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- Mario Adventure Simple Manual
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- How to Patch
- Depending on the version of the SMB3 rom you have, you'll have to use a different patch.
- Mario_Adventure_0.ips is for the SMB3 rom Super Mario Bros. 3 (PRG 0) U.nes rom file name.
- Mario_Adventure_1.ips is for the SMB3 rom Super Mario Bros. 3 (PRG 1) U.nes rom file name.
- They are not the same, so if one doesn't work, try the other, if that doesn't work, get a
- new rom.
- This hack should work with most major emulators, including Nesticle (though if you
- use Nesticle, you may want to use save states, since the SRAM isn't supported for SMB3 in
- Nesticle). I recommend using FCEU.
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- Palette
- If your emulator supports palette files, use the included palette file called
- Mario_Adventure.pal. It is fx3's palette file, but I renamed it since some emulators
- support file name palette association. If you do not use FX3's palette, the game will NOT
- look the same. So take 3 seconds out of your life and load that palette (included) with my hack
- to get the full enjoyment.
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- Central Hub and the Worlds:
- The Central Hub is the Warp Zone. From here Mario can access any world 1 through 7. Beating a world only requires Mario
- beat the Koopa Kid of that world. Once Mario beats a world, a small box on the lower right will have a check mark
- in the proper world box (1-7, going left to right). Mario can play any world at any time. To leave a world, either beat
- it or reset the game. After complete a world, Mario can re-enter it from the Warp Zone and skip over the levels
- freely move simply moving over them. Not only can Mario re-enter worlds, but he can else re-enter beaten levels in
- the current world. However, if you reset your game mid-world, you WILL have to replay all the levels again! Only
- completing a world will allow Mario to skip levels.
- It's also rumored that something happens when you complete all the worlds and unlock all the locks!
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- Saving:
- The game will save some of your progress as you go along. The game saves the following statuses:
- Coins
- Score
- Time
- All Items
- Item Box
- Kuribo Shoe Storage
- Worlds Completed
- Keys Gotten
- Locks Unlocked
- This will save as part of the battery back up, thus, if you want to play fair, you don't have to use save states.
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- Erasing A Game
- At the title screen, when Press Start appears, press [Up] + [Select] to bring the erase game prompt.
- Pressing [A] will erase the game, pressing [B] will cancel it.
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- Keys
- Each world has 1 hidden key in it. Mario must travel from level to level completing each and keeping an eye for
- any odd areas that might be a potential door way to a key! If Mario can't find it, he can always go back later
- on after receiving a clue after defeating the Koopa Kids. There are keys, there are locks on the Warp Zone.
- Coincidence? I think not!
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- Coins
- As normally expected, Mario can collect coins through out levels. However, these coins do not give extra lives.
- Instead, Mario might want to take them to the local Mushroom Houses to spend! He may walk out with something good
- or something bad! Try searching for hidden golden mushrooms for a quick coin bonus! Mario's pockets can
- only hold 9999 coins.
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- Items
- Mario has a plethora of new items at his disposal! The Spade and Heart power-ups can give twice the advantage
- where else the coin power-up can make the Mushroom coin currancy rate sky rocket! The Warp whistle used to take you
- to the Warp Zone, but what does it do now? Just try it and find out for yourself! Every world has something to
- offer for the Warp Whistle!
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- Power Ups
- Mario has a few new power ups for this adventure, namely the newest ones are the following:
- Fire Fire Mario:
- Fire Fire Mario is just like Fire Mario, except he throws straight fireballs that can go through walls and
- he can jump higher!
- Invisible Mario:
- From the Mario 64 era, Invisible Mario can temporarily go behind any background on a level. Pressing [Down] + [B]
- activates his power for a limited time. While behind a background, Mario is almost invulnerable to attack. On
- the plus side, Invisible Mario can stomp many more enemies with this power up!
- Magic Mario:
- Magic Mario is one tough cookie! He can take a punch three times before he's down! He throws magic stars
- that are quite powerful and he can stomp a lot of enemies down!
- Kuribo's Mario:
- Not a new power up, but now Mario can use the shoe in any level and in any situation! Beating a level doesn't
- steal the shoe away, looks like Mario better grow some bigger feet!
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- New Controls
- A few new controls must be talked about before you're on you're adventure!
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- Item Box
- The Item Box returns from SMW. Grabbing two items in a row will store the previous one into the item box.
- Pressing [Select] will switch out your current power up with the one in your box. You can't store your
- current power up into the box if the box is already empty.
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- Kuribo's Storage
- Kuribo's shoe can't swim, so if Mario must get rid of it for any reason, he can do so by pressing
- [Up] + [B] at the SAME time. The timing must be right! If successful, a K will appear on the status bar on the
- mid-left area. Pessing [Up] + [B] again at the SAME time will retrieve any stored shoe. You can have two
- shoes at once this method, so if the shoe you have won't store, be sure there isn't one already in storage!
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- Cheat Codes
- That's right! Mario can cheat if he wants! But there are no cheat codes available at the moment except for one!
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- Sound Test
- To access the sound test, at the title screen where it says Press Start press the following:
- Up Up Down Down Left Right Left Right B A Select
- Press Left or Right to change track an A to play the track.
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- FAQ (SPOILERS HERE!)
- 1. I can't find the way out of this level!
- Try searchin again, or collecting many coins.
- 2. How come the exit doesn't appear in the level that requires you to get coins?
- Move around the level a bit, make sure the screen scrolls because if you get the last coin
- on the same screen the door is suppose to appear, it won't show up, moving off the screen to a different
- part of a level and back will make it appear.
- 3. How come my last item went away?
- If you have a full inventory, grabbing items will erase your last item. So if your last item is a key, DO
- NOT GET ANOTHER ITEM. Keys cannot be gotten twice!
- 4. Why does it rain/snow?
- That is randomly determined part of the game. It adds more variety and keeps you on your toes and is
- a neat effect!
- 5. What if I find a bug?
- Unless it actually affects game play in a bad way, don't report it (i.e. don't report graphical problems).
- 6. Can I have some of the hacks in Mario Adventure for my hack?
- Nope, sorry.
- 7. Are you going to work on Mario Seasons anymore?
- For the moment, no. I may pick it back up later.
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