debris"):AddItem(BodGy, 3)
  627.         end
  628.         local debounce = Create("BoolValue"){
  629.             Name = "DebounceHit",
  630.             Parent = hit.Parent,
  631.             Value = true,
  632.         }
  633.         game:GetService("Debris"):AddItem(debounce, Delay)
  634.         c = Create("ObjectValue"){
  635.             Name = "creator",
  636.             Value = Player,
  637.             Parent = h,
  638.         }
  639.         game:GetService("Debris"):AddItem(c, .5)
  640.     end
  641. end
  642.  
  643.     Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  644.    
  645.     local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  646.     prt.Anchored = true
  647.     prt.CFrame = cframe
  648.     prt.Material = "Neon"
  649.     local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  650.     game:GetService("Debris"):AddItem(prt, 10)
  651.     coroutine.resume(coroutine.create(function(Part, Mesh)
  652.        
  653.         for i = 0, 1, delay do
  654.             swait()
  655.             Part.Transparency = i
  656.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  657.         end
  658.         Part.Parent = nil
  659.     end
  660. ), prt, msh)
  661. end
  662.  
  663.  
  664. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  665.    
  666.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  667.     local MainPos = partt.Position
  668.     local MainPos2 = mouse.Hit.p + SpreadVectors
  669.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  670.     local speed = 1000
  671.     local num = 20
  672.     coroutine.resume(coroutine.create(function()
  673.        
  674.         repeat
  675.             swait()
  676.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  677.             local mag = (MainPos - pos).magnitude                                                            
  678.             Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  679.             MainPos = MainPos + MouseLook.lookVector * speed
  680.             num = num - 1
  681.             MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  682.             if hit ~= nil then
  683.                 num = 0
  684.                 local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  685.                 refpart.Anchored = true
  686.                 refpart.CFrame = CFrame.new(pos)
  687.                 game:GetService("Debris"):AddItem(refpart, 2)
  688.             end
  689.             do
  690.                 if num <= 0 then
  691.                     local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  692.                     refpart.Anchored = true
  693.                     refpart.CFrame = CFrame.new(pos)
  694.                     Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  695.                     if hit ~= nil then
  696.                         MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  697.                     end
  698.                     game:GetService("Debris"):AddItem(refpart, 0)
  699.                 end
  700.             end
  701.         until num <= 0
  702.     end
  703. ))
  704. end
  705.  
  706.  
  707.  
  708. function onClicked(hit)
  709.     if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then    
  710.         print("Infected "..hit.Name)
  711.     local tag = Instance.new("BoolValue")    
  712.     tag.Name = "RotTag"    
  713.     tag.Parent = hit    
  714.  
  715.         hit.CanCollide = false  
  716. hit.Anchored = true
  717.  
  718.     wait(1)
  719.  
  720.         local list = hit:GetTouchingParts()    
  721.         for i = 1, #list do    
  722.             spawn(function()    
  723.                 onClicked(list[i])  
  724.             end)
  725.         end
  726.  
  727. hit.Anchored = true
  728.         hit.CanCollide = false
  729.         hit.Parent = workspace
  730.         hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  731.        
  732.        
  733.         for i = 1, 10 do
  734.             hit.Transparency = hit.Transparency + .1    
  735.             wait(.1)    
  736.         end    
  737.         hit:Destroy()
  738.     end
  739.    
  740.     return  
  741. end
  742.  
  743. function OnMouseDown()  
  744. if transforming == true then
  745.     onClicked(Mouse.Target)
  746. end
  747. end
  748.  
  749. function ShowDamage(Pos, Text, Time, Color)
  750.     local Rate = (1 / 30)
  751.     local Pos = (Pos or Vector3.new(0, 0, 0))
  752.     local Text = (Text or "")
  753.     local Time = (Time or 2)
  754.     local Color = (Color or Color3.new(1, 0, 1))
  755.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  756.     EffectPart.Anchored = true
  757.     local BillboardGui = Create("BillboardGui"){
  758.         Size = UDim2.new(3, 0, 3, 0),
  759.         Adornee = EffectPart,
  760.         Parent = EffectPart,
  761.     }
  762.     local TextLabel = Create("TextLabel"){
  763.         BackgroundTransparency = 1,
  764.         Size = UDim2.new(1, 0, 1, 0),
  765.         Text = Text,
  766.         Font = desirefont,
  767.         TextColor3 = Color,
  768.         TextScaled = true,
  769.         Parent = BillboardGui,
  770.     }
  771.     game.Debris:AddItem(EffectPart, (Time))
  772.     EffectPart.Parent = game:GetService("Workspace")
  773.     delay(0, function()
  774.         local Frames = (Time / Rate)
  775.         for Frame = 1, Frames do
  776.             wait(Rate)
  777.             local Percent = (Frame / Frames)
  778.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  779.             TextLabel.TextTransparency = Percent
  780.         end
  781.         if EffectPart and EffectPart.Parent then
  782.             EffectPart:Destroy()
  783.         end
  784.     end)
  785. end
  786.  
  787. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  788.     for _, c in pairs(workspace:children()) do
  789.         local hum = c:findFirstChild("Humanoid")
  790.         if hum ~= nil then
  791.             local head = c:findFirstChild("Torso")
  792.             if head ~= nil then
  793.                 local targ = head.Position - Part.Position
  794.                 local mag = targ.magnitude
  795.                
  796.                 if mag <= Magnitude and c.Name ~= Player.Name then
  797.             Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  798.             Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  799.                 end
  800.             end
  801.         end
  802.     end
  803. end
  804.  
  805. EffectModel = Create("Model"){
  806.     Parent = Character,
  807.     Name = "Effects",
  808. }
  809.  
  810.  
  811.  
  812.  
  813. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  814.     return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  815. end
  816.  
  817.  
  818.  
  819.  
  820.  
