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- 2016-03-30 15:01:23.655 - Thread: 1 -> Log Started
- 2016-03-30 15:01:23.659 - Thread: 1 -> Timezone (local - UTC): 2h
- 2016-03-30 15:01:23.659 - Thread: 1 -> App Version: 01_127_011
- 2016-03-30 15:01:23.659 - Thread: 1 -> Steam build: Always true
- 2016-03-30 15:01:23.659 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.ProcessorCount: 3
- 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.CommandLine: "D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.Version: 4.0.30319.42000
- 2016-03-30 15:01:23.659 - Thread: 1 -> Environment.CurrentDirectory: D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-03-30 15:01:23.660 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-03-30 15:01:23.660 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-03-30 15:01:23.660 - Thread: 1 -> IntPtr.Size: 8
- 2016-03-30 15:01:23.660 - Thread: 1 -> Default Culture: en-GB
- 2016-03-30 15:01:23.660 - Thread: 1 -> Default UI Culture: pl-PL
- 2016-03-30 15:01:23.660 - Thread: 1 -> IsAdmin: True
- 2016-03-30 15:01:23.674 - Thread: 1 -> MyConfig.Load() - START
- 2016-03-30 15:01:23.679 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-30 15:01:23.759 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-03-30 15:01:23.759 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2016-03-30 15:01:23.759 - Thread: 1 -> MusicVolume: 0.330526
- 2016-03-30 15:01:23.759 - Thread: 1 -> GameVolume: 0.3509517
- 2016-03-30 15:01:23.759 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-03-30 15:01:23.759 - Thread: 1 -> Language: 0
- 2016-03-30 15:01:23.759 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-30 15:01:23.759 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-03-30 15:01:23.759 - Thread: 1 -> FirstTimeRun: False
- 2016-03-30 15:01:23.759 - Thread: 1 -> CubeBuilderBuildingMode: 0
- 2016-03-30 15:01:23.759 - Thread: 1 -> ControlsHints: False
- 2016-03-30 15:01:23.759 - Thread: 1 -> RotationHints: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> ShowCrosshair: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> DisableHeadbob: False
- 2016-03-30 15:01:23.759 - Thread: 1 -> CompressSaveGames: False
- 2016-03-30 15:01:23.759 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> UiTransparency: 1
- 2016-03-30 15:01:23.759 - Thread: 1 -> UiBkTransparency: 0.3014323
- 2016-03-30 15:01:23.759 - Thread: 1 -> VideoAdapter: 0
- 2016-03-30 15:01:23.759 - Thread: 1 -> ScreenWidth: 1920
- 2016-03-30 15:01:23.759 - Thread: 1 -> ScreenHeight: 1080
- 2016-03-30 15:01:23.759 - Thread: 1 -> RefreshRate: 60
- 2016-03-30 15:01:23.759 - Thread: 1 -> WindowMode: 2
- 2016-03-30 15:01:23.759 - Thread: 1 -> VerticalSync: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> HardwareCursor: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> RenderQuality: 0
- 2016-03-30 15:01:23.759 - Thread: 1 -> FieldOfView: 60
- 2016-03-30 15:01:23.759 - Thread: 1 -> RenderInterpolation: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> GrassDensity: 1
- 2016-03-30 15:01:23.759 - Thread: 1 -> VoiceChatVolume: 1
- 2016-03-30 15:01:23.759 - Thread: 1 -> HudWarnings: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> VoiceChat: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-03-30 15:01:23.759 - Thread: 1 -> MinimalHud: False
- 2016-03-30 15:01:23.759 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2016-03-30 15:01:23.759 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2016-03-30 15:01:23.759 - Thread: 1 -> LowMemSwitchToLow: 0
- 2016-03-30 15:01:23.759 - Thread: 1 -> ShadowMapResolution: 1
- 2016-03-30 15:01:23.759 - Thread: 1 -> VoxelQuality: 0
- 2016-03-30 15:01:23.759 - Thread: 1 -> AntialiasingMode: 0
- 2016-03-30 15:01:23.759 - Thread: 1 -> AnisotropicFiltering: 1
- 2016-03-30 15:01:23.763 - Thread: 1 -> MyConfig.Load() - END
- 2016-03-30 15:01:23.765 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-03-30 15:01:24.649 - Thread: 1 -> WMI {
- 2016-03-30 15:01:24.666 - Thread: 1 -> {
- 2016-03-30 15:01:24.667 - Thread: 1 -> Caption = NVIDIA GeForce GTX 750 Ti
- 2016-03-30 15:01:24.667 - Thread: 1 -> AdapterRam = 2147483648
- 2016-03-30 15:01:24.667 - Thread: 1 -> DriverVersion = 9.18.13.4144
- 2016-03-30 15:01:24.667 - Thread: 1 -> DriverDate = 20150203000000.000000-000
- 2016-03-30 15:01:24.668 - Thread: 1 -> Description = NVIDIA GeForce GTX 750 Ti
- 2016-03-30 15:01:24.668 - Thread: 1 -> DeviceID = VideoController1
- 2016-03-30 15:01:24.668 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti
- 2016-03-30 15:01:24.668 - Thread: 1 -> VideoProcessor = GeForce GTX 750 Ti
- 2016-03-30 15:01:24.668 - Thread: 1 -> VideoArchitecture = 5
- 2016-03-30 15:01:24.668 - Thread: 1 -> PNPDeviceID = PCI\VEN_10DE&DEV_1380&SUBSYS_36D11458&REV_A2\4&1CC99B2A&0&0010
