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Mar 28th, 2020
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  1. class CfgMovesBasic;
  2. class CfgMovesMaleSdr: CfgMovesBasic
  3. {
  4. class States
  5. {
  6. class AmovPercMstpSnonWnonDnon;
  7. class eps_helmet_in_hand: AmovPercMstpSnonWnonDnon
  8. {
  9. actions = "NoActions"; //You always need this to prevent animation related problem
  10. speed = 1e+010; //speed = n; means the animation will take 1/n seconds to play
  11. connectTo[] = {}; //Defines next animation to play, should nothing when is static and not intended to use in actual gameplay
  12. interpolateTo[] = {}; //Same
  13. aiming = "empty"; //Currently I suggest you to keep "empty" here
  14. head = "empty"; //Same
  15. canReload = 1; //If is 1 the animation can reload
  16. file = "pos_stand\pos_helmet_in_hand.rtm";
  17. };
  18. };
  19. };
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