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Mar 30th, 2016
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  1. 2016-03-30 15:01:23.655 - Thread: 1 -> Log Started
  2. 2016-03-30 15:01:23.659 - Thread: 1 -> Timezone (local - UTC): 2h
  3. 2016-03-30 15:01:23.659 - Thread: 1 -> App Version: 01_127_011
  4. 2016-03-30 15:01:23.659 - Thread: 1 -> Steam build: Always true
  5. 2016-03-30 15:01:23.659 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.ProcessorCount: 3
  7. 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.CommandLine: "D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.Version: 4.0.30319.42000
  12. 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.CurrentDirectory: D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-03-30 15:01:23.660 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-03-30 15:01:23.660 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-03-30 15:01:23.660 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-03-30 15:01:23.660 - Thread: 1 -> Default Culture: en-GB
  17. 2016-03-30 15:01:23.660 - Thread: 1 -> Default UI Culture: pl-PL
  18. 2016-03-30 15:01:23.660 - Thread: 1 -> IsAdmin: True
  19. 2016-03-30 15:01:23.674 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-03-30 15:01:23.679 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-03-30 15:01:23.759 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-03-30 15:01:23.759 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-03-30 15:01:23.759 - Thread: 1 -> MusicVolume: 0.330526
  24. 2016-03-30 15:01:23.759 - Thread: 1 -> GameVolume: 0.3509517
  25. 2016-03-30 15:01:23.759 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  26. 2016-03-30 15:01:23.759 - Thread: 1 -> Language: 0
  27. 2016-03-30 15:01:23.759 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-03-30 15:01:23.759 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  29. 2016-03-30 15:01:23.759 - Thread: 1 -> FirstTimeRun: False
  30. 2016-03-30 15:01:23.759 - Thread: 1 -> CubeBuilderBuildingMode: 0
  31. 2016-03-30 15:01:23.759 - Thread: 1 -> ControlsHints: False
  32. 2016-03-30 15:01:23.759 - Thread: 1 -> RotationHints: True
  33. 2016-03-30 15:01:23.759 - Thread: 1 -> ShowCrosshair: True
  34. 2016-03-30 15:01:23.759 - Thread: 1 -> DisableHeadbob: False
  35. 2016-03-30 15:01:23.759 - Thread: 1 -> CompressSaveGames: False
  36. 2016-03-30 15:01:23.759 - Thread: 1 -> ShowPlayerNamesOnHud: True
  37. 2016-03-30 15:01:23.759 - Thread: 1 -> UiTransparency: 1
  38. 2016-03-30 15:01:23.759 - Thread: 1 -> UiBkTransparency: 0.3014323
  39. 2016-03-30 15:01:23.759 - Thread: 1 -> VideoAdapter: 0
  40. 2016-03-30 15:01:23.759 - Thread: 1 -> ScreenWidth: 1920
  41. 2016-03-30 15:01:23.759 - Thread: 1 -> ScreenHeight: 1080
  42. 2016-03-30 15:01:23.759 - Thread: 1 -> RefreshRate: 60
  43. 2016-03-30 15:01:23.759 - Thread: 1 -> WindowMode: 2
  44. 2016-03-30 15:01:23.759 - Thread: 1 -> VerticalSync: True
  45. 2016-03-30 15:01:23.759 - Thread: 1 -> HardwareCursor: True
  46. 2016-03-30 15:01:23.759 - Thread: 1 -> RenderQuality: 0
  47. 2016-03-30 15:01:23.759 - Thread: 1 -> FieldOfView: 60
  48. 2016-03-30 15:01:23.759 - Thread: 1 -> RenderInterpolation: True
  49. 2016-03-30 15:01:23.759 - Thread: 1 -> GrassDensity: 1
  50. 2016-03-30 15:01:23.759 - Thread: 1 -> VoiceChatVolume: 1
  51. 2016-03-30 15:01:23.759 - Thread: 1 -> HudWarnings: True
  52. 2016-03-30 15:01:23.759 - Thread: 1 -> VoiceChat: True
  53. 2016-03-30 15:01:23.759 - Thread: 1 -> NeedShowTutorialQuestion: False
  54. 2016-03-30 15:01:23.759 - Thread: 1 -> MinimalHud: False
  55. 2016-03-30 15:01:23.759 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  56. 2016-03-30 15:01:23.759 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  57. 2016-03-30 15:01:23.759 - Thread: 1 -> LowMemSwitchToLow: 0
  58. 2016-03-30 15:01:23.759 - Thread: 1 -> ShadowMapResolution: 1
  59. 2016-03-30 15:01:23.759 - Thread: 1 -> VoxelQuality: 0
  60. 2016-03-30 15:01:23.759 - Thread: 1 -> AntialiasingMode: 0
  61. 2016-03-30 15:01:23.759 - Thread: 1 -> AnisotropicFiltering: 1
  62. 2016-03-30 15:01:23.763 - Thread: 1 -> MyConfig.Load() - END
  63. 2016-03-30 15:01:23.765 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  64. 2016-03-30 15:01:24.649 - Thread: 1 -> WMI {
  65. 2016-03-30 15:01:24.666 - Thread: 1 -> {
  66. 2016-03-30 15:01:24.667 - Thread: 1 -> Caption = NVIDIA GeForce GTX 750 Ti
  67. 2016-03-30 15:01:24.667 - Thread: 1 -> AdapterRam = 2147483648
  68. 2016-03-30 15:01:24.667 - Thread: 1 -> DriverVersion = 9.18.13.4144
  69. 2016-03-30 15:01:24.667 - Thread: 1 -> DriverDate = 20150203000000.000000-000
  70. 2016-03-30 15:01:24.668 - Thread: 1 -> Description = NVIDIA GeForce GTX 750 Ti
  71. 2016-03-30 15:01:24.668 - Thread: 1 -> DeviceID = VideoController1
  72. 2016-03-30 15:01:24.668 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti
  73. 2016-03-30 15:01:24.668 - Thread: 1 -> VideoProcessor = GeForce GTX 750 Ti
  74. 2016-03-30 15:01:24.668 - Thread: 1 -> VideoArchitecture = 5
  75. 2016-03-30 15:01:24.668 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_1380&SUBSYS_36D11458&REV_A2\4&1CC99B2A&0&0010
  76. 2016-03-30 15:01:24.668 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  77. 2016-03-30 15:01:24.668 - Thread: 1 -> }
  78. 2016-03-30 15:01:24.669 - Thread: 1 -> }
  79. 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.IsActive: True
  80. 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.IsOnline: True
  81. 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.OwnsGame: True
  82. 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.UserId: 76561198005930143
  83. 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.UserName: M4ck
  84. 2016-03-30 15:01:24.902 - Thread: 1 -> Steam.Branch:
  85. 2016-03-30 15:01:24.902 - Thread: 1 -> Build date: 2016-03-25 06:00
  86. 2016-03-30 15:01:24.902 - Thread: 1 -> Build version: 0.1.5928.32414
  87. 2016-03-30 15:01:25.095 - Thread: 1 -> MySandboxGame.Constructor() - START
  88. 2016-03-30 15:01:25.096 - Thread: 1 -> Game dir: D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64
  89. 2016-03-30 15:01:25.096 - Thread: 1 -> Content dir: D:\Files\Steam\steamapps\common\SpaceEngineers\Content
  90. 2016-03-30 15:01:25.097 - Thread: 1 -> Found processor count: 3
  91. 2016-03-30 15:01:25.097 - Thread: 1 -> Using processor count: 3
  92. 2016-03-30 15:01:26.601 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  93. 2016-03-30 15:01:26.609 - Thread: 1 -> 8e1f8c4008ee5710b0949c4250697445ae56df00
  94. 2016-03-30 15:01:27.036 - Thread: 1 -> Loading scenarios
  95. 2016-03-30 15:01:27.098 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  96. 2016-03-30 15:01:27.100 - Thread: 1 -> 0123d22f1975b6ce344783691407e4e5d010e55d
  97. 2016-03-30 15:01:27.114 - Thread: 1 -> Preallocate - START
  98. 2016-03-30 15:01:27.117 - Thread: 1 -> MySpaceBuildComponent - START
  99. 2016-03-30 15:01:27.117 - Thread: 1 -> MySpaceBuildComponent - END
  100. 2016-03-30 15:01:27.117 - Thread: 1 -> MySpaceWorldGenerator - START
  101. 2016-03-30 15:01:27.132 - Thread: 1 -> MySpaceWorldGenerator - END
  102. 2016-03-30 15:01:27.132 - Thread: 1 -> MyEntities - START
  103. 2016-03-30 15:01:27.166 - Thread: 1 -> MyEntities - END
  104. 2016-03-30 15:01:27.166 - Thread: 1 -> MyObjectBuilder_Base - START
  105. 2016-03-30 15:01:27.166 - Thread: 1 -> MyObjectBuilder_Base - END
  106. 2016-03-30 15:01:27.166 - Thread: 1 -> MyTransparentGeometry - START
  107. 2016-03-30 15:01:27.241 - Thread: 1 -> MyTransparentGeometry - END
  108. 2016-03-30 15:01:27.241 - Thread: 1 -> MyCubeGridDeformationTables - START
  109. 2016-03-30 15:01:27.254 - Thread: 1 -> MyCubeGridDeformationTables - END
  110. 2016-03-30 15:01:27.254 - Thread: 1 -> MyMath - START
  111. 2016-03-30 15:01:27.254 - Thread: 1 -> MyMath - END
  112. 2016-03-30 15:01:27.254 - Thread: 1 -> MySimpleObjectDraw - START
  113. 2016-03-30 15:01:27.256 - Thread: 1 -> MySimpleObjectDraw - END
  114. 2016-03-30 15:01:27.264 - Thread: 1 -> MyDefinitionManager - START
  115. 2016-03-30 15:01:27.264 - Thread: 1 -> MyDefinitionManager - END
  116. 2016-03-30 15:01:27.264 - Thread: 1 -> MyCubeGridDefinitions - START
  117. 2016-03-30 15:01:27.346 - Thread: 1 -> MyCubeGridDefinitions - END
  118. 2016-03-30 15:01:27.346 - Thread: 1 -> MyAIActionsParser - START
  119. 2016-03-30 15:01:27.346 - Thread: 1 -> MyAIActionsParser - END
  120. 2016-03-30 15:01:27.346 - Thread: 1 -> MyMultiplayerBase - START
  121. 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerBase - END
  122. 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerServerBase - START
  123. 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerServerBase - END
  124. 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBase - START
  125. 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBase - END
  126. 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBattle - START
  127. 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBattle - END
  128. 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerLobbyClient - START
  129. 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerLobbyClient - END