- 2016-03-30 15:01:24.668 - Thread: 1 -> InstalledDisplayDrivers = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
- 2016-03-30 15:01:24.668 - Thread: 1 -> }
- 2016-03-30 15:01:24.669 - Thread: 1 -> }
- 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.IsActive: True
- 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.IsOnline: True
- 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.OwnsGame: True
- 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.UserId: 76561198005930143
- 2016-03-30 15:01:24.901 - Thread: 1 -> Steam.UserName: M4ck
- 2016-03-30 15:01:24.902 - Thread: 1 -> Steam.Branch:
- 2016-03-30 15:01:24.902 - Thread: 1 -> Build date: 2016-03-25 06:00
- 2016-03-30 15:01:24.902 - Thread: 1 -> Build version: 0.1.5928.32414
- 2016-03-30 15:01:25.095 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-03-30 15:01:25.096 - Thread: 1 -> Game dir: D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-03-30 15:01:25.096 - Thread: 1 -> Content dir: D:\Files\Steam\steamapps\common\SpaceEngineers\Content
- 2016-03-30 15:01:25.097 - Thread: 1 -> Found processor count: 3
- 2016-03-30 15:01:25.097 - Thread: 1 -> Using processor count: 3
- 2016-03-30 15:01:26.601 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-30 15:01:26.609 - Thread: 1 -> 8e1f8c4008ee5710b0949c4250697445ae56df00
- 2016-03-30 15:01:27.036 - Thread: 1 -> Loading scenarios
- 2016-03-30 15:01:27.098 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-30 15:01:27.100 - Thread: 1 -> 0123d22f1975b6ce344783691407e4e5d010e55d
- 2016-03-30 15:01:27.114 - Thread: 1 -> Preallocate - START
- 2016-03-30 15:01:27.117 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-03-30 15:01:27.117 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-03-30 15:01:27.117 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-03-30 15:01:27.132 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-03-30 15:01:27.132 - Thread: 1 -> MyEntities - START
- 2016-03-30 15:01:27.166 - Thread: 1 -> MyEntities - END
- 2016-03-30 15:01:27.166 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-03-30 15:01:27.166 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-03-30 15:01:27.166 - Thread: 1 -> MyTransparentGeometry - START
- 2016-03-30 15:01:27.241 - Thread: 1 -> MyTransparentGeometry - END
- 2016-03-30 15:01:27.241 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-03-30 15:01:27.254 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-03-30 15:01:27.254 - Thread: 1 -> MyMath - START
- 2016-03-30 15:01:27.254 - Thread: 1 -> MyMath - END
- 2016-03-30 15:01:27.254 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-03-30 15:01:27.256 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-03-30 15:01:27.264 - Thread: 1 -> MyDefinitionManager - START
- 2016-03-30 15:01:27.264 - Thread: 1 -> MyDefinitionManager - END
- 2016-03-30 15:01:27.264 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-03-30 15:01:27.346 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-03-30 15:01:27.346 - Thread: 1 -> MyAIActionsParser - START
- 2016-03-30 15:01:27.346 - Thread: 1 -> MyAIActionsParser - END
- 2016-03-30 15:01:27.346 - Thread: 1 -> MyMultiplayerBase - START
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerBase - END
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBattle - START
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyDedicatedServerBattle - END
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-03-30 15:01:27.347 - Thread: 1 -> MyServerDebugCommands - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyServerDebugCommands - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerClient - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerClient - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyDedicatedServer - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyDedicatedServer - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyAiTargetManager - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyAiTargetManager - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyChatHistory - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyChatHistory - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MySyncDestructions - START
- 2016-03-30 15:01:27.357 - Thread: 1 -> MySyncDestructions - END
- 2016-03-30 15:01:27.357 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-03-30 15:01:27.401 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-03-30 15:01:27.401 - Thread: 1 -> MySyncEnvironmentItems - START
- 2016-03-30 15:01:27.412 - Thread: 1 -> MySyncEnvironmentItems - END
- 2016-03-30 15:01:27.412 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-03-30 15:01:27.412 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-03-30 15:01:27.412 - Thread: 1 -> MyCommandCharacter - START
