Leaving SA-MP - Emmet_

a guest Mar 12th, 2016 687 Never
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  2. All Releases (including source for sscanf v2 and v3, which I took over when Y_Less left):
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  6. I'm sorry everyone, but it's time for me to leave for good.
  8. SA-MP was meant to be a hobby for me. Almost 7 years have passed since I first found out about it on YouTube somewhere, and honestly I'd never thought I would be playing for this long. It's shocking to know that I've spent a third of my life playing this game. This game caused me to fail a few grades and eventually drop out of school, but that would be my own fault for being an irresponsible stubborn kid.
  10. In the time I've spent here, I've met a lot of great people, contributed a lot of code, and worked on many projects. I also managed a lot of servers as well. Some of them didn't turn out too good, mainly because I hired the wrong people. Nonetheless, I enjoyed each and every second of my time here. It was fun.
  12. Did I make a big impact in SA-MP? No, I didn't. I never intended to release easyDialog and OnPlayerAirbreak in the first place, as these were private things I made for personal use. But then I believed that others could find it useful as well and released it. This is what started my "career" (as you may call it) and made me what I am today. In my opinion, I'm not a good scripter by any means, and this isn't just for seeking attention. However, I do admit that one of the reasons I started releasing things was to get noticed and to impress some of the other greater scripters (such as Y_Less).
  14. Roleplay is one of the reasons why I stuck around for so long. It was one of my favorite SA-MP game modes. I ran about a dozen RP servers in my time here - most of them being Godfather edits. After I was done with the server, I'd sell the script and lay low for a while. I even made RP scripts just to sell them - some of these scripts which have never saw the light of day. I ended up selling a script that I worked on for 2 years, known as San Andreas Realplay. Dozens of people already had the script before I sold it, and I made a promise to the seller that nobody else had the script. What a dick move that was. It's too bad that RP in SA-MP is a dead genre nowadays. Good luck trying to open a new RP server these days. If you aren't running an NGG edit, then your server is only a dumping ground for banned LS-RP players.
  16. I've left SA-MP many times and always came crawling back, despite not having an interest in it anymore. In the past 2 years, all I've been doing was scripting and not enjoying the game for what it was. Having 20+ people a day consult me on Skype and on SA-MP forums for scripting help was overwhelming and exhausting. People would PM me and ask if they could fix a few bugs and then send me their script. I'd always tell them I was working on it and it would be done soon, but the truth is I wasn't doing anything. I was just so busy. I'd always ignore people who asked me the simplest of questions. I was an asshole, but I was a lazy one. I've also done a lot of things that I'm not proud of myself, but all of that is in the past now.
  18. Thank you all for the times that I've had, good and bad, and I wish you all good luck with your future endeavors. Feel free to take over any of the things I've released (download link below). You could even say that you made it and take full credit but at the end of the day it's not important.
  20. Also, I've deleted most of my e-mail addresses and SA-MP related accounts by now, so there's no point in trying to reach me. If you wanted to keep in touch with me, then I'm sorry we couldn't. This paste probably won't get discovered, but it's nice to know that at least a few people will read it and acknowledge its' existence.
  22. P.S: This is the last time I ever touch SA-MP. Anyone who claims to be Emmet_ is not me. I've had a few people impersonate me with shitty grammar and poor English. At least do it right if you're going to go out of the way to impersonate me.
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  25. All Releases (including source for sscanf v2 and v3, which I took over when Y_Less left):
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