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  1. spells noted with * are multi-target
  2. spells noted with ^ can only be cast on self
  3. The listed order of spells may not reflect the exact order in which spells are learned.
  4.  
  5.  
  6. Duran
  7. -casttime is determined by INT
  8. -spell bonus damage is determined by PIE
  9.  
  10. base: 12/11/10/8/8/8
  11. --no spells
  12.  
  13. Knight: 17/15/17/13/14/14
  14. --Heal Light (8 PIE), Def Up (10 PIE)
  15.  
  16. Gladiator: 18/16/17/14/13/13
  17. --Diamond Saber (8 INT), Thunder Saber (9 INT), Ice Saber (10 INT), Flame Saber (11 INT)
  18.  
  19. Paladin: 31/29/32/28/29/29
  20. --Heal Light* (15 PIE), Saint Saber (16 PIE), Def Up* (17 PIE), Magic Shield (18 PIE), Anti-Magic (19 PIE), Turn Undead* (20 PIE)
  21.  
  22. Lord: 32/28/31/29/28/30
  23. --Heal Light* (15 PIE), Tinkle Rain* (15 PIE), Def Up* (16 PIE), Speed Up* (17 PIE), Speed Down (18 PIE), Life Booster (19 PIE), Energy Ball (20 PIE)
  24.  
  25. Swordmaster: 32/29/31/29/28/29
  26. --Diamond Saber* (13 INT), Thunder Saber* (13 INT), Ice Saber* (14 INT), Flame Saber* (14 INT), Moon Saber (16 INT), Leaf Saber (17 INT), Dark Saber (18 INT), Saint Saber (19 INT), Speed Up^ (19 INT), Energy Ball^ (20 INT)
  27.  
  28. Duelist: 33/30/30/30/27/28
  29. --Diamond Saber, Thunder Saber, Ice Saber, Flame Saber, Dark Saber (15 INT), Leaf Saber (16 INT), Anti-Magic (17 INT), Aura Wave (18 INT)
  30. --Lv3 tech has increased base damage
  31.  
  32.  
  33.  
  34.  
  35. Kevin
  36. -casttime is determined by INT
  37. -spell bonus damage is determined by PIE
  38. -wolf form increases attack by (3% + VIT)
  39.  
  40. base: 10/9/10/8/8/8
  41. --no spells
  42.  
  43. Monk: 15/14/18/13/14/14
  44. --Power Up (14 CON), Heal Light (8 PIE)
  45.  
  46. Bashkar: 16/15/18/14/13/13
  47. --no spells
  48.  
  49. God Hand: 29/29/32/28/29/29
  50. --Power Up*, Heal Light, Saint Saber (15 PIE), Moon Saber (16 PIE), Tinkle Rain* (17 PIE), Mind Down (18 PIE), Counter Magic (18 PIE), Life Booster (19 PIE)
  51.  
  52. Warrior Monk: 28/30/31/29/28/30
  53. --Power Up*, Heal Light* (15 PIE), Power Down (14 PIE), Leaf Saber (16 PIE), Mind Up (17 PIE), Speed Down (18 PIE), Body Change (19 PIE)
  54.  
  55. Death Hand: 30/31/32/30/27/28
  56. --Dark Saber (13 INT), Diamond Saber (14 INT), Thunder Saber (15 INT), Ice Saber (16 INT), Flame Saber (17 INT), Aura Wave^ (18 INT), Lunatic* (20 INT)
  57. --Lv3 tech has increased base damage
  58.  
  59. Dervish: 29/30/33/29/28/29
  60. --Energy Ball (13 INT), Speed Down (14 INT), Def Down (15 INT), Moon Saber (17 INT), Leaf Saber (18 INT), Dark Saber (19 INT), Poison Breath (19 AGL)
  61. --stronger wolf form
  62.  
  63.  
  64.  
  65. Hawk
  66. -casttime is determined by PIE
  67. -spell bonus damage is determined by INT
  68.  
  69. base: 9/12/9/9/9/12
  70. --no spells
  71.  
  72. Ranger: 14/17/15/14/15/18
  73. --Arrows (phys, 13 LUCK), Spikes (earth, 14 LUCK), Body Change (10 INT), Sleep Flower (11 INT)
  74.  
  75. Ninja: 15/18/15/15/14/17
  76. --Shuriken (13 AGL), Earth Jutsu (14 AGL), Thunder Jutsu (15 AGL), Water Jutsu (16 AGL), Fire Jutsu (17 AGL)
  77.  