  130. 2016-03-30 15:01:27.347 - Thread: 1 -> MyServerDebugCommands - START
  131. 2016-03-30 15:01:27.357 - Thread: 1 -> MyServerDebugCommands - END
  132. 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerClient - START
  133. 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerClient - END
  134. 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerLobby - START
  135. 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerLobby - END
  136. 2016-03-30 15:01:27.357 - Thread: 1 -> MyDedicatedServer - START
  137. 2016-03-30 15:01:27.357 - Thread: 1 -> MyDedicatedServer - END
  138. 2016-03-30 15:01:27.357 - Thread: 1 -> MyAiTargetManager - START
  139. 2016-03-30 15:01:27.357 - Thread: 1 -> MyAiTargetManager - END
  140. 2016-03-30 15:01:27.357 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  141. 2016-03-30 15:01:27.357 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  142. 2016-03-30 15:01:27.357 - Thread: 1 -> MyChatHistory - START
  143. 2016-03-30 15:01:27.357 - Thread: 1 -> MyChatHistory - END
  144. 2016-03-30 15:01:27.357 - Thread: 1 -> MySyncDestructions - START
  145. 2016-03-30 15:01:27.357 - Thread: 1 -> MySyncDestructions - END
  146. 2016-03-30 15:01:27.357 - Thread: 1 -> MyGuiIngameScriptsPage - START
  147. 2016-03-30 15:01:27.401 - Thread: 1 -> MyGuiIngameScriptsPage - END
  148. 2016-03-30 15:01:27.401 - Thread: 1 -> MySyncEnvironmentItems - START
  149. 2016-03-30 15:01:27.412 - Thread: 1 -> MySyncEnvironmentItems - END
  150. 2016-03-30 15:01:27.412 - Thread: 1 -> MyGuiScreenAdminMenu - START
  151. 2016-03-30 15:01:27.412 - Thread: 1 -> MyGuiScreenAdminMenu - END
  152. 2016-03-30 15:01:27.412 - Thread: 1 -> MyCommandCharacter - START
  153. 2016-03-30 15:01:27.416 - Thread: 1 -> MyCommandCharacter - END
  154. 2016-03-30 15:01:27.416 - Thread: 1 -> MyCommandConsole - START
  155. 2016-03-30 15:01:27.417 - Thread: 1 -> MyCommandConsole - END
  156. 2016-03-30 15:01:27.417 - Thread: 1 -> MyCommandEntity - START
  157. 2016-03-30 15:01:27.419 - Thread: 1 -> MyCommandEntity - END
  158. 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncScenario - START
  159. 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncScenario - END
  160. 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncEntity - START
  161. 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncEntity - END
  162. 2016-03-30 15:01:27.419 - Thread: 1 -> Preallocate - END
  163. 2016-03-30 15:01:27.433 - Thread: 1 -> MySandboxGame.Constructor() - END
  164. 2016-03-30 15:01:27.437 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  165. 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  166. 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  167. 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.Location: D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  168. 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  169. 2016-03-30 15:01:27.439 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  170. 2016-03-30 15:01:27.442 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  171. 2016-03-30 15:01:27.463 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
  172. 2016-03-30 15:01:27.463 - Thread: 1 -> Win32_ComputerSystem.Model: GA-78LMT-S2
  173. 2016-03-30 15:01:27.463 - Thread: 1 -> Virtualized: False
  174. 2016-03-30 15:01:27.472 - Thread: 1 -> Environment.ProcessorName: AMD Athlon(tm) II X3 455 Processor
  175. 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 4,292,403,200 bytes
  176. 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  177. 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,374,750,208 bytes
  178. 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,244,003,328 bytes
  179. 2016-03-30 15:01:27.495 - Thread: 1 -> Drive C: | Capacity: 214,748,360,704 bytes | Free space: 113,361,018,880 bytes
  180. 2016-03-30 15:01:27.495 - Thread: 1 -> Drive D: | Capacity: 785,453,674,496 bytes | Free space: 125,397,786,624 bytes
  181. 2016-03-30 15:01:27.497 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  182. 2016-03-30 15:01:27.497 - Thread: 1 -> MySandboxGame.Initialize() - START
  183. 2016-03-30 15:01:27.683 - Thread: 1 -> MyGuiGameControlsHelpers()
  184. 2016-03-30 15:01:27.829 - Thread: 1 -> Physics.Init
  185. 2016-03-30 15:01:27.830 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
  186. 2016-03-30 15:01:27.841 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  187. 2016-03-30 15:01:27.884 - Thread: 1 -> MySandboxGame.LoadData() - START
  188. 2016-03-30 15:01:27.886 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  189. 2016-03-30 15:01:28.024 - Thread: 1 -> 37d37a54b869116439c588d1197ba995fc36a964
  190. 2016-03-30 15:01:28.208 - Thread: 1 -> Loading sound definitions
  191. 2016-03-30 15:01:28.219 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  192. 2016-03-30 15:01:28.234 - Thread: 1 -> MyAudio.LoadData - START
  193. 2016-03-30 15:01:28.415 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Głośniki (2 — Realtek High Definition Audio) - Channel #: 2
  194. 2016-03-30 15:01:29.409 - Thread: 1 -> MyAudio.LoadData - END
  195. 2016-03-30 15:01:29.422 - Thread: 1 -> Could not find any sound for 'None'
  196. 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  197. 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  198. 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  199. 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  200. 2016-03-30 15:01:29.426 - Thread: 1 -> MyGuiManager()
  201. 2016-03-30 15:01:29.529 - Thread: 1 -> MyScreenManager()
  202. 2016-03-30 15:01:29.726 - Thread: 1 -> MyConfig.Save() - START
  203. 2016-03-30 15:01:29.728 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  204. 2016-03-30 15:01:29.779 - Thread: 1 -> MyConfig.Save() - END
  205. 2016-03-30 15:01:29.781 - Thread: 1 -> MyGuiManager.LoadContent() - START
  206. 2016-03-30 15:01:32.392 - Thread: 1 -> MyGuiManager.LoadContent() - START
  207. 2016-03-30 15:01:32.393 - Thread: 1 -> MyGuiManager.LoadContent() - END
  208. 2016-03-30 15:01:32.394 - Thread: 1 -> MyGuiManager.LoadContent() - END
  209. 2016-03-30 15:01:32.596 - Thread: 1 -> MySandboxGame.LoadData() - END
  210. 2016-03-30 15:01:32.643 - Thread: 1 -> MySandboxGame.Initialize() - END
  211. 2016-03-30 15:01:32.647 - Thread: 1 -> Timer Frequency: 3237060
  212. 2016-03-30 15:01:32.647 - Thread: 1 -> Ticks per frame: 54177
  213. 2016-03-30 15:01:49.623 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
  214. 2016-03-30 15:01:49.624 - Thread: 1 -> HardwareCursor: True
  215. 2016-03-30 15:01:49.624 - Thread: 1 -> Field of view: 1.047198
  216. 2016-03-30 15:01:49.624 - Thread: 1 -> Render.InterpolationEnabled: True
  217. 2016-03-30 15:01:49.624 - Thread: 1 -> Render.GrassDensityFactor: 1
  218. 2016-03-30 15:01:49.624 - Thread: 1 -> Render.AntialiasingMode: FXAA
  219. 2016-03-30 15:01:49.624 - Thread: 1 -> Render.ShadowQuality: MEDIUM
  220. 2016-03-30 15:01:49.624 - Thread: 1 -> Render.TextureQuality: MEDIUM
  221. 2016-03-30 15:01:49.624 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4
  222. 2016-03-30 15:01:49.624 - Thread: 1 -> Render.FoliageDetails: MEDIUM
  223. 2016-03-30 15:01:49.633 - Thread: 1 -> MyConfig.Save() - START
  224. 2016-03-30 15:01:49.634 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  225. 2016-03-30 15:01:49.691 - Thread: 1 -> MyConfig.Save() - END
  226. 2016-03-30 15:01:49.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  227. 2016-03-30 15:01:49.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  228. 2016-03-30 15:01:52.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  229. 2016-03-30 15:01:52.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  230. 2016-03-30 15:01:54.262 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  231. 2016-03-30 15:01:54.267 - Thread: 1 -> 8e1f8c4008ee5710b0949c4250697445ae56df00
  232. 2016-03-30 15:01:54.439 - Thread: 1 -> Loading scenarios
  233. 2016-03-30 15:01:54.440 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  234. 2016-03-30 15:01:55.337 - Thread: 5 -> Loading available tutorials - START
  235. 2016-03-30 15:01:55.339 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic'
  236. 2016-03-30 15:01:55.616 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Intermediate'
  237. 2016-03-30 15:01:55.618 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Advanced'
  238. 2016-03-30 15:01:55.618 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Planetary'
  239. 2016-03-30 15:01:55.704 - Thread: 5 -> Loading available tutorials - END
  240. 2016-03-30 15:01:55.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  241. 2016-03-30 15:01:55.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  242. 2016-03-30 15:02:00.556 - Thread: 1 -> LoadSandbox() - Start
  243. 2016-03-30 15:02:00.558 - Thread: 1 -> LoadSession() - Start
  244. 2016-03-30 15:02:00.558 - Thread: 1 -> D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools
