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- OpenGL ES 3.0 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2
- Editing project: D:/Programming/GODOT/GUI_Game (D:::Programming::GODOT::GUI_Game)
- OpenGL ES 3.0 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2
- ERROR: get_global_transform: Condition ' !is_inside_tree() ' is true. returned: get_transform()
- At: scene/2d/canvas_item.cpp:478
- ERROR: get_viewport_rect: Condition ' !is_inside_tree() ' is true. returned: Rect2()
- At: scene/2d/canvas_item.cpp:966
- ERROR: get_viewport_rect: Condition ' !is_inside_tree() ' is true. returned: Rect2()
- At: scene/2d/canvas_item.cpp:966
- ERROR: show_modal: Condition ' !is_inside_tree() ' is true.
- At: scene/gui/control.cpp:2106
- ERROR: get_global_transform: Condition ' !is_inside_tree() ' is true. returned: get_transform()
- At: scene/2d/canvas_item.cpp:478
- ERROR: get_viewport_rect: Condition ' !is_inside_tree() ' is true. returned: Rect2()
- At: scene/2d/canvas_item.cpp:966
- ERROR: grab_focus: Condition ' !is_inside_tree() ' is true.
- At: scene/gui/control.cpp:2077
- ERROR: get_tree: Condition ' !data.tree ' is true. returned: __null
- At: ./scene/main/node.h:263
- erasing C:\Users\JonesJ\AppData\Roaming/Godot/projects/GUI_Game-9f1e736c3c43196498e98d8280a3147e/filesystem_update4
- Running: D:\Program Files (x86)\Godot\Godot_v3.1.1-stable_win64.exe --path D:/Programming/GODOT/GUI_Game --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 11292 --position 448,240
- OpenGL ES 3.0 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2
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