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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'es'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150. # Default FeatherBoard comes with a board called "default". All players have the permission
  151. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  152. # the permission is negated.
  153. #
  154. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155. # names such as "vip-board", "mcmmo-levelup", ...
  156. default:
  157. # Every section here are different lines. The first section will be used as the title
  158. # the following sections will be used as the lines on the scoreboard (max 15)
  159. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160. # things simple I will use logical names such as "title", "spacer", "header", ...
  161. title:
  162. # Every line has its own frames. The animation will loop through these frames on intervals
  163. # that you configure below.
  164. # Put all your frames under 'text:'. You can make as many lines as you want and use
  165. # placeholders and preset effects.
  166. # Keep in mind that there is a limit in line width!
  167. text:
  168. # To create cool looking animations you create yourself
  169. # you can use the graphical tool AnimationCreator
  170. # https://www.spigotmc.org/resources/animationcreator.6001/
  171. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  172. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173. - '<single><delay times="10">&l><</delay></single>'
  174. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  175. - '<single>&f&lherB</single>'
  176. - '<single>&f&lherBo</single>'
  177. - '<single>&f&latherBoa</single>'
  178. - '<single>&f&leatherBoar</single>'
  179. - ' <delay times="10">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  180. - '<glow glowsize="5">FeatherBoard</glow>'
  181. # Interval is the animation interval in TICKS (20 ticks is one second).
  182. # Every X ticks the animation goes to the next frame (see above)
  183. # Once all frames are finished it will start over from the first one
  184. interval: 2
  185. # If you don't want a static order of the frames and want to show each frame at random
  186. # you can enable this option.
  187. random: false
  188. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  189. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  190. # These lines (usually a header or footer) are also good for decoration.
  191. header:
  192. text:
  193. - '<rainbow>&m+---------------------+</rainbow>'
  194. interval: 10
  195. random: true
  196. player-label:
  197. text:
  198. - '&b&l> &e&lPlayer Info:'
  199. interval: 100
  200. random: false
  201. player-line1:
  202. text:
  203. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  204. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  205. interval: 2
  206. random: false
  207. player-line2:
  208. text:
  209. - '{ping} &7ms latency'
  210. interval: 2
  211. random: false
  212. # For empty lines just add another 'section' but just don't put any text
  213. # in it so it acts like an empty line.
  214. spacer1:
  215. text: []
  216. interval: 100
  217. random: false
  218. news-info:
  219. text:
  220. - '&b&l> &e&lNews:'
  221. interval: 100
  222. random: false
  223. news:
  224. # Lets create some animated news
  225. # News is something you need to write quick
  226. # and usually you don't want to spend ages on creating
  227. # some cool effect. That is why FeatherBoard features
  228. # several presets you can use.
  229. text:
  230. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  231. interval: 2 # When using preset effects. The interval will apply to that effect
  232. # Do you want to randomize the animation frames?
  233. random: false
  234. # For empty lines just add another 'section' but just don't put any text
  235. # in it so it acts like an empty line.
  236. spacer2:
  237. text: []
  238. interval: 100
  239. random: false
  240. timesplayed-label: #Switch between site, times played and health
  241. text:
  242. - '&b&l> &e&lSite:'
  243. - '&b&l> &e&lPlayed:'
  244. - '&b&l> &e&lHealth:'
  245. interval: 100
  246. random: false
  247. timesplayed: #Switch between site, times played and health
  248. text:
  249. - 'www.mvdw-software.com'
  250. - '{msw-coins}'
  251. - '{msw-normaldeaths}'
  252. interval: 100
  253. random: false
  254. # For empty lines just add another 'section' but just don't put any text
  255. # in it so it acts like an empty line.
  256. spacer3:
  257. text: []
  258. interval: 100
  259. random: false
  260. server-label:
  261. text:
  262. - '&b&l> &e&lServer Info:'
  263. interval: 100
  264. random: false
  265. server-line1:
  266. text:
  267. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  268. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  269. interval: 1
  270. random: false
  271. server-line2:
  272. text:
  273. - '{onlineplayers} &aonline players'
  274. interval: 10
  275. random: false
  276. # This is the same as the header. It is not needed since you already use the header as the longest line
  277. # but it looks cleaner having a footer.
  278. footer:
  279. text:
  280. - '<rainbow>&m+---------------------+</rainbow>'
  281. interval: 10
  282. random: true
  283. # This is a combat scoreboard example showing
  284. # combat related information.
  285. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  286. # (Unless you want it to show all the time)
  287. # You still need to 'trigger' this scoreboard in the vanilla_combat
  288. combat-scoreboard-example:
  289. # Lets just use the title,header and footer from the example above
  290. # for in depth configuration look above.
  291. #
  292. # When designing a board that is used when triggered on an event. You have
  293. # to think (before looking at the placeholders) what is relevant.
  294. # For example: When I think of combat my first thoughts are:
  295. # - Health: To see how much you have left
  296. # - Possible cooldown timers
  297. # - With who am I in combat?
  298. # - Target health
  299. # - mcMMO attacking level?
  300. #
  301. # Next you have to think what is important during that event:
  302. # - Combat: not too much distraction (no animations, smaller scoreboard)
  303. #
  304. # Once you know those things start looking for placeholders. A lot of events such
  305. # as mcmmo have placeholders that can only be used in such events.