  245. 2016-03-30 15:02:01.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  246. 2016-03-30 15:02:01.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  247. 2016-03-30 15:02:01.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  248. 2016-03-30 15:02:01.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  249. 2016-03-30 15:02:01.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  250. 2016-03-30 15:02:01.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  251. 2016-03-30 15:02:01.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  252. 2016-03-30 15:02:01.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  253. 2016-03-30 15:02:01.451 - Thread: 1 -> LoadSession() - End
  254. 2016-03-30 15:02:01.451 - Thread: 1 -> LoadSandbox() - End
  255. 2016-03-30 15:02:01.452 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  256. 2016-03-30 15:02:01.454 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  257. 2016-03-30 15:02:01.669 - Thread: 1 -> RunLoadingAction - START
  258. 2016-03-30 15:02:01.674 - Thread: 1 -> Loading session: D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools
  259. 2016-03-30 15:02:05.799 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  260. 2016-03-30 15:02:05.800 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  261. 2016-03-30 15:02:05.803 - Thread: 1 -> 8e1f8c4008ee5710b0949c4250697445ae56df00
  262. 2016-03-30 15:02:05.941 - Thread: 1 -> Loading scenarios
  263. 2016-03-30 15:02:05.941 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  264. 2016-03-30 15:02:05.967 - Thread: 1 -> 5f0e420b87c67b94008d505f3dcca36ecc566803
  265. 2016-03-30 15:02:06.008 - Thread: 1 -> 24080190b09e7674d072d2700246e60213d3b545
  266. 2016-03-30 15:02:06.032 - Thread: 1 -> d18e174a44b998fa66ce8c5e5f29ebd3342db361
  267. 2016-03-30 15:02:06.073 - Thread: 1 -> 433d3a771aacf2288e8233c43052ef564441c121
  268. 2016-03-30 15:02:06.115 - Thread: 1 -> 11ad7a4159e73058e10efee2439b439cb01b0adc
  269. 2016-03-30 15:02:06.131 - Thread: 1 -> 00404c85861598b1d56aa339e7aa0252e3f2d77f
  270. 2016-03-30 15:02:06.137 - Thread: 1 -> 36b0e4fe27093f1bd8e8a881ead64f22cfd49b46
  271. 2016-03-30 15:02:06.285 - Thread: 1 -> 77a77b7643f3e5516655d91632eea8e7085da845
  272. 2016-03-30 15:02:06.312 - Thread: 1 -> 4dcbf859739bf3b01bce17d4fb101a602ba0cd12
  273. 2016-03-30 15:02:06.331 - Thread: 1 -> dcdb073a34a9aa339088838890e3220defb398b2
  274. 2016-03-30 15:02:06.349 - Thread: 1 -> 0f964d4cd0d59002fe748a48a301947432e76ca8
  275. 2016-03-30 15:02:06.386 - Thread: 1 -> a2d50a12d6a76f0eb2e6db789ea2903e75082eb3
  276. 2016-03-30 15:02:06.402 - Thread: 1 -> a68d8e49a0d6fbc9c6128bfda8e451ec846061d4
  277. 2016-03-30 15:02:06.423 - Thread: 1 -> f4ae32e867474a9d36dbe93ae6bb2255c1480b22
  278. 2016-03-30 15:02:06.561 - Thread: 1 -> 11e390ac2e8e820d6aa4d622a72e4a4eb7a7fc19
  279. 2016-03-30 15:02:06.582 - Thread: 1 -> 30f28c84de33466380ccaca302dfd3fd9a760b22
  280. 2016-03-30 15:02:06.600 - Thread: 1 -> 8e4edf186c0907485569aa5bc4a0bb3fb287410b
  281. 2016-03-30 15:02:06.636 - Thread: 1 -> a46a76b40b50c9b97037de59ec70f7a47c7b8c24
  282. 2016-03-30 15:02:06.667 - Thread: 1 -> 14f599f030bc9ea0fbb9211bcafe9916b00be7fa
  283. 2016-03-30 15:02:09.907 - Thread: 1 -> 2981f5995a2476ec32f70ce8498093db9f23f5ce
  284. 2016-03-30 15:02:09.926 - Thread: 1 -> c99c1dfe5b9f6d44d84b8f0041459c64f66e0220
  285. 2016-03-30 15:02:09.951 - Thread: 1 -> 2e3a4111e78607b5759cc1df81f67c77999f4755
  286. 2016-03-30 15:02:09.982 - Thread: 1 -> 173a97534548f5f02af8601cef6d6ca04b2c1a17
  287. 2016-03-30 15:02:10.007 - Thread: 1 -> ac2d1e7dca21d2bbec71182fd78fba14fbb6521d
  288. 2016-03-30 15:02:10.047 - Thread: 1 -> 24e94822434b51d15fb31565556b13b3bda8ad48
  289. 2016-03-30 15:02:10.080 - Thread: 1 -> 7950697d6a85fc507dfcea07064fd926c6631568
  290. 2016-03-30 15:02:10.120 - Thread: 1 -> b45d9f47eb67ddfaac5bc19f12503dcb638bb890
  291. 2016-03-30 15:02:10.168 - Thread: 1 -> e5482531643f42dece22d52a5fe09e7051dcc15d
  292. 2016-03-30 15:02:10.175 - Thread: 1 -> 84c8c67d54668a749bea29e995de9dfc92a725ee
  293. 2016-03-30 15:02:10.183 - Thread: 1 -> 30efd388b8f71f1156dbde3e5d3bed489a8fd054
  294. 2016-03-30 15:02:10.201 - Thread: 1 -> f286b61e32621263d8a5256e4704de1dfd062920
  295. 2016-03-30 15:02:10.243 - Thread: 1 -> 5a7a1563641530ff70206e9277ec4152b23c3c67
  296. 2016-03-30 15:02:10.374 - Thread: 1 -> f236ae92a4d796c712479bc71d1dd8de0d3aa981
  297. 2016-03-30 15:02:10.399 - Thread: 1 -> 0965b073f22b0f09430c1f85883a752492f09249
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  299. 2016-03-30 15:02:10.490 - Thread: 1 -> 4f5a9ec9d3ebf5d167534acf283786f6bfca5d63
  300. 2016-03-30 15:02:10.501 - Thread: 1 -> 3aeaec443ab228452ef162d4c7ea3082bf8088b5
  301. 2016-03-30 15:02:10.544 - Thread: 1 -> dc59744ec8b86474bc956e5bd04c904a63041a5f
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  311. 2016-03-30 15:02:10.952 - Thread: 1 -> adcd678620d8af263ff01bbd73175221a76db51b
  312. 2016-03-30 15:02:11.018 - Thread: 1 -> acc8f4012fbc86a020323188dc6d19a679aeb6f2
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  320. 2016-03-30 15:02:11.400 - Thread: 1 -> c1318a9d4624b484d757ffa5f34047d1ca63f12b
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  322. 2016-03-30 15:02:11.640 - Thread: 1 -> f2060832984b18165bcdec1b836b096400ad5456
  323. 2016-03-30 15:02:11.728 - Thread: 1 -> 74f5a4a5ec8f709138bf39749594fce1ae7338d2
  324. 2016-03-30 15:02:11.754 - Thread: 1 -> 668403ecdf7f18819c5c203bcfa2033a9f8d712e
  325. 2016-03-30 15:02:11.771 - Thread: 1 -> 544dce81a5817acef52297b29c2b26590417195c
  326. 2016-03-30 15:02:11.782 - Thread: 1 -> b15dbacfd79d5cefae2a10d4b62cda557bf7ed87
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  329. 2016-03-30 15:02:11.820 - Thread: 1 -> ffc438e2e0e5d4704e10893f35cf912108a722f1
  330. 2016-03-30 15:02:11.836 - Thread: 1 -> 6c275384e44500b0c024280b4b8f39976819b0f9
  331. 2016-03-30 15:02:11.840 - Thread: 1 -> 8af0c4418cbaf63094664cf6aefcbd075f903d67
  332. 2016-03-30 15:02:11.851 - Thread: 1 -> a30f02e1425a25bac678b6ef49e90bbb86f23e1f
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  338. 2016-03-30 15:02:12.019 - Thread: 1 -> fb09469b13da3a525a81c492b173888deb51efcb
  339. 2016-03-30 15:02:12.036 - Thread: 1 -> becf34932139684a7d5177286b153fca059fd7e2
  340. 2016-03-30 15:02:12.044 - Thread: 1 -> 7f899a706f6b6f2d7603d45a090ad1713a4419e5
  341. 2016-03-30 15:02:12.054 - Thread: 1 -> 4119adcf1d6e12a34ecbd83de5c5ab380522a86a
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  343. 2016-03-30 15:02:12.074 - Thread: 1 -> 399426de7472643610a463a24650c98274bacc6b
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  349. 2016-03-30 15:02:12.236 - Thread: 1 -> f8be0ec08b803d161119e0cf1f976d345c3427d9
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  380. 2016-03-30 15:02:12.950 - Thread: 1 -> f0911ebc86e844c06b387e43fe83abacc8ed589f
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  382. 2016-03-30 15:02:13.007 - Thread: 1 -> 8a28484865c192abbee828e04917952841e1e03d
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  390. 2016-03-30 15:02:13.241 - Thread: 1 -> 189e981da20dac4f51c7657878471972294c3725
  391. 2016-03-30 15:02:13.259 - Thread: 1 -> b43b07db35452d251f434f7654dc09311c322a3a
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  398. 2016-03-30 15:02:13.390 - Thread: 1 -> 9f47b30a0fd154eb24f96d6a8ff20173412631f8
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  400. 2016-03-30 15:02:13.419 - Thread: 1 -> 1f1e4bf4afbddc04ce107d08fa9eb47451994956
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  428. 2016-03-30 15:02:14.439 - Thread: 1 -> 14697da4a10a248fa39857bba6a5dd8746e550ba
  429. 2016-03-30 15:02:14.467 - Thread: 1 -> f4fea747fe1220e7fc4035aa9eca9dacf4b6958d
  430. 2016-03-30 15:02:14.486 - Thread: 1 -> e958645ee0d3186e2eaab7a153f72476d3d89e2a
  431. 2016-03-30 15:02:14.500 - Thread: 1 -> 2565258a9e3339d1839e5ae552c5dca0cd78ec84
  432. 2016-03-30 15:02:14.518 - Thread: 1 -> bff30e257ebc76cc4d284b5756b2b4a47ee0e6e1
  433. 2016-03-30 15:02:14.544 - Thread: 1 -> 5d77f190d52565a58478a7c08609f37f219db5d0
  434. 2016-03-30 15:02:14.560 - Thread: 1 -> 0fd63ea01283b6fa9b3ad307a471ba203f67408a
  435. 2016-03-30 15:02:14.575 - Thread: 1 -> d7abecefc05dc48f819b625dcae86e9731f18161
  436. 2016-03-30 15:02:14.611 - Thread: 1 -> b92a4803543e00060707589d32b33466d4ef1a3b
  437. 2016-03-30 15:02:14.675 - Thread: 1 -> c5d2ee779881c42943417f2d238b69edf099f26c
  438. 2016-03-30 15:02:14.687 - Thread: 1 -> cb09e0ac8e7256fd07fea3bd5523964e68d53254
  439. 2016-03-30 15:02:14.701 - Thread: 1 -> 58d1ef555ae61e3290546e62fa21bbc1143c3f53
  440. 2016-03-30 15:02:14.714 - Thread: 1 -> b6bd4d796afc96e85780248d82fab97eed7aa46d
  441. 2016-03-30 15:02:14.727 - Thread: 1 -> fc12445a528af26fd84d0091e3b692070fa6a1da
  442. 2016-03-30 15:02:14.747 - Thread: 1 -> 5d8d3302eb6c2df79202bf20f9e45e42edf04912
  443. 2016-03-30 15:02:14.759 - Thread: 1 -> 3f193d995f6e176f4cfcac9220f0fb145862dae5
  444. 2016-03-30 15:02:14.784 - Thread: 1 -> 24924011cb802e3644fe025848e8b702d599bdff
  445. 2016-03-30 15:02:14.801 - Thread: 1 -> 679e1e8c6ff028979fba0f5f7432605a300d22df
  446. 2016-03-30 15:02:14.818 - Thread: 1 -> 21903f626f8995b27bd8ac4a1bb481c4bd1260b1
  447. 2016-03-30 15:02:14.835 - Thread: 1 -> 03f73bee6d5efc143048da731685ae692711e2cb
  448. 2016-03-30 15:02:14.855 - Thread: 1 -> 6501f356f971029ee0472fdc9cea73b710b8e0ec
  449. 2016-03-30 15:02:14.871 - Thread: 1 -> fc714ac46efe8f30dd94040580629a0b108ba4b7
