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Mar 30th, 2020
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  1. new PlayerText:TDEditor_PTD[MAX_PLAYERS][19];
  2.  
  3. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 212.000000, 107.866661, "box");
  4. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 26.566677);
  5. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 394.000000, 0.000000);
  6. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  7. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  8. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
  9. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], -2139062017);
  10. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  11. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
  12. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  13. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  14. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  15. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  16.  
  17. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 213.300079, 115.144409, "box");
  18. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 26.100017);
  19. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 393.000000, 0.000000);
  20. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  21. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
  22. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][1], 1);
  23. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][1], 255);
  24. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  25. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
  26. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  27. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
  28. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
  29. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  30.  
  31. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 212.000000, 105.766693, "box");
  32. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.746738);
  33. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 394.000000, 0.000000);
  34. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  35. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -5963521);
  36. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
  37. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], -5963521);
  38. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  39. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
  40. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  41. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
  42. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
  43. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  44.  
  45. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 233.800125, 103.814735, "Vortex Roleplay - Registration");
  46. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.189666, 1.114148);
  47. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  48. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  50. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
  51. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  52. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 2);
  53. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
  54. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  55.  
  56. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 220.433471, 118.162902, "box");
  57. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 3.526670);
  58. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 388.600006, 0.000000);
  59. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  60. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  61. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][4], 1);
  62. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][4], -2139062017);
  63. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  64. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
  65. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  66. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
  67. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  68. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  69.  
  70. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 222.299682, 118.692565, "Herzlich willkommen auf Vortex Roleplay.~n~Leider besitzt du derzeit noch kein Spieleracoount.");
  71. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.239000, 1.040000);
  72. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  73. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  74. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 1);
  75. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
  76. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  77. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
  78. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
  79. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 1);
  80.  
  81. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 219.199935, 183.729873, "Benutzername:");
  82. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.194000, 0.955852);
  83. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  84. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  85. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  86. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
  87. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  88. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 2);
  89. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 1);
  90. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  91.  
  92. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 220.466735, 196.603698, "box");
  93. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.746664);
  94. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 323.599792, 0.000000);
  95. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  96. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  97. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][7], 1);
  98. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][7], -2139062017);
  99. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  100. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
  101. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
  102. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 1);
  103. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 1);
  104. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  105.  
  106. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 220.333297, 194.818542, "DomeTastisch");
  107. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.205999, 0.940000);
  108. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  109. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1061109505);
  110. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 1);
  111. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
  112. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  113. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 2);
  114. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 1);
  115. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 1);
  116.  
  117. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 219.199935, 215.729873, "Passwort:");
  118. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.194000, 0.955852);
  119. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  120. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
  121. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  122. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
  123. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  124. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 2);
  125. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 1);
  126. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  127.  
  128. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 220.466735, 228.018508, "box");
  129. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.746664);
  130. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 324.000000, 0.000000);
  131. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  132. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  133. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][10], 1);
  134. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][10], -2139062017);
  135. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  136. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
  137. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  138. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  139. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  140. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  141. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][10], true);
  142.  
  143. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 218.666625, 226.233352, "]]]]]]");
  144. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.281999, 0.940000);
  145. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  146. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1061109505);
  147. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 1);
  148. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
  149. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
  150. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 2);
  151. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 1);
  152. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 1);
  153.  
  154. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 245.666625, 253.051864, "box");
  155. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, 1.566667);
  156. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 363.000000, 0.000000);
  157. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  158. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  159. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][12], 1);
  160. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][12], -2139062017);
  161. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  162. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
  163. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
  164. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 1);
  165. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 1);
  166. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  167. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][12], true);
  168.  
  169. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 245.999923, 253.648162, "~>~ Registrieren ~<~");
  170. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.303999, 1.360000);
  171. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  172. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -5963521);
  173. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  174. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 1);
  175. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  176. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 2);
  177. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  178. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  179.  
  180. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 212.000000, 282.167480, "box");
  181. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, -0.233261);
  182. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 394.000000, 0.000000);
  183. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  184. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -5963521);
  185. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][14], 1);
  186. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][14], -5963521);
  187. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  188. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
  189. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  190. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 1);
  191. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 1);
  192. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  193.  
  194. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 216.666671, 287.481475, "box");
  195. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 2.966667);
  196. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 389.000000, 0.000000);
  197. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  198. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  199. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][15], 1);
  200. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][15], -2139062017);
  201. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  202. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
  203. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
  204. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 1);
  205. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 1);
  206. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  207.  
  208. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 226.333374, 287.463012, "Jegliche Art von Modifikationen, die dir~n~Vorteile bringen könnten werden mit einer~n~Dauerhaften Serversperre geahndet.");
  209. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.210332, 0.955852);
  210. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  211. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  212. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  213. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][16], 1);
  214. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  215. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 1);
  216. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  217. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  218.  
  219. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 214.233413, 342.055541, "Bist du mit den Regeln einverstanden?");
  220. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.144666, 0.865777);
  221. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  222. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  223. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  224. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][17], 0);
  225. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  226. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 1);
  227. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  228. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  229.  
  230. TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 307.700012, 338.059234, "LD_CHAT:thumbdn");
  231. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][18], 0.000000, 0.000000);
  232. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 10.000000, 10.000000);
  233. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
  234. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -1);
  235. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  236. PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][18], 0);
  237. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
  238. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
  239. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
  240. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);
  241. PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][18], true);
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