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- Cursors.me level made by me
- Picture:http://prntscr.com/gzcw1p
- Picture how to pass the level:http://prntscr.com/gzcxd7
- Code is down
- "class Level? : public Level {
- public:
- Level?() : Level(220, 52){}
- void OnInit(){
- std::vector<LevelObject*> wallByColor[7];
- wallByColor[6].push_back(AddObject(new ObjWall(50, 0, 10, 300, 0x3333FF)));
- wallByColor[5].push_back(AddObject(new ObjWall(60, 0, 10, 300, 0xFF99FF)));
- AddObject(new ObjWall(70, 0, 110, 10, 0x000000));
- AddObject(new ObjWall(360, 0, 40, 10, 0x000000));
- AddObject(new ObjWall(70, 10, 20, 110, 0x000000));
- AddObject(new ObjWall(120, 10, 80, 10, 0x000000));
- AddObject(new ObjWall(210, 10, 30, 30, 0x000000));
- AddObject(new ObjWall(280, 10, 70, 20, 0x000000));
- AddObject(new ObjWall(370, 10, 30, 130, 0x000000));
- AddObject(new ObjWall(90, 20, 20, 20, 0x000000));
- AddObject(new ObjWall(120, 20, 40, 10, 0x000000));
- AddObject(new ObjWall(170, 20, 10, 10, 0x000000));
- AddObject(new ObjWall(240, 20, 40, 20, 0x000000));
- AddObject(new ObjWall(120, 30, 30, 10, 0x000000));
- AddObject(new ObjWall(190, 30, 20, 10, 0x000000));
- wallByColor[6].push_back(AddObject(new ObjWall(90, 40, 50, 50, 0x3333FF)));
- AddObject(new ObjWall(140, 40, 10, 60, 0x000000));
- AddObject(new ObjWall(160, 40, 10, 80, 0x000000));
- AddObject(new ObjWall(190, 40, 10, 10, 0x000000));
- AddObject(new ObjWall(260, 40, 20, 50, 0x000000));
- AddObject(new ObjWall(320, 40, 50, 20, 0x000000));
- wallByColor[1].push_back(AddObject(new ObjWall(150, 50, 10, 60, 0xFF9999)));
- AddObject(new ObjWall(170, 50, 10, 160, 0x000000));
- AddObject(new ObjWall(290, 50, 30, 10, 0x000000));
- AddObject(new ObjWall(180, 60, 20, 20, 0x000000));
- AddObject(new ObjWall(290, 60, 10, 170, 0x000000));
- AddObject(new ObjWall(200, 70, 60, 10, 0x000000));
- AddObject(new ObjWall(210, 80, 50, 10, 0x000000));
- wallByColor[6].push_back(AddObject(new ObjWall(90, 90, 10, 10, 0x3333FF)));
- AddObject(new ObjWall(100, 90, 40, 10, 0x000000));
- AddObject(new ObjWall(180, 90, 20, 30, 0x000000));
- AddObject(new ObjWall(240, 90, 10, 30, 0x000000));
- wallByColor[5].push_back(AddObject(new ObjWall(90, 100, 10, 10, 0xFF99FF)));
- wallByColor[3].push_back(AddObject(new ObjWall(100, 100, 10, 10, 0xFFFF99)));
- wallByColor[1].push_back(AddObject(new ObjWall(110, 100, 40, 10, 0xFF9999)));
- AddObject(new ObjWall(210, 100, 20, 20, 0x000000));
- AddObject(new ObjWall(250, 100, 10, 20, 0x000000));
- AddObject(new ObjWall(270, 100, 20, 20, 0x000000));
- AddObject(new ObjWall(90, 110, 70, 10, 0x000000));
- AddObject(new ObjWall(230, 110, 10, 10, 0x000000));
- wallByColor[3].push_back(AddObject(new ObjWall(70, 120, 10, 10, 0xFFFF99)));
- AddObject(new ObjWall(90, 120, 20, 20, 0x000000));
- AddObject(new ObjWall(120, 120, 40, 10, 0x000000));
- wallByColor[3].push_back(AddObject(new ObjWall(240, 120, 10, 70, 0xFFFF99)));
- AddObject(new ObjWall(300, 120, 40, 110, 0x000000));
- AddObject(new ObjWall(350, 120, 20, 20, 0x000000));
- AddObject(new ObjWall(70, 130, 10, 170, 0x000000));
- AddObject(new ObjWall(120, 130, 10, 20, 0x000000));
- AddObject(new ObjWall(140, 140, 30, 10, 0x000000));
- AddObject(new ObjWall(390, 140, 10, 160, 0x000000));
- AddObject(new ObjWall(80, 150, 30, 40, 0x000000));
- AddObject(new ObjWall(160, 150, 10, 10, 0x000000));
- AddObject(new ObjWall(350, 150, 20, 30, 0x000000));
- AddObject(new ObjWall(380, 150, 10, 150, 0x000000));
- AddObject(new ObjWall(110, 160, 40, 20, 0x000000));
- AddObject(new ObjWall(160, 170, 10, 40, 0x000000));
- AddObject(new ObjWall(110, 180, 20, 10, 0x000000));
- wallByColor[3].push_back(AddObject(new ObjWall(180, 180, 60, 10, 0xFFFF99)));
- AddObject(new ObjWall(80, 190, 20, 30, 0x000000));
- AddObject(new ObjWall(340, 190, 30, 40, 0x000000));
- AddObject(new ObjWall(110, 200, 20, 30, 0x000000));
- wallByColor[4].push_back(AddObject(new ObjWall(80, 220, 30, 10, 0x99FFFF)));
- AddObject(new ObjWall(130, 220, 50, 10, 0x000000));
- AddObject(new ObjWall(150, 230, 30, 30, 0x000000));
- AddObject(new ObjWall(190, 240, 100, 10, 0x000000));
- AddObject(new ObjWall(190, 250, 20, 50, 0x000000));
- wallByColor[5].push_back(AddObject(new ObjWall(210, 250, 80, 50, 0xFF99FF)));
- AddObject(new ObjWall(290, 250, 20, 20, 0x000000));
- AddObject(new ObjWall(320, 250, 60, 50, 0x000000));
- AddObject(new ObjWall(150, 260, 10, 40, 0x000000));
- AddObject(new ObjWall(160, 270, 30, 30, 0x000000));
- AddObject(new ObjWall(290, 280, 30, 20, 0x000000));
- AddObject(new ObjWall(80, 290, 70, 10, 0x000000));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, -210, 70, 940));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 30, -30, 50, 50));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 20, 20, 50, 50));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, -10, 50, 50));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, 60, 50, 100));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, 70, 50, 370));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 0, 60, 50, 440));
- AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, 190, 50, 130));
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