  450. 2016-03-30 15:02:14.885 - Thread: 1 -> bb7a5d4f0c560ab8df876b59eacbc841702aae27
  451. 2016-03-30 15:02:14.904 - Thread: 1 -> 8d6a430e30b9ae1928b0699d6bea78ba94d5dcf3
  452. 2016-03-30 15:02:14.929 - Thread: 1 -> 3ed412fab82e4b0579ffe1717b182d01325804e2
  453. 2016-03-30 15:02:14.956 - Thread: 1 -> 4dc1985aaf144510bd18fa961b5ece94071f0eb9
  454. 2016-03-30 15:02:14.974 - Thread: 1 -> 0dfd3b0d20c8f1ddc9e84368c1141504d405942d
  455. 2016-03-30 15:02:14.997 - Thread: 1 -> 06e651bc7d0308321626c65ec8c3f04b2db85cfc
  456. 2016-03-30 15:02:15.018 - Thread: 1 -> e4f73226c1c9d8b0b587ce6ad3ba51c1a1f8405f
  457. 2016-03-30 15:02:15.063 - Thread: 1 -> a8eb87d30463142a874100f1a2c0ca1e855f6d91
  458. 2016-03-30 15:02:15.129 - Thread: 1 -> 08381755328d18c18d1a4f06c8cfa5dc7c5a8aac
  459. 2016-03-30 15:02:15.159 - Thread: 1 -> 556a7c75a061c710b0ddff73ce8f04863a8b5c93
  460. 2016-03-30 15:02:15.190 - Thread: 1 -> 94b642d4bf9ad480da669f52c9bec9c657f3130e
  461. 2016-03-30 15:02:15.210 - Thread: 1 -> 1810433726d39064c0c0106edf4710d5525aa76c
  462. 2016-03-30 15:02:15.212 - Thread: 1 -> Loading behaviors
  463. 2016-03-30 15:02:15.213 - Thread: 1 -> Loading ammo magazines
  464. 2016-03-30 15:02:15.218 - Thread: 1 -> Loading ammo definitions
  465. 2016-03-30 15:02:15.223 - Thread: 1 -> Loading animations
  466. 2016-03-30 15:02:15.229 - Thread: 1 -> Loading animations
  467. 2016-03-30 15:02:15.229 - Thread: 1 -> Loading animations
  468. 2016-03-30 15:02:15.229 - Thread: 1 -> Loading sound definitions
  469. 2016-03-30 15:02:15.230 - Thread: 1 -> Loading category classes
  470. 2016-03-30 15:02:15.231 - Thread: 1 -> Loading blueprint classes
  471. 2016-03-30 15:02:15.234 - Thread: 1 -> Loading blueprint class entries
  472. 2016-03-30 15:02:15.235 - Thread: 1 -> Loading blueprints
  473. 2016-03-30 15:02:15.238 - Thread: 1 -> Loading agent definitions
  474. 2016-03-30 15:02:15.240 - Thread: 1 -> Loading character definitions
  475. 2016-03-30 15:02:15.266 - Thread: 1 -> Loading character definitions
  476. 2016-03-30 15:02:15.266 - Thread: 1 -> Loading components
  477. 2016-03-30 15:02:15.268 - Thread: 1 -> Loading configuration
  478. 2016-03-30 15:02:15.270 - Thread: 1 -> Loading container types
  479. 2016-03-30 15:02:15.272 - Thread: 1 -> Loading block positions
  480. 2016-03-30 15:02:15.277 - Thread: 1 -> Loading curve definitions
  481. 2016-03-30 15:02:15.283 - Thread: 1 -> Loading debris
  482. 2016-03-30 15:02:15.284 - Thread: 1 -> Loading environment items entries
  483. 2016-03-30 15:02:15.285 - Thread: 1 -> Loading edges
  484. 2016-03-30 15:02:15.287 - Thread: 1 -> Loading entity components
  485. 2016-03-30 15:02:15.294 - Thread: 1 -> Loading component containers
  486. 2016-03-30 15:02:15.296 - Thread: 1 -> Loading environment definition
  487. 2016-03-30 15:02:15.300 - Thread: 1 -> Loading environment items entries
  488. 2016-03-30 15:02:15.301 - Thread: 1 -> Loading factions
  489. 2016-03-30 15:02:15.302 - Thread: 1 -> Loading gas property definitions
  490. 2016-03-30 15:02:15.303 - Thread: 1 -> Loading event definitions
  491. 2016-03-30 15:02:15.306 - Thread: 1 -> Loading physical items
  492. 2016-03-30 15:02:15.320 - Thread: 1 -> Loading LCD texture categories
  493. 2016-03-30 15:02:15.321 - Thread: 1 -> Loading physical items
  494. 2016-03-30 15:02:15.323 - Thread: 1 -> Loading physical material properties
  495. 2016-03-30 15:02:15.329 - Thread: 1 -> Loading pirate antennas
  496. 2016-03-30 15:02:15.344 - Thread: 1 -> Loading resource distribution groups
  497. 2016-03-30 15:02:15.345 - Thread: 1 -> Loading sound categories
  498. 2016-03-30 15:02:15.347 - Thread: 1 -> Loading stat definitions
  499. 2016-03-30 15:02:15.348 - Thread: 1 -> Loading grid creators
  500. 2016-03-30 15:02:15.351 - Thread: 1 -> Loading transparent material properties
  501. 2016-03-30 15:02:15.352 - Thread: 1 -> Loading voxel map storage definitions
  502. 2016-03-30 15:02:15.354 - Thread: 1 -> Loading voxel material definitions
  503. 2016-03-30 15:02:15.368 - Thread: 1 -> Audio effects definitions
  504. 2016-03-30 15:02:15.374 - Thread: 1 -> Loading environment item definitions
  505. 2016-03-30 15:02:15.380 - Thread: 1 -> Loading environment items definitions
  506. 2016-03-30 15:02:15.385 - Thread: 1 -> Loading environment items definitions
  507. 2016-03-30 15:02:15.386 - Thread: 1 -> Loading physical material properties
  508. 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  509. 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  510. 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  511. 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  512. 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  513. 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  514. 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  515. 2016-03-30 15:02:15.391 - Thread: 1 -> Loading environment item definitions
  516. 2016-03-30 15:02:15.392 - Thread: 1 -> Loading environment item definitions
  517. 2016-03-30 15:02:15.392 - Thread: 1 -> Loading voxel material changes definitions
  518. 2016-03-30 15:02:15.392 - Thread: 1 -> Loading weapon definitions
  519. 2016-03-30 15:02:15.399 - Thread: 1 -> Loading cube blocks
  520. 2016-03-30 15:02:15.588 - Thread: 1 -> Loading prefabs
  521. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  522. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  523. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  524. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  525. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  526. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  527. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  528. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  529. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  530. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  531. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  532. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  533. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  534. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  535. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  536. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  537. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  538. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  539. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  540. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  541. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  542. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  543. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  544. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  545. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  546. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  547. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  548. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  549. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  550. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  551. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  552. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  553. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  554. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  555. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  556. 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
  557. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  558. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  559. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  560. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  561. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  562. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  563. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  564. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  565. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  566. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  567. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  568. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  569. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  570. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  571. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  572. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  573. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  574. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  575. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  576. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  577. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  578. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  579. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  580. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  581. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  582. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  583. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  584. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  585. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  586. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  587. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  588. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  589. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  590. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  591. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  592. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  593. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  594. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  595. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  596. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  597. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  598. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  599. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  600. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  601. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  602. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  603. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  604. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  605. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  606. 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