- 2016-03-30 15:01:27.416 - Thread: 1 -> MyCommandCharacter - END
- 2016-03-30 15:01:27.416 - Thread: 1 -> MyCommandConsole - START
- 2016-03-30 15:01:27.417 - Thread: 1 -> MyCommandConsole - END
- 2016-03-30 15:01:27.417 - Thread: 1 -> MyCommandEntity - START
- 2016-03-30 15:01:27.419 - Thread: 1 -> MyCommandEntity - END
- 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncScenario - START
- 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncScenario - END
- 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncEntity - START
- 2016-03-30 15:01:27.419 - Thread: 1 -> MySyncEntity - END
- 2016-03-30 15:01:27.419 - Thread: 1 -> Preallocate - END
- 2016-03-30 15:01:27.433 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-03-30 15:01:27.437 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.Location: D:\Files\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-03-30 15:01:27.439 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-03-30 15:01:27.439 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-03-30 15:01:27.442 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-03-30 15:01:27.463 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
- 2016-03-30 15:01:27.463 - Thread: 1 -> Win32_ComputerSystem.Model: GA-78LMT-S2
- 2016-03-30 15:01:27.463 - Thread: 1 -> Virtualized: False
- 2016-03-30 15:01:27.472 - Thread: 1 -> Environment.ProcessorName: AMD Athlon(tm) II X3 455 Processor
- 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 4,292,403,200 bytes
- 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 2,374,750,208 bytes
- 2016-03-30 15:01:27.475 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,244,003,328 bytes
- 2016-03-30 15:01:27.495 - Thread: 1 -> Drive C: | Capacity: 214,748,360,704 bytes | Free space: 113,361,018,880 bytes
- 2016-03-30 15:01:27.495 - Thread: 1 -> Drive D: | Capacity: 785,453,674,496 bytes | Free space: 125,397,786,624 bytes
- 2016-03-30 15:01:27.497 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-03-30 15:01:27.497 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-03-30 15:01:27.683 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-03-30 15:01:27.829 - Thread: 1 -> Physics.Init
- 2016-03-30 15:01:27.830 - Thread: 1 -> Version: Dev(2), 1800, [DM][S]
- 2016-03-30 15:01:27.841 - Thread: 1 -> HkGameName: SpaceEngineers Dev
- 2016-03-30 15:01:27.884 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-03-30 15:01:27.886 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-03-30 15:01:28.024 - Thread: 1 -> 37d37a54b869116439c588d1197ba995fc36a964
- 2016-03-30 15:01:28.208 - Thread: 1 -> Loading sound definitions
- 2016-03-30 15:01:28.219 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-03-30 15:01:28.234 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-30 15:01:28.415 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Głośniki (2 — Realtek High Definition Audio) - Channel #: 2
- 2016-03-30 15:01:29.409 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-30 15:01:29.422 - Thread: 1 -> Could not find any sound for 'None'
- 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
- 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
- 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
- 2016-03-30 15:01:29.423 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
- 2016-03-30 15:01:29.426 - Thread: 1 -> MyGuiManager()
- 2016-03-30 15:01:29.529 - Thread: 1 -> MyScreenManager()
- 2016-03-30 15:01:29.726 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-30 15:01:29.728 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-30 15:01:29.779 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-30 15:01:29.781 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-30 15:01:32.392 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-03-30 15:01:32.393 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-30 15:01:32.394 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-03-30 15:01:32.596 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-03-30 15:01:32.643 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-03-30 15:01:32.647 - Thread: 1 -> Timer Frequency: 3237060
- 2016-03-30 15:01:32.647 - Thread: 1 -> Ticks per frame: 54177
- 2016-03-30 15:01:49.623 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1)
- 2016-03-30 15:01:49.624 - Thread: 1 -> HardwareCursor: True
- 2016-03-30 15:01:49.624 - Thread: 1 -> Field of view: 1.047198
- 2016-03-30 15:01:49.624 - Thread: 1 -> Render.InterpolationEnabled: True
- 2016-03-30 15:01:49.624 - Thread: 1 -> Render.GrassDensityFactor: 1
- 2016-03-30 15:01:49.624 - Thread: 1 -> Render.AntialiasingMode: FXAA
- 2016-03-30 15:01:49.624 - Thread: 1 -> Render.ShadowQuality: MEDIUM
