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Pvp_machine100

Cursors.me lvl#2

Oct 19th, 2017
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  1. Cursors.me level made by me
  2. Picture:http://prntscr.com/gzcw1p
  3. Picture how to pass the level:http://prntscr.com/gzcxd7
  4. Code is down
  5.  
  6.  
  7.  
  8. "class Level? : public Level {
  9. public:
  10. Level?() : Level(220, 52){}
  11.  
  12. void OnInit(){
  13. std::vector<LevelObject*> wallByColor[7];
  14. wallByColor[6].push_back(AddObject(new ObjWall(50, 0, 10, 300, 0x3333FF)));
  15. wallByColor[5].push_back(AddObject(new ObjWall(60, 0, 10, 300, 0xFF99FF)));
  16. AddObject(new ObjWall(70, 0, 110, 10, 0x000000));
  17. AddObject(new ObjWall(360, 0, 40, 10, 0x000000));
  18. AddObject(new ObjWall(70, 10, 20, 110, 0x000000));
  19. AddObject(new ObjWall(120, 10, 80, 10, 0x000000));
  20. AddObject(new ObjWall(210, 10, 30, 30, 0x000000));
  21. AddObject(new ObjWall(280, 10, 70, 20, 0x000000));
  22. AddObject(new ObjWall(370, 10, 30, 130, 0x000000));
  23. AddObject(new ObjWall(90, 20, 20, 20, 0x000000));
  24. AddObject(new ObjWall(120, 20, 40, 10, 0x000000));
  25. AddObject(new ObjWall(170, 20, 10, 10, 0x000000));
  26. AddObject(new ObjWall(240, 20, 40, 20, 0x000000));
  27. AddObject(new ObjWall(120, 30, 30, 10, 0x000000));
  28. AddObject(new ObjWall(190, 30, 20, 10, 0x000000));
  29. wallByColor[6].push_back(AddObject(new ObjWall(90, 40, 50, 50, 0x3333FF)));
  30. AddObject(new ObjWall(140, 40, 10, 60, 0x000000));
  31. AddObject(new ObjWall(160, 40, 10, 80, 0x000000));
  32. AddObject(new ObjWall(190, 40, 10, 10, 0x000000));
  33. AddObject(new ObjWall(260, 40, 20, 50, 0x000000));
  34. AddObject(new ObjWall(320, 40, 50, 20, 0x000000));
  35. wallByColor[1].push_back(AddObject(new ObjWall(150, 50, 10, 60, 0xFF9999)));
  36. AddObject(new ObjWall(170, 50, 10, 160, 0x000000));
  37. AddObject(new ObjWall(290, 50, 30, 10, 0x000000));
  38. AddObject(new ObjWall(180, 60, 20, 20, 0x000000));
  39. AddObject(new ObjWall(290, 60, 10, 170, 0x000000));
  40. AddObject(new ObjWall(200, 70, 60, 10, 0x000000));
  41. AddObject(new ObjWall(210, 80, 50, 10, 0x000000));
  42. wallByColor[6].push_back(AddObject(new ObjWall(90, 90, 10, 10, 0x3333FF)));
  43. AddObject(new ObjWall(100, 90, 40, 10, 0x000000));
  44. AddObject(new ObjWall(180, 90, 20, 30, 0x000000));
  45. AddObject(new ObjWall(240, 90, 10, 30, 0x000000));
  46. wallByColor[5].push_back(AddObject(new ObjWall(90, 100, 10, 10, 0xFF99FF)));
  47. wallByColor[3].push_back(AddObject(new ObjWall(100, 100, 10, 10, 0xFFFF99)));
  48. wallByColor[1].push_back(AddObject(new ObjWall(110, 100, 40, 10, 0xFF9999)));
  49. AddObject(new ObjWall(210, 100, 20, 20, 0x000000));
  50. AddObject(new ObjWall(250, 100, 10, 20, 0x000000));
  51. AddObject(new ObjWall(270, 100, 20, 20, 0x000000));
  52. AddObject(new ObjWall(90, 110, 70, 10, 0x000000));
  53. AddObject(new ObjWall(230, 110, 10, 10, 0x000000));
  54. wallByColor[3].push_back(AddObject(new ObjWall(70, 120, 10, 10, 0xFFFF99)));
  55. AddObject(new ObjWall(90, 120, 20, 20, 0x000000));
  56. AddObject(new ObjWall(120, 120, 40, 10, 0x000000));
  57. wallByColor[3].push_back(AddObject(new ObjWall(240, 120, 10, 70, 0xFFFF99)));
  58. AddObject(new ObjWall(300, 120, 40, 110, 0x000000));
  59. AddObject(new ObjWall(350, 120, 20, 20, 0x000000));
  60. AddObject(new ObjWall(70, 130, 10, 170, 0x000000));
  61. AddObject(new ObjWall(120, 130, 10, 20, 0x000000));
  62. AddObject(new ObjWall(140, 140, 30, 10, 0x000000));
  63. AddObject(new ObjWall(390, 140, 10, 160, 0x000000));
  64. AddObject(new ObjWall(80, 150, 30, 40, 0x000000));
  65. AddObject(new ObjWall(160, 150, 10, 10, 0x000000));
  66. AddObject(new ObjWall(350, 150, 20, 30, 0x000000));
  67. AddObject(new ObjWall(380, 150, 10, 150, 0x000000));
  68. AddObject(new ObjWall(110, 160, 40, 20, 0x000000));
  69. AddObject(new ObjWall(160, 170, 10, 40, 0x000000));
  70. AddObject(new ObjWall(110, 180, 20, 10, 0x000000));
  71. wallByColor[3].push_back(AddObject(new ObjWall(180, 180, 60, 10, 0xFFFF99)));
  72. AddObject(new ObjWall(80, 190, 20, 30, 0x000000));
  73. AddObject(new ObjWall(340, 190, 30, 40, 0x000000));
  74. AddObject(new ObjWall(110, 200, 20, 30, 0x000000));
  75. wallByColor[4].push_back(AddObject(new ObjWall(80, 220, 30, 10, 0x99FFFF)));
  76. AddObject(new ObjWall(130, 220, 50, 10, 0x000000));
  77. AddObject(new ObjWall(150, 230, 30, 30, 0x000000));
  78. AddObject(new ObjWall(190, 240, 100, 10, 0x000000));
  79. AddObject(new ObjWall(190, 250, 20, 50, 0x000000));
  80. wallByColor[5].push_back(AddObject(new ObjWall(210, 250, 80, 50, 0xFF99FF)));
  81. AddObject(new ObjWall(290, 250, 20, 20, 0x000000));
  82. AddObject(new ObjWall(320, 250, 60, 50, 0x000000));
  83. AddObject(new ObjWall(150, 260, 10, 40, 0x000000));
  84. AddObject(new ObjWall(160, 270, 30, 30, 0x000000));
  85. AddObject(new ObjWall(290, 280, 30, 20, 0x000000));
  86. AddObject(new ObjWall(80, 290, 70, 10, 0x000000));
  87. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, -210, 70, 940));
  88. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 30, -30, 50, 50));
  89. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 20, 20, 50, 50));
  90. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, -10, 50, 50));
  91. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, 60, 50, 100));
  92. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, 70, 50, 370));
  93. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), 0, 60, 50, 440));
  94. AddObject(new ObjTeleport(LevelManager::GetNextLevel(this), -20, 190, 50, 130));
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