  78. Wanderer: 27/31/30/29/30/32
  79. --Arrows (phys), Sleep Flower* (16 INT), Body Change* (17 INT), Poison Bubble (18 INT), Lunatic (19 INT), Anti-Magic (20 INT), Transshape (16 PIE), Life Booster (17 PIE), Aura Wave (18 PIE), Half Vanish (19 PIE), Mind Up (20 PIE), Energy Ball (21 PIE)
  80. --Anti-Magic replaces Spikes
  81.  
  82. Rogue: 28/32/29/28/29/33
  83. --Sleep Flower* (16 INT), Body Change* (17 INT), Speed Up^ (18 INT), Rock Fall (18 LUCK), Land Mine (19 LUCK), Silver Dart (20 LUCK), Cutter Missile (21 LUCK), Cresent (22 LUCK), Deadly Weapon (22 LUCK), Rocket Launcher (23 LUCK), Axe Bomber (24 LUCK), Grenade Bomb (25 LUCK)
  84. --Axe Bomber replaces Arrows
  85. --Rocket Launcher replaces Spikes
  86.  
  87. Ninja Master: 28/33/30/30/28/32
  88. --Shuriken* (18 AGL), Water Jutsu* (19 AGL), Fire Jutsu* (20 AGL), Earth Jutsu* (21 AGL), Thunder Jutsu* (22 AGL), Analyse (22 AGL)
  89.  
  90. Night Blade: 29/32/31/29/29/31
  91. --Shuriken, Fire Jutsu, Water Jutsu, Thunder Jutsu, Earth Jutsu, Poison Breath (19 AGL), Fire Breath (20 AGL), Blow Needles (21 AGL), Deadly Weapon (22 AGL), Black Rain* (23 AGL)
  92.  
  93.  
  94.  
  95.  
  96. Angela
  97. -Fireball is learnable with light spirit but still a fire elemental spell
  98. -Ice Smash is learnable with earth spirit but still an ice elemental spell
  99. -final classes will replace older skills; e.g. Arch Mage replaces Fireball with Explode
  100. -casttime is determined by AGL
  101. -spell bonus damage is determined by LUCK
  102.  
  103. base: 8/8/8/12/11/10
  104. --Fireball (7 INT), Diamond Missile (9 INT), Airblast (11 INT), Ice Smash (12 INT)
  105.  
  106. Sorceress: 14/14/14/17/17/16
  107. --Fireball*, Diamond Missile*, Airblast*, Ice Smash*, Holy Ball* (12 PIE), Evil Gate* (14 PIE)
  108.  
  109. Delvar: 13/13/14/18/16/15
  110. --Fireball*, Diamond Missile*, Airblast*, Ice Smash*, Earth Quake (13 INT), Thunderstorm (14 INT), Mega Splash (15 INT), Explode (16 INT)
  111.  
  112. Grand Divina: 30/29/28/32/32/30
  113. --Fireball*, Diamond Missile*, Airblast*, Ice Smash*, Holy Ball*, Evil Gate*, Heal Light (17 PIE), Tinkle Rain (18 PIE), Speed Up (19 PIE), Sleep Flower (18 INT), Transshape (20 INT), Double Spell* (23 INT)
  114.  
  115. Arch Mage: 29/30/29/31/31/31
  116. --Earth Quake* (18 INT), Thunderstorm* (19 INT), Mega Splash* (20 INT), Explode* (21 INT), Saint Beam* (19 PIE), Dark Force* (18 PIE), Body Change (20 PIE), Anti-Magic (21 PIE), Mind Down (22 PIE), Power Down (22 PIE), Aura Wave (22 INT), Rainbow Dust* (23 INT)
  117.  
  118. Rune Master: 28/28/30/32/30/30
  119. --Earth Quake* (19 INT), Thunderstorm* (20 INT), Mega Splash* (21 INT), Explode* (22 INT), Blaze Wall (23 INT), Cold Blaze (24 INT), Stun Wind (25 INT), Stone Cloud (26 INT), Diamond Saber* (17 PIE), Thunder Saber* (18 PIE), Ice Saber* (19 PIE), Flame Saber* (20 PIE)
  120.  
  121. Magus: 29/29/29/33/29/29
  122. --Earth Quake* (19 INT), Thunderstorm* (20 INT), Mega Splash* (21 INT), Explode* (22 INT), Dark Force* (22 INT), Lunatic (23 INT), Rainbow Dust* (24 INT), Poison Bubble (25 INT), Death Spell (26 INT), Power Up (26 INT), Mind Up^ (27 INT), Ancient* (28 INT)
  123.  
  124.  
  125.  
  126. Charlotte
  127. -Ghoul'n'Ghost can be learned early with the air spirit but still keep their respective elements
  128. -certain non-elemental traps/spells get element
  129. -casttime is determined by AGL
  130. -spell bonus damage is determined by LUCK
  131.  