- 2016-03-30 15:01:49.624 - Thread: 1 -> Render.TextureQuality: MEDIUM
- 2016-03-30 15:01:49.624 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_4
- 2016-03-30 15:01:49.624 - Thread: 1 -> Render.FoliageDetails: MEDIUM
- 2016-03-30 15:01:49.633 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-30 15:01:49.634 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-30 15:01:49.691 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-30 15:01:49.754 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:01:49.755 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:01:52.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:01:52.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:01:54.262 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-30 15:01:54.267 - Thread: 1 -> 8e1f8c4008ee5710b0949c4250697445ae56df00
- 2016-03-30 15:01:54.439 - Thread: 1 -> Loading scenarios
- 2016-03-30 15:01:54.440 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-30 15:01:55.337 - Thread: 5 -> Loading available tutorials - START
- 2016-03-30 15:01:55.339 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic'
- 2016-03-30 15:01:55.616 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Intermediate'
- 2016-03-30 15:01:55.618 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Advanced'
- 2016-03-30 15:01:55.618 - Thread: 5 -> GetWorldInfoFromDirectory (Exists: True) 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Planetary'
- 2016-03-30 15:01:55.704 - Thread: 5 -> Loading available tutorials - END
- 2016-03-30 15:01:55.836 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:01:55.837 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:02:00.556 - Thread: 1 -> LoadSandbox() - Start
- 2016-03-30 15:02:00.558 - Thread: 1 -> LoadSession() - Start
- 2016-03-30 15:02:00.558 - Thread: 1 -> D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools
- 2016-03-30 15:02:01.427 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:02:01.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:02:01.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:02:01.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:02:01.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:02:01.431 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:02:01.432 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:02:01.433 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:02:01.451 - Thread: 1 -> LoadSession() - End
- 2016-03-30 15:02:01.451 - Thread: 1 -> LoadSandbox() - End
- 2016-03-30 15:02:01.452 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-03-30 15:02:01.454 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-03-30 15:02:01.669 - Thread: 1 -> RunLoadingAction - START
- 2016-03-30 15:02:01.674 - Thread: 1 -> Loading session: D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools
- 2016-03-30 15:02:05.799 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-03-30 15:02:05.800 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-03-30 15:02:05.803 - Thread: 1 -> 8e1f8c4008ee5710b0949c4250697445ae56df00
- 2016-03-30 15:02:05.941 - Thread: 1 -> Loading scenarios
- 2016-03-30 15:02:05.941 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-03-30 15:02:05.967 - Thread: 1 -> 5f0e420b87c67b94008d505f3dcca36ecc566803
- 2016-03-30 15:02:06.008 - Thread: 1 -> 24080190b09e7674d072d2700246e60213d3b545
- 2016-03-30 15:02:06.032 - Thread: 1 -> d18e174a44b998fa66ce8c5e5f29ebd3342db361
- 2016-03-30 15:02:06.073 - Thread: 1 -> 433d3a771aacf2288e8233c43052ef564441c121
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- 2016-03-30 15:02:14.904 - Thread: 1 -> 8d6a430e30b9ae1928b0699d6bea78ba94d5dcf3
- 2016-03-30 15:02:14.929 - Thread: 1 -> 3ed412fab82e4b0579ffe1717b182d01325804e2
- 2016-03-30 15:02:14.956 - Thread: 1 -> 4dc1985aaf144510bd18fa961b5ece94071f0eb9
- 2016-03-30 15:02:14.974 - Thread: 1 -> 0dfd3b0d20c8f1ddc9e84368c1141504d405942d
- 2016-03-30 15:02:14.997 - Thread: 1 -> 06e651bc7d0308321626c65ec8c3f04b2db85cfc
- 2016-03-30 15:02:15.018 - Thread: 1 -> e4f73226c1c9d8b0b587ce6ad3ba51c1a1f8405f
- 2016-03-30 15:02:15.063 - Thread: 1 -> a8eb87d30463142a874100f1a2c0ca1e855f6d91
- 2016-03-30 15:02:15.129 - Thread: 1 -> 08381755328d18c18d1a4f06c8cfa5dc7c5a8aac
- 2016-03-30 15:02:15.159 - Thread: 1 -> 556a7c75a061c710b0ddff73ce8f04863a8b5c93
- 2016-03-30 15:02:15.190 - Thread: 1 -> 94b642d4bf9ad480da669f52c9bec9c657f3130e
- 2016-03-30 15:02:15.210 - Thread: 1 -> 1810433726d39064c0c0106edf4710d5525aa76c
- 2016-03-30 15:02:15.212 - Thread: 1 -> Loading behaviors
- 2016-03-30 15:02:15.213 - Thread: 1 -> Loading ammo magazines
- 2016-03-30 15:02:15.218 - Thread: 1 -> Loading ammo definitions
- 2016-03-30 15:02:15.223 - Thread: 1 -> Loading animations
