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- class CfgMovesBasic;
- class CfgMovesMaleSdr: CfgMovesBasic
- {
- class States
- {
- class AmovPercMstpSnonWnonDnon;
- class eps_helmet_in_hand: AmovPercMstpSnonWnonDnon
- {
- actions = "NoActions"; //You always need this to prevent animation related problem
- speed = 1e+010; //speed = n; means the animation will take 1/n seconds to play
- connectTo[] = {}; //Defines next animation to play, should nothing when is static and not intended to use in actual gameplay
- interpolateTo[] = {}; //Same
- aiming = "empty"; //Currently I suggest you to keep "empty" here
- head = "empty"; //Same
- canReload = 1; //If is 1 the animation can reload
- file = "pos_stand\pos_helmet_in_hand.rtm";
- };
- };
- };
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