  607. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  608. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  609. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  610. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  611. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  612. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  613. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  614. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  615. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  616. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  617. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  618. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  619. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  620. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  621. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  622. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  623. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  624. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  625. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  626. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  627. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  628. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  629. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  630. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  631. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  632. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  633. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  634. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  635. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  636. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  637. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  638. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  639. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  640. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  641. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  642. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  643. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  644. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  645. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  646. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  647. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  648. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  649. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  650. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  651. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  652. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  653. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  654. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  655. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  656. 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
  657. 2016-03-30 15:02:15.593 - Thread: 1 -> Loading prefabs
  658. 2016-03-30 15:02:15.593 - Thread: 1 -> Loading respawn ships
  659. 2016-03-30 15:02:15.595 - Thread: 1 -> Loading spawn groups
  660. 2016-03-30 15:02:15.603 - Thread: 1 -> List of used mods (0) - START
  661. 2016-03-30 15:02:15.604 - Thread: 1 -> List of used mods - END
  662. 2016-03-30 15:02:15.674 - Thread: 1 -> MyAudio.UnloadData - START
  663. 2016-03-30 15:02:15.691 - Thread: 1 -> MyAudio.UnloadData - END
  664. 2016-03-30 15:02:15.691 - Thread: 1 -> MyAudio.LoadData - START
  665. 2016-03-30 15:02:15.752 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Głośniki (2 — Realtek High Definition Audio) - Channel #: 2
  666. 2016-03-30 15:02:16.664 - Thread: 1 -> MyAudio.LoadData - END
  667. 2016-03-30 15:02:16.690 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  668. 2016-03-30 15:02:16.693 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  669. 2016-03-30 15:02:16.997 - Thread: 1 -> GC Memory: 815,146,616 B
  670. 2016-03-30 15:02:17.006 - Thread: 1 -> Process Memory: 1,331,060,736 B
  671. 2016-03-30 15:02:17.015 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  672. 2016-03-30 15:02:17.030 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5928.32383, Culture=neutral, PublicKeyToken=null
  673. 2016-03-30 15:02:17.031 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  674. 2016-03-30 15:02:17.032 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  675. 2016-03-30 15:02:17.067 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
  676. 2016-03-30 15:02:17.263 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  677. 2016-03-30 15:02:17.352 - Thread: 1 -> Skip Procedural World Generator
  678. 2016-03-30 15:02:17.359 - Thread: 1 -> MyScriptManager.LoadData() - START
  679. 2016-03-30 15:02:18.755 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  680. 2016-03-30 15:02:18.755 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  681. 2016-03-30 15:02:18.755 - Thread: 1 -> MyScriptManager.LoadData() - END
  682. 2016-03-30 15:02:18.765 - Thread: 1 -> MySunWind.LoadData() - START
  683. 2016-03-30 15:02:18.767 - Thread: 1 -> MySunWind.LoadData() - END
  684. 2016-03-30 15:02:18.780 - Thread: 1 -> MyExplosions.LoadData() - START
  685. 2016-03-30 15:02:18.782 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  686. 2016-03-30 15:02:18.782 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  687. 2016-03-30 15:02:18.789 - Thread: 1 -> MyExplosions.LoadData() - END
  688. 2016-03-30 15:02:18.790 - Thread: 1 -> MyMissiles.LoadContent() - START
  689. 2016-03-30 15:02:18.791 - Thread: 1 -> MyMissiles.LoadContent() - END
  690. 2016-03-30 15:02:18.800 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  691. 2016-03-30 15:02:18.800 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  692. 2016-03-30 15:02:18.800 - Thread: 1 -> MyLights.LoadData() - START
  693. 2016-03-30 15:02:18.804 - Thread: 1 -> MyLights.LoadData() - END
  694. 2016-03-30 15:02:18.815 - Thread: 1 -> MyParticlesLibrary.ctor - START
  695. 2016-03-30 15:02:18.968 - Thread: 1 -> MyParticlesLibrary.ctor - END
  696. 2016-03-30 15:02:22.648 - Thread: 1 -> Loading voxel storage from file 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools\Arabian_Border_7-1287854208.vx2'
  697. 2016-03-30 15:02:23.299 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  698. 2016-03-30 15:02:23.301 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  699. 2016-03-30 15:02:24.594 - Thread: 1 -> hkpBoxShape passed a NONPOSITIVE-valued extent
  700. 2016-03-30 15:02:24.696 - Thread: 1 -> Rigid body at address 0000000023234EF0 is a complex MOPP/bvtree shape (more than 100 children)
  701. and has motion type other than fixed.
  702. Note that this can cause a significant performance loss.
  703. Consider simplifying the shape representation.
  704. 2016-03-30 15:02:24.699 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  705. 2016-03-30 15:02:24.699 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  706. 2016-03-30 15:02:24.894 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  707. 2016-03-30 15:02:24.894 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  708. 2016-03-30 15:02:24.895 - Thread: 1 -> Loading voxel storage from file 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools\small2_asteroids-1778764408.vx2'
  709. 2016-03-30 15:02:24.996 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  710. 2016-03-30 15:02:24.996 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  711. 2016-03-30 15:02:25.020 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  712. 2016-03-30 15:02:25.020 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  713. 2016-03-30 15:02:25.022 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  714. 2016-03-30 15:02:25.022 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  715. 2016-03-30 15:02:26.195 - Thread: 1 -> hkpBoxShape passed a NONPOSITIVE-valued extent
  716. 2016-03-30 15:02:26.300 - Thread: 1 -> Rigid body at address 0000000050AFD250 is a complex MOPP/bvtree shape (more than 100 children)
  717. and has motion type other than fixed.