- 2016-03-30 15:02:15.229 - Thread: 1 -> Loading animations
- 2016-03-30 15:02:15.229 - Thread: 1 -> Loading animations
- 2016-03-30 15:02:15.229 - Thread: 1 -> Loading sound definitions
- 2016-03-30 15:02:15.230 - Thread: 1 -> Loading category classes
- 2016-03-30 15:02:15.231 - Thread: 1 -> Loading blueprint classes
- 2016-03-30 15:02:15.234 - Thread: 1 -> Loading blueprint class entries
- 2016-03-30 15:02:15.235 - Thread: 1 -> Loading blueprints
- 2016-03-30 15:02:15.238 - Thread: 1 -> Loading agent definitions
- 2016-03-30 15:02:15.240 - Thread: 1 -> Loading character definitions
- 2016-03-30 15:02:15.266 - Thread: 1 -> Loading character definitions
- 2016-03-30 15:02:15.266 - Thread: 1 -> Loading components
- 2016-03-30 15:02:15.268 - Thread: 1 -> Loading configuration
- 2016-03-30 15:02:15.270 - Thread: 1 -> Loading container types
- 2016-03-30 15:02:15.272 - Thread: 1 -> Loading block positions
- 2016-03-30 15:02:15.277 - Thread: 1 -> Loading curve definitions
- 2016-03-30 15:02:15.283 - Thread: 1 -> Loading debris
- 2016-03-30 15:02:15.284 - Thread: 1 -> Loading environment items entries
- 2016-03-30 15:02:15.285 - Thread: 1 -> Loading edges
- 2016-03-30 15:02:15.287 - Thread: 1 -> Loading entity components
- 2016-03-30 15:02:15.294 - Thread: 1 -> Loading component containers
- 2016-03-30 15:02:15.296 - Thread: 1 -> Loading environment definition
- 2016-03-30 15:02:15.300 - Thread: 1 -> Loading environment items entries
- 2016-03-30 15:02:15.301 - Thread: 1 -> Loading factions
- 2016-03-30 15:02:15.302 - Thread: 1 -> Loading gas property definitions
- 2016-03-30 15:02:15.303 - Thread: 1 -> Loading event definitions
- 2016-03-30 15:02:15.306 - Thread: 1 -> Loading physical items
- 2016-03-30 15:02:15.320 - Thread: 1 -> Loading LCD texture categories
- 2016-03-30 15:02:15.321 - Thread: 1 -> Loading physical items
- 2016-03-30 15:02:15.323 - Thread: 1 -> Loading physical material properties
- 2016-03-30 15:02:15.329 - Thread: 1 -> Loading pirate antennas
- 2016-03-30 15:02:15.344 - Thread: 1 -> Loading resource distribution groups
- 2016-03-30 15:02:15.345 - Thread: 1 -> Loading sound categories
- 2016-03-30 15:02:15.347 - Thread: 1 -> Loading stat definitions
- 2016-03-30 15:02:15.348 - Thread: 1 -> Loading grid creators
- 2016-03-30 15:02:15.351 - Thread: 1 -> Loading transparent material properties
- 2016-03-30 15:02:15.352 - Thread: 1 -> Loading voxel map storage definitions
- 2016-03-30 15:02:15.354 - Thread: 1 -> Loading voxel material definitions
- 2016-03-30 15:02:15.368 - Thread: 1 -> Audio effects definitions
- 2016-03-30 15:02:15.374 - Thread: 1 -> Loading environment item definitions
- 2016-03-30 15:02:15.380 - Thread: 1 -> Loading environment items definitions
- 2016-03-30 15:02:15.385 - Thread: 1 -> Loading environment items definitions
- 2016-03-30 15:02:15.386 - Thread: 1 -> Loading physical material properties
- 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
- 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
- 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
- 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-30 15:02:15.391 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-03-30 15:02:15.391 - Thread: 1 -> Loading environment item definitions
- 2016-03-30 15:02:15.392 - Thread: 1 -> Loading environment item definitions
- 2016-03-30 15:02:15.392 - Thread: 1 -> Loading voxel material changes definitions
- 2016-03-30 15:02:15.392 - Thread: 1 -> Loading weapon definitions
- 2016-03-30 15:02:15.399 - Thread: 1 -> Loading cube blocks
- 2016-03-30 15:02:15.588 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
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- 2016-03-30 15:02:15.590 - Thread: 1 -> Loading prefabs
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- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
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- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.591 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.592 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.593 - Thread: 1 -> Loading prefabs
- 2016-03-30 15:02:15.593 - Thread: 1 -> Loading respawn ships
- 2016-03-30 15:02:15.595 - Thread: 1 -> Loading spawn groups
- 2016-03-30 15:02:15.603 - Thread: 1 -> List of used mods (0) - START
- 2016-03-30 15:02:15.604 - Thread: 1 -> List of used mods - END
- 2016-03-30 15:02:15.674 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-03-30 15:02:15.691 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-03-30 15:02:15.691 - Thread: 1 -> MyAudio.LoadData - START
- 2016-03-30 15:02:15.752 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Głośniki (2 — Realtek High Definition Audio) - Channel #: 2
- 2016-03-30 15:02:16.664 - Thread: 1 -> MyAudio.LoadData - END