  132. base: 8/8/8/11/12/11
  133. --Holy Ball (6 PIE), Tinkle Rain (7 PIE)
  134.  
  135. Priestess: 13/14/14/16/18/16
  136. --Heal Light (12 PIE), Holy Ball*, Tinkle Rain, Diamond Saber (14 PIE), Thunder Saber (15 PIE), Ice Saber (16 PIE), Flame Saber (17 PIE)
  137.  
  138. Enchantress: 13/14/13/17/17/17
  139. --Holy Ball*, Tinkle Rain, Machine Golem (13 PIE), Unicorn Head (14 PIE), Ghost (15 PIE), Ghoul (16 PIE), Power Down (17 PIE)
  140.  
  141. Bishop: 29/31/28/29/32/31
  142. --Heal Light*, Tinkle Rain*, Holy Ball*, Saint Beam (19 PIE), Diamond Saber* (20 PIE), Thunder Saber* (20 PIE), Flame Saber* (21 PIE), Ice Saber* (21 PIE), Saint Saber (22 PIE), Magic Shield (22 PIE), Def Up* (23 PIE), Turn Undead* (24 PIE)
  143.  
  144. Sage: 28/30/29/30/33/30
  145. --Heal Light*, Tinkle Rain*, Diamond Saber, Thunder Saber, Ice Saber, Flame Saber, Leaf Saber (19 PIE), Saint Beam* (20 PIE), Dark Force* (20 PIE), Mind Up* (21 PIE), Life Booster (22 PIE), Rainbow Dust* (24 PIE)
  146. --Saint Beam replaces Holy Ball
  147.  
  148. Necromancer: 29/29/27/31/32/32
  149. --Holy Ball*, Tinkle Rain, Unicorn Head, Machine Golem, Ghoul (19 PIE), Ghost (20 PIE), Gremlin (dark Lv2, 21 PIE), Dark Saber (18 PIE), Great Demon (22 PIE), Black Curse (23 PIE), Half Vanish (24 PIE), Black Rain* (20 AGL)
  150. --Black Curse replaces Power Down
  151.  
  152. Evil Shaman: 30/30/28/30/31/31
  153. --Holy Ball*, Tinkle Rain, Unicorn Head, Machine Golem, Ghoul (19 PIE), Ghost Road* (20 PIE), Anti-Magic (18 PIE), Def Up (21 PIE), Demon Breath (22 PIE), Lunatic (23 PIE), Transshape (24 PIE), Sleep Flower (23 PIE)
  154. --Ghost Road replaces Ghost
  155. --Demon Breath replaces Power Down
  156.  
  157.  
  158.  
  159. Lise
  160. -Naga now causes sleep
  161. -casttime is determined by INT
  162. -spell bonus damage is determined by LUCK
  163.  
  164. base: 11/11/10/10/10/9
  165. --no spells
  166.  
  167. Valkyrie: 17/16/16/15/16/14
  168. --Protect Up (10 PIE), Speed Up (11 PIE), Mind Up (12 PIE), Power Up (13 PIE)
  169.  
  170. Rune Maiden: 16/17/16/16/15/15
  171. --Speed Down (10 PIE), Protect Down (11 PIE), Power Down (12 PIE), Mind Down (13 PIE)
  172.  
  173. Vanadise: 31/31/31/29/31/29
  174. --Freya* (20 PIE), Power Up* (16 PIE), Def Up* (19 PIE), Mind Up* (18 PIE), Speed Up* (17 PIE), Heal Light (21 PIE), Tinkle Rain (22 PIE)
  175.  
  176. Starlancer: 32/30/30/30/30/30
  177. --Marduke* (20 PIE), Power Up* (16 PIE), Def Up* (19 PIE), Mind Up* (18 PIE), Speed Up* (17 PIE), Aura Wave (21 PIE), Energy Ball (22 PIE)
  178.  
  179. DragonMaster: 30/31/32/30/30/31
  180. --Jormungand* (20 PIE), Power Down* (18 PIE), Def Down* (17 PIE), Mind Down* (19 PIE), Speed Down* (16 PIE), Lunatic (21 PIE), Anti-Magic (22 PIE), Sleep Flower* (23 PIE)
  181.  
  182. FenrirKnight: 31/32/31/31/29/30
  183. --Lamia Naga* (20 PIE), Power Down* (18 PIE), Def Down* (17 PIE), Mind Down* (19 PIE), Speed Down* (16 PIE), Moon Saber (21 PIE), Transshape (22 PIE)
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