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  1. Character
  2. =========
  3. Andrew McBride
  4. Gnome Cleric, 38
  5. 3 feet tall, orange skin green hair, 30lbs
  6. Chaotic Evil
  7. Level 3
  8. 10m, gold, 6 silver
  9.  
  10. Stats
  11. =====
  12. Armour: 15
  13. Initiative: 1
  14. Speed: 25
  15. Proficiency Bonus: 2
  16.  
  17. Max HP: 25
  18. Current HP: 25
  19. Temporary HP:
  20.  
  21. Strength: 11 / +0
  22. Dexterity: 13 / +1
  23. Consitution: 14 / +2
  24. Intelligence: 16 / +3
  25. Wisdom: 16 / +3
  26. Charisma: 12 / +1
  27.  
  28. Proficiency
  29. ===========
  30. *General*
  31.  + Light/Medium/Heavy Armour
  32.  + Athletics
  33.  + Perception
  34.  + Shields
  35.  + Simple Weapons
  36.  + Wisdom/Charisma Save
  37.  + Martial Weapons
  38.  
  39. *Skills*
  40.  + Acrobatics: 1
  41.  + Animal Handling: 3
  42.  + Arcana: 3
  43.  + Athletics: 2
  44.  + Deception: 1
  45.  + History: 3
  46.  + Insight: 3
  47.  + Intimidation: 1
  48.  + Investigation: 3
  49.  + Medicine: 3
  50.  + Nature: 3
  51.  + Perception: 5
  52.  + Performace: 1
  53.  + Persuasion: 3
  54.  + Religion: 5
  55.  + Sleight of Hand: 1
  56.  + Stealth: 1
  57.  + Survival: 3
  58.  
  59. *Saving Throws*
  60.  + Wisdom: 5
  61.  + Charisma: 3
  62.  
  63. God
  64. ===
  65. Blibdoolpoolp - Crawfish God
  66. Domain - Tempest
  67.  
  68.  + Fog cloud
  69.  + Thunder wave
  70.  + Gust of wind
  71.  + Shatter
  72.  
  73. Spells
  74. ======
  75. *Class*
  76.  + Wrath of the storm
  77.  + Channel divinity
  78.  
  79. *Cantrips*
  80.  + Thaumaturgy
  81.  + Spare The Dying
  82.  + Sacred Flame
  83.  + Minor Illusion
  84.  
  85. Day Spells
  86. ==========
  87. *Level 1 Cantrips*
  88.  + Inflict Wounds
  89.  + Detect Poison & Disese
  90.  + Detect Evil & Good
  91.  + Cure Wounds
  92.  
  93. *Level 2 Cantrips*
  94.  + Hold Person
  95.  + Silence
  96.  
  97. Items
  98. =====
  99.  + Lucky Charm - Single piece of old chewed chewing gum
  100.  + 16 Bolts
  101.  + Priest pack
  102.    + Backpack
  103.    + Blanket
  104.    + 10 candles
  105.    + Tinderbox
  106.    + Alms box
  107.    + 2 blocks of incense
  108.    + Censor
  109.    + Vestments
  110.    + Waterskin
  111.    + 4 Rations
  112.  
  113. Equipment
  114. =========
  115.  + Warhammer: 1d6 or 1d8 if two handed
  116.  + Crossbow: 1d8
  117.  + Holy Symbol: Needed to cast spells
  118.  + Shield: +2
  119.  + (E) Scale mail: +4
  120.  
  121. Flaws
  122. =====
  123.  + I can't help but to pocket random things
  124.  + Bad reputation
  125.  
  126. Additional Information
  127. ======================
  128.  + Extremely prejudiced against staff members
  129.  + Pirate background
  130.  + Talk to small animals (although very primally)
  131.  + Dark vision up to 60 feet
  132.  
  133. Cantrip Descriptions
  134. ====================
  135.  
  136. Sacred Flame
  137. ------------
  138. Evocation
  139.  
  140.  + Casting Time: 1 action
  141.  + Range: 60 feet
  142.  + Components: V, S
  143.  + Duration: Instantaneous
  144.  
  145. The target must succeed on a dex saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach the 5th level (2d8), 11th level (3d8), and 17th level (4d8)
  146.  
  147. Spare the Dying
  148. ---------------
  149. Necromancy
  150.  
  151.  + Casting Time: 1 action
  152.  + Range: Touch
  153.  + Components: V, S
  154.  + Duration: Instantaneous
  155.  
  156. You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on ondead or contructs.
  157.  
  158. Thaumaturgy
  159. ----------
  160. Transmutation
  161.  
  162.  + Casting Time: 1 action
  163.  + Range: 30 feet
  164.  + Components: V
  165.  + Duration: Up to one minute
  166.  
  167. One of the following effects: Your voice booms up to three times as loud as normal; you cause flames to flicker, brighten, dim, or change color; you cause harmless tremors in the ground you create an instantaneous sound that originates from a point of your choice within range; you instantaneously cause an unlocked door or window to fly open or slam shut; you alter the appearance of your eyes. You can have up to three effects at a time and can use an action to cancel one.
  168.  
  169. Minor Illusion
  170. --------------
  171. Illusion
  172.  
  173.  + Casting Time: 1 action
  174.  + Range: 30 feet
  175.  + Components: S, M
  176.  
  177. Creates either a minor sound or image within range that goes away if dismissed or another illusion is cast. The image must be no larger that a five-foot cube and the sound can be any sound at all whose volume can range from a whisper to a scream.
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