- 2016-03-30 15:02:16.690 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
- 2016-03-30 15:02:16.693 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-03-30 15:02:16.997 - Thread: 1 -> GC Memory: 815,146,616 B
- 2016-03-30 15:02:17.006 - Thread: 1 -> Process Memory: 1,331,060,736 B
- 2016-03-30 15:02:17.015 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:02:17.030 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5928.32383, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:02:17.031 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:02:17.032 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:02:17.067 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5928.32414, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:02:17.263 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-03-30 15:02:17.352 - Thread: 1 -> Skip Procedural World Generator
- 2016-03-30 15:02:17.359 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-03-30 15:02:18.755 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:02:18.755 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-03-30 15:02:18.755 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-03-30 15:02:18.765 - Thread: 1 -> MySunWind.LoadData() - START
- 2016-03-30 15:02:18.767 - Thread: 1 -> MySunWind.LoadData() - END
- 2016-03-30 15:02:18.780 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-03-30 15:02:18.782 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
- 2016-03-30 15:02:18.782 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
- 2016-03-30 15:02:18.789 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-03-30 15:02:18.790 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-03-30 15:02:18.791 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-03-30 15:02:18.800 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-03-30 15:02:18.800 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-03-30 15:02:18.800 - Thread: 1 -> MyLights.LoadData() - START
- 2016-03-30 15:02:18.804 - Thread: 1 -> MyLights.LoadData() - END
- 2016-03-30 15:02:18.815 - Thread: 1 -> MyParticlesLibrary.ctor - START
- 2016-03-30 15:02:18.968 - Thread: 1 -> MyParticlesLibrary.ctor - END
- 2016-03-30 15:02:22.648 - Thread: 1 -> Loading voxel storage from file 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools\Arabian_Border_7-1287854208.vx2'
- 2016-03-30 15:02:23.299 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:23.301 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:24.594 - Thread: 1 -> hkpBoxShape passed a NONPOSITIVE-valued extent
- 2016-03-30 15:02:24.696 - Thread: 1 -> Rigid body at address 0000000023234EF0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-30 15:02:24.699 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:24.699 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:24.894 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:24.894 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:24.895 - Thread: 1 -> Loading voxel storage from file 'D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools\small2_asteroids-1778764408.vx2'
- 2016-03-30 15:02:24.996 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:24.996 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:25.020 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:25.020 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:25.022 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:25.022 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:26.195 - Thread: 1 -> hkpBoxShape passed a NONPOSITIVE-valued extent
- 2016-03-30 15:02:26.300 - Thread: 1 -> Rigid body at address 0000000050AFD250 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-30 15:02:26.302 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:26.302 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:02:26.976 - Thread: 1 -> Checkpoint.CameraAttachedTo: 211307642535106467
- 2016-03-30 15:02:26.979 - Thread: 1 -> CameraAttachedTo: Entity
- 2016-03-30 15:02:27.008 - Thread: 1 -> RequestRespawn
- 2016-03-30 15:02:27.149 - Thread: 1 -> CameraAttachedTo: Spectator
- 2016-03-30 15:02:27.192 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-03-30 15:02:27.194 - Thread: 1 -> Name = Tutorial 01 - Movement, Life Support and Tools
- 2016-03-30 15:02:27.194 - Thread: 1 -> Description =
- 2016-03-30 15:02:27.194 - Thread: 1 -> GameDateTime = 01/02/2081 08:14:36
- 2016-03-30 15:02:27.194 - Thread: 1 -> Password =
- 2016-03-30 15:02:27.194 - Thread: 1 -> CurrentPath = D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools
- 2016-03-30 15:02:27.194 - Thread: 1 -> WorkshopId =
- 2016-03-30 15:02:27.194 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