  718. Note that this can cause a significant performance loss.
  719. Consider simplifying the shape representation.
  720. 2016-03-30 15:02:26.302 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  721. 2016-03-30 15:02:26.302 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  722. 2016-03-30 15:02:26.976 - Thread: 1 -> Checkpoint.CameraAttachedTo: 211307642535106467
  723. 2016-03-30 15:02:26.979 - Thread: 1 -> CameraAttachedTo: Entity
  724. 2016-03-30 15:02:27.008 - Thread: 1 -> RequestRespawn
  725. 2016-03-30 15:02:27.149 - Thread: 1 -> CameraAttachedTo: Spectator
  726. 2016-03-30 15:02:27.192 - Thread: 1 -> MySession.Static.LogSettings - START
  727. 2016-03-30 15:02:27.194 - Thread: 1 -> Name = Tutorial 01 - Movement, Life Support and Tools
  728. 2016-03-30 15:02:27.194 - Thread: 1 -> Description =
  729. 2016-03-30 15:02:27.194 - Thread: 1 -> GameDateTime = 01/02/2081 08:14:36
  730. 2016-03-30 15:02:27.194 - Thread: 1 -> Password =
  731. 2016-03-30 15:02:27.194 - Thread: 1 -> CurrentPath = D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools
  732. 2016-03-30 15:02:27.194 - Thread: 1 -> WorkshopId =
  733. 2016-03-30 15:02:27.194 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
  734. 2016-03-30 15:02:27.194 - Thread: 1 -> ThumbPath = D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools\thumb.jpg
  735. 2016-03-30 15:02:27.198 - Thread: 1 -> Settings:
  736. 2016-03-30 15:02:27.199 - Thread: 1 -> GameMode = Survival
  737. 2016-03-30 15:02:27.199 - Thread: 1 -> MaxPlayers = 5
  738. 2016-03-30 15:02:27.199 - Thread: 1 -> OnlineMode = OFFLINE
  739. 2016-03-30 15:02:27.199 - Thread: 1 -> AutoHealing = True
  740. 2016-03-30 15:02:27.199 - Thread: 1 -> WeaponsEnabled = True
  741. 2016-03-30 15:02:27.199 - Thread: 1 -> ThrusterDamage = True
  742. 2016-03-30 15:02:27.199 - Thread: 1 -> EnableSpectator = False
  743. 2016-03-30 15:02:27.199 - Thread: 1 -> EnableCopyPaste = True
  744. 2016-03-30 15:02:27.199 - Thread: 1 -> MaxFloatingObjects = 256
  745. 2016-03-30 15:02:27.199 - Thread: 1 -> CargoShipsEnabled = False
  746. 2016-03-30 15:02:27.199 - Thread: 1 -> EnvironmentHostility = SAFE
  747. 2016-03-30 15:02:27.199 - Thread: 1 -> ShowPlayerNamesOnHud = True
  748. 2016-03-30 15:02:27.199 - Thread: 1 -> InventorySizeMultiplier = 10
  749. 2016-03-30 15:02:27.199 - Thread: 1 -> RefinerySpeedMultiplier = 1
  750. 2016-03-30 15:02:27.199 - Thread: 1 -> AssemblerSpeedMultiplier = 1
  751. 2016-03-30 15:02:27.199 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1
  752. 2016-03-30 15:02:27.199 - Thread: 1 -> WelderSpeedMultiplier = 1
  753. 2016-03-30 15:02:27.199 - Thread: 1 -> GrinderSpeedMultiplier = 1
  754. 2016-03-30 15:02:27.199 - Thread: 1 -> ClientCanSave = False
  755. 2016-03-30 15:02:27.199 - Thread: 1 -> HackSpeedMultiplier = 0.33
  756. 2016-03-30 15:02:27.199 - Thread: 1 -> PermanentDeath = True
  757. 2016-03-30 15:02:27.199 - Thread: 1 -> DestructibleBlocks = True
  758. 2016-03-30 15:02:27.199 - Thread: 1 -> EnableScripts = True
  759. 2016-03-30 15:02:27.199 - Thread: 1 -> AutoSaveInMinutes = 0
  760. 2016-03-30 15:02:27.199 - Thread: 1 -> SpawnShipTimeMultiplier = 1
  761. 2016-03-30 15:02:27.199 - Thread: 1 -> ProceduralDensity = 0
  762. 2016-03-30 15:02:27.199 - Thread: 1 -> ProceduralSeed = 1895618826
  763. 2016-03-30 15:02:27.199 - Thread: 1 -> DestructibleBlocks = True
  764. 2016-03-30 15:02:27.199 - Thread: 1 -> EnableIngameScripts = True
  765. 2016-03-30 15:02:27.199 - Thread: 1 -> ViewDistance = 20000
  766. 2016-03-30 15:02:27.199 - Thread: 1 -> Battle = False
  767. 2016-03-30 15:02:27.199 - Thread: 1 -> Voxel destruction = True
  768. 2016-03-30 15:02:27.199 - Thread: 1 -> EnableStructuralSimulation = False
  769. 2016-03-30 15:02:27.199 - Thread: 1 -> MaxActiveFracturePieces = 50
  770. 2016-03-30 15:02:27.199 - Thread: 1 -> MySession.Static.LogSettings - END
  771. 2016-03-30 15:02:27.226 - Thread: 1 -> Session loaded
  772. 2016-03-30 15:02:27.229 - Thread: 1 -> RunLoadingAction - END
  773. 2016-03-30 15:02:27.230 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  774. 2016-03-30 15:02:28.238 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  775. 2016-03-30 15:02:28.238 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  776. 2016-03-30 15:02:28.240 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  777. 2016-03-30 15:03:00.121 - Thread: 1 -> CameraAttachedTo: Entity
  778. 2016-03-30 15:03:00.206 - Thread: 1 -> Updating continues.
  779. 2016-03-30 15:03:00.224 - Thread: 1 -> GC Memory: 1,360,382,712 B
  780. 2016-03-30 15:03:00.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  781. 2016-03-30 15:03:00.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  782. 2016-03-30 15:03:01.931 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
  783. 2016-03-30 15:03:01.931 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
  784. 2016-03-30 15:03:01.965 - Thread: 1 -> Rigid body at address 00000000506183D0 is a complex MOPP/bvtree shape (more than 100 children)
  785. and has motion type other than fixed.
  786. Note that this can cause a significant performance loss.
  787. Consider simplifying the shape representation.
  788. 2016-03-30 15:03:01.965 - Thread: 1 -> Rigid body at address 00000000506183D0 is a complex MOPP/bvtree shape (more than 100 children)
  789. and has motion type other than fixed.
  790. Note that this can cause a significant performance loss.
  791. Consider simplifying the shape representation.
  792. 2016-03-30 15:03:01.965 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
  793. 2016-03-30 15:03:01.965 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
  794. 2016-03-30 15:03:01.967 - Thread: 1 -> Rigid body at address 00000000239521F0 is a complex MOPP/bvtree shape (more than 100 children)
  795. and has motion type other than fixed.
  796. Note that this can cause a significant performance loss.
  797. Consider simplifying the shape representation.
  798. 2016-03-30 15:03:01.967 - Thread: 1 -> Rigid body at address 00000000239521F0 is a complex MOPP/bvtree shape (more than 100 children)
  799. and has motion type other than fixed.