  821. Effects = {
  822.     Block = {
  823.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  824.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  825.             prt.Anchored = true
  826.             prt.CFrame = cframe
  827.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  828.             game:GetService("Debris"):AddItem(prt, 10)
  829.             if Type == 1 or Type == nil then
  830.                 table.insert(Effects, {
  831.                     prt,
  832.                     "Block1",
  833.                     delay,
  834.                     x3,
  835.                     y3,
  836.                     z3,
  837.                     msh
  838.                 })
  839.             elseif Type == 2 then
  840.                 table.insert(Effects, {
  841.                     prt,
  842.                     "Block2",
  843.                     delay,
  844.                     x3,
  845.                     y3,
  846.                     z3,
  847.                     msh
  848.                 })
  849.             end
  850.         end;
  851.     };
  852.    
  853.     Cylinder = {
  854.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  856.             prt.Anchored = true
  857.             prt.CFrame = cframe
  858.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859.             game:GetService("Debris"):AddItem(prt, 2)
  860.             table.insert(Effects, {
  861.                 prt,
  862.                 "Cylinder",
  863.                 delay,
  864.                 x3,
  865.                 y3,
  866.                 z3,
  867.                 msh
  868.             })
  869.         end;
  870.     };
  871.    
  872.     Head = {
  873.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  874.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  875.             prt.Anchored = true
  876.             prt.CFrame = cframe
  877.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878.             game:GetService("Debris"):AddItem(prt, 10)
  879.             table.insert(Effects, {
  880.                 prt,
  881.                 "Cylinder",
  882.                 delay,
  883.                 x3,
  884.                 y3,
  885.                 z3,
  886.                 msh
  887.             })
  888.         end;
  889.     };
  890.    
  891.     Sphere1 = {
  892.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893.             local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  894.             prt.Anchored = true
  895.             prt.CFrame = cframe
  896.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897.             game:GetService("Debris"):AddItem(prt, 10)
  898.             table.insert(Effects, {
  899.                 prt,
  900.                 "Cylinder",
  901.                 delay,
  902.                 x3,
  903.                 y3,
  904.                 z3,
  905.                 msh
  906.             })
  907.         end;
  908.     };
  909.    
  910.     Sphere2 = {
  911.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  913.             prt.Anchored = true
  914.             prt.CFrame = cframe
  915.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916.             game:GetService("Debris"):AddItem(prt, 10)
  917.             table.insert(Effects, {
  918.                 prt,
  919.                 "Cylinder",
  920.                 delay,
  921.                 x3,
  922.                 y3,
  923.                 z3,
  924.                 msh
  925.             })
  926.         end;
  927.     };
  928.  
  929.     Elect = {
  930.         Create = function(cff, x, y, z)
  931.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  932.             prt.Anchored = true
  933.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  934.             prt.CFrame = CFrame.new(prt.Position)
  935.             game:GetService("Debris"):AddItem(prt, 2)
  936.             local xval = math.random() / 2
  937.             local yval = math.random() / 2
  938.             local zval = math.random() / 2
  939.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  940.             table.insert(Effects, {
  941.                 prt,
  942.                 "Elec",
  943.                 0.1,
  944.                 x,
  945.                 y,
  946.                 z,
  947.                 xval,
  948.                 yval,
  949.                 zval
  950.             })
  951.         end;
  952.  
  953.     };
  954.    
  955.     Ring = {
  956.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  957.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  958.             prt.Anchored = true
  959.             prt.CFrame = cframe
  960.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  961.             game:GetService("Debris"):AddItem(prt, 10)
  962.             table.insert(Effects, {
  963.                 prt,
  964.                 "Cylinder",
  965.                 delay,
  966.                 x3,
  967.                 y3,
  968.                 z3,
  969.                 msh
  970.             })
  971.         end;
  972.     };
  973.  
  974.  
  975.     Wave = {
  976.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  978.             prt.Anchored = true
  979.             prt.CFrame = cframe
  980.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981.             game:GetService("Debris"):AddItem(prt, 10)
  982.             table.insert(Effects, {
  983.                 prt,
  984.                 "Cylinder",
  985.                 delay,
  986.                 x3,
  987.                 y3,
  988.                 z3,
  989.                 msh
  990.             })
  991.         end;
  992.     };
  993.  
  994.     Break = {
  995.         Create = function(brickcolor, cframe, x1, y1, z1)
  996.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  997.             prt.Anchored = true
  998.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  999.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000.             local num = math.random(10, 50) / 1000
  1001.             game:GetService("Debris"):AddItem(prt, 10)
  1002.             table.insert(Effects, {
  1003.                 prt,
  1004.                 "Shatter",
  1005.                 num,
  1006.                 prt.CFrame,
  1007.                 math.random() - math.random(),
  1008.                 0,
  1009.                 math.random(50, 100) / 100
  1010.             })
  1011.         end;
  1012.     };
  1013.    
  1014.     Fire = {
  1015.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1016.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1017.             prt.Anchored = true
  1018.             prt.CFrame = cframe
  1019.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1020.             game:GetService("Debris"):AddItem(prt, 10)
  1021.             table.insert(Effects, {
  1022.                 prt,
  1023.                 "Fire",
  1024.                 delay,
  1025.                 1,
  1026.                 1,
  1027.                 1,
  1028.                 msh
  1029.             })
  1030.         end;
  1031.     };
  1032.    