- 2016-03-30 15:02:27.194 - Thread: 1 -> ThumbPath = D:\Files\Steam\steamapps\common\SpaceEngineers\Content\Missions\Tutorials\Basic\Tutorial 01 - Movement, Life Support & Tools\thumb.jpg
- 2016-03-30 15:02:27.198 - Thread: 1 -> Settings:
- 2016-03-30 15:02:27.199 - Thread: 1 -> GameMode = Survival
- 2016-03-30 15:02:27.199 - Thread: 1 -> MaxPlayers = 5
- 2016-03-30 15:02:27.199 - Thread: 1 -> OnlineMode = OFFLINE
- 2016-03-30 15:02:27.199 - Thread: 1 -> AutoHealing = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> WeaponsEnabled = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> ThrusterDamage = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> EnableSpectator = False
- 2016-03-30 15:02:27.199 - Thread: 1 -> EnableCopyPaste = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> MaxFloatingObjects = 256
- 2016-03-30 15:02:27.199 - Thread: 1 -> CargoShipsEnabled = False
- 2016-03-30 15:02:27.199 - Thread: 1 -> EnvironmentHostility = SAFE
- 2016-03-30 15:02:27.199 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-03-30 15:02:27.199 - Thread: 1 -> RefinerySpeedMultiplier = 1
- 2016-03-30 15:02:27.199 - Thread: 1 -> AssemblerSpeedMultiplier = 1
- 2016-03-30 15:02:27.199 - Thread: 1 -> AssemblerEfficiencyMultiplier = 1
- 2016-03-30 15:02:27.199 - Thread: 1 -> WelderSpeedMultiplier = 1
- 2016-03-30 15:02:27.199 - Thread: 1 -> GrinderSpeedMultiplier = 1
- 2016-03-30 15:02:27.199 - Thread: 1 -> ClientCanSave = False
- 2016-03-30 15:02:27.199 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-03-30 15:02:27.199 - Thread: 1 -> PermanentDeath = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> EnableScripts = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> AutoSaveInMinutes = 0
- 2016-03-30 15:02:27.199 - Thread: 1 -> SpawnShipTimeMultiplier = 1
- 2016-03-30 15:02:27.199 - Thread: 1 -> ProceduralDensity = 0
- 2016-03-30 15:02:27.199 - Thread: 1 -> ProceduralSeed = 1895618826
- 2016-03-30 15:02:27.199 - Thread: 1 -> DestructibleBlocks = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> EnableIngameScripts = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> ViewDistance = 20000
- 2016-03-30 15:02:27.199 - Thread: 1 -> Battle = False
- 2016-03-30 15:02:27.199 - Thread: 1 -> Voxel destruction = True
- 2016-03-30 15:02:27.199 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-03-30 15:02:27.199 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-03-30 15:02:27.199 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-03-30 15:02:27.226 - Thread: 1 -> Session loaded
- 2016-03-30 15:02:27.229 - Thread: 1 -> RunLoadingAction - END
- 2016-03-30 15:02:27.230 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-03-30 15:02:28.238 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-03-30 15:02:28.238 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-03-30 15:02:28.240 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-03-30 15:03:00.121 - Thread: 1 -> CameraAttachedTo: Entity
- 2016-03-30 15:03:00.206 - Thread: 1 -> Updating continues.
- 2016-03-30 15:03:00.224 - Thread: 1 -> GC Memory: 1,360,382,712 B
- 2016-03-30 15:03:00.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:03:00.334 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:03:01.931 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
- 2016-03-30 15:03:01.931 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
- 2016-03-30 15:03:01.965 - Thread: 1 -> Rigid body at address 00000000506183D0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-30 15:03:01.965 - Thread: 1 -> Rigid body at address 00000000506183D0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-30 15:03:01.965 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
- 2016-03-30 15:03:01.965 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
- 2016-03-30 15:03:01.967 - Thread: 1 -> Rigid body at address 00000000239521F0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-30 15:03:01.967 - Thread: 1 -> Rigid body at address 00000000239521F0 is a complex MOPP/bvtree shape (more than 100 children)
- and has motion type other than fixed.
- Note that this can cause a significant performance loss.
- Consider simplifying the shape representation.
- 2016-03-30 15:03:01.967 - Thread: 1 -> Old quality type doesn't correspond to the old motionType. DO NOT call entity->getCollidable()->setQualityType(HK_COLLIDABLE_QUALITY_chosen_type) before the call to hkpRigidBody::setMotionType(). Quality type changes are now handled by setMotionType internally.
- 2016-03-30 15:03:01.967 - Thread: 1 -> This is important as the default collision filtering relies on qualityTypes of bodies (and filters out fixed-fixed, fixed-keyframed, keyframed-keyframed interactions). Also further asserts may be fired when processing TOI events for bodies with such inconsistent motion-quality types settings.