  800. Note that this can cause a significant performance loss.
  801. Consider simplifying the shape representation.
  802. 2016-03-30 15:03:01.967 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
  803. 2016-03-30 15:03:01.967 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
  804. 2016-03-30 15:03:02.314 - Thread: 1 -> characterUp vector should be pre-normalised
  805. 2016-03-30 15:03:02.332 - Thread: 1 -> characterUp vector should be pre-normalised
  806. 2016-03-30 15:03:02.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  807. 2016-03-30 15:03:02.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  808. 2016-03-30 15:03:02.917 - Thread: 1 -> characterUp vector should be pre-normalised
  809. 2016-03-30 15:03:02.918 - Thread: 1 -> characterUp vector should be pre-normalised
  810. 2016-03-30 15:03:03.016 - Thread: 1 -> characterUp vector should be pre-normalised
  811. 2016-03-30 15:03:03.016 - Thread: 1 -> characterUp vector should be pre-normalised
  812. 2016-03-30 15:03:03.186 - Thread: 1 -> characterUp vector should be pre-normalised
  813. 2016-03-30 15:03:03.186 - Thread: 1 -> characterUp vector should be pre-normalised
  814. 2016-03-30 15:03:03.193 - Thread: 1 -> characterUp vector should be pre-normalised
  815. 2016-03-30 15:03:03.194 - Thread: 1 -> characterUp vector should be pre-normalised
  816. 2016-03-30 15:03:03.215 - Thread: 1 -> characterUp vector should be pre-normalised
  817. 2016-03-30 15:03:03.215 - Thread: 1 -> characterUp vector should be pre-normalised
  818. 2016-03-30 15:03:03.243 - Thread: 1 -> characterUp vector should be pre-normalised
  819. 2016-03-30 15:03:03.243 - Thread: 1 -> characterUp vector should be pre-normalised
  820. 2016-03-30 15:03:03.245 - Thread: 1 -> characterUp vector should be pre-normalised
  821. 2016-03-30 15:03:03.246 - Thread: 1 -> characterUp vector should be pre-normalised
  822. 2016-03-30 15:03:03.283 - Thread: 1 -> characterUp vector should be pre-normalised
  823. 2016-03-30 15:03:03.284 - Thread: 1 -> characterUp vector should be pre-normalised
  824. 2016-03-30 15:03:03.346 - Thread: 1 -> characterUp vector should be pre-normalised
  825. 2016-03-30 15:03:03.346 - Thread: 1 -> characterUp vector should be pre-normalised
  826. 2016-03-30 15:03:03.355 - Thread: 1 -> characterUp vector should be pre-normalised
  827. 2016-03-30 15:03:03.355 - Thread: 1 -> characterUp vector should be pre-normalised
  828. 2016-03-30 15:03:03.362 - Thread: 1 -> characterUp vector should be pre-normalised
  829. 2016-03-30 15:03:03.363 - Thread: 1 -> characterUp vector should be pre-normalised
  830. 2016-03-30 15:03:03.375 - Thread: 1 -> characterUp vector should be pre-normalised
  831. 2016-03-30 15:03:03.376 - Thread: 1 -> characterUp vector should be pre-normalised
  832. 2016-03-30 15:03:03.383 - Thread: 1 -> characterUp vector should be pre-normalised
  833. 2016-03-30 15:03:03.383 - Thread: 1 -> characterUp vector should be pre-normalised
  834. 2016-03-30 15:03:03.386 - Thread: 1 -> characterUp vector should be pre-normalised
  835. 2016-03-30 15:03:03.386 - Thread: 1 -> characterUp vector should be pre-normalised
  836. 2016-03-30 15:03:03.389 - Thread: 1 -> characterUp vector should be pre-normalised
  837. 2016-03-30 15:03:03.390 - Thread: 1 -> characterUp vector should be pre-normalised
  838. 2016-03-30 15:03:03.394 - Thread: 1 -> characterUp vector should be pre-normalised
  839. 2016-03-30 15:03:03.394 - Thread: 1 -> characterUp vector should be pre-normalised
  840. 2016-03-30 15:03:03.411 - Thread: 1 -> characterUp vector should be pre-normalised
  841. 2016-03-30 15:03:03.411 - Thread: 1 -> characterUp vector should be pre-normalised
  842. 2016-03-30 15:03:03.428 - Thread: 1 -> characterUp vector should be pre-normalised
  843. 2016-03-30 15:03:03.429 - Thread: 1 -> characterUp vector should be pre-normalised
  844. 2016-03-30 15:03:03.446 - Thread: 1 -> characterUp vector should be pre-normalised
  845. 2016-03-30 15:03:03.446 - Thread: 1 -> characterUp vector should be pre-normalised
  846. 2016-03-30 15:03:03.461 - Thread: 1 -> characterUp vector should be pre-normalised
  847. 2016-03-30 15:03:03.461 - Thread: 1 -> characterUp vector should be pre-normalised
  848. 2016-03-30 15:03:03.478 - Thread: 1 -> characterUp vector should be pre-normalised
  849. 2016-03-30 15:03:03.478 - Thread: 1 -> characterUp vector should be pre-normalised
  850. 2016-03-30 15:03:03.494 - Thread: 1 -> characterUp vector should be pre-normalised
  851. 2016-03-30 15:03:03.494 - Thread: 1 -> characterUp vector should be pre-normalised
  852. 2016-03-30 15:03:03.511 - Thread: 1 -> characterUp vector should be pre-normalised
  853. 2016-03-30 15:03:03.511 - Thread: 1 -> characterUp vector should be pre-normalised
  854. 2016-03-30 15:03:03.528 - Thread: 1 -> characterUp vector should be pre-normalised
  855. 2016-03-30 15:03:03.528 - Thread: 1 -> characterUp vector should be pre-normalised
  856. 2016-03-30 15:03:03.545 - Thread: 1 -> characterUp vector should be pre-normalised
  857. 2016-03-30 15:03:03.545 - Thread: 1 -> characterUp vector should be pre-normalised
  858. 2016-03-30 15:03:03.561 - Thread: 1 -> characterUp vector should be pre-normalised
  859. 2016-03-30 15:03:03.562 - Thread: 1 -> characterUp vector should be pre-normalised
  860. 2016-03-30 15:03:03.578 - Thread: 1 -> characterUp vector should be pre-normalised
  861. 2016-03-30 15:03:03.578 - Thread: 1 -> characterUp vector should be pre-normalised
  862. 2016-03-30 15:03:03.595 - Thread: 1 -> characterUp vector should be pre-normalised
  863. 2016-03-30 15:03:03.595 - Thread: 1 -> characterUp vector should be pre-normalised
  864. 2016-03-30 15:03:03.612 - Thread: 1 -> characterUp vector should be pre-normalised
  865. 2016-03-30 15:03:03.612 - Thread: 1 -> characterUp vector should be pre-normalised
  866. 2016-03-30 15:03:03.676 - Thread: 1 -> characterUp vector should be pre-normalised
  867. 2016-03-30 15:03:03.676 - Thread: 1 -> characterUp vector should be pre-normalised
  868. 2016-03-30 15:03:03.678 - Thread: 1 -> characterUp vector should be pre-normalised
  869. 2016-03-30 15:03:03.678 - Thread: 1 -> characterUp vector should be pre-normalised
  870. 2016-03-30 15:03:03.681 - Thread: 1 -> characterUp vector should be pre-normalised
  871. 2016-03-30 15:03:03.681 - Thread: 1 -> characterUp vector should be pre-normalised
  872. 2016-03-30 15:03:03.683 - Thread: 1 -> characterUp vector should be pre-normalised
  873. 2016-03-30 15:03:03.683 - Thread: 1 -> characterUp vector should be pre-normalised
  874. 2016-03-30 15:03:03.695 - Thread: 1 -> characterUp vector should be pre-normalised
  875. 2016-03-30 15:03:03.695 - Thread: 1 -> characterUp vector should be pre-normalised
  876. 2016-03-30 15:03:03.712 - Thread: 1 -> characterUp vector should be pre-normalised
  877. 2016-03-30 15:03:03.712 - Thread: 1 -> characterUp vector should be pre-normalised
  878. 2016-03-30 15:03:03.729 - Thread: 1 -> characterUp vector should be pre-normalised
  879. 2016-03-30 15:03:03.729 - Thread: 1 -> characterUp vector should be pre-normalised
  880. 2016-03-30 15:03:03.745 - Thread: 1 -> characterUp vector should be pre-normalised
  881. 2016-03-30 15:03:03.745 - Thread: 1 -> characterUp vector should be pre-normalised
  882. 2016-03-30 15:03:03.762 - Thread: 1 -> characterUp vector should be pre-normalised
  883. 2016-03-30 15:03:03.762 - Thread: 1 -> characterUp vector should be pre-normalised
  884. 2016-03-30 15:03:03.779 - Thread: 1 -> characterUp vector should be pre-normalised
  885. 2016-03-30 15:03:03.779 - Thread: 1 -> characterUp vector should be pre-normalised
  886. 2016-03-30 15:03:03.796 - Thread: 1 -> characterUp vector should be pre-normalised
  887. 2016-03-30 15:03:03.796 - Thread: 1 -> characterUp vector should be pre-normalised
  888. 2016-03-30 15:03:03.812 - Thread: 1 -> characterUp vector should be pre-normalised
  889. 2016-03-30 15:03:03.813 - Thread: 1 -> characterUp vector should be pre-normalised
  890. 2016-03-30 15:03:03.829 - Thread: 1 -> characterUp vector should be pre-normalised
  891. 2016-03-30 15:03:03.829 - Thread: 1 -> characterUp vector should be pre-normalised
  892. 2016-03-30 15:03:03.846 - Thread: 1 -> characterUp vector should be pre-normalised
  893. 2016-03-30 15:03:03.846 - Thread: 1 -> characterUp vector should be pre-normalised
  894. 2016-03-30 15:03:03.863 - Thread: 1 -> characterUp vector should be pre-normalised
  895. 2016-03-30 15:03:03.863 - Thread: 1 -> characterUp vector should be pre-normalised
  896. 2016-03-30 15:03:03.879 - Thread: 1 -> characterUp vector should be pre-normalised
  897. 2016-03-30 15:03:03.880 - Thread: 1 -> characterUp vector should be pre-normalised
  898. 2016-03-30 15:03:03.896 - Thread: 1 -> characterUp vector should be pre-normalised
  899. 2016-03-30 15:03:03.896 - Thread: 1 -> characterUp vector should be pre-normalised