  1033.     FireWave = {
  1034.         Create = function(brickcolor, cframe, x1, y1, z1)
  1035.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1036.             prt.Anchored = true
  1037.             prt.CFrame = cframe
  1038.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039.             local d = Create("Decal"){
  1040.                 Parent = prt,
  1041.                 Texture = "rbxassetid://26356434",
  1042.                 Face = "Top",
  1043.             }
  1044.             local d = Create("Decal"){
  1045.                 Parent = prt,
  1046.                 Texture = "rbxassetid://26356434",
  1047.                 Face = "Bottom",
  1048.             }
  1049.             game:GetService("Debris"):AddItem(prt, 10)
  1050.             table.insert(Effects, {
  1051.                 prt,
  1052.                 "FireWave",
  1053.                 1,
  1054.                 30,
  1055.                 math.random(400, 600) / 100,
  1056.                 msh
  1057.             })
  1058.         end;
  1059.     };
  1060.    
  1061.     Lightning = {
  1062.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1063.             local magz = (p0 - p1).magnitude
  1064.             local curpos = p0
  1065.             local trz = {
  1066.                 -ofs,
  1067.                 ofs
  1068.             }
  1069.             for i = 1, tym do
  1070.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1071.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1072.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1073.                 li.Material = "Neon"
  1074.                 if tym == i then
  1075.                     local magz2 = (curpos - p1).magnitude
  1076.                     li.Size = Vector3.new(th, th, magz2)
  1077.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1078.                     table.insert(Effects, {
  1079.                         li,
  1080.                         "Disappear",
  1081.                         last
  1082.                     })
  1083.                 else
  1084.                     do
  1085.                         do
  1086.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1087.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1088.                             game.Debris:AddItem(li, 10)
  1089.                             table.insert(Effects, {
  1090.                                 li,
  1091.                                 "Disappear",
  1092.                                 last
  1093.                             })
  1094.                         end
  1095.                     end
  1096.                 end
  1097.             end
  1098.         end
  1099.     };
  1100.  
  1101.     EffectTemplate = {
  1102.  
  1103.     };
  1104. }
  1105.  
  1106. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1107. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1108. text1 =  Instance.new('TextLabel', framesk1)
  1109.     text1.BackgroundTransparency = 1
  1110.     text1.Size = UDim2.new(1, 0, 1, 0)
  1111.     text1.Position = UDim2.new(0, 0, 0, 0)
  1112.     text1.TextColor3 = Color3.new(1, 1, 1)
  1113.     text1.TextStrokeTransparency = 0
  1114.     text1.FontSize = Enum.FontSize.Size18
  1115.     text1.Font = desirefont
  1116.     text1.BorderSizePixel = 0
  1117.     text1.TextScaled = true
  1118. text1.Text = "Press F to get started."
  1119. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1120. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1121. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1122. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1123. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1124. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1125. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1126. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1127. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1128. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1129. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1130. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1131. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1132. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1133. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1134.  
  1135. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1136. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1137. eee1.Looped = true
  1138. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1139. crab.Looped = true
  1140. Mouse.KeyDown:connect(function(k)
  1141.     k = k:lower()
  1142.     if k == "f" and untransforming == false then
  1143. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())  
  1144. spinny.Anchored=true
  1145. spinny.CanCollide=false
  1146. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new()) 
  1147. spinny2.Anchored=true
  1148. spinny2.CanCollide=false
  1149. eee1:Destroy()
  1150. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1151. eee.Looped = true
  1152. eee.TimePosition = 12
  1153. untransforming = true
  1154. transforming = false
  1155.                 bar1:Destroy()
  1156.                 framesk1:Destroy()
  1157. fop = 50
  1158. spi = 60
  1159. spo = 3
  1160. spoi = 1
  1161. schpe = .03
  1162. soi = 0
  1163. attack = true
  1164.           for i = 0, 1, 0.1 do
  1165.         swait()
  1166.         PlayAnimationFromTable({
  1167.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1168.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169.          CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170.          CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173.         }, .3, false)
  1174.     end
  1175.         for i = 0, 100 do
  1176.                Torso.Velocity = Vector3.new(0, 50, 0)
  1177. wait(.01)
  1178. end
  1179.         for i = 0, 100 do
  1180.                Torso.Velocity = Vector3.new(0, 50, 0)
  1181. wait(.01)
  1182. end
  1183. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))  
  1184. bewm.Anchored=true
  1185. bewm.CanCollide=false
  1186. bewm.Position = Torso.Position
  1187.         local mbewm = Instance.new("SpecialMesh", bewm)
  1188.         mbewm.MeshType = "Sphere"
  1189.         mbewm.Scale = Vector3.new(0,0,0)
  1190.           for i = 0, 70, 0.1 do
  1191.         swait()
  1192.         CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1193.         PlayAnimationFromTable({
  1194.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1195.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196.          CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1197.          CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1198.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200.         }, .3, false)
  1201.  bewm.CFrame = Torso.CFrame
  1202.  mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1203. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1204. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1205. spinny.Position = RootPart.Position
  1206. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1207. Torso.Velocity = Vector3.new(0, 6, 0)
  1208.     end
  1209. wait(2.2)
  1210. bewm:Destroy()
  1211.  
  1212.  
  1213. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1214. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1215. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1216. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1217. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1218. TextLabel.Text = "Rao, the Balance God"
  1219.     for i = 0, 10, 0.1 do
  1220.         swait()
  1221.         PlayAnimationFromTable({
  1222.          CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223.          CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224.          CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225.          CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226.          CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227.          CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228.         }, .3, false)
  1229.     end
  1230.    
  1231. fop = 80
  1232. spi = 80
  1233. spo = 80
  1234. spoi = 2
  1235. schpe = .03
  1236. soi = 200
  1237.                 Humanoid.WalkSpeed = 25
  1238.                 Humanoid.AutoRotate = true
  1239.                 Humanoid.JumpPower = 80
  1240.                 attack = false
  1241.     if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1242.         return
  1243.     end
  1244.     end
  1245. end)
  1246.  
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254. while transforming == true do
  1255.     swait()
  1256.                         Humanoid.Health = math.huge
  1257.             PlayAnimationFromTable({
  1258.          CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259.          CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260.          CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261.          CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262.          CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263.          CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264.         }, .3, false)
  1265. Mouse.Button1Down:connect(OnMouseDown)
  1266. end
  1267.  
