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  1. Paragon [Mental] (7 Points) [CR]
  2. You exemplify the code of Bushido, and have taken one particular tenet to heart and made it your way of life. In addition to the benefit listed below, any time you gain Honor for exhibiting the virtue for which you have the Paragon Advantage, you gain an additional +1 Honor. Lion characters may purchase this Advantage for 6 points.
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  4. Compassion - Any time you spend a Void Point to improve a roll made to directly help those lower than you in the Celestial Order, you gain +2k2 instead of +1k1.
  5. Courage - You gain a bonus of +1k1 to the total of any roll made to resist Intimidation or to overcome Fear effects.
  6. Courtesy - Any time you make an Etiquette roll to avoid an embarrassment or breach of honor, you add +2k0 to the roll.
  7. Duty - You may spend a Void Point on any Skill Roll or Spell Casting Roll to negate all TN penalties for that roll, including Wound penalties.
  8. Honesty - On a Sincerity (Honesty) roll, you add a bonus of +1k1. You may add this bonus even if you do not possess the Emphasis, but it would apply in the situation at hand.
  9. Honor - You may add twice your Honor Rank to all rolls to resist Temptation or Intimidation rolls, instead of the normal bonus.
  10. Sincerity - You may add a bonus of +2k0 to all Contested Rolls using Sincerity.
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  14. Dark Paragon [Mental] (5 Points) [CR]
  15. You have mastered one of the precepts of Shourido, the dark code that forms the antithesis of Bushido. Once per session, you may voluntarily sacrifice 5 points of Honor as a Free Action in order to affect a particular type of roll as indicated below, and gain a bonus of +5 to the total of that roll. If you do not have 5 points of Honor to spend in this manner, you may spend a Void Point instead. Spider Characters may purchase this Advantage for 4 Points. The type of roll that each precept of Shourido affects is:
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  17. Control: Re-roll any Social Skill Roll
  18. Determination: Negate all TN/Wound penalties on one Skill or Spell Casting roll (no +5 bonus is applied to the roll)
  19. Insight: Re-roll any roll that used the Awareness Trait
  20. Knowledge: Re-roll any roll that used the Intelligence Trait
  21. Perfection: Spending the Honor causes any one die of your choice on a Skill Roll to explode (no +5 bonus added)
  22. Strength: Re-roll any damage Roll
  23. Will: Spending the Honor negates 10 Wounds at the moment they are suffered
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  27. Student of Shourido [Mental] (9 Points, 6 for Spider characters)
  28. Truly dedicated followers of the Way of Victory are able to prevail despite their rejection of Bushido. When rolling to resist Temptation, Intimidation, or Fear, you may choose to add +5 to your roll instead of adding your Honor Rank to the roll.
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  32. Consumed [Mental] (Varies) [CR]
  33. You have walked the path of Shourido, and it has consumed you utterly. One of the tenets has become your existence, and you live only to enact it. These Disadvantages are worth one additional point to Spider characters.
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  35. Control (4 points): You are determined to control and dominate others, no matter what the cost, and can never admit that you are wrong or might have made a mistake. You suffer a -1k1 penalty on all Etiquette and Sincerity rolls.
  36. Determination (6 points): You believe you can do anything on your own, without the need for any outside help or agency, or even any inner strength. You cannot spend Void Points to enhance die-rolls. (You can still spend Void Points for other purposes and enhancements.)
  37. Insight (4 points): You seek profound insight in even the most trivial things, to the exclusion of normal activity. Choose one of your School Skills. Any time you use this Skill, you must make a Willpower Trait Roll at TN 20 or become lost in reverie as you seek a deeper understanding of this skill. (You can be snapped out of this reverie by pain, loud noise, shaking, etc.)
  38. Knowledge (4 points): You are obsessed with gaining more knowledge and understanding of all things, no matter what the cost. Any time you encounter some topic, area of research, or new idea, no matter how trivial, scandalous, or blasphemous it might be, you must make a Willpower Trait Roll at TN 25 or decide to study it.
  39. Perfection (5 points): You must do everything perfectly even when there is no need to do so in order to succeed. Any time you make a Skill or Spell Casting roll, you must call one extra Raise for no effect, or the roll automatically fail. This Disadvantage is worth 6 points to Crane characters.
  40. Strength (5 points): Raw physical power is the only way to defeat your foes. Finesse and negotiation are for fools. You must call one extra Raise (for no effect) in order to use the Called Shot, Feint, or Disarm Maneuvers in combat, and you suffer a -1k0 penalty to any Etiquette roll.
  41. Will (4 points): You must get your way, and others must give way to your wishes. You have no respect for the opinions or desires of others. You suffer a -1k1 penalty to all Courtier and Temptation Skill Rolls, as your refusal to compromise or respect others makes you socially intolerable.
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  45. Failure of Bushido [Mental] (Varies) [CR]
  46. Try though you might adhere to the code of bushido, one tenet in particular is imply foreign to you, and you have no concept of how to exemplify it through your actions. This Disadvantage is worth 1 additional point to ninja characters.
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  48. Compassion (3 points): You must spend a Void Point before you are able to act on behalf of someone of lower Status or social caste.
  49. Courage (4 points): When facing an opponent of higher Glory or Status, or when facing a Shadowlands opponent, the TN of all rolls to make is increased by +5.
  50. Courtesy (4 points): Any time you make a Social Skill Roll to apologize or avoid giving offense, you must call a Raise for no effect, or the roll will automatically fail.
  51. Duty (6 Points): You cannot spend Void Points to negate Wounds.
  52. Honesty (3 points): You cannot spend Void Points on any Sincerity Skill Roll to which the Honesty emphasis could apply (whether or not you have the empasis).
  53. Honor (3 points): You cannot add your Honor Rank to any roll to resist Intimidation or Temptation.
  54. Sincerity (4 points): Any time you are rolling the Sincerity Skill to convince someone of what you are saying, you must call an extra Raise for no effect, or the roll automatically fails.
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