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- const
- RSBuild = 604;
- //Naming scheme: hook_[parrent]_[name] = '[path]'; //[type] - [description]
- //Static
- hook_static_LoginIndex = 'dm.U'; //int - ???
- hook_static_BaseX = 'ut.a'; //int - Global X cordinate of the start of the current loading area
- hook_static_BaseY = 'dq.N'; //int - Global Y cordinate of the start of the current loading area
- hook_static_MyPlayer = 'cn.n'; //Player - Variable containg your player's object
- hook_static_PlaneArray = 'ta.M'; //Plane[] - Array of Plane objects
- hook_static_Toolkit = 'bm.V'; //Toolkit - The current Toolkit object
- hook_static_Username = 'qq.j'; //String - Your username
- hook_static_Password = 'ub.p'; //String - Your password
- hook_static_DestX = 'jh.v'; //int - Not sure: Flag location perhaps?
- hook_static_DestY = 'bu.o'; //int - Not sure: Flag location perhaps?
- hook_static_CamPosX = 'lv.p'; //int - Not sure: Camera location seems obvious
- hook_static_CamPosY = 'fi.I'; //int - Not sure: Camera location seems obvious
- hook_static_CamPosZ = 'tt.c'; //int - Not sure: Camera location seems obvious
- hook_static_CamPitch = 'vk.c'; //int - The declenation of the camera, not sure on values
- hook_static_CamYaw = 'kf.l'; //int - The direction of the camera, not sure on values
- hook_static_MapAngle = 'pw.m'; //int - The direction of the minimap from [0,16384] with 0 being North, increasing counterclockwise
- hook_static_LoadedPlane = 'cw.T'; //int - Index into the PlaneArray for the current plane
- hook_static_GroundSettingsArray = 'tk.k'; //byte[][][] - Contains lots of rendering information for the ground
- hook_static_GroundTileArray = 'or.x'; //GroundTile[][][] - Ground data for the renderer
- hook_static_MenuNodeList = 'om.i'; //NodeList - The NodeList object for Menus
- hook_static_MenuOpen = 'eh.t'; //boolean - True if a menu is open
- hook_static_MenuOptionCount = 'rj.e'; //int - Number of menu options
- hook_static_MenuX = 'bc.c'; //int - X position of the menu
- hook_static_MenuY = 'lg.f'; //int - Y position of the menu
- hook_static_PlayerArray = 'bw.r'; //Player[] - Array of Player objects
- hook_static_PlayerIndexArray = 'hd.l'; //int[] - Array of indexes into the PlayerArray
- hook_static_PlayerCount = 'tq.k'; //int - Number of valid indexes into the PlayerIndexArray
- hook_static_NpcArray = 'NULL'; //NPCWrapper[] - Array of NPCWrapper
- hook_static_NpcIndexArray = 'ab.g'; //int[]- Array of indexes into the NPCArray
- hook_static_NpcCount = 'dv.n'; //int - Number of valid indexes into the NPCIndexArray
- //GroundTile
- hook_groundtile_AnimableList = 'x'; //AnimableNode - The head node to the list at the current pos
- //AnimableNode
- hook_animablenode_Next = 'e'; //AnimableNode - The next node in the list
- hook_animablenode_Animable = 'g'; //Animable - Something on the ground
- //Animable
- hook_animable_Plane = 'h'; //int - The plane the Animable exists in
- hook_animable_PixelX = 'm'; //int - The X pixel location of the Animable
- hook_animable_PixelY = 'q'; //int - The Y pixel location of the Animable
- //Character extends Animable
- hook_character_Animation = 'mb'; //int - Relates to the current animation of a Character
- hook_character_IsMoving = 'uc'; //int - Relates to whether or not the Character is moving
- hook_character_Message = 'D'; //String - The message above the character's head
- //Player extends Character
- hook_player_PlayerDef = 'Ad'; //PlayerDef - Contains extra info about Players
- hook_player_Name = 'Mc'; //String - The name
- hook_player_DisplayName = 'Dd' //String - Display name
- //PlayerDef
- hook_playerdef_Equipment = 'a'; //int[] - Array of item IDs for equipment
- hook_playerdef_IsMale = 'k'; //boolean - True if Male
- //NPCWrapper
- hook_npcwrapper_NPC = 'p'; //NPC - The NPC object for this wrapper
- //NPC extends Character
- hook_npc_NPCDef = 'Wc' //NPCDef - Contains extra info about NPCs
- //NPCDef
- hook_npcdef_Actions = 'y'; //String[] - Valid actions on this NPC
- hook_npcdef_Name = 'lb'; //String - NPC name
- //Plane - Dimensions here are different than expected.
- hook_plane_XSize = 'c'; //int - Size of the plane in the X dimension in tiles
- hook_plane_YSize = 'b'; //int - Size of the plane in the X dimension in tiles
- hook_plane_ZSize = 'f'; //int - Size of the plane in the Z dimension in tiles
- hook_plane_PlaneScale = 'a'; //int - Not sure at all
- //SDPlane extends Plane
- hook_plane_TileHeights = 'r'; //int[][] - the height of the corners of the tiles
- //Toolkit
- hook_toolkit_Viewport = 'z'; //Viewport - Viewport object for this Toolkit
- hook_toolkit_xScale = 'ab'; //int - Scaling factor for X coords
- hook_toolkit_yScale = 'eb'; //int - Scaling factor for Y coords
- hook_toolkit_xMin = 'L'; //int - Min X value to render
- hook_toolkit_xMax= 'B'; //int - Max X value to render
- hook_toolkit_yMin = 'y'; //int - Min Y value to render
- hook_toolkit_yMax = 'nb'; //int - Max Y value to render
- hook_toolkit_zMin = 'W'; //int - Min Z value to render
- hook_toolkit_zMax = 'lb'; //int - Max Z value to render
- //Viewport
- hook_viewport_xX = 't'; //int - Rotation matrix value (0,0)
- hook_viewport_xY = 'k'; //int - Rotation matrix value (0,1)
- hook_viewport_xZ = 'p'; //int - Rotation matrix value (0,2)
- hook_viewport_yX = 'r'; //int - Rotation matrix value (1,0)
- hook_viewport_yY = 's'; //int - Rotation matrix value (1,1)
- hook_viewport_yZ = 'm'; //int - Rotation matrix value (1,2)
- hook_viewport_zX = 'q'; //int - Rotation matrix value (2,0)
- hook_viewport_zY = 'j'; //int - Rotation matrix value (2,1)
- hook_viewport_zZ = 'n'; //int - Rotation matrix value (2,2)
- hook_viewport_xOff = 'u'; //int - Offset for rotated X coords
- hook_viewport_zOff = 'l'; //int - Offset for rotated Y coords
- hook_viewport_yOff = 'o'; //int - Offset for rotated Z coords
- //NodeList
- hook_nodelist_Head = 'h'; //Node - The head of the NodeList
- //Node
- hook_node_Next = 'e'; //Node - The next Node in the list, or null
- //Menu extends Node
- hook_menu_Option = 't'; //String -
- hook_menu_Action = 'A'; //String -
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