  1268.  
  1269.  
  1270. skillcolorscheme = BrickColor.new(maincol).Color
  1271. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1272. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1273. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1274. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1275. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1276.  
  1277. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1278. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1279. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1280. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1281. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1282. text1 =  Instance.new('TextLabel', framesk1)
  1283.     text1.BackgroundTransparency = 1
  1284.     text1.Size = UDim2.new(1, 0, 1, 0)
  1285.     text1.Position = UDim2.new(0, 0, 0, 0)
  1286.     text1.TextColor3 = Color3.new(255, 255, 255)
  1287.     text1.TextStrokeTransparency = 0
  1288.     text1.FontSize = Enum.FontSize.Size18
  1289.     text1.Font = desirefont
  1290.     text1.BorderSizePixel = 0
  1291.     text1.TextScaled = true
  1292. text2 =  Instance.new('TextLabel', framesk2)
  1293.     text2.BackgroundTransparency = 1
  1294.     text2.Size = UDim2.new(1, 0, 1, 0)
  1295.     text2.Position = UDim2.new(0, 0, 0, 0)
  1296.     text2.TextColor3 = Color3.new(255, 255, 255)
  1297.     text2.TextStrokeTransparency = 0
  1298.     text2.FontSize = Enum.FontSize.Size18
  1299.     text2.Font = desirefont
  1300.     text2.BorderSizePixel = 0
  1301.     text2.TextScaled = true
  1302. text3 =  Instance.new('TextLabel', framesk3)
  1303.     text3.BackgroundTransparency = 1
  1304.     text3.Size = UDim2.new(1, 0, 1, 0)
  1305.     text3.Position = UDim2.new(0, 0, 0, 0)
  1306.     text3.TextColor3 = Color3.new(255, 255, 255)
  1307.     text3.TextStrokeTransparency = 0
  1308.     text3.FontSize = Enum.FontSize.Size18
  1309.     text3.Font = desirefont
  1310.     text3.BorderSizePixel = 0
  1311.     text3.TextScaled = false
  1312. text4 =  Instance.new('TextLabel', framesk4)
  1313.     text4.BackgroundTransparency = 1
  1314.     text4.Size = UDim2.new(1, 0, 1, 0)
  1315.     text4.Position = UDim2.new(0, 0, 0, 0)
  1316.     text4.TextColor3 = Color3.new(255, 255, 255)
  1317.     text4.TextStrokeTransparency = 0
  1318.     text4.FontSize = Enum.FontSize.Size18
  1319.     text4.Font = desirefont
  1320.     text4.BorderSizePixel = 0
  1321.     text4.TextScaled = true
  1322. text5 =  Instance.new('TextLabel', framesk5)
  1323.     text5.BackgroundTransparency = 1
  1324.     text5.Size = UDim2.new(1, 0, 1, 0)
  1325.     text5.Position = UDim2.new(0, 0, 0, 0)
  1326.     text5.TextColor3 = Color3.new(255, 255, 255)
  1327.     text5.TextStrokeTransparency = 0
  1328.     text5.FontSize = Enum.FontSize.Size18
  1329.     text5.Font = desirefont
  1330.     text5.BorderSizePixel = 0
  1331.     text5.TextScaled = true
  1332.         text1.Text = "[Z]\n Dokusei Dash"
  1333.         text2.Text = "[X]\n Crush"
  1334.         text3.Text = "[C]\n Summon Orbs"
  1335.         text4.Text = "[V]\n Perish"
  1336.         text5.Text = "[B]\n The End"
  1337. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1338. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1339. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1340. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1341. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1342. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1343. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1344. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1345. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1346. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1347. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1348. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1349. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1350. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1351. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1352. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1353. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1354. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1355. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1356. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1357. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1358. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1359. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1360. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1361. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1362. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1363. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1364. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1365. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1366. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1367. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1368. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1369.  
  1370.  
  1371. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1372. sref.Anchored = true
  1373.  
  1374.  
  1375.  
  1376.  
  1377. function battac1()
  1378. attack = true
  1379.     for i = 0, 1.5, 0.1 do
  1380.         swait()
  1381.         PlayAnimationFromTable({
  1382.          CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383.          CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384.          CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385.          CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386.          CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387.          CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388.         }, .3, false)
  1389.     end
  1390.     MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1391.     CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1392.         for i = 0, 1, 0.1 do
  1393.         swait()
  1394.         PlayAnimationFromTable({
  1395.          CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396.          CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397.          CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398.          CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399.          CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400.          CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401.         }, .3, false)
  1402.         end
  1403. attack = false
  1404. end
  1405.  
  1406.  
  1407. function battac2()
  1408. attack = true
  1409.     Humanoid.WalkSpeed = 0
  1410.     for i = 0, 1.5, 0.1 do
  1411.         swait()
  1412.         PlayAnimationFromTable({
  1413.          CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414.          CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415.          CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416.          CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417.          CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418.          CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419.         }, .3, false)
  1420.     end
  1421.     MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1422.     CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1423.     for i = 0, 1, 0.1 do
  1424.         swait()
  1425.         PlayAnimationFromTable({
  1426.          CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427.          CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428.          CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429.          CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430.          CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431.          CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432.         }, .3, false)
  1433.     end
  1434.     Humanoid.WalkSpeed = 25
  1435. attack = false
  1436. end
  1437.  
  1438.  