  900. 2016-03-30 15:03:03.913 - Thread: 1 -> characterUp vector should be pre-normalised
  901. 2016-03-30 15:03:03.913 - Thread: 1 -> characterUp vector should be pre-normalised
  902. 2016-03-30 15:03:03.930 - Thread: 1 -> characterUp vector should be pre-normalised
  903. 2016-03-30 15:03:03.930 - Thread: 1 -> characterUp vector should be pre-normalised
  904. 2016-03-30 15:03:03.946 - Thread: 1 -> characterUp vector should be pre-normalised
  905. 2016-03-30 15:03:03.946 - Thread: 1 -> characterUp vector should be pre-normalised
  906. 2016-03-30 15:03:03.964 - Thread: 1 -> characterUp vector should be pre-normalised
  907. 2016-03-30 15:03:03.964 - Thread: 1 -> characterUp vector should be pre-normalised
  908. 2016-03-30 15:03:03.980 - Thread: 1 -> characterUp vector should be pre-normalised
  909. 2016-03-30 15:03:03.980 - Thread: 1 -> characterUp vector should be pre-normalised
  910. 2016-03-30 15:03:03.996 - Thread: 1 -> characterUp vector should be pre-normalised
  911. 2016-03-30 15:03:03.996 - Thread: 1 -> characterUp vector should be pre-normalised
  912. 2016-03-30 15:03:04.013 - Thread: 1 -> characterUp vector should be pre-normalised
  913. 2016-03-30 15:03:04.013 - Thread: 1 -> characterUp vector should be pre-normalised
  914. 2016-03-30 15:03:04.030 - Thread: 1 -> characterUp vector should be pre-normalised
  915. 2016-03-30 15:03:04.030 - Thread: 1 -> characterUp vector should be pre-normalised
  916. 2016-03-30 15:03:04.047 - Thread: 1 -> characterUp vector should be pre-normalised
  917. 2016-03-30 15:03:04.047 - Thread: 1 -> characterUp vector should be pre-normalised
  918. 2016-03-30 15:03:04.063 - Thread: 1 -> characterUp vector should be pre-normalised
  919. 2016-03-30 15:03:04.064 - Thread: 1 -> characterUp vector should be pre-normalised
  920. 2016-03-30 15:03:04.080 - Thread: 1 -> characterUp vector should be pre-normalised
  921. 2016-03-30 15:03:04.080 - Thread: 1 -> characterUp vector should be pre-normalised
  922. 2016-03-30 15:03:04.097 - Thread: 1 -> characterUp vector should be pre-normalised
  923. 2016-03-30 15:03:04.097 - Thread: 1 -> characterUp vector should be pre-normalised
  924. 2016-03-30 15:03:04.116 - Thread: 1 -> characterUp vector should be pre-normalised
  925. 2016-03-30 15:03:04.116 - Thread: 1 -> characterUp vector should be pre-normalised
  926. 2016-03-30 15:03:04.130 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  927. 2016-03-30 15:03:04.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  928. 2016-03-30 15:03:04.193 - Thread: 1 -> characterUp vector should be pre-normalised
  929. 2016-03-30 15:03:04.193 - Thread: 1 -> characterUp vector should be pre-normalised
  930. 2016-03-30 15:03:04.195 - Thread: 1 -> characterUp vector should be pre-normalised
  931. 2016-03-30 15:03:04.195 - Thread: 1 -> characterUp vector should be pre-normalised
  932. 2016-03-30 15:03:04.197 - Thread: 1 -> characterUp vector should be pre-normalised
  933. 2016-03-30 15:03:04.197 - Thread: 1 -> characterUp vector should be pre-normalised
  934. 2016-03-30 15:03:04.199 - Thread: 1 -> characterUp vector should be pre-normalised
  935. 2016-03-30 15:03:04.200 - Thread: 1 -> characterUp vector should be pre-normalised
  936. 2016-03-30 15:03:04.225 - Thread: 1 -> characterUp vector should be pre-normalised
  937. 2016-03-30 15:03:04.225 - Thread: 1 -> characterUp vector should be pre-normalised
  938. 2016-03-30 15:03:04.232 - Thread: 1 -> characterUp vector should be pre-normalised
  939. 2016-03-30 15:03:04.232 - Thread: 1 -> characterUp vector should be pre-normalised
  940. 2016-03-30 15:03:04.235 - Thread: 1 -> characterUp vector should be pre-normalised
  941. 2016-03-30 15:03:04.235 - Thread: 1 -> characterUp vector should be pre-normalised
  942. 2016-03-30 15:03:04.247 - Thread: 1 -> characterUp vector should be pre-normalised
  943. 2016-03-30 15:03:04.248 - Thread: 1 -> characterUp vector should be pre-normalised
  944. 2016-03-30 15:03:04.264 - Thread: 1 -> characterUp vector should be pre-normalised
  945. 2016-03-30 15:03:04.264 - Thread: 1 -> characterUp vector should be pre-normalised
  946. 2016-03-30 15:03:04.281 - Thread: 1 -> characterUp vector should be pre-normalised
  947. 2016-03-30 15:03:04.281 - Thread: 1 -> characterUp vector should be pre-normalised
  948. 2016-03-30 15:03:30.240 - Thread: 1 -> GC Memory: 1,404,550,248 B
  949. 2016-03-30 15:03:52.366 - Thread: 1 -> Updating stopped.
  950. 2016-03-30 15:03:54.913 - Thread: 1 -> Saving world - START
  951. 2016-03-30 15:03:54.915 - Thread: 1 -> Making world state snapshot.
  952. 2016-03-30 15:03:54.915 - Thread: 1 -> Before snapshot.: GC Memory: 1,405,455,336 B
  953. 2016-03-30 15:03:55.125 - Thread: 1 -> After snapshot.: GC Memory: 1,406,536,480 B
  954. 2016-03-30 15:03:55.127 - Thread: 1 -> Directory cleanup: GC Memory: 1,406,536,480 B
  955. 2016-03-30 15:03:55.127 - Thread: 1 -> Saving world - END
  956. 2016-03-30 15:03:55.161 - Thread: 5 -> Session snapshot save - START
  957. 2016-03-30 15:03:55.163 - Thread: 5 -> Checking file access for files in target dir.
  958. 2016-03-30 15:03:55.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  959. 2016-03-30 15:03:55.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  960. 2016-03-30 15:03:55.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  961. 2016-03-30 15:03:55.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  962. 2016-03-30 15:03:55.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  963. 2016-03-30 15:03:55.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  964. 2016-03-30 15:03:55.450 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
  965. 2016-03-30 15:03:55.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  966. 2016-03-30 15:03:55.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  967. 2016-03-30 15:03:55.674 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
  968. 2016-03-30 15:03:55.674 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
  969. 2016-03-30 15:03:55.675 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
  970. 2016-03-30 15:03:55.677 - Thread: 1 -> MySession::Unload START
  971. 2016-03-30 15:03:57.154 - Thread: 5 -> Session snapshot save - END
  972. 2016-03-30 15:03:57.154 - Thread: 1 -> AutoSaveInMinutes: 0
  973. 2016-03-30 15:03:57.154 - Thread: 1 -> MySandboxGame.IsDedicated: False
  974. 2016-03-30 15:03:57.154 - Thread: 1 -> IsServer: True
  975. 2016-03-30 15:03:57.357 - Thread: 1 -> MyConfig.Save() - START
  976. 2016-03-30 15:03:57.358 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  977. 2016-03-30 15:03:57.404 - Thread: 1 -> MyConfig.Save() - END
  978. 2016-03-30 15:03:57.534 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  979. 2016-03-30 15:03:57.534 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  980. 2016-03-30 15:03:57.558 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  981. 2016-03-30 15:03:57.558 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  982. 2016-03-30 15:03:57.592 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
  983. 2016-03-30 15:03:57.592 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
  984. 2016-03-30 15:03:57.671 - Thread: 1 -> MySunWind.UnloadData - START
  985. 2016-03-30 15:03:57.672 - Thread: 1 -> MySunWind.UnloadData - END
  986. 2016-03-30 15:03:57.676 - Thread: 1 -> Unloading Procedural World Generator
  987. 2016-03-30 15:03:57.714 - Thread: 1 -> Network readers disposed
  988. 2016-03-30 15:03:57.715 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  989. 2016-03-30 15:03:57.842 - Thread: 1 -> 2ee0eb4c87cf37cecd421bd6d23b5da57e7ceb55
  990. 2016-03-30 15:03:58.004 - Thread: 1 -> Loading sound definitions
  991. 2016-03-30 15:03:58.005 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  992. 2016-03-30 15:03:58.389 - Thread: 1 -> MySession::Unload END
  993. 2016-03-30 15:04:01.610 - Thread: 1 -> Application closed by user
  994. 2016-03-30 15:04:01.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  995. 2016-03-30 15:04:01.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  996. 2016-03-30 15:04:01.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  997. 2016-03-30 15:04:01.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  998. 2016-03-30 15:04:01.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  999. 2016-03-30 15:04:01.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1000. 2016-03-30 15:04:01.631 - Thread: 1 -> Exiting..
  1001. 2016-03-30 15:04:01.632 - Thread: 1 -> MySandboxGame.UnloadData() - START
  1002. 2016-03-30 15:04:01.854 - Thread: 1 -> MyAudio.UnloadData - START
  1003. 2016-03-30 15:04:01.866 - Thread: 1 -> MyAudio.UnloadData - END
  1004. 2016-03-30 15:04:01.866 - Thread: 1 -> MySandboxGame.UnloadData() - END
  1005. 2016-03-30 15:04:02.986 - Thread: 1 -> Steam closed
  1006. 2016-03-30 15:04:03.238 - Thread: 1 -> Log Closed
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