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  1. class CfgMovesBasic;
  2. class CfgMovesMaleSdr: CfgMovesBasic
  3. {
  4.     class States
  5.     {
  6.         class AmovPercMstpSnonWnonDnon;
  7.         class eps_helmet_in_hand: AmovPercMstpSnonWnonDnon
  8.         {
  9.             actions = "NoActions"; //You always need this to prevent animation related problem
  10.             speed = 1e+010; //speed = n; means the animation will take 1/n seconds to play
  11.             connectTo[] = {}; //Defines next animation to play, should nothing when is static and not intended to use in actual gameplay
  12.             interpolateTo[] = {}; //Same
  13.             aiming = "empty"; //Currently I suggest you to keep "empty" here
  14.             head = "empty"; //Same
  15.             canReload = 1; //If is 1 the animation can reload
  16.             file = "pos_stand\pos_helmet_in_hand.rtm";
  17.         };
  18.     };
  19. };
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