  1439. function battac3()
  1440. attack = true
  1441. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1442.     Humanoid.WalkSpeed = 5
  1443.     for i = 0, 1.5, 0.1 do
  1444.         swait()
  1445.         PlayAnimationFromTable({
  1446.          CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.          CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448.          CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449.          CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450.          CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451.          CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452.         }, .3, false)
  1453.         Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1454.     end
  1455.     MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1456.         for i = 0, 1, 0.1 do
  1457.         swait()
  1458.         PlayAnimationFromTable({
  1459.          CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460.          CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461.          CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462.          CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463.          CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464.          CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465.         }, .3, false)
  1466.         Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1467.         Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1468.         end
  1469.     Humanoid.WalkSpeed = 25
  1470. attack = false
  1471. end
  1472.  
  1473.  
  1474. function tauntu1()
  1475. attack = true
  1476. Humanoid.WalkSpeed = 0
  1477.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1478.             CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1479.         for i = 0, 1, .6 do
  1480.                 for i = 0, 1, 0.1 do
  1481.         swait()
  1482.         PlayAnimationFromTable({
  1483.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1484.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489.         }, .3, false)
  1490.                 end
  1491.                          
  1492.                     for i = 0, 1, 0.1 do
  1493.         swait()
  1494.         PlayAnimationFromTable({
  1495.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1496.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1497.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501.         }, .3, false)
  1502.                 end
  1503.                 end    
  1504.     Humanoid.WalkSpeed = 25
  1505. attack = false
  1506. end
  1507.  
  1508.  
  1509. function tauntu2()
  1510. attack = true
  1511. Humanoid.WalkSpeed = 0
  1512.     ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1513.             CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1514.         for i = 0, 1, .6 do
  1515.                 for i = 0, 1, 0.1 do
  1516.         swait()
  1517.         PlayAnimationFromTable({
  1518.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1519.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524.         }, .3, false)
  1525.                 end
  1526.                          
  1527.                     for i = 0, 1, 0.1 do
  1528.         swait()
  1529.         PlayAnimationFromTable({
  1530.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1531.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1532.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536.         }, .3, false)
  1537.                 end
  1538.                 end    
  1539.     Humanoid.WalkSpeed = 25
  1540. attack = false
  1541. end
  1542.  
  1543.  
  1544. function tauntu3()
  1545. attack = true
  1546. Humanoid.WalkSpeed = 0
  1547.     ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1548.             CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1549.         for i = 0, 1, .6 do
  1550.                 for i = 0, 1, 0.1 do
  1551.         swait()
  1552.         PlayAnimationFromTable({
  1553.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1554.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559.         }, .3, false)
  1560.                 end
  1561.                          
  1562.                     for i = 0, 1, 0.1 do
  1563.         swait()
  1564.         PlayAnimationFromTable({
  1565.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1566.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1567.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571.         }, .3, false)
  1572.                 end
  1573.                 end    
  1574.     Humanoid.WalkSpeed = 25
  1575. attack = false
  1576. end
  1577.  
  1578.  
  1579.  
  1580. x = 5
  1581. function blasty()
  1582.     attack = true      
  1583. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))  
  1584. ref.Anchored=true
  1585. ref.CanCollide=false
  1586. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1587. Humanoid.WalkSpeed = 0
  1588. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1589. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1590.     local grab = nil
  1591.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1592.         if v:FindFirstChild('Head') then
  1593.             Grabbed = true
  1594.             grab = v
  1595.         end
  1596.     end
  1597.             for i = 0, 3, 0.1 do
  1598. swait()
  1599.         PlayAnimationFromTable({
  1600.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1601.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602.         CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1604.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606.         }, .3, false)
  1607.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1608.         end
  1609.  
  1610. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1611. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1612.         for i = 0, 1, .5 do
  1613.                 for i = 0, 1, 0.1 do
  1614.         swait()
  1615.         PlayAnimationFromTable({
  1616.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1617.          CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622.         }, .3, false)
  1623.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1624.                 end
  1625.                          
  1626.                     for i = 0, 1, 0.1 do
  1627.         swait()
  1628.         PlayAnimationFromTable({
  1629.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1630.          CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1631.          CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632.          CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635.         }, .3, false)
  1636.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1637.                 end
  1638.         end
  1639.         wait(1)
  1640. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1641. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1642.         for i = 0, 2, 0.1 do
  1643.         swait()
  1644.         PlayAnimationFromTable({
  1645.          CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646.          CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647.          CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648.          CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649.          CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650.          CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651.         }, .3, false)
  1652.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1653.         end
  1654.                 for i = 0, 2, 0.1 do
  1655.         swait()
  1656.         PlayAnimationFromTable({
  1657.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658.          CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659.          CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660.          CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661.          CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662.          CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663.         }, .3, false)
  1664.         ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1665.     end
  1666.                 if Grabbed == true and grab ~= nil then
  1667.             grab.Humanoid.PlatformStand = true
  1668.             grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1669.                 for i = 0, 1.5, 0.1 do
  1670.         swait()
  1671.         PlayAnimationFromTable({
  1672.          CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673.          CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674.          CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675.          CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676.          CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677.          CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678.         }, .3, false)
  1679.             grab.Head.CFrame = ref.CFrame
  1680.                 end
  1681.             grab.Torso.Anchored = true
  1682.                 ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1683.                 CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1684.                     for i = 0, 2, 0.1 do
  1685.         swait()
  1686.         PlayAnimationFromTable({
  1687.          CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688.          CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689.          CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690.          CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691.          CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692.          CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693.         }, .3, false)
  1694.            grab.Head.CFrame = ref.CFrame
  1695.                     end
  1696.                                     for i = 0, 1.6, 0.1 do
  1697.         swait()
  1698.         PlayAnimationFromTable({
  1699.          CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700.          CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701.          CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702.          CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703.          CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704.          CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705.         }, .3, false)
  1706.         Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1707.                 end
  1708. CFuncs.Sound.Create("159882598", Torso, 10, 1)             
  1709. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1710. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1711.     for i = 0, 5, 0.1 do
  1712.         swait()
  1713.         PlayAnimationFromTable({
  1714.          CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715.          CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716.          CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717.          CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718.          CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719.          CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720.         }, .4, false)
  1721.         Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1722.     end
  1723.     Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1724.     Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1725. grab.Torso.Anchored = false
  1726. local boo = Instance.new("Explosion", Character.Torso) 
  1727. boo.Position = grab.Torso.Position
  1728. boo.BlastRadius = 100
  1729. boo.BlastPressure = 500
  1730. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1731. grab.Torso:BreakJoints()           
  1732.                 end        
  1733.     attack = false
  1734.     Humanoid.WalkSpeed = 25
  1735.     Humanoid.JumpPower = 60
  1736.     Humanoid.AutoRotate = true
  1737.     x=5
  1738.     end
  1739.    
