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Godot CMD

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Jul 17th, 2019
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  1. OpenGL ES 3.0 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2
  2. Editing project: D:/Programming/GODOT/GUI_Game (D:::Programming::GODOT::GUI_Game)
  3. OpenGL ES 3.0 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2
  4. ERROR: get_global_transform: Condition ' !is_inside_tree() ' is true. returned: get_transform()
  5. At: scene/2d/canvas_item.cpp:478
  6. ERROR: get_viewport_rect: Condition ' !is_inside_tree() ' is true. returned: Rect2()
  7. At: scene/2d/canvas_item.cpp:966
  8. ERROR: get_viewport_rect: Condition ' !is_inside_tree() ' is true. returned: Rect2()
  9. At: scene/2d/canvas_item.cpp:966
  10. ERROR: show_modal: Condition ' !is_inside_tree() ' is true.
  11. At: scene/gui/control.cpp:2106
  12. ERROR: get_global_transform: Condition ' !is_inside_tree() ' is true. returned: get_transform()
  13. At: scene/2d/canvas_item.cpp:478
  14. ERROR: get_viewport_rect: Condition ' !is_inside_tree() ' is true. returned: Rect2()
  15. At: scene/2d/canvas_item.cpp:966
  16. ERROR: grab_focus: Condition ' !is_inside_tree() ' is true.
  17. At: scene/gui/control.cpp:2077
  18. ERROR: get_tree: Condition ' !data.tree ' is true. returned: __null
  19. At: ./scene/main/node.h:263
  20. erasing C:\Users\JonesJ\AppData\Roaming/Godot/projects/GUI_Game-9f1e736c3c43196498e98d8280a3147e/filesystem_update4
  21. Running: D:\Program Files (x86)\Godot\Godot_v3.1.1-stable_win64.exe --path D:/Programming/GODOT/GUI_Game --remote-debug 127.0.0.1:6007 --allow_focus_steal_pid 11292 --position 448,240
  22. OpenGL ES 3.0 Renderer: GeForce GTX 1060 3GB/PCIe/SSE2
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