SHARE
TWEET

Untitled

a guest Mar 9th, 2015 206 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Katrina stderr
  2. ==========================
  3. Traceback (most recent call last):
  4.   File "<string>", line 1839, in <module>
  5.   File "<string>", line 1835, in main
  6.   File "<string>", line 1351, in play
  7.   File "C:\Users\Jules\DOWNLO~1\poker\opponents\Katrina\main.py", line 47, in checkImage
  8.     return super(Opponent,self).checkImage(isChar,onTry,tries,winner,playerName,setMoney)
  9.   File "C:\Users\Jules\DOWNLO~1\poker\opponents\StandardCharacter.py", line 143, in checkImage
  10.     msgs = [Message(self.name,self.imageMessages[onTry-1],["strip"],{},"strip",["strip"])]
  11. IndexError: list index out of range
  12. =========================
  13. Katrina stdout error log (only final part)
  14. ============
  15. Katrina stayed/called
  16. Processing stay message reading: I'll just stay, thanks.
  17. Blitting: I'll just stay, thanks.
  18. Reading message's associated action: stay
  19. <Event(26-UserEvent {'action': 'stay', 'name': 'Katrina'})>
  20. Stage: bet_and_stay
  21. <Event(26-UserEvent {'action': 'next_player'})>
  22. Stage: bet_and_stay
  23. On: Player (1)
  24. <Event(26-UserEvent {'action': 'player_response'})>
  25. Stage: bet_and_stay
  26. <Event(26-UserEvent {'action': 'player', 'atype': 'stay'})>
  27. Stage: bet_and_stay
  28. Processing stay message reading: You stay.
  29. Blitting: You stay.
  30. Reading message's associated action: stay
  31. <Event(26-UserEvent {'action': 'stay', 'name': 'Player'})>
  32. Stage: bet_and_stay
  33. Processing system message reading: Click the checkbox when you're done choosing which cards to change.
  34. Blitting: Click the checkbox when you're done choosing which cards to
  35. Blitting: change.
  36. Reading message's associated action: change_cards
  37. <Event(27-UserEvent {'mode': 'change_cards'})>
  38. Stage: bet_and_stay
  39. <Event(26-UserEvent {'action': 'cards_changed'})>
  40. Stage: change_cards
  41. Processing new_cards message reading: Pass me 2 card(s).
  42. Blitting: Pass me 2 card(s).
  43. Reading message's associated action: flip
  44. Reading message's associated action: round_two
  45. <Event(29-UserEvent {'whose': 'Player', 'side': 'up'})>
  46. Stage: change_cards
  47. <Event(26-UserEvent {'action': 'flip_cards', 'toFlip': [0, 1], 'name': 'Katrina'})>
  48. Stage: change_cards
  49. <Event(27-UserEvent {'mode': 'round_two'})>
  50. Stage: change_cards
  51. betCap: 500
  52. <Event(27-UserEvent {'mode': 'bet_and_call'})>
  53. Stage: round_two
  54. <Event(26-UserEvent {'action': 'next_player'})>
  55. Stage: bet_and_call
  56. On: Player (1)
  57. <Event(26-UserEvent {'action': 'player_response'})>
  58. Stage: bet_and_call
  59. <Event(26-UserEvent {'action': 'player', 'atype': 'bet'})>
  60. Stage: bet_and_call
  61. Player bet
  62. Processing bet message reading: You bet 70.
  63. Blitting: You bet 70.
  64. Reading message's associated action: bet
  65. <Event(26-UserEvent {'action': 'bet', 'name': 'Player', 'bet': 70})>
  66. Stage: bet_and_call
  67. <Event(26-UserEvent {'action': 'next_player'})>
  68. Stage: bet_and_call
  69. On: Katrina (0)
  70. <Event(26-UserEvent {'action': 'AI_response'})>
  71. Stage: bet_and_call
  72. 5.0
  73. 13.0
  74. Katrina bet
  75. Katrina: 190<500
  76. Processing bet message reading: I bet 50.
  77. Blitting: I bet 50.
  78. Reading message's associated action: bet
  79. <Event(26-UserEvent {'action': 'bet', 'name': 'Katrina', 'bet': 50})>
  80. Stage: bet_and_call
  81. Katrina went into debt: -25
  82. <Event(26-UserEvent {'action': 'next_player'})>
  83. Stage: bet_and_call
  84. On: Player (1)
  85. <Event(26-UserEvent {'action': 'player_response'})>
  86. Stage: bet_and_call
  87. <Event(26-UserEvent {'action': 'player', 'atype': 'call'})>
  88. Stage: bet_and_call
  89. Processing call message reading: You call.
  90. Blitting: You call.
  91. Reading message's associated action: call
  92. <Event(26-UserEvent {'action': 'call', 'name': 'Player'})>
  93. Stage: bet_and_call
  94. <Event(27-UserEvent {'mode': 'showdown'})>
  95. Stage: bet_and_call
  96. Processing reveal message reading: Is a king high good?
  97. Blitting: Is a king high good?
  98. <Event(29-UserEvent {'whose': 'Katrina', 'side': 'up'})>
  99. Stage: showdown
  100. Processing reveal message reading: You have a pair.
  101. Blitting: You have a pair.
  102. Reading message's associated action: showdown
  103. <Event(29-UserEvent {'whose': 'Player', 'side': 'up'})>
  104. Stage: showdown
  105. <Event(27-UserEvent {'tie': False, 'mode': 'end_round'})>
  106. Stage: showdown
  107. Winner: Player
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top