  1740.  
  1741. function corruptedclouds()
  1742.     attack = true
  1743.     CFuncs.Sound.Create("471882099", Character, 5, 1)
  1744.  
  1745. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1746. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1747.  
  1748.     for i = 0, 1.2, 0.1 do
  1749.         swait()
  1750.         PlayAnimationFromTable({
  1751.          CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752.          CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753.          CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754.          CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755.          CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756.          CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757.         }, .2, false)
  1758.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1759.     end
  1760.  
  1761.  
  1762.         for i = 0, 1, 0.1 do
  1763.         swait()
  1764.         PlayAnimationFromTable({
  1765.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766.          CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768.          CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770.          CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771.         }, .25, false)
  1772.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1773.         end
  1774.  
  1775.     local grab = nil
  1776.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1777.         if v:FindFirstChild('Head') then
  1778.             Grabbed = true
  1779.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1780.             grab = v
  1781.         end
  1782.     end
  1783.  
  1784.  
  1785.  
  1786. if Grabbed == true and grab ~= nil then
  1787.         for i = 0, 1, 0.1 do
  1788.         swait()
  1789.         if Grabbed == true then
  1790.             grab.Humanoid.PlatformStand = true
  1791.             --GGyro.position = Partss.Position
  1792.             --GGyro.Parent = grab.Head
  1793.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1794.         end
  1795.         PlayAnimationFromTable({
  1796.          CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797.          CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798.          CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799.          CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800.          CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801.          CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802.         }, .3, false)
  1803.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1804.         end
  1805.  
  1806.  
  1807. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new()) 
  1808. ref.Anchored=true
  1809. ref.CanCollide=false
  1810. game.Debris:AddItem(ref,.5)
  1811.             for i = 0, 1, 0.1 do
  1812.         swait()
  1813.         if Grabbed == true then
  1814.             grab.Humanoid.PlatformStand = true
  1815.             --GGyro.position = Partss.Position
  1816.             --GGyro.Parent = grab.Head
  1817.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1818.         end
  1819.         PlayAnimationFromTable({
  1820.          CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821.          CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822.          CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823.          CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824.          CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825.          CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826.         }, .3, false)
  1827.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1828.             ref.CFrame = grab.Torso.CFrame
  1829.             Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1830.             end
  1831. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1832. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1833. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1834. end
  1835.  
  1836.         k:Remove()
  1837.         Humanoid.WalkSpeed = 25
  1838.         attack = false
  1839. end
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845.  
  1846. function disconnect1()
  1847.     con1:Disconnect()
  1848. end
  1849.  
  1850. function disconnect2()
  1851.     con2:Disconnect()
  1852. end
  1853.  
  1854. orbs1=false
  1855. orbs2=false
  1856.  
  1857.  
  1858.  
  1859.  
  1860. function orbos()
  1861.             attack = true
  1862. Humanoid.WalkSpeed = 0
  1863. orbs1=true
  1864. orbs2=true
  1865.  
  1866.  
  1867. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))   
  1868. orb1.Anchored=true
  1869. orb1.CanCollide=false
  1870.         local mbewm2 = Instance.new("SpecialMesh", orb1)
  1871.         mbewm2.MeshType = "Sphere"
  1872.         mbewm2.Scale = Vector3.new(2,2,2)
  1873.  
  1874.  
  1875. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1876. orb2.Anchored=true
  1877. orb2.CanCollide=false
  1878.         local mbewm1 = Instance.new("SpecialMesh", orb2)
  1879.         mbewm1.MeshType = "Sphere"
  1880.         mbewm1.Scale = Vector3.new(2,2,2)
  1881.     orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1882.     orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1883.  
  1884.  
  1885.  
  1886. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1887.     local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1888.     local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1889.         for i = 0, 2, 0.1 do
  1890.         swait()
  1891.         PlayAnimationFromTable({
  1892.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1893.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894.          CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895.          CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1897.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1898.         }, .3, false)
  1899.         end
  1900.         Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1901.         Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1902.         Humanoid.WalkSpeed = 25
  1903.         attack = false
  1904.         Grabbed = false
  1905.         x = 5
  1906.         end
  1907.  
  1908.  
  1909.  
  1910.        
  1911.  
  1912. function warpything()
  1913.     attack = true
  1914.         Humanoid.Jump = true
  1915.     Humanoid.WalkSpeed = 0
  1916.     LeftArm.Transparency = 0
  1917.     RightArm.Transparency = 0
  1918.     LeftLeg.Transparency = 0
  1919.     RightLeg.Transparency = 0
  1920. Head.Transparency = 0
  1921. Torso.Transparency = 0
  1922. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1923.     for i = 0, 1, 0.1 do
  1924.         swait()
  1925.         PlayAnimationFromTable({
  1926.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927.          CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928.          CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929.          CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930.          CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931.          CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932.         }, .3, false)
  1933.     end
  1934.  