- 2016-03-30 15:03:02.314 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:02.332 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:02.759 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:03:02.760 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:03:02.917 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:02.918 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.016 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.016 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.186 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.186 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.193 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.194 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.215 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.215 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.243 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.243 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.245 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.246 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.283 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.284 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.346 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.346 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.355 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.355 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.362 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.363 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.375 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.376 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.383 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.383 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.386 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.386 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.389 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.390 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.394 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.394 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.411 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.411 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.428 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.429 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.446 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.446 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.461 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.461 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.478 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.478 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.494 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.494 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.511 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.511 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.528 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.528 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.545 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.545 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.561 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.562 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.578 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.578 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.595 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.595 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.612 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.612 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.676 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.676 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.678 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.678 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.681 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.681 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.683 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.683 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.695 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.695 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.712 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.712 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.729 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.729 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.745 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.745 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.762 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.762 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.779 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.779 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.796 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.796 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.812 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.813 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.829 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.829 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.846 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.846 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.863 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.863 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.879 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.880 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.896 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.896 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.913 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.913 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.930 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.930 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.946 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.946 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.964 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.964 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.980 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.980 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.996 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:03.996 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.013 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.013 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.030 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.030 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.047 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.047 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.063 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.064 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.080 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.080 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.097 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.097 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.116 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.116 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.130 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:03:04.131 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:03:04.193 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.193 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.195 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.195 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.197 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.197 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.199 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.200 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.225 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.225 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.232 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.232 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.235 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.235 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.247 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.248 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.264 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.264 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.281 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:04.281 - Thread: 1 -> characterUp vector should be pre-normalised
- 2016-03-30 15:03:30.240 - Thread: 1 -> GC Memory: 1,404,550,248 B
- 2016-03-30 15:03:52.366 - Thread: 1 -> Updating stopped.
- 2016-03-30 15:03:54.913 - Thread: 1 -> Saving world - START
- 2016-03-30 15:03:54.915 - Thread: 1 -> Making world state snapshot.
- 2016-03-30 15:03:54.915 - Thread: 1 -> Before snapshot.: GC Memory: 1,405,455,336 B
- 2016-03-30 15:03:55.125 - Thread: 1 -> After snapshot.: GC Memory: 1,406,536,480 B
- 2016-03-30 15:03:55.127 - Thread: 1 -> Directory cleanup: GC Memory: 1,406,536,480 B
- 2016-03-30 15:03:55.127 - Thread: 1 -> Saving world - END
- 2016-03-30 15:03:55.161 - Thread: 5 -> Session snapshot save - START
- 2016-03-30 15:03:55.163 - Thread: 5 -> Checking file access for files in target dir.
- 2016-03-30 15:03:55.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:03:55.177 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:03:55.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:03:55.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:03:55.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:03:55.449 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:03:55.450 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2016-03-30 15:03:55.451 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:03:55.452 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:03:55.674 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2016-03-30 15:03:55.674 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
- 2016-03-30 15:03:55.675 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
- 2016-03-30 15:03:55.677 - Thread: 1 -> MySession::Unload START
- 2016-03-30 15:03:57.154 - Thread: 5 -> Session snapshot save - END
- 2016-03-30 15:03:57.154 - Thread: 1 -> AutoSaveInMinutes: 0
- 2016-03-30 15:03:57.154 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2016-03-30 15:03:57.154 - Thread: 1 -> IsServer: True
- 2016-03-30 15:03:57.357 - Thread: 1 -> MyConfig.Save() - START
- 2016-03-30 15:03:57.358 - Thread: 1 -> Path: C:\Users\Maciek\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-03-30 15:03:57.404 - Thread: 1 -> MyConfig.Save() - END
- 2016-03-30 15:03:57.534 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:03:57.534 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:03:57.558 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:03:57.558 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:03:57.592 - Thread: 1 -> Do not call setLinearVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:03:57.592 - Thread: 1 -> Do not call setAngularVelocity on a fixed object(hkpFixedRigidMotion)
- 2016-03-30 15:03:57.671 - Thread: 1 -> MySunWind.UnloadData - START
- 2016-03-30 15:03:57.672 - Thread: 1 -> MySunWind.UnloadData - END
- 2016-03-30 15:03:57.676 - Thread: 1 -> Unloading Procedural World Generator
- 2016-03-30 15:03:57.714 - Thread: 1 -> Network readers disposed
- 2016-03-30 15:03:57.715 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-03-30 15:03:57.842 - Thread: 1 -> 2ee0eb4c87cf37cecd421bd6d23b5da57e7ceb55
- 2016-03-30 15:03:58.004 - Thread: 1 -> Loading sound definitions
- 2016-03-30 15:03:58.005 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-03-30 15:03:58.389 - Thread: 1 -> MySession::Unload END
- 2016-03-30 15:04:01.610 - Thread: 1 -> Application closed by user
- 2016-03-30 15:04:01.627 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:04:01.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:04:01.628 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:04:01.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:04:01.629 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-03-30 15:04:01.630 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-03-30 15:04:01.631 - Thread: 1 -> Exiting..
- 2016-03-30 15:04:01.632 - Thread: 1 -> MySandboxGame.UnloadData() - START
- 2016-03-30 15:04:01.854 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-03-30 15:04:01.866 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-03-30 15:04:01.866 - Thread: 1 -> MySandboxGame.UnloadData() - END
- 2016-03-30 15:04:02.986 - Thread: 1 -> Steam closed
- 2016-03-30 15:04:03.238 - Thread: 1 -> Log Closed
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