  306. title:
  307. text:
  308. # To create cool looking animations you create yourself
  309. # you can use the graphical tool AnimationCreator
  310. # https://www.spigotmc.org/resources/animationcreator.6001/
  311. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  312. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  313. - '<single><delay times="10">&l><</delay></single>'
  314. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  315. - '<single>&f&lherB</single>'
  316. - '<single>&f&lherBo</single>'
  317. - '<single>&f&latherBoa</single>'
  318. - '<single>&f&leatherBoar</single>'
  319. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  320. interval: 2
  321. random: false
  322. header:
  323. text:
  324. - '&a&m+-----------------+'
  325. interval: 10
  326. random: true
  327. combat-label:
  328. text:
  329. - '&8&l> &7&lCombat target:'
  330. interval: 100
  331. random: false
  332. combat-data:
  333. text:
  334. - '{vanilla-combat_opponent_name}'
  335. interval: 2
  336. random: false
  337. spacer1:
  338. text: []
  339. interval: 100
  340. health-label:
  341. text:
  342. - '&8&l> &7&lHealth stats:'
  343. interval: 100
  344. random: false
  345. health-data-1:
  346. text:
  347. - '&aYou: {healthbar}'
  348. interval: 1
  349. random: false
  350. health-data-2:
  351. text:
  352. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  353. interval: 1
  354. random: false
  355. footer:
  356. text:
  357. - '&a&m+-----------------+'
  358. interval: 10
  359. random: true
  360. # This is an example for mcMMO when you level up
  361. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  362. # (Unless you want it to show all the time)
  363. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  364. mcmmo-levelup:
  365. title:
  366. text:
  367. # To create cool looking animations you create yourself
  368. # you can use the graphical tool AnimationCreator
  369. # https://www.spigotmc.org/resources/animationcreator.6001/
  370. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  371. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  372. - '<single><delay times="10">&l><</delay></single>'
  373. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  374. - '<single>&f&lherB</single>'
  375. - '<single>&f&lherBo</single>'
  376. - '<single>&f&latherBoa</single>'
  377. - '<single>&f&leatherBoar</single>'
  378. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  379. interval: 2
  380. random: false
  381. header:
  382. text:
  383. - '&a&m+-----------------+'
  384. interval: 10
  385. random: true
  386. info-label:
  387. text:
  388. # mcMMO-levelup comes with several event specific placeholders
  389. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  390. interval: 10
  391. spacer1: # This is a spacer an empty line
  392. text:
  393. - ''
  394. interval: 10
  395. # Do you want to randomize the animation frames?
  396. random: false
  397. skill-label: # You can add elements to the group and name them like you want
  398. # Lets make a static label
  399. text:
  400. - '&9&l> &e&lSkill:'
  401. interval: 10 # The interval is not important since its just 1 static text.
  402. # Do you want to randomize the animation frames?
  403. random: false
  404. skill:
  405. # Lets make a static label
  406. text:
  407. - '{mcmmo-levelup_skill_name}'
  408. interval: 10 # The interval is not important since its just 1 static text.
  409. # Do you want to randomize the animation frames?
  410. random: false
  411. spacer2: # This is a spacer an empty line
  412. text:
  413. - ''
  414. interval: 100
  415. # Do you want to randomize the animation frames?
  416. random: false
  417. skilllevel-label: # You can add elements to the group and name them like you want
  418. # Lets make a static label
  419. text:
  420. - '&b&l> &e&lCurrent level:'
  421. interval: 10 # The interval is not important since its just 1 static text.
  422. # Do you want to randomize the animation frames?
  423. random: false
  424. skilllevel:
  425. # Lets make a static label
  426. text:
  427. - '{mcmmo-levelup_skilllevel}'
  428. interval: 10 # The interval is not important since its just 1 static text.
  429. # Do you want to randomize the animation frames?
  430. random: false
  431. footer:
  432. text:
  433. - '&a&m+-----------------+'
  434. interval: 10
  435. random: true
  436. # This is an example for Towny when you enter a town
  437. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  438. # (Unless you want it to show all the time)
  439. # You still need to 'trigger' this scoreboard in the 'towny-town'
  440. towny-town-example:
  441. # Lets just use the title,header and footer from the example above
  442. # for in depth configuration look above.
  443. title:
  444. text:
  445. # To create cool looking animations you create yourself
  446. # you can use the graphical tool AnimationCreator
  447. # https://www.spigotmc.org/resources/animationcreator.6001/
  448. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  449. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  450. - '<single><delay times="10">&l><</delay></single>'
  451. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  452. - '<single>&f&lherB</single>'
  453. - '<single>&f&lherBo</single>'
  454. - '<single>&f&latherBoa</single>'
  455. - '<single>&f&leatherBoar</single>'
  456. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  457. interval: 2
  458. random: false
  459. header:
  460. text:
  461. - '&a&m+-------------------+'
  462. interval: 10
  463. random: true
  464. town-label:
  465. text:
  466. - '&bYou are in town:'
  467. interval: 100
  468. town-data:
  469. text:
  470. - '{towny_currenttown_name}'
  471. interval: 100
  472. spacer1:
  473. text: []
  474. interval: 100
  475. townboard-label:
  476. text:
  477. - '&bTown board:'
  478. interval: 100
  479. townboard:
  480. text:
  481. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  482. interval: 3
  483. spacer2:
  484. text: []
  485. interval: 100
  486. population-label:
  487. text:
  488. - '&bPopulation:'
  489. interval: 100
  490. poplulation-data:
  491. text:
  492. - '{towny_currenttown_residents}'
  493. interval: 100
  494. footer:
  495. text:
  496. - '&a&m+-------------------+'
  497. interval: 10
  498. random: true
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