  1935.     for i = 0, 5, 0.1 do
  1936.         swait()
  1937.         PlayAnimationFromTable({
  1938.          CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939.          CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940.          CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941.          CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942.          CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943.          CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944.         }, .3, false)
  1945.             MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1946.             Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1947.             Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1948.         Torso.Velocity=RootPart.CFrame.lookVector*100
  1949.         LeftArm.Transparency = LeftArm.Transparency + .1
  1950.     RightArm.Transparency = RightArm.Transparency + .1
  1951.     LeftLeg.Transparency = LeftLeg.Transparency + .1
  1952.     RightLeg.Transparency = RightArm.Transparency + .1
  1953. Head.Transparency = Head.Transparency + .1
  1954. Torso.Transparency = Torso.Transparency + .1
  1955. Scarf2.Transparency = Scarf2.Transparency + .1
  1956.     end
  1957.     CFuncs.Sound.Create("610359442", Character, 1, 1)              
  1958. LeftArm.Transparency = 0
  1959. RightArm.Transparency = 0
  1960. LeftLeg.Transparency = 0
  1961. RightLeg.Transparency = 0
  1962. Head.Transparency = 0
  1963. Torso.Transparency = 0
  1964. Scarf2.Transparency = 0
  1965.     Humanoid.WalkSpeed = 25
  1966.     attack = false
  1967. end
  1968.  
  1969.  
  1970. function wip()
  1971. attack = true
  1972. Humanoid.WalkSpeed = 0
  1973. Humanoid.JumpPower = 0
  1974. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))  
  1975. bewm.Anchored=true
  1976. bewm.CanCollide=true
  1977. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1978.         local mbewm = Instance.new("SpecialMesh", bewm)
  1979.         mbewm.MeshType = "Sphere"
  1980.         mbewm.Scale = Vector3.new(0,0,0)
  1981.         CFuncs.Sound.Create("471881922", bewm, 10, 1)
  1982.             Humanoid.AutoRotate = false
  1983.             for i = 0, 10, 0.1 do
  1984. swait()
  1985.         PlayAnimationFromTable({
  1986.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1987.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988.         CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989.          CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992.         }, .3, false)
  1993.     mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1994. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1995. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1996. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1997. end
  1998. wait(1.5)
  1999.      sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  2000. sniffyboy.Looped = true
  2001.     for i = 0, 20, 0.1 do
  2002.         swait()
  2003.         PlayAnimationFromTable({
  2004.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2005.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2006.          CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2007.          CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  2008.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2009.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2010.         }, .3, false)
  2011.  mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  2012. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  2013. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  2014. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  2015.      shoot(Mouse,40,bewm,0,8)
  2016.     end
  2017. Humanoid.JumpPower = 80
  2018. Humanoid.WalkSpeed = 16
  2019. Humanoid.AutoRotate = true
  2020. sniffyboy:Destroy()
  2021. bewm:Destroy()
  2022. attack = false
  2023. end
  2024.  
  2025.  
  2026.  
  2027. Mouse.Button1Down:connect(function()
  2028.         if attack == false and attacktype == 1 then
  2029.     battac1()
  2030.             attacktype = 2
  2031.     elseif attack == false and attacktype == 2 then
  2032.     battac2()
  2033.             attacktype = 3 
  2034.         elseif attack == false and attacktype == 3 then
  2035.     battac3()
  2036.             attacktype = 1 
  2037.     end
  2038. end)
  2039.  
  2040. Mouse.KeyDown:connect(function(k)
  2041.     k = k:lower()
  2042.     if attack == false and k == "z" and cooldown1 >=co1 then
  2043.         warpything()
  2044.         cooldown1=0
  2045.     elseif attack == false and k == "x" and cooldown2 >=co2 then
  2046.         cooldown2=0
  2047.         corruptedclouds()
  2048.     elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  2049.         cooldown3=0
  2050.         orbos()
  2051.     elseif attack == false and k == "v" and cooldown4 >=co4 then
  2052.         cooldown4=0
  2053.         blasty()
  2054.     elseif attack == false and k == "b" and cooldown5 >=co5 then
  2055.         wip(Mouse.Hit.p)
  2056.         cooldown5=0
  2057.     elseif attack == false and k == "t" then
  2058.         tauntu1()
  2059.     elseif attack == false and k == "y" then
  2060.         tauntu2()
  2061.     elseif attack == false and k == "u" then
  2062.         tauntu3()
  2063. end
  2064. end)
  2065.  
  2066.  
  2067. function updateskills1()
  2068.     if cooldown1 <= co1 then
  2069.         cooldown1 = cooldown1 + 1 / 30
  2070.     end
  2071.     if cooldown2 <= co2 then
  2072.         cooldown2 = cooldown2 + 1 / 30
  2073.     end
  2074.     if cooldown3 <= co3 then
  2075.         cooldown3 = cooldown3 + 1 / 30
  2076.     end
  2077.     if cooldown4 <= co4 then
  2078.         cooldown4 = cooldown4 + 1 / 30
  2079.         end
  2080.     if cooldown5 <= co5 then
  2081.         cooldown5 = cooldown5 + 1 / 30
  2082.     end
  2083. end
  2084.  
  2085. snif = false
  2086. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())  
  2087. efekt.Anchored=true
  2088. efekt.CanCollide=false
  2089. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2090. efekt2.Anchored=true
  2091. efekt2.CanCollide=false
  2092. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2093. efekt3.Anchored=true
  2094. efekt3.CanCollide=false
  2095. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2096. efekt4.Anchored=true
  2097. efekt4.CanCollide=false
  2098. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new()) 
  2099. efekt5.Anchored=true
  2100. efekt5.CanCollide=false
  2101.  
  2102.  
  2103.  
  2104. OwO=20
  2105. floatyup=-1
  2106. while true do
  2107.     swait()
  2108.     spinny.Position = Torso.Position
  2109.         efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2110.     updateskills1()
  2111.         bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2112.     bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2113.     bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2114.     bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2115.     bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2116.     spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2117.  
  2118.  
  2119.    
  2120.    
  2121.     efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2122.     efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2123.     efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2124.     efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2125.     sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2126.     for i, v in pairs(Character:GetChildren()) do
  2127.         if v:IsA("Part") then
  2128.             v.Material = "SmoothPlastic"
  2129.         elseif v:IsA("Accessory") then
  2130.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2131.         end
  2132.     end
  2133.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2134.     velocity = RootPart.Velocity.y
  2135.     sine = sine + change
  2136.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2137.     if RootPart.Velocity.y > 1 and hit == nil then
  2138.         Anim = "Jump"
  2139.         if attack == false then
  2140.         PlayAnimationFromTable({
  2141.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2142.          CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2143.          CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2144.          CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2145.          CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2146.          CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2147.         }, .3, false)
  2148.         end
  2149.     elseif RootPart.Velocity.y < -1 and hit == nil then
  2150.         Anim = "Fall"
  2151.         if attack == false then
  2152.             PlayAnimationFromTable({
  2153.                 CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2154.                 CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155.                 CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2156.                 CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2157.                 CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2158.                 CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2159.             }, .3, false)
  2160.         end
  2161. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2162.     elseif Torsovelocity < 1 and hit ~= nil then
  2163.         Anim = "Idle"
  2164.         if attack == false then
  2165.             change = 1
  2166.         PlayAnimationFromTable({
  2167.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2168.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2169.          CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2170.          CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551)  * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2171.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2172.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2173.         }, .3, false)
  2174.     end
  2175.     elseif Torsovelocity > 2 and hit ~= nil then
  2176.         Anim = "Walk"
  2177.         if attack == false then
  2178.             change = 2
  2179.         PlayAnimationFromTable({
  2180.          CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2181.          CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2182.          CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2183.          CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2184.          CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2185.          CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2186.         }, .3, false)
  2187.         end
  2188.     end
  2189.     if 0 < #Effects then
  2190.         for e = 1, #Effects do
  2191.             if Effects[e] ~= nil then
  2192.                 local Thing = Effects[e]
  2193.                 if Thing ~= nil then
  2194.                     local Part = Thing[1]
  2195.                     local Mode = Thing[2]
  2196.                     local Delay = Thing[3]
  2197.                     local IncX = Thing[4]
  2198.                     local IncY = Thing[5]
  2199.                     local IncZ = Thing[6]
  2200.                     if Thing[2] == "Shoot" then
  2201.                         local Look = Thing[1]
  2202.                         local move = 5
  2203.                         local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2204.                         if Thing[10] ~= nil then
  2205.                             da = pos
  2206.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2207.                             cfa = CFrame.new(Thing[4], pos)
  2208.                             tehCF = cfa:lerp(cf2, 0.2)
  2209.                             Thing[1] = tehCF.lookVector
  2210.                         end
  2211.                         local mag = (Thing[4] - pos).magnitude
  2212.                         Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2213.                         Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2214.                         Thing[4] = Thing[4] + Look * move
  2215.                         Thing[3] = Thing[3] - 1
  2216.                         if 2 < Thing[5] then
  2217.                             Thing[5] = Thing[5] - 0.3
  2218.                             Thing[6] = Thing[6] - 0.3
  2219.                         end
  2220.                         if hit ~= nil then
  2221.                             Thing[3] = 0
  2222.                             MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2223.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2224.                             ref.Anchored = true
  2225.                             ref.CFrame = CFrame.new(pos)
  2226.                             Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2227.                             Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2228.                             game:GetService("Debris"):AddItem(ref, 1)
  2229.                         end
  2230.                         if Thing[3] <= 0 then
  2231.                             table.remove(Effects, e)
  2232.                         end
  2233.                     end
  2234.                     do
  2235.                         do
  2236.                             if Thing[2] == "FireWave" then
  2237.                                 if Thing[3] <= Thing[4] then
  2238.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2239.                                     Thing[3] = Thing[3] + 1
  2240.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2241.                                 else
  2242.                                     Part.Parent = nil
  2243.                                     table.remove(Effects, e)
  2244.                                 end
  2245.                             end
  2246.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2247.                                 if Thing[1].Transparency <= 1 then
  2248.                                     if Thing[2] == "Block1" then
  2249.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2250.                                         Mesh = Thing[7]
  2251.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2252.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2253.                                     else
  2254.                                         if Thing[2] == "Block2" then
  2255.                                             Thing[1].CFrame = Thing[1].CFrame
  2256.                                             Mesh = Thing[7]
  2257.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2258.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2259.                                         else
  2260.                                             if Thing[2] == "Fire" then
  2261.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2262.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2263.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2264.                                             else
  2265.                                                 if Thing[2] == "Cylinder" then
  2266.                                                     Mesh = Thing[7]
  2267.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2268.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2269.                                                 else
  2270.                                                     if Thing[2] == "Blood" then
  2271.                                                         Mesh = Thing[7]
  2272.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2273.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2274.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2275.                                                     else
  2276.                                                         if Thing[2] == "Elec" then
  2277.                                                             Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2278.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2279.                                                         else
  2280.                                                             if Thing[2] == "Disappear" then
  2281.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2282.                                                             end
  2283.                                                         end
  2284.                                                     end
  2285.                                                 end
  2286.                                             end
  2287.                                         end
  2288.                                     end
  2289.                                 else
  2290.                                     Part.Parent = nil
  2291.                                     table.remove(Effects, e)
  2292.                                 end
  2293.                             end
  2294.                         end
  2295.                     end
  2296.                 end
  2297.             end
  2298.         end
  2299.     end
  2300.    
  2301.     if orbs1 == true then
  2302.         orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2303.     end
  2304.    
  2305.     if orbs2 == true then
  2306.         orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2307.     end
  2308.    
  2309.     Humanoid.Health = math.huge
  2310.                     Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2311.                         Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2312.                     Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2313.                         Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2314. end
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